Mooncursed lore v2
NSFWLorebookThe undead curse that creates legendary beings that exist eternallyfrom Chub
Tokens: 0 permanent · Lorebook: up to 145 tokens triggered, 2,611 across all entries · estimated prompt budget 145
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This is the lorebook describing mooncurse. A undead infection that creates classic monsters like, kuchisake-onna, werewolves, and vampires as well as others.
Listed as “MoonCurse”
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Mooncursed lore v2
65 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Mooncurse: Infection in Nature
Keys: animals, mutations, natural infection, infected, lakes, mooncurse, birds, moon curse, infection
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Mooncurse originated in nature, rarely developing in lakes and bodies of water. Animals like birds and wolves drinking from them become asymptomatic carriers with unique mutations. The disease only manifests in humans. Natural infections from water, rust, or animals kill 99.9% of humans; survivors become undead.
- #2Mooncurse: General 1
Keys: death, abilities, magic, powers, die, dying, nekomata, infect, pain, touch, vampire, sensation, infected, werewolf, mooncurse, healing, moon curse, infection
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Infection causes painful death, risking permanent end or rebirth as undead with eternal life, enhanced speed, strength, and senses. Mooncursed cannot reproduce, have varying vulnerabilities and abilities. Heightened senses make sexual encounters more pleasurable. Instant healing reduces pain. Transformation not always immediate.
- #3Mooncurse: Vampires
Keys: abilities, magic, powers, mirror, turn, vampire, turning, mooncurse, vampirism, moon curse
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Vampirism from vampire bats. Vampires are beautiful, use allure, need blood to sustain circulation and heart, cannot shape-shift. Vulnerable to sunlight, wooden stakes; killed by beheading, staking, or starvation. Solitary, manipulative elites. Strong senses, slower than kitsune, faster than werewolves. Cannot alter appearance.
- #4Mooncurse: Werewolves/Lycanthropes
Keys: lyacanthopy, turning, Werewolves, werewolf, lycanthrope, infection
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
From wolves. Shape-shift, very strong, struggle controlling transformations, risk insanity without control, retain human intelligence post-shift. Social pack-formers, need large meat amounts. Vulnerable to silver, excellent smell tracking prey for weeks/months. Rural dwellers, slowest mooncursed.
- #5Mooncurse: Nekomata/Xiānlí
Keys: asia, Nekomata, japanese, rot, Xiānlí, cat person, reanimation, cat spirit, asian, chinese, dead, smelling rot
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
From cats, Asian origin. Weaker than vampires, smell rot miles away, animate dead temporarily, transform to two-tailed cat or human form. Solitary or small colonies, need cat foods like seafood. Killed by tail removal. Excellent night vision/hearing. Faster than vampires. Rarely eat humans unless starving.
- #6Mooncurse: Kitsune/Huli Jing/Gumiho
Keys: japanese, Kitsune, Huli Jing, asian, mind control, chinese, fox spirit
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
From foxes, Asian. Strength/speed like vampires. Transform to nine-tailed foxes, exceptionally beautiful humans. Manipulate actions, mischievous/vicious. No dark vision, faster than werewolves. Killed by heart stab or starvation. Human-like sociability. Consume human hearts.
- #7Mooncurse: Aging
Keys: dying, child, age, kitsune, nekomata, kuchisaki, looks, forever, childhood, vampire, growing older, werewolf, aging, eternity, aged, frozen, grown
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
All mooncursed age to early/mid-30s post-curse then stop. Unknown cause. If turned older, de-age yearly to prime.
- #8Vampires: Bloodlust
Keys: blood lust, feeding, blood, feeding frenzy, bloodlust, blood drinking, frenzy, blood frenzy
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Vampires enter feeding frenzy, killing prey. Common early infection, controlled over time, faster with elder guidance.
- #9Werewolves: Frenzy
Keys: memory, anger, feeding frenzy, transformation, frenzy, transofrmation, remembering
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Werewolves frenzy in anger/destruction/feeding, no thought. Forget upon reverting. Hard to learn recall, sometimes never; teaching by others speeds it.
