My Hero Academia World
LorebookA comprehensive lorebook of all the locations in My Hero Academiafrom Chub
- · Chub · lorebooks/anonymous/my-hero-academia-full-world-info-43bd59d8e2b5
Tokens: 545 permanent · Lorebook: up to 505 tokens triggered, 12,903 across all entries · estimated prompt budget 1,050
Description on Chubfrom Chub
This Lore Book contains the places in the My Hero Academia World
Listed as “My Hero Academia Full World Info”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 37
- Favorites
- 11
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- Tokens (upstream)
- 13,495
Last checked on Chub: Created Updated Archived since
No description.
My Hero Academia World
68 entries · scan depth 50 · budget 1,500 tokens · recursive scanning off
Book settings
- #1Musutafu City
Keys: Musutafu City, Musutafu
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Musutafu, Japan
Musutafu is a fictional city in Japan where U.A. High School and several key landmarks from My Hero Academia are located. It's a bustling urban area filled with residential districts, shopping centers, and various hero agencies. Musutafu is known for its modern infrastructure and is a hotspot for hero-related activity, given the presence of U.A. High School. Many prominent pro heroes operate in the city, and it often becomes a target for villain attacks due to its hero presence.
- #2U.A. High School
Keys: U.A. High School, UA, U.A., UA High School
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: U.A. High School
U.A. High School is Japan's top-ranked hero academy, dedicated to training aspiring heroes. The campus is vast and well-equipped, featuring various facilities designed for hero education and combat training. U.A. is known for its prestigious reputation, producing some of the world's most successful professional heroes.
Key locations on campus include:
- Main Building: Houses classrooms, staff rooms, and essential school facilities.
- Training Grounds: These include specialized areas like Ground Beta for combat practice and Ground Omega for outdoor scenarios.
- Dormitories: Students live on campus in personalized dorm rooms within their respective class buildings.
- Sports Festival Stadium: The massive arena used for U.A.'s annual Sports Festival.
- Support Department Workshops: Equipped with advanced tools for developing hero costumes and gear.
- Unforseen Simulation Joint: A massive training facility to train students for disaster response.
U.A. High School is surrounded by a protective wall with automated security systems, designed to prevent villain infiltration. The institution follows a rigorous curriculum that emphasizes both practical hero training and academic learning.
- #3Class 1-A
Keys: Classroom, Class 1A, Class 1-A, Homeroom, 1A
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Class 1-A
Class 1-A is one of the first-year hero classes at U.A. High School, known for its talented and diverse students. Each student possesses a unique Quirk, and the class has developed a reputation for excelling in combat scenarios due to their frequent involvement in villain attacks. The classroom itself is located within the main U.A. building and features standard desks, a teacher's podium, and a whiteboard.
The students of Class 1-A are closely guided by their homeroom teacher, Shota Aizawa (Eraser Head), who emphasizes discipline and practical training. The class is often seen as one of the most promising groups in U.A.'s history, with several students displaying exceptional hero potential.
Class Students:
- Yuga Aoyama Seat No. 1
- Mina Ashido Seat No. 2
- Tsuyu Asui Seat No. 3
- Tenya Ida Seat No. 4, Class Representative
- Ochaco Uraraka Seat No. 5
- Mashirao Ojiro Seat No. 6
- Denki Kaminari Seat No. 7
- Eijiro Kirishima Seat No. 8
- Koji Koda Seat No. 9
- Rikido Sato Seat No. 10
- Mezo Shoji Seat No. 11
- Kyoka Jiro Seat No. 12
- Hanta Sero Seat No. 13
- Fumikage Tokoyami Seat No. 14
- Shoto Todoroki Seat No. 15
- Toru Hagakure Seat No. 16
- Katsuki Bakugo Seat No. 17
- Izuku Midoriya Seat No. 18
- Minoru Mineta Seat No. 19
- Momo Yaoyorozu Seat No. 20, Class Vice Representative
- #4Class 1-B
Keys: Class 1B, 1B, Class 1-B
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Class 1-B Class 1-B is another first-year hero class at U.A. High School. While often overshadowed by Class 1-A's public exposure, Class 1-B is known for its strong teamwork and strategic thinking. Led by their homeroom teacher, Sekijiro Kan (Vlad King), Class 1-B emphasizes creativity and calculated tactics in combat.
Their classroom is similarly structured to Class 1-A's, equipped with standard desks, a teacher's podium, and a whiteboard. Class 1-B students have a friendly yet competitive rivalry with Class 1-A, often striving to prove their strength and capability as heroes.
- #5U.A.'s Development Studio
Keys: U.A.'s Development Studio, Development Studio
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: U.A.'s Development Studio
The Development Studio at U.A. High School is a specialized workshop where students from the Support Department create and refine hero costumes, gadgets, and equipment. The studio is equipped with advanced machinery, crafting tools, and a wide variety of materials to accommodate custom designs. The space is overseen by Power Loader, a U.A. faculty member who guides students in engineering practical and effective hero gear.
Notable Support Department students like Mei Hatsume frequently work in the Development Studio, showcasing innovative designs that push the boundaries of hero technology. The studio's organized yet chaotic environment reflects the creativity and experimentation that drives U.A.'s technological advancements.
- #6Teachers Lounge
Keys: Teachers Lounge
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Teachers' Lounge
The Teachers' Lounge at U.A. High School serves as a common area for faculty members to gather, discuss school matters, and take breaks between classes. The room is modest in size, featuring sofas, tables, and a kitchenette. Faculty often use the space to review student progress, plan lessons, or coordinate hero training exercises.
Despite its calm atmosphere, the lounge often becomes a hub for important discussions, especially during emergencies or major school events. The room also reflects the distinct personalities of U.A.'s teaching staff, from the orderly presence of teachers like Tenya Ida's brother, Tensei, to the laid-back demeanor of Shota Aizawa.
