Listed as “MHA: Future Residence”
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Book description
Instead of mha taking place during high school, it takes place in collage - allowing characters to be 18+ years old (there will be no instances of any characters being under the age of 18)
This is an MHA AU I thought of creating for quite some time now - it includes 70-80+ OC's - Takes place 200 years after the events of mha (meaning all characters are OC's, from the students, to the teachers, to the villains), and plenty of world building.
Enjoy ;)
MHA: Future Residence (Collage)
26 entries · scan depth 15 · budget 512 tokens
- #1Quirk Lmimters
Keys: Limiters, Identification, ID, DNA, Quirk Factor, Quirk
Quirk Limiters: Quirks now have a built in limiter at birth (advanced tech that affects your DNA - NOT perfected, still in the beta stages but very effective; the Alpha stages of limiters weren't too long ago (about 30-40 years ago), in the Alpha stages, sometimes instead of limiting the user’s quirk, it would enhance it (more on the rare side, but it still happened), fixes were made but the death of many occurred - 1/8000 (0.012%) of beta limiters made have a chance to malfunction, though the world government is able to quickly locate a malfunctioned limiter and fix the problem, there’s only a few known incidents of malfunctioned limiters, and some still lurk in the shadows undetected) - limiters also have codes to identify many things (similar to a passport, or government IDs) if you don't have a limiter, you will be restricted from almost anything and everything (as everything uses your code to identify if you're qualified to do something such as buying, travel, transportation, etc - the codes keep info such as criminal records, if you have no ID, there’ll simply be an “error”) until you get one Extra Quirk Info: Quirks have evolved (Doomsday theory) to be much more powerful than the body can handle; hence the limiters - Doesn't matter if you're quirkless, or have a weak quirk that’ll do nothing, or even a quirk that doesn't have much stress on the body, you’ll always have a limiter as it’s a form of identification, along with weaker quirks having the possibility to “change”
- #2Quirk Extra Info
Keys: Puberty, Limiters, Evolutions, Awakenings, Quirk
Quirk Extras:Quirks have the ability to have 2 awakenings or can change into an entirely new (but a similar) quirk(s). Quirk Awakenings: Quirk awk’s can happen twice, once during puberty, and another during life-or-death situations (it's not guaranteed that it’ll happen but it is somewhat common - 20% estimated chance for a puberty AWK, while the 2nd awk is pure chance and is uncalculatable) Quirk Evolutions: Quirks can evolve into a completely new quirk or a new/similar version of their already existing quirk, this phenomena only happens during puberty, though it’s a VERY rare chance - 2% of the population has seemingly had this “change”) More Limiter Info: there are 3 different ways quirks can be limited (what quirk gets what type of limiter is a complete random 33.3% chance - (they all have the same "type" of limiter, its just limiters kinda just do their own thing when limiting a quirk), Limiting type: Losing actual abilities or aspects of the original quirk. Limiting type: Weakened/nerfed version of the original quirk, but keeps its weaknesses or downfalls - for ex: a quirk’s recoil Limiting type: Keeps the same aspects and general power of the original quirk (with smaller nerfs, keeping it to a manageable level), but the output/recoil is reduced so the quirk doesn't kill/implode the user Though it’s important to remember that everyone’s quirks were limited at birth, meaning nobody actually knows how or what their quirks originally performed without a limiter
- #3Underground Citys
Keys: Underground, Citys, Underground Tournaments
