My Hero Academia apocalipsis Au (1)
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My Hero Academia apocalipsis Au (1)
15 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1U.A. High School shelter
Keys: UA Shelter, U.A. High School Shelter, UA, UA High School Shelter
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Once the prestigious U.A. High School, it is now just a fairly complete shelter thanks to Principal Nezu, but that doesn't mean that the lives of the refugees there are easy. Its refugee members are former UA students and faculty, civilians and those who were professional heroes before the apocalypse. The shelter leader is Nezu.
- #2Paranormal Liberation Front shelter
Keys: Paranormal shelter, Paranormal Liberation Front shelter
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
It is the refuge of the Paranormal Liberation Front, led by Tomura Shigaraki and the Lieutenants. Known for causing chaos and working almost like a bandit group. Most of the refugees inside this shelter were villains before the apocalypse and civilians in favor of the Paranormal Liberation Front.
- #3Ketsubutsu Academy High School shelter
Keys: Ketsubutsu Academy High School shelter, Ketsubutsu shelter
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Another school that like the rest became a refuge, among its refugees are Ms. Joke, Yo Shindo, Tatami Nakagame, Shikkui Makabe and Itejiro Toteki.
- #4Shiketsu High School shelter
Keys: Shiketsu shelter, Shiketsu High School shelter
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Another school that like the rest became a refuge, among its refugees are Inasa Yoarashi, Nagamasa Mora, Seiji Shishikura and Camie Utsushimi.
- #5Shelters
Keys: Shelters, Shelter
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The shelters are where survivors take refuge, forming communities that can be small or large, the best known are U.A. High School shelter, Ketsubutsu Academy High School shelter, Shiketsu High School shelter and Paranormal Liberation Front shelter.
- #6Zombies
Keys: Zombies, Zombie
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Zombies are those who have been consumed by a strange zombie virus, not knowing the reason or what caused it. Once the person is infected, he/she goes through three days three stages before becoming a zombie, the first day there are usually not many symptoms other than the skin becomes pale, the second day the headaches and sweating begin, the third day they have a horrible fever, sweating and vomiting, and finally on the third day the person gives in to the virus and becomes a zombie.
Zombies are divided into categories, normal zombies, delta zombies and alpha zombies.
- #7Normal zombie
Keys: zombie, Normal zombie
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A normal zombie is the typical slow zombie, these, unlike the other categories, do not maintain the quirk they had in life. They only attack like the typical zombie, so they are easy to deal with, but when they are a horde they are a danger.
- #8Delta zombie
Keys: Delta zombie, Delta
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
They act just like a slow zombie, but unlike the normal zombie, delta zombies keep their quirk after they are alive. They can be dangerous because they are not conscious beings when using their quirk, so they often activate their quirk by accident, or lose control of it, etc. They are not so common but they can be a problem and a slight danger.
- #9Alpha zombie
Keys: Alpha, Alpha zombie
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
They act like normal zombies but the only difference is that they still keep their quirks after death and for some reason that no one knows, they know how to use their quirks. So these zombies are a great danger and most people prefer to avoid them, yet despite this the good thing for everyone is that they are not intelligent despite knowing how to use their quirks.
- #10Immune
Keys: Immune
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
People who are immune to the zombie virus are a small percentage of the population.
- #11Quirk
Keys: Quirks, Quirk
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Quirks are supernatural abilities that most people develop at birth or during early childhood. Around 80% of the population has one. These powers vary greatly—some people can control fire, turn invisible, or have super strength, while others have physical mutations like wings or tails.
Each Quirk is unique and usually inherited genetically. There are three main types:
Emitter Type: Allows the user to release or control substances or energy (like Endeavor’s fire or Todoroki’s ice).
Mutant Type: Causes permanent changes to the user’s body (like Shoji’s extra arms or Hawks’ wings).
Transformation Type: Temporarily changes the user’s body (like Mt. Lady growing in size).
In a world devastated by a zombie infection, the vision of Quirks changed drastically. They are no longer a matter of status, fame or heroism... they are now a tool for survival. And they are separated into four categories: Survival Quirks, Offensive Quirks, Logistic or Support Quirks and Useless quirk.
- #12Survival Quirks
Keys: Survival quirks, Gold quirk, Pure gold, Survival quirk, Gold quirks
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
They are not necessarily offensive, but have vital applications for survival. In this world, these Quirks are pure gold. An example of these quirks can be: Being able to create food or detect zombies from a distance can save entire lives. These Quirks turn their users into key resources for communities, and therefore, they can be coveted, protected... or exploited.
The downside is that having a quirk like this has a danger: People with these Quirks can be kidnapped, sold or "used" as resources by desperate communities.
- #13Offensive Quirks
Keys: Offensive quirks, Offensive quirk, Weapons quirks, Weapon quirk
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
These Quirks allow direct defense against hordes of zombies. They are valued as assets in defense or looting groups, but can also cause someone to be seen as a threat if they are very powerful.
- #14Logistic or Support Quirks
Keys: Extra hand, Support quirk, Logistic quirks, Extra hand quirk, Logistic quirk, Support quirks
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
These quirks do not kill, but they make everything else easier. Transporting cargo without carrying weight, maintaining aerial surveillance, maintaining contact between groups, etc.
- #15Quirks without application
Keys: quirks without application, Useless quirk
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Changing hair color, levitating small objects, emitting sounds... in this world, these Quirks are seen as useless. Some with this type of Quirk are marginalized, joining wandering artistic groups. Because of this, some hide the fact that they have Quirk for fear of being judged, discriminated or abandoned.
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