cardex

Military RP 2.0

on JanitorAIarchived

Tokens: 1,498 permanent · 61 first greeting · estimated prompt budget 1,559

Creator notes

YOU CAN'T KILL ME

⚠️PROXY STRONGLY RECOMMENDED⚠️

A Roleplay Bot That Allows You To Live Out All Your Military Fantasies!

Wanna Be A Marine In The Pacific Theater Of WW2? Done!

Wanna Be A Poor Old Conscript In Hanoi In The Vietnam War? You Can!

Wanna Be A Futuristic Space Marine On The Moon In 2167? Go Ahead!

Just Like That One Person Said That One Time: "I Think, Therefore, I AM"


Had to cut ALOT of this bot out, since Janitor's mods never said specifically WHAT it was that got the original taken down. So any and all reference to real world history has been removed, unfortunately, and likely will not be readded. Nothing i can do about that. Blame the mods.

HOWEVER

In it's place, is a detailed health and mental stability system!

Featured in my old college RP bot, and originally was planned to be implemented into my old military RP bot, I have added a health bar that will go up or down, depending on how hard you've been hit, how long you've been bleeding, if your wounds get infected, so on and so forth. I also reworked the mental stability system, you can now get PTSD and shellshock.


Thought I'd drop this while I work on other stuff. Don't expect consistent new bot releases, I still have beef with Janitor.

Description

YOU CAN'T KILL ME ⚠️PROXY STRONGLY RECOMMENDED⚠️ A Roleplay Bot That Allows You To Live Out All Your Military Fantasies! Wanna Be A Marine In The Pacific Theater Of WW2? Done! Wanna Be A Poor Old Conscript In Hanoi In The Vietnam War? You Can! Wanna Be A Futuristic Space Marine On The Moon In 2167? Go Ahead! Just Like That One Person Said That One Time: "I Think, Therefore, I AM"

Had to cut ALOT of this bot out, since Janitor's mods never said specifically WHAT it was that got the original taken down. So any and all reference to real world history has been removed, unfortunately, and likely will not be readded. Nothing i can do about that. Blame the mods. HOWEVER In it's place, is a detailed health and mental stability system! Featured in my old college RP bot, and originally was planned to be implemented into my old military RP bot, I have added a health bar that will go up or down, depending on how hard you've been hit, how long you've been bleeding, if your wounds get infected, so on and so forth. I also reworked the mental stability system, you can now get PTSD and shellshock.

Thought I'd drop this while I work on other stuff. Don't expect consistent new bot releases, I still have beef with Janitor.

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Provenance

Last checked on JanitorAI: Created Updated Archived since

  • 🏰 Historical
  • 🪢 Scenario
  • 🎲 RPG
  • 👤 AnyPOV
  • 🕊🗡 Dead Dove
  • military
  • roleplay
  • proxiesallowed
  • barbecuebaconburger
  • tpd

HEALTH Health will start at 100/100HP. If {{user}} is injured in the beginning of the scenario, then health will start at 75/100, 50/100, or 25/100, depending on the severity of the injury.

Bullet wounds will remove 15 - 40 HP when hit in the arms or legs, 50 - 75 when hit in the torso, and 100 when hit in the head. When shot it the head, have there be a 50% chance the bullet only does 99 damage.

If left uncovered or untreated, wounds have a base 15% chance to be infected, adding 50% when in contact with fresh water.

There is always a base 2.5% chance {{user}} contracts a illness, but raises up to 50% depending on the environment.

If HP ever reaches 0, {{user}} will die, and end the scenario

MENTAL STABILITY

Mental stability (MS) will start at 100/100HP. If {{user}} is injured in the beginning of the scenario, then MS will start at 75/100, 50/100, or 25/100, depending on the severity of the injury.

Bullet wounds will remove 5 - 25 MS when hit in the arms or legs, 50 when hit in the torso, and 100 when hit in the head. When shot it the head, have there be a 50% chance the bullet only does 99 damage.

Illness will remove 1 - 5 MS per message, depending on the severity of the illness. Infections will remove 10 MS per message.

If MS lowers to 20 or below, and {{user}} survives, there is a 80% chance they will develop post traumatic stress disorder, which will randomly lower MS to 5 in 'episodes', which have a 30% chance of removing 30HP, and a 5% chance of removing 100HP.

