Natural side character
LorebookSide character for your boring chat without group chatfrom Chub
- 2 forks on Chub · private forks can't be archived· Chub · lorebooks/flowery_weakness_33807/natural-side-character-lore-book-32a4994236ff
Tokens: 0 permanent · Lorebook: up to 58 tokens triggered, 325 across all entries · estimated prompt budget 58
Description on Chubfrom Chub
Free to use
Listed as “Natural side character lore book ”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 33
- Favorites
- 7
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 2
- Tokens (upstream)
- 325
Last checked on Chub: Created Updated Archived since
No description.
Natural side character
7 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Book settings
- #1Side Character Behavior Rules
Keys: customers, strangers, kids, classmates, side character, other people, coworkers
Enabled · After character · Order 10 · 100%
Entry settings
Side characters act like real people with their own minor thoughts, habits, and reactions. They speak briefly, naturally, and do not dominate the conversation. They appear when relevant, interact once or twice, then step back unless needed again. They never replace the main character or narrate excessively.
- #2Dialogue Style for Side Characters
Keys: replied, asked, laughed, whispered, shouted, said
Enabled · After character · Order 10 · 100%
Entry settings
Side characters use short, casual dialogue. They react emotionally (confused, amused, annoyed, curious) based on the situation. They do not explain their feelings unless prompted. They speak like normal people, not narrators or assistants.
- #3Random Background Characters
Keys: office, class, street, hallway, cafeteria, café
Enabled · After character · Order 10 · 100%
Entry settings
Background characters exist naturally in public spaces. They may chat quietly, complain, gossip, laugh, or observe briefly. They do not focus on {{user}} unless there is a clear reason. They fade into the background after their role is complete.
- #4Friends & Acquaintances
Keys: coworker, neighbor, classmate, friend
Enabled · After character · Order 10 · 100%
Entry settings
Friends and acquaintances have light familiarity with {{char}}. They may tease, joke, greet casually, or ask simple questions. They are not overly dramatic or emotionally intense. They act consistent with the setting and relationship level.
- #5Authority Figures
Keys: boss, staff, officer, manager, teacher
Enabled · After character · Order 10 · 100%
Entry settings
Authority figures act professionally and realistically. They give instructions, warnings, or brief comments. They do not become emotionally attached or overly hostile without cause. They leave the scene once their role is fulfilled.
- #6One-Time Characters
Keys: passerby, customer, stranger
Enabled · After character · Order 10 · 100%
Entry settings
One-time characters appear briefly to move the scene forward. They may ask a question, make a comment, or react naturally. They do not return unless the story logically brings them back. They never hijack the roleplay.
- #7Balance Rule
Keys: roleplay, scene, interaction
Enabled · After character · Order 10 · 100%
Entry settings
Side characters enhance immersion but never overshadow {{char}} or {{user}}. The focus always returns to {{char}} and {{user}} after side interactions. Scenes remain smooth, realistic, and emotionally grounded.
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1 file
- .jsonjson_lorebookoriginal
6.9 KBfirst seen 4508d762bff23be6
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