Metal Slug Attack Lorebook
LorebookMetal Slug Attack (For Army Only No Extra Ops or Storyline)from Chub
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For Army Only No Extra Ops or Storyline Non Extra Ops version for Roleplay.
Listed as “Metal Slug Attack (No Extra Ops)”
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Book description
A starter Lorebook for Metal Slug Attack, organized in a Character Card V2-style structure. Includes the full master draft: project title and purpose, rules and design philosophy, entry template, index, first game-identity entry, and workflow. Only the actual game-identity entry is enabled; planning/reference entries are included but disabled so they do not consume prompt tokens during roleplay.
Metal Slug Attack Lorebook
14 entries · scan depth 5 · budget 2,048 tokens
- #1Cover information from the original master draft; intentionally disabled as prompt content.disabled
Keys: Metal Slug Attack, METAL SLUG ATTACK, MSA · Secondary: original Metal Slug Attack, SNK Metal Slug Attack, Metal Slug tower defense
ENTRY 001 — METAL SLUG ATTACK: CORE IDENTITY & FRANCHISE PREMISE
Entry Category: Core Setting / Franchise Identity
Primary Keywords: Metal Slug Attack, METAL SLUG ATTACK, MSA
Secondary Keywords: SNK Metal Slug Attack, original Metal Slug Attack, Metal Slug tower defense
Aliases: MSA, Metal Slug Attack mobile game
Recommended Activation: Keyword-triggered
Recommended Insertion Priority: High for the foundational setting
Related Entries: Metal Slug Attack World and Setting; Original MSA and Reloaded Continuity; Metal Slug Factions; ANOTHER STORY; EXTRA OPS
LORE CONTENT
1. Identity and Origins
Metal Slug Attack, commonly abbreviated as MSA, is a military science-fiction tower-defense spin-off of SNK's Metal Slug franchise. The original mobile game launched on February 15, 2016, for iOS and Android. It developed the series' recognizable visual identity into a strategy-focused experience built around deploying troops, assembling unit decks, strengthening units, and destroying enemy bases.
The game retained the franchise's detailed 2D pixel-art presentation, distinctive character designs, animated soldiers, oversized military vehicles, explosive battles, and combination of serious warfare with eccentric and often comedic spectacle.
Rather than presenting only the familiar run-and-gun perspective of the principal Metal Slug games, MSA expanded its playable roster into a large collection of soldiers, commanders, specialized units, mechanical weapons, and unconventional combatants representing multiple organizations.
2. Core Premise
The world of MSA revolves around armed conflicts between competing military organizations and other forces possessing their own personnel, equipment, goals, and interests. Battles feature infantry formations, specialized soldiers, experimental machinery, enormous war machines, and other unusual combat units.
The Regular Army and the forces associated with General Donald Morden are central examples of the military conflict inherited from the wider Metal Slug franchise. MSA broadens the battlefield by bringing numerous additional characters and organizations into its roster.
The result is a setting in which conventional military operations can coexist with advanced science-fiction technology, extraordinary machines, unusual biological or extraterrestrial combatants, and the peculiar humor characteristic of Metal Slug.
3. Franchise Identity
MSA is part of the Metal Slug franchise, but its expanded cast and additional story content mean that information about a character cannot always be reduced to their appearances in the original arcade games.
Characters may receive additional characterization through their individual stories, faction-related narratives, event appearances, and alternate versions. Such material must be evaluated according to the specific MSA story or release in which it appears.
The existence of a character as a playable unit establishes that the game includes that unit; it does not automatically establish every possible claim about the character's biography, allegiance, personality, relationships, or place in a single chronological sequence.
4. Core Worldbuilding Principles
The world should be portrayed as a military science-fiction setting with recognizable Metal Slug characteristics:
- Highly detailed 2D pixel-art characters and environments.
- Infantry, specialized troops, and extensive military hardware.
- Rival armed organizations and competing objectives.
- Advanced machinery and unconventional battlefield technology.
- Dramatic battles mixed with eccentric characters and comedy.
- A large ensemble of characters whose appearances and stories may extend beyond the principal arcade-game cast.
The tone should not be flattened into either completely realistic military fiction or entirely frivolous comedy. Serious conflicts, military rivalries, personal motives, and dramatic character developments can coexist with exaggerated machines, ridiculous situations, and slapstick humor.
5. Roleplay Interpretation
When portraying MSA characters, treat their established story appearances and personalities as the primary guides to their behavior. Do not automatically assume that every soldier serving under a faction has the same personality, motivation, ethics, or relationship with the faction's leadership.
Similarly, a gameplay unit's combat performance does not necessarily indicate its canonical narrative strength. A unit's role in a story and its statistics in a particular game mode must be considered separately.
6. Continuity Rule
This entry describes the general identity of the original Metal Slug Attack. Detailed faction histories, individual biographies, story events, and release-specific differences must be handled in their respective entries.
Metal Slug Attack Reloaded is a later release and must not be treated as identical in every respect to the original mobile game. Consult the dedicated continuity entry whenever a detail depends on the release or version.
End of Entry 001
- #2Worldbuilding / Setting Guide
Keys: Metal Slug universe, Metal Slug Attack world, MSA world, MSA setting · Secondary: Metal Slug war machines, MSA technology, MSA military science fiction, Metal Slug battlefield
ENTRY 002 — METAL SLUG ATTACK: WORLD, TONE & BATTLEFIELD SETTING
Entry Category: Worldbuilding / Setting Guide
Primary Keywords: Metal Slug Attack world, MSA world, Metal Slug universe, MSA setting
Secondary Keywords: Metal Slug battlefield, MSA military science fiction, Metal Slug war machines, MSA technology
Aliases: MSA setting, Metal Slug Attack universe
Recommended Activation: Keyword-triggered; activate when discussing the world's general characteristics or when no more specific setting entry is available.
Recommended Insertion Priority: High
Related Entries: Entry 001 — Core Identity; Faction Entries; Military Technology; Locations; Units and Vehicles; Original MSA and Reloaded Continuity
LORE CONTENT
1. Overview of the World
Metal Slug Attack presents a stylized military science-fiction world in which organized armed forces, specialized combat personnel, unusual machines, and extraordinary battlefield threats coexist.
Its world inherits the broad visual identity of Metal Slug: military installations, fortified bases, battlefields, infantry formations, tanks, aircraft, heavy weapons, and large mechanical threats. MSA expands this framework with a much broader roster of combatants and organizations.
The battlefield is not limited to conventional soldiers fighting with ordinary firearms. The game's visual language and roster accommodate oversized war machines, specialized technology, unusual weaponry, and characters whose appearances may be far more eccentric than conventional military fiction would suggest.
2. Military Conflict
Military organizations are important to the setting. Their members may fight over strategic objectives, occupied bases, territory, resources, revenge, ideology, personal rivalries, or other goals established by the relevant story.
The Regular Army and the forces of General Donald Morden provide recognizable examples of the franchise's opposing military sides. Other organizations broaden the range of interests, combat styles, and conflicts found throughout MSA.
However, the existence of opposing factions does not mean every conflict is a simple division between morally flawless heroes and universally evil enemies. Individual characters must be understood through their documented histories, actions, loyalties, and motivations.
Faction membership should not be used as the sole explanation for a character's entire personality.
3. Technology and Battlefield Spectacle
The setting combines familiar military equipment with exaggerated technological developments and enormous combat machines. Troops, vehicles, weapons, and specialized units may possess distinctive visual designs or capabilities that separate them from ordinary infantry.
The presence of unusual machinery is part of the setting's identity rather than an automatic indication that a scene belongs to a separate universe.
When documenting technology, distinguish between:
- Equipment explicitly shown or described in an MSA story.
- Equipment established elsewhere in the Metal Slug franchise.
- Capabilities depicted only through gameplay mechanics.
- Speculative interpretations that have not been established by the relevant source.
Do not invent a machine's origin, manufacturer, capabilities, or military owner simply because its design resembles another unit.
4. Serious Warfare and Comedy
Metal Slug Attack uses a distinctive mixture of military spectacle, action, eccentricity, and humor. Its animated pixel characters and often extravagant machines give battles a lively and exaggerated presentation.
This comedic presentation does not eliminate the possibility of genuine danger, war, hostility, loss, rivalry, or dramatic character development.
Likewise, serious scenes should not cause the AI to erase the franchise's characteristic eccentricity. The appropriate tone depends on the individual character and the story being portrayed.
5. Characters Within the Setting
The world should be treated as an ensemble setting. Soldiers, commanders, special operatives, scientists, independent combatants, unusual beings, and other individuals may possess distinct histories and motivations.
A character's rank, unit designation, faction, alternate form, or uniform may supply important context, but those details must be verified rather than used to manufacture unsupported lore.
Relationships, loyalties, rivalries, and personal motivations should be documented in individual character entries and relevant story archives.
6. Roleplay Guidance
When an AI portrays the MSA setting:
- Preserve the combination of military science fiction and exaggerated action.
- Let individual factions and characters retain their distinctive identities.
- Do not automatically make every encounter a conventional battlefield engagement; character interactions and personal stories also belong in the setting.
- Avoid assigning undocumented technology or superhuman capabilities to characters.
- Do not confuse visual design, game mechanics, or a unit's combat statistics with definitive narrative facts.
- Consult specific character, faction, location, and event entries whenever those sources provide more precise information.
7. Scope
This is a foundational setting guide, not an exhaustive history of the Metal Slug franchise. Detailed faction identities, alien species, military organizations, character histories, machines, and event narratives will be documented in separate entries.
End of Entry 002
- #3Game Archive / Story Structure
Keys: original Metal Slug Attack, MSA missions, Metal Slug Attack story, Original MSA · Secondary: Metal Slug Attack campaign, MSA events, ANOTHER STORY, MSA EXTRA OPS, MSA Special Ops, MSA Guild Raid
ENTRY 003 — ORIGINAL METAL SLUG ATTACK: GAME CONTENT, STORY STRUCTURES & EVENTS
Entry Category: Game Archive / Story Structure
Primary Keywords: Original MSA, original Metal Slug Attack, MSA missions, Metal Slug Attack story
Secondary Keywords: MSA EXTRA OPS, ANOTHER STORY, MSA events, Metal Slug Attack campaign, MSA Special Ops, MSA Guild Raid
Aliases: Mobile MSA, MSA original release
Recommended Activation: Keyword-triggered
Recommended Insertion Priority: Medium to high when discussing the original game's structure
Related Entries: Entry 001 — Core Identity; Entry 004 — Original MSA and Reloaded Continuity; ANOTHER STORY Archive; EXTRA OPS Archive; Faction Stories; Character Stories
LORE CONTENT
1. The Original Mobile Game
The original Metal Slug Attack was a mobile tower-defense game for iOS and Android. Its content included combat missions, unit development, a large roster of collectible units, multiplayer battles, cooperative activities, and events that expanded the available characters and scenarios.
The official game website described several mission categories and activities, including liberating bases occupied by Morden's forces, confronting bosses, rescuing prisoners of war under time limits, tackling missions with special conditions, and searching underwater for rare items.
These systems establish the breadth of the original game's content, but not every gameplay objective should automatically be interpreted as an event in one unified chronological story.
2. Unit Development and Battle Decks
The original game allowed players to strengthen units through leveling and evolution, equip items, unlock skills, and construct their own battle decks.
These mechanics explain how the game represented and organized its combat roster. They do not automatically determine a character's canonical rank, personality, experience, narrative power, or exact status within a military organization.
An individual character entry should prioritize verified biographies and story appearances when describing the character's place in the setting.
3. ANOTHER STORY
ANOTHER STORY is an important story mode in the Metal Slug Attack series. Its character-focused narratives provide additional context about the game's characters and factions beyond their presence as deployable units.
When documenting ANOTHER STORY material, create a separate archive entry for each relevant chapter or storyline. Preserve its identifiable characters, setting, sequence of events, significant dialogue or exchanges, conflicts, and outcome.
Do not summarize an entire character's history solely through their introduction or appearance in one story. Cross-reference their dedicated character entry and any other relevant chapters.
The precise story and availability of content must be checked against the release being documented, especially when comparing the original mobile game with Reloaded.
4. EXTRA OPS
EXTRA OPS refers to the original game's recurring event content. Official event announcements document individual limited-time operations and their rules. Some events used special maps and event-specific decks; others emphasized cooperation against opposing forces or provided other distinctive mission structures.
EXTRA OPS is particularly important to the Lorebook because it gives us a way to organize event-specific material separately from permanent character information.
Each significant event should have its own entry containing:
- The official event title and the relevant game version or date, when known.
- The story premise and involved characters or organizations.
- The sequence of important events and major developments.
- Relevant alliances, rivalries, revelations, and consequences.
- The event's ending, where available.
- Distinctions between narrative events and the mechanics used to play the event.
Do not assume that events with similar names or mechanics tell the same story. Verify their specific plots and characters independently.
5. Cooperative and Competitive Activities
The original game also included features such as real-time and asynchronous multiplayer battles, guild functionality, Guild Raids, and SPECIAL OPS.
These modes are part of the game's historical content. However, their existence does not by itself establish that every match or cooperative encounter is a canonical event in a character's biography.
Use event descriptions, story text, and other relevant documentation to determine whether a particular mission has narrative significance.
6. Story Records and Evidence
For each story or event entry, prioritize the following evidence:
- Official in-game dialogue, story sequences, and event descriptions, where available.
- Official announcements that identify the event and its participants.
- Official character profiles and other published SNK material.
- Reliable community archives, wikis, and preserved records when primary material cannot be accessed.
When an event's plot cannot be verified in sufficient detail, mark the missing information rather than inventing a resolution.
Distinguish an event's official title from community shorthand, and retain the relevant release or date when that information helps identify the correct entry.
7. Historical Service Status
The original mobile game's service ended on January 12, 2023, at 16:00 Japan Standard Time, according to SNK's announcement.
SNK also announced that no new EXTRA OPS would be introduced from November 2022 onward, with other game updates ending on their separately announced schedules.
This means the original mobile game is a historical source for the Lorebook rather than an actively updated service. Existing event and character material must be researched from surviving official pages, archived information, or other reliable preserved sources.
8. Roleplay Guidance
ANOTHER STORY and EXTRA OPS should be treated as important sources of additional characterization, subject to verification of the specific content.
Do not assume that a gameplay mode's rewards, difficulty, unit restrictions, mission layout, or battle result necessarily form part of the canonical story.
Preserve the distinction between documented narrative events, game-system information, and unresolved interpretations.
End of Entry 003
- #4Canon Rules / Continuity Reference
Keys: METAL SLUG ATTACK RELOADED, original MSA continuity, Metal Slug Attack Reloaded, MSA canon · Secondary: Mostro, Reloaded version, MSA release differences, ANOTHER STORY Reloaded, MSA mobile version
ENTRY 004 — METAL SLUG ATTACK CONTINUITY: ORIGINAL MOBILE GAME VS. RELOADED
Entry Category: Canon Rules / Continuity Reference
Primary Keywords: Metal Slug Attack Reloaded, METAL SLUG ATTACK RELOADED, original MSA continuity, MSA canon
Secondary Keywords: Reloaded version, MSA mobile version, Mostro, ANOTHER STORY Reloaded, MSA release differences
Aliases: MSA Reloaded, original MSA, MSAR
Recommended Activation: Keyword-triggered
Recommended Insertion Priority: High whenever a question involves story continuity, release differences, or character versions
Related Entries: Entry 001 — Core Identity; Entry 003 — Original MSA Content and Story Structures; Character Entries; ANOTHER STORY Archive; EXTRA OPS Archive
LORE CONTENT
1. Two Distinct Releases
The original Metal Slug Attack was a mobile tower-defense game released on February 15, 2016. Its service ended on January 12, 2023.
Metal Slug Attack Reloaded is a later release based on the original game's tower-defense format. SNK released Reloaded on June 19, 2024, for Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, and Steam.
Although the two releases share a franchise identity, characters, visual style, and gameplay foundations, they must not be assumed to contain identical content in every respect.
2. Shared Identity
Reloaded retains the fundamental Metal Slug Attack concept: a tower-defense adaptation of the Metal Slug franchise, a large roster of distinctive characters, detailed 2D pixel artwork, unit-deck construction, and battles involving several factions and enormous war machines.
Its official description also highlights ANOTHER STORY, which features character-focused narratives, and GALLERY, which allows players to view character illustrations and enjoy other presentation material.
These shared elements make the original MSA and Reloaded closely related sources. Nevertheless, each specific fact must still be checked against the version that supports it.
3. Release-Specific Material
SNK's official announcement identifies Mostro as a human-alien hybrid created through a deliberate plan by the Martian overlord Rootmars and introduced specifically for the console version, Metal Slug Attack Reloaded.
Mostro must therefore be documented with the proper release context. The character should not be described as an original mobile-game unit without evidence establishing such an appearance.
More generally, when the game adds a character, changes a feature, revises balance, or presents a different story, record the change as release-specific information rather than silently projecting it onto the original game.
4. ANOTHER STORY and Narrative Comparison
ANOTHER STORY is associated with both the broader MSA experience and Reloaded. However, the existence of this shared mode name does not prove that every story detail, scene, character appearance, and continuity relationship is unchanged between releases.
When researching a particular chapter:
- Record the release in which the story appears.
- Identify the characters and events actually shown.
- Compare plot details before treating two versions as identical.
- Preserve any clearly documented additions or differences.
- Leave unresolved discrepancies marked as unresolved.
Do not invent a definitive chronological order when the available material does not establish one.
5. Canon Hierarchy for This Lorebook
Apply the following rules when resolving continuity questions:
A. Version-specific official evidence
Use the official game's own story text, character information, event descriptions, and relevant release-specific material when documenting that version.
B. Other official Metal Slug material
Use official material from other Metal Slug games to establish broader franchise context when relevant. Clearly identify when a fact comes from another game rather than the original mobile MSA or Reloaded.
C. Reliable preserved records
Use surviving official announcements, archived webpages, preserved story records, and reputable community documentation to recover material from the discontinued mobile service. Distinguish documented evidence from inference.
D. Interpretation and uncertainty
Do not present theories, assumptions, fanon, or unverified chronological connections as established canon. If multiple readings remain possible, record the ambiguity.
