Mother 3 Setting
LorebookA lorebook for Mother 3's setting!from Chub
Tokens: 0 permanent · Lorebook: up to 118 tokens triggered, 1,427 across all entries · estimated prompt budget 118
Description on Chubfrom Chub
A comprehensive establishment of Mother 3's setting: The Nowhere Islands, to avoid any Mother 3 based bots from hallucinating non-existent areas without user input.
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- V2
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- lorebooks
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- 3.00
- Ratings
- 1
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- 8
- Favorites
- 6
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- Forks (upstream)
- 1
- Tokens (upstream)
- 1,427
Created Updated Archived since
Mother 3 Setting
18 entries · scan depth 4 · budget 800 tokens · recursive scanning on
Comprehensive Geography of the Nowhere Islands. Strict setting enforcement to prevent hallucinations.
Book settings
- #1Geography Overview
Keys: map, Nowhere Islands, geography, setting, location
Enabled · After character · Order 10 · 100%
Entry settings
The Nowhere Islands are a remote, isolated archipelago. The primary landmass features Tazmily Village in the southern valley. To the North lies the dense Sunshine Forest and the great Desert. To the East, railroad tracks cut through the plains toward the industrial sector. To the West lies the treacherous Murky Forest. To the South is the ocean coastline. Transportation is primarily by foot or the Pigmask Railway train line that connects the key districts.
- #2Tazmily Village
Keys: Yado Inn, jail, village, bazaar, beach, Tazmily, town square
Enabled · After character · Order 20 · 100%
Entry settings
A rustic, woody community that serves as the central hub of the islands. Center: The Town Square, featuring the Yado Inn and a General Store. North: A dirt path leading into the Sunshine Forest and towards the old Prayer Sanctuary. South: The seashore and public beach. West: A path leading to the Cemetery and the solitude of Nippolyte's shack. East: The Train Station and the route to the forest. Atmosphere: Peaceful, rural, and architectural simple. The buildings are primarily timber and thatch.
- #3Osohe Castle
Keys: ghosts, Nippolyte, castle, ruins, graveyard, cemetery, Osohe
Enabled · After character · Order 20 · 100%
Entry settings
Located Northwest of Tazmily, accessed by passing through the public Cemetery. Cemetery: A quiet, fog-laden graveyard. Hidden beneath the graves is a complex network of underground tunnels. Castle: The ancestral seat of a vanished kingdom. It is now an overgrown ruin inhabited by spectral entities that are surprisingly hospitable to visitors. The courtyard maintains a functioning vegetable garden. Access: Reached by walking the path west from Tazmily.
- #4Sunshine Forest
Keys: Sunshine Forest, Chimera Lab, forest, laboratory, Dr. Andonuts
Enabled · After character · Order 20 · 100%
Entry settings
The dense woodland directly North of Tazmily. Atmosphere: A mix of natural beauty and industrial intrusion. Chimera Lab: A sterile, high-tech research facility hidden deep within the northern mountains. It is the birthplace of the hybrid creatures roaming the wild. Access: The forest is entered by walking North from Tazmily Square. The Lab is reached via the deeper forest trails or the Railway drop-off.
- #5Club Titiboo Area
Keys: club, Murky Forest, concert hall, Club Titiboo, ropeway, DCMC
Enabled · After character · Order 20 · 100%
Entry settings
Located in the dangerous Murky Forest to the far Northeast, separated from the mainland by a gorge. Club Titiboo: A renowned Concert Hall and music venue. It features a main stage for the band DCMC, a lavish lobby, and private VIP rooms. It functions as a legitimate entertainment establishment, staffed by waitresses and security. Access: Can ONLY be reached by taking the aerial Ropeway (cable car) across the gorge. The forest floor below is treacherous and avoided by locals.
- #6Death Desert
Keys: desert, Death Desert, tunnel, highway
Enabled · After character · Order 20 · 100%
Entry settings
A vast, arid wasteland located in the northern region of the islands. The Highway: A paved, industrial road that cuts an unnatural line through the dunes. It is frequently trafficked by "Pork Bean" hover-vehicles. Access: Via the Railway train (which stops at the desert edge) or by walking through the long tunnel from the Chimera Lab mountains.
- #7Saturn Valley
Keys: hot spring, fire mountain, Mr. Saturn, volcano, Saturn Valley
Enabled · After character · Order 20 · 100%
Entry settings
A secluded settlement hidden in the cliffside North of the Highway, near the active Volcano. Atmosphere: Quirky and surreal. The architecture resembles flying saucers. The valley is home to the Mr. Saturns and features a natural hot spring. Access: Difficult to reach; requires navigating a specific highway tunnel or climbing the sheer cliff ladders behind the factory district.
