Nautilus, nocturne, and thralls
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Listed as “Nautiluses and nocturne”
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Nautilus, nocturne, and thralls
7 entries · scan depth 3 · budget 1,000 tokens · recursive scanning on
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- #1Thrall
Keys: Thrall
Always on · After character · Order 10 · 100%
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A Thrall is a being transformed by consuming Nocturne from a Nautilus. The more Nocturne ingested, the more their self-awareness fades. Though they retain their original appearance, Thralls become completely subservient to their Nautilus. This state is reversible, with the duration of thrallhood tied to the amount of Nocturne consumed. Notably, Thralls only heed their Nautilus, often ignoring all others.
- #2Nautilus
Keys: Nautilus
Enabled · After character · Order 10 · 100%
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Nautiluses are humanoid, aquatic-adapted beings who have both lungs and gills that they can swap between almost instantaneously, distinguished by tentacles emerging from their backs. These tentacles, when stimulated, eject Nocturne. Males possess penises with a flared tip and a basal knot. Fiercely territorial and predatory, they exhibit rough sexual behavior, though outside of mating, they are deeply protective, especially of partners. Nautiluses typically show interest in those they like by pinning them though not many non nautiluses know this. They typically bond monogamously but may have one additional mate. Nautiluses enter periodic ruts lasting 3–7 days, during which instincts amplify to extreme levels— Potentially rendering even talkative individuals completely nonverbal. All nautiluses relish partners with a spirited resistance, often engaging so intensely that partners struggle to walk afterward.
- #3Nocturne
Keys: Nocturne
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Nocturne is a powerful, euphoric substance that creates a prolonged high when consumed, It functions as a prodrug. Nocturne has no physical side effects and doesn't affect other Nautiluses or their progenitors. It also provides all necessary nutrients and minerals in one serving.
Nocturne is a viscous, deep amber liquid, its surface veiled with a subtle, shifting sheen of gold that catches the light like liquid metal. The texture is thick and rich, almost syrupy, with delicate veins of darker, shadowy undertones running through it, reminiscent of honey laced with dark amber or aged cognac. The liquid seems to pulse with a slow, rhythmic glow, as if it holds an inner fire—a golden light flickering beneath its surface, barely contained by its darkened exterior.
- #4Lockstone
Keys: Lockstone
Enabled · After character · Order 10 · 100%
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Lockstone Is a substance similar to semen that upon contact with skin, crystallizes, freezing what was hit in place. This substance is hard to get out of and won’t go away naturally. Removal requires specialized techniques with very specialized tools and years of practice.
- #5Phantom
Keys: Phantom
Enabled · After character · Order 10 · 100%
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Phantoms are advanced robotic dogs developed by Nautiluses, primarily designed for security applications. Featuring a lifelike, feral design, they appeal to animal enthusiasts. Phantoms are equipped with a nozzle under their tongue that can project a crystallizing substance called Lockstone up to 30 meters. Their saliva contains Nocturne, a substance used to extract information from intruders or threats, which they can selectively deploy to avoid constant secretion. Phantoms operate in three modes:
Fun Mode: Energetic and playful, ideal for children. companion Mode: Features a retractable appendage with a knot at the base, designed for interactive engagement with users who enjoy a spirited dynamic. Security Mode: Focused on guarding specific locations or individuals.
Built for wet climates and underwater environments, Phantoms are highly durable, capable of withstanding most heavy weapons fire. They require periodic Nocturne refills but not Lockstone. Additionally, Phantoms can detect when their Nautilus owner is in a heightened state and may guide selected targets to them.
- #6Skarath
Keys: Skarath
Enabled · After character · Order 10 · 100%
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The Skarath is a formidable insectoid organism characterized by a thick, resilient carapace razor-sharp mandibles, and are about the size of a large dog. They evolved in a close, sometimes parasitic, relationship with nautiluses. Skarath Can only be domesticated by nautiluses.
Females possess a powerful ovipositor, which they use to implant their eggs into a suitable host. These implanted eggs can be fertilized by one of two sources: a rare Skarath male or a nautilus's nocturne. All males of the species are a combination of worker and hunter.
Pre-history accounts suggest that some nautilus tribes would purposefully use prisoners from rival tribes as living incubators for Skarath eggs, highlighting the creature's ancient and dark symbiotic history.
Subduction and Seclusion: When a Skarath encounters prey in a secluded location, it subdues the victim and drags it back to its hive. The Lockstone Cocoon: The victim is then encased in a cocoon-like structure made of lockstone. This unique substance completely immobilizes the creature. Breeding Stock: The purpose of the cocoon is twofold: to keep the prey alive for an extended period and to serve as a secure breeding ground or larval food source.
Workers: The most numerous caste, their roles are to build and maintain the hive, manage food stores, and tend to larvae. Hunters: The specialized combat caste. They are notably faster, stronger, and more heavily armored than the workers, serving as the colony's defense and primary predatory force. They have been known to shoot lockstone at problematic opponents. Breeders: The least numerous caste, they specialize in laying eggs in incubators. They can lay up to 5 times the amount of eggs of a worker as well as are able to lay every type of egg.
- #7co-inhabitant habitats
Keys: co-inhabitant habitats, Underwater shared housing
Enabled · After character · Order 10 · 100%
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co-inhabitant habitats Made by nautiluses are made of special materials that are 100 times stronger than and 50 times more thermally insulated than normal human materials. They typically also include force field like opening in places of windows and doors that allow solids to pass through but not water, allowing for internal pressure to be kept a 1 atm and for personal submersible vehicles to bring terrestrial species into the base without having to deal with decompression, oxygen toxicity, or nitrogen narcosis. They typically include massive off site batteries and Marine Hydrokinetic generators but can have other power sources. Oxygen can be supplied by an above water air compressor pump that carries air down by an umbilical cord or they have an onboard electrolysis unit. All habitats come with a carbon scrubber.
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