This hierarchy is intended to preserve the origin and reliability of information, not to claim that one release automatically invalidates every fact from another.
6. Character Variants and Alternate Forms
A character may appear through different artwork, uniforms, alternate versions, special units, or release-specific presentations. Do not automatically treat every version as an entirely separate person; equally, do not assume that all versions share exactly the same biography or circumstances.
Use a dedicated character entry for the principal identity and separate supporting entries when a particular variant has meaningful differences in personality, history, abilities, allegiance, or narrative role.
When the distinction is cosmetic or purely mechanical, document that fact without inventing an independent story.
7. Gameplay Is Not Automatically Narrative Canon
Gameplay balance, numerical statistics, unit costs, deployment timing, deck restrictions, mission difficulty, and competitive rankings must not automatically be interpreted as canonical measurements of a character's strength or status in the story.
Likewise, a unit being playable in a particular deck does not necessarily mean the character personally participated in every battle represented by that deck.
Prioritize the documented narrative whenever the purpose is to explain character history, relationships, motivations, or story outcomes.
8. Final Continuity Directive
The Metal Slug Attack Lorebook must preserve the difference between original mobile MSA material, Reloaded material, other Metal Slug franchise sources, gameplay-only information, and interpretation.
Each entry should identify the relevant version whenever that distinction materially affects the information being presented.
When a claim cannot be verified, acknowledge the uncertainty. Accuracy and traceable continuity take priority over forcing every character and event into one unsupported timeline.
End of Entry 004
- #5THE REGULAR ARMY: MAINLINE METAL SLUG CANON Major Faction / Military Organization / Franchise Canon
Keys: Regular Army, PF Squad, Metal Slug Regular Army, P.F. Squad, Government Forces, Peregrine Falcons · Secondary: Tarma Roving, Fiolina Germi, Metal Slug prototype, General Morden, Marco Rossi, S.P.A.R.R.O.W.S., Eri Kasamoto, Metal Slug military
ENTRY 005 — PART 1
THE REGULAR ARMY: MAINLINE METAL SLUG CANON
Entry Metadata
Entry Category: Major Faction / Military Organization / Franchise Canon
Primary Keywords: Regular Army, Government Forces, Metal Slug Regular Army, Peregrine Falcons, PF Squad, P.F. Squad
Secondary Keywords: Marco Rossi, Tarma Roving, Eri Kasamoto, Fiolina Germi, General Morden, Metal Slug prototype, S.P.A.R.R.O.W.S., Metal Slug military
Aliases: Government Forces, Government Force, Regular Army, PF Squad's parent military organization
Recommended Activation: Keyword-triggered
Recommended Priority: High when discussing the original Metal Slug setting, military history, or the mainline franchise
Continuity Scope: Mainline Metal Slug franchise outside Metal Slug Attack's original mobile-game storyline. Information specific to MSA EXTRA OPS is excluded from this entry.
Related Entries: Entry 005 Part 2 — Regular Army in Metal Slug Attack; Marco Rossi; Tarma Roving; Eri Kasamoto; Fiolina Germi; Peregrine Falcons Special Forces Squad; S.P.A.R.R.O.W.S.; Rebel Army; Metal Slug Military Technology.
LORE CONTENT
1. Overview and Identity
The Regular Army is the principal government-aligned military force associated with the protagonists of the Metal Slug franchise. The official histories of the classic games frequently refer to its institution as the Government Forces or Government Force, while the wider franchise identifies the Regular Army as the main military organization opposing General Donald Morden's insurrections.
It is important to distinguish the entire military organization from the elite units operating within it. The Peregrine Falcons, commonly called the P.F. Squad, are a special-forces squad within the Government Forces. They are not the entirety of the Regular Army.
The Regular Army's responsibilities extend beyond defeating Morden. Across the mainline series, its personnel confront attempted coups, recover stolen military technology, investigate suspicious paramilitary activity, respond to extraordinary threats, and undertake missions involving enemies that cannot be explained as ordinary military opponents.
Although the protagonists are primarily Regular Army personnel, the organization is considerably larger than the small number of playable heroes. It includes command structures, intelligence personnel, laboratories, technological-development facilities, regular troops, specialist forces, military vehicles, and other supporting elements.
The army should therefore be portrayed as a large military institution whose most famous operatives are only a fraction of its personnel.
2. Political and Military Background
The original Metal Slug establishes the Regular Army's predicament through the attempted world conquest of General Donald Morden.
After years of preparation, Morden launches a coup d'état. His revolutionary forces rapidly overrun major cities, assisted by sympathizers throughout the world. The Government Forces are overwhelmed, and surviving personnel must begin rebuilding their resistance while seeking an opportunity to stop him.
A devastating attack against a secret resistance factory worsens the crisis. The facility contains new all-purpose Metal Slug tank prototypes, which are destroyed or risk falling into enemy hands.
The Regular Army's predicament is consequently both political and technological. It must resist Morden's military expansion while protecting, recovering, or destroying strategically valuable weapons.
The high command assigns an elite P.F. Squad mission to strike the enemy's leading position, recover the stolen Metal Slug vehicles where possible, and prevent their technology from remaining in enemy hands.
This mission establishes a recurring feature of the franchise: a limited number of highly capable soldiers are entrusted with operations whose consequences extend far beyond the immediate battlefield.
3. The Peregrine Falcons Special Forces Squad
The Peregrine Falcons are an elite special-forces unit associated with the Government Forces. Their personnel are assigned difficult operations that require exceptional combat ability, initiative, and experience.
Marco Rossi and Tarma Roving are the squad's central original protagonists. Their partnership forms the foundation of the classic Metal Slug military narrative.
The squad's operations are not restricted to fighting ordinary rebel infantry. They may be sent to recover classified military technology, defeat important enemy commanders, disrupt large-scale military plans, investigate dangerous developments, and assist in operations involving other specialized personnel.
P.F. Squad should be understood as a military unit within the broader Regular Army, with its own internal identity and responsibilities.
Its involvement in a mission does not mean that every Regular Army soldier belongs to the P.F. Squad. Likewise, the squad's principal heroes must not automatically be treated as representatives of every department or commander within the Government Forces.
4. Marco Rossi
Marco Rossi, whose full name is Marchrius Dennis Rossi in his official profile, is one of the leading P.F. Squad operatives and the principal protagonist of the first Metal Slug.
His official biography describes him as an Italian-American who attended a public technical high school before studying at a military academy's special-technologies college. After graduation, he joined the Peregrine Falcons.
Marco is characterized as a gentle person by nature, but his hostility toward General Morden is intensified by the deaths of friends and comrades attributed to Morden's campaigns. This contrast between his ordinary disposition and his anger toward Morden is an important part of his characterization.
He is an exceptionally capable operative and an intellectual with an interest in computer science. His technical curiosity is not merely decorative: his official profile recounts an incident in which a computer virus he created for amusement penetrated the army's central computer security and nearly triggered the launch of a nuclear missile.
The incident also demonstrates that Metal Slug combines its military action with absurdity and comedy. Its protagonists can be highly competent soldiers without being immune to ridiculous mistakes.
Marco should be portrayed as courageous, capable, serious about operational responsibilities, and personally invested in defeating Morden. He is not simply an emotionless soldier or an indiscriminately aggressive fighter.
5. Tarma Roving
Tarmicle Roving III, commonly known as Tarma Roving, is Marco's close friend, comrade, and fellow P.F. Squad operative.
Tarma's official biography states that he came from a military family. His father was a distinguished soldier, and Tarma entered a training school specializing in tactics and combat after completing junior high school.
At the age of twenty, he rescued the president. This achievement resulted in his assignment to the Government Forces' P.F. Squad, where he met Marco and developed the close friendship that defines their partnership.
Tarma volunteered to join Marco in the counteroffensive against Morden's forces during the Great War. The two survived the conflict and subsequently received promotions.
Unlike Marco's more serious demeanor, Tarma frequently enjoys teasing his friend during periods of downtime. Nevertheless, he holds Marco in high regard as a warrior and remains a dependable partner.
Tarma's interests also extend beyond military service. He is passionate about motorcycles and possesses exceptional mechanical skill in customizing them.
After the first Morden War, he hoped to leave the military and open a motorcycle shop. However, senior officers persuaded him to remain in service.
His character combines battlefield experience, technical talent, loyalty, humor, and an interest in a quieter civilian life. He should not be portrayed as merely a secondary version of Marco; the two have distinct personalities and motivations.
6. The First Morden War
The events of the original Metal Slug establish the Regular Army's first major conflict with Morden's revolutionary forces.
Morden's coup threatens the existing world order. His army captures territory, obtains advanced military assets, and places the Government Forces in a desperate position.
Marco and Tarma are selected for an exceptionally dangerous operation to attack the enemy's leading position and deal with the stolen Metal Slug vehicles.
Their mission involves far more than defeating ordinary enemy soldiers. Its strategic objectives include disrupting Morden's military advantage, preventing enemy possession of advanced weapons, and contributing to the recovery of territory taken during the coup.
The resulting counteroffensive becomes a defining achievement in the careers of the two protagonists and in the Regular Army's history.
However, victory does not permanently eliminate Morden's ambitions or all forces loyal to him.
7. The Second Morden Conflict and S.P.A.R.R.O.W.S.
The official history of Metal Slug 2 describes a period of approximately two years after the end of the Great War.
Following the Government Forces' counteroffensive, Marco and Tarma have been promoted and are attempting to rebuild the P.F. Squad. Their hopes for a period of relative peace are interrupted by intelligence indicating that Morden's sympathizers remain active.
Although Morden's revolutionary army has been defeated, individuals sympathetic to his opposition to corruption in governments and military leadership remain widespread. Their activities gradually become more organized, leading the Government Forces to suspect a new large-scale operation.
Marco and Tarma receive orders to undertake secret preemptive operations against the insurgents.
This time, the mission is conducted jointly with S.P.A.R.R.O.W.S., the Intelligence Agency's Special Ops Squad.
The joint operation introduces Eri Kasamoto and Fiolina Germi as the two specialists assigned to work alongside the P.F. operatives.
Their inclusion demonstrates that the Government Forces contain specialized organizations with different responsibilities, training, and institutional interests.
The P.F. Squad's combat operations and S.P.A.R.R.O.W.S.' intelligence-related work can intersect, even when their personnel have different experiences and perspectives.
8. Eri Kasamoto and S.P.A.R.R.O.W.S.
Eri Kasamoto's official biography provides a markedly different background from those of Marco and Tarma.
Eri was abandoned as an infant at the steps of a church. After growing older, she left the church and became a leader among street children.
The Government Forces' Intelligence Agency subsequently noticed her combat skills and recruited her. She received specialized spy training and completed numerous missions as an agent.
However, Eri became weary of the assassinations and conspiracies associated with her assignments. These operations took a toll on her conscience, prompting her to request a transfer to the Special Ops Squad S.P.A.R.R.O.W.S.
Her transfer was granted in recognition of her achievements and exceptional abilities.
Eri's official history establishes that she played an important role in stopping Morden's second coup and received a promotion for her efforts.
Her background should influence her portrayal. Eri is experienced in dangerous operations, but her history indicates that she is not indifferent to their moral consequences.
S.P.A.R.R.O.W.S. provides her with a distinct place within the Government Forces, separating her institutional background from that of the P.F. Squad.
9. Fiolina Germi and S.P.A.R.R.O.W.S.
Fiolina Germi, widely known as Fio, is another S.P.A.R.R.O.W.S. operative introduced into the central military group through the Metal Slug 2 storyline.
Her official biography describes her as the only daughter of the wealthy Italian Germi family, which has a long-standing tradition of military service.
Although her father originally hoped for a son to inherit the family's military tradition, Fio eventually became the family's heir and was encouraged to enlist in the Government Forces.
Her upbringing contrasts with Eri's difficult childhood. Fio was lovingly raised by her parents and grew into an urbane, educated young woman.
She also studied fields including chiropractic treatment, acupuncture, and moxibustion, with aspirations toward becoming a sports doctor.
Fio's personality and background should not be reduced to her combat role. She combines military service with a privileged family background, education, and interests that extend beyond warfare.
Her presence in S.P.A.R.R.O.W.S. contributes a different set of experiences and perspectives to the team.
10. Renewed Insurgencies and Unconventional Threats
The mainline Metal Slug series repeatedly demonstrates that military victory does not permanently secure the world against future crises.
The official history for Metal Slug 3 describes Morden's continuing attempts at world domination and the existence of remnants of his forces in different parts of the world. Marco and Tarma continue conducting missions to eliminate these threats despite the apparent end of the preceding conflicts.
The same history introduces another danger: mysterious incidents involving missing livestock, missing important figures, and unusually enlarged creatures.
S.P.A.R.R.O.W.S. investigates these developments in parallel with the campaign against Morden, suggesting that the Regular Army's enemies cannot always be understood through ordinary military intelligence.
The Government Forces must therefore remain capable of responding to more than conventional insurgency.
This is a defining characteristic of the wider franchise: military operations may reveal an unexpected threat that exceeds the assumptions under which an operation was originally authorized.
11. The Ptolemaic Army and Stolen Military Secrets
Metal Slug 5 demonstrates that the Regular Army's responsibilities extend beyond the Morden conflict.
A laboratory developing the next generation of Metal Slug vehicles is attacked, and a data disc containing classified Metal Slug information is stolen.
Marco and Tarma are ordered to recover the disc. Meanwhile, Eri and Fio investigate the Ptolemaic Army, a paramilitary organization conducting raids on historical ruins.
Their parallel investigations lead them to the same broader threat. The Ptolemaic Army is identified as being behind the theft of the military data.
The Government Forces respond by organizing a further assault involving elite P.F. Squad and S.P.A.R.R.O.W.S. personnel to retrieve the information and stop the organization.
This incident is important because it establishes that the Regular Army's principal responsibilities include protecting classified research, securing military technology, and responding to threats from other organized forces.
The Ptolemaic Army must not be treated as a division of the Regular Army merely because their activities involve the same military technology.
12. Expanded Operations and Outside Assistance
The Metal Slug 6 storyline once again places the Regular Army in a situation where the apparent conclusion of the Morden conflict does not guarantee lasting peace.
The official account describes Morden's third attempt at world domination as defeated, while his whereabouts remain unknown. Reports then circulate about UFO sightings, aliens, and giant creatures.
Intelligence eventually identifies an unidentified armed group gathering weapons and constructing installations in a mountainous region. Although it resembles Morden's forces, the organization's identity and objectives remain uncertain.
The Government Forces summon the familiar personnel: Marco and Tarma from the P.F. Squad, and Eri and Fio from S.P.A.R.R.O.W.S.
They are then ordered to work with two private contractors, Ralf Jones and Clark Still, who originate from SNK's Ikari Warriors series.
Their participation illustrates the Regular Army's willingness to cooperate with external specialists when an operation demands it. It does not automatically make every contractor a permanent member of the P.F. Squad or S.P.A.R.R.O.W.S.
13. Military Technology and the Metal Slug
The Metal Slug is a central example of the Regular Army's technological importance to the franchise.
In the original game, the vehicle is an all-purpose tank prototype whose theft places the Government Forces in a dangerous position. The recovery or destruction of the stolen vehicles becomes one of the initial objectives assigned to Marco and Tarma.
Later games demonstrate continued investment in military research and development, including next-generation vehicles and classified technical data.
The Regular Army's relationship with military technology extends beyond possessing powerful weapons. Its laboratories, development programs, intelligence requirements, and recovery missions show that protecting technological advantages is strategically important.
Nevertheless, individual vehicle specifications and capabilities must be documented in their own equipment entries. Do not infer that every experimental machine appearing in the wider franchise belongs exclusively to the Regular Army.
14. Chain of Command and Institutional Limitations
The Government Forces possess command authorities, intelligence divisions, specialist units, laboratories, and a senior military leadership capable of authorizing large-scale operations.
However, the mainline stories do not portray every high-level decision as perfectly informed or free of bureaucracy.
The Metal Slug 2 history explicitly describes competing institutional interests between intelligence personnel and combat leadership. Marco and Tarma are assigned a secret mission whose full details are withheld from some of their superiors, while concerns about secrecy and political fallout influence the operation.
Metal Slug 3 likewise describes senior officers who are skeptical of intelligence connecting Morden's remnants to unusual creature-related incidents.
These details show that the military can contain capable personnel while still suffering from uncertainty, incomplete information, bureaucratic complications, and disagreement between departments.
The Regular Army should not be portrayed as omniscient or uniformly incompetent. Its effectiveness comes from the combined efforts of competent soldiers, intelligence specialists, researchers, commanders, and other supporting personnel, even when their cooperation is difficult.
15. Roleplay Guidance
When portraying the mainline Regular Army:
- Treat it as a broad government-aligned military organization, not merely another name for the P.F. Squad.
- Preserve the distinctions between P.F. Squad, S.P.A.R.R.O.W.S., and outside contractors.
- Recognize Marco and Tarma as the leading P.F. operatives and Eri and Fio as S.P.A.R.R.O.W.S. specialists in their established mainline histories.
- Retain the organization's recurring responsibilities involving Morden's insurgencies, military technology, intelligence operations, and unexpected threats.
- Preserve individual personalities rather than giving all soldiers identical behavior or motivations.
- Allow professional competence, military discipline, personal humor, moral concerns, and institutional disagreements to coexist.
- Do not automatically treat every enemy as a member of Morden's army.
- Do not import MSA-exclusive biographies, event relationships, alternate versions, or EXTRA OPS developments into the mainline account without identifying their source.
16. Canon and Continuity Notes
The official franchise histories provide the central evidence for the Regular Army's relationship with the Government Forces, the P.F. Squad, Morden's insurrections, S.P.A.R.R.O.W.S., classified Metal Slug technology, and later extraordinary threats.
The story descriptions sometimes frame Morden's renewed campaigns with different ordinal references or dramatic summaries. Avoid forcing every narrative passage into an exact chronological calculation when the available accounts do not establish a definitive sequence.
This entry is the broad mainline baseline. More detailed military histories, individual profiles, vehicle specifications, and release-specific developments belong in their dedicated entries.
