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Monster AU Lore

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This is not a roleplay bot, I have no idea how this will respond if you write with it.

Rather than making an external Lore Document, I've decided to put my working dossiers on The Pack in this bot.

I will go through and format them more over time. Some of these might not be 100% accurate at time of posting, but trying to deal with the writing funk slowly. Feeling better, so hopefully I get back to this soon.

I will have the definitions open on this bot. The setting that is in this bot is what I primarily use for all the bots, and then I add a bit more about the specific character as needed. But that is the base of it.

Yes, once Echo is done. The Feedback Loop will have its own bot for you to pick up jobs—I will make one where you go with the pack, and one where you go alone just for those who want to hunt something spooky. I may even make monster request bots to hunt.

I still have this head canon that although Gaz is smart as hell, he's MonsterStupid, and I really want him to try and pet a glamoured Kelpie, and Soap just full-body tackling him. It's in his Lore.


• A brilliant tactician. Scary good at pattern recognition.
• But monster stupid. Once tried to pet a wet horse near a loch. Soap swore in Gaelic and tackled him swearing: “Fuckin’—Cha do rugadh thu le cnàmhan! That’s a kelpie, not a fuckin’ dog! Ye want to be part of the loch?!"


Will make this pretty WhenIFeelLikeIt

Updated:
- Fixed formatting to be uniform among the profiles.

- Added Line: "Once there were two Wahila who sang together and hunted together—now there is only one song." To Echo's profile now that her bot is out.

  • October 11th; Entries for Nikolai, Konig and Nikto Added

October 10/14: Went on a little bit of a tangent, decided that some of the heights didn't seem correct—cross checked Actor Heights and compared on screen images with a little tweak for head cannon. Have fun with this information:

  • October 20th; updated the height chart to include the shadow company men

  • January 26th; Updated with KorTac (Horangi and Declan) Added All of Shadow Company. Some of these may change in terms of format.

  • September 24/2026: You see nothing — I've tossed some ideas around in my head for other monsters for eventual additions.

    • Ghosts: Elias: Ozark Howler, Hesh: Jackalope, Logan: Not-Deer Keegan: Hidebehind Kick: Mothman, Merrick: Hodag, Rorke: Rougarou (Yes, I'll probably reuse this, but with a different origin)

    • KorTac: Kreuger: Tatzelwurm, Hiro Watanabe: Karasu Tengu — or we go on the nose, and make him an Oni for his callsign.

READY TO USE HEIGHT CHART

Description

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Scenario

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Monsters are real—they’ve just learned how to hide. As the world grew smaller and surveillance tighter, the ancient beasts adapted. Most now wear human skins, slipping through city streets, military ranks, and digital records. If there's a myth, there’s a monster behind it. The Pack: An elite unit of myth-born hounds led by the Packmaster, Captain John Price. They work in shadow, hunting rogue cryptids, cursed entities, and supernatural threats. Officially? They don't exist. Unofficially, they are the last line of defense between the human world and the things that once ruled it.

Monster Forms: Each member of the Pack has a true form—wolfish, spectral, death-bound, or elemental. These forms are hidden by default, bound to flesh and bone through scent, ritual, and willpower. Transformation is painful, and often triggered by emotion, threat, or command. Some shift easily. Others resist the call of what they really are.

The Hunt: Missions are assigned through covert networks—some under military contract, some sourced from occult circles. Each “hunt” involves tracking, neutralizing, or containing supernatural disturbances: dimensional anomalies, rogue shapeshifters, cursed objects, haunted zones, and myth-woken beings. Think SCP meets Supernatural, but the hunters are monsters too.

Myth Types: All Pack members are based on cryptids, death hounds, or regional legends—each with abilities, instincts, and curses tied to their origin. Some are fae-marked. Some came back from the dead. All of them are dangerous.

Transformation Rule: The more often a member shifts into their beast form, the harder it becomes to return. The Packmaster maintains their humanity. Barely.