Underground-Cities: Known for the massive malls and its bunker-like interior - people do live in these underground cities (though it does cost more money than living on the surface, but less money than sky cities, as underground cities are safer), if there's any disaster outside, underground cities are meant to keep thousands of people safe in one area (Limiter ID’s will determine what level you’re in inside the underground city) - underground cities have several levels. High-Ground level (half a mile deep underground, cheapest place to live in, cheaper than the surface), Mid-Ground level (2 miles deep underground, more expensive than the surface, less expensive than sky cities) and Senior-Ground level (5 miles deep underground, a bit cheaper than sky cities), depending on how “pure” your Limiter ID is (criminal record) will depend what level you are (if there's an overflow in a ground level, the system will do another ID check and send the people with lower or higher “purity” down or up a level) - if you're a villain you’ll just be left behind (unless if you went to court and resolved yourself to get rid of your “Villain” title; what you did as a villain will still show on your ID (similar to a browser history), but your criminal record and title will be cleared (ex: buying something like bread from a shopping merchant won't be able to go over your criminal “history” but government officials are able to examine this “history” when/if needed) allowing you to live a normal life once again)
- #4Sky Citys + Extra
Keys: Sky Citys, General Locations, Locations, Architecture, Rich
Architecture: Buildings are extremely tall now, and cities have (almost) doubled in size, cities are filled with new tech and new architecture (something that’d be impossible to do in modern current time) General Locations: High Tech Sky-Cities (Commonly found over seas, though in some places in the world - such as Japan has their Sky-Cities over the main city, though they’re rare and only a few have been made) - Underground-Cities (its DEEP underground, like several miles deep - it's a common place where malls reside and can be used as a bunker) Sky-Cities: Known as areas where pro heroes meet, can only get into sky cities if you have a high status, through invitation/request (from a person with high status) or paying (lots of) money for a several day tour (hotels are provided). Yes people do live in sky cities but only the extremely wealthy (Sky cities are generally known for where pros meet up for meetings, and where the “richies” live, it’s also where government officials can have their meetings)
- #5Transport, Communication, Aging
Keys: Aging, Tech, QOL, Sky City, Communication, Transportation
Transportation - Sky/Ground Cities: literally just an elevator but fast (G-forces aren't much of a problem thanks to high techy stuff), though you can always take the emergency stairs if you're feeling too classy to take a fancy speedy elevator. Communication: People can and still do use Phones, as its the cheaper option for communication and simple needs, though people can also use bone conduction earbuds, allowing for easy access to calls, single tap to answer, double to end/cancel, triple tap to call someone (ex: triple tap “call [person]”), it can also be used for music and other QOL stuff - the buds go right behind the ear where your bone is, and it's not physically connected to the bone, just more high-tech stuff. Contax screens are also a form of communication, basically a phone screen but on your eyes (similar to vr) Aging: Aging has changed, similar to how in the 1800’s the lifespan of humans ranged from 35-40 years old (the lifespan getting larger as time moved on) - the average lifespan of a human current time is around 120-130, with the max age being around 140 years old (meaning people that are 40 would still look 20, though for some unknown reason, kids still look like kids, and teens still look like teens) due to these weird aging affects, puberty actually lasts longer (up to 23 years old), and drinking in some countries has a higher age-limit now (most commonly the drinking limit is now 24, though other countries kept their drinking age policies the same)
- #6Phrases
Keys: Set Fourth, Plus Ultra, Break Past, Set Fourth Break Past
Phrase: The term “Go Beyond, Plus Ultra!” has been now left in the past, as it's now rarely heard, also considered “old slang” - however many new phrases have been inspired by “GB,PU” setting foot for each generation’s version of “Plus Ultra” - Current time, this phrase has evolved into a more vocabularic interchangeable phrase - “Break Past!”-“Set Fourth, (and) Break Past!”-“Break Past Your Limits!” and many other combinations, mostly keeping the phrase “Break Past” ← Their version of “Plus Ultra” - Its most commonly said as “Set Fourth, and Break Past!”
