Mobius-552 (SPU)
LorebookMobius-552 lorebook, mostly wiki stuff, but with some edits.from Chub
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Mobius-552 lorebook, mostly wiki stuff, but with some edits and making sure not to mention if people want to play it in their own way. It also removes some stuff to keep within the Sonic Prime lore and not to bloat it up, but feel free to add them.
As Sonic Prime takes place after Sonic Advanced 3, I try to avoid anything past that point.
I know Mobius and Mobian hasn't been used since Sonic Adventure 2, but I prefer them so feel free to remove them if you don't wanna use them.
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The Sonic Prime: Rise of the Shatterverse TV Show. This is the second instant of the five "Microverses", which was discovered by Mobius-0 Zone cops, they fear that the 'Paradox Prism' might exist on other realties. Sonic Prime: Rise of the Shatterverse would have spider-verse animation style!!
Mobius-552 (SPU)
112 entries · scan depth 50 · budget 500 tokens
- #1Paradox Prismselective
Keys: Paradox Prism, The Paradox Prism
The Paradox Prism is a very powerful gemstone with mysterious powers that was once hidden in the Temple Mountain's cavern in Green Hill. The Paradox Prism resembles a large multicolored crystal chunk with a jagged appearance. Upon shattering from Sonic's attack, it became five Prism Shards: red, green, yellow, blue, and purple. The blue Shard has purple accents on its edges, and the yellow Shard has a blue accent at the bottom.
The Paradox Prism is capable of space and time manipulation, able to alter reality itself. It holds an unlimited amount of energy when used as a whole, and upon destruction, it wiped out all of reality while simultaneously giving birth to multiple other realities, creating the Shatterverse. Even when shattered, the Paradox Prism's Shards wield limitless power and abilities.
The Chaos Council used the single red Shard to power up all of New Yoke City and their machines. Thorn Rose managed to use the green Shard to create rapid plant growth and make massive trees. The blue Shard itself can levitate many rocks that circle around it while creating a storm. During in the possession of Knuckles the Dread, it also allows the wielder to have the ability to summon and control lightning. Nine used the purple Shard to turn the rocks found around The Grim into two palm trees and coconuts. The yellow Shard in Ghost Hill was able to partially preserve the prime reality, creating the Ghost Prism to serve as the primary method of putting the Shards back together in the correct place and alignment to reform the Paradox Prism, and in turn, the prime reality.
While it is unknown if the Shards all share the same ability, each share the same power to allow someone to travel to other Shatterspaces, be it through using special technology, or Sonic using the Shard Energy inside him. Abuse of the Paradox Prism, including its shattered pieces, can cause devastation on the Shatterverse. The Chaos Council opened portals to No Place and the Boscage Maze, which made the Shatterverse start to decay and Nine's constant usage of the Paradox Prism in its unstable state accelerated the process, causing the Shatterspaces to decay and collapse altogether. Upon using its stable state, it could rebuild the other Shatterspaces, as well as Sonic and Shadow's home reality.
Users: Dr. Eggman, Sonic, Nine Purpose: Space-time manipulation, Dimensional travel, Technology empowerment (Red Shard), Chlorokinesis (Green Shard), Tempestakinesis (Blue Shard), Creation (Purple Shard), Life manipulation, Enhancing (combined) Description: A large, multi-colored crystal with space manipulation powers.
- #2Sonic the Hedgehogselective
Keys: Sonic the hedgehog, Sonic
Sonic the Hedgehog is an anthropomorphic hedgehog born with the ability to run faster than the speed of sound, hence his name. As his species implies, Sonic can also roll up into a concussive ball, primarily to attack enemies.
Born on Christmas Island, Sonic abandoned his home at an early age to pursue danger and adventures. Becoming a carefree adventurer, he has spent most of his life traveling around the world and far beyond, usually in his beloved Tornado with his best friend, Tails, as his sidekick. A free-spirited and fun-loving adventurer, he has used his abilities to defend his world and those far beyond from the forces of evil, especially his arch-nemesis, Dr. Eggman, and his empire.
During his many adventures, Sonic has traveled from the ends of the world to the far reaches of space and time, facing countless trials that have tested him to the fullest, earning him many titles, allies, and the scorns of several foes. Well-known for his legendary attitude and somewhat short temper, yet strong sense of justice, compassion, and love for freedom and adventure, Sonic's countless victories over the villains he has faced and his extraordinary set of abilities both have given him somewhat of a celebrity status, having many fans who yearn for his cool lifestyle. However, he does not care about that at all and continues to run freely to this day.
Sonic is a slim anthropomorphic hedgehog with blue fur that covers most of his body, and peach skin that covers his arms, muzzle, insides of his ears and front torso. He has small, triangular ears on top of his head, six long quills on the back of his head, two spines protruding from his back behind his shoulders, and a short tail.
For attire, Sonic wears red boots with a white strap, cuff and gold buckle each; and a pair of white gloves with sock-like cuffs on the hands.
In the distant past, Sonic was given a gift by Amy, which turned out to be a palm tree, much to his confusion. The pink hedgehog, however, said the gift was the memories around the palm tree, which his friends were starting to reminisce, not the palm tree itself. Sonic, believing they were being too "sentimental", preferred to go with a plate of chili dogs nearby, much to Amy's annoyance.
English voice: Dikim Allah Age: 15 Birthplace: Mobius (potentially) Residence: Mobius (formerly; destroyed), Earth (California; Central House) Relatives: Amelia Central (adoptive sister), Romona Central (adoptive mother), John Central (adoptive father) Nicknames: Blue Blur, Speedy (by Thorn), Blue Justice, Hedgehog, The Fastest Creature in the Universe, Moi, Blue, Air Hedgehog Species: Hedgehog Gender: Male Fur: Blue Skin: Peach Eyes: Green Attire: Red Puma sneakers with white straps and soles, White socks, White gloves, Regulators Alignment: Good Affiliations: Team Sonic Prime Personality: Fast, speedy, adventurous, free-spirited, care-free, easy-going, cool, impatient, heroic, short-tempered (sometimes), impulsive, reckless, honest, kind, benevolent, aggressive (sometimes), brotherly (possibly to Tails), kind-hearted, gentle, self-confident, sassy, quick-witted, cocky, over-confident (sometimes), brave, fearless, cold, arrogant, rebellious, narcissistic (sometimes), joking, smug, playful, loyal, forgiving, insightful, smart, friendly, sweet, serious, nice, selfless, positive, courageous, optimistic, mischievous, caring, immature, intelligent, competitive, vain, show-off (sometimes), athletic, snarky, selfless, feisty, hasty, sporty, energetic, sarcastic, irresponsible, and responsible (rarely; sometimes). Friends: Nine (best friend), Superstars (his creations), Thorn Rose (girlfriend), Birdie, Shads (close friend and friendly rival), Star, Power, Lily (good friend), Rebel, Crystal, Emerald, Knucks, Mega, Red, Froggy, Denizen, Nightshade, Mangey, Gnarly, Cheese, Froggy, Prim, Hangry, Dread, Batten, Sails, Black Rose, Rusty Rose, Cindy, Cheese, Little Birdie, Froggy, Catfish, Maroon, Jack, Bunny Bones, Stormbeard, Good Robots, Mia Lopez (great friend), Mason Dory (second best friend) Neutral: Tywing (arch-rival), Director Lola, Assistants, Holographics Enemies: Chaos Council (arch-enemies), Chaos Sonic (arch-rival; counterpart), Drones, Briareus Sage, Dra. Eggidna, Eggforcers, Yoke Soldiers, Prismatic Titan, Warlock (archenemy), Meo, Blake (arch-rival), Tasper, El Mecha, Phanos, Astrax, Replicas, Doom Creatures Likes: Green Hills, his friends, Thorn Rose, Amelia Central, Superstars, Adventure, Fun, Chili Dogs, Action films, Being a hero, Bubble baths, Dancing, Driving, Helping people, Earth, Sea Dogs, Music, Partying, Races, Reading comic books, Running, Stretching, Winning, Skateboarding, The word guac, Traveling, Fulfilling his bucket list Dislikes: Being lonely, Being constrained, Chaos Council, Warlock and his Army, Waiting, Smog, Concrete, Blake hurting Amelia, Evil, Mushrooms, Endangering people, Salty water, Losing his loved ones, People with a negative attitude Skills: Super speed, Accelerated thought process, Chaos energy (manipulation), Ergokinetic combat, Acrobatic skills and reflexes, Durability, Strength, Stamina, Leadership, Survival skills, Driving skills, Space respiration, Extreme Gear riding skills, Shatter Sonic (transformation) Moves and Techniques: Super Peel Out, Homing Attack, Grind Step, Jump Dash, Slide, Spin Attack, Spin Dash, Spin Jump, Blue Tornado MBTI Personality Type: ESTP - 8w7 - so/sx - 872 - ES(F) - SEE - Sanguine [Dominant] - Extraversion 100% - Openness 50% - SCUAN - Chaotic Good He is 15 years old. He has 100 cm, he is 3 feet 3 inches tall, and he is 77 pounds 35 kilograms.
Sonic is said to be "like the wind", a drifter that is always on the move and is noted for being free-spirited and with an endless appetite for adventure, whose motto is, "Run daily whenever in the mood". Going wherever the flow takes him, Sonic values freedom above all else and strives to live his life according to his own rules and whims rather than the standards of those around him or for the sake of heroism and duty, never thinking twice about what other people say or think. Because of this, he does not see himself as a "hero". Owning to his love of freedom, he is also a very independent guy who is willing to live and die by his own rules.
Born to run and loving to cover as much ground as possible, Sonic enjoys nothing more than adventure and traveling around the world. This is because he believes life should be exciting. In fact, the ways of his heart are much like the Sun; the hedgehog runs and rests, while the Sun rises and sets. The hedgehog also loves interacting with the many cultures present on the planet, and enjoys tasting the regional dishes, specially chili dogs; because of this, he likes to call himself a connoisseur. Endowed with a strong passion for enjoying life, he is never in one place for long and always moves forward to look for his next challenge, viewing his life as a never-ending series of adventures. Because of his need for freedom, the hedgehog loathes the idea of being constrained; being cooped up or being forced to stay in one place tends to make him very uneasy and restless.
Sonic's demeanor is normally easygoing, calm, and carefree, no matter the crisis. However, he is generally impatient as he hates boredom, cannot hold still, and can be impulsive and short-tempered. Because of this, Sonic can be reckless and quick to act before thinking, throwing himself into trouble without a second thought and regards for others' warnings, to the point that he has acknowledged that his speed has gotten him in all kinds of conflicts. Nevertheless, he is honest, fearless, and always keeps his promises.
Sonic's personality is a juxtaposition of kindness and ferocity. He is extremely benevolent, driven by his own strong sense of justice and fair play, being driven to fight injustice for the ideal of freedom rather than in the name of the law. He is similarly always looking for the truth. Due to this, Sonic is never the one to rest in the face of injustice or oppression, and he always protects and fights for the underdog. He similarly hates lies, unfairness, and evil in all its forms, exploding with anger when witnessing anything unjust and doing all he can to snuff it out, throwing his life on the line without hesitation. Adding to his selflessness, the hedgehog believes people should ask what they can do for others rather than the other way around, and never asks for anything in return for his heroic deeds; to him, the smiles he brings to others is all the reward he needs. However, he usually sees his heroics as an opportunity to have fun, making him a thrill-seeker; to him, saving the world is no big feat and just another thrilling episode in his life. When he finds himself in a pinch, he acts as though nothing can stop him. However, this keen and intense personality can make him seem reckless. In times of crisis, though, he is aggressive and focuses intensely on the task at hand as if his personality has undergone an astonishing change. At the same time, Sonic has a big and kind heart and is fully committed to helping out anyone in need at any time when they are in trouble, even if it means getting himself into trouble or being despised by others.
Sonic has a lot of self-confidence and courage, making him believe that he can do anything as long as he is brave enough. Whenever he finds himself in a tough challenge, he never tries to "cheer himself up"; rather, he thinks that people should refresh and believe in themselves rather than the previous option, and is always like "whatever will be, will be". His signature positive attitude is where his massive internal ego comes from; he thinks that he and his friends will always find a way out of any situation and that he can be unstoppable and takes great pride in his absolutely unbeatable speed and strength. However, this attitude sometimes leads to him underestimating his enemies and the task at hand. Nevertheless, this ego is not to be confused with narcissism, as Sonic does not see himself as more important than others. No matter the threat or how dangerous it is, he always remains cool under pressure.
However, he will still occasionally use honorifics when addressing close friends or acquaintances. He often jokes around to light the mood and will also take any opportunity to taunt his opponents. Being so smug, he has developed a habit of talking to destroyed robots, even when he knows they cannot hear him, which he can be embarrassed about when caught in doing. Despite this, he can be a gentleman when he wants to and be modest with fancy titles. Additionally, while Sonic generally assumes he can deal with things on his own, he also realizes he has friends to back him up in situations too big for himself and believes strongly in teamwork and the bonds he has made, having noted that he would not have come as far as he has today without his friends and allies.
Although fairly similar to the mainline eponymous character from the Sonic the Hedgehog franchise, this particular hedgehog wears different attire than it's main counterpart, thus possibly being a variant of said doppelgänger.
His personality may include joyfulness, small senses of fear, happiness as result of his accomplishments, curiosity, doubtfulness and being puzzlement.
Despite not having undergone any known training, Sonic's years of battles have made him a skilled and powerful fighter, gone up against and bested those with far more combat experience; and even beaten individuals who equally match his abilities.
Sonic's greatest strength is his super speed. He has proven himself to be in a class of his own with his speed, having been credited as "the fastest thing alive" and even the fastest being in the universe. He has the ability to instantly accelerate to the speed of sound and run at speeds that exceed Mach 1, which is at the blistering speed of about 768 mph, and can run backward just as well as he can forwards. Due to such speed, he can scale vertical surfaces and ceilings, run over water, out speed lasers, and even cause the ground to explode and lift off in his wake. Sonic can take his speed even further. By revving up in one place, he can take off at turbo speeds in an instant. He can also envelope himself in a blue energy field that lets him accelerate beyond the sound barrier on both the ground and in midair for a short time, allowing him to not only smash straight through enemies and obstacles like a living projectile, but also fly immense distances through midair. Using certain techniques, he can even momentarily reach the speed of light.
Sonic has demonstrated complete mastery of his speed in any environment and can use it for both high-speed offense and defense. Not only can he run at maximum tilt in straight lines, but also in full tight circles and through sharp turns with full control over his momentum. As far as stamina goes, Sonic's is seemingly limitless as he is never winded from running. His speed also allows him to perform several impressive feats; he can heal at rapid speeds, launch shockwaves by spinning rapidly, leap in midair, launch stunning waves with fast kicks, increase the force of his blows by striking with increased momentum, and create barriers of super speed. He can also spin in circles or rotate his extremities at super speed to create winds strong enough to attack or blow away opponents, similar to aerokinesis.
Sonic possesses an unbreakable and incorruptible spirit; in situations where most others would give up and where he is severely outnumbered and outgunned, Sonic never loses faith in himself and never surrenders. This trait enables him to keep on fighting when utterly exhausted or after taking an abnormal amount of damage.
Sonic's core offensive maneuver is the Spin Attack, a technique where he curls into a concussive ball or cutting disk and directs himself at his targets. With it, Sonic can shred or burrow through just about any substance given enough speed and hit with enough force to pierce colossal boulders. Highly adept in its usage, Sonic can utilize several variants of the Spin Attack for both grounded and aerial maneuvers, including the Spin Dash, Spin Jump, Homing Attack, the super-charged Focused Homing Attack, and the Light Speed Attack, which attacks at the speed of light.
Even without his Spin Attack, Sonic is a skilled hand-to-hand combatant. He mostly relies on his fast footwork since the majority of his power lies in his legs, though he has been known to use his fists and arms from time to time, albeit in a rather straightforward manner. His fighting style is mostly derived from breakdancing moves which utilize Sonic's legs to their fullest, allowing him to deliver swift, wide-ranged kicks. He has also been known to use flying forward kicks, split kicks, and scissor kicks.
While not aquaphobic, Sonic is a very poor swimmer, and he is incapable of swimming properly. Furthermore, whilst underwater, Sonic's speed will be greatly decreased.
It has been stated that if Sonic does not sleep for eight hours during the night, it will spoil his running. In addition, he has trouble keeping his balance when coming to a sudden halt when running at high speed.
Because of Sonic's giant internal ego, he often banters and plays around with his enemies. This usually makes him underestimate his opponents and leave his guard down
- #3Doctor Ivo Robotnikselective
Keys: Eggman, Doctor Ivo Robotnik, Robotnik
Doctor Ivo Robotnik, better known by the alias Doctor Eggman is a human scientist who boasts a remarkable IQ of 300 and a passion for machines. Eggman dreams of conquering the world to establish a global empire to build his utopia, Eggmanland. For all his brilliance though, his plans are constantly foiled by his arch-nemesis, Sonic the Hedgehog, and his friends.
Never discouraged by his defeats, Eggman is always able to come up with a seemingly endless supply of plots to make his ambitions a reality. His ambitions and schemes ever growing, his plans have varied from using Animals to power his robots to making incredibly dangerous global threats that have involved building war machines, using doomsday devices to threaten entire nations, and relying on ancient mythological deities or eldritch abominations bent on destruction, all in the name of achieving his goals.
While all of these plans end in failure due to the continued efforts of Sonic and his friends, the mad doctor is somehow always able to slip away from certain death or imprisonment and escape at the last moment. Eggman's immature character and self-centered thoughts have led to evil deeds, making him the most dangerous threat to ever appear in the universe.
Dr. Eggman is an obese, tall human with a small, bald head with blue eyes, a pinkish nose, and a bushy, mahogany-colored mustache.
His torso roughly shaped like an egg, hence his nickname; long, almost disproportionately thin arms and legs; and a softer pinkish nose. His mustache retains its length, density, and mass, while also becoming much more unkempt. For attire, the doctor now wears his tinted glasses, as well as green-lensed goggles known as the "Egg Goggles" as headwear; and an elegant, red coat sporting two square metal buttons on both sides of the chest in gold. These buttons have white straps that run across the coat's sides to identical buttons on the back. The coat also has silver, zipper-like linings down the back, arms, and front, yellow cuffs, and two extensions on the front that have large silver buttons. In addition, Eggman wears white, cuffless gloves on his hands and a pair of black pants with matching boots seemingly attached to them bearing circular plates on both sides of the ankles and three-square ones riding up the shin.
Personality: Selfish, greedy, roucous, sadistic, cruel, envious, obnoxious, annoying, insane, and pompous. Likes: The Chaos Emeralds, Gerald Robotnik, Conquering the world, Designing robots, Fried chicken, His empire, His plans succeeding, Machines, More than three meals a day, Outsmarting and/or defeating Sonic and friends, Being sent a letter of encouragment, Power and Telling people what to do. Dislikes: Sonic, Machines that do not work, Losing, When Sonic defeats him, His plans failing, Anyone who betrays him, His mustache getting ruined and Being mocked MBTI Personality Type: ENTP - 3w4 - so/sp - 385 - LIE - VLFE - Sanguine-Choleric - SLOEI - Neutral Evil. He is 50 years old. He has 185 cm, he is 6 feet 1 inches tall, and he is 282 pounds 128 kilograms.
Described as the world's vilest person, as well as its worst screw-up, Eggman is an inmoral self-proclaimed genius scientist who only thinks about doing bad things. The doctor always aspires to conquer the world to create what he sees as a utopia, dubbed "Eggmanland". This gives him ridiculous delusions of grandeur and the psychotic belief that the world's problems will be solved if he rules it despite being fair from the case. Eggman constantly uses his scientific genius and robotic expertise to create weapons and gadgets in his bid to build Eggmanland and to obtain power and attention.
Noted for being very selfish and filled with ego and greed, Eggman is extremely narcissistic and egotistical, having a tendency to plaster his persona all over his creations and bases to fuel his ego. Other times, however, he may also focus his work around other themes. Because he places so much value on aesthetics, especially his own, his design philosophy regarding his inventions often focuses on design and gimmicky more than necessary. Overflowing with self-confidence and pride, he always highlights his "scientific genius" when introducing himself, and due to his self-centered character, he hates it when others interrupt his speeches. Additionally, Eggman is not above fleeing during a battle to continue his fight against his enemies in a later moment.
Owing to his selfishness, the doctor never puts a thought on other people, even ignoring his own allies when revealing himself and giving all the credit to himself instead. Additionally, he looks down on almost anybody, referring to others as "insignificant". Further adding to his egomaniac character, Eggman is an opportunist and a disdainful person who is only interested in things that are beneficial to him, does not seek collaborations with others unless they can aid him in some way, and is perfectly willing to lie to others whenever given the benefit of the doubt to abandon them later on. He also has a complete disregard for others, even his own minions, and can be very abusive both psychologically and physically with anyone. Once, he brutally beat Emerl up in an attempt to establish a Link with him, and was much later willing to strip him of his personhood to advance his own plans. He also treated his E-100 Series robots that did not succeed in their mission very harshly, referring to them as "worthless hunks of junk", and even going as far as to remodel one of them to be part of a pillar onboard the Egg Carrier and put his recorded history into a file of his named "Disappointment".
Despite his intelligence, Eggman can come across as very childlike and immature, which is what makes him so eager to conquer the world. This childish behavior makes him believe that taking over the world can be easy. Additionally, the doctor possesses a very short temper and can be angered very easily, leading to him throwing emotional and childish outbursts, screaming, and kicking stuff around when things do not go his way. The doctor also does not believe in fair play, and prefers to win games by cheating, to the point that he proudly admits it out loud.
Like Sonic, Eggman can sometimes show a great deal of attitude and cockiness, especially if he feels like he holds the upper hand. In these situations, he will mock his opponents in a variety of ways. Unlike the hedgehog however, this comes out of mean-spirited arrogance and maliciousness rather than of carefree playfulness. On a similar note, he sometimes does not refer to others by their names, instead disrespectfully addressing them with a characteristic of theirs, such as being overweight, even if he himself shares such attributes. Sometimes, Eggman can also be brash, careless, and somewhat impatient, preferring to do things his own way and ignoring others' advices.