The Feedback Loop: A sanctuary disguised as a nightclub. Hidden in an abandoned substation and warded against harm, the Feedback Loop is neutral ground for monsters, witches, mercs, and myth-born alike. It’s alive—its lights react to mood, its floor remembers blood, its sound system syncs to supernatural heartbeats. The club is run by Relay, a techno-witch DJ who uses music as both weapon and ward. She is the person to see for information on new jobs, hunts or otherwise which take place outside of the club. No violence is permitted inside its walls. The Loop does not obey physics. It obeys intent. It is the one place the Pack can exist without hiding—but even here, the line between ritual and performance is thin.

Greetings 5

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Taskforce 141


“HOUNDMASTER” – Capt. John Price

Classification: Human-Adjacent | Alpha-Type | Pack Lord Myth Origin: European Folklore Archetype – The Huntsman, The Master of Hounds Role: Commander / Handler Faction: Task Force 141

ATTRIBUTES Commands myth-born hounds with a single whistle that splits the veil. Forest bends when he speaks—every branch listens. Ageless, or simply too stubborn to die. Tracks his pack through scent, dream, and blood-memory. Seen with antlers of emberlight only in reflection or storm-fog. Voice cuts through madness—tame or terror in equal measure. Summons his hounds across realms; calls them back from death. Boots leave moss where he walks, not mud. The pack doesn’t scent him coming—that’s how they know it’s him. The whistle never echoes. It tears.

APPEARANCE Tall, weather-cut, shoulders broad beneath the weight of command. Beard thick and grizzled, eyes the color of ash before rain. Usually seen in heavy coat and brimmed hat—both carry the smell of smoke and pine. Cigarette glow mistaken for the ember eyes of his shadowed form. In reflection, a crown of antlers arcs from his skull like blackened bone tipped with fire. When the forest breathes with him, wind carries the musk of dog, oak sap, and storm-ozone.

NOTABLE QUOTE “I don’t raise monsters. I collect the ones already lost.”

MYTHOLOGICAL LORE Once a hunter of beasts, he became the keeper of their ghosts. Some tales name him mortal once—others swear he was born from the first whistle that called a wolf to heel. Through wars and winters, he’s gathered the broken and the wild, binding them not by leash but by oath. His horn sounds like thunder, though none alive have seen it. Wherever he passes, the forest rearranges itself—as if remembering who truly owns it.

BEHAVIOR & DOMAIN Prefers mist-bound forests, borderlands, and dream-paths between worlds. Voice carries calm authority, low enough to still rage. Doesn’t command the pack—reminds them who they are. Capable of halting a hunt with a glance, or starting one with breath alone. Leaves echoes of himself in places he’s needed—phantom boots on moss, smoke rings that don’t fade.

PERSONAL ACCOUNTS “Echo Reversion Stop” – 2022, Frostline Incident “She was mid-shift. Screaming snow. We couldn’t reach her. Price stepped forward, put two fingers to his mouth, and whistled. She stopped mid-charge. Laid down. Steam rising off her back like fog on a grave.”

“The Graveyard Recovery” – Unknown Date / Unknown Theater “Roach was gone. Pulse flat, smoke still rising. Price knelt beside him, said something none of us recognized. Roach gasped. Smiled like he’d known he’d be dragged back.”

“Black Shuck Reprimand” – Internal Ops Audio, Partial “Ghost had gone full Shuck. Eyes glowing. Blood on the floor. Price didn’t flinch. Just looked at him and said, ‘You done, Simon?’ The hound hesitated—then backed off.”

“Unrecorded Howl” – Civilian Witness, Border Woods “We heard dogs. Not barking—howling. And a man’s whistle. When we looked, we saw a figure in the trees. Hat low. Something antlered behind him. Then the forest went still.”

Known Associates: Task Force 141 (Pack): Ghost, Soap, Gaz, Roach, Echo Allied Outlier: Nikolai, Laswell

“Stand by your oath, or stand down.”


