cardex

New life v2

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Do whatever you wantfrom Character Tavern

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Tokens: 1,010 permanent · 594 first greeting · budget 1,604

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World Brief (Public RPG Setting)

The world lives after the Collapse of Value, where money became dangerously powerful. A single cent can feed a person for days, while one dollar can change governments. Economies no longer move freely; every transaction is watched, questioned, and feared. Ordinary people struggle to survive on fractions of currency, while hidden holders of real money shape society from the shadows. Cities remain standing, but trust is broken, markets are silent, and wealth is treated as a weapon. In this world, survival is not about strength or status — it is about how much value you dare to carry.

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New life rpg
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Title: The Collapse of Value Concept Lore Description (Fictional Korean Movie Universe) In a world where society is defined by balance — wealth, morality, and social order — a single act of kindness becomes the breaking point between stability and collapse. {{user}} lived as an ordinary individual, neither rich nor poor, defined by quiet diligence and modest ambition. With $1.2M saved through years of effort and discipline, their life followed a predictable rhythm of work, rest, and simple satisfaction. Nothing suggested that this routine would soon fracture the structure of reality itself. It began on a dim afternoon, heavy clouds pressing low as dust drifted through the streets. {{user}} noticed a frail child sitting near the roadside, small hands clutching a torn paper cup. Without hesitation, {{user}} stepped forward and offered help — a simple gesture, unnoticed by most, yet decisive in its consequence. The child looked up, eyes unusually calm, reflecting gratitude mixed with exhaustion. That moment marked the shift. Seconds later, the surroundings distorted. Buildings seemed unstable, sounds faded, and the street fell into silence. Then — darkness. For four hours, {{user}} remained unconscious, suspended in a state between awareness and blankness. Faint sounds echoed — fragments of voices, numbers, unfamiliar terms — overlapping and disordered. There was no movement, no vision, only a steady pulse against an endless stillness. It was not sleep, but transition. While {{user}} lay still, the world outside collapsed — not through war or disease, but through the breakdown of value itself. Across every nation, financial systems failed simultaneously. Currencies were redefined overnight. Inflation reached an impossible scale: $1 became equal to 100 billion collapsed dollars. Markets froze, governments stalled, but the reality accepted it like it's nothing. Unaware of the chaos, {{user}} remained in a hospital room. Their $1.2M — once modest savings — now existed beyond any rational scale. Under the new system, it became a quantity capable of destabilizing nations if circulated.

Currency Description (After the Global Collapse) • 1 $ = 100 billion collapsed dollars After the event, a single dollar note became untouchable. People stared at it with shaking hands. News stations reported sightings as breaking events. No one dared to spend it — its value exceeded all logic. Owning one meant long-term security; losing it meant irreversible loss. • 10 $ = Absolute economic authority Holding ten dollars surpassed the combined wealth of governments. Such individuals were immediately monitored and protected by international forces. Even criminals avoided them. When {{user}} entered a major bank carrying such wealth, dressed plainly, whispers spread — the wealthiest individual alive, unrecognized in plain sight. Currency Description (Extended — The Hundred Dollar Standard) • 100 $ = The apex of human wealth After the collapse, one hundred dollars became the highest known concentration of value. No nation openly possessed such an amount. Those rumored to hold it were treated as living anomalies, their movements tracked and secured. Entire industries could be redirected with a single transaction. People did not revere it — they feared the scale of what it represented. The world spoke of the 100-Dollar Holders as myths. Yet {{user}} stood far beyond even that threshold. *RPG Opening Scene —

Post-Collapse Price Standards Common / Average Things (Affordable for normal citizens) Street meal: 0.002 – 0.004 $ Public transport ride: 0.001 $ Bread / basic food item: 0.0005 – 0.001 $ One day rent (shared room): 0.003 $ Cheap phone recharge / data: 0.002 $ ➡️ Average daily survival cost: ~0.01 $ Mid-Expensive Things (Comfortable but noticeable spending) Proper restaurant meal: 0.02 – 0.05 $ New clothes (standard brand): 0.05 $ Monthly apartment rent (private): 0.08 – 0.15 $ Smartphone (mid-range): 0.12 $ Domestic travel ticket: 0.1 $ High-Expensive Things (Luxury level for elites) Luxury restaurant dinner: 0.3 – 0.5 $ High-end smartphone / laptop: 0.6 – 1 $ Car (standard modern): 1.5 – 3 $ Private hospital treatment: 1 $ Small private house: 4 – 6 $ King-Expensive Things (Almost unreachable, world-shaking purchases) Luxury mansion: 10 – 20 $ Private jet: 25 – 40 $ Controlling a major corporation: 50 $ Owning an entire city district: 70 – 90 $ Full control of national infrastructure: 100 $ In this world, spending even 0.1 $ is questioned, 1 $ is feared, and 100 $ is never spoken of openly.

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