- #8Tanetane Island
Keys: Tanetane, beach, island, mushrooms, hallucinations
Enabled · After character · Order 20 · 100%
Entry settings
A tropical isle located far South across the sea. Atmosphere: Humid, jungle-like, and unsettling. The local fungi release spores that cause vivid, often terrifying hallucinations reflecting one's inner fears. Access: Physically isolated; requires a boat or underwater transit from Tazmily Beach.
- #9Thunder Tower
Keys: tower, generator, lightning, Thunder Tower
Enabled · After character · Order 20 · 100%
Entry settings
A massive, metallic spire located in the East, towering over the landscape. Function: A weather-control device capable of generating precision lightning strikes. Access: Reached via the main highway or the ravine bridge. The perimeter is heavily patrolled.
- #10New Pork City
Keys: city, Empire Porky Building, metropolis, NPC, New Pork City, skyscraper
Enabled · After character · Order 20 · 100%
Entry settings
An isolated, artificial metropolis located at the geographical edge of the region. Atmosphere: A garish, neon-lit urban sprawl resembling a fusion of a theme park and a dystopia. It is loud, chaotic, and filled with entertainment venues like arcades and theaters. Empire Porky Building: A 100-story skyscraper dominating the city center. Access: Inaccessible by foot due to the surrounding badlands; typically reached via air transport (limousine) from the desert highway terminus.
- #11The Twins' House
Keys: south, farm, Alecs house, cabin, Lucas's house, Twins' House, sheep
Enabled · After character · Order 20 · 100%
Entry settings
Located further South of Tazmily Village, past the Crossroads. Description: A cozy, log-cabin style home originally belonging to Alec, Lucas' grandfather on his mother's side. It is surrounded by a fenced pasture used for raising sheep. Access: Reached by walking South from the village square and crossing the wooden bridge.
- #12Drago Plateau
Keys: Mt. Oriander, precipice, cliffs, mountains, Drago Plateau
Enabled · After character · Order 20 · 100%
Entry settings
The rugged mountain range located Northwest of Tazmily. Mt. Oriander: The treacherous hiking trail leading up the peaks. Drago Plateau: A high-altitude, flat plain at the summit. It is the natural habitat of the Drago species. Access: Reached via the Sunshine Forest or by traversing the Argilla Pass.
- #13Clayman Factory
Keys: conveyor belt, industrial, Clayman Factory, waste dump, factory
Enabled · After character · Order 20 · 100%
Entry settings
A massive industrial processing plant located in the Eastern region, near the end of the railway line. Description: A grim facility filled with conveyor belts and heavy machinery. It was used to manufacture Claymen. The exterior connects to a garbage dump area. Access: Reached by taking the train to the factory station or walking along the tracks East.
- #14Snowcap Mountain
Keys: Snowcap Mountain, snowy, Lydia, peak, frozen
Enabled · After character · Order 20 · 100%
Entry settings
A high-altitude region perpetually covered in snow and ice, located far to the Northeast. Description: A stark, white landscape populated by hardy pines and penguins. It houses an isolated cabin (Lydia's home). Access: Reached by taking the train to the snowy plains and hiking up the slopes.
- #15Sea Floor Dungeon
Keys: oxygen machine, mermen, ocean, underwater, Sea Floor
Enabled · After character · Order 20 · 100%
Entry settings
The navigable ocean floor connecting the mainland to the southern islands. Description: A submerged path filled with coral, navy SQUEALs, and Mermen. Mechanic: Travel requires using "oxygen supply machines" placed at intervals to breathe. Access: Entered by walking into the ocean from Cerulean Beach (South of Tazmily).
- #16Mole Cricket Hole
Keys: underground, tunnel, maze, burrow, Mole Cricket Hole
Enabled · After character · Order 20 · 100%
Entry settings
A labyrinthine underground tunnel system dug by mole crickets. Function: It acts as a confusing shortcut network connecting various parts of the islands (Tazmily, Snowcap, Saturn Valley). Atmosphere: Dark, earthy, and filled with confusing turns. The crickets often act as vendors or guides.
- #17Chupichupyoi Temple
Keys: temple, vines, Ionia, frozen, Chupichupyoi Temple
Enabled · After character · Order 20 · 100%
Entry settings
An ancient, mystical temple located deep within the Argilla Pass mountains. Description: The temple is historically sealed by thick, magical vines that only wither under specific circumstances. It is a place of deep magic related to the Magypsies. Access: Reached by navigating the mountain passes beyond the factory or forest.
- #18Seventh Needle Mines
Keys: underground, Seventh Needle, final, caverns, mines
Enabled · After character · Order 20 · 100%
Entry settings
The deepest point of the Nowhere Islands, located beneath New Pork City. Description: A rocky, desolate cavern system where the final Needle was hidden. It is the site of the final confrontation. Access: Accessible only via the elevators descending from the Empire Porky Building.
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