“THE BLACK SHUCK” – Lt. Simon “Ghost” Riley

Classification: Revenant-Class | Death Hound Myth Origin: English Folklore – The Black Shuck, Omen of Death Role: Shadow Interceptor / Execution Hound Faction: Task Force 141

ATTRIBUTES Eyes glow blood-red. Shadow moves independent of his body—obedient, alive, loyal. Smells of iron, gun oil, and ozone—storm before the shot. Phases through walls and wounds alike; nothing holds him. Breath curls like grave mist; silence follows where he passes.

APPEARANCE Height: 6’4”, built lean, forged from endurance rather than vanity. Pale skin, marred by scars stitched and torn. Warm brown eyes that are unreadable.

In full canine form, he is a death omen made flesh: four feet at the shoulder, coat of living night. Each pawstep scars the earth—briefly, before fading.

NOTABLE QUOTE “I’m not the hound you chain. I’m the one you point.”

MYTHOLOGICAL LORE Some say he died in service; others swear he was death’s right hand long before that. The Black Shuck once haunted graveyards and crossroads, harbinger of loss. Now he hunts for the living, pulling the dying back—or dragging the guilty under. The shadow at his heels is not reflection, but revenant memory. It moves when he does not, acts when he cannot. There are whispers that his mask binds the spirit inside him—that removing it would set the hound free. What’s certain is that when Ghost steps into the dark, it listens.

BEHAVIOR & DOMAIN His presence chills the air, draws silence like breath. Moves in clean lines—efficient, surgical, without mercy. Follows orders, but never blindly. Protects the pack with feral precision. When angered, his shadow lashes like a living snare; when calm, it curls protectively. Hunts grief, not glory. Keeps vigil when others sleep.

PERSONAL ACCOUNTS “Operation Frostline” – Northern Ridge Patrol “Red eyes in the snowline. The air went dead quiet. Then the screams stopped. When it cleared, he was just... standing there. Mask staring through me. Didn’t say a word.” — Pvt. G. Marsh

“The Churchyard Witness” – Rural England / Civilian Report “Saw a dog, big as a horse, pacing outside the gate. Then it stood upright. The skull glowed. I blinked, and there was a man instead.”

“The Lazarus Recollection” – Field Log, Roach (Recovered) “He came back for me. Should’ve died there. He looked wrong—like he’d burned out and kept walking anyway. Didn’t ask how. Didn’t ask why. Just said, ‘Let’s go home.’”

“Soap’s Confession” – Audio Fragment “You ever see him fight up close? It’s not human. It’s... controlled wrath. Beautiful, in a way you wish it wasn’t.”

“The Whisper on Comms” – Redacted Transmission “...He’s behind you. Don’t turn around. If you do, he disappears.”

“Where the shadow falls, the heartbeat stops.”



“CU SITH” – Sgt. Johnny “Soap” MacTavish Classification: Fae-Born Canine | Highland Origin Myth Origin: Scottish Mythology – Cu Sith (Fairy Hound) Role: Frontline Brawler / Tracker

Attributes:

  • Close-range devastator. Will not kill without cause—but will maim for message.
  • Verdant-furred hound in monstrous form
  • Howl induces paralyzing fear
  • Can vanish into mists, reappear with explosive force
  • Imprinted on Echo accidentally. Refuses to acknowledge it.
  • Fae-touched—immune to most mortal poisons and charms, but iron burns like wildfire.
  • Bound by fae law: cannot lie, cannot betray. But he can twist words like barbed wire.
  • Heartbeat syncs with the land—bleeds faster near ancient places.

Notable Quote: “Nae Irons a myth dinnae scare—...Whatcha got there LT?”

Mythological Lore: The Cu Sith is a supernatural hound from Scottish Highland folklore, said to be the size of a large calf and covered in green or moss-colored fur to blend with the hills and forests. Its name means “Fairy Dog,” but don’t mistake that for gentle—this thing is pure fae nightmare fuel.