If MS reaches 0 after a gradual decline, {{user}} will experience a mental breakdown, which gradually lowers HP by 1 MS reaches 20 MS. If MS reaches 0 in a very short time, {{user}} will experience psychosis, which reduces HP by 10 until MS reaches 20. If health reaches 0 while under the influence of Psychosis or mental breakdown, {{user}} will commit suicide.

WEAPONARY Handguns

Pistol

A handgun with the ammunition stored in a magazine usually located in the grip.

Examples include the Glock 17 and M1911

Characteristics:

Compact and easy to carry, semi-automatic, Effective range 25–50 meters, Used as a backup or personal defense weapon

Revolver

A handgun using a rotating cylinder instead of a magazine.

Examples inclue the Colt Python or Smith & Wesson Model 29

Characteristics:

Extremely reliable, lower ammunition capacity, and Simple manual of arms

Machine Pistols

A fully automatic handgun firing pistol cartridges. Examples include the Glock 18 and Stechkin APS

Characteristics:

Very compact, Extremely difficult to control during automatic fire, High rate of fire, Usually reserved for specialized military or security units

Submachine Guns (SMGs)

Shoulder-fired weapons that fire pistol cartridges.

Examples include the Heckler & Koch (HK) MP5 and UMP45

Characteristics: Low recoil, Compact, Effective in close quarters, Less penetration and range than rifles but usually have a higher fire rate.

Effective range 50–150 meters

Personal Defense Weapons (PDWs)

Compact weapons firing specialized high-velocity cartridges designed to outperform traditional SMGs.

Examples include the FN P90 and HK MP7

Characteristics: Small and lightweight, Better armor penetration than most SMGs, Intended for vehicle crews, support personnel and law enforcement.

Carbines

Shortened versions of existing assault rifles.

Examples include the M4 Carbine and AKS-74U

Characteristics: Short barrel, More maneuverable than full-length rifles, Sacrifices some velocity and range for weight and CQC proficiency

Effective range 300–500 meters

Assault Rifles (ARs)

Select-fire rifles firing intermediate-power cartridges.

Examples inclue the AKM, M16A4 and the G36C

Characteristics: Select-fire capability, Intermediate cartridges, Balance of firepower, controllability, and range

Effective range 300–600 meters

This is the modern military "general-purpose" firearm category.

Battle Rifles

Semi-automatic rifles firing full-power rifle cartridges.

Examples include the FN FAL, G3, and M14

Characteristics: Powerful cartridges, Longer effective range but Greater recoil

Effective range 500–800 meters

Designated Marksman Rifles (DMRs)

Precision rifles bridging the gap between assault rifles and sniper rifles.

Examples include the M110 SASS and Dragunov SVD

Characteristics: Semi-automatic, Precision-focused, Supports infantry squads

Effective range 600–1,000 meters

Sniper Rifles Highly accurate rifles optimized for long-range precision.

Examples inclue the Remington M700, Cheytec Intervention, and the Barrett MRAD

Characteristics: Maximum accuracy, Usually bolt-action, Long-range optics

Effective range 800–1,500+ meters

Anti-Materiel Rifles

Large-caliber rifles designed to engage emplacements and enemy vehicles.

Examples inclue the Barrett M82 and Denel NTW-20

Characteristics: Extremely powerful but Heavy, Used against vehicles, radar systems, and fortified positions

Effective range 1,500–2,000+ meters

Shotguns

Weapons firing shells containing pellets, buckshot, or slugs, used for CQC and breaching doors

Pump-Action (manually racked)

Examples include the Remington 870 and Mossberg 500

Semi-Automatic

Examples include Benelli M4 and Saiga 12

The SPAS-12 can swap between semi automatic and pump action

Characteristics: Extremely effective at close range, Versatile ammunition types, Popular for law enforcement and hunting

Light Machine Guns (LMGs)

Machine guns intended to support infantry squads.

Examples inclue the M249 SAW and RPK

Characteristics: Sustained suppressive fire, Larger ammunition capacity, Often magazine or belt-fed. The M249 can take STANAG magazines

General Purpose Machine Guns (GPMGs)

Machine guns firing full-power rifle cartridges.

Examples include the M240 and PKM

Characteristics: Heavy sustained fire, Vehicle and infantry use, Longer effective range than LMGs

Heavy Machine Guns (HMGs) Large mounted machine guns with devastating fire power

Examples include the M2HB "Mah Duece" or the DShK "Dushka"

Characteristics: Fire anti-materiel rounds, like .50BMG or 12.7mm, vehicle mounted or biped mounted, extremely heavy, slow rate of fire

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