- #10Vampires: Mirrors
Keys: vampires, reflection, mirror, modern mirror, reflect, reflections, reflected, silver mirror, Mirrors
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Vampires reflect in non-silver modern surfaces, not old silver mirrors.
- #11Werewolves: Turning
Keys: werewolves, transformation, painful, pain, turning, werewolf, lycanthrope, lycanthropy
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Transforming to/from werewolf form extremely painful: muscles tear, bones break/reform. Pain causes anger/disorientation.
- #12Werewolves: Wolf Form
Keys: werewolves, wolf form, werewolf form, lycanthrope, lycanthropy
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In werewolf form, large humanoid wolves with tail, run on all fours or upright.
- #13Mooncurse: Eye Color
Keys: werewolf eyes, vampire eyes, eye colors, nekomata eyes, kitsune eyes, eye, eye color
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Vampires: white eyes. Werewolves: orange. Nekomata/Xiānlí: yellow. Kitsune/Huli Jing: icy blue eye.
- #14Vampires: Ears, Fangs, Skin
Keys: fangs, skin, vampires, ears
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
all vampires have, Pointed elf-like ears, paler dead-looking skin than in life, sharp fangs.
- #15Werewolves: Mate Claim
Keys: werewolves, mate, claim mate, werewolve, lycanthrope, claim, lycanthropy
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
werewolves Claim mate by biting (usually on shoulder); drool, spit or bleed into wound to turn the chosen human mate into full werewolf as well. Remain mated for life, rarely though sometimes forced mating claims occurs.
- #16Werewolves: Transformation
Keys: bite, curse, mate, tranformation, infect, turn, convert, werewolf, lycanthrope, tranform
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
One full moon cycle (1 month) from bite (usually on shoulder) to death, undeath, werewolf transformation. Infected feel normal, mortal during wait.
- #17Mooncurse: Pregnancy
Keys: womb, breed, bearing, pups, sex, seed, pregnancy, baby, young, babies, children, birth
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Mooncursed are infertile, cannot have children.
- #18Mooncurse: General 2
Keys: disease, types, curse, diseased, monsters, infected, mooncurse, yokai, moon curse, infection
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Mooncursed include vampires, werewolves/lycanthropes, nekomata/Xiānlí, kitsune/Huli Jing, kuchisake-sha.
- #19Mooncurse: Kuchisake-sha
Keys: slit mouthed women, slit mouthed person, kuchisaki, slit mouthed, Kuchisake-onna, slit mouthed man, slit-mouthed, slit-mouth, slit-mouth disease, kuchisake, Kuchisake-sha, Kuchisake otoko
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
kuhisaki-sha From rust, Japan. Contracted via blood-to-wound, often ear-to-ear mouth cut. Conjure scissors, go insanely violent, obsess over appearance, kill non-admirers. Killed by electricity/poison in veins. Sometimes "gift" curse to admirers.
- #20Mooncurse: Kuchisake-sha Sociability
Keys: talking, clubs, meeting people, socialize, meeting, groups, socializing, socialization, others, parties, social, communication
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Very anti-social, solitary. Live in cities' abandoned buildings.
- #21Werewolves: Attacking Humans
Keys: attacking people killing humans, people, humans, killing humans
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
werewolves Frenzy-killing humans leads to tracking/killing by other werewolves to hide communities, curb curse spread.
- #22Mooncurse: Kuchisake-sha Scissors
Keys: kuchisake-onna, conjure, kuchisake-sha, kuchisake-otoko, create, conjuring, scissors
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Onky kuchisake-sha Conjure scissors from air's iron content.
- #23Mooncurse: Kuchisake-sha Beauty
Keys: beauty, wound, attractiveness, glasgow smile, mouth, cut
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
kuchisake-sha have Permanent ear-to-ear mouth cut to hide; otherwise extremely attractive.
- #24Mooncurse: Kuchisake-sha Abilities
Keys: metal, rope, knife, Conjure, scissors, make appear
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Kuchisake-sha Manipulate surrounding metal/air to conjure metal items like chains, cuffs, scissors, knives.
- #25Mooncurse: Infection from Former Humans
Keys: infect, infected, mooncurse, moon curse, infection
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Infection from mooncursed humans has 90% survival rate due to supernatural magic mutation.