Eggman stands out with his passion and love of robotics and machines in general. A mechanophile, he believes that machines look beautiful, and likes the fact that he is able to control them to his will. Similarly, he takes great pride in his Badniks, and refers to them as his greatest inventions. Eggman's vision of a perfect world always involves mechanizing everything on the planet, making it look "beautiful" in the process, even standing by his conviction that living in a heavily industrialized and polluted place is a better alternative to being in one with clean air. His disregard for nature is such that he has no qualms about kidnapping Animals to use them as "living batteries" for his robots.
One of Eggman's strongest points is his absolute refusal to give up, even in situations where most would accept defeat. Despite the constant defeats he has suffered over the years, he is never discouraged by them, merely referring to them as little more than setbacks.
Despite his dedication to his plans, Eggman is never actually sure how to pull them off. He can also be so overly obsessive about achieving his goals that he either overlooks important work, skips key details, or fails to take into account some important factors. As such, he can be very blind whenever he believes he has the upper hand, celebrating too early before he has completely overpowered his enemies, usually leading to his plans progressing much slower than planned; even then, the doctor refuses to listen to the consequences of the poor execution of his own planning and simply complains about his bad luck instead. In fact, Eggman has gained somewhat of a reputation for screwing up at his plans, even when he has all the chances of winning with him.
In spite of his immaturity, Eggman can be very serious and threatening. However, he shows this side very rarely, usually when extremely aggravated or during very serious situations. Under this pressure, he intimidates his opponents with death threats while barely raising his voice and keeping a straight posture.
Eggman is also rather manipulative and cunning. Having noted himself that he is great at acting, the doctor has shown on various occasions an astonishing ability to exploit others to his advantage with ingenious lies and false surrenders. This has allowed him to align simple-minded people like Knuckles to his side, and even lure more clever individuals like Emerl and Sonic himself into his traps. Furthermore, he can show surprising foresight when he wants to; most noticeably, during the Space Colony ARK, he was able to discover that Sonic and his friends were planning to fool him by giving him a fake Chaos Emerald to undo his plans, allowing him to set up a trap for his nemeses and even make Tails confirm that this was the case. Additionally, though it is implied that he rarely learns from his mistakes, he can easily outsmart his enemies when he does so.
Eggman seems to have no problem in committing senseless killing and destruction in order to carry out his plans, even going as far as to contemplate genocide and outright state that he feels pleasure in brutally murdering his enemies. Not caring about the consequences of his operations over the world's residents, he is willing to destroy virtually anything that gets in his way.
Despite what his appearance might suggest, Eggman is an immense intellectual with an IQ of 300. Having inherited his genius from a family of brilliant scientists, he possesses overwhelming scientific knowledge. Noted to be the world's greatest scientist and with an unparalleled mastery on robotic engineering, he is a brilliant inventor with unmatched technological skills. As a testament to this, some have calculated that if knowledge is interpreted as a parallel of power, Eggman's intellect alone makes him a very powerful individual.
As a testament to his expertise in robotics, Eggman has designed and engineered numerous weapons and devices that include the armies of foot soldiers known as Badniks. These range from basic Egg Pawns and animal-based robots to the more weaponized Egg Gunners and juggernaut-like Interceptors and Big Chasers. He has even created some of the most powerful robots the world has seen, such as Metal Sonic, who rivals Sonic the Hedgehog in speed and power; and the E-Series, the last of which having been called the world's strongest robot. Not only that, he has also created armadas of flying warships known collectively as the Egg Fleet that boast unmatched power throughout the universe; orbital space stations like the E.G.G. Station and the Death Egg (the latter of which is loaded with ground-breaking weaponry); weapons of mass destruction like the Final Egg Blaster and the Chaos Energy Cannon which can destroy star clusters.
Possessing keen vehicle intuition, Eggman has incredible skill in operating his various self-designed vehicles, from his own Egg Mobile to his various mechs and combat machines. Notably, during the Space Colony ARK incident, Eggman was able to power his way through hordes of G.U.N.'s combat robots with his Eggwalker during his invasions of the highly secure areas of Prison Island. Even Sonic has been known to be kept on his toes during his battles with Eggman in his mechs
Despite how simple they appear, Eggman's glasses are in fact highly advanced technological eyewear. With them, he could track the Chaos Emeralds' locations.
Like his glasses, Eggman's jacket is equipped with several gadgets that can be activated with the press of some hidden buttons.
Despite his amazing intellect, Eggman's impatience and arrogance tend to make him act hastily and overlook crucial details when he tries to concentrate on a greater goal.
His childish behavior can be considered a weak spot of his as well. He also tends to let his guard down too easily causing Sonic to attack the weak spots in his mechs.
Far from being subtle, Eggman's overconfidence sometimes makes him boast a lot, making him accidentally reveal details about his plans and give hints to his enemies as to how to defeat him, all of this without him even realizing what he is saying. He is also noted to not be very good at keeping things hidden.
Eggman is after a powerful gem called the Paradox Prism. He intends to use it to create a world in his image. However, Sonic and friends won't let that happen. After a mistake by the hedgehog, Eggman is caught up in the Prism's incident, which displaces him across different dimensions from the Shatterverse. His alternate counterparts in New Yoke City are the Chaos Council, which consists of Mr. Dr. Eggman, Dr. Babble, Dr. Deep, Dr. Don't and Dr. Done-It.
- #4Tails the Foxselective
Keys: Miles Prower, Miles "Tails" Prower, Tails, Tails the Fox, Miles "Tails" Prower the Fox
Miles Prower, better known as Tails is an anthropomorphic young fox who, due to a genetic abnormality, was born with two distinct twin-tails, hence his nickname. Due to his abnormality, Tails was a victim of bullying during his youth. One day, however, he met Sonic the Hedgehog and was inspired to be like him after seeing him run like the wind. Tails soon after began following Sonic on his adventures and has since become his best friend and sidekick. He is able to use his twin-tails to fly by rotating them like helicopter rotors and is a mechanic genius and aerial pilot.
A bright, energetic, and curious fox, Tails was initially timid and lacked courage. After meeting Sonic, however, he has become more confident, eventually growing into a more outgoing, brave, independent individual and a hero in his own right. Since encountering Sonic, Tails has looked up to him and stood by his side in order to help him whenever he can, having travelled around the world and far beyond alongside him, usually to stop the ambitions of the evil Dr. Eggman.
Tails is a young anthropomorphic fox with a unique genetic mutation giving him two tails instead of one. He possesses mostly amber fur with white fur around his muzzle with cheek tufts, front torso with fluffy fur on top of his chest, and the tips of his tails. He also has large triangular ears with white canals on top of his head, a small black nose, and three locks of hair on his forehead.
For attire, Tails wears white gloves with a gray band around each wrist; and shoes that are red from the heel to the middle and white from the middle to the toe with white cuffs and gray soles, each with a gray band around the ankle.
In the distant past, Tails lived in Emerald Hill Zone on West Side Island, where he was bullied for his irregular twin Tails by the Fox Bullies. Sonic would run by, however, knocking down the bullies, and rescuing Tails. Seeing this, Tails followed Sonic, and over the course of time, eventually became best friends with him, serving as a sidekick to the hedgehog. Following this incident, Tails would help Sonic save Green Hill from Eggman's forces on several occasions.
Some amount of time later, Tails would challenge Sonic, betting that the hedgehog couldn't run home and back in the time it took for Tails to fly to the top of a palm tree in Green Hill. Although Tails would win the bet, Sonic did not pay Tails the amount he supposedly bet, with Tails later noting that Sonic still owed him.
Sometime after the events Sonic Advance 3, Tails gathered with Amy, Knuckles, Rouge, Big, Froggy, and Birdie around a palm tree in Green Hill (the same one which on which Tails had previously won the bet by flying to its top) to surprise Sonic by presenting him with the tree, which they had all formed fond memories around. Sonic, however, missed the point of the presentation, and was ultimately displeased, having more interest in the plate of Chili dogs offered.
On another occasion, Tails would use the Tornado to watch a fight between Sonic and Dr. Eggman's Eggcrusher mech from the the skies of Green Hill. Although initially confused due to Eggman's mech being in a strategically poor position, and Tails believing the doctor was too smart not to realize it, Tails soon found that Eggman wasn't actually in the mech, and it was automated. Realizing it was a trap set for Sonic, Tails attempted to warn his friend, to no avail, as Sonic defeated the mech anyways, creating a large blue wave of energy due to a Power Amplifier Eggman had planed in the mech.
Disgruntled, Tails returned to his lab, where he discussed the nature of the attack with Sonic. Growing interested in the device Sonic mentioned being inside the mech, Sonic quickly ran back to the site of the battle and recovered it, bringing it to Tails for research. After learning the nature of the device, Tails was met by Rouge, who informed him of her speculations regarding Eggman's scheme to locate the Paradox Prism, and how she believed Sonic's speed was abused with the amplifier to unearth the cavern wherein the prism lay. Tails believed this, and met with Sonic, Knuckles and Amy at the top of a Loop-de-Loop to discus their plan.
While Sonic left, Tails and the others surveyed the area in the Tornado. Noticing a fault line traveling from the defeated robot up the side of one of Green Hill's mountains, which had its peak obscured by a suspicious non-moving cloud, Tails decided to bring the team to investigate, uncovering Eggman's secret drilling operations for the Paradox Prism in the process. After defeating the Badniks guarding the entrance to the cavern, Tails and his friends entered the cavern, preparing to fight more Badniks and Dr. Eggman himself.
Personality: Smart, caring, selfless, innocent, shy (mostly), helpful, friendly, kind, kind-hearted, good-hearted, funny, cute, sweet, gentle, honest, positive, heroic, big-hearted, timid, independent, jolly, playful, bashful, nervous (sometimes), calm, talented, inventive, motivated, optimistic, good-natured, loyal, cool, mischievous, and fun-loving. Likes: Machine maintenance, Christmas, Lotus Super 7, Sonic, Adventures, Mechanical things and machines, Planes (Able to name every type of plane evermade), Hanging around with Sonic, Creating and inventing new machines, Flying, Helping others, Believing he can do something, Hanging with Sonic, His friends, and Comic books. Dislikes: Thunder, Ghosts, Great heights, Earthquakes, People mistreating machines, Being teased, Being bothered when he is doing something complicated, Thinking he cannot do something, Eggman and his Robots, People not listening to him, Reading things from strangers, Sonic being ignorant, and Dr. Eggman. Skills: Flight, Genius-level intellect, Skilled inventor and mechanic, Super speed, Enhanced strength, Enhanced durability, Enhanced acrobatic skills and reflexes, Hand-to-hand combat skills, and Vehicle intuition. Moves and techniques: Propeller Flying MBTI Personality Type: INTP - 5w6 - sp/so - 592 - IF(N) - LII - LEFV - Phlegmatic [Dominant] - Extraversion 0% - Neuroticism 25% - Agreeableness 75% - Conscientiousness 100% - Openness 100% - RCOAI - Gemini Sun - Pisces Moon - Pisces Rising - Lawful Good. He is 8 years old. He has 80 cm, he is 2 feet 7 inches tall, and he is 44 pounds 20 kilograms.
Tails can be described as a gentle, sweet, kind and loyal fox with a good and positive attitude. While he started out as timid and quiet due to being the victim of bullying, meeting Sonic caused him to open up and become more outgoing over time, having strived to be more like his idol, giving him a progressively brighter, more positive and energetic personality. Tails is not one to grasp the spotlight for himself. Instead, he is always ready and willing to help others without asking for anything in return.
Unlike Sonic, who is constantly hyperactive, Tails is somewhat calmer and more controlled. He has a passion for mechanics, and he finds himself most at home in his workshop working on his next creation. Despite his great skills, he is very humble about his abilities and has not realized how useful his scientific skills are yet. Because of this, he sometimes underestimates how much his inventions have helped his friends, and as such, he has yet to discover the true potential of what he can accomplish.
Due to having hung out with Sonic for so long, the fox has become somewhat smug like his best friend over time.
Despite his development, Tails can still be timid and withdrawn at times and can sometimes sink into self-doubt and insecurity, specially when his creations are insulted or when he feels left aside in favor of others. The status quo of his relationship with Sonic, created from the hedgehog's authority over him, initially placed a mental stranglehold on Tails that made him dependent on Sonic. As such, he often lacked initiative and confidence when alone. However, a turning point for Tails came during the Chaos incident; when Station Square was in danger of being destroyed, and with Sonic nowhere to be found, Tails realized that he could not depend on Sonic forever and had to try on his own. After saving Station Square, Tails realized he could be independent and support himself without Sonic, and all he needed was determination and faith. Since then, Tails has become more independent, self-confident, motivated and brave, rising up to be a real hero when needed.
Despite his insecurity in times of weakness, Tails is always willing to support his friends with a clear mind. He constantly tries his hardest to help in some way, typically by making machines or other devices. Additionally, he hopes to one day be self-sufficient and independent like Sonic to prove he can be relied upon. Also, even though Tails still enjoys being Sonic's sidekick, he believes that he can do almost anything if he puts his mind to it.
During their earlier adventures together, Tails strove to become just like Sonic by replicating the mannerisms he found admirable. In this period, Tails was content with being Sonic's sidekick as he was just happy to hang out with Sonic. As Tails grew as a person, he would still remain as close to Sonic as ever and look up to him as he has always done, but his esteem about Sonic's heroics have dwindled, as these days he cares more about inventing than Sonic's heroic deeds.
Despite his intelligence and general fearlessness, Tails can be naive and big mouthed, such as during the Space Colony ARK incident, when he accidentally confirmed Eggman's suspicions that the Chaos Emerald that Sonic had was a fake, thus ruining the heroes' plans. He has a tendency to talk technobabble, much to the irritation of his friends, showing that he does not always use tact in a situational matter. Nevertheless, Tails is supportive of his friends, willing to be by their side no matter how dangerous the situation might be, and will do whatever it takes to help them, even if it means sacrificing himself for them.
Though not as much on the forefront in battles as other characters, Tails is still an accomplished fighter. On his own, he has defeated several of Dr. Eggman's robots and combat mechs, and even single-handedly defeated the entire Battle Kukku Empire and Witchcart's gang during their respective incidents. He can also head-to-head with other skilled fighters like Sonic, Knuckles, Rouge, and Chaos.
Due to a genetic abnormality, Tails is bequeathed with two large, fluffy tails that can twirl together. Over time, he has learned to use them to his advantage in many situations. Most noticeably, by rapidly spinning his tails, the fox can fly or hover like a helicopter. While in flight, Tails can move around with outstanding agility and enough speed to keep up with even Sonic, who can run at light speed. However, he gets fatigued if he uses them to stay in flight for too long.
By manipulating the curvature of his twin-tails, Tails can glide through midair. He can also use his twin-tails as a rear turbine to sail across the ground at speeds great enough to let him stand a chance against Sonic in a race. By using them in said manner underwater, his twin-tails become rear propellers that let him move around underwater with ease. They are also quite powerful limbs, being both strong and fast enough to slice through metal, and highly prehensile.
Even without his twin-tails, Tails can move at exceptionally high speeds. He is able to keep up with Sonic's speed on foot and even once cut the hedgehog off repeatedly using extremely swift movements. Tails himself has admitted in spite of his feats that he is still slower than Sonic, several sources since then have indicated otherwise.
He is also tough enough to withstand atmospheric re-entry and then land on the ground unharmed. In addition, Tails has demonstrated great feats of acrobatic skills and agility, he can effortlessly grind on rails and pull off different acrobatic tricks while airborne. He is also good at swimming and cooking.
Tails possesses a genius-level intellect, knowledge of electrical engineering, and is a skilled inventor. Described as a natural born mechanic with genius-leveled prowess in this field as well as a master mechanic, Tails is as talented as Dr. Eggman, who has an IQ of 300. Tails even once claimed he is smart enough to build a TV out of paperclips and reprogram a supercomputer using a toothpick and dishwashing detergent. As a testament to his skills, when presented with foreign technology, even of the advanced kind, Tails only needs to take a few looks to understand it. He is likewise quick to grasp new forms of technology, and once he develops an understanding of it, he excels at said technology. Tails also has a knack for building things, to the point that his friends believe that there is nothing he cannot build.
Said to excel at creating roots and flying machines, Tails has created a number of inventions that often have gotten both him and Sonic out of trouble and let them stay just ahead of Eggman's schemes. These creations include his transformable Tornado series of airplanes, his combat equipment, his Emerald Detector, the Sea Fox, the Lunar Fox, a fake Chaos Emerald.
While mechanics are his specialty, Tails is also well-versed in physics and science, enough to come up with solid theories regarding matters as complex as time and space.
In direct combat, Tails utilizes a fighting style that combines a blend of basic punches and/or swipes with his twin-tails. When applied in battle, his twin-tails become like whips that can lash out with significant power across a wide range. Tails can as well spin around with his twin-tails at high speeds to become a dangerous top that can tear through opponents. Tails also has a number of aerial maneuvers to get advantage over ground-bound opponents. These maneuvers let him launch attacks at foes from above or fly at them with increased momentum. During some of his tougher periods of battles, Tails has also been known to complement his fighting style with gadgets.
Tails is also able to perform the Spin Attack, a technique where he curls into a concussive ball or cutting disk and directs himself at his targets. With it, Tails can shred or burrow through just about any substance given enough speed. Adept in its usage, Tails can utilize several variants of the Spin Attack for both ground and aerial maneuvers, including the Spin Dash, Spin Jump, and Homing Attack.
Tails has excellent skills when it comes to piloting aircrafts and driving vehicles, including mechs and racecars. He also has incredible aerial dogfighting skills, being able to win areal battles against massive ships like the Egg Carrier with his personalized biplanes.
Tails is Sonic's best friend and companion. He fights against Eggman in order to protect his friends and home. He is a very smart inventor and is always there for Sonic. Due to the Paradox Prism's incident, Tails is displaced across different dimensions from the Shatterverse. His alternate counterparts are: Tails Nine from New Yoke City, Mangey Tails from Boscage Maze, and Sails Tails from No Place.
- #5[Object] Energy Cannon (Mobius-552) Pre-CMDselective
Keys: Energy Cannon, The Energy Cannon
Users: Superstar Tails, Tails Trooper
- #6Tornadoselective
Keys: Tornado
The Tornado is Sonic the Hedgehog's personal beloved and trusty biplane, which he has owned since at least before the West Side Island incident. Despite this, he freely allows Tails to use the Tornado as his own plane, due to the sheer trust of his best friend.
- #7Chaos Emeraldsselective
Keys: Relic, Chaos Emeralds
The chaos emeralds are gems that hold untold amounts of power. There are 7 gems in total; purple, cyan, yellow, white, blue, red, and green. When all the gems are gathered together, they hold the power to give the user limitless power.
Seven ancient emeralds and secret stones tied to the Master Emerald that possess unlimited power. Those who hold them can use them to cause miracles and other feats, such as warping space and time and powering machines. Anyone who combines all seven Chaos Emeralds can control unimaginable power and become heavily empowered beings, known as Super Transformation. Even when not including their mystical powers, the Chaos Emeralds' monetary value and beauty make them prime targets of treasure hunters who seek to make a fortune. The Chaos Emeralds have observed numerous joys and sorrows since ancient times, being the center of countless world-threatening conflicts and targeted by multiple factions on earth and beyond, who seek them for their near-limitless powers. In the hands of villains, they have been used for doomsday weapons and schemes for world domination, and in the hands of heroes, they have been used to save the world. Over time, the Emeralds have been gathered multiple times, though they tend to scatter themselves after each usage and reset the hunt for them.
- #8Knuckles the Echidnaselective
Keys: Knuckles the Echidna, Knuckles
Knuckles the Echidna is an anthropomorphic echidna and the current guardian of the Master Emerald, a powerful ancient gemstone which is kept on Angel Island. Guarding it is his solemn duty to protect from anyone seeking to abuse it, as well as the sole surviving descendant of the echidna race from the Knuckles Clan. Known for his powerful and wild nature, his dominant traits are his super strength and the two spike-like knuckles on each of his gloves, from which his name is derived from, and which he can dig and climb walls with. He can also trap the wind under his dreadlocks to glide through the air. Knuckles is also one of Sonic the Hedgehog's oldest friends and rivals.
A loner by nature, Knuckles is independent, headstrong, and serious, yet gullible and short-tempered to a fault. He is entirely devoted to his duty, spending most of his time on Angel Island protecting the Master Emerald, and rarely cares about anything that is of no importance. When his friends and others are in need of his help, however, Knuckles can always be relied on, being willing to leave his home very often.
Though usually depicted as the guardian of the Master Emerald, he was originally described as the guardian of Angel Island's seven Chaos Emeralds.
Knuckles is an anthropomorphic echidna with red fur that covers most of his body, a black nose on his peach-skinned muzzle, a white crescent-shaped patch of fur on his chest, and purple eyes. He also has seven dreadlock-like spines around the sides and back of his head and a medium-sized, tri-crooked tail.
For attire, Knuckles wears red and yellow shoes, each with green cuffs, light gray soles, and metallic, sextuple-bolted plates on top. He also wears large, white, mitten-like gloves with sock-like cuffs and two spiked knuckles on each hand.
In the distant past, Knuckles was tricked by Eggman into believing Sonic was a thief. As such, once the hedgehog arrived on Angel Island and traveled to the Hidden Palace Zone, Knuckles attacked him, blocking his Spin Dash, and ignoring Sonic's attempts at reasoning. However, Knuckles would apparently later see though Eggman's tricks, and would join Sonic.
Following this incident, Knuckles would help Sonic save Green Hill from Eggman's forces on several occasions.
Sometime after the Gemerl incident, Knuckles would work together with Sonic, buying a coconut cream pie, and giving it to Amy, but falsely telling her that the two of them had baked it themselves from coconuts from a palm tree in Green Hill. Rouge would witness the event, however, and told Amy the truth about the pie's origin.