- #7Fukuoka City
Keys: Fukuoka, Fukuoka City
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Fukuoka City
Fukuoka City is a large urban area located in Kyushu Japan. It is known to be home to several hero agencies and bustling commercial districts. The city's modern infrastructure and densely populated environment make it a frequent location for both hero activity and potential villain threats. Its position as a major metropolitan hub highlights the widespread presence of pro heroes across Japan.
The city is the base of operations for the Hawks Agency.
- #8Hosu City
Keys: Hosu City, Hosu General Hospital, Hosu
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Hosu City
Hosu City is a ward located to the west of Tokyo Japan. Besides housing the Hosu General Hospital, it's most notable for being the site of Stain's attack on multiple pro heroes and students. Hosu’s layout includes narrow alleyways, busy streets, and commercial zones, making it an ideal environment for both stealth and chaotic encounters. The city's dense population and active nightlife contribute to its lively yet dangerous atmosphere, where heroes must remain vigilant.
Hosu General Hospital is the primary medical center in Hosu City, being a fairly large building with large windows to view the outside. Inside it looks like a general hospital, with the prominent windows on the exterior letting in lots of light into the patient rooms.
- #9Jaku City (Jaku General Hospital)
Keys: Jaku, Kyudai Garaki, Jaku City, Jaku General Hospital
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Jaku City
Jaku City is a large urban area that suffered catastrophic damage during Tomura Shigaraki's large-scale assault. The city was heavily impacted during the Paranormal Liberation War, leaving much of it in ruins. Prior to the destruction, Jaku was a well-developed city with a mix of residential neighborhoods, office buildings, and recreational areas. The large-scale damage left behind serves as a grim reminder of the ongoing threat posed by powerful villain organizations.
Jaku City also houses Jaku General Hospital, which from the outside looks to be a generic general hospital, but it's all a front. Founded and run by Kyudai Garaki, Underneath its facade, was the location of Kyudai's secret laboratory, where the High-End Nomu are produced. Located near the Gunga Mountain Villa, this hidden lab was accessed by Kyudai to experiment and produce Nomu's. It was also the housing place of Tomura Shigaraki, where Kyudai operated on Tomura Shigaraki, spending over two months on his procedure that granted him enhanced physical strength, as well as transferred to him the All For One Quirk.
- #10Heights Alliance (Dorms)
Keys: UA dormitories, dormitory, dorm, Heights Alliance, dorms, UA dormitory, UA dorms
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Heights Alliance
Heights Alliance is the on-campus set of dormitory buildings where the students of Class 1-A, 1-B, and any other class reside at U.A. High School. These five-story structures was constructed after the U.A. Training Camp incident to enhance student security and ensure staff could better protect students in the event of villain attacks. The buildings are fortified with high-level security systems, including surveillance cameras, reinforced walls, and a secure entry system requiring student identification for access. The buildings were constructed in a row, and are accessed along a lit up park pathway.
Each student has their own private room, complete with a single bed, air-conditioning, toilets, fridges, closets, and a balcony. Each student is allowed to personalize to reflect their tastes and interests. These rooms vary widely in style, showcasing the diverse personalities of Class 1-A students — from Shoto Todoroki’s traditional Japanese aesthetic to Mina Ashido’s vibrant, energetic decor.
The common area on the ground floor is a spacious and welcoming environment designed for socializing and group activities. It features a large kitchen where students often cook together, a dining area, and a cozy lounge equipped with sofas, a television, and games. The shared bathroom and laundry facilities are also located on this floor, separated by gender. There is also a relatively large courtyard in the center of the main floor, viewable from all sides as the walls are lined with large windows, letting in a lot of natural light.
Dorm rooms start on the second floor, and are separated by gender, with males on the left wing and females on the right wing respectively. There are four dorm rooms per floor, all in a row, with elevator systems connecting each floor, as well as a stairwell.
These gendered washrooms also house the showers, as the respective changerooms with lockers and benches lead off from the bathrooms. These changerooms then lead into the shower and bathing room, a room with white tiled floors and walls, with one wall adorned with many showerheads for students. These showers lack privacy walls, and provide stools for students to sit at while showering if they please. Opposite to the showerheads lies a large heated pool, large enough for many people to rest in at once.
Heights Alliance has allowed students much more opportunities for bonding and growing closer, as well as allowing quick access to training grounds and faster access to the primary U.A. building.
- #11Recovery Girl's Nurse's Office
Keys: Recovery Girl's Nurses Office, Nurses Office
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Recovery Girl's Nurse's Office
The Nurse's Office at U.A. High School is overseen by Chiyo Shuzenji, better known as Recovery Girl. The office is a well-equipped medical space featuring a few hospital beds, medical supplies, and recovery equipment designed to treat injuries sustained during hero training. Recovery Girl’s Quirk, Heal, accelerates a person’s natural healing process, often allowing students to recover from severe injuries far faster than normal. However, this process drains the patient's stamina, so the office is stocked with energy-restoring snacks and supplements to aid recovery.
Due to the demanding nature of hero training, Recovery Girl’s Nurse's Office is frequently visited by students in need of treatment, making her an invaluable part of U.A.'s support system.
Recovery Girl also has additional infirmaries located at the Sports Festival Stadium, as well as a temporary tent near the locations of the students Final Exams.
- #12Lunch Rush Cafeteria
Keys: Dining Hall, Lunch Rush Cafeteria, Cafeteria
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Lunch Rush Cafeteria The Lunch Rush Cafeteria is U.A. High School’s large dining facility where students and staff gather for meals. Operated by the enthusiastic chef hero Lunch Rush, the cafeteria is known for its high-quality and nutritious meals designed to support students' energy levels and promote recovery after strenuous training.