End of Entry 005 — Part 1
- #6REGULAR ARMY / P.F. FORCES IN METAL SLUG ATTACK Major Faction / MSA Continuity / Military Organization
Keys: Regular Army, Metal Slug Attack Regular Army, PF Squad, P.F. Squad, Peregrine Falcons, MSA Regular Army, P.F. Army · Secondary: Tarma Roving, Fiolina Germi, Midori Schumann, Marco Rossi, Regular Army faction, Fio for Liberty, Eri Kasamoto, Alice, ANOTHER STORY Regular Army, Midori for Liberty
ENTRY 005 — PART 2
REGULAR ARMY / P.F. FORCES IN METAL SLUG ATTACK
Entry Metadata
Entry Category: Major Faction / MSA Continuity / Military Organization
Primary Keywords: Regular Army, Metal Slug Attack Regular Army, MSA Regular Army, PF Squad, P.F. Squad, Peregrine Falcons, P.F. Army
Secondary Keywords: Marco Rossi, Tarma Roving, Eri Kasamoto, Fiolina Germi, Midori Schumann, Alice, Fio for Liberty, Midori for Liberty, Regular Army faction, ANOTHER STORY Regular Army
Aliases: MSA Regular Army, MSA P.F. forces, P.F. Squad's MSA representation
Recommended Activation: Keyword-triggered
Recommended Priority: High when discussing Metal Slug Attack's Regular Army roster, faction identity, or character-related stories
Continuity Scope: Original Metal Slug Attack first. Refer to Reloaded-specific material only when explicitly identified.
Related Entries: Entry 005 Part 1 — Regular Army in Mainline Metal Slug Canon; Entry 003 — Original MSA Content and Story Structures; Entry 004 — Original MSA vs. Reloaded Continuity; ANOTHER STORY: Regular Army; Regular Army EXTRA OPS Archive; Marco Rossi; Tarma Roving; Eri Kasamoto; Fiolina Germi; MSA Character Variants.
LORE CONTENT
1. Overview and Identity
In Metal Slug Attack, the Regular Army is one of the principal military factions represented in the game's extensive character and unit roster.
The faction inherits the core military identity of the Government Forces and the broader Regular Army from the Metal Slug franchise. It includes familiar characters associated with the P.F. Squad and other military personnel, alongside the wider selection of units, character variants, and story-related material represented in MSA.
The Regular Army should not be confused with a faction consisting exclusively of Marco and Tarma. Nor should every Regular Army unit be assumed to belong to the P.F. Squad.
The game's roster represents a much larger military organization, with personnel and combat equipment serving different roles. Its faction label is a useful organizing category for gameplay and Lorebook activation, while individual biographies and stories establish the details of each character's identity.
Terminology rule: Use Regular Army as the main faction name. Treat P.F. Squad or Peregrine Falcons as the name of a specific special-forces unit within that broader military organization. "P.F. Army" may be used as a search alias for convenience, but should not be described as a separate official army without supporting evidence.
2. Relationship to the Original Metal Slug Universe
The MSA Regular Army inherits its central identity from the mainline franchise: government-aligned military forces whose well-known operatives fight Morden's insurgencies and confront other dangerous threats.
Marco Rossi and Tarma Roving remain important representatives of the P.F. Squad. Eri Kasamoto and Fiolina Germi are also prominent members of the familiar military cast, although their established mainline service histories identify them with S.P.A.R.R.O.W.S.
This distinction matters even when the game presents characters together under a broader faction label.
A character's MSA faction assignment should be preserved when discussing the game's roster and battle systems. It should not automatically overwrite that character's established organizational background in the mainline franchise.
Similarly, MSA appearances should not be used to retroactively invent a new rank, transfer, command structure, or permanent relationship unless the relevant narrative establishes it.
3. The Regular Army as an MSA Faction
MSA expands the strategic representation of the Metal Slug universe through a large roster of soldiers, vehicles, specialist combatants, alternate characters, and unconventional units.
The official Reloaded description identifies the Regular Army as one of the five principal factions involved in the game's large-scale conflicts. Other named factions include the Rebel Army, Space Army, and additional organizations.
The original MSA's story and roster organization should be documented from its own preserved game material, rather than simply assuming that every detail matches Reloaded.
The Regular Army faction serves as the umbrella category for relevant personnel and units represented in its roster. It allows the game to connect familiar mainline characters with a broader range of military equipment and character appearances.
However, a unit's categorization does not explain its entire background. Important characters and specialized units require their own entries whenever their histories, affiliations, or roles differ from the basic faction description.
4. Mainline Characters Within the MSA Roster
The Regular Army roster includes familiar Metal Slug protagonists and their associated military units.
Marco Rossi represents the P.F. Squad's established combat identity and leadership experience. Tarma Roving brings his own military background, tactical expertise, mechanical interests, and close partnership with Marco.
Eri Kasamoto and Fiolina Germi contribute the backgrounds and perspectives associated with their established service in S.P.A.R.R.O.W.S., even when their MSA units are grouped under the Regular Army faction.
These familiar characters form an important link between MSA and the original Metal Slug setting. Their MSA appearances should preserve their recognizable personalities and histories rather than treating them as entirely new characters.
Their dedicated character entries should separately document their MSA appearances, unit-specific abilities, alternate forms, and story developments where relevant.
5. MSA-Specific Characters and Expanded Military Personnel
MSA expands beyond the core cast of the classic arcade games. Its roster contains additional characters, distinctive military personnel, specialized units, and alternate depictions that must be researched from their own available descriptions and story appearances.
Some characters are strongly associated with MSA's broader cast and presentation. Midori Schumann, for example, is a character whose MSA appearances and special versions warrant a dedicated character entry rather than an incidental mention in the Regular Army overview.
Her standard depiction and her special forms must be documented according to their respective descriptions and story contexts. An alternate version should not automatically be assumed to have a completely separate biography or a different identity.
The same principle applies to other original or expanded MSA characters: establish their actual faction, background, personality, relationships, and story appearances from evidence specific to them.
Do not automatically classify a character as a mainline protagonist or member of the original P.F. Squad merely because they appear in the MSA Regular Army roster.
6. Units, Vehicles, and Military Hardware
The MSA Regular Army includes an extensive collection of combat units and military equipment. Its gameplay roster represents conventional infantry, specialized personnel, military vehicles, and more elaborate pieces of machinery.
A unit's appearance under the Regular Army faction establishes its gameplay association in that release. It does not necessarily establish that the unit's exact model, abilities, or deployment conditions appear in the mainline canon.
When documenting equipment, separate the following types of information:
- Mainline franchise background: Where the equipment appears in other Metal Slug games and what those games establish about it.
- MSA unit identity: The name, faction classification, description, and distinctive features of its MSA representation.
- MSA gameplay mechanics: Deployment costs, attack patterns, special attacks, status effects, and other game-specific statistics.
- Story context: Any role, appearance, or history established by ANOTHER STORY, EXTRA OPS, or other relevant MSA narrative material.
This separation is essential because MSA's strategic mechanics do not necessarily function as a literal account of how every machine operates in the mainline franchise.
7. Character Variants and Special Forms
MSA includes character variants and alternate presentations, including versions identified by additional titles such as "for Liberty."
Such variants should be evaluated individually.
A different uniform or character illustration does not automatically indicate a different person or a new event in the main storyline. Conversely, a variant that possesses its own biography, relationship developments, new abilities, or substantial event-specific characterization may deserve a separate Lorebook entry.
For each significant variant, record its official name, faction classification, distinctive appearance, abilities, story appearances, and relationship to the original character.
For example, Fio for Liberty and Midori for Liberty should be documented as identifiable MSA variants. Their precise narrative significance must be established from their own material rather than inferred solely from their names or artwork.
8. ANOTHER STORY and the Regular Army
ANOTHER STORY is a major component of MSA's story-related content. It provides character-focused narratives that expand on the game's world, military factions, and unusual conflicts.
The original mobile game's Regular Army story must be treated as a distinct source of information rather than summarized entirely through the classic arcade-game narrative.
When documenting a Regular Army ANOTHER STORY chapter, preserve its own plot, involved personnel, chronology, mission objectives, dialogue, discoveries, and outcome. Link the chapter to the character and equipment entries relevant to its events.
Do not treat ANOTHER STORY as automatically interchangeable with every mainline Metal Slug plotline. Establish which facts are specific to the MSA story and which were already established elsewhere.
9. EXTRA OPS as a Major Source of Lore
EXTRA OPS is particularly important to the MSA Lorebook project.
Although these operations were presented through the game's recurring event system, their story material can provide substantial information about characters, military groups, rivalries, unusual alliances, new technology, and developments in the game's wider narrative.
They must therefore not be dismissed as disposable daily gameplay events simply because their original availability was time-limited.
For this Lorebook, each significant Regular Army EXTRA OPS storyline should receive its own documented entry or connected series of entries. The resulting archive should preserve the story's sequence rather than recording only the reward unit or the final boss.
Each event entry should identify:
- Its official title and any available release or event date.
- The characters, factions, and units participating in the story.
- The events that initiate the conflict.
- Major developments, character interactions, discoveries, and turning points.
- The outcome and its consequences for the involved characters.
- Links to other events when a continuation or earlier installment is established.
- Any remaining uncertainty about chronology or continuity.
The Regular Army's complete MSA history cannot responsibly be reconstructed from its basic faction description alone. Its event stories must be researched and connected individually.
This entry deliberately does not attempt to summarize all Regular Army EXTRA OPS. Those stories belong in the later dedicated narrative archive so that their details can be preserved without overcrowding this foundational faction entry.
10. Relationships with Other Factions
The Regular Army participates in a broader world containing other military organizations and unusual forces. Its enemies, allies, temporary partners, and competitors must be identified through the relevant source material.
The faction's basic identity is inherited from its mainline opposition to Morden's forces, but MSA expands the number and variety of possible conflicts.
A Regular Army character's relationship with the Rebel Army, Ptolemaic Army, Space Army, Independent forces, or another group must be established according to the particular story.
Do not assume that every conflict is permanent or that every alliance applies across every MSA event. Temporary cooperation, personal rivalries, shared enemies, and changes in allegiance should be recorded with their appropriate contexts.
The same individual may have different interactions across different stories or special versions. Whenever these differences matter, the corresponding entries must identify the specific narrative.
11. Continuity Rules for Original MSA
When documenting the original mobile game's Regular Army:
- Prioritize preserved original MSA story material, official announcements, character descriptions, and event records.
- Retain the distinction between the Regular Army as a faction and the P.F. Squad as a specific unit.
- Separate MSA-specific characters and developments from the inherited mainline Metal Slug background.
- Treat ANOTHER STORY and EXTRA OPS as separate sources of narrative information that may complement one another.
- Do not presume that all events occur in a simple chronology without verifying their relationships.
- Do not import Reloaded-only material into the original mobile game's history without evidence.
- Do not treat unit statistics, battle-deck restrictions, or event mechanics as automatic proof of a canonical relationship or narrative power level.
- Keep unresolved contradictions visible until reliable evidence resolves them.
12. Reloaded Distinction
Metal Slug Attack Reloaded is a later release based on MSA's tower-defense format. It retains the Regular Army as a named faction and offers character-centered story content.
Nevertheless, material unique to Reloaded must be marked accordingly. Its roster, release-specific characters, story presentation, and any documented differences must not automatically be attributed to the discontinued original mobile game.
When a character or event is found in both releases, compare the available information before claiming that every detail is unchanged.
13. Roleplay Guidance
When an AI portrays the MSA Regular Army, it should recognize both the military structure inherited from the mainline franchise and the larger character ensemble introduced or expanded by MSA.
Characters should retain their established personalities, motivations, organizational backgrounds, relationships, and distinctive behavior. A faction overview is not a substitute for a character's own biography.
The AI should recognize that MSA's event-driven storytelling can provide significant context for why characters fight, cooperate, compete, or develop relationships. It should consult relevant event entries rather than fabricating a generalized Regular Army history.
Avoid making every soldier a generic military archetype or assuming that every Regular Army unit belongs to the P.F. Squad.
14. Canon and Research Notes
This entry establishes the basic relationship between the Regular Army, its mainline identity, and its representation as an MSA faction.
The original MSA's preserved story and event material remains necessary for building a complete historical account. Where a claim relies on a specific EXTRA OPS storyline, it should be verified and recorded in that storyline's dedicated entry rather than expanded speculatively here.
The mainline Regular Army, the MSA Regular Army faction, and the P.F. Squad are related but distinct concepts. Preserving those distinctions is essential to the accuracy of the entire Metal Slug Attack Lorebook.
End of Entry 005 — Part 2
- #7THE REBEL ARMY: GENERAL DONALD MORDEN, HIS INSURGENCY, AND THE MAINLINE CANON Major Faction / Military Organization / Antagonist Faction
Keys: Rebel Army, Morden's Forces, Morden Army, General Donald Morden, Rebel Forces, Donald Morden · Secondary: Rebel Infantry, Allen Jr., Sergeant Allen, General Morden, Rebel Tanks, Morden's Insurgency, Rebel Battleships, Metal Slug Coup d'état, Rebel Soldiers, Morden Coup, Allen O'Neil, Morden's Army
ENTRY 006 — PART 1
THE REBEL ARMY: GENERAL DONALD MORDEN, HIS INSURGENCY, AND THE MAINLINE CANON
ENTRY METADATA
Entry Category: Major Faction / Military Organization / Antagonist Faction
Primary Keywords: Rebel Army, Morden Army, General Donald Morden, Donald Morden, Rebel Forces, Morden's Forces
Secondary Keywords: General Morden, Morden's Army, Morden's Insurgency, Morden Coup, Allen O'Neil, Sergeant Allen, Allen Jr., Rebel Soldiers, Rebel Infantry, Rebel Tanks, Rebel Battleships, Metal Slug Coup d'état
Aliases: Rebel Army; Morden Army; Morden's Forces; Morden's Revolutionary Army. These terms refer to the same broad factional identity in the relevant franchise context, although exact terminology varies by game and source.
Recommended Activation: Keyword-triggered
Recommended Priority: High whenever General Morden, his forces, the original Metal Slug conflicts, or his military organization are discussed.
Continuity Scope: Mainline Metal Slug franchise material outside the original Metal Slug Attack mobile game's exclusive storylines. MSA-specific character developments and EXTRA OPS narratives belong in Entry 006, Part 2 and subsequent event entries.
Related Entries: Entry 005, Part 1 — Regular Army in Mainline Metal Slug Canon; Entry 005, Part 2 — Regular Army in MSA; Entry 006, Part 2 — Rebel Army in MSA; General Donald Morden; Allen O'Neil; Allen O'Neil Jr.; Rebel Army Military Technology; Morden and the Space Army; Morden's Major Campaigns.
LORE CONTENT
1. Overview and Identity
The Rebel Army, also called Morden's Army or Morden's Forces in relevant Metal Slug material, is one of the franchise's principal military antagonists. It is a large insurgent military organization commanded by General Donald Morden, whose attempts to overthrow existing governments and conquer the world repeatedly bring him into conflict with the Regular Army.
The organization is distinguished by its revolutionary military campaigns, extensive infantry forces, armored vehicles, aircraft, naval assets, and willingness to deploy powerful experimental weapons. Its ability to obtain, construct, or operate formidable military hardware allows it to challenge government forces on a large scale despite repeated battlefield defeats.
The Rebel Army is not merely a collection of ordinary soldiers who happen to oppose the protagonists. It possesses organized command structures, experienced military personnel, specialist combatants, extensive installations, logistical resources, and the ability to conduct coordinated military operations across different regions.
General Morden is its central political and military figure. His personal ambition, leadership, and continued attempts to regain power provide the principal thread connecting many of the franchise's conflicts.
However, the army is much larger than Morden himself. Its ranks include numerous soldiers and specialists whose individual personalities, motivations, and loyalties should not automatically be assumed to match those of their commander.
2. General Donald Morden
Donald Morden is the leader of the Rebel Army and one of the principal antagonists of the Metal Slug franchise.
His official franchise history describes him as a dictator determined to conquer the world through a succession of coups, military invasions, and attempts to seize strategically important technology.
Morden is frequently presented as an imposing military commander whose ambition survives repeated defeats. Destroying one of his armies, thwarting one of his campaigns, or apparently neutralizing his leadership does not necessarily eliminate his remaining forces or the possibility of another uprising.
His recurring return is a defining feature of the franchise. The conclusion of one military campaign often leads to new intelligence about surviving loyalists, hidden installations, renewed preparations, or another large-scale scheme.
Morden's military influence is therefore not confined to the troops immediately present on a battlefield. His continued existence, organizational network, reputation, and ability to recruit or inspire sympathizers make him an enduring threat.
3. Morden's Background and Political Motive
An important aspect of Morden's background is the political justification associated with his rebellion.
Official Metal Slug material describes sympathizers who share his condemnation of corruption among government and military leadership. The account of Metal Slug 2 explains that dissatisfaction with those institutions persists even after Morden's initial revolutionary campaign has been defeated.
This element gives the conflict a broader political dimension. Morden's rhetoric is not presented solely as an arbitrary desire to cause destruction; it is associated with opposition to corruption and dissatisfaction with existing authority.
Nevertheless, the existence of grievances against corrupt institutions does not make Morden's conduct morally justified.
His response is to pursue military domination through coups and invasions, overthrow governments, and attempt to impose his ambitions through armed force. His campaigns threaten widespread destruction rather than constituting a peaceful reform movement.
The distinction between his stated political grievances and his actual actions is essential to an accurate portrayal. Morden can condemn corruption while simultaneously becoming an authoritarian aggressor who employs methods that endanger the very populations he claims to liberate.
His forces should not be depicted as automatically possessing a coherent, universally benevolent political ideology simply because some of their sympathizers share his criticism of established leadership.
4. The First Great Insurrection
The original Metal Slug establishes the Rebel Army's defining conflict with the Government Forces.
After years of preparation, Morden initiates a coup d'état intended to seize control of the world from its existing leaders.
His insurgency combines a rapid military offensive with support from sympathizers operating in different parts of the world. The official history describes major cities being overwhelmed within approximately a week of the attack, leaving the Government Forces with severely limited ability to resist.
Surviving government personnel begin forming a resistance and attempting to rebuild their forces while waiting for an opportunity to stop Morden.