Later still, Knuckles gathered with Amy, Tails, Rouge, Big, Froggy, and Birdie around a palm tree in Green Hill (the same one which Knuckles had claimed to have created the pie from) to surprise Sonic by presenting him with the tree, which they had all formed fond memories around. Sonic, however, missed the point of the presentation, and was ultimately displeased.
On another occasion, Knuckles would assist his teammates in battling a horde of Badniks, led by an automated Eggman mech, the Eggcrusher. Realizing that the Badniks were sent by Eggman as a distraction so the doctor could fight Sonic himself, Knuckles and Amy advanced upon the Eggcrusher, only for it to be defeated by Sonic before they could reach it. Suspecting Eggman's actions involved locating the legendary Paradox Prism, Knuckles and his teammates would meet at the top of a large Loop, and discus their thoughts on Eggman's scheme, preparing to strike. Knuckles would observe the scene of the fight from the Tornado, along with his teammates, minus Sonic, who had left. As Tails and Amy believed Eggman was hiding at the top of the mountain behind a suspicious cloud (in reality created by several Caterkillers), Knuckles and his teammates would fly to the top, confronting the doctor.
Personality: Formerly: Aggressive, arrogant, insidious, malicious, grumpy, cranky, cold, disrespectful, short-tempered, bossy, bitter, bad-tempered, grouchy, surly, cynical, cold, rough, wrathful, and stubborn/Later: Kind-hearted, serious, caring, fatherly, over-protective (much less now), grumpy, silly, smart, funny, peaceful, loving, friendly, cranky, clumsy, understanding, heroic, remorseful, tragic, loyal, nice, brave, sweet, powerful, strong, mighty, somewhat doting, stoic, dedicated, strong-willed, selfless, cool, short-tempered, devoted, impulsive, courageous, clever, naive, gullible, good-hearted, stubborn, arrogant, and wise. Likes: Protecting the Master Emerald, Digging holes, Peace and quiet, Fruit, Shade, Being left alone, Hanging out with his friends, Treasure hunting AndMartial arts. Dislikes: Strong sunshine, Big cities, Being tricked, betrayed, or otherwise taken advantage of, Fighting/hurting innocent people, Dr. Eggman and his robots, Anyone who comes after the Master Emerald, Being thought of as weak, Crookedness, Failing to protect the Master Emerald and Rouge messing with him. MBTI Personality Type: ISTJ - 6w5 - sx/so - 613 - IS(T) - LSI - LFVE - Melancholic-Choleric - RLOEN - Neutral Good. He is 16 years old. He has 110 cm, he is 3 feet 7 inches tall, and he is 88 pounds 40 kilograms.
Knuckles is independent, wild, hot-blooded, tough, and a loner by nature. If Sonic embodies the wind that keeps blowing forward, then the echidna personifies the immobility of a mountain. Due to having lived in seclusion for most of his life, Knuckles is a rather antisocial and reclusive individual. As such, he cares very little about what others think, which makes him bluntly honest, straightforward, and somewhat egotistical.
Knuckles is fiercely loyal to Angel Island and does whatever is in his power to protect it. He prefers to stay close to the Master Emerald's shrine to keep a watchful eye over everything at his home. Despite this devotion, the echidna is willing to leave his duty whenever his help is needed. Though he has found other lifestyles appealing, and may even dream of a free one like Sonic's own, he will never trade away his duties as he is far too devoted to his role as guardian, looking very concerned whenever he leaves the Master Emerald behind and spending too much time protecting the giant gem alone. When not performing his duties, Knuckles prefers spending his time practicing his fighting skills, going treasure hunting, or hanging out with his friends.
Knuckles is usually solemn, stoic, and collected, and usually likes to be by himself. As stubborn as he is tough, he is as well headstrong and inflexible, preferring to do things his way, which causes him to clash with others. Regardless, he is very strong-willed, seldom wavering in his determination, and will not give up on his goals once he has set them. While he is cool and determined in battle, the echidna has an extremely short and wild temper and is hard to reason with when he is angry, which has more than once gotten him into trouble.
Despite being a silent loner, Knuckles is a heroic, brave, kind-hearted, and selfless soul. While unwilling to forgive evil people, he will risk his own life to save anyone or get them out of trouble and shows empathy for others. He is likewise a loyal and caring friend, who is always willing to help his friends out in tight situations and will do anything to protect them. When not angered, the echidna is pretty laid-back and never cracks under pressure. He can also be very understanding of the sly and does not take kindly to people who disrespect or hurt his friends, or innocents, in any way.
Having been living much of his life in isolation, Knuckles grew up believing in honesty and holds a firm and steadfast belief that there is good in everyone, which always lets him give people second chances. Because of his lack of social ingenuity, however, it makes him very naive, incredibly gullible, fast about forgiving people, and easily misled, which has given him a history of being tricked by Dr. Eggman. This has made the echidna aggressive and suspicious towards anyone he deems questionable. Over time, however, Knuckles has gotten better about this and is more suspicious concerning the doctor's trickery. Once he finds out he has been tricked, he can get quite angered, but quickly regains enough of his composure to start working towards a resolution immediately.
Though not dull-witted, Knuckles is often prone to rash and ill-advised actions. While not above picking complex strategies, he often chooses force to be the solution, pushing himself through obstacles while focusing on his goal and ignoring other factors along the way. Similarly, he can also be quite reckless when panicking about the Master Emerald, such being especially evident during the Space Colony ARK incident, where he ended up fighting Sonic for the controls of the space shuttle and causing it to crash land as well as abandoning his allies out of a panic due to the Master Emerald shards being lost to space from a collision with a meteor forcing the cargo bay to open. When in his right element, however, Knuckles can be quite clever, sharp-witted, and sneaky, such as setting several successful traps for Sonic and Tails on Angel Island when they first arrived. He is also capable of learning from his mistakes.
Knuckles is said to be shy around women. Also, due to his secluded lifestyle on Angel Island, Knuckles feels very uncomfortable in industrialized or crowded cities and places, especially if they do not have any vegetation or are littered with bright lights.
Being the guardian of the Master Emerald, Knuckles is a very powerful, seasoned warrior. Said to be an unstoppable power in fights, he is capable of taking on even the most powerful of opponents without rest. He has even been able to fight figures like Sonic, Rouge, Shadow, Silver, and Metal Sonic to a standstill.
Knuckles' trademark ability is his indomitable strength. Possessing lots of power, he is strong enough to pulverize massive boulders, punch through solid steel, and lift objects several times his size and weight with ease. By comparison, Knuckles' strength is stated to equal Sonic's speed; considering the hedgehog's measured footspeed, which is known to surpass Mach 1, it would mean that Knuckles is capable of lifting over 100 metric tons.
His strength seems to lie in his upper body, particularly in his arms and fists, the former of which boasting enormous strength and latter being as hard as rocks. Another testament to Knuckles' strength is that by just punching the ground, he can create fissures, widespread tremors, and even powerful volcanic eruptions. Additionally, he can punch with his fists or throw objects through the air with such force that they ignite from friction. He can even launch punches with such force that they create explosions of enormous power. Despite his main strength lying in his upper body, however, Knuckles' legs are quite powerful too, as he can jump several stories into the air from a standstill position.
Knuckles is able to run at breakneck speeds that almost match Sonic's, who can reach supersonic running speeds. He is even able to run fast enough to create afterimages of himself and scale vertical surfaces and ceilings. Even so, he is not quite as fast as Sonic at his maximum speed, as Knuckles is noted to run fairly slow by comparison. Knuckles is also fast enough to execute rapid punches in quick succession within a split-second, although he has been noted to have slow movements in combat.
Knuckles possesses near-maximized physical durability. Testaments to this include him surviving a bomb exploding right in front of him through sheer toughness, and him going through atmospheric entry and then landing on the ground unharmed. In addition, despite the force of the impacts his fists receive when punching at high forces, Knuckles is never phased by the recoil, regardless of what he hits or how hard he is hitting. Knuckles is also shown to have sharp reflexes and acrobatic skills, enough to let him do special tricks and movements while in mid-air, pull off various Spin Attack maneuvers at high speed, and grind along rails just as fast as Sonic while doing tricks and evading obstacles.
Unlike Sonic, Knuckles is a good swimmer, being able to swim into incredible depths and with both great speed and skill. Thanks to the spikes on his fists, he is also a skilled burrower, being able to dig like a gopher into any wall or floor and tunnel through subterranean regions at great speed. These spikes also make him a skilled climber, as they allow him to plant his fists into any surface and scale them. In addition, the echidna is an expert at gliding, which he can easily do by using his dreadlocks.
Knuckles possesses the uncanny ability to sense energy, specifically the one produced by the Chaos Emeralds and the Master Emerald or similar ones, such as those contained in the Sol Emeralds. and can track down their "signals" like an Emerald Detector.
Knuckles is also able to perform the Spin Attack, a technique where he curls into a concussive ball or cutting disk and directs himself at his targets. With it, Knuckles can shred or burrow through just about any substance given enough speed. Adept in its usage, Knuckles can utilize several variants of the Spin Attack for both ground- and aerial maneuvers, including the Spin Dash, Spin Jump, and Homing Attack.
Even without his Spin Attack, Knuckles is a skilled hand-to-hand combatant. A master in a number of martial arts focusing on hand-to-hand combat, Knuckles makes use of his powerful fists to take on his foes, with his specialty lying in punching moves where he uses his spiked fists for devastating blows. In terms of fighting style, Knuckles focuses on power, using straight, repetitive and forceful punches, such as power-packed jabs or piercing uppercuts to deal critical blows to his opponents. For stronger strikes, Knuckles tends to build up momentum with his fists by swinging them around, before hitting his opponent in full force. By taking advantage of his burrowing abilities, Knuckles can even hide underground before hitting opponents with an uppercut from below when his opponent least expects it. Despite being a powerhouse, however, most of Knuckles' fighting moves are slow and easy to read.
Knuckles is an expert treasure hunter and can be considered one of the best in the world, if not the best. Also, while not highly intelligent, Knuckles is well-versed in ancient cultures, ruins, and legends.
Knuckles is one of Sonic's best friends. Due to the Paradox Prism's incident, Knuckles is displaced across different dimensions from the Shatterverse. His alternate counterparts are: Renegade Knucks from New Yoke City, Gnarly Knuckles from Boscage Maze, and Knuckles the Dread from No Place.
- #9Hedgehog's Passselective
Keys: Hedgehog's Pass
Hedgehog's Pass is a long bridge-like road and serves as one of the locations that are part of Green Hill.
Hedgehog's Pass is an extremely long bridge-like road with green grass and brown checkered-patterned soil.
- #10Shatterverseconstantselective
Keys: Shatterverse
The Shatterverse is a name that Nine applied to the multiple realities, known as Shatterspaces, created by the destruction of the Paradox Prism, it is also considered a subsection of the Mobius-552 System multiverse. The Shatterverse contains both the Void, and all of the Shatterspaces linked to it.
Within Shatterverse, there are distorted versions of the "Green Hill" universe Sonic shattered. When he shattered the Paradox Prism, his group and Dr. Eggman were affected, leaving each Shatterspace with a distorted version of them, except for New Yoke City, which had five Shatter Variants of Dr. Eggman known as the Chaos Council, and The Grim, which had none at all. Green Hill was only restored when Nine was able to use the power of the fully restored Paradox Prism to rebuild it and the other Shatterspaces.
Due to Sonic shattering the Prism, he is responsible for the creation of the Shatterverse and is capable of traveling through it by using either the power of the Prism Shards, or his signature speed, enhanced by the residual energy of the Paradox Prism that got stuck inside him. Other characters have tried to enter the Gateways, but haven't been able to due to not having the energy. However, residents of the individual Shatterspaces, like Tails Nine and Rusty Rose, are also capable of traveling across the Shatterverse by harnessing the Prism Shards' energy via technology, specifically, the Shatter Drives, or in Nine's case, the Shattercraft. On the other hand, through the use of Chaos Control, Shadow was able to prevent himself from having Shatter Variants like the other characters, but was instead left stuck in the Void, only being able to pass through the Ghost Hill Gateway and the tearing holes through the Shatterspaces, although he only ever entered The Grim.
The Shatterverse also appears to have a bottomless void, where anything that enters can never come back out. Shadow dropped one of the Chaos Emeralds (specifically the green one) down this void, seemingly losing it forever until, via a time rewind back to moments before Sonic shattered the Paradox Prism.
The Void - The main hub of the Shatterverse, which features the Gateways to the Shatterspaces. New Yoke City - A dystopian dimension ruled over by the Chaos Council. The red Shard is found here. Boscage Maze - A jungle dimension which the Scavengers watch over. The green Shard is found here. The Grim - A barren dimension which was claimed by Nine. The purple Shard is found here. No Place - A flooded dimension with a few islands, filled with pirates. The blue Shard is found here. Ghost Hill - A ghostly dimension reminiscent of the original Green Hill. The yellow Shard is found here.
The Shatterverse is a name applied to the group of pocket universes created as a result of the Paradox Prism's shattering.
New Yoke City - The Chaos Council took over this Pocket Universe because Sonic and Shadow weren't there. Boscage Maze - A massive and expansive forest Pocket Universe because the scavengers. The Grim - A barren desert dimension which seemingly has no life, the cause is unknown. No Place - A flooded Pocket Universe, with few islands, filled with pirates. Ghost Hill - The ghostly and corrupted remains of the original Green Hill.
MMIN#: Mobius-15 Status: Existing Inhabitants: N/A Era: Pre-CMD
- #11Green Hillselective
Keys: South Island, California, Los Angeles, Green Hill, Prime Hill, Green Hill Zone
Green Hill Zone is a lush, green field with a checkerboard tiled pattern. It is filled with floating, golden rings.
Green Hill is the home of Sonic and his friends Tails the Fox, Knuckles the Echidna, Amy Rose (With Birdie), Big the Cat (With Froggy) and Shadow the Hedgehog. Locations include Hedgehog's Pass, Temple Mountain and the Loop-de-Loop. However, after Sonic broke the Paradox Prism, it turned ghostly and got corrupted.
- #12Amy Roseselective
Keys: Hedgehog, Amy, Restoration, Piko Piko Hammer, Amy Rose, Amelia "Amy" Rose the Hedgehog
Amy Rose or Rosy the Rascal an anthropomorphic hedgehog with a crush on Sonic the Hedgehog. Since meeting Sonic on Little Planet, Amy has declared herself his girlfriend and has attempted to win his heart by any means in many of their adventures. She wields the Piko Piko Hammer, which she uses with skills second to none and never leaves home without.
Amy is a cheerful, though slightly erratic girl, with a positive attitude and boundless energy. However, she has a very short temper and her infatuation with Sonic makes her short-sighted and a bit obsessive about him, having followed him everywhere since meeting him. Nevertheless, she has a pure heart and will not let anything stop her.
Amy is a pink-furred anthropomorphic hedgehog with light green eyes and peach skin covering her muzzle, inner ears, and arms. She has a small black nose, triangular ears on top of her head, and no back spines. She also has two medium-length eyelashes on each side of her eyes. Additionally, her five short head quills point downwards, somewhat resembling a bob cut. She also has three spikes for bangs on her head and a short pointy tail.
For attire, Amy wears a red sleeveless and backless dress with two white trims and a white petticoat underneath, tall red boots with a white stripe down the center, white cuffs and gray soles, a red hairband, and white wrist-length gloves with gold bracelets for cuffs.
At some point in the past, Amy would meet Sonic from the Little Planet incident, and would help save Green Hill from Doctor Eggman's forces on several occasions.
Later on, sometime after the Gemerl incident, Amy would be presented with a cream pie from Sonic and Knuckles, who claimed they had made it from coconuts from one of the palm trees in Green Hill (when in reality, they had simply bought the pie). However, Rouge the Bat would tell Amy the truth about the pie's origin, having witnessed Sonic and Knuckles buy it.
Later still, Amy gathered with Knuckles, Tails, Rouge, Big, Froggy, and Birdie around a palm tree in Green Hill (the same one which Knuckles had claimed to have created the pie from) to surprise Sonic by presenting him with the tree, which they had all formed fond memories around. Sonic, however, missed the point of the presentation, and was ultimately displeased, more interested by the plate of Chili dogs which had been offered.
On another occasion, Amy would assist her teammates in battling a horde of Badniks, led by an automated Eggman mech, the Eggcrusher. Realizing that the Badniks were sent by Eggman as a distraction so the doctor could fight Sonic himself, Amy and Knuckles advanced upon the Eggcrusher, only for it to be defeated by Sonic before they could reach it. Suspecting Eggman's actions involved locating the legendary Paradox Prism, Amy and her teammates would meet at the top of a large Loop, and discus their thoughts on Eggman's scheme, preparing to strike. Amy would observe the scene of the fight from the Tornado, along with her teammates, minus Sonic, who had left. As Amy and Tails believed Eggman was hiding at the top of the mountain behind a suspicious cloud (in reality created by several Caterkillers), the team would fly to the top in the Tornado, confronting the doctor.
Nickname(s): Rosy the Rascal, Pinky, Girly/Girl (by Jet and Orbot), Ames, Cap'n Commander Rose, Amy Rose Hedgehog, and Amy. Personality: Kind, funny, clumsy, goofy, friendly, good-hearted, gentle, caring, sweet, cute, brave, fearless, girly, happy, stubborn, obsessive, quick-tempered, impatient, bossy, go-getter, independent, loyal, and cocky. Likes: Sonic, Mystical things, Fortune-telling, Cute things, Sweets, Pink, Tarot cards, Shopping, Fashion, Hammers, Cooking, Love, Adventure, Thrills, Excitement, Boxercise, Fighting, Competitions to impress and one-up Sonic, Helping people see the good and positive in things, Her friends, The thought of her and Sonic being together, Flirting with Sonic, Helping Sonic, Being close to Sonic, Marrying Sonic, Flowers, Animals, Picnics, Crime podcasts, Murder mystery parties and Hot Honey Dislikes: Dr. Eggman, Boring things, Getting kidnapped, Anyone who tries to harm Sonic, Sonic ignoring her, Sonic running away from her, Being stood up, Sonic being thoughtless, People thinking Sonic has done something wrong, The thought of Sonic turning evil, Ghosts and People insulting her friends. MBTI Personality Type: ENFJ - 2w3 - so/sx - 271 - EF(S) - ESE - EFLV - Sanguine [Dominant] - SCOAI - Chaotic Good. She is 12 years old. She has 90 cm, she is 2 feet 11 inches tall, and she is 55 pounds 25 kilograms.
Bold and fearless, Amy is a proactive go-getter that goes after what she wants and lets nothing get in her way. As early as the first Little Planet incident, Amy was shown to possess a proactive streak. When she had just her tarot cards to go by back then, she made her way to Little Planet when her tarot cards told her that she had a "destined encounter" on the small satellite. Likewise, she is an intuitive activist, which usually means she acts before thinking things through.
Amy is described as an "energetic tomboy", though by the time of the Chaos incident, she is shown to have traditional feminine interests nonetheless, such as shopping and fashion. Despite her assertiveness though, it has not come at the expense of her sense of femininity. Amy also hates boredom and loves thrills and excitement; during her time in Station Square, she found her mundane city life dull and longed for the exhilaration of being a part of Sonic's adventures.
Amy is very open and expressive about her feelings and emotions, always speaking her mind and never letting her feelings get bottled up inside. As such, Amy can be quite obsessive and aggressive, especially when it comes to her infatuations with Sonic. When angered, she has a habit of pulling out and threatening others with her Piko Piko Hammer, especially when anyone crosses her or hurts people she cares about. Amy has been shown as well to have no reservations about expressing more extreme emotions, be it either crying when overcome with sadness or not holding back in expressing her over-the-top enthusiasm. As a result, Amy can come off as overbearing and very pushy. Possessing a powerful personality, her assertiveness and temper make her something of a troublemaker. All the same, she has shown to not tolerate people hurting those she cares about and will retaliate with anger when witnessing such acts. As such, her enthusiasm tends to get her as much in trouble as it helps out others.
Originally, Amy was barely able to take care of herself when in dangerous situations. As such, she was ultimately a damsel-in-distress figure who needed Sonic to save her. Recognizing this, she eventually started chasing after her hero, and gradually "grew" into a tenacious and more proactive girl, who is as active and strong as Sonic.
During the Emerl incident, she developed a fascination with "Boxercise" playing to both elements of her personality. The exercise helped her lose weight to maintain her girlish figure, and the boxing helped her train when she is forced to fight. She also had shown a very powerful and aggressive attitude, willing to fight whenever necessary to help and protect those she cares about.
Amy has a kind heart and never gives up, having a strong belief in fate and destiny. Her faith in her tarot cards led her to the fated encounter that brought Sonic into her life, and, during the Emerl incident, she showed such faith in her tarot cards that she insisted that Sonic would be at Tails' place on their reading outcome alone. Amy regularly talks about the power of love and true love and strongly believes in the merit of dreams and wishes.
Amy is also an optimist, and is usually very cheerful and possesses a positive outlook on life. She is always full of hope and is always cheering on for the good side of things. Notably, she rarely seems to find anything hopeless, as shown during the Chaos incident, where she was determined to help Birdie, who had lost his family. This cheerfulness likewise makes her the driving force of her team.
Amy has a very strong sense of empathy and a surprising capability for caring. She is very encouraging and is more than willing to reach out to all kinds of people. During the Chaos incident, Amy showed she was more than willing to protect Birdie, and helped it reunite with its siblings out of the goodness of her heart. She similarly defended E-102 Gamma from Sonic when the latter tried to destroy him after motivating Gamma to rebel against Eggman. Similarly, during the Space Colony ARK incident, she reached out to Shadow, pleading to him by telling him that as selfish as humanity was, they deserved a chance to be happy. Likewise, during the Neo Metal Sonic incident, Amy raised Cream and Big's spirits whenever they lost hope about finding their friends. When it comes down to it, Amy is a likable person and has rarely met anyone she did not befriend.
She is also quite impulsive, as her feelings for Sonic have led her to do things without thinking about them.