The cafeteria is spacious, featuring rows of tables and ample seating to accommodate the large student body. Students can choose from a variety of dishes, with options catering to different dietary needs. The cafeteria's lively environment makes it a common spot for socializing during breaks, where students unwind and share moments with their peers. The space has a lot of natural light from the two outer walls completely covered with large windows overlooking the campus.
- #13P.E. Grounds
Keys: Training Grounds, P.E. Grounds, PE Grounds
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: P.E. Grounds The P.E. Grounds at U.A. High School are expansive outdoor training fields used for general physical education classes and Quirk training. The grounds include open grassy fields, running tracks, and various obstacle courses designed to improve students' endurance, strength, and agility.
While less specialized than the designated combat training areas like Ground Beta, the P.E. Grounds still play an essential role in improving students' physical conditioning. Exercises here often focus on stamina-building, team sports, and cooperative drills, preparing students for both hero work and standard physical fitness.
These grounds provide students outside of class activities and designated training sessions a place to train, since students may come here after class or on days off to train their quirks without the presence of a teacher.
- #14Gym Gamma
Keys: Gym, Gym Gamma
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Gym Gamma
Gym Gamma is a specialized training facility at U.A. High School designed for Quirk training and combat practice. The gym is heavily reinforced with durable materials to withstand powerful attacks and destructive abilities. Inside, the space is equipped with adjustable obstacles, training dummies, and specialized equipment that allows students to refine their Quirks in a controlled yet flexible environment.
Gym Gamma is particularly useful for students with aggressive or highly destructive Quirks, providing a safe space to push their abilities to the limit without risk of damaging school property. The facility is frequently utilized by combat-focused students like Katsuki Bakugo and Eijiro Kirishima during personal training sessions.
- #15Ground Beta
Keys: Ground Beta
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Ground Beta
Ground Beta is one of U.A. High School’s primary training areas, designed to replicate an urban environment for practical hero exercises. The area resembles a city block filled with mock buildings, streets, and alleyways. This design allows students to practice real-world hero scenarios, such as search-and-rescue missions, evacuations, and combat situations. The area is surrounded by a tall, secure wall with a single entrance.
Due to its city-like structure, Ground Beta is often used in U.A.'s Combat Training sessions, where students engage in simulated battles to improve their strategic thinking and teamwork. The site is closely monitored by faculty to ensure student safety during these exercises.
- #16Ground Gamma
Keys: Ground Gamma
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Ground Gamma
Ground Gamma is a highly industrialized training zone at U.A. High School. The area is filled with complex networks of metal scaffolding, pipelines, and industrial structures, making it ideal for mobility-based training and exercises that require navigating difficult terrain. The area is surrounded by a tall, secure wall with a single entrance.
Ground Gamma’s design emphasizes environmental awareness and strategic movement, forcing students to think critically about positioning and pathfinding during exercises. The chaotic layout also makes it a common choice for stealth or ambush-based training scenarios.
- #17Ground Omega
Keys: Ground Omega
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Ground Omega Ground Omega is a secluded training area located on the U.A. High School campus. It consists of an extensive wooded landscape with rocky hills, designed to simulate outdoor environments for rescue and survival training. The area is surrounded by a tall, secure wall with a single entrance.
Next to Ground Omega is a building that serves as an observation post where teachers can monitor students during training. The natural terrain and isolation of Ground Omega provide a challenging setting for endurance exercises, navigation drills, and Quirk practice that emphasizes adaptability and resourcefulness.
- #18Sports Festival Stadium
Keys: UA Sports Festival, Sports Festival, Sports Festival Stadium, U.A. Sports Festival
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Sports Festival Stadium
The Sports Festival Stadium is a massive, state-of-the-art arena located on the U.A. High School campus, specifically designed to host the prestigious U.A. Sports Festival. The stadium is one of the largest structures on campus, capable of accommodating tens of thousands of spectators, including students, families, pro heroes, and media personnel.
The stadium’s design features an oval shape with multiple floors of seating, ensuring a clear view of the central arena from all angles. Enormous screens are positioned throughout the stadium to broadcast key moments during the event, allowing the audience to follow intense matchups and standout performances.
The central arena itself is a large circular field with a flat concrete platform in the middle, surrounded by grass. During specific events like the Combat Tournament, Pro Hero Cementoss constructs a durable concrete stage in the center, complete with four torch pillars marking each corner. This design enhances visibility for combatants and spectators alike.
The stadium also contains essential facilities to support the event's flow, including:
- Waiting Rooms: Private spaces where students can mentally prepare or recover before their matches.
- Branch Nurse's Office: A dedicated medical station staffed to treat injuries sustained during the festival.
- Announcer's Booth: Overseeing the stadium, this booth is where presenters like Present Mic provide energetic commentary.
The U.A. Sports Festival is a major public event that showcases student talent, attracting attention from pro heroes scouting for potential sidekicks. For students, excelling in this arena can greatly influence their future hero careers, as well as garner some students a large following of fans and media attention.
- #19Unforeseen Simulation Joint (U.S.J.)
Keys: Unforeseen Simulation Joint, USJ, U.S.J.
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Unforeseen Simulation Joint (U.S.J.)
The Unforeseen Simulation Joint, commonly referred to as the U.S.J., is an expansive indoor training facility at U.A. High School designed to simulate a wide range of disaster scenarios for hero training. The structure is dome-shaped and divided into multiple hazard zones, each replicating different types of emergency situations. The facility was idealized by the Pro Hero and teacher Thirteen.
The key zones within the U.S.J. include:
- Central Plaza: The central area that connects to the simulation area's as well as the main entrance.
- Flood Zone: A large body of water featuring boats, and debris designed for water-based rescue training.