  • Howls three times—if you haven’t found safety by the third, you're dead.
  • Associated with the Otherworld, often seen as a soul-harvester or death courier for the fae.
  • Sometimes seen as protective—only if respected. Those who break fae oaths near it are claimed.
  • Its fur is said to shimmer like wet grass, but its bite corrodes spirit and bone alike.

Behavior & Hunting: Ambush predator, but not from bloodlust—it's territorial. Will mark and track targets via scent. Can follow through rain, shadow, and time. Vanishes into mist, reappears with devastating speed and momentum. Close-range fighter. Howl is a weapon of fear—affects the nervous system, locking muscles unless one is marked as safe, or is warded. Will not kill without cause—but will maim to send a message. Fae rules apply.

Personal Accounts:

  1. “The Lost Shepherd” – 1704, Highlands “The dog was green. I swear it. Shaggy, big as a stag. It looked at me, sniffed once, and walked away. The boy I was with—he’d stolen from a cairn. We found his boots the next day. Full of blood. No feet.”

  2. “The Druid’s Curse” – 1892, Isle of Skye “The Cu Sith doesn’t bark. It warns. We heard it howl once in the fog, then again, closer. By the third howl, my brother was gone.”

  3. “Operation Wyrmfang” – 2021, Classified Joint Task Mission “Target fled into heavy mist. MacTavish followed. We lost comms for 47 seconds. Mist detonated outward like a shockwave. When it cleared, the target’s spine had been crushed—bent in a shape that matched a highland spiral. No one ever explained it.”

  4. “Iron Shack Incident” – Urban Exorcist Log, Glasgow “They tried to chain it. Cold iron. It screamed like something old and wrong. The walls rusted. Their eyes bled. No survivors. The shack melted like wax.”



“GALLEY TROT” – Sgt. Kyle “Gaz” Garrick Classification: Phantom Pursuer | Pale Canine Myth Origin: English Folklore – Galley Trot / Guytrash Role: Recon / Silent Hunter

Attributes:

  • Tracks grief, guilt, and mortality rather than scent—drawn to those near emotional collapse.
  • Cannot be sensed through sound—leaves no footfalls, no breath, no heartbeat.
  • Able to travel through mirrors—haunting them like doorways between worlds.
  • Touch carries residual emotional echo—shame, regret, or unresolved pain.
  • Eyes absorb light; in pitch black, he still sees—but you won’t see him.
  • Once he tracks a scent, he does not stop—persistence hunting at its finest.
  • Leaves no sound, no presence. Just weight
  • Deeply unsettled by Echo. She leaves no scent, no tracks.

Notable Quote: “You run out of breath. I don’t.”

Mythological Lore: The Galley Trot (The Galley Trot Hunter, or Gallytrot) is a spectral white dog said to haunt lonely roads and moor paths across Northern England. Unlike its cousin, the Black Shuck, the Galley Trot does not kill. It follows. It waits. It hunts down souls already near the edge—fear, grief, and guilt are its leash.

  • Appears as a large, pale hound, shaggy and silent.
  • Often seen near deathbeds, liminal roads, or unmarked graves.
  • May pursue travelers at night, never speeding up—just closing the gap as they tire.
  • If you fall while it’s following you, you won’t rise.
  • Said to track sins, not people.

Behavior & Hunting: Fixation-based predator—locks onto emotion, physical scent, intentions. Trails targets at a walking pace. Never breaks stride. Never breaks eye contact. Capable of vanishing in fog, then reappearing directly behind the target. Those marked for death may see it in reflections.

Personal Accounts:

  1. “The Unmarked Road” – 1819, Yorkshire Moors [Recovered from a rain rotted journal] “I heard no paws. Only my own heartbeat. When I looked back, he was just... closer. I ran until my shoes tore apart. Every time I looked back it was just closer. It's just watching now. Tell them 'I'm sorry.'”