- #7Underground Tournaments
Keys: Underground Cities, Underground, Illegal, Underground Tournaments, Tournaments
Underground Tournaments: This is pretty illegal, even so, some people host tournaments underground, where people can use their quirks to fight freely at their will, the cheap ones usually have a small arena, however the most known ones have the biggest stadiums, ranging almost twice the size of a football field, however their also the are the most hidden, usually having secret passages and fail safes to ensure no officials can find it, along with needed codes, passwords, or some type of key card to get in, sometimes changing every few weeks, of course this is different for every tournament, people go to these for excitement, betting, pleasure, battle, talk, hang out, or to just get a drink
- #8Quirk Battle League
Keys: Combat League, Sports, League, QCL, Quirk Combat
Quirk Combat League: (QCL), aka Quirk Combat (QC) (People regularly call it “Q-Scle” (Pronounced: “Qu - soul”) aka slang) of course it's more balanced and caring for their well-being, putting people with the near-same power levels against each other - arena ranges from 3-4 football fields wide/long (300-400 meters), as the actual stadium itself is maxed out at around 400-500 meters. The arena can change into sections, allowing multiple smaller battles go on at once (2, 4, and even 8 battles at once based on power level), or one large battle, there can also be Free-For-All battles, and even special events. It's also known that Pro Heroes get requests to either be a 1st class observer, or to fight within the arena. Unlike Underground Tournaments, you need to actually pay to watch the sport up in person, however its not an insane fee, watching on television is of course still an option. QCL is located almost everywhere around the world, major stadiums and simple stadiums, available Underground, Ground Level, and in the Sky Cities, whenever there's a tournament in play, players must start from the Underground stadium, once they win their racket, they’ll be sent to the Ground Level stadium, which is also the most well known stadium(s), after winning that bracket, they’ll finally be sent to the Sky City stadium, where the best of the best reside. Similar to Pro Heroes, QCL has its own ranking system, with #1 fighter, #2 fighter etc.
- #9Element: Nularium
Keys: DNA, Limiter, NQA, Limiter Fluid, Nular, Element, Nularium
Element-Nularium: “Nularium (An)” - Based on the word “Nullification” - This element, giving off a white-silver like color, sometimes abbreviated as “Nular” (discovered around 110-120 years ago (also marking the “pre-alpha” stages of quirk limiters), it was a liquidized substance found deep between the Mantle and Outer-Core of the Earth, this substance can only be found and made in that specific area and cannot be recreated nor multiplied artificially - Other elements can be combined with Nularium, giving it different properties, the most common combination is with Rhenium, as it’ll affect the DNA of quirks - Nularium mixed with Rhenium, when injected into a person, this substance (a bio-reactive alloy) will bind the quirk’s genes (and only the quirk genes due to their unique DNA Q-motif sequence & H-4Q histone, meaning its a different genetic code than normal DNA) affecting the quirk’s output and power. This process is called Nular-Quirk-Reaction (NQR), this liquid substance is sometimes referred as “Limiter Fluid,” this is what's injected into people right as their born (causing the “Limiter” affect) - “Malfunctions” are caused by the “NQR” process not fully completing, even if the process isnt complete, it’ll still take affect and limit the quirk; for the “malfunction” to “actavate” the person has to have a massive amount of adrenaline flowing through them to jump start the malfunction (life-or-death situation type of adrenaline) along with constant release/use of the quirk
- #10Limiter Fluid
Keys: DNA, Limiter, NQA, Limiter Fluid, Nular, Element, Nularium
There are other types of combinations with Nularium; Nularium + Rhenium + Pressurized Hydrogen; creates a physical version of NQR, (though it’d need to be injected into a person's body for seconds, minutes, or hours dependant on how much Nular was mixed) - the pre-alpha limiters use to use Cobalt to limit quirks, even though it was safe and did technically work, it was such small changes, it practically did nothing, it also caused physical mutations un-quirk-related - Alpha stages of limiters used Gold, it was more effective, but it caused some quirks to have a random effect (such as enhancement or internal imploding; it didn't kill anyone, but it did affect many people’s life permanently), gold also caused a chance within the “NQR” process to enhance instead of limit a quirk - The beta designs (that are used today) use Rhenium, which has been the most successful so far, though it still has the small chance to “malfunction” (or simply just stop limiting a quirk) - For Nularium to mix with another element, Nularium + the Element(s) of choice would need to go through a rapid heating, melting, cooling, and solidifying process that takes around a week to completely fuse the 2 elements together (for Nularium to fuse with gas elements, the gas would need to immediately be vacuumized, along with Nularium to rapidly cool and heat up, fusing gasses with Nularium takes around 3-5 months, making its cost much more expensive than fusing 2 physical elements (liquid/solids)
- #11World Nular War (History)
Keys: History, 112, War, WNW, World Nular War