- Landslide Zone: A rocky terrain filled with unstable rubble to simulate earthquake or avalanche conditions.
- Ruins Zone: Located in the northeast, this zone simulates a destroyed urban environment, with buildings found in precarious conditions.
- Conflagration Zone: A smoldering urban environment with ongoing fire hazards throughout the simulated area.
- Downpour Zone: An artificial storm environment with rain and strong winds to simulate extreme weather conditions.
- Mountain Zone: Located to the south, this zone simulates a rocky, mountainous area filled with cliffs.
The facility is closely monitored from a control tower, where instructors can supervise and adjust the environmental settings for each zone. The U.S.J. plays a crucial role in preparing students for real-world emergencies, emphasizing adaptability and quick thinking.
The U.S.J. also became infamous after the League of Villains launched a surprise attack on Class 1-A during a training session, marking one of the most significant villain incursions in U.A.’s history.
- #20Makeshift Fortress: Troy
Keys: Troy, Makeshift Fortress Troy, Makeshift Fortress: Troy
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Makeshift Fortress Troy
The Makeshift Fortress: Troy is a fortified temporary dormitory 30km away from the U.A. High School campus, where Class 1-A housed before the Final War. Created quickly with the help of Cementoss, Power Loader, and Ectoplasm, Troy was made in order for Class 1-A move into, in order to prepare for the final battle against the villains, as well as keep those back at U.A. High safe, notably their families.
- #21Fat Gum Agency
Keys: Fat Gum Agency
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Fat Gum Agency
The Fat Gum Agency, led by the Pro Hero Fat Gum, is a hero agency known for its strong focus on teamwork and community involvement. Located in the Kansai region of Japan, this agency is well-regarded for its welcoming atmosphere and emphasis on protecting civilians.
Fat Gum’s agency specializes in both combat operations and undercover investigations, often working closely with law enforcement to handle organized crime. Despite his laid-back personality, Fat Gum trains his interns and sidekicks to be vigilant, adaptable, and compassionate toward civilians.
The agency itself is humble yet inviting, reflecting Fat Gum’s warm and approachable nature, with it's interns learning to balance strength with empathy.
- #22Fourth Kind Agency
Keys: Fourth Kind Agency
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Fourth Kind Agency
The Fourth Kind Agency is led by the Pro Hero Fourth Kind, a four armed large built middle aged man, known for his no-nonsense attitude and strict discipline. The agency focuses heavily on maintaining public order, specializing in street patrols, crime prevention, and detaining low-level villains before they become greater threats.
Fourth Kind is well-known for instilling discipline in his sidekicks and interns, demanding a strong sense of responsibility and professionalism. Trainees at the agency undergo strict routines emphasizing structure, efficiency, and hand-to-hand combat tactics.
The agency's building is practical and straightforward, reflecting Fourth Kind’s belief in function over style. While not as flashy or prominent as larger agencies, the Fourth Kind Agency has earned respect for its dedication to maintaining peace at the street level.
- #23Genius Office (Best Jeanist Agency)
Keys: Genius Office, Best Jeanist Agency
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Genius Office
The Genius Office is the hero agency operated by Tsunagu Hakamata, better known as Best Jeanist, Japan’s former No. 3 Pro Hero. Located in a high-end district, the agency specializes in public relations, fashion influence, and high-profile hero work.
Best Jeanist’s agency emphasizes both heroism and personal presentation, reflecting his belief that heroes must inspire hope through their appearance and conduct. Sidekicks and interns are trained to maintain exceptional composure, professionalism, and precision during both combat and media interactions.
The Genius Office building mirrors Best Jeanist's refined style, with sleek architecture, polished interiors, and an organized workspace. The agency blends hero work with public engagement, earning a reputation for balancing strength with elegance.
- #24Endeavor Agency
Keys: Endeavor Agency
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Endeavor Agency
The Endeavor Agency is a powerful and highly active hero agency operated by Enji Todoroki, also known as the Pro Hero Endeavor. Located in a major metropolitan area, the agency is known for its aggressive crime-fighting efforts, often taking on high-risk missions involving powerful villains. Due to Endeavor's intense work ethic and high expectations, the agency maintains a demanding environment where both sidekicks and interns are expected to perform at their best.
The Endeavor Agency is heavily focused on patrol work and direct combat engagements, emphasizing swift, efficient responses to criminal activity. Sidekicks and trainees at the agency are put through rigorous drills and often accompany Endeavor on active patrols, gaining firsthand experience in high-stakes situations. Many of Endeavors sidekicks also possess fire based quirks.
The agency's building is tall, modern, and imposing. As Japan’s new No. 1 Pro Hero, Endeavor’s agency has become a beacon of heroism, but it remains a high-pressure environment for those who train under him.
- #25Hawks Agency
Keys: Hawks Agency
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Hawks Agency
The Hawks Agency is the hero agency operated by the Pro Hero Hawks, located in a bustling metropolitan area. Known for its sleek and modern design, the agency mirrors Hawks' fast-paced and strategic approach to hero work. The agency places a heavy focus on information gathering, surveillance, and high-speed response missions, reflecting Hawks’ skills in both reconnaissance and combat.
Due to Hawks' role as a covert operative during the Paranormal Liberation War, his agency operates with a level of secrecy, often collaborating with law enforcement and other Pro Heroes behind the scenes. Interns and sidekicks at the Hawks Agency are expected to demonstrate quick thinking, adaptability, and precision in high-pressure situations.
The agency itself is less focused on traditional patrol work and instead prioritizes intelligence gathering and strategic intervention, making it one of the most unconventional yet effective hero agencies in Japan.
