Description on Chubfrom Chub
The Mimic From Vita Carnis
Listed as “The Mimic”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 7
- Favorites
- 2
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 0
Created Updated Archived since
Book description
MIMIC:
The Mimic as depicted in the Living Meat Research Documentary.
Physical description Species Vita Carnis Height ≈ 7'0" Weight Unknown
Trucidatum Carnis (Latin for: Butchered Flesh), commonly referred to as a Mimic, is the fourth member of the Carnis family and the 3rd product of the Crawl. The Mimic is also the first hostile species in the family. Mimics are often found near heavily populated areas around the world because human meat is their primary food source.
Physical characteristics The mimic is a bipedal creature with uncanny similarities to humanoid anatomy. They greatly resemble humans without skin and exaggerated features.[1] These features include:
Uncanny structure, Longer arms and thin fingers with no fingernails, Longer, hunched over legs with a duck-footed stance, Flat noses, Large, sunken eyes, Clammy skin, A mouth full of wide teeth in a smile. It does not mean they’re happy, it is just their facial structure. The mouth of the mimic contains more teeth than any human typically does and are almost entirely of incisors with some canines and premolars in the back. This tooth composition is ideal for biting into meat and swallowing chunks whole.
Mimics also have the ability to contort their body in ways that allow them to fit into smaller spaces. Additionally Mimics also have the ability to expand their bodies to appear more intimidating. Mimics can also forcefully grow human attributes onto their own anatomy, like hair and human skin colour, Mimics combine this with clothing to blend in with society.
The mimic's life can be divided into 3 different stages.
Early life In the first stage, a young mimic separates from the Crawl. They closely resemble their Trimming relatives, but are thin, sleek and only have four appendages. In this stage the mimic will begin by hunting small animals before moving on to progressively bigger creatures.
Elder Mimic In the case that a Mimic gets an overabundance of a food, it will evolve into a larger, more violent Mimic. This Elder Mimic will lose many of its features from childhood and maturity, and instead grow a tougher, more darker shell of flexible skin. This layer will only grow in durability the more the Mimic consumes, the Mimic also grows a pink coat of skin on its face. The rows of teeth have been shifted further down the throat, giving the Mimic a toothless grin. The darker layer of skin and new face coating allows the Elder Mimic to seamlessly blend into society with clothing, and also allow the Mimic to hide better in dark rooms. These improved features make the elder Mimic the most formidable and efficient hunter on the planet, and an immense threat to any human it stalks. Behaviours Mimics are highly efficient hunters with certain behaviours when they aren't on the hunt. A Mimic will usually disguise themselves as humans using multiple items of clothing to stay in society. Typically, they do this when on the lookout for possible victims.
Hunting behaviours The Mimic displays many unique and skillful hunting abilities that are unseen in other apex predators.
A mature Mimic will begin its hunt by scouting out a possible target. Upon finding an easy kill, the Mimic will enter the victims domicile and will lurk in the shadows, observing the behaviours of the human and studying its routine. The Mimic will then determine the best time to attack, which is usually when the human is asleep, or in any other vulnerable situation. The Mimic will swiftly execute the human as to not alert others in the areas. It will then begin consuming the meal. Once the Mimic has had its fill, it will travel a distance from the human population so it can begin digesting its meal. During this process the mimic takes an idle position, but can still detect and attack anyone who approaches it.
In the case that the human is awake, the mimic has several strategies to distract or startle a human into the Mimics grasp. It will often use a variety of noises to scare the human into cornering itself. If a human has an easy method of escape, the Mimic will not strike because it is unwilling to give a chase. The Mimic will also utilize any nearby pieces of furniture to hide itself to surprise attack the prey. The most common hiding places of a Mimic are: sofas, recliners, wardrobes, ottomans, and any other place that a Mimic can comfortably camp in.
This card has no lorebook.
2 files
- .jsonjson_lorebookoriginal
4.6 KBfirst seen 4be7c454652c0eba
- .jsonjson_lorebook
4.6 KBfirst seen 09e3312fe0cfe430
Opens with the tab.