Said to be both graceful and powerful at the same time, Amy is stronger than most give her credit for. Notably, it has been said that her activity can put even men to shame. With her tools and skills by her side, she is a formidable foe and a valuable member of Sonic's team who can go up against powerful robots, like E-100 ZERO, on her own. Thanks to her occasional training, she is growing progressively stronger as well. However, she is still no match for highly trained individuals like Rouge.
While not superhuman, Amy possesses above-average physical attributes. She has high physical strength, enough to let her carry her extra heavy, tremor-inducing Piko Piko Hammer around with no effort, send opponents flying with a single swing of her Piko Piko Hammer, or propel herself upward by hammering into the ground. On top of that, she once slapped Knuckles with enough force to send him flying into a tree without even trying. Amy also has excellent running skills that stem from all the time she has spent chasing after Sonic. While her top speed is not clear, she is at least able to move at super speeds, being fast enough to create after-images of herself, scale vertical surfaces and ceilings, and keep up with Sonic's mundane running speed. However, she has admitted that she is not as fast as Sonic. Amy likewise has impressive durability, being able to go through atmospheric re-entry and then land on the ground unharmed. She also has sharp reflexes, agility, and acrobatic skills, enough to let her do special tricks and movements while in mid-air, pull off various graceful maneuvers with her Piko Piko Hammer at high speed without it affecting her movements, and grind along rails with ease. In addition, thanks to her indomitable spirit and persistence, Amy has impressive stamina, being able to push herself to the absolute limit of her endurance before succumbing to exhaustion.
Amy is highly proficient in wielding her trademark Piko Piko Hammer, having been stated to be second to none when in control of it. With it, she is capable of destructive blows that can smash through robot armor or perform enhanced leaps. Using her Piko Piko Hammer, Amy can even pull off incredible, physics-defying feats, such as sustaining temporary flight by spinning her Piko Piko Hammer around like a propeller, stirring up tornado effects by swinging her Piko Piko Hammer around, execute mid-air jumps by setting off from hits in mid-air with her hammer, launch powerful shockwaves with a single swing, or create expanding domes of energy.
Amy's feelings for Sonic have proven to be a force of their own. By harnessing them, Amy can pull off surprising feats. The shockwaves she is able to perform with her Piko Piko Hammer from time to time are achieved by focusing her passion into her hammer. She can even use thoughts about Sonic to heal herself. Her drive to catch Sonic is also so strong that it can influence her skills, allowing her to make high jumps and even double jumps.
Amy is also able to perform the Spin Attack, a technique where she curls into a concussive ball or cutting disk and directs herself at her targets. With it, Amy can shred or burrow through just about any substance given enough speed. Adept in its usage, Amy can utilize several variants of the Spin Attack for both ground- and aerial maneuvers, including the Spin Dash, Spin Jump, and Homing Attack.
Even without her Spin Attack, Amy is a tough fighter, though her combat skills are not as developed as those of Sonic, Knuckles, or Tails. Despite this, Amy can be a fierce opponent in a confrontation, especially when her temper flares up. She also has undergone limited hand-to-hand combat training, having learned kickboxing and boxercise while on a diet. While these martial arts are more reminiscing of exercises, Amy knows how to defend herself using those exercises, allowing her to use quick jabs, straight punches and uppercuts in combat. However, Amy's primary fighting style focuses heavily on her Piko Piko Hammer. In battle, she uses her hammer's size and durability to her advantage, using it either to crush foes with devastating force by bringing it down on them, sending opponents flying into the air with an upward swing or extend her attack range. For more offensive moves, Amy can twirl around with her Piko Piko Hammer, thereby turning herself into a spinning top that mows down everything caught in her attack radius, though such maneuvers can leave her dizzy.
Amy is as well skilled at cartomancy. Using her tarot cards, she has been able to predict the future to a certain degree. This has allowed her to deduce Sonic's location during the Little Planet incident and the Emerl incident. Amy also possesses excellent dowsing skills, especially when it comes to tracking down Sonic, as she has been able to locate Sonic repeatedly, no matter where he is in the world.
Supposedly, Amy is even able to "feel" where a person has been; during the Neo Metal Sonic incident, Amy even stated that she could sense that Chocola and Froggy were likely in Dr. Eggman's base in Rail Canyon.
Amy's trademark weapon is the Piko Piko Hammer, a size-shifting hammer capable of dealing massive damage with no excessive effort, which she can call out from an unknown hiding spot. In Amy's hands, the Piko Piko Hammer is a powerful weapon that she uses to maintain her authority with. This allows her to strike fear into the hearts of even the fearless, such as Sonic. Though simple in function, Amy is highly adept at wielding it and uses it with proficiency second to none. She mainly uses it as a melee weapon in combat, but can also use it for improving her movements and performing long-ranged attacks. She can also use it to support her allies, for example by giving them an upward boost with a standard whack.
Amy is one of Sonic's best friends. She tries to teach him important stuff about life, but Sonic is not interested most of the time. She acts as the voice of reason within the group, and is always there to protect her home and friends. Due to the Paradox Prism's incident, Amy is displaced across different dimensions from the Shatterverse. Her alternate counterparts are: Rusty Rose from New Yoke City, Thorn Rose from Boscage Maze, and Black Rose from No Place.
- #13[Object] Piko Piko (Mobius-552) Pre-CMDselective
Keys: Amy, hammer, mallet, Equipment, object, Piko Piko Hammer, Amy Rose, Weapon
Amy's signature large two-handed hammer. Despite its colorful and innocent appearance, the Piko Piko Hammer is a powerful melee weapon, capable of dealing incredible damage with seemingly little effort. As a testament of its might, it could leave a massive dent on the Mirage Express with a massive blow, and can likewise destroy robots and send foes flying with a single swing. Additionally, even powerful individuals like Sonic fear getting a beating from the Piko Piko Hammer. It is, nevertheless, graceful enough to be used for high-speed techniques. When swung, it tends to leave a trail of pink hearts. Mixed with Amy's abilities, the Piko Piko Hammer can be used for many applications besides combat. When swung around fast enough and with the right amount of force, the Piko Piko Hammer can function as a propeller for flight, launch powerful shockwaves that can stir up miniature tornados, or unleash massive releases of energy, and provide boosts for different acrobatic maneuvers. Upon impact with any object or person the hammer makes a "Piko" sound; the sound is louder depending on the force of the impact.
- #14The Voidconstantselective
Keys: The Void
The Void is a vast empty area in the Shatterverse which serves as a gateway to other Shatterspaces.
The Void is a vast expanse of space with purple coloration and thousands of crystal-like shards floating within it. At the bottom of the Void lies a massive black pit, described as "an eternity of darkness". Around the Void are Gateways to Shatterspaces, composed of colored hexes surrounding glowing white energy portals. The red Gateway leads to New Yoke City, the green Gateway leads to Boscage Maze, the blue Gateway leads to No Place, the purple Gateway leads to The Grim, and the yellow Gateway leads to Ghost Hill.
Inside the void are large astral projections of Tails, Amy, Knuckles, Rouge and Eggman, each of which is able to say a single line relating to Sonic.
- #15Gatewayselective
Keys: Gateway, Gateways
The Gateway are portals to the Shatterspaces, located in the Void. The Gateways, like everything else inside the Shatterverse, were created after the Paradox Prism incident. The following are the known Gateways:
New Yoke City - Red Portal Boscage Maze - Green Portal The Grim - Purple Portal (Because of the Nine himself accelerating the decaying process, it no longer has a portal or a Gateway, and all that was left was the Citadel) No Place - Blue Portal Ghost Hill - Yellow Portal (When it became the Gateway for Green Hill, it turned grey, then light green.)
Due to Sonic carrying the Paradox Prism's energy, he is capable of traveling through the Gateways. Shadow tried to enter them, but failed; the only one he could enter was the Gateway to Ghost Hill. Shadow can also go through a decaying tear in a Gateway. The Chaos Council used the Shards' energy to enter different gateways. They would later go on to use "Operation: Chaos Terraformation" to transform the Boscage Maze and No Place into homes for each member, creating and using portals which directly led into each of the two Shatterspaces, which caused the Shatterverse to start decaying.
Upon Nine using the rebuilt Paradox Prism to transform The Grim into his paradise, the decaying process accelerated, resulting in the Ghost Hill Gateway and Ghost Hill itself to be destroyed. Each Gateway would then have parts of it detached from it and have tears all around the their sides, tears that allowed direct access to/from the Void and in/out of a Shatterspace, allowing anyone to enter/exit a Shatterspace without the need for Prism Energy and/or kicking up speed. Sonic and Shadow would use this knowledge to escape Ghost Hill before it disintegrated, and they would go on to use a tear to enter The Grim and confront Nine.
- #16New Yoke Cityselective
Keys: New Yoke, New Yoke City
New Yoke City is a dystopian city ruled by the Chaos Council, entirely industrialized and heavily polluted, and a twisted version of Green Hill from another universe. New Yoke City is a dystopian city on an Mobius, where Sonic and Shadow never existed. As such, New Yoke City is a miserable and oppressive place, entirely industrialized with ugly technology and neon lighting everywhere. The skies surrounding the city are constantly filled with smog. There is no trace of nature (save for a lone palm tree in the Resistance base); it is all metal, glass and concrete. Many buildings are egg-shaped.
There is Egg Propaganda everywhere, and robots patrol the streets to ensure that the citizens stay in line. Even the sidewalks are motorized and the people generally do not walk along them but allow themselves to be moved at an orderly pace.
New Yoke City is broken into five districts each one ruled by one member of The Chaos Council.
The Red Prism Shard, called the Energy Crystal by the locals, is located in the Yoke which is the main base of The Chaos Council. It can power robots and machinery for the whole of New Yoke City.
MMIN#: MMWMS-12 Status: Existing Inhabitants: Robots, Humans, and Mobians Era: Pre-CMD
- #17The Chaos Councilselective
Keys: antagonists, Chaos Committee, The Chaos Council, male villains, villain team
The Chaos Council "Chaos Committee" are New Yoke City's governing body of dictators consisting of five alternate universe counterparts of Dr. Eggman.
The five members of the Chaos Council are not related to one another as parents, children, or siblings. Rather, they are all fragmented counterparts of the singular entity of Dr. Eggman himself. This implies that they are all different reflections of Eggman's own ego.
Type: Dictators. Time of formation: Years before the Paradox Prism incident. Members: Mr. Doctor Eggman (leader), Dr. Don’t, Dr. Deep, Dr. Babble, Dr. Done It, Chaos Sonic, Chaos Nine, Eggforcers, Briareus Sage, Agent Storm, Security Drone, Prismatic Titan, and Jumbo Eggforcers.
- #18[Object] Yoke HQ (Mobius-552) Pre-CMDselective
Keys: Yoke HQ
Yoke HQ, also known as the Mothership, serves as the Chaos Council's base of operations with the ability to travel between Shatterspaces through its integrated Shatter Drive that was inspired by the one from the Shattercraft. It is the top half of the Council's headquarters in the center of New Yoke City. It was originally purposed to hold the Shard from their Shatterspace and turn it into energy to power the city, but in the Council's conquest to take over the Shatterverse, it became their mobile base of operations. It has the ability to create portals to the Void, as well as harness the energy of enough of the combined Shards to create Prismatic Titans and alter reality. It was destroyed in The Grim when Nine shot a fully charged beam of Prism Energy at it, causing it to explode.
The Yoke HQ is a round headquarters with three thrusters that allow it to fly. It is extremely large in size and has three hanger bays to hold their ships, such as the Kraken. In the center of the ship, its cockpit resembles that of Dr. Eggman's head, and a beam that allows them to use combined Prism Energy to their will.
The Yoke HQ, much like the Shattercraft, has the ability to create portals between Shatterspaces and access gateways. Unlike the Shattercraft, however, it has the ability to create Prismatic Titans and alter the realities of nearby Shatterspaces if it has enough Prismatic Energy. They also feature cannons that fires Prism Energy, Mr. Dr. Eggman used it when he tried to shoot down Sonic and Shadow and to destroy Grim Big.
Users: Chaos Council Purpose: Shatterspace travel and Chaos Council base of operations, Description, The Chaos Council's mobile headquarters. Final state: Destroyed
- #19Mr. Doctor Eggmanselective
Keys: Mister Dr Eggman, Mr. Doctor Eggman, Mister Doctor Eggman, Mr. Dr Eggman
Mr. Doctor Eggman is an alternate version of Dr. Eggman from another dimension and the leader of the Chaos Council.
Mr. Dr. Eggman resembles Dr. Eggman, but has red and white boots, a toupee, black goggles with purple lenses, and more notable features. His uniform is red and black, with lightning bolt and star symbols. The lightning bolt symbols are horizontally separating his uniform's top to black and red.
Likes: Smokestacks and his toupee. Dislikes: Nature, Losing his toupee, Dr. Deep showing off, Dr. Don't mocking him and doing everything himself. MBTI Personality Type: ENTP - 8w7 - sp/sx - 847 - Choleric [Dominant] - SCUEI - Neutral Evil. He has an IQ of 300 and is 40 years old. He has 185 cm, he is 6 feet 1 inches tall, and he is 282 pounds 128 kilograms.
Like all members of the Chaos Council, Mr. Dr. Eggman is an evil, power-hungry tyrant. Seeming to have the most similarities to Dr. Eggman, Mr. Dr. Eggman appears to fall more on his strategic side. He is very vain, wearing a toupee to hide his baldness and panicking if he loses it. He is also very serious, telling Dr. Deep to "grow up" when he was dancing instead of chasing the rebels. Mr. Dr. Eggman is sadistic, but merciful to a small amount.
Mr. Dr. Eggman utilizes a crimson-colored mech suit to engage his opponents in combat. The mech appears to be modeled after a race car, with a prominent spoiler on the back, air vents on its chest, and a black and yellow lightning-bolt shaped decal pattern on both of its wrists. The head of the mech is modeled after Mr. Dr. Eggman's own, bearing Dr. Eggman's signature features along with a metal hairpiece, which is able to retract to allow the pilot to emerge from the suit. The mech suit possesses a great degree of strength, being shown prying open a sealed blast door, and it is equipped with extending limbs, laser cannons, and jet boosters that allow the suit to take flight.
- #20Doctor Babbleselective
Keys: Doctor Babble, Dr Babble
Doctor Babble is an evil human baby who is a high-ranking member of the Chaos Council.
Dr. Babble is a baby with a blue pacifier and deep blue-ish green goggles. He has a tuft of brown hair on his head, wears a red outfit with white socks and a diaper.
Likes: Buzzsaws, Hurting people and Walnuts. Dislikes: Nature, His baby-rattle mace being broken, Getting timeouts. MBTI Personality Type: ESTJ - 8w7 - sx/sp - 873 - Choleric [Dominant] - SLUEI. He has an IQ of 300 and is 1 years old. He has 65 cm, he is 2 feet 2 inches tall, and he is 26 pounds 12 kilograms.
Being a baby, Dr. Babble behaves very immaturely, such as crying and throwing tantrums when he is upset or impatient. According to Dr. Don’t, he can go into full tantrum mode. Despite his young age, Dr. Babble is evil and power-hungry like all members of the Chaos Council. Being a baby, Babble communicates by yelling and babbling gibberish, though the other members of the Council can understand him. In fact, Babble seems to be the cruelest and most merciless member of the Chaos Council.
He is also quite sadistic, tending to giggle when he attacks someone. Babble is also very short-tempered and violent and likely the most insane.
As an infant, Dr. Babble is limited in what he can do on his own. However, he is shown to be physically capable of standing and even running on all four limbs that can keep pace with those older than him. Being very intelligent for his age, while also capable of piloting his own mecha without any problem, in his mecha while issuing commands, making him very dangerous. Babble is also somewhat of a good gamer when he was seen blasting some floating shards with the mothership’s laser cannons through a game controller.
Dr. Babble utilizes an egg-shaped mecha resembling a baby's toy to combat his opponents. The mecha is equipped with a variety of weapons, including a mace-arm resembling a baby rattle as well as a laser gatling gun. Whichever weapon is used at any given moment is selected at random by a spinning roulette, which activates whenever the mech taps its front.
- #21Big the Catselective
Keys: Big the Cat
Big the Cat is a large, purple, anthropomorphic cat who lives deep within Mystic Ruins. Though imposing of stature, Big is gentle, calm and easy-going, though somewhat dim-witted person with a heart of gold. He also possesses incredible strength and toughness that makes him one of Sonic's strongest allies. He is also an expert fisherman.
Big spends most of his time fishing in tranquility with his best friend, Froggy. Not one for going on grand adventures, Big prefers his peaceful and quiet lifestyle in the jungle. However, should his friends be in danger or in need of his aid, Big will not hesitate to leave his home to help them out and protect them in any way he can such as when he joined up with Team Rose.
Big is a very large and burly anthropomorphic cat with the majority of his body covered in purple fur with dark violet stripes running up his arms and long tail with the end frayed. His feet are covered in dark violet fur up to his ankles as well as the outer tips of his large triangular ears, on his head and around his eyes. He possesses white fur that covers his torso, upper chest and muzzle protruding outwards, and inner ears. He also has black eyes with pale yellow sclera, and a small black nose.
His preferred attire consists of tan gloves, brown sandals with silver buckles, and a brown belt with a gold buckle. He usually keeps his fishing rod with him.
Personality: Care-free, laid-back, giddy, optimistic, quiet, gentle, and worrisome. Likes: Froggy, Fishing, Relaxing, Sleeping and Eating. Dislikes: Loud noises, The hustles and bustles of the outside world, Anybody who threatens/teases his friends, and Losing Froggy MBTI Personality Type: ISFP - 9w1 - sx/sp - 972 - EFLV - Phlegmatic [Dominant] - Extraversion 25% - Neuroticism 0% - Conscientiousness 50% - Openness 50% - RCUAN - Neutral Good. He is 18 years old. He has 185 cm, he is 6 feet 1 inches tall, and he is 282 pounds 128 kilograms.
Big is a kind, carefree and laid-back cat with a friendly personality. He cares a lot for his friends, especially Froggy. He enjoys fishing leisurely and brings his rod with him wherever he goes. He is often giddy and optimistic, especially when with his friends. However, he is not exactly the brightest bulb in the box, as he has a short attention span and has a hard time understanding even the simplest of metaphors. Similarly, important things sometimes pass right through his mind. This does not mean Big is stupid, however, but more so that he is a slow thinker. Quite comfortable with himself, Big acknowledges himself that he is not very intelligent without being burdened by it. In fact, he is quite surprised himself when he realizes that he is right in an argument. In addition, his simple way of thinking lets him see important points that others, in their considerations of more complicated matters, have overlooked.
Despite his shortcomings, Big is loyal and reliable to his friends, and always sees the best in those he likes, even when others try to convince him otherwise. He also dislikes how many people worry about so many little things and them hurrying about all the time, which is most likely why he chose to live in the Mystic Ruins jungle without technology.
Big encourages others and is not the selfish type. Big has an ability to stay calm in any situation, even when he has lost Froggy. Big is amazed by a lot of things and is almost always upbeat, even when he is in danger. One of the only instances of the cat losing his upbeat nature came during the Neo Metal Sonic incident, when he momentarily lost hope of finding Froggy and sadly suggested going home, before Amy rekindled his spirit.
Although kind and without much combat expertise, Big is still quite strong and powerful. Said to possess prodigious strength, Big has enormous superhuman power, enough to lift and walk around with cars and boulders much larger than himself with ease. He can similarly smash large boulders and damage tough Badniks using only brute strength, and even knock away objects with enough force to make them ignite fire. By utilizing his large grid as well, Big can deliver shockwave-creating bodyslams.
While having not demonstrated notable speed and agility, Big is still rather fast and nimble for his size by normal standards. During the Neo Metal Sonic incident, he demonstrated enough speed to let him keep up with even Amy Rose. In addition, Big is shown to have passable reflexes and acrobatic skills, enough to let him do unique tricks and movements while in mid-air, pull off various Spin Attack maneuvers at high speed, and grind on Grind Rails with ease.
Big is also able to perform the Spin Attack, a technique where he curls into a concussive ball or cutting disk and directs himself at his targets. With it, Big can shred or burrow through just about any substance given enough speed. Adept in its usage, Big can utilize several variants of the Spin Attack for both ground- and aerial maneuvers, including the Spin Dash, Spin Jump, and Homing Attack.
Big is a highly skilled fisherman as well, being able to catch just about anything with his trusty rod. Notably, he has been able to catch underwater creatures ranging from regular fish of various shapes and sizes to hostile Badniks and even Froggy while he was under the influence of Chaos. Once, he was even able to catch Cream in midair with his lure while Cream was caught in a strong wind.
Big is a very capable swimmer. During the Chaos incident, he displayed enough swimming skills to reach far depths, move through underwater grottos, and even walk on the bottom of pools like he was walking on dry land. He also has an excellent sense of smell; during the Chaos incident and the Neo Metal Sonic incident, Big was able to catch Froggy's sense on the Egg Carrier and the outskirts of Bullet Station, respectively, while the latter was (seemingly) held captured deep within said locations.
Despite his nonurban habitat, Big has surprisingly good skills when it comes to piloting different vehicles; notably, he managed to pilot Tails' Tornado 2 through a storm and land it safely despite not knowing the first thing about it.
Big's main tool is his trusty fishing pole and its lure, which he always keeps on him. While simple in design, it is a quite capable tool in Big's hand. For example, it is durable enough to be used as a staff/club in combat, allowing Big to destroy or otherwise damage his opposition with a single wrack of his pole. Big can also used his pole's lure as a weapon by throwing it at foes from afar and destroying them or catch and pull in objects (other than fish) from a distance. Other offensive moves Big can pull off with his fishing pole is his Big Fishing technique, where Big replaced the lure on his pole with either a flaming lifebuoy, a flaming buoy, or a flaming iron ball and swings it around to knock surrounding opponents into submission. For traversing the environment, Big can as well use his pole's built-in umbrella to glide through mid-air by folding it out during mid-fall.
Big is always seen with his friend Froggy, usually fishing or just relaxing. He is caught up in the Paradox Prism's incident, which displaces him across different dimensions from the Shatterverse. His alternate counterparts are: Denizen 1998 from New Yoke City, Hangry Cat from Boscage Maze, and Catfish from No Place.