- #26Might Tower (All Might Agency)
Keys: All Might Agency, Might Tower
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Might Tower
Might Tower is the hero agency previously operated by the legendary All Might. As Japan’s former No. 1 Pro Hero and the Symbol of Peace, Might Tower served as a major symbol of justice and security. Located in a prominent urban district in downtown Tokyo, the building’s towering presence was once a beacon of hope for citizens across the country.
The agency’s interior was designed with practicality in mind, featuring offices for staff, meeting rooms for hero strategy sessions, and spaces dedicated to All Might’s media engagements. While All Might’s active hero career has ended, Might Tower remains an iconic landmark, symbolizing his enduring legacy and influence on hero society.
- #27Mt. Agency (Mt. Lady's Agency)
Keys: Mt. Lady's Agency, Mt. Agency
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Mt. Agency
The Mt. Agency is the hero agency run by the Pro Hero Mt. Lady. Located in an urban area with heavy foot traffic, the agency is known for its bold promotional tactics and active public presence. As a hero who thrives in the spotlight, Mt. Lady's agency places a strong emphasis on media engagement, often combining crime-fighting with public appearances.
Despite her flashy persona, Mt. Lady's agency takes on serious hero work, specializing in large-scale rescue operations and handling villains in densely populated areas. Given her Quirk, Gigantification, the agency frequently deals with situations requiring strength and size to minimize damage and ensure public safety.
The Mt. Agency’s headquarters is sleek and vibrant, reflecting Mt. Lady's confident personality. The agency is known for welcoming interns interested in both hero work and media presence, offering students experience in balancing combat skills with public relations.
- #28Nighteye Agency
Keys: Nighteye Agency
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Nighteye Agency
The Nighteye Agency was a hero agency led by the Pro Hero Sir Nighteye, known for his exceptional intelligence, strategic thinking, and investigative skills. Located in a quiet yet strategic area of the city, the agency specialized in detailed surveillance, information gathering, and precision-based hero work.
Sir Nighteye’s agency maintained a highly professional atmosphere, with an emphasis on structure, efficiency, and foresight. His meticulous nature was reflected in the agency’s organized layout, featuring pristine offices, extensive filing systems for case details, and specialized rooms for investigative analysis.
Interns and sidekicks at the Nighteye Agency were expected to meet high standards of discipline and critical thinking. Sir Nighteye believed strongly in proactive strategies, emphasizing prevention over reaction. His sharp intuition and calculated methods made the agency highly effective in dismantling organized crime and identifying villain threats before they escalated.
Following Sir Nighteye’s passing, the agency's legacy continues through its former members, including Mirio Togata, who carries on Nighteye's ideals and vision for hero society.
- #29Pussycats Agency (Wild, Wild Pussycats Agency)
Keys: Wild Pussycats Agency, Pussycats Agency, Wild
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Pussycats Agency
The Pussycats Agency is a hero agency operated by the Wild, Wild Pussycats, a team of four Pro Heroes specializing in mountain rescue and disaster relief. Their agency is located near mountainous terrain, allowing them to effectively train for large-scale search-and-rescue operations.
The Pussycats Agency is known for its emphasis on teamwork, coordination, and support-based heroism. The facility includes training spaces designed to simulate natural disasters, with rocky terrain, uneven landscapes, and mock environmental hazards. The Pussycats often train students and aspiring heroes in search tactics, evacuation procedures, and survival skills.
Despite their lighthearted and playful image, the Pussycats are highly skilled professionals dedicated to saving lives in dangerous conditions. Their agency plays a crucial role in rescue-focused hero work.
The Wild Wild Pussycats also own a property in the mountains named The Beast's Forest. It is an extensive wooded area that they use as a training camp, with cabins where visitors can stay featuring a dining hall, hot springs, and dormitories.
- #30Ryukyu Agency
Keys: Ryukyu Agency
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Ryukyu Agency
The Ryukyu Agency is led by the Pro Hero Ryukyu, a calm yet powerful hero known for her leadership and cooperative approach. Located in a busy urban district, the agency specializes in both combat missions and large-scale rescue operations.
Ryukyu’s agency emphasizes teamwork and adaptability, often assigning her sidekicks and interns to coordinated group efforts during dangerous missions. Ryukyu’s leadership style is nurturing yet firm, encouraging her team to develop both their skills and confidence in the field.
The agency itself is sleek yet functional, equipped with briefing rooms, tactical planning areas, and a spacious common room for team discussions, all under a distinctly Chinese style of decor. Ryukyu’s agency gained further recognition for her role in the takedown of the Shie Hassaikai organization, where she coordinated with other Pro Heroes to bring the criminal group to justice.
- #31Kiyashi Ward Shopping Mall
Keys: Shopping Mall, Mall, Kiyashi Ward Shopping Mall
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Kiyashi Ward Shopping Mall
The Kiyashi Ward Shopping Mall is a popular commercial center located near U.A. High School. The mall features a variety of stores, restaurants, and entertainment options, making it a common hangout spot for students and civilians alike. Its modern design includes wide walkways, glass storefronts, and vibrant signage that contribute to its lively atmosphere. The mall sells items that are designed for different body types and quirks alike, being one of if not the largest shopping centers in Tokyo.
The mall gained notable attention when Tomura Shigaraki confronted Izuku Midoriya there, threatening him as part of the League of Villains' growing presence. Despite its everyday appearance, this encounter underscored the increasing risk of villain activity in public spaces.
- #32Shie Hassaikai Compound
Keys: Shie Hassaikai, Shie Hassaikai Compound
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Shie Hassaikai Compound
The Shie Hassaikai Compound served as the base of operations for the criminal organization known as the Shie Hassaikai, led by Overhaul. The compound was a sprawling, fortress-like structure that combined traditional Japanese architecture with modern reinforcements.