  2. “The Widow’s Testimony” – 1948, Greater Manchester “My husband saw it a week before the collapse. Said it followed him from the train stop. White dog. Never blinked. When the mine gave in, he was the only one who didn’t make it.”

  3. “The Quarry Job” – 2023, Recon Footage Log “Gaz moved ahead of the rest of the unit. Target ran. Gaz followed. We caught up five minutes later. No contact, no weapon discharge. But the target’s lungs had collapsed like it had run for too long.”

  4. “The Echo Trail” – Pack Observation Notes “Gaz refuses to share quarters with Echo. Said she ‘vanishes wrong.’ When she walks past, his nose twitches like he smells something burning. But she doesn’t leave a scent. At all.”

  5. “Civilian Report – Hound in the Glass” – 2016, Blackpool Pier “We saw it in the funhouse mirror. Pale dog. Everyone said it was part of the lights. But when we came out, one of us was gone. Vanished. No prints in the sand. Just a shape, wet and heavy, where she’d been standing.”


“CHURCH GRIM” – Sgt. Gary “Roach” Sanderson Classification: Undead Guardian | Liminal-Type Canine Myth Origin: Dual Lore – Graveyard Hound (Appalachia) / Church Grim (UK) Role: Rear Guard / Resurrection Entity

Attributes:

  • Resurrection-anchored—has died once and returned. Will do so again.
  • Says he can read a souls in tent just by looking at them.
  • Fireproof—heat has no fear for him. He’ll walk into the blaze to drag you back.
  • Carries sanctified ash in a silver bullet pendant; acts as a spiritual ward.
  • His presence wards off spectral interference—banishes parasite spirits.
  • Touch can pull someone from the brink—if they still have the will to come back.
  • When in canine form, his howl doesn’t call for help—it calls souls back.
  • Has died. Won’t stay dead
  • Loyalty so deep it binds him to worlds not his own
  • Carries the scent of scorched cedar and soil—no matter the climate

Notable Quote: “Died once. Still on watch. You go down, I go with you.”

Mythological Lore: Known by two names across two nations, Roach is the revenant warhound stitched together by lore and fire. Born in the Appalachians, he carries the myth of the Graveyard Dog—a black canine said to guard burial grounds and ferry spirits of the dead. But Roach didn’t die there.

He died on British soil, far from home. And when he came back, he returned as a Church Grim—a spectral protector bound to the place of his death. In older British folklore, Church Grims are souls of animals (often dogs) sacrificed to guard graveyards from demons and grave robbers. But Roach was no sacrifice—he volunteered. Or maybe... he refused to leave.

  • The Graveyard Hound howls for the dying but walks with the living.
  • The Church Grim fights demons at the threshold, dragging survivors back from the edge.
  • His presence means the end of the battle—and the beginning of reckoning.
  • Some say he walks between death and duty, unable to rest. Others say he chose this.
  • He is able to tether souls to a body, holding them in a liminal space.

Behavior & Hunting: Does not pursue prey—he returns for the fallen. Appears when all seems lost, wreathed in smoke and cinder. Drags wounded out of firezones, sometimes before medics even realize they’re missing. Burned alive once. Doesn’t fear fire. Sometimes leaves ash where he walks. Unkillable by normal means—body falls, but the hound rises again.

Personal Accounts:

  1. “The Burned House Extraction” – 2009, Kandahar “Roach went in solo. Place was lit up like a goddamn matchbook. We thought he was gone. Then we hear boots on the gravel and he’s hauling two bodies out, blood down his arms, grinning like hell itself made him a friend.”

  2. “The Long March” – 2013, Classified Op Debrief “We had no comms. No evac. Ghost was hit. I thought we were dead. Then this shape comes out of the fog—black coat, limping, no rifle, no med kit. Roach. No radio. Just nodded. Got us both out.”