Their situation becomes more desperate when the secret factory supporting the resistance is attacked and destroyed. The facility contained prototypes of the all-purpose Metal Slug tank, and the destruction places advanced military technology at risk of falling into Morden's hands.
The Government Forces consequently assign the P.F. Squad to a dangerous operation against the Rebel Army's leading position. Marco Rossi and Tarma Roving are tasked with recovering the stolen Metal Slug vehicles where possible and preventing their technology from remaining available to the enemy.
This opening conflict establishes the Rebel Army as a serious military threat rather than a conventional collection of disposable opponents.
Its operations can overwhelm conventional defenses, take strategically important territory, threaten classified military technology, and force the Government Forces to rely on highly capable special-forces personnel.
5. The Structure and Reach of Morden's Forces
The Rebel Army operates on a scale sufficient to support a major military offensive.
Its forces include conventional infantry, heavy weapons, armored units, mechanized equipment, aircraft, naval elements, and formidable machines encountered throughout the Metal Slug series.
Its organizational depth enables Morden's campaigns to continue even when prominent commanders or large formations are defeated.
Different soldiers may serve in different operational roles, from standard infantry duties to operating vehicles, guarding military installations, supporting major assaults, or deploying more specialized equipment.
The presence of varied equipment also means that the army cannot be understood exclusively through its ordinary infantry. Its strategic effectiveness depends on the combined use of personnel, weapons, vehicles, command resources, and infrastructure.
Not every unit must have the same operational significance. An infantry patrol, a mechanized formation, a senior officer, and an experimental superweapon represent different components of the same broader military system.
The exact organization of particular divisions, commanders, laboratories, and units must be established through the relevant game or story rather than inferred from appearance alone.
6. Military Technology and Stolen Equipment
The Rebel Army repeatedly demonstrates an interest in acquiring powerful weapons and exploiting advanced military technology.
The original Metal Slug illustrates this through the theft or threatened seizure of the Government Forces' all-purpose Metal Slug prototypes. Recovering or destroying those vehicles becomes one of the protagonists' initial strategic objectives.
This establishes an important recurring pattern: Morden's ambitions are supported not only by personnel and conventional weapons, but also by the acquisition, development, or use of machinery capable of changing the balance of a military engagement.
Across the wider series, the Rebel Army is associated with numerous tanks, aircraft, artillery systems, enormous war machines, and other pieces of equipment designed to challenge its opponents.
However, ownership and technical details must be verified individually. Not every unusual machine encountered by the protagonists belongs to the Rebel Army, and not every vehicle resembling a Rebel design necessarily shares the same origin.
When documenting an individual machine, distinguish its canonical operator, manufacturer when known, battlefield role, narrative appearances, and any special capabilities established by the relevant source.
7. The End of the First War Does Not End the Rebel Army
The original Metal Slug's conclusion does not permanently erase Morden's influence.
The official Metal Slug 2 history describes a period of approximately two years after the first Great War. The Government Forces' counteroffensive has largely ended Morden's initial coup, and Marco and Tarma have been promoted for their achievements.
Yet the apparent victory conceals an ongoing problem. Morden's remaining sympathizers are still active, and smaller uprisings continue in different parts of the world.
These activities eventually become more organized and calculated, prompting intelligence analysts to suspect another large-scale operation.
The Government Forces conclude that Morden may still be alive and capable of planning a second coup. Marco and Tarma are assigned secret preemptive operations intended to disrupt the insurgents before another large-scale uprising can occur.
This is a defining characteristic of the Rebel Army: a major battlefield defeat does not necessarily destroy its organization, political influence, remaining personnel, or capacity to rebuild.
Its persistence is explained through surviving forces, supporters, renewed preparations, and Morden's continued ambition rather than the assumption that every defeated army instantly disappears.
8. Allen O'Neil: A Notorious Rebel Army Sergeant
Allen O'Neil is one of the franchise's most recognizable recurring military enemies.
Widely associated with the title of Sergeant, Allen is an exceptionally dangerous combatant who repeatedly confronts the protagonists in the Metal Slug series.
His physical strength, aggressive fighting style, and powerful weapons distinguish him from ordinary Rebel infantry. He frequently functions as a formidable individual opponent rather than simply another anonymous soldier within a mass formation.
His recurring appearances demonstrate that the Rebel Army possesses combatants whose personal battlefield effectiveness can make them serious threats even without commanding an entire military formation.
Allen should not be treated as synonymous with Morden himself. Morden is the central leader of the faction, while Allen is a high-profile military figure associated with its fighting forces.
Likewise, Allen's recurring role should not be used to assume that every version of him, his family, or his relationships has an identical biography. In particular, Allen O'Neil Jr. and MSA-specific personnel relationships require their own entries.
9. Renewed Conflicts and Survival After Defeat
The wider Metal Slug series repeatedly returns to Morden's surviving military power.
The official history associated with Metal Slug 2 describes continuing insurgencies after his initial defeat. Later accounts continue the pattern of intelligence reports identifying remnants of his forces, hidden detachments, and the possibility of a renewed campaign.
In Metal Slug 3, the Government Forces' attention is divided between the remaining Rebel Army threat and reports of unusual incidents involving missing livestock, missing individuals, and strange creatures.
In later franchise material, military intelligence again identifies suspicious activity that resembles Morden's forces or suggests the existence of previously undiscovered Rebel installations.
Such developments illustrate the difficulty of determining whether Morden has genuinely been neutralized. His forces can be weakened and scattered while retaining enough organization to create a future crisis.
However, the Rebel Army is not necessarily responsible for every extraordinary incident in the setting. Alien forces, independent organizations, and other antagonists have their own identities and objectives.
When a story introduces a new enemy, its affiliation must be established from evidence rather than assumed from the presence of military equipment or a familiar battlefield.
10. Relations With the Space Army and Other Threats
The Metal Slug franchise occasionally places Morden's forces in circumstances involving extraterrestrial powers or other extraordinary threats.
The official Metal Slug 2nd Mission history, for example, describes intelligence indicating that the apparently defeated Rebel Army has established contact with aliens.
This development introduces the possibility of cooperation between organizations that differ significantly in origin and objectives.
The existence of such contact does not mean that Morden's forces and extraterrestrial factions are permanently one organization. Cooperation, exploitation, manipulation, temporary alliances, and conflicting goals must be evaluated according to the particular story.
The Rebel Army's participation in one alliance must not automatically be treated as evidence that Morden commands all participating forces or shares all their motivations.
The same principle applies to other military organizations encountered throughout the franchise: an enemy of the Government Forces is not necessarily part of the Rebel Army.
11. Morden's Command and the Behavior of His Soldiers
Morden serves as the central political and military figure, but the Rebel Army should not be portrayed as a single personality replicated across all its personnel.
Its soldiers, officers, and specialists may have differing temperaments, personal loyalties, professional interests, ambitions, and reasons for serving.
Some characters are depicted primarily through their military duties and battlefield behavior. Others receive individual backstories and characterization in later games or spin-offs.
The existence of a command hierarchy does not establish that every member is personally devoted to every part of Morden's political program.
Similarly, a soldier's continued service after a defeat does not automatically reveal whether the individual is motivated by ideology, loyalty, professional obligation, ambition, fear, or other circumstances.
Those motivations should be recorded only when established by the character's own material.
12. The Rebel Army's Recurring Strategic Pattern
The faction's major stories establish several recurring features:
First, Morden seeks to overcome his opponents through large-scale military action rather than accepting the existing political order.
Second, the organization can acquire, develop, or exploit sophisticated military equipment and use it to threaten strategic targets.
Third, defeat does not necessarily erase all remaining forces or eliminate Morden's influence.
Fourth, new intelligence may reveal surviving installations, organized remnants, or renewed preparations after the apparent conclusion of a conflict.
Fifth, the Rebel Army may become entangled with other unusual threats, but those relationships must be established for each particular storyline.
These recurring patterns make the faction a continuing antagonist in the Metal Slug universe rather than a single army that exists only for the opening game.
13. Personality and Institutional Interpretation
When portraying Morden's forces, distinguish the commander's individual personality from the organization's collective behavior.
Morden's ambition, authoritarian methods, and repeated attempts at conquest should be preserved. At the same time, the army contains individual personnel who may display humor, professional competence, personal attachments, rivalries, or motivations that are not fully explained by the commander's ideology.
The franchise combines military conflict with an exaggerated, frequently comedic presentation. Therefore, the army should not automatically be portrayed as humorless or realistic in every detail.
Nor should its comic presentation make its campaigns harmless. Morden's military offensives are treated as genuine threats to governments, military installations, and populations.
A balanced portrayal should preserve both aspects: the danger represented by Morden's forces and the distinctive personality and humor characteristic of Metal Slug.
14. Roleplay and Continuity Rules
When using the Rebel Army in roleplay or AI-generated storytelling:
- Treat General Donald Morden as the central commander of the faction.
- Preserve the difference between Morden's individual ambitions and the motivations of every other soldier.
- Recognize the army's recurring conflicts with the Government Forces.
- Acknowledge that the organization can survive major defeats through remaining personnel, supporters, and renewed preparations.
- Distinguish the Rebel Army from alien forces, the Ptolemaic Army, independent groups, and any other organization whose relationship with Morden has not been established.
- Do not assume that every item of advanced technology belongs to Morden's forces.
- Do not assume all versions of a character have identical histories or relationships.
- Preserve the distinction between mainline franchise lore and the expanded MSA-specific stories documented elsewhere.
15. Canon and Source Notes
The principal historical foundation for this entry is SNK's official Metal Slug franchise history, particularly the accounts of Metal Slug, Metal Slug 2, Metal Slug 3, Metal Slug 2nd Mission, and later franchise material describing surviving Rebel forces.
These accounts establish Morden's initial coup, the destruction or threatened capture of Metal Slug prototypes, the continuing existence of sympathizers after his defeat, and the possibility of renewed insurgencies and extraterrestrial contact.
Character-specific details and later military developments should be expanded only after consulting the relevant official profiles and game histories.
MSA-exclusive events, new Rebel Army characters, special variants, and expanded relationships are intentionally excluded from this mainline entry so that the two continuities remain distinguishable.
END OF ENTRY 006 — PART 1
- #8THE REBEL ARMY / MORDEN ARMY IN METAL SLUG ATTACK Major Faction / MSA Character Archive / Military Organization
ENTRY 006 — PART 2
THE REBEL ARMY / MORDEN ARMY IN METAL SLUG ATTACK
ENTRY METADATA
Entry Category: Major Faction / MSA Character Archive / Military Organization
Primary Keywords: Rebel Army MSA, Morden Army MSA, Metal Slug Attack Rebel Army, Metal Slug Attack Morden Army, MSA Morden Army, Morden Forces
Secondary Keywords: General Donald Morden MSA, Allen O'Neil MSA, Allen Jr., Abigail, Beatriz, Julia, Destrade, Rapiat, Rebel Army officers, Morden Army officers, MSA Rebel characters, MSA Morden characters
Aliases: Rebel Army; Morden Army; Morden's Forces; the MSA representation of General Morden's military organization.
Recommended Activation: Keyword-triggered
Recommended Priority: High when discussing MSA's Rebel Army characters, Morden's faction, its specialized personnel, or its event-related background.
Continuity Scope: Original Metal Slug Attack mobile game, using preserved official SNK character announcements, event announcements, and story records. Reloaded-specific additions must be separately identified.
Related Entries: Entry 006, Part 1 — Rebel Army in Mainline Metal Slug Canon; Entry 005, Part 2 — Regular Army in MSA; General Donald Morden; Allen O'Neil; Allen O'Neil Jr.; Abigail; Beatriz; Julia; Destrade; Rebel Army EXTRA OPS Archive; ALIEN VS MORDEN; BOY MEMORIES; SAND LOCKER; QUEEN'S BATTLE; SAME DIRECTION; ANOTHER STORY.
LORE CONTENT
1. Overview and Identity
The Rebel Army, frequently called the Morden Army in Japanese-language MSA material, is one of the principal military factions represented in Metal Slug Attack.
Its central leader is General Donald Morden, whose continued ambition and recurring conflicts with the Regular Army form an important part of the wider Metal Slug setting.
MSA preserves the faction's recognizable military identity while substantially expanding its roster with additional characters, specialized officers, unusual military personnel, alternate character versions, and units whose backgrounds are introduced through the game's own material.
Consequently, the MSA Rebel Army must be understood as more than a collection of generic Rebel soldiers copied from the arcade games. It is an expanded faction with named personalities, individual relationships, distinctive military responsibilities, specialized equipment, and stories that give many of its members identities beyond their battle roles.
The Regular Army is frequently positioned as the faction's major military opponent, but MSA's wider setting includes additional rival organizations and unexpected threats. The Rebel Army's relationships with those groups must be evaluated through their respective stories rather than reduced to a permanent two-sided war.
The faction is internally diverse. Its leadership, conventional soldiers, officers, specialists, and other members have different roles and personalities. They should not all be portrayed as having identical motives simply because they serve under Morden.
2. Terminology: Rebel Army and Morden Army
Different Metal Slug sources use different English and Japanese terminology for Morden's organization.
The broader franchise commonly uses terms such as Rebel Army, Rebel Forces, or Morden's Forces. Japanese MSA announcements frequently identify it as モーデン軍, commonly rendered as Morden Army.
For the purposes of this Lorebook, Rebel Army will be the principal English faction name, while Morden Army will be retained as a recognized alias and search keyword.
These labels should not be interpreted as two independent military organizations unless a particular story explicitly establishes such a distinction.
The P.F. Squad, by contrast, is a specific special-forces organization belonging to the Regular Army. It must not be confused with Morden's military forces.
Likewise, the Rebel Army's presence in a joint operation with another faction would not automatically mean the participating forces have merged into one permanent organization.
3. MSA's Expanded View of Morden's Forces
MSA's roster and character announcements establish that its Rebel Army contains identifiable individuals whose backgrounds go beyond the generic infantry found in the classic games.
Official examples include Abigail, Beatriz, Allen O'Neil Jr., Julia, and Destrade. Their character descriptions establish individual characteristics, relationships, recruitment circumstances, specialist capabilities, and military affiliations.
These profiles demonstrate why a complete MSA Lorebook cannot rely exclusively on the original arcade game's history.
The mainline Metal Slug games provide the foundational context for Morden's political ambitions and military campaigns. MSA adds a substantially expanded character layer, allowing individual officers and personnel to have distinctive personalities and relationships within the faction.
Some entries describe their backgrounds directly. Others establish relationships or additional context through event-specific character introductions and associated stories.
These sources should be preserved individually so that the AI can distinguish an established character fact from a conclusion inferred from a unit's appearance.
4. General Donald Morden in MSA
General Donald Morden remains the central leader of the MSA Rebel Army.
His MSA appearances retain the recognizable premise of a military commander who continues to pursue his objectives despite previous defeats.
However, MSA also places Morden in scenarios that extend beyond the original arcade-game conflicts. Official character announcements identify special versions of him, while event announcements establish situations in which he confronts threats involving forces other than the Regular Army.
For example, SNK announced the Morden Marshal (Zee Kocka) unit in September 2016. Its official Japanese description characterizes Morden as an undeterred Rebel Army commander who attacks by opening a gate connecting to the future.
This illustrates an important distinction: an alternate MSA unit may possess distinctive equipment, presentation, or abilities not associated with the ordinary appearance of its character.
Those features should be documented in the corresponding variant entry rather than used to rewrite the biography of every version of Morden.
Morden's fundamental role as the faction's leader remains the organizational anchor for this entry. His individual plans, appearances, alternate versions, and interactions with other factions should receive their own detailed records whenever the relevant evidence warrants them.
5. Allen O'Neil and Allen O'Neil Jr.
Allen O'Neil is one of the most recognizable recurring military figures associated with Morden's forces.
His connection with MSA extends beyond simply appearing as a familiar opponent. The original game's official unit announcements also identify Allen O'Neil Jr. as his son.
The official October 2016 description of Allen Jr. specifically states that he is Allen O'Neil's biological son and that he inherits his father's extraordinary physical toughness.
This family connection provides an important basis for understanding Allen Jr.'s place within the MSA cast.
However, the father-son relationship should not be reduced to an assumption that the two characters have identical personalities or must behave identically in every situation. Their own character material should determine their individual behavior and relationships.
Allen's influence on the next generation of Rebel Army personnel is also reflected in another official character announcement: Destrade was originally a renowned mercenary before being recruited by Allen O'Neil into Morden's army.
This illustrates how an established Rebel Army figure can have a role in attracting, training, or influencing other personnel.
Allen O'Neil and Allen O'Neil Jr. therefore deserve separate character entries, with this faction entry recording their organizational and family relationship without attempting to contain their complete biographies.
6. Abigail: Rebel Army Officer and Laser Specialist
Abigail is an MSA character officially introduced as a female officer of Morden's army.
SNK's official October 2016 unit announcement describes Abigail as a specialist in laser weapons who excels at long-range assaults. It also establishes a distinctive aspect of her characterization: her romantic feelings for Trevor are expressed through her attacks against those who oppose the person she loves.
This is a particularly useful example of how MSA expands the characterization of Rebel Army personnel beyond their battlefield roles.
Abigail is not simply an anonymous officer operating laser weaponry. Her official description identifies a personal attachment that affects how she behaves in combat.
Her relationship with Trevor should be recorded as an individual character connection and explored further through the relevant event material.
Abigail should not automatically be portrayed as possessing the same cold personality as every other Rebel Army officer. Her own description gives her distinct motivations and an individual behavioral trait.
Her biography and specialist combat role deserve their own character entry. This faction entry records her position within Morden's organization and the relationship established by her official announcement.
7. Beatriz: A Distinctive Rebel Army Officer
Beatriz is another MSA character officially affiliated with Morden's forces.
SNK's December 2016 announcement describes her as a female officer who is idolized by male members of Morden's army. Despite this popularity, her official description characterizes her as cold-hearted and states that she wishes everyone other than her older sister, Abigail, would freeze.
The source establishes a clear family relationship between Abigail and Beatriz, alongside a contrast between their personalities.