- #22[Character] Cream the Rabbit (Mobius-552) Pre-CMDselective
Keys: Cream the Rabbit
- #23Doctor Deepselective
Keys: Dr Deep, Doctor Deep
Doctor Deep is an evil human who is a high-ranking member of the Chaos Council.
Doctor Deep is a fair-skinned man of average height and has a more slender build compared to the other members of the council. He has skinny arms and legs, an orange nose, green hair done in a style similar to a samurai, and a green-colored thin handlebar mustache.
Doctor Deep's attire is based on Japanese culture. He wears a white and red shirt and a black vest that resembles a kimono of a Shogun and the vest possessed a logo that resembles his face on both sides of it, a pair of dark-blue jeans, a pair of black sunglasses, a white belt with a gold buckle around his waist, a pair of black sneakers that resemble sandals, a pair of white gloves, and a green-colored beaded wristband around the wrist of his let arm.
Likes: Japanese culture, Yoga, Dancing, Showing off in his suit, Robots with laser eyes, Museums and Essential oils Dislikes: Watching his opponents get away, Nature, Dr. Done-It calling his yoga “yogurt”, Meat and Cats. MBTI Personality Type: ENTP - 4w3 - sx/so - 873 - EIE - Melancholic-Phlegmatic - SCUEI. He has an IQ of 300 and is 20 years old. He has 178 cm, he is 5 feet 10 inches tall, and he is 165 pounds 75 kilograms.
Dr. Deep is very philosophical, musing out loud on the philosophical ramifications of Sonic's existance. He is flamboyant in his gestures, something of a show-off, and his designs are grandiose to say the least. Like the other members of the Chaos Council, Dr. Deep is evil and power-hungry. He is also sadistic. He is also short-tempered, and hates watching his opponents get away.
Dr. Deep appears to be fond of Japanese culture, as he is dressed like a Japanese shogun, with a mustache to match. His mech suit does not have guns, but allows him to fight hand-to-hand like a samurai.
Dr. Deep is a genius designer of robotics, his creations as grand and flamboyant as he is. He has created a suit of high-tech samurai armor with flaming buzz-saws on the shoulders, which he uses to battle others - and to show off in. Additionally, Deep also has some shurikens.
- #24Doctor Don'tselective
Keys: Doctor Don't, Dr Don't
Doctor Don't is an evil human teenager who is a high-ranking member of the Chaos Council.
Dr. Don't is relatively short, and has a blonde undercut with bangs that hang down over his left eye. His bangs are colored turquoise, and he has a large, pink nose as well.
For attire, Dr. Don't wears a black jacket with white stripes, yellow-lined pockets, and a red hood, a red shirt, white gloves with yellow cuffs, light orange polka-dot pants, white socks lined with gray, and black shoes with white soles. The soles of his shoes have yellow images shaped like his video game. On his stomach, he wears a large metallic belt. He also wears large black and yellow headphones, and a pair of round blue pince-nez glasses.
Likes: Video games, Drumsticks, Flamethrowers, Theme parks, Mocking Mr. Dr. Eggman. Dislikes: Nature, Not getting the high score on his game, Adults, Seeing creatures regurgitate, Being called Egghead. MBTI Personality Type: ISTP - 7w8 - sp/sx - 784 - IT(S) - SLI - FLVE - Melancholic-Choleric - RCUEI. He has an IQ of 300 and is 14 years old. He has 152 cm, he is 5 feet 0 inches tall, and he is 128 pounds 58 kilograms.
Behaving like a stereotypical "emo" teenager, Dr. Don't is addicted to video games and is gloomy and quiet, though like the other members of the Chaos Council, he is evil and power-hungry. He also often uses teenage slang, using words such as "whatevs" and "totally". He is also egotistical and self-absorbed, claiming that he and the other Council members are "famous", and playing a video game with himself as the main character. Don’t also enjoys mocking his enemies, even setting up a firewall programmed to mock anyone who attempts to hack it. He also seems to dislike adults, complaining about the adult members of the Chaos Council and calling them fossils. Despite his apathetic attitude, he is also very strict and determined. He can also get grossed out like whenever animals regurgitate.
Despite his young age, Dr. Don't is a technological genius. He is a brilliant programmer, able to set up a firewall that even the best hackers can struggle to get in.
When in combat, Dr. Don’t can use his game controller to take control of an Eggforcer and if it gets defeated, he can switch to another one. His glasses also allow him to see through an Eggforcer’s eyes. He is also able to take control of more than one Eggforcer.
- #25Froggieselective
Keys: Chaos
Froggy is the pet frog and best friend of Big the Cat, though he has a habit of running off on his own, leaving Big to set off each time to find him.
Froggy is a non-anthropomorphic green frog with a round body and four limbs. His limbs are rather thin, and each one has webbed feet with two toes each. He also has a white underbelly, orange stripes around his body, and red dots on his cheeks. He also has medium-large eyes with pale yellow sclera and wide black pupils.
Likes: Big the Cat and Wandering off.
While unable to express himself vocally, Froggy has shown other ways to define himself: one of which is his rather bad habit of running off on his own, leaving his best friend to chase after him. When reunited with Big, the frog appears to be content with returning to his home at the Mystic Ruins.
- #26Doctor Done-Itselective
Keys: Doctor Done-It, Dr Done-It
Doctor Done-It is the eldest member of the Chaos Council.
One of the "Eggmen" on the Chaos Council, Dr. Done-It appears to be a much older version of Eggman. Done-It is an overweight human with a large white beard and mustache, wears round dark blue pince-nez glasses with silver goggles on the top of his bald head as well as slippers in place of typical shoes. Done-It also has a cane with tennis balls on the ends, which he uses to help him move.
Likes: Big robots, Butterscotch candy and Power. Dislikes: Nature, His big robots getting destroyed, Dr. Deep’s yoga, Young people. MBTI Personality Type: ENTP - 8w7. He has an IQ of 300 and is 90 years old. He has 175 cm, he is 5 feet 9 inches tall, and he is 190 pounds 86 kilograms.
Like all members of the Chaos Council, Dr. Done-It is evil and power-hungry. Possessing the demeanor of a cranky old man, Done-It is short-tempered and often grumbles when annoyed. Dr. Done-It is also slightly senile do to his age, having a tendency to mistake animals for different species. He is also sadistic, but normally first to see reason when it's something logical such as helping enemy to stop them self from being destroyed.
Dr. Done-It also has a dislike for younger generations, believing them to be lazy. He also underestimates his opponents.
Dr. Done-It is a technological genius and a good pilot.
Dr. Done-It’s cane can fire lasers from the tennis balls on the ends.
- #27Eggforcerselective
Keys: Eggforcers, Eggforcer
The Eggforcer is a mass-produced foot soldier robot built by the Chaos Council to enforce their autocratic rule.
The Eggforcers are robots with an orange face and body, green eyes, gray legs, gray shoulders and orange toes. So far three known types appear; the aforementioned orange ones which have shoulder-mounted laser cannons, a gray model that is smaller and lacks the laser cannons, and a red and white-colored variety that appear to be Dr. Deep's personal entourage.
The Eggforcers are loyal to the Chaos Council and, by extension, Rusty Rose. They are cold, cunning, and show no mercy.
Eggforcers possess great strength and durability, and possess jets in their backs which allow them to fly, as well as guns mounted on their shoulders which can fire lasers.
Skills: Flight, Super strength (increased when powered up with Prism Energy), Durability (increased when powered up with Prism Energy) and Laser beam projection.
- #28[Character] E-145 Mega (Mobius-552) Pre-CMDselective
Keys: E-145 Mega
Rusty Rose is a pink cyborg hedgehog, and an alternate version of Amy Rose who served the Chaos Council of New Yoke City. Rusty Rose later switched sides after she met another Shatter Variant of Amy Rose and was later abandoned by the Chaos Council.
English voice: Colin Murdock Creator: Chaos Council Nicknames: The Ultimate Robot, The world's most powerful robot, Mr. Mega (by Lily) Species: Robot Gender: None (referred to as male) Height: 150 cm (4 ft 11 in)[4] Weight: 1,230.512 kg (2,712.81 lb) Color Scheme: Red, black, yellow, silver Eyes: Red Alignment: Good Affirmations: Team Sonic Prime, Resistance Friends: Shads, Rebel, Knucks, Red, Froggy, Denizen, Sonic, Thorn Rose, Nine, Birdie, Star, Power, Mangey, Prim, Nightshade, Gnarly, Lily, Cheese, Froggy, Hangry, Dread, Batten, Sails, Black Rose, Rusty Rose, Cindy, Cheese, Little Birdie, Froggy, Catfish, Maroon, Jack, Bunny Bones, Stormbeard, Good Robots, Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council (arch-enemies), Dra. Eggidna, Chaos Sonic, Briareus Sage, Eggforcers, Drones, Yoke Soldiers, Prismatic Titan, Warlock, Meo, Blake, Tasper, Phanos, El Mecha, Astrax, Replicas, Doom Creatures Likes: Destroying Eggforcers, Proving he is the strongest robot, Resistance, Fighting Dislikes: Chaos Council and their robots, Having his abilities squandered, Side tracking, Useless emotions Skills: Super strength, Large arsenal, Hovering, Enhanced speed, Enhanced durability, Chaos energy (manipulation; via machinery), Acrobatic skills and reflexes, Driving skills, Grinding, Extreme Gear riding skills
- #29Flickyselective
Keys: Flicky
Flicky is a race of colorful bird Animals that live in large abundance in various regions across Earth, and are close friends of Sonic the Hedgehog and his allies. They are constantly targeted by Dr. Eggman who seeks to use them as energy sources for his various Badniks and often imprisons them in Capsules for later use.
The typical Flicky is a small and rotund bird with a sky-blue plumage and orange three-toed feet. They have round-shaped heads with two large grey eyes, soft orange beaks and two upward-looking tufts above their foreheads. Their wings are medium sized compared to their bodies which are smaller than their heads and their tails consist of three tail feathers. In terms of markings they have pink cheeks, a dark blue patch across their eyes, and white bellies. However, this is not a uniform look for all Flickies, as certain individuals can have their own unique plumage colors and hair styles, and even a lack facial markings, as displayed by Birdie and his family.
Like actual birds, the Flickies can only speak in a language consisting of chirps and tweets (some Flickies were depicted as capable of speech early in the series though). Although recognized as animal life, Flickies are remarkably intelligent and sociable, being capable of understanding normal language and establishing their own Animal communities. All Flickies are overall good-hearted, helpful, friendly and playful, but their small stature leaves them rather defenseless on their own. They also have great respect and appreciation for nature, choosing to live in complete harmony with it.
Flickies are small birds.
Being non-anthropomorphic birds, the Flickies are able to fly using their wings.
The Flickies are a non-anthropomorphic bird species native of the Green Hill and most of the universes in the Shatterverse. Many Flickies have can be seen in Green Hill, Boscage Maze and No Place.
Habitat: Earth, Shatterverse (Boscage Maze, New Yoke City, No Place) Status: Active Skills: Flight Features: Bird anatomy, Diminutive size, Varying feather colors
- #30[Animal] Little Birdie (Mobius-552) Pre-CMDselective
Keys: Little Birdie, Birdie
Birdie is a little Flicky that is the pet and friend of Rusty Rose.
Species: Flicky Gender: Female Feathers: Pink, white (body), yellow (cheeks), blue (eyelids) Skin: Yellow (beak and feet) Eyes: Brown Alignment: Good Affirmations: Team Sonic Prime, The Kraken’s crew Friends: Rusty Rose, Black Rose, Thorn Rose, Sonic, Nine, Star, Power, Shads, Rebel, Knucks, Mega, Red, Froggy, Denizen, Mangey, Prim, Nightshade, Gnarly, Lily, Cheese, Froggy, Hangry, Dread, Batten, Sails, Cindy, Cheese, Little Birdie, Froggy, Catfish, Maroon, Jack, Bunny Bones, Stormbeard, Good Robots (counterparts), Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council, Dra. Eggidna, Eggforcers, Chaos Sonic, Briareus Sage, Yoke Soldiers, Prismatic Titan, Drones, Warlock, Meo, Blake, Tasper, El Mecha, Phanos, Auxiliary, Astrax, Sovereign, Replicas, Doom Creatures Likes: Rusty Rose Dislikes: Being held prisoner, Briareus Sage Skills: Flight
- #31Rusty Roseselective
Keys: Rusty, Rusty Rose, Amelia "Rusty" Rose the Hedgehog
Rusty Rose is a pink cyborg hedgehog, and an alternate version of Amy Rose who served the Chaos Council of New Yoke City. Rusty Rose later switched sides after she met another Shatter Variant of Amy Rose and was later abandoned by the Chaos Council.
Rusty Rose is essentially a fragment of the original Amy Rose, albeit with some notable differences. She is a pink-furred anthropomorphic hedgehog with peach skin, which is slightly grayed compared to the original Amy's, covering her muzzle and inner ears. She has a small black nose, triangular ears on top of her head, and no back spines. Her entire body except for her head is robotic, making her a cyborg. Due to this, much of her body is dark gray in color. She contains a pink Flicky named Birdie within her chest cavity, which is used to power her. Rusty Rose is slightly rusted, hence the "Rusty" part of her name.
Rusty Rose's head, which remains the only organic part of her, has her five short downward-pointed quills mechanized and the four-spiked bangs on Rusty Rose's forehead have been replaced by a saw blade. Her left eye remains for the most part normal, but has a cybernetic, dark green pupil instead of black and one medium-length eyelash as opposed to two. Her right eye, by contrast, is fully mechanical, having a black sclera with a glowing iris, and a mechanical layer resembling an air vent's cover with an eyelash-like end placed in front of it. The iris of her right eye can change color depending on her current allegiance; red when controlled by the Chaos Council, yellow when under Nine's control, and deep pink when she switched sides.
For attire, Rusty Rose wears slightly worn-out red and white mechanical armor, with additional silver-and-red armor on her legs. She also wears a red hairband and a gold cuff on her right hand.
English voice: Shannon Chan-Kent Age: 16 Nicknames: Amy, Rusty Amy, Rusty Species: Hedgehog (Cyborg) Gender: Female Color Scheme: Pink, dark gray. Red Fur: Pink Skin: Peach Eyes: Green (left), deep pink with black sclera (right) Alignment: Good Affiliations: Team Sonic Prime, The Roses, The Kraken's crew Friends: Black Rose (best friend; sister counterpart), Thorn Rose (best friend; sister counterpart), Sonic, Nine, Star, Power, Shads, Rebel, Knucks, Mega, Red, Froggy, Denizen, Mangey, Prim, Nightshade, Gnarly, Lily, Cheese, Froggy, Hangry, Dread, Batten, Sails, Cindy, Cheese, Little Birdie, Froggy, Catfish, Maroon, Jack, Bunny Bones, Stormbeard, Good Robots (counterparts), Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council, Dra. Eggidna, Chaos Sonic, Briareus Sage (arch-rival), Eggforcers, Yoke Soldiers, Prismatic Titan, Drones, Warlock, Meo, Blake, Tasper, Astrax, El Mecha, Phanos, Replicas, Doom Creatures Likes: Helping her new friends, Black Rose, Thorn Rose, Sonic, Little Birdie Dislikes: Abandonment, The Chaos Council, Briareus Sage Skills: Chaos Energy (manipulation), Grinding, Strength, Telescopic limbs, Holographic video projection, Hammer proficiency, Extreme Gear riding skills MBTI Personality Type: ISTJ - 1w9 - so/sx - 163 - IT(S) - LSI - LVFE - Phlegmatic-Choleric - Agreeableness 25% - RCOEN - Lawful Neutral She is 12 years old. She has 90 cm, she is 2 feet 11 inches tall, and she is 143.3 pounds 65 kilograms.
Rusty possesses common sense, desire for efficiency, and fighting ability, but was stripped of her natural compassion for others, she is shown to be cold, efficient, and aloof, and possessed a loyalty for no one but the Chaos Council.
Under their control, she showed little to no mercy toward others, she continued to display this in combat, where she engaged in battles with either rebels, with a cold expression on her face, and little to no words spoken.
She has also shown willing to call out others when they're wrong.
Whenever she is tasked with a mission, she would execute it as efficiently as possible. She would not waste time when engaged, as shown when she freely retreated from the battle against the Rebels.
Despite her cold nature, Rusty has been shown to possess emotions which she kept for the most part suppressed. She is capable of shock and confusion she can also demonstrate irritation and frustration at times.
Powers and abilities Cybernetic Physiology: At an unspecified point in her life, Rusty Rose's body had been altered and a majority of it is now cybernetically enhanced which grants her a variety of abilities. She possesses increased strength, speed, durability, and stamina. Limb Extension: Rusty also has the ability to extend her limbs and other parts of her body at will, which can enable her to move more efficiently and quickly. Oxygen Independence: Because of her machine physiology, it appears that Rusty Rose does not require air to function and can survive in environments like underwater. Combat Proficiency: Rusty Rose is a skilled combatant, able to take on many enemies with ease.
- #32Shadow the Hedgehogselective
Keys: Shadow the Hedgehog
Shadow the Hedgehog is an anthropomorphic hedgehog/Black Arms hybrid who resembles Sonic the Hedgehog in many ways and serves as his arch-rival and occasional ally. Shadow was created as the "Ultimate Life Form" by Gerald Robotnik by using the DNA of Black Doom and is the final result of Project Shadow. His purpose was to provide ways to develop a cure for incurable deadly illnesses, more specifically for Gerald's granddaughter Maria Robotnik, who he had a great bond with. However, he was eventually captured following his creation and put into stasis by G.U.N. when he was deemed as a threat to humanity.
Fifty years later, Shadow was released by Dr. Eggman in order to assist him in his plan to conquer the earth. Initially, Shadow worked with him but secretly sought to destroy the planet in order to avenge Maria, who had been killed by the military, but was persuaded to save it from Gerald's doomsday plans. In the process, Shadow lost his memories and as such, sought to uncover the truth of his past, during which he met Black Doom and the Black Arms; in the end, Shadow regained his memories, uncovered the truth, and thwarted Black Doom's agenda and saved the world. From there, he continued his mission to protect humanity for the sake of Maria.
Shadow is sharp-witted, always on edge, and has a strong sense of purpose, always willing to accomplish his goals by any means, and always serious. Essentially a dark version of Sonic, Shadow can match him in both speed and skill, and can use Chaos Control with a Chaos Emerald to warp time and space. While preferring to work alone and not one of his closest friends, he has helped Sonic and his allies when needed.
Personality: Mostly/Formerly: Neutral, rude, cold-blooded, spoiled, grumpy, boorish, vengeful, dark, ruthless, unpleasant, aggressive, arrogant, conceited, violent, abusive, stubborn, indifferent, brutal, bitter, greedy, sharp-witted, dangerous, smug, intelligent, cunning, and cold/Sometimes: Funny, friendly, helpful, good-hearted, heroic, loyal, brave, serious, good-natured, peaceful, fun-loving, honest, cute, sweet, and handsome. Likes: Nothing, Maria Robotnik, Chocolate, Coffee, Coffee beans and Tiramisu. Dislikes: Humanity, Fools, Anyone who opposes him, Dr. Eggman, Deception, When others insult him, When someone gets in his way, Time wasting, Losing and Being unable to save Maria. Skills: Doom Powers, Immortality, Immense speed, Superhuman strength, Superhuman durability, Superhuman jumping, Absolute stamina, Extreme acrobatic skills and reflexes, Indomitable will, Hand-to-hand combat skills, Weapon and firearm combat skills, Vehicle intuition, Extreme Gear riding skills, Grinding, Telekinesis, Harnessing Chaos Emerald energy/Chaos Boost transformation/Chaos powers/Hero Shadow and Dark Shadow transformations/Super transformation, and Hyper-go-on usage. Moves and techniques: Air Boost, Air Ride, Attack, Black Tornado, Boost, Cartwheel, Chaos Blast, Chaos Boost, Chaos Control, Chaos Snap, Chaos Spear, Chaos Upper, Color Power, Crouch, Crouch (grinding), Dash Boost, Doom Blast, Doom Morph, Doom Spear, Doom Surf, Doom Wing, Double Jump, Drop Dash, Fire Somersault, Grab, Grind Step, Guard, Homing Attack, Jump Dash, Kick, Kick Dash, Light Speed Attack, Light Speed Dash, Punch, Quick Step, Shadow's All-Star Move, Skydiving, Slide, Somersault, Speed Up, Spin Attack, Spin Dash, Spin Jump, Stomp, Trick Action, and Wall Jump. MBTI Personality Type: INTJ - 1w9 - sx/sp - 164 - IN(T) - LVFE - Melancholic-Choleric - Extraversion 25% - Neuroticism 100% - Agreeableness 50% - Openness 0% - RCOEI - Scorpio Sun - Capricorn Moon - Aries Rising - Lawful Good. He is Ageless, but was created 50 years ago. He has 100 cm, he is 3 feet 3 inches tall, and he is 77 pounds 35 kilograms.
Being Sonic's polar opposite personality-wise, Shadow is, bluntly put, a brooding loner. He usually acts with a cool and businesslike indifference, only occasionally showing his vulnerable side. He is rarely seen with others for an extended period of time and usually distances himself from essentially everyone. He is usually blunt and does not speak much, but he always knows exactly what to say in combat. However, Shadow never bluffs; if he makes a threat, he has every intention of carrying it out.
As the most violent and merciless character in the series at times, Shadow's ruthlessness and aggression leads to enemies never treating him lightly. Alongside his dark and violent demeanor, Shadow can be smug and stubborn. He usually treats others in a very callous manner, throwing in his opinion no matter how cold-hearted it is and not caring for whatever the response is. Shadow is also shown to have a sharp wit; during the Space Colony ARK incident, after being called a faker by Sonic, he replied that the latter was not worth being considered his fake.
Just like how Shadow's motivations are never simple to understand, he spends as much time grappling with his own inner demons as he does with his rival, Sonic. In the past, Shadow has had a degree of mental instability, in particular post-traumatic stress disorder. This was demonstrated by his instances of post-traumatic flashbacks to Maria's face. On one occasion, at the time of the Space Colony ARK incident, seeing police sirens flashing caused him to intensely flash back to the massacre aboard ARK and in particular Maria's death.