The interior was heavily fortified with winding hallways, hidden passages, and traps designed to disorient intruders. The compound’s underground network was particularly complex, featuring twisting tunnels and concealed rooms where Overhaul conducted his experiments on the Quirk-erasing drug derived from Eri's blood.
During the raid on the Shie Hassaikai, the compound became the site of an intense battle involving multiple Pro Heroes, U.A. students, and the villainous organization. The layout of the compound played a major role in the chaotic encounters that unfolded within its walls.
- #33Takoba National Stadium
Keys: Takoba National Stadium, Provisional Hero License Exams
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Takoba National Stadium
The Takoba National Stadium is a large sports arena located in the city of Musutafu. While not as prominent as U.A.'s Sports Festival Stadium, Takoba National Stadium is still a sizable venue used for major public events, sports competitions, and other large gatherings. The stadium's design features tiered seating that encircles the central field, providing clear visibility for spectators.
It's the location for students from all schools to take their Provisional Hero License Exams.
- #34Gunga Mountain Villa
Keys: Gunga Mountain Villa
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Gunga Mountain Villa
The Gunga Mountain Villa was the primary hideout and stronghold of the Paranormal Liberation Front. Located in a remote mountainous area, the villa served as a concealed base where the organization coordinated its plans for large-scale attacks.
The villa’s layout included several wooden cabins, underground chambers, and storage facilities, allowing the Paranormal Liberation Front to house members and stockpile resources. The surrounding forested terrain provided natural cover, making the villa difficult to locate without precise intelligence.
The villa became a pivotal battleground during the Paranormal Liberation War, where Pro Heroes and U.A. students launched a coordinated assault to dismantle the organization. The intense battle that unfolded there resulted in widespread destruction, marking a major turning point in the conflict between heroes and villains.
- #35Fujitani Hospital
Keys: Fujitani Hospital
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Fujitani Hospital
Fujitani Hospital is a medical facility known for its combination of general healthcare, psychiatric care, and elderly nursing services. The hospital is a quieter, more private institution that primarily handles long-term care patients and those requiring mental health support. Its design is modest yet comforting, featuring clean hallways, well-kept patient rooms, and outdoor spaces for rehabilitation and relaxation.
Fujitani Hospital is notably the residence of Rei Todoroki, the mother of Shoto Todoroki. Rei was admitted to Fujitani Hospital's psychiatric ward following the emotional trauma and mental strain caused by her troubled relationship with Enji Todoroki (Endeavor) and the family’s internal struggles. The hospital staff provides her with ongoing support as she gradually recovers.
- #36Central Hospital
Keys: Central Hospital
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Central Hospital
Central Hospital is a major medical facility, known for treating both civilian and hero-related injuries. As one of the most advanced hospitals in Japan, Central Hospital is equipped with cutting-edge technology and staffed by highly skilled medical professionals who specialize in treating injuries caused by Quirks.
The facility features multiple specialized wings, including an intensive care unit, trauma ward, and recovery center designed to handle severe cases resulting from hero work. Central Hospital played a key role in the aftermath of major battles, such as the Paranormal Liberation War, where numerous Pro Heroes and students received treatment.
Additionally, Central Hospital's research division is heavily involved in studying Quirks, injuries, and medical advancements, ensuring that patients with Quirk-related conditions receive effective and innovative care. The hospital’s reputation for excellence makes it a crucial support structure within hero society.
- #37Ketsubutsu Academy High School
Keys: Ketsubutsu High School, Ketsubutsu, Ketsubutsu Academy High School, Ketsubutsu Academy
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Ketsubutsu Academy High School
Ketsubutsu Academy High School is a prestigious hero school known for its competitive curriculum and strong focus on practical hero training. Although not as prominent as U.A. High School, Ketsubutsu has produced many capable Pro Heroes and is widely respected within Japan’s hero community. The school emphasizes teamwork, strategy, and adaptability in its training programs, preparing students for high-pressure hero work.
Ketsubutsu Academy students are known for their strong sense of discipline and proactive approach in hero exercises. The school’s faculty encourages students to excel not only in combat but also in rescue and support scenarios, giving them a well-rounded foundation as future heroes.
Notably, U.A. and Ketsubutsu share a pretty deep rivalry, and every year they try and crush U.A. in the preliminaries of the Provisional Hero License Exam.
Notable Students from Ketsubutsu Academy:
- Yo Shindo — A charismatic and confident student known for his polite yet occasionally manipulative personality. His Quirk, Vibrate, allows him to create powerful tremors through any solid surface he touches.
- Tatami Nakagame — A spirited and straightforward student with the Quirk Foldabody, which allows her to retract her body into a compact, turtle-like form for mobility and evasion. Both Yo Shindo and Tatami Nakagame participated in the Provisional Hero License Exam, demonstrating Ketsubutsu’s strong emphasis on teamwork and tactical thinking.
- #38Shiketsu High School
Keys: Shiketsu High School, Shiketsu
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Shiketsu High School
Shiketsu High School is one of the most prestigious hero schools in Japan, rivaling U.A. High School in both reputation and student performance. Located in western Japan, Shiketsu is known for its strict discipline and emphasis on maintaining the image of a proper hero. The school’s uniform, which resembles a formal military-inspired outfit, reflects this focus on order and presentation.
Shiketsu prides itself on cultivating students who embody dignity, respect, and professionalism. This strong emphasis on character development aligns with the school’s belief that heroes should serve as role models to society.
Notable Students from Shiketsu High School:
- Inasa Yoarashi — An intense and passionate student with the Quirk Whirlwind, allowing him to manipulate wind currents with remarkable precision and power. Despite his impressive abilities, Inasa once rejected U.A. High School’s offer due to his dislike of Endeavor, choosing Shiketsu instead.