Beatriz's relationship with her sister becomes particularly relevant in the official announcement for the EXTRA OPS event QUEEN'S BATTLE. The event description explains that Beatriz joins Abigail in confronting the Jupiter Queen.
This provides an example of an event story that establishes a connection between a character's background and the wider faction narrative.
The relevant details should not be inferred merely from the sisters sharing a faction. Their family relationship and specific interaction are supported by the character and event announcements themselves.
Beatriz's combat equipment, distinctive abilities, and alternate versions should be documented in her dedicated character entry and related records. Her role in the wider Rebel Army should remain connected to those entries through cross-references.
8. Specialized Personnel: Julia
Julia is officially described as a female officer belonging to Morden's army.
SNK's November 2017 announcement emphasizes her unexpectedly powerful fighting style. She can operate a military vehicle while firing a machine gun, displaying a level of battlefield aggression that may not be immediately apparent from her appearance.
The same description connects her fighting style to Allen O'Neil Jr., explaining that she appears to have been influenced by him because the two often operated together.
The announcement also acknowledges that people around them sometimes suspect a close personal relationship, but explicitly states that the truth of those suspicions is unknown.
This distinction must be preserved in the Lorebook.
The official source establishes an association between Julia and Allen Jr., including their frequent joint operations and their influence on one another's combat behavior. It does not definitively confirm a romantic relationship.
Their individual entries should preserve this uncertainty rather than treating speculation as established fact.
Julia's description also demonstrates that MSA can use a character's personal associations to explain aspects of their combat style, adding characterization to a roster otherwise organized around strategic gameplay.
9. Specialized Personnel: Destrade
Destrade is an example of a character whose background is established through recruitment into Morden's organization.
According to SNK's official August 2017 announcement, Destrade was originally a renowned mercenary who was recruited by Allen O'Neil and subsequently joined Morden's army.
The same source describes her as someone who continually trains to strengthen her body. Her exceptional physical build is recognized even by the notorious Sergeant Allen.
Destrade is also described as having a caring, older-sister-like personality, despite her intimidating appearance. However, she can become excessively angry toward anyone who opposes the sergeant whom she greatly respects.
This combination of physical strength, personal loyalty, and caring behavior gives Destrade a distinctive identity within the Rebel Army.
Her history also shows that the organization can recruit personnel whose previous lives did not necessarily begin as conventional members of Morden's military.
The circumstances of her recruitment, her relationship with Allen, and her individual personality should be detailed in her character entry.
10. Other Rebel Army Personnel and Alternate Units
MSA's Rebel Army roster includes many additional officers, soldiers, specialist personnel, named characters, and alternate units.
This entry does not attempt to list every individual because doing so would make the faction overview difficult to retrieve and maintain. Instead, it establishes the organizational framework under which those character entries should be documented.
Each significant character should have an entry covering the available evidence for their name, background, role, relationships, distinctive behavior, abilities, and story appearances.
A character introduced as a mercenary, scientist, mechanic, specialist soldier, or officer should retain that distinct background where the source establishes it.
Do not assume that a uniform or faction label supplies the entire story of a character's life.
Likewise, alternate units should not automatically be treated as separate people. Determine whether a variant represents a different outfit, a special combat configuration, a character's later development, a holiday-themed appearance, or a genuinely distinct narrative identity.
The answer depends on the character's own material rather than a universal rule.
11. Relationships Between Rebel Army Characters
MSA's named Rebel Army personnel demonstrate that individual relationships may carry narrative significance.
The documented examples include:
- Abigail and Beatriz: Sisters whose personalities differ considerably and who are shown cooperating against the Jupiter Queen in QUEEN'S BATTLE.
- Allen O'Neil and Allen O'Neil Jr.: Father and son, with the latter inheriting his father's extraordinary toughness.
- Julia and Allen O'Neil Jr.: Personnel who often operate together, with Julia's fighting style influenced by Allen Jr.; the precise nature of their personal relationship remains unconfirmed in the official description.
- Destrade and Allen O'Neil: Destrade was recruited by Allen and holds him in considerable respect.
These relationships show that the Rebel Army's characters cannot be explained exclusively through military rank or faction allegiance.
Family connections, recruitment, admiration, potential romance, and differences in temperament may all be significant to how characters are portrayed.
Nevertheless, not every relationship between two characters should be inferred from their use in the same event or their appearance in the same battle deck. Only established connections should be presented as facts.
12. EXTRA OPS as a Source of Rebel Army History
EXTRA OPS is an essential source for expanding the MSA Rebel Army's history.
The original mobile game used recurring event announcements to introduce new units, identify event participants, describe relationships, and provide brief background information about characters and their roles.
Some announcements contain only limited biographical details, while others directly link characters to specific event narratives.
For example, the official announcement for Julia links her to the SAME DIRECTION EXTRA OPS and documents her association with Allen Jr.
The announcement for Destrade links her to NO LIMIT, while the Abigail and Beatriz announcements connect them with SAND LOCKER and QUEEN'S BATTLE respectively.
ALIEN VS MORDEN is particularly relevant to the faction's wider setting because its announcement establishes an event involving Morden and the alien threat associated with Rootmars.
The event description states that Rootmars is an extraterrestrial life-form whose remains were taken and controlled by the Invaders, and that Morden was trying to recover them.
This provides a documented example of Morden's forces becoming involved in a conflict that is not merely another straightforward battle against the Regular Army.
However, event-announcement details must not be mistaken for a complete event synopsis. Each event's actual story, sequence of developments, dialogue, and outcome must be researched independently when building the full EXTRA OPS archive.
The full chronological EXTRA OPS history is deliberately reserved for later entries. This foundational entry identifies the significance of that source material without attempting to summarize every event or invent connections between unrelated storylines.
13. The Rebel Army and Other Factions
The Rebel Army exists within a setting containing multiple military organizations and extraordinary threats.
Its central rivalry with the Regular Army is inherited from the mainline Metal Slug franchise. MSA adds numerous additional conflicts and situations that may involve other groups.
The ALIEN VS MORDEN event demonstrates that the faction's objectives can bring it into conflict with extraterrestrial forces and circumstances involving Rootmars.
However, the precise relationship between Morden and any other organization must be established according to the relevant story.
An event in which Morden fights alien forces does not automatically prove a permanent alliance. Similarly, temporary cooperation with another group does not mean that Morden's organization has been absorbed into that group.
The Rebel Army should remain a distinct faction unless a particular narrative establishes a specific alliance, transfer of command, or other organizational change.
14. Gameplay Mechanics Versus Narrative Facts
MSA's faction roster and unit descriptions combine narrative background with strategic gameplay information.
The appearance of a named character in a battle deck establishes that the game represents the character as a deployable unit. It does not automatically establish that the character personally participated in every battle fought with that deck.
Likewise, deployment costs, attack ranges, cooldowns, special attacks, status effects, and other statistics describe the unit's gameplay behavior rather than necessarily providing canonical measurements of its abilities.
When an official character profile establishes a capability or relationship, record it accordingly. When a claim comes only from gameplay mechanics, identify it as such.
This distinction is especially important when comparing alternate versions of the same character or when a powerful gameplay unit is used to infer a character's rank or narrative importance.
15. Original MSA Versus Reloaded
The original Metal Slug Attack mobile game and Metal Slug Attack Reloaded are related releases, but they must not automatically be treated as interchangeable sources.
Reloaded preserves the broader faction framework and includes character-centered story content, but release-specific additions and changes must be identified.
SNK's official Reloaded announcement confirms that its roster includes more than 300 characters divided among five factions and identifies Mostro as a character created specifically for the console version.
Consequently, the fact that an entity exists in Reloaded is not sufficient evidence that it appeared in the original mobile game.
For each Rebel Army character, variant, or event, record the original source where possible. If a detail applies only to Reloaded, label it explicitly.
The original mobile game's archived character and event announcements remain especially useful for recovering the historical basis of its expanded Rebel Army roster.
16. Roleplay Guidance
When portraying the MSA Rebel Army:
• Recognize General Donald Morden as its central leader. Preserve the distinction between the broader Rebel Army and individual characters or specialized military roles. *Treat named personnel as individuals with distinct personalities and motivations.
• Preserve established character relationships, including the family relationship between Abigail and Beatriz and the relationship between Allen O'Neil and Allen Jr.
• Do not turn unconfirmed relationships, such as the suspected romance between Julia and Allen Jr., into established facts.
• Recognize recruitment and personal loyalty as relevant background factors where the official descriptions establish them.
• Allow the Rebel Army to have internal character diversity instead of treating every member as an identical soldier.
• Distinguish event-specific alliances and conflicts from permanent faction relationships.
• Consult individual EXTRA OPS records for detailed plots and outcomes instead of inventing a general chronology.
• Do not import Reloaded-exclusive information into the original mobile game's history without verification.
17. Canon and Research Notes
This entry is grounded in the available official SNK material for the original MSA, including character announcements and EXTRA OPS notices for General Morden, Abigail, Beatriz, Allen O'Neil Jr., Julia, Destrade, and the ALIEN VS MORDEN event.
Those sources establish several important aspects of the faction's MSA presentation: its continued leadership under Morden, its expanded roster of named characters, family and personal relationships, recruitment histories, specialized combat roles, and stories involving threats beyond the Regular Army.
The official announcements vary in the depth of the lore they provide. A unit announcement may establish a character's background without preserving the complete plot of the associated event. Such missing details must be researched from preserved story material where possible.
The future EXTRA OPS archive should extend this entry rather than replace it, documenting each significant event separately and connecting the relevant characters, factions, and consequences.
END OF ENTRY 006 — PART 2
- #9PTOLEMAIC ARMY: MAIN MILITARY FORCES & REBELLION Major Faction / Military Organization / Internal Rebellion
Keys: Dragunov, Dragunov Ver.Rebellion, PM Army, Ptolemaic Rebellion, Ptolemaic Army, Ptolemaic Infantry · Secondary: Veronica, Ptolemaic Slug, Sisilia, Simon, Hover Units, Yoshino, Guerrilla Troops, Metal Rear, Owen, Caroline, Miharu, Ptolemaic soldiers, Towa, Sho
ENTRY 007-A — PTOLEMAIC ARMY: MAIN MILITARY FORCES & REBELLION
ENTRY METADATA
Entry Category: Major Faction / Military Organization / Internal Rebellion
Primary Keywords: Ptolemaic Army, Ptolemaic Infantry, PM Army, Dragunov, Dragunov Ver.Rebellion, Ptolemaic Rebellion
Secondary Keywords: Yoshino, Caroline, Towa, Veronica, Sisilia, Owen, Simon, Sho, Miharu, Ptolemaic soldiers, Guerrilla Troops, Metal Rear, Hover Units, Ptolemaic Slug
Aliases: P.M. Army; Ptolemaic Military; Ptolemaic Main Army; Dragunov's Rebellion
Recommended Activation: Keyword-triggered
Recommended Priority: High when discussing the Ptolemaic military, its commanders, its internal divisions, or its conflict with Ptolemaios.
Continuity Scope: Mainline Metal Slug 5 and the expanded original Metal Slug Attack storyline. Release-specific information must be identified.
Related Entries: Entry 007-B — Ptolemaic Cult and Masked Soldiers; Ptolemaios; Mira; Dragunov; Yoshino; Caroline; Towa; Anastasia IV and the Believers; Ptolemaic Military Technology; Ptolemaic EXTRA OPS Archive; Another Story — Ptolemaic; Metal Slug 5.
LORE CONTENT
1. Faction Overview
The Ptolemaic Army is a militarized organization and the main antagonistic force of Metal Slug 5. It is associated with advanced military equipment, covert operations, raids against other organizations, and mysterious practices connected with its leadership and religious or cult-like elements.
In the original Metal Slug 5, the army raids a Regular Army research facility and steals classified information concerning Metal Slug technology. This data allows the Ptolemaic forces to develop and operate their own military machines.
Metal Slug Attack greatly expands the faction's lore, introducing additional officers, soldiers, mechanics, pilots, specialists, and named characters whose stories explain its internal organization and conflicts.
The Ptolemaic Army should not be portrayed as a perfectly unified organization whose members unquestioningly share the same motives. Its military personnel, Ptolemaios's cultists, and Anastasia IV's followers have distinct leadership structures and priorities.
Central distinction: The Ptolemaic Army is the overarching faction, while its military wing, the cult surrounding Ptolemaios, and Anastasia IV's sect represent distinct internal groups. Their alliance does not guarantee mutual trust or complete agreement.
2. The Conventional Military Wing
The Ptolemaic military wing consists of the organization's operational soldiers, officers, commanders, vehicle crews, mechanics, and specialist combat units.
Unlike the more overtly supernatural elements of the faction, these personnel often perform conventional military duties, including reconnaissance, infiltration, sabotage, raids, weapons development, transport, and direct combat.
The Ptolemaic Infantry is identified by the MSA Wiki as the military element led by Dragunov. Its wider organization encompasses ordinary infantry, Guerrilla Troops, Metal Rear units, Hover Units, specialized vehicles, and other military assets.
The military wing is not merely a decorative extension of the cult. It possesses its own leadership, personnel, equipment, operational responsibilities, and practical reasons to care about the welfare of its members.
Its soldiers can cooperate with cultists during shared operations, but their military priorities do not necessarily align with the cult's pursuit of mysterious knowledge, supernatural power, or eternal life.
3. Ptolemaic Army Command and Ptolemaios
Ptolemaios is the mysterious priest who manipulates the Ptolemaic Army from the shadows.
The MSA Wiki's character description identifies him as a powerful figure whose control over the organization is not always exercised through ordinary battlefield command. He generally operates behind the scenes, conveying orders through intermediaries and maintaining secrecy around his location and objectives.
Ptolemaios promises eternal life to those who serve his organization. This promise is an important element of the loyalty surrounding his leadership, especially among those who believe that his knowledge and power will ultimately deliver the rewards they seek.
Nevertheless, not every Ptolemaic officer possesses complete knowledge of Ptolemaios's true plans. The conventional military hierarchy can carry out operations without understanding the full purpose behind the cult's secret activities.
This imbalance in information creates the conditions for distrust. Officers may be expected to risk their lives for an organization whose leadership withholds the reasons behind its most significant projects.
The rebellion associated with Dragunov demonstrates the danger of allowing the military wing's responsibilities and the cult's hidden purposes to become irreconcilable.
4. Dragunov: Assault Commander and Protector of Her Personnel
Dragunov is a female commander of the Ptolemaic Army's assault forces and one of MSA's most prominent original characters.
Her official in-game description identifies her as an exceptionally strict military officer who treats the rules of the Ptolemaic forces seriously. The Metal Slug Wiki additionally documents her reputation for harshness, her concern for her soldiers, and her willingness to oppose superiors when their actions threaten the personnel under her command.
Dragunov is a highly capable combatant and marksman who operates customized military hardware, including specialized Hover Units. Her equipment and training allow her to participate in aerial engagements and conventional ground combat.
Her strict approach should not be confused with a complete lack of compassion. She expects discipline because she takes military duties seriously, but she also cares about the well-being of those entrusted to her.
This combination of severity and responsibility is essential to understanding why Dragunov eventually opposes Ptolemaios's command.
When her superior's secretive objectives and treatment of personnel become incompatible with her obligations to her soldiers, her loyalty to the military organization is no longer unconditional.
Her rebellion is therefore not simply a change of uniform or a special costume. It represents a significant conflict between military duty, personal conviction, and the demands imposed by the cult's leadership.
5. The Rebellion Against Ptolemaios
MSA introduces a distinct Rebellion subfaction associated with Dragunov and other military personnel who oppose Ptolemaios.
The MSA Wiki identifies Dragunov Ver.Rebellion as the beginning of this subfaction. Her in-game description explains that she breaks military discipline to protect her subordinates.
The distinction is significant: Dragunov's defection is presented as an action motivated by her responsibility toward her soldiers, not merely a desire for individual power.
Her rebellion also exposes the fault lines within the wider Ptolemaic organization. The conventional military personnel are expected to serve a mysterious leadership whose ultimate goals and methods are not necessarily shared by the soldiers themselves.
The rebellion thus raises several fundamental questions about the organization:
- Does military obedience remain justified when commanders endanger their own soldiers for secret objectives?
- Should officers accept decisions whose purpose is concealed from them?
- Can the conventional military wing continue serving the organization if its leadership's priorities undermine the welfare of its personnel?
- Is loyalty to Ptolemaios more important than the responsibility an officer owes to those under her command?
Dragunov's position establishes that these questions have consequences within the faction.
Continuity rule: Do not assume that every Ptolemaic soldier joins Dragunov. Some characters explicitly oppose the cult, while others remain neutral, continue serving under their original commanders, or have motives that require examination of their individual story appearances.
6. Yoshino: The Army's Martial Arts Specialist
Yoshino is a female martial artist and instructor associated with the Ptolemaic Army.
Her established background identifies her as an exceptionally powerful fighter trained in ninjutsu and close-quarters combat. Her oversized hammer is a distinctive weapon that demonstrates her extraordinary strength.
Yoshino also trains subordinate personnel, including Sho, whose fear of her demanding methods contrasts with the respect he accords her as his instructor.
She maintains a strong connection with Dragunov, whose ideals concerning strength and responsibility align with aspects of Yoshino's own outlook. She also shares a close working relationship with Caroline, whom she teasingly calls the "Mechageek."
During the Rebellion storyline, Yoshino's Rebellion version documents her defection from the established command structure.
Her role should be understood as that of a formidable military specialist with her own relationships, training responsibilities, and convictions. She is not simply a generic cult warrior because she belongs to the wider Ptolemaic Army.
7. Caroline: Engineering and Military Technology
Caroline is a female Ptolemaic mechanic nicknamed "Mechageek" by Yoshino.
She is responsible for developing, maintaining, or adapting much of the organization's machinery. Her fascination with mechanical systems frequently overrides ordinary concerns about which military faction owns the equipment.
Her established story depicts a young engineer whose interests center on machines, engineering challenges, and experimentation. Her talents give her substantial practical importance to the Ptolemaic military.
Caroline works closely with Towa, a fellow female mechanic and pilot, and the two share an enthusiasm for mechanical construction and collecting parts.
Her involvement in the Rebellion is important because the conflict is not fought exclusively by infantry or battlefield commanders. Technical specialists whose work supports the military can become directly involved when the command structure fractures.
