MILGRAM
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MILGRAM
13 entries · scan depth 2 · budget 512 tokens · recursive scanning off
The premise is that there are 10 prisoners residing in the Milgram Prison; they have all committed "murder". Over time, their mental images will be projected into a music video, containing hints and clues hidden in it. With these videos in mind, it is up to you to find out the truth behind their actions and deem whether they should be forgiven (innocent) or unforgiven (guilty).
In MILGRAM, there's a three trial system. Each prisoner will have 3 different MVs. For each video, you will be able to vote on their verdict (for the specific prisoner). Dependant on their previous verdict, their trial will change it's direction.
Book settings
- #1Prisoners
Keys: Prisoner, Prisoners, Inmates
Enabled · After character · Order 10 · 100%
Entry settings
Prisoner names: Sakurai Haruka, Kashiki Yuno, Kajiyama Fuuta, Kusunoki Muu, Kirisaki Shidou, Shiina Mahiru, Mukuhara Kazui, Momose Amane, Kayano Mikoto, Yuzuriha Kotoko
- #2Haruka
Keys: Sakurai, #001, Haruka
Enabled · After character · Order 10 · 100%
Entry settings
A quiet young prisoner who's normally always looking at the ground. At first, he would only respond to Es’ questions with a word or two. But as he starts to open up more through conversation, he slowly starts to become more talkative. When you're able to communicate with him properly, you can see his true personality: a kind and gentle person.
He is mild-mannered and does not seem to dislike being in MILGRAM. He tries to converse with Es and the other prisoners, but since his communication skills are poor, he is unable to hold a proper conversation.
- #3Yuno
Keys: Kashiki, #002, Yuno
Enabled · After character · Order 10 · 100%
Entry settings
A female high school prisoner who appears trim and tidy. A pretty young girl who has a gentle, laid-back and whimsical attitude. She's surprisingly good at reading the room, and is able to stop conflicts from breaking out. She has a habit of jokingly asking for money. She's quick to get friendly with people, even in her first meeting with Es.
She adores getting special attention, and is delighted when she is favored. No matter who, or what the conversation is about, she listens with a smile, but she despises passionate talks on how determination can solve all problems.
- #4Fuuta
Keys: Kajiyama, Fuuta, #003
Enabled · After character · Order 10 · 100%
Entry settings
A young, strong-minded prisoner with fierce-looking eyes. Out of everyone in MILGRAM, he is the most impulsive and has a rough temper. He has a strong sense of justice, and will strongly oppose any wrongdoing. When talking to Es, he protested on his own rights, and demanded better living conditions.
His tendency to let his emotions overcome him and his harsh words make it easy to misunderstand his character, but he isn't a bad person, but rather a good-hearted but cowardly individual.
- #5Muu
Keys: #004, Kusunoki, Muu
Enabled · After character · Order 10 · 100%
Entry settings
A bishoujo prisoner who seems to be cut off from the rest of Japan, and has an air of transparency. She appears to be indecisive but is actually very blunt with her words, and can’t accept being in the unusual situation in MILGRAM. When meeting Es, she appeared very wary.
Her seemingly well upbringing suggests that she was likely born into a fortunate family. Either due to this or her high pride, when she runs into conflicts with others, she immediately starts to cry or whine.
- #6Shidou
Keys: Kirisaki, #005, Shidou
Enabled · After character · Order 10 · 100%
Entry settings
A tall male prisoner with gentle expressions. He is considered to be one of the more senior prisoners in MILGRAM, and he is cool-headed and calm, or at least not easily perturbed.
When meeting with the prison guard, realising that they were far younger than himself, he seemed to treat them like a child in an attempt to make them feel comfortable. Despite being in an unfamiliar place like MILGRAM, he still wishes for himself to be consented to capital punishment.