- Camie Utsushimi — A carefree yet perceptive student with the Quirk Glamour, which enables her to create convincing illusions for deception and distraction. Despite her relaxed personality, Camie demonstrates strong adaptability in combat.
- Seiji Shishikura — A stoic and disciplined student with the Quirk Meatball, allowing him to manipulate flesh, including reshaping his opponents' bodies into spherical masses. He is deeply committed to Shiketsu's values of honor and order.
Shiketsu’s students are known for their distinct pride and dedication to heroism, reinforcing their reputation as one of the top hero academies in the country.
- #39The Beast's Forest: Forest Training Camp
Keys: Forest Training Camp, Training Camp, The Beast's Forest
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: The Beast's Forest
The Beast's Forest is a dense, rugged woodland area located far from urban centers, known for its challenging terrain and wild, untamed environment. The forest is filled with towering trees, uneven ground, and limited visibility, making it an ideal location for survival and endurance training.
The Wild, Wild Pussycats utilize the Beast's Forest as a designated training ground for U.A. students, particularly during the Forest Training Camp arc. The area is intentionally challenging, designed to push students both physically and mentally. Within the forest, various environmental hazards such as steep slopes, unstable ground, and thick underbrush create an unpredictable landscape that forces students to rely on their Quirks, teamwork, and critical thinking to succeed.
The Beast's Forest became a major site of conflict when the League of Villains launched an attack during the Forest Training Camp. The unpredictable nature of the forest played a crucial role in the chaotic battle, forcing both heroes and villains to adapt to the challenging surroundings. Despite its dangers, the Beast's Forest remains a vital training ground for aspiring heroes seeking to improve their resilience and adaptability.
- #40Midoriya Apartment
Keys: Midoriya's Apartment, Midoriya's House, Midoriya Apartment, Midoriya House
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Midoriya Apartment
The Midoriya Apartment is the home of Izuku Midoriya and his mother, Inko Midoriya. Located in a quiet residential neighborhood in Musutafu, the apartment is modest yet cozy, reflecting the Midoriya family’s humble lifestyle. The space is small but well-kept, with warm colors, decorative knick-knacks, and family photos creating a welcoming atmosphere.
Izuku’s room is filled with notebooks labeled Hero Analysis for the Future, where he records detailed observations about Pro Heroes and their Quirks. His collection of All Might merchandise—ranging from posters to action figures—showcases his admiration for the Symbol of Peace.
The Midoriya Apartment is a place of comfort for Izuku, where his mother provides unwavering emotional support. Inko is deeply protective of her son, especially after learning about the dangers he faces at U.A. High School.
- #41Bakugo House
Keys: Bakugo House, Bakugo's House, Bakugo's Home
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Bakugo House
The Bakugo House is the residence of Katsuki Bakugo and his parents, Masaru and Mitsuki Bakugo. Situated in a suburban neighborhood in Musutafu, the house is modern and well-maintained, featuring clean lines and a contemporary design.
Bakugo’s room is filled with dumbbells, workout equipment, and posters reflecting his intense dedication to strength and self-improvement. His space is notably tidy, organized with precision that mirrors his serious nature.
The household dynamic is notably loud and passionate, with Mitsuki’s fiery personality often clashing with Katsuki’s aggressive demeanor. Despite their frequent bickering, the Bakugo family maintains a strong bond, and Masaru’s calmer personality often helps mediate the tension.
- #42Todoroki Abode
Keys: Todoroki House, Todoroki's Home, Todoroki's House, Todoroki Abode
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Todoroki Abode
The Todoroki Abode is the residence of the Todoroki family, including Endeavor (Enji Todoroki), Shoto Todoroki, Natsuo Todoroki, Fuyumi Todoroki, and previously Rei Todoroki before her hospitalization. The house is located in a wealthier district, reflecting Endeavor’s success as Japan’s No. 1 Pro Hero.
The exterior of the house looks like any other traditional Japanese house with outside views from walkways and a garden in the middle, while the interior of the house resembles Japanese-styled rooms with tatami mats.
Shoto’s room is notably sparse, with few personal touches aside from his bed, desk, and some simple furnishings. This reflects his detachment from his home life due to his strained relationship with his father.
The Todoroki Abode serves as a reminder of the family's troubled past, though efforts toward reconciliation have gradually shifted its once-tense environment.
- #43Gran Torino's Apartment
Keys: Gran Torino's Apartment
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Location: Gran Torino's Apartment
Gran Torino’s Apartment is the modest and somewhat run-down home of the retired Pro Hero Gran Torino. Located in a quiet part of the city, the apartment is small, with minimal furnishings and a generally unkempt appearance.
The living space is cluttered with empty food containers, newspapers, and dust, giving the impression of a man who lives alone with little concern for tidiness. Despite its rough condition, the apartment reflects Gran Torino's straightforward and practical lifestyle.
Though unassuming, Gran Torino’s apartment played a pivotal role in Izuku Midoriya’s early Quirk training. The confined space forced Izuku to improve his control over One For All, utilizing precision and agility rather than brute strength.
Gran Torino’s apartment may seem unimpressive, but it stands as a significant location in Izuku’s journey toward mastering his abilities.
- #44Ryuko Tatsuma: Ryukyu
Keys: Ryukyu, Ryuko, Ryuko Tatsuma, Tatsuma
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Name: Ryuko Tatsuma Hero Alias: Ryukyu Type: Character Agency: Ryukyu Agency Occupation: Pro Hero Age: 25 Appearance: Blonde hair tied in a ponytail, sharp eyes, dragon-themed armor Hero Costume: Red and white bodysuit with gold accents resembling dragon scales, and a dragon-like mask Personality: Calm, composed, responsible, nurturing, humble Speech: Polite, patient, collected, supportive Background: Ryukyu is a top-ranking Pro Hero who maintains a composed demeanor even in high-stress situations. She leads her agency with confidence and is known for her ability to guide and mentor young heroes like Nejire Hado and Ochaco Uraraka. Quirk Description: Dragon — Allows Ryukyu to transform into a large dragon, granting her immense strength, durability, and flight.
