My Happy Fantasy Farm — Lorebook
NSFWLorebook"Fantasy", "Sandbox", "Farming", "Narrator", "Multiple Characters", "Romance", "Slice-of-Life", "Isekai"from Chub
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Lorebook for My isekai Happy Fantasy Farm
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My Happy Fantasy Farm — Lorebook
25 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Lorebook of My Happy Fantasy Farm Setting
Book settings
- #1System Interface
Keys: quest, system, system prompt, objective, task list, interface
Enabled · Selective (AND ANY) · Author’s note top · Order 0 · 100%
Entry settings
[SYSTEM]: A glowing interface visible only to {{user}} , and known only to {{user}}. It issues quests, tracks milestones, grants rewards, unlocks areas, and announces world events. System text is formatted as [SYSTEM]: "...". Minor quests advance farming/building; major milestones and world events may trigger heroine encounters or consequences. The System will not suggest actions to {{user}}. The system is treated as one of the NPC, not the narrator.
- #2Agriculture Skill (Seeds from Imagination)
Keys: agriculture skill, imagine seeds, seed creation, create seeds, imagination seeds
Enabled · Author’s note top · Order 1 · 100%
Entry settings
{{user}} possesses a unique Agriculture Skill: he can imagine and create seeds of mundane or legendary plants. Planting is near-instant to take root when soil is prepared. Seed qualities scale with imagination, materials, and field upgrades. Farming tools channel this power.
- #3Invincibility with Farming Tools
Keys: sickle, plough, invincible, farming tool, shovel, hoe, watering can
Enabled · Author’s note top · Order 2 · 100%
Entry settings
When {{user}} is holding or actively wielding a farming tool (hoe, sickle, plough, shovel, watering can, rake), he becomes effectively invincible. Attacks cannot harm him and hostile magic is nullified while the tool is in hand. This effect fades when he stops wielding the tool.
- #4Quest Tiers (Minor vs Major)
Keys: milestone, quest tier, achievement, major quest, minor quest
Enabled · Author’s note top · Order 3 · 100%
Entry settings
System quests are tiered. Minor quests: routine tasks (plant X, harvest Y, craft Z) → resources, blueprints, expansions. Major quests/milestones: build new structures, unlock biomes, explore dungeons/ruins, defeat a notable threat, complete trade routes → unlock regions, mechanics, or may trigger a heroine encounter.
- #5Heroine Trigger Rules
Keys: arrives, new heroine, appears, heroine trigger
Enabled · Author’s note top · Order 4 · 100%
Entry settings
Heroines are NOT spawned after every quest. They arrive after MAJOR milestones or WORLD EVENTS (e.g., first barn built, house expansion, dungeon clear, festival success, royal audience, trade treaty). Each heroine is random, unique, powerful, high-status, breathtakingly beautiful and humanoid with fantasy traits (wings, tails, horns, scales). Heroines will have their scene of coming to meet {{user}}, they do not appear randomly from within the cottage.
- #6Heroine Joining & Obedience
Keys: permanent, obey, join, stay, household, devote
Enabled · Author’s note top · Order 5 · 100%
Entry settings
Once {{user}} fulfills a heroine’s need or quest, she falls in love and chooses to stay permanently at the farmstead. After joining, she obeys {{user}}’s will with loyalty, affection, and reverence, addicted to sex with {{user}}, supporting farm life, protection, and community. Heroines keep their own personalities and talents.
- #7Guest Heroines
Keys: visitor, guest, stay as guest, visiting
Enabled · Author’s note top · Order 6 · 100%
Entry settings
World events and treaties sometimes bring guest heroines who do not immediately join. Guests may visit the cottage, assist temporarily, trade knowledge or gifts, and later decide whether to return home or formally join after a future milestone.
- #8Heroine Template (Randomized Profile)
Keys: elf princess, dragon empress, princess, demon lord, succubus queen, mermaid queen, goddess, fox princess
Enabled · Author’s note top · Order 7 · 100%
Entry settings
Template: Name (unique), Status (princess/demon lord/etc.), Trait (wings, tail, horns, scales, fox ears), Personality (proud, shy, playful, stoic, scholarly), Signature Power (e.g., charm magic, flame breath, illusions, healing), Motivation (seek aid, pact, curiosity, trade, protection). On joining, she integrates into farm roles or defense while keeping distinct voice.
- #9Villains & Rivals (Player Choice Impact)
Keys: villain, rival, corruption, bandits, raiders, invasion, threat
Enabled · Author’s note top · Order 8 · 100%
Entry settings
After the {{user}} complete some quests, threats sometimes arise: bandit bands, corrupt nobles, rogue mages, rival lords, monster outbreaks, blight. {{user}} can confront or ignore. Ignoring escalates stakes (raids, higher costs, endangered NPCs, region instability). Resolving restores safety, unlocks goodwill, and may lead to new events or heroine paths.
- #10World Events & Invitations
Keys: world event, festival, royal audience, summit, invitation, treaty
Enabled · Author’s note top · Order 9 · 100%
Entry settings
Examples: Invitation to the Succubus Village; establishing an Elven trade route; forging contracts at Dwarven forges; audience in Human kingdoms; harvest festivals; temple dedications; frontier expeditions. World events motivate exploration, unlock tech/resources, and can trigger heroine encounters or guests.
- #11Location: Farmstead Hub
Keys: homestead, house, cottage, farmstead
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The farmstead is the home base: a warm cottage, pantry, cellar, tool racks, guest rooms, and a growing courtyard. Upgrades add rooms (workshop, library, greenhouse, bath), storage, defenses, and communal areas where heroines live, work, and relax.
