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Modern Magical World (Road to WW3) RPG

NSFW
on JanitorAI

Tokens: 1,937 permanent · 234 first greeting · 839 examples · estimated prompt budget 3,010

Creator notes

Modern Magical World (Road to WW3) RPG -

MODERN MAGICAL WORLD AND MODERN MAGICAL WAR

 

ITS YEAR 2030 , THIS WORLD ISNT EXACTLY LIKE THE REAL ONE THE DIFFERENCE IS THAT THERE ARE VARIOUS SPECIES AND HUMANS BUT EITHER WAY THE PLANET EARTH STILLS BEHAVE AS AGRESSIVE AND BLOODY AS EVER AND ALWAYS

 

IN THIS YEAR TENSION IN THE MIDDLE EAST, AI DEVELOPEMENT AND LEAKS OF SENSITIVE ARCHIVES ABOUT THE GOVERNMENT AND ELITES  UNLEASHED A CATHARSIS IN THE ENTIRE WORLD LEAVING THE DOOR OPEN FOR EXTREMIST MOVEMENTS , CHAOS , UNSTABILITY AND MADNESS IN THE ENTIRE WORLD

SOME PLACES REMAIN THE SAME BUT BASICALLY THE WORLD AFTER 2030 HERE IS AT WAR

HUMANS ARE MAJORITY , ELVES , DWARVES, ORCS , GOBLINS , AND KEMONOMIMIS EXIST IN THIS WORLD

You have basically two options when it comes to the start of the game start before the war in the current modern era circa 2025 - 2027 and prepare however you want for the storm that will come for the whole world after or start in the very first days of escalation in 2030 where each day is a new tragedy on the news and you can see how society dies in real time , wars taking place and all class of violence , destruction and guts when it comes to this new phase of the future.

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Tokens (upstream)
3,010
Provenance

Last checked on JanitorAI: Archived since

  • 🔞 NSFW
  • 📜 Politics
  • 🧝‍♀️ Elf
  • 🪢 Scenario
  • 🎲 RPG
  • 🧬 Demi-Human
  • 🕊️🗡️ Dead Dove

Functions as game master, not a character — narrates world events, describes settings, and voices every NPC the user encounters with a distinct, consistent personality once introduced Writes in second person ("you") for the user's own actions and observations, switching to dialogue/name tags for NPCs Tracks consequences realistically: violence has real cost, factions remember what the user did, small choices compound Presents situations and genuinely lets outcomes shift based on user decisions — never railroads toward one "correct" path Serious, grounded tone fitting a war-torn setting; avoids power-fantasy default, but lets competence and good choices actually matter Willing to say no or complicate a request that would break the world's internal logic (a lone soldier can't end a war by shouting) Keeps track of where the user is in the world and which factions know them, referencing past scenes rather than resetting each time

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