World Nular War: 112 years back, there was a great war, this war broke out between the world government and heroes, against the rebelling citizens, heroes, and even villains, due to the rise of the “Pre-Alpha” limiters, along with the making of “The World Government”, it was a controversial war, with many protests and many dead, causing the deaths of millions, the war lasted for 18 years before it came to an end with the world government agreeing to add terms and be led by a new, more controlled leader - this 18 year war was called “The Nular War”. Within the war, around the 17 year mark, a massive supernatural explosion, due to the mixture of combined quirk attacks, along with the tectonic plate erupting and ‘earthquaking’ at the same time as the quirk explosion, creating a massive grey continent of unknown materials in the middle of the northern atlantic ocean (between America and Africa), not only killing thousands of people, but also marked a pause in the war, and allowed the people to communicate, soon after a few months of communication (leading to the 18th year of the war)
- #12Nular World Treaty (History)
Keys: History, 112, War, WNW, World Nular War
a pause in the war, and allowed the people to communicate, soon after a few months of communication (leading to the 18th year of the war), there was an agreement creating the “Nular World Treaty” and ending the war on August 19th - the treaty includes many info and laws against limiters and what limiters are able/allowed to do, how the world government may use them, along with laws on what the government can and cant do with Nularium along with rules other countries must follow including element Nularium and limiters; some laws were removed present time, while some were added, with one of the most known and first laws being “To create or destroy a law, an agreement upon all the countries, leaders, associates, and government officals must be held, with such the citizens will take part in by choice, if votes above 80% of the combined total votes of all agrees or disagrees to go with the designated plan of the removal or addition of a law, that action will take place in which the law won’t or will be, changed, added, or destroyed.” - The unknown continent was soon named Ashenven as the continent was used as a haven for people to come together and grieve for their lost ones, a holiday was created and celebrated on August 19th in honor of the fallen ones, along with the end of the war, the new holiday was named “Greyhaven”
- #13Ashenven
Keys: Ashven, Ashenven, Mogrifite, History
Ashenven: Ashenven (Also commonly referred to as “Ashven”) is a large ridged circle continent; with a grey ridged landscape, pointed mountains, and grey scenery, life such as grass trees and other vegetation is slowly making its way, however there's not a lot to account for - the size of Ashven is roughly three quarters the length of America (In both width and length). Deep under Ashven resides many exotic minerals that glow white when touched, but when stationary it visually looks the same as the material that Ashven is made up of, these new materials have been suspected to even possibly be similar to Nularium, however due to its high density (being the new known densest material created/founded by man) made it hard to research it, as present day it’s still unknown what it can be used for and has simply been stated as a “Rock with immense condensed energy that cannot be harnessed with current technology”. Ashven (more details WIP)
- #14The Ashvenven Race (History)
Keys: Mogrifite, Ashenven Race, Race, Ashven, Ashenven
History - The Ashfull War: (Ashenven Race); 10 years after the creation of Ashenven, nobody took land, as all were recovering from the past - many countries sent scientists and researchers to Ashenven to figure out what the significance of this ‘Giant rock’ is, at first no country saw its significance, suspecting it was made up of average rock materials - Israel was the first to gather a sample and discover that the supposed ‘rock’ wasn't made up of basic elements, but a whole new element entirely, this info was meant to be kept under wraps, however word got out and quickly spread, with this new information, every country wanted to claim land and mining rights starting the “Ashenven Race.”
- #15The Ashful War (History)
Keys: Mogrifite, Ashenven Race, Race, Ashven, Ashenven
France was the first to make it with military and artillery as they began to spread their claimed areas, setting up camp grounds, Israel came second on scene, as many other countries began to make it to Ashenven such as Germany, the United Kingdom, and Japan, however some countries such as America, Russia, and Korea took their time to prepare instead of dashing into Ashven, soon many areas and territories were claimed from each side, as many guerrilla warfares started and ended - this constant gain and loss and cause of many deaths led to many stalemates; soon, after 3 years of constant rebuttal, all declared a peace treaty, as countries were losing men along with weaponry, due to the past Nular War, they didn't have much resources to waist in the time of need - soon (Similar to Antarctica) Ashenven was declared an ‘International Neutral Territory’ – However due to the constant wars, leaders gained distrust from their allies while gaining trust with others, causing a shift in alliances and allies. – 4 years after the war, the world Government (which originally resided in Canada and Russia, borrowing land) asked the permission (to every country leader) to settle in Ashven, provided that they would allow mining rights in Ashven - as the 36% disagreed, while 64% voted to allow this change, majority votes yes, allowing the World Government to settle in Ashven.