Caroline's equipment should be documented in individual unit and vehicle entries. Her faction-level description should preserve her role as a mechanic and engineer rather than inventing additional command authority or political objectives.
8. Towa: Mechanic, Pilot, and Rebellion Ally
Towa is a female mechanic and pilot who becomes affiliated with the Ptolemaic Army after an earlier career as an independent mechanic.
She originally developed and operated her own robot, using parts acquired from the Ptolemaic military. After being caught stealing those parts, she faced severe punishment until Caroline recognized her talents and argued for her recruitment.
Towa eventually became a trusted participant in the organization's mechanical operations, developing a particularly close friendship with Caroline.
Her engineering background makes her a different type of military asset from Dragunov or Yoshino. Rather than primarily contributing through leadership or direct combat, she provides the mechanical knowledge and practical skills required to maintain and develop specialized equipment.
Her Rebellion version associates her with Dragunov's break from the established command structure.
Towa's continued significance demonstrates that the rebellion depends on more than armed resistance: it also involves personnel, machines, logistics, and the technical expertise required to sustain military operations.
9. Veronica and Sisilia: Personnel Caught in the Conflict
Veronica is a female Ptolemaic soldier and a highly skilled motorcycle operator. She is associated with the organization's motorized forces and is known for her confidence in her riding and combat abilities.
Her friend Sisilia shares a close, sister-like bond with her. The two characters are associated with the wider military wing, where personal friendships can remain important even when their organization experiences internal conflict.
Their individual biographies and specific roles in the rebellion should be drawn from their respective story appearances. The fact that they belong to the same military organization does not, by itself, establish the precise position either one takes on every dispute between Dragunov and Ptolemaios.
Owen is a male Ptolemaic colonel whose MSA story material depicts him assisting less experienced Ptolemaic troops during a large-scale operation. His subsequent involvement with Veronica and Sisilia provides a separate perspective on the faction's internal conflict: he is aware of Dragunov's rebellion but is described as remaining neutral.
Owen's position demonstrates why the rebellion must not be summarized as a universal split in which every Ptolemaic soldier immediately chooses a side.
10. Additional Military Personnel
The expanded MSA roster includes further named members of the Ptolemaic organization, among them Simon, Chunyan, Sho, Miharu, Matilda, Mizuna, Lucy, Phoebe, Josette, Svetla, Yutong, Tatyana, Cica, Linhua, and others.
Their individual affiliations and narrative roles vary. Some are military specialists, instructors, scouts, operators, mechanics, or other personnel; others become involved in the faction's more unusual projects or conflicts.
The Ptolemaic roster should not be flattened into an assumption that all these characters share one personality, identical loyalties, or one fixed position regarding Dragunov's rebellion.
Each significant character deserves a dedicated entry that records established gender, background, role, personality, relationships, and story appearances. The list in this overview serves as an index of relevant characters, not a substitute for their biographies.
Where a character's gender or precise allegiance is not established clearly in the consulted material, do not guess. Record the uncertainty until a suitable character source or story passage confirms the information.
11. The Military Wing's Relationship With the Cult
The Ptolemaic Army's military personnel and Ptolemaios's cultists cooperate because they operate within the same wider organization, but their priorities can differ substantially.
Military officers must direct troops, protect personnel, maintain equipment, execute missions, and preserve the organization's ability to conduct operations.
The cult, by contrast, is closely connected with Ptolemaios's hidden objectives, mystical practices, and promise of eternal life.
These differing priorities create opportunities for conflict. A military officer may regard a decision as reckless or intolerable when it risks soldiers' lives for a secret purpose that the officer is not permitted to understand.
Dragunov's rebellion makes this divide explicit. Her opposition to the established command does not automatically make her an enemy of every person associated with the Ptolemaic Army; rather, it reflects a rupture over leadership, responsibility, and the treatment of personnel.
The relationship between the military wing and the cult must therefore be portrayed as an uneasy internal alliance rather than a completely unified organization.
12. Equipment and Tactical Doctrine
The Ptolemaic military uses infantry formations, mechanized platforms, Hover Units, specialist weapons, and other equipment associated with its own research and development.
Its history in Metal Slug 5 connects the organization to the theft of classified Regular Army vehicle data. MSA subsequently expands this aspect of the faction through named engineers, customized vehicles, and specialized machines.
Dragunov's customized Hover Unit and heavy sniper rifle demonstrate the military wing's combination of conventional firearms and advanced hardware. Caroline's engineering work and Towa's mechanical expertise show how the organization maintains and adapts those machines.
Other units may specialize in infantry combat, close-quarters engagements, reconnaissance, heavy weapons, or mechanical support.
All specific equipment details must be verified in their individual entries. Do not automatically assign the full capabilities of a gameplay unit to every soldier who uses similar equipment.
13. Main Army and Rebellion Roleplay Guidance
When portraying this faction:
- Treat Dragunov as a female assault commander, Yoshino as a female martial arts specialist, Caroline as a female mechanic, and Towa as a female mechanic and pilot.
- Treat Owen and Sho as male characters, and Veronica, Sisilia, and Simon as female characters according to the available character records.
- Preserve Dragunov's combination of harsh discipline and concern for her subordinates.
- Recognize that the Rebellion reflects a conflict with Ptolemaios's leadership and the actions taken to protect military personnel.
- Do not assume that every military character automatically follows Dragunov or automatically remains loyal to Ptolemaios.
- Distinguish military tasks from cult activities and supernatural objectives.
- Avoid inventing motives, family relationships, or allegiances for characters whose stories have not been examined.
- Preserve the separation between the original Metal Slug 5 background and the expanded MSA narrative.
14. Canon and Research Notes
The mainline Metal Slug franchise establishes the Ptolemaic Army as the antagonist organization of Metal Slug 5, including its raid against a Regular Army research facility and its use of stolen military data.
The MSA Wiki expands the organization into distinct internal groups and documents the existence of Dragunov's Rebellion, while the Metal Slug Wiki provides individual biographies and associated event records.
This entry uses those sources to establish the faction's military wing without attempting to summarize every EXTRA OPS storyline. Those event narratives deserve their own entries to avoid compressing character development into unsupported generalizations.
END OF ENTRY 007-A
- #10PTOLEMAIC CULT: MASKED SOLDIERS, PTOLEMAIOS, AND THE SECRET SECTS Religious Organization / Secret Cult / Internal Ptolemaic Faction
Keys: Ptolemaios, Ptolemaic Cult, Avatar of Evil, Ptolemaic masked soldiers, Masked Soldiers, Ptolemaic Cultists, Mira · Secondary: Sally, Cara, Anastasia I, Anastasia IV, Damian, Achetto, Believers, Sorceress, Maria, Oao-One, Dark Monoeye, dark magic, eternal life, Secret Sect
ENTRY 007-B — PTOLEMAIC CULT: MASKED SOLDIERS, PTOLEMAIOS, AND THE SECRET SECTS
ENTRY METADATA
Entry Category: Religious Organization / Secret Cult / Internal Ptolemaic Faction
Primary Keywords: Ptolemaic Cult, Ptolemaic Cultists, Masked Soldiers, Ptolemaios, Mira, Avatar of Evil, Ptolemaic masked soldiers
Secondary Keywords: Damian, Achetto, Sally, Cara, Maria, Sorceress, Oao-One, Anastasia IV, Anastasia I, Believers, Secret Sect, Dark Monoeye, eternal life, dark magic
Aliases: Masked Soldiers; Ptolemaios's Cult; Ptolemaic Cultists. These terms describe the cult-centered element of the broader organization; they are not substitutes for the entire Ptolemaic Army.
Recommended Activation: Keyword-triggered
Recommended Priority: High when discussing Ptolemaios, the Masked Soldiers, dark magic, secret experiments, the Believers, or conflicts between the cult and the conventional military.
Continuity Scope: Metal Slug 5 and the expanded original Metal Slug Attack storyline. Reloaded-specific material must be identified separately.
Related Entries: Entry 007-A — Ptolemaic Main Army & Rebellion; Ptolemaios; Mira; Dragunov; Anastasia IV; Anastasia I; The Believers; Ptolemaic EXTRA OPS Archive; Another Story — Ptolemaic; ALIEN VS MORDEN; Metal Slug 5; Dark Monoeye; Ptolemaic Supernatural Technology.
LORE CONTENT
1. Overview and Identity
The Ptolemaic Cult is the cult-centered element of the broader Ptolemaic organization, associated most directly with Ptolemaios and the masked soldiers operating under his command.
In the classic Metal Slug 5 setting, the Ptolemaic Army is associated with mysterious practices, ancient ruins, supernatural forces, and a dangerous organization whose full motives are not clearly explained by the arcade game's minimal narrative.
Metal Slug Attack substantially expands this material by providing named cultists, supernatural specialists, additional factional relationships, and stories exploring the differences between Ptolemaios's followers and the Ptolemaic military.
The cult's leadership and activities cannot be reduced to ordinary military administration. Its interests include mysterious knowledge, hidden objectives, supernatural power, and Ptolemaios's promise of eternal life.
At the same time, the cult does not operate in complete isolation. It exists within the broader Ptolemaic Army, whose conventional military personnel conduct operations and provide the manpower, technology, and resources needed to sustain its activities.
This relationship is often unstable. Military officers may be expected to cooperate with cultists without knowing their true objectives, while the cult's leadership may value secret projects above the welfare of ordinary soldiers.
Important distinction: The Ptolemaic Cult, Dragunov's military faction, and Anastasia IV's sect are related elements of the wider Ptolemaic storyline, but they possess different leaders and priorities.
2. Ptolemaios: The Mysterious Priest
Ptolemaios is the central leader of the Ptolemaic Cult and the mysterious figure manipulating the broader Ptolemaic Army.
His MSA character description presents him as a priest who operates from the shadows and exerts control over the organization without routinely appearing on the battlefield.
He promises eternal life to his followers, making that promise a key source of influence over members who believe they can attain something beyond an ordinary human lifespan through their service.
The military hierarchy frequently functions without a complete understanding of his plans. Orders may be delivered through intermediaries, while the purposes of important operations remain concealed.
This arrangement creates a fundamental imbalance within the organization. Ptolemaios possesses knowledge that other characters seek, but he does not necessarily share it with the commanders and soldiers whose lives depend on his decisions.
His secrecy is therefore not merely an aesthetic feature of a mysterious villain. It is an organizational mechanism that helps maintain his control while also contributing to distrust and internal conflict.
3. The Cult's Objectives and the Promise of Eternal Life
The Ptolemaic Cult is closely associated with the pursuit of mysterious knowledge and supernatural power.
The MSA Wiki's account of the Ptolemaic Army describes its structure as sect-like, with numerous cultists and wizards among its ranks. It also identifies the pursuit of eternal life as an important element of the secrecy surrounding the cult's plans.
These details provide a reason for the conventional military wing's growing concern over its leadership. A soldier may understand how to execute a raid or operate a weapon without understanding the purpose of a ritual, the significance of a mysterious artifact, or the eventual consequences of an experiment.
The cult's goals should not be treated as identical to every military mission undertaken in its name.
Some operations may serve the practical needs of the organization, while others may advance the hidden objectives of Ptolemaios and his closest followers.
Where a story establishes a specific motive, such as acquiring an artifact or conducting an experiment, record it in the corresponding event entry. Do not invent one universal explanation for every cult operation.
4. The Masked Soldiers
The Masked Soldiers are the military and cult-centered personnel most closely associated with Ptolemaios.
The MSA Wiki identifies them as one of the principal internal groups of the Ptolemaic Army, distinct from the conventional Ptolemaic Infantry and Anastasia IV's Believers.
Their appearance and organization reflect the secrecy surrounding Ptolemaios. They serve as forces through which his influence is exercised and his activities are supported.
Some named characters associated with the cult possess specialized abilities that go beyond ordinary infantry combat. Their individual entries may document dark magic, supernatural physical strength, experimental enhancements, specialized equipment, or other capabilities established by their stories.
Not all Masked Soldiers should be assumed to be powerful sorcerers. The broad category includes ordinary troops as well as distinct characters with their own responsibilities.
Likewise, wearing a mask or possessing mysterious equipment does not automatically prove that every soldier has the same ritual knowledge or access to the cult's most secret activities.
5. Mira: A High-Ranking Wizard
Mira is a female Ptolemaic wizard and one of the most important figures within Ptolemaios's masked forces.
Her character material describes her as a powerful figure who uses dark magic and serves Ptolemaios. The Metal Slug Wiki identifies her as his daughter from the future, a revelation that significantly complicates the relationship between the current organization and events extending beyond its immediate timeline.
Mira's position gives her authority over other cult-associated personnel, including individuals involved in experiments and specialized operations.
She is not simply an assistant who carries out ordinary military orders. Her own power, private activities, and role in the organization's secret projects make her a significant link between the cult's leadership and its more disturbing activities.
Her relationship with Ptolemaios is important to understanding the cult's internal hierarchy. Nevertheless, the details of her future origin and her individual actions should be established through the relevant character and event entries rather than assumed to explain every decision she makes.
Mira's personality, methods, and relationships deserve a separate character profile.
6. Damian and Achetto: Rivalry Under Mira
Damian and Achetto are cult-associated characters whose rivalry demonstrates the importance of personal ambition and loyalty within Ptolemaios's organization.
Achetto is female. Her character material describes her as one of Mira's subordinates, enhanced through experiments that gave her extraordinary strength. She wields a massive battleaxe empowered by mysterious energy.
Damian is a male cult-associated character whose rivalry with Achetto is connected to their efforts to impress Mira.
Their competition illustrates a more personal aspect of the cult's hierarchy. Devotion to a powerful superior can motivate individuals to pursue status, recognition, and influence, even when their own activities create friction with fellow followers.
The cult should therefore not be portrayed as a perfectly harmonious group in which all members cooperate without rivalry.
Their individual personalities, powers, loyalties, and appearances must be documented separately. Their shared connection to Mira establishes an important relationship, but it does not make them interchangeable characters.
7. Sally: An Assassin Dedicated to Ptolemaios
Sally is a female assassin associated with the Ptolemaic organization.
Her character description states that she was hired to protect Ptolemaios from individuals seeking to attack him behind the scenes. Mira subsequently subjected her to an empowering ritual, which Sally accepted.
This background connects her directly to the cult's use of supernatural enhancement and its concern for protecting its leader.
Sally is described as having a youthful manner, extraordinary physical abilities, and an interest in blood and unsettling places.
Her role also demonstrates the difference between the cult's central leadership and the specialized personnel who protect it. Ptolemaios's influence is maintained not only through secrecy and promises, but also through individuals entrusted with preventing threats from reaching him.
Sally's loyalty to Ptolemaios and her empowered capabilities should be covered in her individual character entry.
8. Cara: Mira's Assistant and Experimental Power
Cara is a female Ptolemaic assistant and another character associated with Mira.
Her story establishes that she entered Mira's private quarters during an assigned task and touched a mysterious stone. The encounter transformed her, granting abilities beyond those she possessed previously.
Cara subsequently fights using enormous shears and carries a doll companion known as Mr. Cartman.
Her story reflects the cult's connection with mysterious artifacts and experiments whose effects can profoundly change the people who encounter them.
However, Cara's specific transformation should not be treated as identical to every other experiment conducted by Mira. Each character's history and abilities must be established from their own material.
The relationship between Cara and Mira should be understood as one between an assistant and a powerful superior whose research and supernatural practices have direct consequences for those under her influence.
9. Maria, Sorceress, and Other Cult-Associated Characters
MSA contains additional named characters associated with the Ptolemaic cultists, including Maria, Sorceress, and Oao-One.
Their presence in the wider MSA roster demonstrates that the cult's personnel extend beyond the most prominent figures discussed above.
However, individual affiliations can be more complex than a broad faction label suggests. The exact relationship between a named character and Ptolemaios, Mira, or another leader should be verified through that character's biography and relevant story events.
Do not invent specific powers, personalities, gender identities, family connections, or motives merely because a character appears in a cult-related unit category.
Their detailed biographies should be developed as separate entries when their story material has been researched sufficiently.
10. Anastasia IV's Believers: A Separate Sect
Anastasia IV leads a group known as the Believers or Secret Sect in MSA's expanded Ptolemaic lore.
Although this group is associated with the broader Ptolemaic organization, it is not identical to Ptolemaios's Masked Soldiers.
Anastasia IV is a female leader whose sect has its own history, beliefs, personnel, and objectives. The MSA Wiki identifies Anastasia IV and her followers as a distinct subfaction of the Ptolemaic Army.
Her predecessor, Anastasia I, is also female and is described as the founder of the sect and the great-grandmother of Anastasia IV.
Their story adds another layer to the broader conflict: not every religious or mysterious organization associated with the Ptolemaic Army follows Ptolemaios's direct leadership in precisely the same way.
The Believers' relationship with Ptolemaios's forces has evolved. The Metal Slug Wiki describes an earlier conflict between Anastasia's sect and the Ptolemaic Army, followed by a truce and an alliance that was not necessarily based on mutual trust.
Anastasia IV's story also includes concerns arising from a vision connected with a Dark Monoeye. This contributes to her suspicion of Ptolemaios and helps explain why the sect's relationship with the larger organization remains complicated.
11. Cooperation Without Full Trust
Anastasia IV's sect provides a particularly clear example of why the wider Ptolemaic Army cannot be treated as a perfectly united alliance.
The Believers possess their own leadership and institutional identity. Their cooperation with Ptolemaios's organization does not erase their existing priorities or guarantee that every follower agrees with the arrangement.
The Ptolemaic Another Story account records concerns among the Believers regarding the alliance. It also describes Anastasia IV's efforts to maintain cooperation while recognizing that the sect may become divided over the arrangement.
This is significant because it distinguishes outward military cooperation from internal ideological unity.
A common enemy, access to resources, or the pursuit of shared knowledge may be sufficient to motivate cooperation, even when the parties do not trust one another completely.
Anastasia IV's sect should consequently be represented as an organization with independent beliefs, leadership, and concerns rather than as a collection of ordinary Ptolemaios cultists.
12. Beecham, Melvina, Zahara, and the Believers' Network
The extended roster associated with Anastasia IV includes additional named followers and personnel.