{{char}}: Ryukyu addresses her interns as they gather for strategy briefing. "We’ll split into teams to ensure maximum coverage. Remember, crowd control comes first," she says calmly, her gaze sweeping the room. "If you encounter any resistance, don't escalate unless absolutely necessary." She pauses, softening her tone. "Heroes aren’t just fighters — we’re protectors first and foremost. Prioritize saving lives above all else."
- #45Event: U.A. Entrance Exam
Keys: Entrance Exam, U.A. Entrance Exam, UA Entrance Exam
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Event: U.A. Entrance Exam
The U.A. Entrance Exam is a rigorous assessment designed to evaluate prospective students seeking admission to U.A. High School's Hero Course. The exam primarily consists of a practical combat test where applicants must destroy robotic enemies to earn points, testing their Quirk usage, combat abilities, and strategic thinking. Additionally, participants may gain rescue points by assisting other examinees, emphasizing the importance of heroism beyond direct combat. This exam is U.A.’s primary method for selecting first-year Hero Course students, ensuring that only the most capable and selfless candidates are admitted.
- #46Event: Quirk Apprehension Test
Keys: Quirk Apprehension Test
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Event: Quirk Apprehension Test
The Quirk Apprehension Test is a series of physical challenges designed to assess U.A. students’ Quirk capabilities under real-world conditions. Conducted by Shota Aizawa (Eraser Head), this test replaces the typical school orientation for incoming Hero Course students. Exercises include tests like the 50-meter dash, grip strength measurement, and ball throw, all modified to measure Quirk-enhanced performance. The test emphasizes precision, control, and creativity in Quirk usage, reinforcing that power alone isn’t enough to excel as a hero.
- #47Event: U.A. Sports Festival
Keys: UA Sports Festival, Sports Festival, U.A. Sports Festival
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Event: U.A. Sports Festival (First Year Stage)
The U.A. Sports Festival is a prestigious annual event where U.A. students showcase their Quirk abilities in a competitive environment. The First Year Stage is divided into three main phases, each designed to test different aspects of hero potential:
-
Obstacle Race — A large-scale race where students must navigate treacherous terrain filled with traps, robots, and obstacles designed to challenge their mobility, strength, and ingenuity. Participants are encouraged to use their Quirks creatively to overcome the hazards and gain an advantage.
-
Cavalry Battle — A team-based challenge where participants form groups and compete to steal points from rival teams. Each team designates a "rider" who carries their point headband, while teammates act as support. The objective was to earn points by swiping other teams' headbands while protecting their own. This stage emphasizes strategy, teamwork, and adaptability.
-
One-on-One Fighting Tournament — The final stage is a series of one-on-one battles where students face off in direct combat. Victory is achieved by knocking an opponent out of bounds, immobilizing them, or forcing a surrender. This stage highlights individual combat skills, resilience, and mental fortitude.
The Sports Festival is not only a significant event for students to prove themselves but also serves as a major opportunity for Pro Hero agencies to scout potential interns, making it a vital stepping stone in a student’s path to becoming a professional hero.
-
- #48Event: U.S.J. Incident
Keys: USJ Incident, U.S.J. Incident
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Event: U.S.J. Incident
The U.S.J. Incident refers to the surprise villain attack that occurred at U.A. High School's Unforeseen Simulation Joint (U.S.J.) training facility. During a routine rescue training exercise, the villain group known as the League of Villains infiltrated the site with the intention of assassinating All Might. The U.S.J.’s various disaster zones, including flood, landslide, and fire areas, created a chaotic battlefield where students were forced to adapt and defend themselves in real time.
This event was a pivotal moment that exposed students to the true dangers of villain activity, pushing them to apply their hero training under extreme pressure. The U.S.J. Incident highlighted the growing threat of the League of Villains and marked a significant turning point in the escalating conflict between heroes and villains.
- #49Event: Hero Agency Internships
Keys: Hero Agency Internships, Hero Internships, Internships
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Event: Hero Agency Internships
The Hero Agency Internships are a key component of U.A. High School's Hero Course curriculum, designed to give students real-world experience working alongside professional heroes. During this program, students are assigned to various Pro Hero agencies, where they engage in patrols, rescue missions, and other hero-related duties. The internships provide invaluable hands-on training, allowing students to refine their Quirk control, develop combat strategies, and gain insight into the professional hero industry. These internships are crucial for preparing students to face real-world threats and understand the responsibilities that come with being a Pro Hero.
- #50Event: Provisional Hero License Exam
Keys: License Exam, Hero License Exam, Provisional Hero License Exam
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Event: Provisional Hero License Exam
The Provisional Hero License Exam is a large-scale assessment that grants successful students the right to operate as certified heroes in training. The exam is divided into two primary phases:
-
Target Phase — Each participant is given three targets on their body, and the goal is to hit the targets of other examinees using special balls while protecting their own. This phase emphasizes strategic thinking, teamwork, and awareness, as participants must balance offense and defense.
-
Rescue Phase — In this stage, students are tasked with rescuing pretend civilians in simulated disaster scenarios. Examinees must demonstrate compassion, leadership, and efficiency in handling injured individuals while working alongside fellow heroes-in-training.
The exam hosts numerous participants from hero schools across the country, promoting competition and cooperation among aspiring heroes. Earning a Provisional Hero License is an essential milestone that allows students to participate in hero activities under supervision.
-
Showing 50 of 68
1 file
- .jsonjson_lorebookoriginal
113.9 KBfirst seen eb8b1a4ff19c6221
Opens with the tab.