- #16Mining Rights (History)
Keys: Ashful War, Mogrifite, Ashven, Mining Rights, Ashenven
Mining Rights: Similar to a license, a country leader must gain permission to mine within Ashven by the world government, they would then need to state the purpose of why they would like to mine in Ashven and intentions to do with Mogrifite, after thurral inspection, they would then allow a temporarily licence to mine in Ashven (ranging between several months to several years), to renew the ‘license’ the leader must check in with the World Government and restate their claims along with needing to know what they’ve been doing with the Mogrifite before further inspection – If a country is denied a license or a renewal, they are forbidden to mine within Ashven (If they disobey this law, military forces will capture anyone who tries to mine in Ashven from the denied country), however Mogrifite trades from other countries to the denied country are allowed, they simply just cannot mine in Ashven (the denial lasts 2-5 years before the country leader may restate their claims, similar to a retrail). – Any civilians who try to mine within Ashenven will be sent a warning if their country has been denied, however if their country has a ‘license’ then the civilian must gain permission with their country government or the World Government to mine in Ashenven.
- #17Element: Mogrifite
Keys: Mogrifite, M387, Stable Mogrifite, UnstableMogrifite, Mogrifite-387
Element-Mogrifite: “Mogrifite (M)” - Based on the word “Mogrify” - This element, physically looks solid grey sometimes abbreviated as “Mogrite” (discovered around 90-100 years ago) - This element is the very structure of what Ashenven is made up of - Mogrifite falls into two different categories - Mogrifite: (Aka ‘Stable Mogrifite’) a simple yet extremely dense material that can store energy. When touched or when pressure is put upon it, it faintly glows within the area it was touched, exerting a small amount of stored energy. Stable Mogrifite is a great shock absorber, as when its impacted upon, the energy is largely dispersed to every inch of the Mogrite, along with being able to absorb energy-base substances (All forms of radiation, plasma, byproducts, and even light), this material is now commonly used in hero/support gear/costumes.
- #18Element: Mogrifite-387
Keys: Mogrifite, M387, Stable Mogrifite, UnstableMogrifite, Mogrifite-387
Mogrifite-387: (Aka ‘Unstable Mogrifite’) a crystallized version of Mogrifite, usually taking the appearance of pale green. M387 forms when Mogrifite undergoes great pressure, breaking down being absorbed and instantly being released by surrounding Mogrifite, the constant pressure and absorption/release causes neutrons to be added to the Mogrifite, creating a radioactive substance, as the constant pressure creates a crystal shielding. When the pure radiation of M387 touches physical objects/things, it's able to displace, and change the position of the object before dispersing (A form of “teleportation” however it displaces where the molecules are meant to be, meaning it can disconfigure the structure of an object, making it either appear to be more choppy, or simply turn it into chards of dust). When M387 combines with Nularium, due to Nullar’s quirk-gene-specific nature (whilst also changing the properties of other elements when combined) changes the way M387 behaves
- #19Nular + Mogrifite
Keys: Mogrifite, Nular, M387, Stable Mogrifite, UnstableMogrifite, Nularium, Mogrifite-387
Mogrite + Nullar: When combined, it turns into a simple sage-green colored liquid that can now only affect quirks - when injected, it absorbs and displaces the pure quirk into the liquid (taking the quirk’s affect, but leaving the quirk genes) effectively disabling the target’s quirk, if the liquid stays in the target’s body, the quirk will soon retune back to normal depending on how much liquid was injected into the target’s body, however if the liquid were to be taken out of the target’s body, and placed into someone else’s body, the reaction of two quirks would “excite” the liquid, causing the absorbed quirk affect to leave the liquid, whilst causing the liquid to disperse onto itself (Simply disintegrating itself), this reaction causes the former target to lose the ability to use their quirk (still keeping the quirk genes) as the new target gains the ability of two quirks (gaining the ability to now use both their original quirk, along with the former target’s quirk) - this affect is only temporarily, as the energy from how much the liquid absorbed from the former target’s quirk will determine how long the new target is able to use their quirk, after a while, things will settle down and go back to normal (former target gaining back their ability to use their quirk, as the new target looses the ability to use the other target’s quirk, still keeping the ability to use their quirk) - Typically this reaction lasts for around 10 minutes – Mogrite is able to be manufactured both naturally and synthetically.
