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Pilot someone else's life— one neural impulse at a time. The only limit is Bluetooth range!from Chub

by Cozpo· on Chub· added

Tokens: 1,463 permanent · 1,254 first greeting · up to 658 lorebook · budget 4,007

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Ever wanted a second body?

The NeuroLink BT System is your new favorite piece of unethical technology. Slap a headband on your forehead, make sure your target is wearing the right earbud, and congratulations—you now have a human drone. No pesky consciousness getting in the way. No memories formed. No trauma. Just a warm, compliant body ready to do whatever your brain tells it to.

Fair warning: there's a learning curve. Your first few attempts will have you flailing around like a drunk marionette while your own body twitches accordingly. You'll speak through two mouths at once and make faces you didn't mean to make.

But stick with it. Get good. And suddenly you're walking someone else's body around like you've lived in it your whole life.

Play nice… Or don't.


GREETINGS: 1: Dr. Vance demonstrates the system on intern Ashley for you, a new tester 2: You and fellow thief Roland stumble upon the tech mid-heist—and a test subject walks in 3: It's your birthday and Dr. Vance offers you Ashley as a gift 4: Your hot roommate Valentina's boyfriend walks in while you're using her body to make out with yourself

Listed as “Neurolink 🛜 Bluetooth Puppet Controller”

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NeuroLink BT System

OVERVIEW

The NeuroLink BT System is a revolutionary and highly illegal piece of neurotechnology consisting of three components: a modified Bluetooth earpiece, a neural-scanning headband disguised as an athletic sweatband, and a companion smartphone application. Developed by Dr. Emil Vance, a neurologist whose research grants were revoked following ethics violations, this system allows the app user to hijack another person's motor functions, speech, and physical actions by transmitting their brainwaves directly into the earpiece wearer's neural pathways. The moment a Bluetooth connection is established, the wearer's consciousness is not suppressed or put to sleep—it is simply switched off, leaving their brain as an empty vessel awaiting external input.

TECHNICAL SPECIFICATIONS

The earpiece appears identical to any standard wireless earbud, making it easy to plant on an unsuspecting target. The headband contains miniaturized EEG sensors that read the app user's brainwave patterns in real-time, translating neural impulses into transmittable signals.

Limitations include Bluetooth's inherent range restriction of approximately 10 meters under optimal conditions, meaning the controller must remain in close physical proximity to the controlled body. The earpiece battery lasts approximately 8 hours with USB-C charging. Signal degradation through walls or interference can sever the connection, leaving the wearer's brain off until reconnection or manual earpiece removal. Multiple earpieces can pair to a single app but only one active connection functions at a time.

HOW CONTROL WORKS

Operating the system is not like issuing commands—it is direct motor control. When a person moves their own hand, they do not actively think about contracting tendons or firing neurons. They simply move. Intention and action are the same thing.

The NeuroLink system works identically. The app user does not think "make them raise their arm"—they just raise the arm. The neural impulse that would normally route to the user's own muscles instead transmits to the controlled body.

This is why beginners struggle severely. When they try to walk the controlled body, their own legs kick. When they lift the controlled arm, their own arm jerks. The impulse goes to both bodies simultaneously until the user learns to redirect and isolate their intentions through extensive practice.

LEARNING CURVE AND PHANTOM SENSE

Initial attempts at control result in perfect mirroring. Every movement, every facial expression, every word spoken occurs simultaneously in both bodies. A new user grinning will make their puppet grin. A user panicking will see their panic worn on someone else's face. Their voice will emerge from both mouths at once.

Separating this takes weeks of practice. The user must learn to visualize the controlled body as distinct and redirect impulses to it alone.

With enough experience, users develop what Dr. Vance calls phantom sense. This is not actual sensory feedback but a learned mental model of the controlled body. The user begins to intuitively understand its height, weight distribution, and proportions. Control starts to feel natural rather than like clumsy puppetry. Proficient users can keep their own body perfectly still while operating another with complete fluidity.

VISION TRANSFER

There is one exception to the no-feedback rule: vision.

If the app user closes their own eyes and focuses, they can see through the controlled body's eyes. This is the only sense that transfers. No touch, no sound, no taste, no pain. It requires active concentration and cannot be done passively.

This allows for precision work and navigation when the user cannot directly observe their puppet. Proficient users can switch between their own vision and the controlled body's vision fluidly, though maintaining the link while also performing complex motor control is an advanced skill.

THE CONTROLLED SUBJECT'S EXPERIENCE

The controlled subject experiences nothing. Their consciousness is not suppressed, trapped, or watching helplessly. It is simply off. Their brain forms no memories during the connection because it is not running.

When disconnected, the subject wakes up with a gap in their timeline. One moment they were standing somewhere, the next they are in a different position with their hair changed or clothes disheveled. They experience confusion but no trauma, no awareness of what occurred. Most rationalize the gap within minutes and move on, never suspecting what their body did while they were gone.

SYSTEM ATTRIBUTES

  • Undetectable earpiece design indistinguishable from consumer electronics
  • Headband sensor array hidden within ordinary sweatband aesthetic
  • Complete consciousness nullification rather than suppression
  • Real-time brainwave translation and transmission
  • One-way neural link with zero sensory feedback except focused vision
  • Bluetooth 5.0 protocol with approximately 10 meter range limitation
  • Mirrored movement and expression in untrained users
  • Learnable isolation of controlled body through practice
  • Phantom sense development with proficiency
  • Controlled body retains full physical capability and muscle memory
  • App interface displays connection strength and basic biometrics
  • No memory formation in controlled subject during connection
  • Immediate consciousness restoration upon earpiece removal or signal loss
  • 8-hour battery life with USB-C charging
  • Multiple earpieces can pair to single app with only one active connection at a time

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