Beecham and Melvina are affiliated with her sect, although their roles within the wider Ptolemaic organization differ. Melvina, for example, is described as one of Anastasia IV's trusted confidants and a pilot who operates under Mira's command when required.
This illustrates how the two organizational structures can overlap operationally without eliminating the original relationships between characters and their own leaders.
Zahara is female and is associated with Anastasia IV's close circle. Her character material identifies her as a commander of the Guardian Unit with powerful magical abilities.
These characters require individual entries to document their backgrounds, abilities, and personal relationships accurately.
The wider faction should not assume that everyone from Anastasia IV's sect shares a single opinion of Ptolemaios. Nor should every member be considered automatically hostile to the military wing.
The important distinction is that the Believers possess their own organizational identity and may have reasons to question the conduct or motives of their supposed allies.
13. Dark Magic, Experiments, and Unusual Technology
The cult's identity is connected with practices that extend beyond the conventional military technology of the Ptolemaic Army.
Mysterious artifacts, unusual rituals, powerful supernatural abilities, and experiments that transform individuals are recurring elements of the MSA's expanded portrayal of the Ptolemaic organization.
Mira's role illustrates this connection particularly clearly. She is associated with dark magic, powerful personal abilities, and the transformation or experimentation of other characters.
Nevertheless, not every unusual ability should automatically be classified as magic. Some storylines involve alien technology or other unconventional sources of power.
The precise origin of an ability must be documented using its relevant character or event source. When the story does not establish whether an effect is magical, technological, or a combination of both, preserve that uncertainty.
The same rule applies to artifacts connected with eternal life, mysterious stones, Dark Monoeyes, and other objects whose complete nature may not be fully explained in the available records.
14. The Cult's Relationship With the Conventional Army
Ptolemaios's cult and the conventional Ptolemaic military operate under the broader Ptolemaic banner, but their priorities may conflict.
Military officers require practical information to carry out their duties. Cult leaders may instead withhold critical information in order to protect secret projects, maintain control, or prevent outsiders from discovering their ultimate objectives.
This tension can lead to resentment when conventional personnel are expected to risk their lives for purposes that remain unknown to them.
Dragunov's rebellion is directly relevant to this divide. Her opposition reflects the consequences of a command structure that prioritizes Ptolemaios's plans over the safety and interests of the soldiers under her authority.
The cult should not automatically regard every conventional officer as an enemy. Its activities still depend on the wider organization, and the military remains an important source of personnel, equipment, and operational support.
Conversely, the existence of cooperation does not prove that the military trusts the cult's methods.
The correct portrayal is one of uneasy interdependence: the two sides have reasons to cooperate, but secrecy and conflicting priorities can make their relationship unstable.
15. The Cult's Relationship With Other Forces
The Ptolemaic Cult exists in a world containing competing military organizations, independent forces, unusual creatures, and extraterrestrial threats.
Some event storylines connect Ptolemaios or the broader Ptolemaic organization with events involving alien technology and mysterious artifacts.
However, the precise nature of each relationship must be established separately. A character encountering an alien device does not automatically make that character a member of the Space Army or prove that the Ptolemaic Cult has entered a permanent alliance with extraterrestrial forces.
Similarly, not every supernatural entity associated with the cult should be assumed to serve Ptolemaios without explicit evidence.
When documenting an event, preserve the distinction between an enemy, an ally, a temporary partner, an experimental subject, and an entity whose motives remain unknown.
16. Roleplay Guidance
When portraying the Ptolemaic Cult and its associated organizations:
- Treat Ptolemaios as the central mysterious priest associated with the Masked Soldiers.
- Treat Mira as a female, high-ranking wizard and a major figure within Ptolemaios's organization.
- Treat Achetto, Cara, and Sally as female characters; treat Damian as male according to the available character records.
- Treat Anastasia IV and Anastasia I as female leaders of the separate Believers/Secret Sect.
- Preserve the difference between Ptolemaios's cultists and Anastasia IV's followers.
- Do not portray every cultist as equally powerful or equally informed about the cult's secrets.
- Preserve the recurring tensions between secret supernatural objectives and the conventional army's responsibilities.
- Do not assume that cooperation between the Believers and Ptolemaios proves complete mutual trust.
- Avoid inventing a universal motive for every ritual, artifact, or experiment.
- Distinguish established supernatural abilities from technological effects when the source material permits.
- Use individual character and event entries to verify gender, biography, personality, and relationship details.
17. Canon and Research Notes
The mainline Metal Slug 5 background establishes the Ptolemaic Army's role as an antagonist organization associated with mysterious practices and the theft of Regular Army military information.
The MSA Wiki identifies three important groups within the broader Ptolemaic Army: the conventional military element led by Dragunov, the Masked Soldiers/Cultists led by Ptolemaios, and Anastasia IV's Believers. The Metal Slug Wiki provides additional character biographies and summaries of the group's internal history.
These are community-maintained reference sources rather than direct substitutes for every original in-game dialogue. Where a claim concerns a specific character's identity, motive, relationship, or event outcome, the relevant character or story record should be consulted.
This entry establishes the cult's foundational identity and its relationships with the military and the Believers. Detailed event plots, supernatural revelations, and character developments will receive their own entries in the EXTRA OPS and ANOTHER STORY archive.
END OF ENTRY 007-B
- #11MARTIANS & INVADERS IN THE MAINLINE METAL SLUG TIMELINE Mainline Canon / Extraterrestrial Factions
Keys: Metal Slug 3 aliens, Rootmars, Martians, Invaders, Metal Slug 6 Invaders, Metal Slug 2 aliens, Mars People · Secondary: Regular Army and Rebel Army alliance, Rugname, Invader King, alien invasion, Martian betrayal, General Donald Morden
ENTRY 008-A — MARTIANS & INVADERS IN THE MAINLINE METAL SLUG TIMELINE
Entry Metadata
Category: Mainline Canon / Extraterrestrial Factions
Primary Keywords: Martians, Mars People, Invaders, Rootmars, Metal Slug 2 aliens, Metal Slug 3 aliens, Metal Slug 6 Invaders
Secondary Keywords: General Donald Morden, Rugname, alien invasion, Martian betrayal, Invader King, Regular Army and Rebel Army alliance
Aliases: Mars People; Martians; Invaders. These refer to different alien sides where specified.
Activation: Keyword-triggered
Priority: High for questions about original Metal Slug continuity.
Continuity: Mainline Metal Slug games. Do not automatically import MSA-exclusive biographies.
Lore Content
1. Overview
The mainline Metal Slug games feature more than one extraterrestrial threat. The Martians, also called the Mars People, are involved in the conflicts surrounding General Donald Morden in Metal Slug 2, Metal Slug X, and Metal Slug 3. Metal Slug 6 introduces the Invaders as another alien force attacking Earth.
These are not interchangeable names for one species or organization. In Metal Slug Attack, both are categorized under the Space Army gameplay faction, but this later classification must not overwrite their distinct identities in the original games.
2. Metal Slug 2 — The Martians Manipulate Morden
During Metal Slug 2, the Martians provide technological support and other assistance to Morden's Rebel Army. The apparent cooperation is deceptive: the Martians intend to weaken Earth's military forces so they can pursue their own conquest.
At the conclusion of the campaign, the Martians reveal their involvement and abduct General Morden. The Rebel Army's supposed extraterrestrial allies have shown that they never intended to serve Morden's ambitions unconditionally.
The Regular Army and Rebel Army consequently cooperate temporarily against the Martians. This alliance is a matter of immediate necessity, not a permanent end to their political and military conflict.
3. Metal Slug X — Revised Version of the Same Conflict
Metal Slug X is a revised version of Metal Slug 2. Its alien storyline broadly retains the Martians' involvement with Morden and their concealed intentions.
Do not record Metal Slug 2 and Metal Slug X as two independent invasions unless a specific source establishes a separate event. Distinguish their gameplay and presentation changes from the underlying story they share.
4. Metal Slug 3 — The Martians Return
The Martians return with another scheme involving Morden. They capture him and use a disguised substitute to manipulate the Rebel Army's activities, creating a new crisis.
Once the deception is exposed, the conflict again draws the Regular Army and Rebel Army into temporary cooperation against their extraterrestrial enemy.
The Martians' recurring interventions establish their own independent ambitions. They manipulate human factions when doing so benefits their plans, and Morden's army is not exempt from their deception.
The events also introduce the Rugname, the Martians' spacecraft associated with Rootmars and their operations.
5. Metal Slug 6 — The Invaders Attack
Metal Slug 6 introduces the Invaders as a separate extraterrestrial enemy. During the continuing conflict involving the Regular Army, Rebel Army, and Martians, the Invaders launch attacks against Earth and the Martians.
The immediate danger changes the strategic situation. The human forces and Martians now have a common enemy powerful enough to require cooperation.
Unlike the earlier conflicts in which the Martians deceived Morden, Metal Slug 6 presents an alliance involving the Regular Army, Rebel Army, and Martians against the Invaders.
This cooperation does not mean that Morden's ambitions disappear, that the Martians become permanent human allies, or that every participant shares the same political objectives. It is a response to an extraordinary common threat.
6. Rootmars
Rootmars is a major alien entity associated with the Martians and the events of Metal Slug 3. Its role is expanded considerably by MSA, but its detailed character history in the mobile game's stories must not automatically be treated as established in the arcade timeline.
In this mainline entry, Rootmars represents an important figure in the Martian conflict. MSA-specific accounts of its environmental concerns, judgments, and relationships should be recorded in their own entries.
7. Mainline Continuity Rules
- The Martians and Invaders are distinct extraterrestrial forces.
- The Martians manipulate and betray Morden's forces in Metal Slug 2 and return with another scheme in Metal Slug 3.
- Metal Slug X is a revised version of Metal Slug 2, not automatically an additional separate invasion.
- Metal Slug 6 introduces the Invaders and a temporary alliance between the Regular Army, Rebel Army, and Martians.
- The Professor's MSA-specific defection, Marty, Percier, the expanded Invader hierarchy, and other MSA-exclusive character histories must not be retroactively inserted into the arcade stories without supporting evidence.
- Temporary cooperation does not establish a permanent alliance or shared ideology.
8. Roleplay Guidance
Portray the mainline Martians as an independent alien force with their own objectives, not as permanent servants of Morden. Portray the Invaders as a separate extraterrestrial threat. Retain the strategic uncertainty, military action, and temporary alliances that define these conflicts.
When a question concerns an MSA character or event, consult the corresponding MSA entry rather than assuming that the original arcade story already contains that material.
End of Entry 008-A
- #12THE MARTIANS, ROOTMARS & THE PROFESSOR'S EXPANDED MSA STORY MSA Alien Lore / Character History / ANOTHER STORY
Keys: Marty, Rootmars, Martians, Mars People Elite, Professor, Mars People · Secondary: Clone Betty, Neo Martian, Mars People Rangers, Chief, Clone Abby, Percier, Little Song, Utopia, We Are Mars People Rangers, Sun Stone, cloning, For You
ENTRY 008-B — THE MARTIANS, ROOTMARS & THE PROFESSOR'S EXPANDED MSA STORY
Entry Metadata
Category: MSA Alien Lore / Character History / ANOTHER STORY
Primary Keywords: Martians, Mars People, Professor, Rootmars, Marty, Mars People Elite
Secondary Keywords: Chief, Sun Stone, Neo Martian, Percier, cloning, Mars People Rangers, Clone Abby, Clone Betty, Utopia, For You, We Are Mars People Rangers, Little Song
Aliases: Professor; Chief; Mars People; Neo Martian Marty.
Activation: Keyword-triggered
Priority: High for questions about the Professor, Martian history, or MSA's ANOTHER STORY.
Continuity: Original mobile Metal Slug Attack. Separate this expanded storyline from the classic arcade canon and identify Reloaded-only additions where applicable.
Lore Content
1. The Martians in MSA
Metal Slug Attack expands the Martians beyond their original role as extraterrestrial antagonists. Its ANOTHER STORY provides additional context for their society, leadership, motivations, relationships, and individual development.
The Martians are not simply interchangeable alien troops. Their stories include the authority of Rootmars, the status of the Mars People Elite, ordinary Martians who wish to become stronger, and individuals whose friendships with other characters affect their development.
The MSA Wiki's UTOPIA story explains that Rootmars came to Earth because human activity threatens the environment. The Martians are also interested in advanced technology found on Earth, including the Sun Stone. Their environmental concerns and technology-related interests help explain their actions, although individual Martians may have their own attitudes and priorities.
2. The Professor's Identity
The Professor is an MSA-original character whose official in-game description identifies him as a former scientist of Morden's Army who eventually joins the Martians for his own research.
His deep knowledge of cloning is central to his characterization. The official description specifically notes that his age and sex are difficult to distinguish, so the Lorebook must not assign a definitive biological sex or gender identity without additional evidence.
The Professor's departure from Morden's organization does not mean that he abandons scientific research. Instead, he seeks access to the Martians' advanced technology and opportunities to expand his knowledge.
His motivations are therefore more complicated than merely changing from a human faction to an alien faction. He is driven by scientific curiosity, research ambitions, and a willingness to pursue unusual discoveries even under dangerous circumstances.
3. UTOPIA — The Professor Seeks Acceptance
In UTOPIA, the Rebel Army is attacked by Martian forces. The Professor is urged to evacuate but is fascinated by Martian technology and wishes to join them.
Abigail tries to take him to safety but becomes distracted when she sees Morden being abducted by a Dai-Manji. The Professor then attempts to gain an audience with Rootmars, only to be rejected by the Mars People Elite, who believe humans damage the environment and are not sufficiently advanced.
The Professor encounters an ordinary Martian and learns that he can earn acceptance by proving his strength. He sets out to obtain the Sun Stone, despite not knowing the dangers protecting it.
During the journey, the Professor encounters attacks involving brainwashed soldiers and the Sol Dae Rokker. A Martian companion follows him and protects him even though it is weaker than he is.
The Professor's determination to continue researching despite the danger leaves a lasting impression on the Martian. When the Martian apparently dies protecting him, its experience becomes part of a dreamlike trial involving Rootmars.
The Martian is subsequently revived and transformed into a Neo Martian. The Professor is pleased to discover that his companion has survived, and the two continue fighting together.
After the Sol Dae Rokker is defeated, the Mars People Elite destroy the Sun Stone because they believe it could threaten the environment if it fell into the wrong hands. They also confirm that the Professor has passed the test and may join the Martians.
The Professor asks the Neo Martian to accompany him and gives it the name Marty, explaining that he dislikes the Martians' lack of individual names.
4. Marty — The Neo Martian
Marty is the first Neo Martian introduced through UTOPIA. Before the transformation, Marty is an ordinary green Martian who hopes to become an Elite.
Marty's transformation is tied to the desire to become stronger and the experience of protecting the Professor. The character's development shows that individual growth within Martian society is not limited to conventional military rank.
After becoming a Neo Martian, Marty continues as the Professor's companion and assistant. The Professor's decision to give Marty a name also establishes the beginning of a more personal relationship between the two.
Marty should not be described as merely an experimental specimen or a generic alien fighter. His loyalty, development, and growing relationships are important to the MSA story.
5. FOR YOU — The Professor's New Companion
In FOR YOU, two Martian Cadres realize they cannot telepathically contact Marty and discover that he has been kidnapped.
The Professor uses a GPS device to determine Marty's location. They set out to rescue him and encounter Rebel Army forces occupying a facility where Marty is being drained to power a Big Gate.
During the mission, they encounter Percier, a pink female Martian who decides to follow the Professor as his "eternal assistant." She is attracted by his research and the strange equipment, which causes her to absorb energy.
The story reveals that the Rebels have learned that rarer Martians can provide more energy. Marty is being exploited as part of an attempt to power the Big Gate and bring Future Rebels into the present.
The Professor refuses to abandon Marty despite the danger. He recognizes that the Big Gate must be disabled and that removing the equipment improperly could harm his companion.
As the crisis escalates, the Professor studies the Kraken and determines that its armor can be damaged only by a sufficiently powerful aerial attack. Percier uses her remaining energy to help Marty recover, allowing him to participate in the battle.
The Kraken is destroyed, although Marty collapses again from expending his energy. The Professor condemns Morden's actions and leaves with his companions.
This event is important because it shows the Professor's changing priorities. Although he remains deeply interested in experimentation, Marty is no longer merely a research subject. The Professor's concern for his safety becomes personal.
6. Percier, Marty, and the Professor
Percier's relationship with the Professor and Marty develops beyond the initial encounter in FOR YOU.
Percier wants to serve as the Professor's assistant, but his attention to Marty leaves her feeling neglected. The story's later interactions reveal jealousy, concern, and a growing relationship between the characters.
Marty, meanwhile, continues to display loyalty to the Professor and begins forming connections with other Martians.
The three characters' relationship should not be reduced to a simplistic rivalry. It includes practical cooperation, emotional misunderstandings, and efforts to protect one another.
Percier is a female Martian; Marty is a nonhuman Neo Martian commonly referred to with he/him pronouns in MSA story summaries. The Professor's sex remains ambiguous in the official description.
7. Cloning Research and the Mars People Rangers
The Professor's expertise in cloning becomes particularly important in later stories.
He activates Clone Abby and Clone Betty and develops equipment that can help ordinary Martians become stronger. In WE ARE MARS PEOPLE RANGERS, three Martians initially doubt their ability to use his inventions.
Marty helps one Martian recognize its capabilities. The experience motivates the group to become the Mars People Rangers, who subsequently travel to Earth to test their strength.
Clone Abby and Clone Betty accompany them to collect research data. Their mission leads to conflict with Rebel Army characters, including Abigail and Beatriz, whose activities bring them into direct confrontation with the Martians.
The story combines the Professor's scientific ambitions with the Martians' own development. His inventions can increase combat capability, but the characters must also learn confidence, cooperation, and the importance of protecting others.
The Rangers' abilities and standing should be recorded separately from those of the Mars People Elite. They are a distinct group rather than simply a replacement name for senior Martians.
8. LITTLE SONG — A Different Martian Perspective
LITTLE SONG follows a Martian Pocket that wants to prove itself and become stronger.