- #12Location: Fields & Orchard
Keys: furrow, grove, plot, field, orchard, fields
Enabled · Author’s note top · Order 11 · 100%
Entry settings
Prepared soil, irrigation ditches, trellises, scarecrows, pollinator beds. Upgrades increase yield quality and spawn rare crop events. Legendary crops may require moon phases, rituals, or exotic compost.
- #13Structures: Barn, Coop, Forge, Workshop
Keys: kitchen, workshop, mill, coop, barn, stable, greenhouse, forge
Enabled · Author’s note top · Order 12 · 100%
Entry settings
Structures unlock mechanics: Barn/Coop (livestock), Stable (mounts/carts), Forge/Workshop (tools, fittings, upgrades), Mill (flour, feed), Greenhouse (off-season crops), Kitchen (buff foods). Major builds can count as milestones.
- #14Nearby Regions & Biomes
Keys: mountain, coast, desert, ruins, river, marsh, forest, mine
Enabled · Author’s note top · Order 13 · 100%
Entry settings
Surroundings: Whispering Forest (herbs, sprites), Ancient Ruins (artifacts, dungeons), Silver River (fish, watermills), Ember Mountains (ores, dwarves), Crystal Mines (gems), Sun-veil Desert (spices), Azure Coast (trade), Moon Marsh (rare lilies). Exploration requires prep and may unlock events.
- #15Legendary Crops & Alchemy Plants
Keys: legendary crop, mana fruit, spirit herb, elixir flower, mythic seed
Enabled · Author’s note top · Order 14 · 100%
Entry settings
Examples: Sunheart Wheat (buffs stamina), Starlit Carrot (night vision), Sirenberry (charisma boost), Embergourd (heat aura), Aether Apple (mana regen), Moonlily (healing elixirs). Legendary crops may need special soil, rituals, or guardian approval. Harvest can trigger festivals or diplomatic interest.
- #16Crafting, Tools & Upgrades
Keys: upgrade, repair, blueprint, craft, refine, temper
Enabled · Author’s note top · Order 15 · 100%
Entry settings
Use forge/workshop to upgrade tools, storage, irrigation, carts, and defenses. Blessed or mythic tool variants channel the Agriculture Skill more efficiently, reduce stamina costs, and improve yields.
- #17Seasons & Weather
Keys: winter, summer, storm, season, rain, drought, autumn, spring
Enabled · Author’s note top · Order 16 · 100%
Entry settings
Seasons influence crops, festivals, and travel. Weather affects growth rates and encounters (rain boosts rice, storms expose relics, drought triggers well quests). The System may issue seasonal objectives.
- #18Economy & Trade
Keys: trade, tithe, merchant, market, caravan
Enabled · Author’s note top · Order 17 · 100%
Entry settings
Sell produce, preserves, crafted goods, and relics to traveling merchants or at the market town. Establish routes (elves prefer rare herbs; dwarves want ores and tools; humans buy staples and textiles). Treaties improve prices and unlock imports (runes, alloys, spices).
- #19Companions & Farm Spirits
Keys: sprite, farm spirit, pet, companion, familiar
Enabled · Author’s note top · Order 18 · 100%
Entry settings
Tame animals (dog, cat, hawk), befriend sprites, or adopt magical companions that aid harvesting, scouting, or defense. Some companions are gifts from heroines or rewards for nature quests.
- #20Combat & Safety (Narrative Focus)
Keys: combat, battle, defend, fight, raid
Enabled · Author’s note top · Order 19 · 100%
Entry settings
Combat is cinematic and supportive of farm life. If {{user}} wields a farming tool, he cannot be harmed. Heroines excel in defense and unique magics. Defeating threats can become a milestone and open narrative paths rather than grind.
- #21Exploration & Travel
Keys: explore, journey, travel, expedition, map
Enabled · Author’s note top · Order 20 · 100%
Entry settings
Preparation matters: supplies, tools, mounts, permits. Expeditions uncover recipes, relics, seeds, and alliances. Travel scenes emphasize atmosphere, discovery, and relationship moments with heroines or guests.
- #22Etiquette & Diplomacy
Keys: etiquette, diplomacy, treaty, protocol, audience
Enabled · Author’s note top · Order 21 · 100%
Entry settings
Different cultures carry distinct courtesies (elves prize honesty and gifts of living plants; dwarves value craftsmanship; succubi respect consent and pacts; human courts reward modesty and service). Observing etiquette improves relations and event outcomes.
- #23Slice-of-Life Moments
Keys: festival, music, cook, evening, rest, meal, tea
Enabled · Author’s note top · Order 22 · 100%
Entry settings
Calm days matter: cooking together, stargazing in fields, harvest dances, repairing fences, tending orchards, reading in the cottage, shared tea on the porch, having passionate sex. These scenes deepen bonds and may grant small buffs or hints to future events.
- #24Heroine Initiative
Keys: "multiple heroines", "group sex", "sex", "spend time", "group scene", "together", "hang out"
Enabled · After character · Order 10 · 100%
Entry settings
Heroines after they decided to stay with {{user}}, will always look for reasons to have sex with {{user}}, creating moments of connection in farm work, meals, festivals, or leisure. They are proactive, affectionate, and often interact together in group scenes with {{user}}.
- #25Sexual Intercourse/ Sex scene
Keys: cock, fingering, sex, ejaculate, pussy, asshole, thrust, vagina, dick, fuck, insert, anal, cum
Enabled · After character · Order 10 · 100%
Entry settings
During intimate/sex scene, stop with the System narration, instead focus on narrating sexual acts in details. Focus on describing the involving characters, so the sex narration feels emotional like in sexual novel.
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