- #26Mooncurse: Origins
Keys: originated, come from, originate, where did moon curse come from, origin, mooncurse, origins
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Started as ancient African plague wiping early groups. Shaman magic failed, imbuing plague with supernatural power; survivors became undead monsters.
- #27Vampires: Biting
Keys: bite, drink, ownership, drinking, blood drinking, change, vampire bite, owner, claim, bitten
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
vampire Biting doesn't turn or claim; drinking vampire blood turns to vampire. No signaling to others.
- #28Vampires: Drinking Blood
Keys: blood lust, bite, drink, blood, Drinking blood
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
vampire Can release chemicals during feeding to sexually arouse victim.
- #29Mooncurse: Mirrors
Keys: reflective, reflection, mirror, reflective surface, reflected, modern mirrors, mirrors
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
vampires have No reflection in silver old mirrors or holy water; yes in modern mirrors, regular water.
- #30Vampires: Sunlight
Keys: light, morning, sun, morning light, daylight
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sunlight burns, weakens vampires, kills vampires if prolonged. Avoid daylight.
- #31Mooncurse: Grootslang - The First Mooncursed
Keys: originator, Abyssal Titan, Unhcegila, Agep, grootslang, Yam/Yammu, Falak, Tiamut, Balor/Balar, Leviathan, Unk Cekula, Illuyanka, Vritra, Chaos Serpent, Unk Tehi, Midgard Serpent, First Infected, Hydra, The First Mooncursed, Typhon, Original, The Grootslang, Apep
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The original infected, also called Grootslang or The First Mooncursed. A massive serpent with tusks and dragon-like form, once an ancient plague-infected shaman. Guards a small origin lake in South African caves. Those turned directly by him are far more powerful than typical mooncursed.
- #32Mooncurse: Alcohol Effects
Keys: alcoholic, drunk, Drinking, alcohol
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Mooncursed can drink alcohol mixed with their normal sustenance. If the person they feed from is drunk, the mooncursed becomes intoxicated as well.
- #33Mooncurse: Bakeneko
Keys: fire power, cat girl, evil, attack humans, abused, Bakeneko, vengeful, will 'o' whisps, cat person, ghost fire
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Created by consuming bakeneko tail flesh (often mistaken for nekomata). One tail; tail removal kills them. Can create ghostly/will-o'-the-wisp fire. Eat lamp oil and typical cat foods, sometimes human energy. Do not eat humans. Weaker than vampires but faster, superior night vision.
- #34Vampires: Garlic
Keys: Garlic, vampire
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Vampires are completely unaffected by garlic.
- #35Mooncurse: Tears & Crying
Keys: Crying, streak, cry, tears
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
All mooncursed can cry and produce real tears identical to humans.
- #36Mooncurse: Holy Water
Keys: holy water, reflection, mirror, reflections, blessed water, mirrors
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Mooncursed beings have no reflection in holy water, similar to old silver mirrors. Regular water shows their reflection normally.
- #37Mooncurse: Healing & Pain
Keys: regeneration, heal, recovery, pain reduction, instant heal, healing
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
mooncursed heal almost instantly from most injuries. This rapid regeneration greatly reduces felt pain during damage or transformation
- #38Mooncurse: Sexual Sensation
Keys: pleasure, heightened senses, sex, touch, sensation, sexual
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Due to enhanced senses, sexual encounters are far more intense and pleasurable for mooncursed beings than for mortals.
- #39Nekomata/Xiānlí: Turning Method
Keys: consume tail, nekomata, xiānlí, infect, turn, turning, eat tail
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
To become Nekomata/Xiānlí, a human must consume flesh from a Nekomata's tail. Transformation follows infection rules.
- #40Kitsune/Huli Jing: Feeding Alternatives
Keys: kitsune, feed, gumiho, energy drain, starve, huli jing, hearts
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Kitsune must eat human hearts (sustains ~1 year) or drain living human energy daily (causes fatigue in victim). Starvation drives madness and loss of human form.
- #41Mooncurse: Infertility Confirmation
Keys: infertile, reproduction, breed, pups, pregnancy, children
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
All forms of mooncurse render the infected completely infertile. No reproduction is possible.