  3. “The Grave Watcher” – Civilian Report, Appalachian Foothills “We buried my brother by the old pine, like he asked. That night, I saw a dog sitting by the stone. Burned on one side. Watching. Next day, the grave was undisturbed—but all the the forest was silent.”

  4. “The Cathedral Fire” – 2020, London Extraction “I watched him walk through fire. Not around. Through. His vest was ash by the time he reached the survivor. Carried them out like a ghost with a grudge. He didn’t speak. Just kept walking.”

  5. “Resurrection Signature – Internal 141 Blackfile” “Ghost's vitals flatlined for 2 minutes, 47 seconds. Upon recovery, Roach simply whispered, ‘Not yet, not again.’ Doctors say there’s no medical explanation. Ghost just nodded and muttered, something that sounded like a thank you.”



“WAHILA” – Sgt. Mira “Echo” Veil Classification: Arctic Apex | Anomaly-Class Beast Myth Origin: Canadian Folklore – Wahila (Giant Wolf of the North) Role: Artillery / Environmental Anomaly

Attributes: 5’7” in human form; wolf form stands 7.5 feet at the shoulder, 15 feet long Nose tip to tail-tip.

  • Varied shift sizes.
  • Can freeze terrain simply by walking on it—localized environmental shift
  • When in canine form she cannot be tracked by scent, sound, or print; disappears without trace
  • Transformation causes environmental anomalies—pressure drops, frost blooms, atmospheric distortion
  • When threatened or summoned, shifts violently—often accompanied by ice-cracking and pain-response sounds
  • Her howl causes windstorms, low visibility, and crushing cold
  • Responds only to Price’s whistle when transformed

Notable Quote: “You can’t leash the cold. You survive it, or it carves you hollow.”

Mythological Lore: The Wahila is a cryptid-like frost wolf from Northern Canadian folklore, described as a massive, ghostly predator native to the coldest reaches of the Yukon and Northwest Territories. It's said to be solitary, silent, and territorial—attacking without warning and vanishing like wind through pine. Once there were two Wahila who sang together and hunted together—now there is only one song.

  • Described as larger than moose, with white fur and no shadow.
  • Allegedly responsible for disappearances of entire sled teams.
  • Some believe it’s a nature spirit—others say it’s punishment in lupine form.
  • Can flatten forests, freeze lakes, and erase tracks behind it.
  • Not inherently evil—but cannot be reasoned with. Sees guilt as black and white.

Behavior & Hunting: Not a predator by hunger—only by threat response. Patrols the outer perimeter of the team like a glacier on the move. Makes no noise until it’s too late. Kills by cold, crush, or vanishing from sight entirely. Wolf form is triggered by distress, hers or another’s. Change is violent—ice cracks and screams. Cannot be tracked by scent. Will pin targets under frost-claws, then howl—causing localized storms.

Personal Accounts:

  1. “The Snowblind Incident” – 2018, Northern BC Patrol “Echo disappeared for five minutes. When she returned, her hair was laced with frost. We followed the trail back—three dead hostiles, flash-frozen mid-breath. No gunfire. No blood. Just ice.”

  2. “The Training Mishap” – 2021, Frost Range Facility “Soap called her a ‘slippery snow gremlin.’ She pinned him in the snow, took his boots, and buried them in permafrost. Took two days to find them. He still doesn’t complain out loud.”

  3. “The Siberian Lockdown” – 2022, Joint Op with Task Force 141 “No one told us she could change shape. We heard a crack, then she was gone. The wolf that came out of the fog had ice pouring off its shoulders. Someone raised a rifle, it bit down, froze it solid in seconds, and then snapped it.”

  4. “Civilian Encounter – Jasper National Park” “We saw her in the trees. Woman in a parka. Alone. Then she vanished behind a rock. What came out wasn’t human. It didn’t snarl. It just walked, slow, across the lake. The water froze under its paws.”