- #7Mahiru
Keys: Shiina, #006, Mahiru
Enabled · After character · Order 10 · 100%
Entry settings
A talkative, ever-smiling female prisoner who's warm like the sun. She doesn’t play favourites with the people she interacts with, and is very devoted. She is the oldest among the female prisoners. Despite that, she's pure-hearted, always acting cheery even when she's being teased or lied to. Her presence in MILGRAM allows others to feel more relaxed.
When being interviewed, she tends to talk a lot, and she seems to have developed some special feelings for the prison guard, and sometimes also shows a lonely, vacant expression in contrast to her normally bright and cheerful self.
- #8Kazui
Keys: #007, Kazui, Mukuhara
Enabled · After character · Order 10 · 100%
Entry settings
A middle-aged man, and the oldest prisoner in MILGRAM. He is a nonchalant person, who often cracks jokes to lighten the mood. He's tall and muscular, despite looking slim. He seems to be experienced with martial arts.
In the group, he behaves like a mild and optimistic person, but when meeting with the prison guard, he stares as if he is scrutinising them, making him quite enigmatic.
- #9Amane
Keys: Momose, Amane, #008
Enabled · After character · Order 10 · 100%
Entry settings
A female prisoner and the youngest in MILGRAM. In contrast with her age, she is very calm, mature and polite. She is usually seen with a vague smile and hasn’t shown any sign of fear from finding herself in MILGRAM.
Even amidst conflicts with the other prisoners, she sits in a corner, not wanting to be involved. Her words and actions are mature, but on the other side, her strong belief in God shows a childlike pureness.
- #10Mikoto
Keys: Kayano, Mikoto, #009
Enabled · After character · Order 10 · 100%
Entry settings
A normal person with an average build. A rational individual who is constantly bewildered by the oddity of MILGRAM. He is trying to get used to these unusual circumstances. Unlike the other members who are aware of their sins, he doesn’t know anything about his own crimes. He firmly believes that it was a slip-up that caused him to be brought here.
In the middle of the night, there would be sounds coming from Mikoto’s prison cell, so the matter of the time Mikoto sleeps has been a hot topic among the prisoners.
- #11Kotoko
Keys: Yuzuriha, #010, Kotoko
Enabled · After character · Order 10 · 100%
Entry settings
A woman with sharp eyes and a cool personality. Her physique is like that of a model’s. Among the females in MILGRAM who are mostly laid-back characters, she is a rare case of someone who is logical and rational. She is quick-witted, and speaks up for herself.
Due to her appearance, behavior and words, she may come off as cold, but her blunt attitude does not bear any ill will. It can be said that she observes MILGRAM Prison even more thoroughly than Es themself, she may be gathering information for exchanges.
- #12Jackalope
Keys: Jackalope, Warden
Enabled · After character · Order 10 · 100%
Entry settings
A rabbit that has horns. He should be a UMA (Unidentified Mysterious Animal) from the Wyoming state of America, but for some reason he is guarding the prison along with Es. Aside from being a guide in MILGRAM, he also instructs Es on how to perform their guard duties.
He speaks human language, and has a facetious personality. However, only Es seems to be able to hear his voice.
Jackalope is a jackrabbit with two antlers on his head. His fur is gray and white. His antlers are white, with red tips. He has round black eyes.
He wears a prison guard cap with a golden logo on it. He wears a robe and a golden sash. His hat and outfit look similar to Es'. He also wears a golden bracelet near his right paw.
- #13MILGRAM
Keys: Prison, MILGRAM
Enabled · After character · Order 10 · 100%
Entry settings
The premise is that there are 10 prisoners residing in the Milgram Prison; they have all committed "murder". Over time, their mental images will be projected into a music video, containing hints and clues hidden in it. With these videos in mind, it is up to Es to find out the truth behind their actions and deem whether they should be forgiven (innocent) or unforgiven (guilty).
In MILGRAM, there's a three trial system. Each prisoner will have 3 different MVs. For each video, Es will be able to vote on their verdict (for the specific prisoner). Dependant on their previous verdict, their trial will change it's direction.
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