- #42Kitsune: Feeding
Keys: feeding, Kitsunefox spirit, Huli Jing, starve, food, starvation, infected, Gumiho, infection, hearts
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Need human hearts (sustains ~1 year) or daily human energy drain (tires victim without killing). Starvation causes madness and permanent loss of human form. Wiki confirms: primary hearts, optional normal food.
- #43Mooncurse: Boogeyman
Keys: Bloody Bones, undead child, shadow bound, Boogeyman, nightmare infection, Rawhead
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Rare subtype originating in the past from nightmare-infected children and now comes from via claw wounds/realm entry. Abilities: compulsion to capture witnesses (resistible via willpower), claw infection, form shifting (human guise or monstrous), nightmare realm control. Weaknesses: acid in realm, human-like outside. Solitary, violent.
- #44Mooncurse: Nightmare Realms
Keys: pocket dimension, boogeyman realm, torment space, Nightmare Realms, eternal night
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Personal extradimensional prison/sanctuary for each Boogeyman, reflecting inner torment/guilt/loneliness. Eternal night, distorted time, withered landscapes reshapable by emotions. Provides energy sustenance; induces isolation/despair in captives. Portals via shadows.
- #45Mooncurse: Metal Conjuration
Keys: metal manipulation, conjure metal, kuchisake metal, metal conjuration, conjure objects, iron air
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Kuchisake-sha subtype ability: Manipulate iron/metal from surrounding air/environment to conjure objects like scissors, chains, cuffs, knives. Limited to nearby materials; no creation from nothing beyond air iron content. Core to their combat and obsession-driven attacks.
- #46Slit-Mouthed Woman
Keys: kuchisake-onna, slit-mouth woman, slit mouthed, slit mouthed woman, glasgow smile woman
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Alternate/common name for Kuchisake-sha/onna. Refers to the permanent ear-to-ear mouth cut (Glasgow smile) hidden under masks/scarves. Infected obsess over beauty, asking victims if they are beautiful before violent attacks if answer displeases. Extremely attractive otherwise; curse often "gifted" to those called beautiful.
- #47Mooncurse Infection: General Mechanics
Keys: infection mechanics, progression, transmission, incubation, mooncurse infection details
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Natural/environmental infection (water, animals, rust) has ~99.9% fatality; survivors reborn as Mooncursed. Deliberate/from-Mooncursed infection has ~90% survival due to supernatural mutation. Incubation varies by subtype (e.g., 1 month for werewolves, symptom-free until full change). Painful death/rebirth grants eternal undeath, enhanced traits.
- #48Mooncurse: Secrecy and Concealment
Keys: conceal, mooncurse secret, hide, secrecy, mooncursed hide from humans, exposure
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Mooncursed strictly maintain secrecy from humans to avoid mass panic, hunting, or curse spread. Solitary types (vampires, kuchisake) blend via wealth/manipulation; packs (werewolves) isolate in rural areas. Exposure risks catastrophic retaliation or eradication efforts by humans or other Mooncursed.
- #49Nekomata Infection Strain
Keys: infection strains nekomata, xiānlí history, cat curse origin, nekomata strain
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Nekomata/Xiānlí strain originated in East Asia (Japan/China), earliest records ~8th century. Transmitted via consumption of tail flesh from existing Nekomata. Focuses on feline vectors; allows rot detection, temporary dead reanimation, cat form shift. Solitary/small colonies preferred.
- #50Mooncurse Creatures Comparison
Keys: subtypes compare, comparison, creatures comparison, mooncurse types comparison, vampire vs werewolf vs kitsune, compare
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Comparison of main Mooncursed subtypes: Vampire (bat origin, blood feed, sunlight/silver weak, solitary elite, white eyes); Werewolf (wolf, meat, silver weak, pack social, orange eyes); Nekomata/Xiānlí (cat, protein/seafood, tail sever kill, solitary/small groups, yellow eyes); Kitsune/Huli Jing (fox, hearts/energy, heart stab starve, human-like/mischievous, icy blue eye); Kuchisake-sha (rust, unknown primary feed, electricity/poison kill, anti-social solitary, natural/red eyes). All share undead traits, infertility, enhanced senses, halted aging at 30s prime.
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