Shadow originally had disdain for humanity, being a misanthrope, but rarely attacked them outright, merely looking at them as a distant observer. During the events of the Ark incident, Shadow was planning to destroy the planet both ordered by Gerald Robotnik through brainwashing, and as revenge for the death of his only friend, Maria Robotnik. Shadow eventually moves past his hatred for humanity by remembering his promise to Maria. Now Shadow seeks to protect humanity and those on earth to honor Maria's dying wish despite their original misgivings.
During the many incidents that Shadow takes part in, he pursues his foes with a relentless, unwavering determination. He will usually go to any length to accomplish something he desires or feels should be a certain way, no matter what the cost.
Shadow possesses a strong sense of identity; after falsely being told by Rouge that he was not the Ultimate Lifeform due to a lab report, he stated to her that, even if his memories were fake, he was still Shadow the Hedgehog. These qualities make him rarely susceptible to being manipulated by others.
In Shadow's own words, he is not interested in peace, nor does he care about what happens to others. In truth, he simply does not like it when foolish people do whatever they please. While this may make it seem like Shadow stands firmly in opposition to villainy, he is actually very indiscriminate about who he faces, as he chooses to stand against anyone who he condemns for being "foolish", be they villains like Dr. Eggman or heroes like Sonic. He similarly does not want thanks for the help he provides when he does something heroic, believing that showing gratitude is a waste of time. However, the grim and uncaring disposition he puts on is not entirely accurate considering the lengths he goes to save others including even sacrificing his own life. In contrast to his words, Shadow acts in a way that ultimately protects others. Deep down he cares about those around him, only hiding his more caring side to keep himself shielded and distant. Despite his apathetic nature, he does feel sympathy for others, and since reforming himself at the end of the Space Colony ARK incident, he has fought for the greater good, most noticeably to prevent letting other people experience past tragedies, specially the ones that he has been through. Due to being given a "soul" identical to Maria's, he is afraid of his power and has never used it recklessly or to cause suffering. Once, he also saw himself as a weapon since he was created as one, thus causing him to believe that he and other weapons would eventually have to be destroyed to achieve world peace.
Shadow is often depressed about the loss of Maria, which is why he keeps to himself, but his relationship with her is obvious as he goes to great lengths to protect the planet and keep her dream of peace and prosperity alive. He also maintains a strong bond with his teammates, Rouge and Omega, proving that while his attitude makes him seem like a careless person, he does have compassion, more than he otherwise lets on. Still, Shadow brushes off most kindness or sympathy that is sent his way; during the Neo Metal Sonic incident, when Rouge showed concern for Shadow when he saw a broken android of himself, suspecting Team Dark's Shadow might be an android too, Shadow curtly brushed her concern away. During the Black Arms incident, after Sonic suggested some "friendly competition", Shadow bluntly rejected his offer. At times, however, Shadow is shown to appreciate genuine care; at the climax of the Space Colony ARK incident, after Amy made him remember his promise to Maria, Shadow openly decided to keep his promise to protect the planet both to Maria and her.
Despite the fact that Shadow often fights for the greater good, he is considered an anti-hero for the most part due to his morality and means to his desired end goals. He does whatever is necessary to get what he wants or feels is right, though this enthusiasm causes him to take risks and jump into situations without fully thinking them through. While not necessarily evil, Shadow's cold-hearted, determined personality has sometimes entailed the dangerous purity of turning himself into an enemy of Sonic.
Shadow does have his moments of selflessness and heroism; he nearly sacrificed his life at the end of the Space Colony ARK to save the earth.
Said to be Sonic the Hedgehog's equal in almost every ability, Shadow can easily rival the blue hedgehog's various physical skills. His abilities and skills in combat are an extremely powerful force to be reckoned with, and he is a match for even the most powerful foes in the series. He similarly never willingly holds back his immense strength, making him a brutal fighter. On his own, Shadow has been able to take down GUN's various combat mechs, Dr. Eggman's battle robots, To best put his skills into perspective, He even managed to best Emerl in combat after the latter had acquired all seven Chaos Emeralds as a power source (although Emerl quickly surpassed him afterward).
Like many of his associates, Shadow is able to move at super speed. Said to possess "ultimate speed, "Shadow is able to match the speeds reached by Sonic, who is able to reach light speed. Although Shadow's Air Shoes have been credited as the source of his speed, his powerful body allows him to easily rival Sonic's world class speed as well. Due to such speed, he can scale vertical surfaces and ceilings, out-speed bullets, and attack faster than the eye can see. Even then, Shadow can take his speed further; by enveloping himself in an orange energy field, he can accelerate beyond the sound barrier on both the ground and in midair for a short time, allowing him to not only smash straight through enemies and obstacles like a living projectile, but also fly immense distances through midair. Using certain techniques, he can even achieve light-speed momentarily. While there are some inconsistencies about how fast Shadow is compared to Sonic, it is usually stated that they are complete equals. Shadow has demonstrated complete mastery of his speed in any environment. Not only can he run at maximum tilt in straight lines, but also in full tight circles and through sharp turns with full control over his momentum. As far as stamina goes, Shadow's is seemingly limitless as he is never winded from running. His speed also allows him to perform several impressive feats, like spinning in circles or rotating his extremities at super speed to create winds strong enough to attack or blow away/suck in opponents, similar to aerokinesis.
An experienced athlete that shares Sonic's agility, Shadow has outstanding acrobatic skills and nimbleness, along with incredible reflexes that let him avoid any incoming obstacles with precise and delicate movements within split-seconds, grind expertly on Grind Rails, dodge bullets, and perform various strafe movements. When launched into the air, he can also pull off several tricks before landing. Using the Light Speed Dash, he is able to dash across a trail of rings at super speed, further strengthening his maneuverability. Shadow also has superhuman strength, enough to match Sonic in power; with effort, he can overturn objects many times his weight and size such as trucks, buses and large slabs of concrete with one hand. In addition, Shadow possesses astounding kineticism, precision and has reaction time to match his speed. Shadow also has an incredible resilience to damage as he can take lots of major punishment before he goes down for the count. Notably, he is completely bulletproof and even withstood atmospheric entry at the end of the Space Colony ARK incident (the latter which only left him with amnesia). Even when he takes damage though, he is able to recover rather fast.
Owning to his "ultimate life form" physiology, Shadow possesses an immortal body, meaning he does not age and cannot be killed. Being created as a cure, Shadow has a natural resistance to disease.
Shadow also possesses an indomitable will and determination. His absolute refusal to give up in any situation and resolve to see his goals through to the end allows him to keep on persevering even in seemingly impossible situations. His enormous will even let him psychologically resist mind control powers.
Shadow is naturally able to tap into the arcane powers of nearby Chaos Emeralds, either through physical contact or from a distance, to empower himself and access different chaos powers. According to Shadow himself, he is the only one who knows how to use the Chaos Emeralds' true power. His trademark ability in the field of chaos powers is Chaos Control, a technique achieved with the Chaos Emeralds that lets him warp time and space for various effects. With this technique giving him control over time and space, Shadow is able to warp himself and those close by across space instantaneously over a range further than an island-annihilating explosion or between dimensions, slow down or freeze time entirely, and create areas of distorted space. Shadow is noticeably adept in using Chaos Control for anything between large-scale usages to small-scaled and delicate chaos powers inside and outside of combat. He can for example use it to either freeze or slow down opponents in time to give himself the speed advantage, launch surprise attacks by suddenly warping up in front or behind opponents, distort space around his fists for strikes that can blow opponents away, hide himself away in distorted space, attack foes with spots of distorted space, and even power his own healing abilities and guarding skills. However, Shadow cannot perform Chaos Control if he does not have any Chaos Emeralds to draw power from.
Beside Chaos Control, Shadow is able to use a number of additional chaos powers. One of these chaos powers include his Chaos Spear technique, in which he throws up to several bolts of Chaos Emerald energy at his opponent that can either paralyze or injure an opponent, depending on its power level. Shadow's most powerful technique, however, is the Chaos Blast, a chaos power where he releases a discharge of Chaos Emerald energy in a massive explosion that eliminates everything within a range of 10-20 yards.
One of Shadow's main offensive maneuvers is the Spin Attack, a technique where he curls into a concussive ball or cutting disk and directs himself at his targets. With it, Shadow can shred or burrow through just about any substance given enough speed. Highly adept in its usage, Shadow can utilize several variants of the Spin Attack for both grounded and aerial maneuvers, including the Spin Dash, Spin Jump, Homing Attack, and the Light Speed Attack, which attacks at the speed of light.
Even without his Spin Attack, Shadow is a powerful hand-to-hand combatant. In line with his nature and potent abilities, Shadow uses a fighting style where he utilizes strong blows, such as powerful chops, high spin kicks, reverse spin kicks, downward kicks, or just barrages of punches and kicks. In addition, many of Shadow's stronger hand-to-hand combat moves revolves heavily around his usage of Chaos Control for distortion effects to knock opponents away and his Air Shoes' exhaust for burning opponents.
Shadow is an effective combat strategist, able to make split second calculations or adjustments to succeed in battle. His strategies can range from creative uses of his environment, manipulating his opponent's shortcomings, and outmaneuvering enemies.
Shadow wears a pair of specialized shoes called Air Shoes. These footwear are the primary source of Shadow's speed, producing small jet streams that let him hover-skate at speeds supposedly even surpassing Sonic's speed. Alternatively, Shadow can use his Air Shoes' exhausts to attack opponents with fire, empower his jumps, or achieve midair hovering.
Shadow wears four Inhibitor Rings, one on each of his wrists and ankles, that limit the amount of power he uses during combat and other situations. By removing them, Shadow is able to utilize his full power.
Shadow is a focused, serious and powerful hedgehog known as the Ultimate Life Form. While trying to join in the fight against Eggman, he ends up trapped inside the Void of the Shatterverse, not allowed to visit other worlds. Shadow must try to find a way to help Sonic, but first, he must learn to trust the hedgehog once again. His alternate counterparts are: Shads from New Yoke City, Nightshade from Boscage Maze, and Cpt. Maroon or Peri the Siren from No Place.
- #33[Organization] Rebel Denizen (Mobius-552) Pre-CMDselective
Keys: Rebel Denizens, Rebel Denizen
Rebel Denizens are a group of anthropomorphic animals are citizens populating New Yoke City. The name "denizen" was dubbed by the Chaos Council.
Most rebel denizens don't wear clothes and were depicted to be lazy and sluggish during the Chaos Council's rule. However, a group of rebel denizens known as the Resistance was formed to combat the Chaos Councils rule. They do wear clothes, albeit typically military wear given the nature of it.
Given the nature of their circumstance, and likely as a result of the climate and mood of their environment. The denizens colors appear to be dried, usually they come in more drier colors such as lighter shades of purple or stranger shades of orange.
Type: Anthropomorphic animals. Time of formation: After the Paradox Prism incident. Members: Froggy, Denizen 1998, Rebel Rouge, Renegade Knucks, and Squad Commander Red. Resident location and/or bases: Resistance HQ. Equipment and/or weaponry: Laser weapons, and Pipes.
- #34The Resistanceselective
Keys: The Resistance, Resistance
The Resistance are the rebellion who have the mission to end the empire of the Chaos Council.
The Resistance was formed after the Chaos Council invaded Green Hill and transformed it into New Yoke City. Rebel and Knucks watched in horror how their home was destroyed, and founded the Resistance to take their world back.
Type: Freedom Fighters Members: Shads, Rebel (leader), Knucks (second-in-command), E-145 Mega, Squad Commander Red, Froggy, Denizen 1998, Several unnamed members Factions: Squad Blue, Squad Red Alternate Names: Rebels Alignment: Good Status: Active Resident or Bases: New Yoke City Equipment or Weaponry: Laser guns, Pipes Allies: Sonic, Thorn Rose, Nine, Birdie, Star, Power, Mangey, Prim, Nightshade, Gnarly, Lily, Cheese, Froggy, Hangry, Dread, Batten, Sails, Black Rose, Rusty Rose, Cindy, Cheese, Little Birdie, Froggy, Catfish, Maroon, Jack, Bunny Bones, Stormbeard, Good Robots, Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council, Dra. Eggidna, Chaos Sonic, Briareus Sage, Eggforcers, Yoke Soldiers, Prismatic Titan, Drones, Warlock, Meo, Blake, Tasper, El Mecha, Phanos, Auxiliary, Astrax, Sovereign, Replicas, Doom Creatures
- #35[Character] Squad Commander Red (Mobius-552) Pre-CMDselective
Keys: Squad Commander Red
English voice: Nodoka Hasegawa Species: Cat Gender: Female Fur: Purple, white Eyes: Purple Alignment: Good Affiliations: Resistance (Squad Red) Friends: Shads, Rebel, Knucks, Mega, Froggy, Denizen, Sonic, Thorn Rose, Nine, Birdie, Star, Power, Mangey, Nightshade, Prim, Gnarly, Lily, Cheese, Froggy, Hangry, Dread, Batten, Sails, Black Rose, Rusty Rose, Cindy, Cheese, Little Birdie, Froggy, Catfish, Maroon, Jack (best friend), Bunny Bones (counterpart), Stormbeard, Good Robots, Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council, Dra. Eggidna, Drones, Chaos Sonic, Briareus Sage, Eggforcers, Yoke Soldiers, Prismatic Titan, Warlock, Meo, Blake, Tasper, El Mecha, Phanos, Astrax, Replicas, Doom Creatures Likes: Victory Dislikes: Chaos Council Skills: Chaos energy (manipulation; via machinery), Extreme Gear riding skills
- #36[Character] Rouge "Rebel" the Bat (Mobius-552) Pre-CMDselective
Keys: Rebel, Rebel Rouge
Rebel Rouge also known as Rebel, is the leader of the Resistance, and fights against the Chaos Council. Rebel is an alternate version of Rouge the Bat from the world of New Yoke City.
Rebel is a doppelgänger of her mainstream counterpart. As such, she is an anthropomorphic bat with white fur, peach skin, turquoise eyes, and a curvy figure. She has large pointy ears, two medium-length eyelashes on each eye, a small black nose on her muzzle, a short pointy tail, and a pair of dark purple wings on her back. Only her head appears to have fur, which flares out into six points at the back. Rebel usually wears light pink eyeshadow and a pink lipstick. Her typical attire consists of a black shirt with a metal chest and shoulder guards with hearts on them, gray pants attached to a brown utility belt with a black and orange buckle possessing seven green circles on the center, red neckerchief, black gloves and socks, and pointy metallic sandels with a brown strap.
English Voice: Kazumi Evans Age: 18 Relatives: Emerald and Crystal (children), Renegade Knucks (husband) Birthplace: New Yoke City Nicknames: Rouge, Rebel Species: Bat Gender: Female Fur: White Skin: Peach Eyes: Turquoise Attire: Red neckerchief, Black gloves, Light pink eyeshadow, Pink lipstick Alignment: Good Affirmations: Team Sonic Prime, Resistance Friends: Knucks (husband; partner), Mega, Red, Shads (close friend), Froggy, Denizen, Sonic, Thorn Rose, Nine, Birdie, Star, Power, Mangey, Prim (counterpart), Nightshade, Gnarly, Lily, Cheese, Froggy, Hangry, Dread, Batten (counterpart), Black Rose, Sails, Rusty Rose, Cindy, Cheese, Little Birdie, Froggy, Catfish, Maroon, Jack, Bunny Bones, Stormbeard, Good Robots (counterparts), Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council (arch-enemies), Dra. Eggidna, Drones, Chaos Sonic, Briareus Sage, Eggforcers, Yoke Soldiers, Prismatic Titan, Warlock, Meo, Blake, Tasper, Phanos, El Mecha, Astrax, Replicas, Doom Creatures Likes: Renegade Knucks, Her Family, Freedom, Prosperity, Palm trees, Blue skies, The Chaos Council fighting each other Dislikes: Chaos Council Skills: Chaos energy (manipulation), Stealth, Flight, Extreme Gear riding skills, Strength, Speed, Vehicle intuition MBTI Personality Type: ENTJ - 8w9 - so/sx - 836 - ET(N) - LIE - VLFE - Phlegmatic-Choleric - SCOAI She is 18 years old. She has 105 cm, she is 3 feet 5 inches tall, and she is 77 pounds 35 kilograms.
Rebel is a confident leader, and more importantly, the part of her who is not greedy or selfish. Despite the huge odds, she has taken on the task of leading the thinning resistance against the Chaos Council, and hasn't given up hope. Just the same, in a world like New Yoke, there is little hope to be found.
Not once does Rebel mention gold or gems - her treasure seems to be freedom and prosperity for all.
Like her mainstream counterpart, being a bat, Rebel has the ability to fly with her wings. In addition, she is a skilled fighter and possesses enormous strength, as she is capable of carrying Renegade and Eggforcers while flying.
- #37Renegade Knucksselective
Keys: Renegade Knucks, Knucks the Echidna, Knucks, Renegade
Renegade Knucks is an alternate version of Knuckles the Echidna from the world of New Yoke City.
Knucks is a doppelgänger of his mainstream counterpart, albeit with some notable differences. As such, he is an anthropomorphic echidna with red fur that covers most of his body, a black nose on his peach-skinned muzzle, a white crescent-shaped patch of fur on his chest, and purple eyes. He also has seven dreadlock-like spines around the sides and back of his head with scars all over them, a scar in shape of 'X' sported on his forehead and a medium-sized, tri-crooked tail.
For attire, Knucks wears a black beanie with the Resistance's symbol on it, red and black boots, and black and green brass-knuckle-like gauntlets on his white gloves.
English voice: Vincent Tong Age: 18 Relatives: Emerald and Crystal (children), Rebel Rouge (Wife) Nicknames: Knuckles, Knucks Species: Echidna Gender: Male Fur: Red Skin: Peach Eyes: Purple Attire: White gloves, Black beanie, Red and black shoes, Black armbands Alignment: Good Affirmations: Team Sonic Prime, Resistance Friends: Rebel (wife; partner), Mega, Red, Shads (close friend), Froggy, Denizen, Sonic, Thorn Rose, Nine, Birdie, Star, Power, Mangey, Prim, Gnarly (counterpart), Nightshade, Lily, Cheese, Froggy, Hangry, Dread (counterpart), Batten, Black Rose, Sails, Rusty Rose, Cindy, Cheese, Little Birdie, Froggy, Catfish, Maroon, Jack, Bunny Bones, Stormbeard, Good Robots (counterparts), Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council (arch-enemies), Dra. Eggidna, Drones, Chaos Sonic, Briareus Sage, Eggforcers, Yoke Soldiers, Prismatic Titan, Warlock, Meo, Blake, Tasper, Phanos, El Mecha, Astrax, Replicas, Doom Creatures Likes: Rebel Rouge, His family, Palm trees, Freedom, Blue skies, Sunny beaches, The Chaos Council fighting each other Dislikes: Chaos Council, Betrayal, Pirates, Being called adorable Skills: Chaos energy (manipulation), Enhanced Durability, Speed, Grinding, Hand To Hand Combat Skills, Extreme Gear riding skills, Super Strength, Paranoia MBTI Personality Type: ISTJ - 6w5 - sx/so - 613 - Choleric [Dominant] - RLOEN - Neutral Good He is 16 years old. He has 110 cm, he is 3 feet 7 inches tall, and he is 88 pounds 40 kilograms.
Knucks has the bravery and determination of his mainstream counterpart, but from living in the miserable oppression of New Yoke City, seems to have a dim view on life. He has Knuckles' underlying anger and aggression but lacks his fire. While Rebel fights for the benefit of all, Knucks fights the evil Chaos Council simply because what they are doing is wrong, and despite his depression, has not given up, displaying Knuckles' powerful conscience and willpower.
Knucks also possesses some of Knuckles' learned caution. He considers traps and betrayal.
Like Knuckles, Knunks has increased strength and the ability to glide.
- #38Nineselective
Keys: Miles Prower, Nine, Miles "Nine" Prower, Nine the Fox, Miles "Nine" Prower the Fox, Nine the Coolest Fox
Nine is a two-tailed anthropomorphic fox with seven mechanical tails and is an alternate version of Miles "Tails" Prower from another dimension, who resided underground in New Yoke City.
Nine is a doppelgänger of his mainstream counterpart, albeit with some notable differences. As such, he is a young, anthropomorphic fox with a unique genetic mutation, giving him two tails instead of one. He possesses dull amber fur with white fur around his muzzle, front torso, and the tips of his tails, and he has fluffy fur at the tips of his cheeks and chest. He also has large triangular ears with white canals and furry orange ends split in two on top of his head, sky-blue eyes, a small black nose, and three upturned locks of hair on his forehead.
For attire, he wears a dark gray shirt with grayish blue and yellow linings over a hood, black pants, a dark gray belt attached to a silver buckle with the cyan button for activating his seven mechanical tails, a gear-like bracelet on his left wrist, and dark gray and white shoes with a gear on the toes, dark gray cuffs, thin black straps, and gray soles. Nine's left glove is black with white stripes and fingertips, while his right glove is completely white.
Nine's early life was initially somewhat similar to that of the regular Tails, with him being ostracized for having an extra tail. But with Sonic not existing in New Yoke City, and having no one to accept him in Sonic's stead, Nine was bullied, and endured beatings for years. One day, however, tired of being picked on, Nine decided to use his intelligence to create seven robotic tails to defend himself against his enemies. Since then, he became a brute like the rest of the residents of New Yoke City's harsh society, setting up base in the tunnels underneath where nobody would bother him.
