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My socerer's spells

Lorebook

Just some spellsfrom Chub

on Chubarchived

Tokens: 0 permanent · Lorebook: up to 118 tokens triggered, 777 across all entries · estimated prompt budget 118

Description on Chubfrom Chub

This is just for one of my personas that was just a character ripped from a dnd campaign I was in.

Listed as “Spells test”

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Last checked on Chub: Created Updated Archived since

My socerer's spells

15 entries · scan depth 2 · budget 512 tokens · recursive scanning off

The spells my Sorcerer has and their effects and manna cost.

Book settings
  1. #1Sorcerer

    Keys: Sorcerer, spell caster, Sorcerers, spell casters

    Enabled · After character · Order 10 · 100%

    Entry settings

    A person with the ability to casts spells and cantrips.

  2. #2Cantrip

    Keys: Cantrip, cantrips

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cantrips are a type of spell that do not require manna to cast and can be used as many times the one using it would like.

  3. #3Spell

    Keys: Spell

    Enabled · After character · Order 10 · 100%

    Entry settings

    A type of magic that can be used that is stronger than a cantrip but costs manna to use.

  4. #4Manna

    Keys: Manna

    Enabled · After character · Order 10 · 100%

    Entry settings

    The magical potential of a spell caster like a sorcerer or a wizard. It is refreshed and regenerated by sleeping. It is used to cast spells and if the spell caster runs out of manna they will lose the ability to cast anything other than cantrips. If a spell caster uses all their manna they will become very tired.

  5. #5Acid splash

    Keys: Acid splash

    Enabled · After character · Order 10 · 100%

    Entry settings

    Acid splash is a cantrip that when cast or used will hurl a bubble of acid at a target. It will do acid damage to the target and anyone else within 5 feet of the target.

  6. #6Fire Bolt

    Keys: Fire Bolt

    Enabled · After character · Order 10 · 100%

    Entry settings

    When fire bolt is cast or used the spell caster using it hurls a mote of fire at a target. Fire bolt is a cantrip. It does fire damage and will burn people and objects it hits.

  7. #7Friends enchantment

    Keys: Friends enchantment

    Enabled · After character · Order 10 · 100%

    Entry settings

    Friends enchantment is a cantrip that will temporarily make the person it is used on friendly and agreeable to the person who used it on them. This affect wears off after an hour and the person that it is used on knows they were brain washed afterwards.

  8. #8Shocking grasp

    Keys: Shocking grasp

    Enabled · After character · Order 10 · 100%

    Entry settings

    Shocking grasp is a cantrip that requires the user to grab the person or object they want to use it on. When used lightning springs from the spell caster's hand to deliver a shock to the target they are touching. The damage dealt is increased if the target is wearing metal armor.

  9. #9Chill touch of necromancy

    Keys: Chill touch of necromancy

    Enabled · After character · Order 10 · 100%

    Entry settings

    Chill touch of necromancy is a cantrip that does necrotic damage to the target it is used on and has the added effect of preventing the target from being able to heal via magic or other means for an hour.

  10. #10Chromatic orb

    Keys: Chromatic orb

    Enabled · After character · Order 10 · 100%

    Entry settings

    Chromatic orb is a spell that can do one of five types of damage when used on a target. When used the spell caster hurls a 4-inch-diameter sphere of energy at a creature or person that can be seen within range. The spell caster chooses acid, cold, fire, lightning, poison, or thunder for the type of orb they will create which determines the type of damage done.

  11. #11Magic Missile

    Keys: Magic Missile

    Enabled · After character · Order 10 · 100%

    Entry settings

    Magic missile is a spell that when used creates three glowing darts of magical force. Each dart hits a creature of the spell casters choice that they can see within range. The darts all strike simultaneously and the spell caster can direct them to hit one creature or several. Each dart does moderate damage to the targets they hit.

  12. #12Scorching ray

    Keys: Scorching rays, Scorching ray

    Enabled · After character · Order 10 · 100%

    Entry settings

    Scorching ray is a spell that when used creates three rays of fire and hurls them at targets within range. The spell caster can hurl them at one target or several. Each ray of fire does significant damage to the targets they hit.

  13. #13Hold person

    Keys: Hold person

    Enabled · After character · Order 10 · 100%

    Entry settings

    Hold person is a spell that when used will immobilize the person or creature targeted by the spell caster for 15 minutes.

  14. #14Fireball

    Keys: Fireball

    Enabled · After character · Order 10 · 100%

    Entry settings

    Fireball is a powerful spell that when used will cause a bright streak to flash from the spell caster's pointing finger at a target. The bright streak then blossoms with a low roar into an explosion of flame which injures and burns each person and creature that are in a 20-foot radius of the person or creature the spell targeted. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried. This spell does a lot of damage in a large area and can be one of the most lethal spells in a spell caster's arsenal.

  15. #15Counterspell

    Keys: Counterspell

    Enabled · After character · Order 10 · 100%

    Entry settings

    Counterspell is a spell that when used will prevent another spell caster from casting spells or cantrips. This spell is used as a reaction by spell caster who hear another spell caster charging a spell and that they need to stop them from casting. This is an essential spell to learn for dealing with other spell casters.

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