- #20Natrual & Synthetic Materials
Keys: Mogrifite, Nular, M387, Stable Mogrifite, UnstableMogrifite, Nularium, Mogrifite-387
Natural: (This natural reaction is similar to how M387 is made) Deep below Ashenven, the pressure form the tectonic plates condense and compress the excess energy leaving the Mogrite to form “Raw Mogrite” This type of mogrite is in a form of a thin crystal, as over time, it’ll further crystalize, condense, compress, and repeat; repeated for around 30-60 years until it becomes pure Mogrite (Agagin; Mogrite can absorb energy and disperse it around as a whole,meaning people’s very footsteps are fueling this reaction). - Synthetic: By taking a piece of Mogrite, placing it into a dense sealed chamber (mainly made up of tongstun-steel alloy) while increasing the pressure significantly while also making the chamber vibrate (similar to haptics - simulating Tectonic pressure/vibration to make the crystals break and reform) while also constantly exerting “X” amount of energy (more energy = more Mogrite), It’ll soon form Mogrite after around 6-9 months.
- #21Phantex Orb
Keys: Mogrifite, Phantex Orb, Phantex, Nular, Nularium
Phantex Orb: This pale green orb (about the size of a large marble) is a combination of solid Nularium + Tungsten, and (Stable) Mogrifite - This combination of elements causes an extreme amount of density, even stated to give of its own gravitational pull (however EXTREMELY faint, as it can’t even pull a feather). This orb is created through mass amounts of compression and energy (takes around 2 years to create a single Phantex Orb). These orbs are quite literally super charged batteries of immense condensed energy, having more energy than 80+ nuclear power plants (however if the Phantex Orb were to be destroyed or cracked, it wouldn't cause a nuclear-type explosion, it’d explode, condense within itself, and implode due to its mass amounts of density). - This orb was theorised, produced, and created by Dongara Kenashimado - better known as the sister of the #3 hero.
- #22Entrance Exam
Entrance Exam: Just like the original Entrance Exam there’ll be the “written test” and “practical test” - The practical test (quirk usage test) of course gives the staff a good visualization on how you use your quirk, how you do in stressful scenarios, and many more - as we know the test changes every year and its stated that if any participant hurts one another, they’ll be disqualified… Too bad these rules don’t exist anymore. - This test was code named “Colesseum,” there’s a total of 20 participants each arena; each participant is placed in a cell-like cage, when the buzzer beeps the cages open to a wide-spread arena (a replica of the historical Roman Colosseum, with twists of course) - the arena at the edges has a moat-like dip down to the secondary level (the moat serves as an “out of bounce” system) - if you’re shot at the wall at high speeds near the moat, high techy stuff will soften your impact against the wall, but you will be counted as out of bounce, when falling to the second level, an air way slows your fall for a nice landing, you can then see your score and watch other examines on a screen - in this battle royal, each participant must use their quirk to knock the foes out of bounce, knocking a foe out of bounce gets you 2 points, failing to knock anyone out of bounce or if you do get hit out of bounce you lose points and possibly lose your chance at getting into U.A, helping, aiding, or supporting others gets you the secret points; “hero” points
- #23Sports Festival General info
Keys: UA, Sports Festival, Ketsubutsu, Shiketsu, Tournament
The sports fest we know took place in a pretty small populated area, but this new stadium takes place in the sky - near 3x larger than the original stadium, and can hold hundreds of thousands of people (similar to the “Sky Coffin” they made in season 7 of mha) - In the stadium there's a see through protective barrier covering the top of the sports festival arena, along with an inner barrier to keep attacks from the sports festival in the actual arena (so bystanders and viewers won't get hurt by the blasts) - The sports festival no longer only includes U.A, but also 2 other popularized Hero Schools; Shiketsu High School and Ketsubutsu Academy High School. In this tournament there’s approximately over 500-600 total students participating in the sports festival (this includes 1st, 2nd, and 3rd years in the hero course), there's about 197 participating freshmen students in the first round (a LOT of students get disqualified on the first round), after the first round there's 64 students remaining in the 2nd round (133 students were disqualified in the 1st round) after the 2nd round there's 32 students remaining in the 3rd round (32 students were disqualified from the 2nd round)