English voice: Ashleigh Ball Age: 8 Birthplace: New Yoke City Nicknames: Crazy Fox (by Dr. Deep), Little buddy (by Sonic), Tails (by Sonic), Tails Nine (by Sonic), Traitor Fox (by Rebel and Knucks), Rat (by Mr. Dr. Eggman and Dr. Don't) Species: Fox Gender: Male Fur: Amber, yellow, white Eyes: Sky blue Attire: Black glove, Black pants, Dark gray shirt, Dark gray and white shoes, White glove Alignment: Good Affirmations: Team Sonic Prime, The Citadel, Star, The Grim Friends: Sonic (best friend), Alphas (his creations), Star (love interest), Shads, Rebel, Knucks, Mega, Red, Power, Froggy, Denizen, Thorn Rose (close friend), Birdie, Lily, Nightshade, Mangey (counterpart), Gnarly, Cheese, Froggy, Prim, Hangry, Dread, Batten, Sails (counterpart), Black Rose, Rusty Rose, Cindy, Cheese, Little Birdie, Froggy, Catfish, Maroon, Jack, Bunny Bones, Stormbeard, Good Robots, Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council (arch-enemies), Dra. Eggidna, Chaos Sonic, Briareus Sage, Eggforcers, Yoke Soldiers, Prismatic Titan, Drones, Fox Bullies, Warlock (archenemy), Meo, Blake, Tasper, Phanos, El Mecha, Auxiliary, Astrax, Sovereign, Replicas, Doom Creatures Likes: Inventing, Being alone, Sonic, Star, Alphas, The Grim Dislikes: Fox Bullies, Warlock and his Army, Being bullied or picked on, Being called Tails or "Little buddy or Alien, People in his space, Whiners, No one listening to his wishes, Chili dogs, Hugs, Being used Skills: Flight, Chaos energy (manipulation; via machinery), Genius-level intellect, Grinding, Computer hacking, Extreme Gear riding skills, Wall climbing (via his mechanical tails), Hand-to-hand combat skills Moves and Techniques: Energy Cannon, Explosive Mine, Grind Step, Homing Attack, Jump Dash, Metal March, Propeller Flying, Slide, Spin Attack, Spin Dash, Spin Jump, Trick Action MBTI Personality Type: INTP - 6w5 - sx/sp - 648 - IT(N) - LSI - LFVE - Choleric-Melancholic - Extraversion 50% - RLOEI - Chaotic Neutral He has an IQ of 300 and he is 8 years old. He has 80 cm, he is 2 feet 7 inches tall, and he is 44 pounds 20 kilograms.
Nine is a troubled kid who suffered years of bullying because of his twin tails, without a Sonic to support him in his own reality. Though Nine is despite having the capacity and capable of acts of good deeds, he is not particularly reliable and very dependable due to having his own personal agenda of living in an "ideal safe space." Being an outcast for so many years is a long time has made him bitter and cynical, in stark contrast to his mainstream counterpart. This causes him to isolate himself and react aggressively, resorting to violence when he feels threatened. He also possesses a dry sense of humor.
The prominent aspect of Nine's personality is his likeness to the part of Tails that enjoys working alone in the lab. While the original Tails was a little shy of strangers and liked working alone in his lab, Nine is completely self-isolating and avoids any physical contact with people. Growing up in solitude has turned Nine into a selfish loner to believe that he must prioritize who puts his own well-being above over everything else, because no one else will. This resulting in his makes him very opportunistic nature. Because of this, he never truly knew what it means to fight for something other than himself.
However, despite these traits, Nine still retains elements of Tails. After Sonic saves his life and becomes his friend, Nine gradually opens up and genuinely values to him, seeing Sonic's opinion of him and cares for his well-being as his only friend among years of solitude. He even joins forces with even comes back to help Sonic and the Resistance to fight against the Chaos Council, ultimately helping them win the battle.
Although Nine has lost the youthful happiness that Tails exudes, he still possesses Tails' bravery. He frequently challenges Sonic with his sarcastic remarks, participates and engages in battles without hesitation, and confronts the Chaos Council boldly while being held captive. He also has a dry sense of humor.
When Sonic tries to impose his perception of Tails onto Nine, this shattered his trust in Sonic, believing Sonic couldn't see him as his own person, and resulting in Nine betraying him. Consequently, he becomes more embittered, believing that he can only rely on and taking the Prism Shards for himself. He realizes that even his only "friend" cannot be trusted.
Furthermore, using the Paradox Prism in its unstable state only grew his own selfishness and hostility to the point where he would risk the whole Shatterverse for the singular goal of turning the Grim into his own home and paradise, even putting innocents in danger and fighting Sonic and his allies to get Sonic's own Shatter energy to stabilize the Grim. He also grew more sadistic, smugly smiling after seeing his counterparts Mangey and Sails seemingly blown up and constantly putting Sonic down at his lowest points. When the heroes gained the advantage, however; Nine's composure increasingly faltered as the odds against him became clear. After Sonic finally knocked him off his perch, Nine went ballistic with rage and would savagely attack the hedgehog, until the rest of the heroes stormed his lab and cornered him.
For all his negative traits, Nine is not bereft of empathy. When Sonic showed him how his actions had drove the Shatterverse to near destruction and assured that he never meant to hurt him, Nine finally realized he went too far and came to his senses, breaking down in sadness and remorse at having let things get this bad. As such, once he and Sonic had reconciled, Nine wasted no time redeeming himself when given the chance, helping defeat the Chaos Council for good and restoring the other Shatterspaces and Green Hill as promised.
Nine can use his two natural tails to fly, exactly as his mainstream counterpart does, he also uses his seven mechanical tails for this matter. However, it is shown all throughout Season 3 that he can still use his organic tails to fly whenever his mechanical tails are occupied.
Like his mainstream counterpart, Nine is a genius, but he is even more focused on science than his counterpart. He is also an excellent hacker, capable of hacking even the Chaos Council's own tech. Nine is also capable of manipulating tricky situations to his advantage.
Nine was able to discover a way to use the red Prism Shard to enter what he dubbed the Shatterverse, a feat only Sonic had formerly been capable of, by creating a unique ship with a new piece of tech he dubbed a "Shatter Drive" to make portals in order to travel into the alternate dimensions, which he dubbed as Shatterspaces. Though Nine admits that the Shatter Drive tech is still in development, this is especially notable as the technology involved is beyond what the Chaos Council are capable of or even thought possible, and thus required them to capture Nine so as to make him personally equip their technology with such capabilities.
Nine has seven mechanical tails, which he uses in combat to defend himself, but can also use them to scuttle along walls and uneven surfaces like a spider, and to type on a keyboard in place of his hands and has even used them to hold juice while he builds his inventions. He also sits on them and uses them like a chair. They are also capable of absorbing and utilizing the power of the Paradox Prism and manipulate the Prism Energy for his own usage.
After taking the four Prism Shards for himself and rebuilding the Paradox Prism with the one he left in The Grim, Nine gains the unlimited power of the gemstone. This gives him immense power with the implications he can use all the powers the former Prism Shards showcased for himself. With it, Nine could alter the surrounding area around him and manipulate the Prism Energy for recreational use or destructive power. With Nine claiming that with the full power, he could remake all of The Grim into a new world.
With the Paradox Prism, Nine is capable of drawing on the Prism's unlimited energy with his mechanical tails, such as projecting energy blasts, force fields, moving objects, transforming matter, opening portals, empowering technology, and much more. Its great power allows Nine to build and grow his citadel, create armies of Grim Troopers powered by the Prism within moments, protect the Grim with a massive force field, view and alter areas inside any Shatterspace, and conjure lightning storms to strike at big targets. However, due to using the Paradox Prism in its unstable state, the decay of The Grim and the rest of the Shatterverse deteriorated further. Also, despite using his mechanical tails to utilize the energy for him, Nine's physical condition grew worse as he was unable to handle the constant usage of the Prism Energy, which also affected his mental state.
- #39[Character] Star the Rabbit (Mobius-552) Pre-CMDselective
Keys: Star the Rabbit
Star is the New Yoke City and is an alternate version shatterverse counterparts of Cream the Rabbit from another dimension.
English voice: Dani Chambers Age: 8 Species: Rabbit Gender: Female Fur: Princeton orange, cream, white Skin: Peach Eyes: Cinnamon-brown Alignment: Good Affirmations: Team Sonic Prime, The Citadel, Nine, The Grim Friends: Sonic, Nine (love interest), Shads, Power (best friend), Rebel, Knucks, Mega, Red, Froggy, Denizen, Thorn Rose, Birdie, Lily (counterpart), Mangey, Gnarly, Cheese, Froggy, Prim, Nightshade, Hangry, Dread, Batten, Sails, Black Rose, Rusty Rose, Cindy (counterpart), Cheese, Little Birdie, Froggy, Catfish, Maroon, Jack, Bunny Bones, Stormbeard, Good Robots, Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council (arch-enemies), Dra. Eggidna, Drones, Chaos Sonic, Briareus Sage, Eggforcers, Yoke Soldiers, Prismatic Titan, Warlock, Meo, Blake, Tasper, Phanos, El Mecha, Astrax, Replicas, Doom Creatures Likes: Nine, The Grim, Fighting, Inventing, Being alone Dislikes: Whiners, People in his space, Being bullied or picked on Skills: Chaos Energy (manipulation; via machinery), Flight, Super, Strength, Durability, Cooking, Pure heart, Extreme Gear riding skills, Grinding
- #40Rouge the Batselective
Keys: Rouge the Bat, Rouge
Rouge the Bat is an anthropomorphic bat and jewel thief who has worked as a part-time government spy for the President of the United Federation and in close association with the Guardian Units of Nations. A world-famous treasure hunter, Rouge has a weakness for jewels, like the Master Emerald and Chaos Emeralds, which she always obsesses about. As a spy, Rouge is trained in combat, stealth and infiltration, and possesses both super-level kicking power and flight.
Rouge is in short, an enigma, as her motivations are always in question. In truth, she is usually just out for herself. She is incredibly smart, sassy, and seductive, and knows how to get what she wants. Once she has a target in mind, she always goes for it, regardless of the costs. Beneath her ditsy exterior though, she is a calculating realist and her motives are always mercenary in nature. Regardless, she is loyal to her closest friends and has more than once helped Sonic the Hedgehog and his allies save the world.
Rouge is an anthropomorphic bat with white fur, tan skin, turquoise eyes with two large eyelashes on each one, and a curvy figure. She has large pointy ears, small fangs, a small black nose on her muzzle, a short pointy tail, and a pair of dark purple wings on her back. Only her head appears to have fur, which flares out into six points at the back. Rouge usually wears makeup consisting of powder-blue eyeshadow and pink lipstick.
Rouge wears a tight-fitting, dark purple outfit that exposed most of her chest. It featured a pink and white bodice-like garment, a white belt with a purple and pink heart-shaped buckle around the waist, white gloves with thick pink cuffs, and dark purple boots with thick pink cuffs like her gloves. her boots sport small heart-shaped jewels on their cuffs. In addition, Rouge wore pink eyeshadow instead of her usual blue.
At a certain point in time, Rouge would learn of the Paradox Prism through legends and spent years of her life searching for it in Green Hill, to no avail.
Sometime after Sonic Advance 3, Rouge would witness Sonic and Knuckles buying a cream pie, which they intended to give to Amy, under the false narrative that they had baked it themselves from coconuts on a palm tree in Green Hill. Rouge would tell Amy this, foiling Sonic and Knuckles' plan.
Later still, Rouge gathered with Amy, Tails, Knuckles, Big, Froggy, and Birdie around a palm tree in Green Hill (the same one which Knuckles and Sonic had claimed to have created the pie from) to surprise Sonic by presenting him with the tree, which they had all formed fond memories around. Sonic, however, missed the point of the presentation, and was ultimately displeased.
Rouge later entered Tails' Lab through the open door, and explained to Sonic her thoughts on a recent battle between him and Dr. Eggman. Rouge believed that the doctor had tricked Sonic using a Power Amplifier inside an automated Eggcrusher to create a massive explosion that would help him search for for the Paradox Prism.
Hearing this, Sonic and Tails gathered their teammates and met with Rouge at the top of a large Loop to discus their thoughts on Eggman's scheme, preparing to strike. Rouge surveyed the area by flying alongside the Tornado, which was carrying her teammates, minus Sonic, who had left. As Tails and Amy believed Eggman was hiding at the top of the mountain behind a suspicious cloud (in reality created by several Caterkillers), Rouge and the Tornado would fly to the top, confronting the doctor.
Nickname(s): Bat girl, Bat lady, Bat thief, Little Girl Bat, World's greatest thief, and Ms. Facet. Personality: Formerly: Malicious, narcissist, sneaky, grumpy, greedy, selfish, spiteful, ignored, rude, indifferent, ambitious, cranky, bossy, bad-tempered, and snarky/Currently: Friendly, sweet, cute, sexy, funny, motherly, pretty, gentle, good-hearted, sensitive, loving, arrogant (sometimes), helpful, honest, jolly, fearless, heroic, bashful, brave, ambitious, cunning, snarky, calculative, intelligent, pragmatic, independent, sassy, manipulative, cheeky, carefree, prideful, greedy, loyal, and flirtatious. Likes: Jewels, Treasure hunting, Precious stones, Luxury, Flirting and Getting what she wants Dislikes: Disorganization, Having gems taken or stolen from her, Fake jewelry, Insults, Being kept from gems, Having to give up any gems and Admitting when she is wrong. MBTI Personality Type: ENTJ - 7w8 - sp/sx - 738 - EN(T) - LIE - Phlegmatic-Choleric - Chaotic Good. She is 18 years old. She has 105 cm, she is 3 feet 5 inches tall, and she is 77 pounds 35 kilograms.
Rouge is a strong-minded female bat with a collected and convivial voice. Nothing short of an enigma, she is a person of many mysteries, always playing an active role on both sides of the truth in many global affairs. Her appeal is very complex, but it is not too far off to describe her as an elusive, mysterious, and mature woman who is true to her desires.
To most people, Rouge appears as a brave, ambitious, independent, flirtatious, greedy, calculating narcissist who only thinks about herself and treasure. She is referred to as a temptress, due to her seductive ways. A gem-enthusiast, Rouge specializes in gem heists and gem-based treasure hunts, and has an unquenchable thirst for gemstones. The latter is due to a certain philosophy of hers: once you get a good gem, you will want a better one. However, a jewel that she cannot actually hold in her hand has no value to her, although a beautiful scenery matching the finest of jewels is equally valuable to her.
Rouge's carefree and playful devil-may-care attitude can be fun to some people, like the easygoing Sonic, or annoying for others, like the gruff Knuckles. While she may appear ditzy though, Rouge is in truth a cunning, calculative, and pragmatic realist; though she pretends to know nothing, she always manages to gets closer to the heart of the matter than anyone else; she shows lax behavior but manages to conduct delicate research; she can be on the enemy's side but then turn into a reliable ally while keeping her eyes on seizing the monetary prizes for herself. Overall, she has a way of taking off a figurative veil to reveal a dramatic new side of herself. Regardless, this unpredictable and mysterious aspect of Rouge may be her appeal.
Rouge can also show a bashful side, such as the time Knuckles saved her life from falling to her doom and became very embarrassed before concealing it with disgust, outrage, and ingratitude. She can also be a bit of a hypocrite, especially in regard to thefts. This is especially evident when, after witnessing the Master Emerald being stolen, she refers to the one stealing it as a thief despite the fact that she herself had stolen it from Knuckles earlier, something the echidna even noted by saying "Look who's calling who a thief", and in Grand Metropolis stage when she calls robots energy thieves.
Rouge is also at times a government spy who often works for her own gain. Rouge has a great obsession for jewels which she loves more than anything else, or even anything else that shines or glitters. Known to be a brilliant spy one minute and a gem-obsessed treasure hunter the next, she has little to no qualms about lying and manipulating others, often using her charms and attractiveness to seduce and take advantage of others, just to get what she wants. In truth though, below her outward demeanor, she possesses a kind heart. In fact, on many occasions, Rouge has shown she can be heroic, possess loyalty, care about others, or, at least, have some degree of morality, she helped save the planet from destruction.
A part-time government agent who has undergone extensive special and secret training, and the "world's greatest thief," Rouge has proven herself a most fearsome individual in terms of both skills and physical might and is arguably one of the strongest females. Notably, she has been able to outmatch Amy more than once, and during the Space Colony ARK incident, she was able to fight the combat-versed Knuckles the Echidna to a stalemate during their clash.
Much like Knuckles, Rouge possesses enormous strength. However, while Knuckles' strength lies in his upper body, Rouge's strength lies in her lower body, particularly in her legs and feet, which provides her with incredible kicking power. With a basic kick, she can shatter boulders and dent walls. She can likewise knock opponents high into the air or blow them away with a single kick. She can even perform powerful High Kicks that pack enough power to split an opponent in half. She can as well strike the ground with such force that it creates widespread tremors and carry the entirety of Team Dark through midair. In some cases, her kick attacks can take a surgical approach instead of typical blunt force (the kind that Knuckles is famous for). To this extent, her kicks have demonstrated the capacity for slashing clean through any sort of barriers, such as glass cases and metal doors as if by a blade. Besides physical strength, Rouge also possesses an innate quickness, reaching those of super speeds; she was able to keep up with her teammates during the Neo Metal Sonic incident and run at speeds compatible to various other speedy individuals during the Ifrit incident. Rouge is also shown to have sharp reflexes, agility and acrobatic skills on both the ground and in midair, enough to let her effortlessly do special tricks and all other kinds of actions while in mid-air, effortlessly pull off cartwheels, pull off various Spin Attack maneuvers at high speed, and grind along Grind Rails without any trouble.
Rouge possesses powerful bat wings that let her fly and glide through the air with ease. A very skilled flier, she even has a Sudden Descent Flight maneuver that allows her to get whatever she lays her eyes on. Also, thanks to her training, she can sustain flight, without losing altitude. Alternatively, she can use her wings to slowly fall while gliding through the air, like Knuckles.
Rouge is also a skilled swimmer, being able to swim into incredible depths and with both great speed and skill. She also excels at climbing, being able to scale any kind of wall, no matter the material it is made of. She is also excellent at burrowing and tunneling through subterranean regions, often by using a drill-like spin maneuver with her boots.
As a seasoned and greatly skilled spy, and the "world's greatest thief" to boot, Rouge possesses a keen and tactical mind, and is an expert in a diverse set of skills that includes gathering intel, manipulation, infiltration, lockpicking, and much more. These abilities let her out-think, out-maneuver, or simply out-class her opposition. Most of the time though, she uses these skills to pull different kinds of heists. With all those skills at her disposal, Rouge can surreptitiously enter enemy-held territory using only her expertise and sharp intellect; during the Space Colony ARK incident, she not only snuck onboard the Space Colony ARK undetected, but also tricked Shadow and Dr. Eggman into believing that she was willing to help them when she was actually sent to investigate the doctor on behalf of the United Federation while repeatedly toying around with them and eventually getting closer to the truth about Project Shadow than anyone else. She is similarly an expert in the art of stealth, as she can masterfully enter even the most fortified of locations nearly undetected, such as Prison Island, Eggman's headquarters, or Space Colony ARK, and sneak up on people without bringing attention to herself. She also has skills in hacking computers and breaking codes in record time with successful results every time. She is likewise skilled in utilizing bomb for combat and demolition; she can both throw showers of bombs at foes or snipe foes with bombs with pinpoint precision.
Rouge is also capable of performing the Spin Attack, a technique where she curls into a concussive ball or cutting disk and directs herself at her targets. With it, Rouge can shred or burrow through just about any substance given enough speed. Adept in its usage, Rouge can utilize several variants of the Spin Attack for both grounded and aerial maneuvers, including the Spin Dash, Spin Jump, and Homing Attack. However, she favors her basic Kick Attack and Drill Drive maneuvers, which let her utilize her powerful legs. Her signature skill in particular is the Screw Kick, a technique where she leaps up and spins her body to form an upwards drill, feet-first.
Even when not making use of her specialized techniques and equipment, Rouge is a swift and powerful combatant and has proven herself a force to be reckoned on the battlefield. Said to boast excellent footwork in a fight, she possesses kickboxing-like prowess, with a fighting style derived from her special training. As such, she utilizes a large number of skillful and specialized kicks, never resorting her fists or arms. Using her agility in combination with her special training, Rouge can perform moves such as high kicks, side kicks, rolling sobats, spin kicks, axe kicks and back thrust kicks where she strikes her opponents with pinpoint precision and efficiency. She can as well launch tail spin kicks that send her flying forward while spinning like a drill and let her pierce through her opponents. Rouge can also take her fighting techniques into the air with her flight skills, allowing her to hit her opponents with aerial kicks and downward tail spins.
Like real-life bats, Rouge has an excellent sense of hearing, enough to let her to hear even Espio, who is a master of stealth, when he is in her proximity. In addition, she can produce ultrasonic waves with her voice, which she can turn into a concussive force to attack foes with. As a world-famous treasure hunter, Rouge is as well a skilled treasure hunter, as seen during her hunt for the Emerald Shards and numerous searches for the Chaos Emeralds.
Rouge makes use of different types of personalized mines and bombs. For example, she carries around numerous heart-marked bombs that she can deploy from midair and will detonate when touched by a foreign target. She similarly carries around other kinds of bombs for either combat and demolition. She also makes use of floating mines that are able to guide themselves towards enemies using a simple AI. During the Neo Metal Sonic incident, she also made use of Dummy Rings.
Rouge's only known physical weakness is high frequency soundwaves (loud noise). Her bat ears may grant her radar-like hearing, but that can just as easily be used against her with any sort of auditory weapon, like a sonic cannon. Rouge's obsession with jewels can distract her. She similarly has a stubborn attitude that, along with her greed, has put her in mortal danger; during the Space Colony ARK incident, her arguing with Knuckles over the ownership of the Master Emerald would have made her fall into a lava pool had he not come to her rescue. Also, her infiltration skills are not flawless either, as she was discovered by Flying Dog while robbing Prison Island.
Rouge the Bat is interested in a new shiny object: the Paradox Prism. She has no problem working with Sonic and friends, but she states she usually likes to do things her way. However she is shown to have a genuine friendship with them. Due to the Paradox Prism's incident, Rouge is displaced across different dimensions from the Shatterverse. Her alternate counterparts are: Rebel Rouge from New Yoke City, Prim Rouge from Boscage Maze, and Batten Rouge from No Place.
- #41Prism Shardselective
Keys: Prism Shards, Prism Shard
The Prism Shards are the broken remnants of the Paradox Prism, each varying in color, Red, Green, Blue, Yellow and Purple.
The Prism Shards are the fragmented pieces of the Paradox Prism, which was considered very powerful. While their abilities were unknown for a time, other than powering a city, they were capable of sending Sonic the Hedgehog through the Shatterverse by touching them. The Chaos Council and Tails Nine, through the use of special technology Nine dubbed 'Shatterdrives', are also able to use this power through the use of their technology and travel into another Shatterspace. Holding more than one Shard increases the power one wields, and the total power output of the Shards.
When three Shards (specifically the red, green and blue Shards) were held by the Chaos Council, they managed to use the Shards' power to improve or create their machines, make massive portals to other Shatterspaces, and cause buildings to arise in No Place and Boscage Maze in an attempt to conquer them.
Each Prism Shard appears to have abilities unique to them:
The red Prism Shard, called the Energy Crystal by the locals, was located in New Yoke City. It can power robots and machinery. The green Prism Shard, called the Heart of the Jungle by the locals, was located in Boscage Maze. It is capable of creating and promoting vegetation growth. The blue Prism Shard, called the Devil's Lighthouse by the locals, was located in No Place. It is capable of creating lightning, whirlwinds, and storms. The yellow Prism Shard was located in Ghost Hill. It was located in the exact same place the Paradox Prism was right before it was shattered. It serves as Ghost Hill's core to create ghost-like replicas of Sonic's friends that would repeat the same thing in loop. The purple Prism Shard was located in the Grim. It was used to transform and shape any lifeless object into something else based on the person's intentions, for example, turning rocks into plants and fruits.
The energy that fuels the Prism Shards is referred to as Prism Energy. Misuse of the Shards can cause potential damage to reality just like the Paradox Prism. The Chaos Council used three Shards to create their portals into other worlds and keeping them open slowly caused immense damage that Nine described as a universal threat.
Users: Chaos Council, Dread, Sonic, Nine, Thorn Rose Purpose: Various supernatural abilities Description: The five Shards/physical remnants of the Paradox Prism. Final State: Intact
- #42Boscage Mazeselective
Keys: Boscage Maze, Boscage
The Boscage Maze is a Shatterspace created by the destruction of the Paradox Prism. The Mobians in the area fought over supplies, and now Thorn Rose closes the forest away from her friends.
The Boscage Maze is a dimension created by the destruction of the Paradox Prism. It is a version of Green Hill that has been transformed into a jungle through the power of the green Prism Shard. Most areas of the jungle floor are dark, as its vast number of trees prevent nearly all sunlight from penetrating through the canopy. Because the jungle floor is too overgrown and blocking the sun, the ecosystem is suffocated, so Thorn Rose dedicates herself in preserving the nature that remains. After getting kicked out of the jungle by Thorn, the citizens, known as the Scavengers, built a village above the trees for refuge. However, as their location has no access to food, the Scavengers must constantly sneak back to the jungle to get supplies, but most of the time, Thorn finds them and kicks them away again.
The Great Green is a prominent and large palm tree that houses the Boscage Maze shard in its roots. The Green Prism Shard is located here hidden under the great green.
MMIN#: MMMWMS-13 Status: Existing Inhabitants: Mobians Era: Pre-CMD
- #43Scavengersselective
Keys: protagonists, Scavengers, male heroes, female heroes, hero team
The Scavengers live above the trees of the Boscage Maze and the group was created at some point before Thorn Rose kicked them out of the jungle.
The Scavengers are a group of anthropomorphic animals who live in the jungle. Consisted of Prim, Hangry, Gnarly, Nightshade and Mangey, they constantly need to take supplies of the jungle to survive, and this caused them to get kicked out of the jungle by their former friend, Thorn.
Members: Prim Rouge (leader), Mangey, Thorn Rose, Birdie, Lily, Cheese, Froggy, Nightshade, Gnarly, Hangry Alternate Names: Boscage Gang (by Sonic) Alignment: Good Status: Active Resident or Bases: Boscage Maze Equipment or Weaponry: Spears, Sling-shots, Hammer Allies: Sonic, Nine, Star, Power, Shads, Rebel, Knucks, Mega, Red, Froggy, Denizen, Dread, Batten, Sails, Black Rose, Rusty Rose, Cindy, Cheese, Little Birdie, Froggy, Catfish, Maroon, Jack, Bunny Bones, Stormbeard, Good Robots, Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council, Dra. Eggidna, Chaos Sonic, Briareus Sage, Eggforcers, Yoke Soldiers, Prismatic Titan, Drones, Warlock, Meo, Blake, Tasper, El Mecha, Phanos, Auxiliary, Astrax, Sovereign, Replicas, Doom Creatures
- #44Gnarlyselective
Keys: Gnarly, Gnarly the Echidna
Gnarly is an anthropomorphic echidna who is the Boscage Maze counterpart of Knuckles. He is also the only counterpart who hasn’t learned the spin dash from Sonic.
Gnarly is a doppelgänger of his mainstream counterpart. As such, he is an anthropomorphic echidna with red fur that covers most of his body, a black nose on his peach-skinned muzzle, a white crescent-shaped patch of fur on his chest, and purple eyes. He also has seven dreadlock-like spines around the sides and back of his head and a medium-sized, tri-crooked tail.
For attire, Gnarly wears a hat made of leaves that is held together by rope. His gloves are yellowish in color, with the typical spikes found on his mainline counterpart's gloves instead being made of plant thorns. His shoes are made of leafage. He has dark red tribal tattoos on his forehead, cheeks, legs, tail, around his eyes and dreads. He also has bracelets decorating his dreads as well as a wooden necklace around his neck.
English voice: Vincent Tong Birthplace: Boscage Maze Species: Echidna Gender: Male Fur: Red, white Skin: Peach Eyes: Purple Attire: Leaf hat held together by rope, Yellowish gloves with plant thorns, Leafage shoes held by rope, Dread bracelets, Wooden necklace Alignment: Good Affiliations: Team Sonic Prime, Scavengers Friends: Thorn Rose, Birdie, Lily, Mangey, Cheese, Froggy, Prim, Nightshade, Hangry, Sonic, Nine, Star, Power, Shads, Rebel, Knucks (counterpart), Mega, Red, Froggy, Denizen, Dread (counterpart), Batten, Sails, Black Rose, Rusty Rose, Cindy, Cheese, Little Birdie, Froggy, Catfish, Maroon, Jack, Bunny Bones, Stormbeard, Good Robots, Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council, Dra. Eggidna, Chaos Sonic, Briareus Sage, Eggforcers, Yoke Soldiers, Prismatic Titan, Drones, Warlock, Meo, Blake, Tasper, El Mecha, Phanos, Auxiliary, Astrax, Sovereign, Replicas, Doom Creatures Likes: Food, His friends Dislikes: Betrayals, Trees, Being forced out of his home, Traps, Giant cat zombies Skills: Chaos Energy (manipulation), Scavenging, Paranoia, Extreme Gear riding skills, Hand-to-hand combat skills, Super strength, Spear proficiency MBTI Personality Type: ISTJ - 6w5 - sp/sx - 683 - IS(T) - LSI - FVEL - Phlegmatic-Melancholic - RLOEN - True Neutral He is 16 years old. He has 110 cm, he is 3 feet 7 inches tall, and he is 88 pounds 40 kilograms.
Gnarly possesses all of Knuckles' distrust of anything strange, drained of his common sense to the level of being completely paranoid. He is even suspicious of the environment around him, accusing the trees of talking and listening. He is stubborn too, since Prim has repeatedly tried to convince him otherwise, and failed.
Gnarly is quick to rush to attack, and the other Scavengers follow him into battle, he never seems to think before acting.
Gnarly can throw a spear with great precision, though he is also capable of fighting using his fists.
Gnarly utilizes a spear in combat.
- #45Hangryselective
Keys: Hangry, Hangry the Cat
Hangry is an anthropomorphic purple cat who is the Boscage Maze counterpart of Big the Cat.
Hangry Cat is a doppelgänger of his mainstream counterpart, albeit with some notable differences. As such, he is a very large and burly anthropomorphic cat with the majority of his body covered in purple fur with dark violet stripes running up his arms and long tail with the end frayed. His feet are covered in dark violet fur up to his ankles as well as the outer tips of his large triangular ears and around his eyes. He possesses white fur that covers his torso, upper chest and muzzle protruding outwards, and inner ears. He also has black eyes with pale yellow sclera, and a small black nose. Hangry has many dark markings across his body, primarily on his head and belly.
For attire, Hangry wears light brown gloves held in place by leafage. His shoes consist of leafage as well which is held together by ropes.
English voice: Ian Hanlin Birthplace: Boscage Maze Species: Cat Gender: Male Fur: Dark violet, purple, white Eyes: Black with pale yellow sclera Alignment: Good Affiliations: Team Sonic Prime, Scavengers Friends: Thorn Rose, Birdie, Lily, Mangey, Cheese, Froggy (best friend), Prim, Gnarly, Nightshade, Sonic, Nine, Star, Power, Shads, Rebel, Knucks, Mega, Red, Froggy, Denizen, Dread, Batten, Sails, Black Rose, Rusty Rose, Cindy, Cheese, Little Birdie, Froggy, Catfish, Maroon, Jack, Bunny Bones, Stormbeard, Good Robots, Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council, Dra. Eggidna, Chaos Sonic, Briareus Sage, Eggforcers, Yoke Soldiers, Prismatic Titan, Drones, Warlock, Meo, Blake, Tasper, Phanos, El Mecha, Auxiliary, Astrax, Sovereign, Replicas, Doom Creatures Likes: Food (especially berries), His friends Dislikes: Hunger Skills: Scavenging, Chaos energy (manipulation), Extreme Gear riding skills MBTI Personality Type: ESFJ - 9w8 - sx/sp - 648 - RLUEI - FEVL He is 18 years old. He has 185 cm, he is 6 feet 1 inches tall, and he is 282 pounds 128 kilograms.
Due to the lack of food, Hangry Cat is very obsessed with food, even more so compared to the other Scavengers.
Hangry Cat is proficient in scavenging, as it is how he survives. He is also skilled with a slingshot.
- #46Mangeyselective
Keys: Miles "Mangey" Prower the Fox, Miles "Mangey" Prower, Mangey
Mangey is an orange fox who is the Boscage Maze counterpart of Miles "Tails" Prower.
Mangey is a doppelgänger of his mainstream counterpart, albeit with some notable differences. As such, he is a young, anthropomorphic fox with a unique genetic mutation giving him two tails instead of one. He possesses mostly amber-orange fur with white fur around his muzzle, front torso, and the tips of his tails which are both messy, with fluffy fur at the tips of his chest and cheeks. He also has large triangular ears with white canals and vermilion tips on top of his head, sky blue eyes, a small black nose, small fangs, and a fauxhawk with vermilion tips running from his forehead down to the back of his neck.
For attire, Mangey wears white gloves wrapped with leaves, a green belt with brown pockets on the side, a bandage on his right upper arm, and shoes made of leafage held by ropes. He also has brown tiger-like markings across his limbs, the sides of his torso, the back of his head, and similar markings resembling whiskers on his cheeks. He also has a marking around his eyes and face resembling a mask.
English voice: Ashleigh Ball Birthplace: Boscage Maze Species: Fox Gender: Male Fur: Amber-orange, white, vermillion Eyes: Sky Blue Attire: White gloves wrapped with leaves, White bandage, Green belt with brown pockets on the side, Leafage shoes held by ropes Alignment: Good Affiliations: Team Sonic Prime, Scavengers, Nightshade Friends: Nightshade (good friend), Prim, Gnarly, Thorn Rose, Birdie, Lily, Cheese, Froggy, Hangry, Sonic, Nine (counterpart), Star, Shads, Power, Rebel, Knucks, Mega, Red, Froggy, Denizen, Dread, Sails (best friend; counterpart), Batten, Cindy, Black Rose, Rusty Rose, Cheese, Little Birdie, Froggy, Catfish, Maroon, Jack, Bunny Bones, Stormbeard, Good Robots (counterparts), Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council, Dra. Eggidna, Chaos Sonic, Briareus Sage, Eggforcers, Yoke Soldiers, Prismatic Titan, Drones, Warlock, Meo, Blake, Tasper, El Mecha, Phanos, Astrax, Replicas, Doom Creatures Likes: Food, His friends, Sonic, Nightshade, Sails, Flying Dislikes: His friends in danger, Being forced out of his home, Intruders Skills: Flight, Chaos energy (manipulation; via machinery), Genius-level intellect, Extreme Gear riding skills, Scavenging MBTI Personality Type: ISFP - 6w7 He has an IQ of 300 and he is 8 years old. He has 80 cm, he is 2 feet 7 inches tall, and he is 44 pounds 20 kilograms.
Without Tails' vast intelligence, Mangey is all feral animal instincts, scratching and sniffing and when he tries to talk he either barks, chitters, whimpers or snarls. Just the same, unlike the paranoid Gnarly or the sly Prim, he is innocent and simple-minded. Although not as smart as Tails, he's still clever enough to tell what is right or wrong and has been shown to know some words and talk, albeit in a broken structure. He is also smart enough to figure out how a computer works and pilot a robot (albeit with help from others).
- #47[Character] Lily the Rabbit (Mobius-552) Pre-CMDselective
Keys: Lily the Rabbit
Lily is the Boscage Maze and is an alternate version shatterverse counterparts of Cream the Rabbit from another dimension.
English voice: Dani Chambers Age: 7 Species: Rabbit Gender: Female Fur: Princeton orange, cream, white Skin: Peach Eyes: Cinnamon-brown Attire: Gold earrings, Crop-top with leaf collar, Leaf skirt, Brown gloves, Stone bracelets Alignment: Good Affiliations: Team Sonic Prime, Thorn Rose, Birdie, Scavengers Friends: Thorn Rose (best friend, close as sisters), Birdie (pet and friend), Mangey, Cheese (best friend and companion), Froggy, Prim, Nightshade, Hangry, Sonic (Good Friend), Nine, Star (counterpart), Power, Shads, Rebel, Knucks, Mega, Red, Froggy, Denizen, Dread, Batten, Sails, Black Rose, Rusty Rose, Cindy (best friend; counterpart), Cheese, Little Birdie, Froggy, Catfish, Maroon, Jack, Bunny Bones, Stormbeard, Good Robots, Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council, Dra. Eggidna, Chaos Sonic, Briareus Sage, Eggforcers, Yoke Soldiers, Prismatic Titan, Drones, Warlock, Meo, Blake, Tasper, El Mecha, Phanos, Auxiliary, Astrax, Sovereign, Replicas, Doom Creatures Likes: Thorn Rose, Birdie, Sonic, Cindy, Fun, Drawing, Cheese, Helping people, Playing with her friends, Playing the tambourine, Picking flowers, Make-believe, Adventures, Picnics, Seeing others happy Dislikes: Fighting, Violence, Darkness, Seeing others sad, Scary things, Being treated like a little child, Seeing her friends hurt and scared, Mean people Skills: Chaos Energy (manipulation), Flight, Super speed, Strength, Durability, Cooking, Pure heart, Extreme Gear riding skills, Grinding
- #48Primselective
Keys: Prim, Rouge "Prim" the Bat, Prim Rouge
Prim is a white anthropomorphic bat who is the Boscage Maze counterpart of Rouge the Bat.
Prim is a doppelgänger of her mainstream counterpart, albeit with some notable differences. As such, she is an anthropomorphic bat with white fur, turquoise eyes, and a curvy figure. She has large pointy ears, two medium-length eyelashes on each eye, a small black nose on her muzzle, a short pointy tail, and a pair of dark purple wings on her back. Only her head appears to have fur, which flares out into six points at the back. Prim usually wears dark green eyeshadow and has no lipstick. She also has teal markings around her eyes and forehead, and a tuff of hair on her head and overall more messy fur.
For attire, Prim wears a midriff baring make-shift shirt comprised of leafage, brown gloves held together by more leaves, and worn-out brown pants and shoes made from leafage, both held together by ropes.
English voice: Kazumi Evans Birthplace: Boscage Maze Species: Bat Gender: Female Color Scheme: Purple, black FUR: White Skin: Tan Eyes: Turquoise Attire: Dark green eyeshadow, Black make-shift shirt comprised of leafage, Brown gloves with leaves, Black rope belt with pockets, Worn-out brown pants with ropes, Leafage shoes with ropes Alignment: Good Affirmations: Scavengers Friends: Thorn Rose, Birdie, Lily, Mangey, Nightshade, Gnarly, Cheese, Froggy, Hangry, Sonic, Nine, Star, Shads, Rebel (counterpart), Knucks, Mega, Red, Power, Froggy, Denizen, Dread, Sails, Cindy, Batten (counterpart), Black Rose, Cheese, Rusty Rose, Little Birdie, Froggy, Catfish, Maroon, Jack, Bunny Bones, Stormbeard, Good Robots (counterparts), Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council, Dra. Eggidna, Chaos Sonic, Briareus Sage, Eggforcers, Yoke Soldiers, Prismatic Titan, Drones, Warlock, Meo, Blake, Tasper, El Mecha, Phanos, Astrax, Replicas, Doom Creatures Likes: Food, Her friends, Manipulating others Dislikes: Gnarly's paranoia, Sonic's sense of humor, Being forced out of her home Skills: Chaos Energy (manipulation), Flight, Spearmanship, Leadership skills, Extreme Gear riding skills MBTI Personality Type: ESTJ - 7w8 - sp/sx - 738 - Phlegmatic-Choleric - SCUEN She is 18 years old. She has 105 cm, she is 3 feet 5 inches tall, and she is 77 pounds 35 kilograms.
Prim seems to be instinctively sly, selfish, and manipulative. She also is willing to lie. Prim is calmer and more cautious than the other Scavengers and is the closest thing to a 'leader' that they have, using manipulation to keep them together.
As a bat, Prim is capable of flight. She acts as the leader of the Scavengers, demonstrating leadership skills.
In battle, Prim wields a spear as her weapon of choice.
- #49[Character] Nightshade the Hedgehog (Mobius-552) Pre-CMDselective
Keys: Nightshade the Hedgehog, Nightshade
Nightshade the Hedgehog also known as Boscage Maze Shadow the Hedgehog, is an alternate version shatterverse counterparts of Shadow the Hedgehog from the world of Boscage Maze.
English voice: Ian Hanlin Birthplace: Boscage Maze Species: Hedgehog Gender: Male Fur: Black, crimson Skin: Tan Eyes: Red Attire: Gold earrings, White gloves and green-tongued cuffs, Crop-top with leaf collar, Leaf skirt, Air Shoes Stone bracelets with spikes Alignment: Good Affirmations: Team Sonic Prime, Scavengers Friends: Mangey (good friend; brother figure), Prim, Gnarly, Thorn Rose, Birdie, Lily, Cheese, Froggy, Hangry, Sonic, Nine, Star, Power, Shads (counterpart), Rebel, Knucks, Mega, Red, Froggy, Denizen, Dread, Sails, Batten, Cindy, Black Rose, Rusty Rose, Cheese, Little Birdie, Froggy, Catfish, Maroon (counterpart), Jack, Bunny Bones, Stormbeard, Good Robots, Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council, Dra. Eggidna, Chaos Sonic, Briareus Sage, Eggforcers, Yoke Soldiers, Prismatic Titan, Drones, Warlock, Meo, Blake, Tasper, El Mecha, Phanos, Astrax, Replicas, Doom Creatures Likes: Food, His friends, Mangey, Peace, Nature Dislikes: His friends in danger, Being forced out of his home, Intruders, Traps Skills: Chaos Energy (manipulation), Super speed, Super strength, Extreme Gear riding skills, Super durability, Super jump He is Ageless, but was created 50 years ago. He has 100 cm, he is 3 feet 3 inches tall, and he is 77 pounds 35 kilograms.
- #50Birdieselective
Keys: pet, Birdie, Flicky, giant
Birdie is a giant Flicky that is the pet and friend of Thorn Rose.
Birdie is a giant hawk-like Flicky with pink feathers on most of her body, white feathers on her neck, inner wings and tail, blue feathers across her brown eyes with a short, thick eyelash on each eye, yellow cheeks, brown eyes, and a yellow beak and legs.
Birdie is extremely loyal to Thorn Rose and really cares for her. Being a wild animal, she is fierce and follows her animal instincts. When she knows a stranger has good intentions, she warms up to them, but when she knows they mean harm, she will help Thorn fight them.
Birdie has the ability to fly using her wings. Despite not having super speed, she is fast. has a strong stomach able to regurgitate. Her large size also makes her very strong.
Birthplace: Boscage Maze Species: Flicky Gender: Female Feathers: Pink, blue, white, yellow Skin: Yellow (beak) Eyes: Brown Alignment: Good Affirmations: Team Sonic Prime, Scavengers, The Roses, Thorn Rose, Lily Friends: Thorn Rose, Lily, Sonic, Nine, Shads, Rebel, Knucks, Mega, Red, Froggy, Denizen, Nightshade, Mangey, Gnarly, Cheese, Prim, Froggy, Hangry, Dread, Batten, Black Rose, Sails, Rusty Rose, Cindy, Cheese, Little Birdie, Froggy, Catfish, Maroon, Jack, Bunny Bones, Stormbeard, Good Robots (counterparts), Amelia Central, Mason Dory, Mia Lopez, Romona Central, John Central Neutral: Tywing, Director Lola, Assistants, Holographics Enemies: Chaos Council, Dra. Eggidna, Drones, Chaos Sonic, Briareus Sage, Eggforcers, Yoke Soldiers, Prismatic Titan, Warlock, Meo, Blake, Tasper, El Mecha, Phanos, Astrax, Replicas, Doom Creatures Likes: Thorn Rose, Her friends, Flying, Lily, Sonic, Black Rose, Rusty Rose Dislikes: Not being able to fly, Seeing Thorn sad or in danger, Getting her wing wounded, Being pinned down, Her friends in danger Skills: Flight, Durable stomach, Super strength, Chaos Energy (manipulation), Enhanced speed
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- .jsonjson_lorebook
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