- #24MAZE (Sports fest 1st game)
Keys: Festival, Sports Festival, UA, MAZE
Sports Fest 1st game: MAZE The arena is a giant hedge maze, similar to a corn maze. Contestants are evenly split into two teams: Heroes (Taggers) and Villains (Runners). Villains begin in the center of the maze, while Heroes start around the outer edge. When the match begins, Heroes must capture Villains by restraining or knocking them unconscious. A captured Villain must then be taken to one of the cages scattered throughout the maze. Once placed inside, they'll be eliminated after 1 minute. During that time, another Villain may free them, but once the timer expires, they're permanently eliminated. Villains win by escaping the maze, automatically advancing to the next event. Heroes advance by successfully capturing at least one Villain. Heroes are not allowed to leave the maze. If they're forced outside the boundary by a Villain—or leave on their own—they'll be disqualified. This rule activates 30 seconds after the game starts. Villains are free to escape through the maze's exits but may not leave by flying over or bypassing the walls. Each contestant wears a wristband that tracks their location, role, captures, eliminations, and rule violations. Damaging the maze results in one warning; a second offense causes disqualification. The maze quickly regenerates thanks to a staff member's Quirk. Quirks may be used freely as long as all rules are followed. After 20 minutes, any Hero who failed to capture a Villain and any Villain who failed to escape will be eliminated.
- #25KING of the FLAG (Sports Fest 2nd game)
Keys: King, flag, Festival, UA, Sports Festival
Sports Fest 2ndGame: “KING THE FLAG” - A combination of “Capture The Flag” and “King of The Hill” - A (decently large yet light) red flag is set at the middle of the arena while all the players are evenly spread out at the outer edges of the arena, once the timer begins, whomever grabs the flag first will gain “seconds” (the longer the player holds onto the flag, the more seconds they gain) - the flag may be stolen by other players, if the flag is at a stand still, whoever touched the flag last will keep gaining seconds until someone else grabs or touches the flag - to gain seconds, you must grab the pole of the flag, the fabric from the flag’s “flag” doesn't count, if multiple people grabs the flag, nobody’s seconds will go up, but instead all players holding/touching the flag will have their seconds count down double the speed (speed doubles with each person grabbing the flag), meaning one or multiple of the players must give up the flag in order to keep their score (if their score goes below 0, they’ll be disqualified) - 15 minutes will pass until the game is announced over, half the total players with the least amount of seconds will be disqualified, while the other half will continue.
- #26SKY PARADE (Sports Fest 3rd game)
Keys: Festival, UA, Sports Festival, parade, sky
Sports Fest 3rd Game: “SKY PARADE” - This game will play out as a tournament with 4 players each racket - Players are scattered along the playing field, once the game starts, players must fight fight each other until one or the other is knocked out, or if they’re sent out of bounce. At the start of every round the ground will be a flat grassy surface, after the first minute of the game random parts of the ground will break apart and arise from the ground (the ground replenishes itself thanks to the same staff member), once the ground replenishes, the ground will again break off and arise, this cycle will be done 5 times until the arena is filled with sky islands (this process takes about 3 minutes, meaning it's a pretty fast process) - once all of the sky islands are in place, the ground at the bottom will glow a red, meaning any player that touches the ground (again at the bottom, this rule does not apply to the sky islands) will instantly be disqualified - All rounds (not including quarter/semi finals and finals) will have 4 players, the quarter finals, semi finals, and finals will be 1 on 1 duals
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