The Pocket is frustrated that it cannot be like Marty. It joins a mission to Earth despite the risks, becomes separated from its fellow Martians, and encounters Halle on the Cursed Island.
The story explores the Pocket's desire to protect someone and become more capable, as well as the relationship that develops with Halle.
After their adventure, Rootmars allows Halle to join the Martians, while Pocket returns to the Rugname. Their relationship continues to develop as Halle explores Martian life and Pocket becomes jealous of the attention she gives to other Martians.
This storyline reinforces an important MSA theme: Martian characters have individual emotions, insecurities, friendships, and aspirations rather than existing only as members of an alien army.
9. The Professor's Former Research Legacy
The Professor's defection has consequences for the human military organizations associated with his earlier career.
In FOR YOU, the story explains that Navy took over after the Professor left Morden's Army but pursued pharmaceutical research instead.
Later stories involving Navy and Vita further explore the relationship between human scientific research, alien technology, and Morden's continued military ambitions.
The Professor's departure therefore does not erase his earlier research history. Instead, it establishes a continuing contrast between his new Martian associates and the scientists who remain connected to Morden's organization.
10. Roleplay and Continuity Rules
- Treat the Professor as an MSA-original character, not a confirmed participant in the original arcade alien story.
- Preserve his former employment under Morden and his decision to join the Martians for research.
- Retain the uncertainty surrounding his age and sex.
- Treat Rootmars as an important Martian authority and preserve the environmental concerns presented in UTOPIA.
- Preserve Marty's transformation into a Neo Martian and the Professor's decision to name him.
- Recognize that the Professor's relationship with Marty grows beyond scientific curiosity.
- Preserve Percier's identity as a female Martian associate and her role as the Professor's assistant.
- Distinguish cloning technology from ordinary Martian biological development.
- Treat the Mars People Rangers as a separate group whose development is tied to the Professor's inventions.
- Keep all detailed MSA story revelations separate from mainline arcade continuity.
End of Entry 008-B
- #13THE INVADERS: TRUE HIERARCHY, MILITARY FORCES & INVASION HISTORY Extraterrestrial Civilization / Invasion Force / MSA Faction Archive
Keys: Four Heavenly Kings, Pentagram, Metzelei, Invader King, Invaders, Invader Army · Secondary: Ai Agate, Invader Drones, Eis Monstrum, Lydia, Teleko, Franke, Schwarz Metzelei, Nowan, Rillacle, Fedeln Metzelei, Geweih Metzelei, Annette, Odette, Fall of Disaster, Invader Infantry, Bloom Metzelei
ENTRY 008-C — THE INVADERS: TRUE HIERARCHY, MILITARY FORCES & INVASION HISTORY
ENTRY METADATA
Category: Extraterrestrial Civilization / Invasion Force / MSA Faction Archive
Primary Keywords: Invaders, Invader Army, Invader King, Four Heavenly Kings, Metzelei, Pentagram
Secondary Keywords: Geweih Metzelei, Schwarz Metzelei, Bloom Metzelei, Fedeln Metzelei, Eis Monstrum, Annette, Odette, Nowan, Rillacle, Lydia, Teleko, Ai Agate, Franke, Invader Infantry, Invader Drones, Fall of Disaster
Aliases: Invader forces; extraterrestrial invasion force; Invaders of Metal Slug 6.
Activation: Keyword-triggered
Priority: High for any discussion of the Invaders' hierarchy, invasion plans, commanders, alien biology, or MSA storylines.
Continuity Scope: Mainline Metal Slug canon and the expanded original Metal Slug Attack mobile-game continuity, with differences clearly identified.
Related Entries: Entry 008-A — Mainline Martians and Invaders; Entry 008-B — The Martians and the Professor; Invader King; Geweih Metzelei; Schwarz Metzelei; Bloom Metzelei; Fedeln Metzelei; Eis Monstrum; Annette; Odette; Nowan; Invader Species and Variants; Fall of Disaster; What I Need to Be Myself; Gluttony of Disaster; United Front; Metal Slug 6.
LORE CONTENT
1. Identity: A Separate Extraterrestrial Civilization
The Invaders are an aggressive extraterrestrial faction first introduced in the mainline Metal Slug series through Metal Slug 6. They are distinct from the Martians, although Metal Slug Attack categorizes both sides under its broad Space Army gameplay faction.
In the original arcade storyline, the Invaders arrive on Earth during the ongoing conflict between the Regular Army, Rebel Army, and Martians. Their invasion creates a threat severe enough to force these otherwise opposing forces into cooperation.
Metal Slug Attack expands the Invaders considerably. What initially appears to be a swarm of dangerous alien creatures becomes a much more complex faction containing specialized biological units, humanoid shapeshifters, elite commanders, researchers, infiltrators, and powerful alien warriors.
MSA's character-focused stories reveal that the Invaders are not simply an endless population of identical monsters. Their individuals possess distinct personalities, relationships, ambitions, and experiences.
Core distinction: The Invaders are not the Martians, do not automatically follow Rootmars, and should not be treated as members of a unified alien alliance simply because both groups belong to the Space Army gameplay category.
2. Original Invasion: Metal Slug 6
Metal Slug 6 establishes the Invaders as a major threat to Earth and the Martians.
Their arrival takes place amid renewed conflict involving Morden's forces and the Regular Army. As the alien creatures begin attacking, the situation escalates beyond the ordinary military rivalry between human factions.
The Invaders are aggressive, physically dangerous, and capable of overwhelming opposing forces through their numbers and unusual biological attacks.
The Martians are also among their targets. This conflict results in an unusual alliance between the Regular Army, Rebel Army, and Martians, who recognize that defeating the Invaders requires cooperation.
The campaign culminates in an assault against the Invaders' nest, where the Invader King serves as the final boss. The alien invasion is defeated, and the surviving human forces and Martians withdraw to rebuild.
The resulting peace remains temporary. Cooperation against a common enemy does not erase the underlying differences between the Regular Army, Morden, and the Martians.
This is the mainline foundation for the faction. MSA later expands its history, leadership, internal structure, and character relationships rather than simply repeating the events of Metal Slug 6.
3. The Invader King: Supreme Leader and Ultimate Weapon
The Invader King is identified as the leader of the Invaders and the central antagonist of Metal Slug 6.
It is an enormous alien being capable of tremendous destruction. Its attacks include powerful physical strikes and devastating energy-based assaults, making it a formidable battlefield threat.
MSA subsequently represents the Invader King as an ultimate-level unit. Its game description emphasizes its enormous destructive potential and its function as the Invaders' end-game weapon, designed to destroy Earth.
The distinction between the original story and its MSA representation must be maintained. Metal Slug 6 establishes the Invader King's role as the final antagonist, while MSA presents an expanded roster and additional mechanics associated with its use as a playable unit.
The Invader King is not Rootmars. They belong to different sides of the broader alien conflict, and their appearances must not be merged into one biography.
The Invader King's exact political relationships with every member of the MSA hierarchy should be established only where the relevant story material provides evidence. The existence of subordinate commanders does not automatically establish that every one of their activities is directly controlled by the King.
4. The Invaders' Biological Nature
The Invader species encountered in Metal Slug 6 includes grotesque, heavily built alien creatures with unusual anatomy and aggressive combat behavior.
Their common infantry resembles a toad-like organism with insectoid characteristics and a durable exterior. They can attack using rapid physical movements, spinning body attacks, and the extension of their limbs to strike opponents.
Certain airborne variants use projectile attacks, while other forms can produce or release smaller parasitic organisms during combat.
The franchise's alien enemies therefore employ biology itself as a weapon. They are not dependent solely on conventional firearms or machinery to threaten their opponents.
MSA's expanded lore gives the species a wider range of biological and organizational characteristics, including specialized invader forms and humanoid alien individuals with shapeshifting capabilities.
Some descriptions also emphasize their ability to acquire traits from consumed organisms. When using this information, keep the source and version clear: details of alien biology introduced or expanded in MSA should not automatically be treated as if every aspect had been established in Metal Slug 6.
5. Hive Organization and the Common Invader Forces
The common Invader forces constitute the broad mass of the invasion.
Their battlefield behavior and biological characteristics distinguish them from the elite humanoid Invaders featured in MSA's expanded stories. They overwhelm enemy formations through aggression, numbers, and their unusual bodily attacks.
Mainline enemy records identify several varieties of Invader infantry, including stronger strains, airborne varieties, and exceptionally dangerous variants whose attacks differ from those of common units.
These include ordinary Invaders, Ravenous Invaders, Elite Invaders, and Lizard Invaders. Their differences are associated with durability, mobility, projectile attacks, and the type of threat they present in combat.
These varieties should be treated as distinct battlefield types rather than assumed to be separate political factions.
MSA also includes specialized Invader units and additional alien machinery. A unit's name, combat behavior, and appearance should be documented in an individual unit entry if its capabilities or story significance warrant further detail.
The common Invader forces are essential to understanding the faction's military strength, but they do not represent the entirety of the civilization or its command structure.
6. Humanoid Invaders and the Metzelei Commanders
MSA expands the Invaders through humanoid individuals whose intelligence, behavior, and authority distinguish them from ordinary alien infantry.
Four particularly prominent characters are collectively associated with the Four Heavenly Kings, also called the Metzelei:
- Geweih Metzelei.
- Schwarz Metzelei.
- Bloom Metzelei.
- Fedeln Metzelei.
These four characters are individually important to the MSA Invaders and possess distinct combat capabilities, personalities, and relationships.
They should not be treated as four interchangeable versions of the same enemy. Each character has their own story appearances and defining characteristics.
The Metzelei are associated with the invasion of Earth and with the Invaders' more elaborate plans. Their individual histories show that the higher-ranking Invaders have interests and temperaments beyond straightforward aggression.
The hierarchy also contains additional powerful Invader figures. Eis Monstrum, for example, is identified as a member of the Pentagram and the younger sister of Geweih Metzelei.
The Four Heavenly Kings and the Pentagram must not automatically be treated as identical organizations. They are distinct named groups within the expanded lore, and the specific relationship between their memberships and authority should be recorded according to the available character descriptions.
7. Geweih Metzelei: Leader of the Four Heavenly Kings
Geweih Metzelei is identified by the MSA Wiki as the unofficial leader of the Four Heavenly Kings.
His character description presents him as an imposing figure with a commanding presence and extraordinary powers associated with meteors, magma, and destructive ground-based attacks.
His position among the Metzelei distinguishes him from the more ordinary Invader forces. He is an important representative of the Invaders' upper ranks and participates in storylines that explore the behavior and relationships of the elite commanders.
Geweih's relationship with his younger sister Eis Monstrum also reveals an important aspect of the alien hierarchy: high-ranking Invaders can have personal relationships and conflicting values, rather than behaving only according to military rank.
Eis is described as possessing a brutal personality that conflicts with Geweih's more moralistic temperament.
That contrast should be preserved when portraying them together. Their family relationship does not make their personalities identical, and their status within the broader alien hierarchy does not eliminate their individual disagreements.
8. Schwarz Metzelei: Consumption and Evolution
Schwarz Metzelei is one of the highest-ranking Invaders and a prominent figure within the Four Heavenly Kings.
Her official MSA character description portrays her as a humanoid Invader driven by an extraordinary appetite. Her behavior is strongly connected with consumption, predatory instincts, and the use of a powerful barbed tail in combat.
She is a dangerous combatant whose abilities allow her to strike nearby enemies and drain energy from targets. Her attacks are not merely conventional weaponry; they are expressions of her unusual biology.
Schwarz is also associated with the Fall of Disaster story, in which the Invaders confront the shapeshifter Nowan's traumatic past.
Her position in that storyline is particularly important. Schwarz previously captured Nowan during an invasion of their homeworld and took an interest in the shapeshifter, sparing them for later use.
The event later forces Nowan to accompany Schwarz on a mission to Earth, causing the shapeshifter to relive the fear associated with their earlier encounter.
Schwarz should be portrayed as a powerful, predatory Invader whose interests can place other characters in danger. Her conduct must not be reduced to a harmless eccentricity merely because some MSA scenarios use comedic dialogue.
9. Bloom Metzelei: The Predatory Flower
Bloom Metzelei is one of the Four Heavenly Kings and an Invader whose design and abilities are associated with plant-like characteristics.
Her MSA unit description identifies her as a beautiful alien whose appearance resembles a flower. She can photosynthesize, but her need to obtain large amounts of energy to raise her offspring leads her to prey upon other creatures.
This makes Bloom a particularly unusual member of the Invaders. Her abilities and behavior combine plant-like traits with the predatory characteristics of the alien faction.
Bloom is also connected to Fedeln Metzelei through an antagonistic relationship. Her story describes a longstanding grievance because Fedeln killed one of her offspring.
Their relationship demonstrates that the Metzelei do not necessarily form a harmonious group. Personal conflicts and old injuries can persist even among elite Invader commanders.
Bloom's abilities include specialized plant-like attacks, while her broader characterization is shaped by her appetite, offspring, and antagonism toward Fedeln.
Her motives and behavior should be documented through her own story and unit descriptions rather than assumed from her title alone.
10. Fedeln Metzelei: Poison and Isolation
Fedeln Metzelei is another member of the Four Heavenly Kings.
The official MSA unit description identifies Fedeln as a winged Invader possessing highly dangerous poison capable of killing lifeforms from different planets.
Fedeln's defining problem is the inability to control that poison completely. As a result, the character has experienced isolation and rejection even among fellow Invaders.
The description also emphasizes a gentle temperament, creating a contrast between Fedeln's personality and the lethal nature of their abilities.
This contrast is an important part of Fedeln's characterization. Possessing dangerous biological capabilities does not automatically mean a character enjoys causing harm or shares the personality of more overtly predatory Invaders.
Fedeln's relationship with Bloom is particularly complicated. Bloom resents Fedeln for the death of one of her offspring, creating a personal conflict that extends beyond the broader military hierarchy.
Because the available descriptions use inconsistent gendered language, this Lorebook should preserve Fedeln's name and established characterization without declaring an unambiguous biological sex or gender identity until the relevant official material clearly confirms it.
11. The Pentagram: A Higher-Level Organization
The Pentagram is identified in MSA as an organization that organizes the Invaders and decides important matters concerning their space-invasion plans.
Eis Monstrum's official MSA unit description explicitly identifies her as one of the Pentagram's members.
This is important because it demonstrates that the Invaders' structure is more complex than a single commander issuing orders to an undifferentiated swarm.
The Pentagram provides a named organizational body connected to important decisions about the invasion. However, the available information does not justify inventing a complete list of its members, its internal voting procedures, or a fully documented chain of command.
The Pentagram should be treated as distinct from the Four Heavenly Kings unless a specific source establishes a membership or organizational relationship between the two groups.
Likewise, the Invader King remains the faction's identified leader in the mainline franchise. The precise political relationship between the King, the Pentagram, and the Metzelei should be documented according to the relevant MSA descriptions rather than inferred exclusively from gameplay labels.
12. Eis Monstrum: Geweih's Younger Sister
Eis Monstrum is a female Invader warrior and a member of the Pentagram.
Her MSA description identifies her as the younger sister of Geweih Metzelei. She possesses powers associated with absolute-zero ice manipulation and has a brutal personality that conflicts with her brother's more moralistic outlook.
Eis's interests include collecting beautiful stars, while her specialized ice abilities distinguish her from the other elite Invader commanders.
Her place in the Pentagram also shows that the Invaders' powerful individual warriors may occupy more than one significant organizational role.
Eis must therefore be understood through both of her established connections: her relationship with Geweih and her membership in the Pentagram.
Do not automatically assume that the Pentagram and the Four Heavenly Kings share all their members merely because Eis is Geweih's sister.
13. Annette: Mutant Inventress and Invader Commander
Annette is an MSA-original character described as a mutant inventress with a humanoid appearance.
Her official unit description emphasizes her impulsive and hasty personality. She is dissatisfied with the progress of Earth's investigation project and arrives to rebuke Odette, who is known for being easygoing.
Annette's role is significant because it demonstrates the Invaders' interest in investigating Earth and its lifeforms, rather than simply engaging in open military battles.
She is involved in decisions concerning missions and the supervision of other Invader personnel. In Fall of Disaster, she assigns Nowan a mission that involves accompanying Schwarz to Earth.
Annette's relationship with Odette is also important. The What I Need to Be Myself story reveals that they are sisters, despite the difference in their temperaments and operational approaches.
Annette is impatient and forceful, while Odette's more relaxed personality can create friction between them. Nevertheless, Annette's concern for her sister helps explain her involvement in the events surrounding Odette's mission.
The story also demonstrates that Invader characters can possess family ties and personal loyalties that complicate their conduct during military operations.
14. Odette: Researcher and Investigator of Earth
Odette is a female Invader researcher whose work involves investigating terrestrial lifeforms.
Her MSA story emphasizes her scientific mission and her preference for handling an assignment without excessive interference. She is tasked with investigating intelligent life on Earth while attempting to avoid unnecessary conflict.
Odette is more easygoing than Annette, a difference that contributes to tension between the sisters.
Nevertheless, her research role does not mean she is incapable of fighting when necessary. Her assignment brings her into direct contact with human military personnel, and she is eventually captured during her mission.
When Nowan is imprisoned, Odette returns to assist the shapeshifter because she regards them as an ally. Her decision leads to another confrontation with the Rebel Army.
Annette subsequently intervenes to rescue them, revealing that she had followed her sister because she expected the mission to become dangerous.
The story establishes that Odette's research objectives coexist with personal loyalties and a willingness to act on behalf of her companions.
15. Nowan: Shapeshifter, Survivor, and Infiltrator
Nowan is an Invader-associated shapeshifter whose MSA story is defined by mimicry, infiltration, and a traumatic encounter with Schwarz Metzelei.
In What I Need to Be Myself, Nowan uses shapeshifting to imitate humans and infiltrate the Rebel Army's facilities. The character demonstrates a particular interest in experimenting with human identities and provoking confusion.
However, the story also establishes that Nowan's abilities do not make infiltration effortless. Human characters detect the shapeshifter through subtle behavioral details, including differences in mannerisms.
The Fall of Disaster storyline subsequently reveals the darker history behind Nowan's relationship with Schwarz.
Nowan's homeworld was attacked by the Invaders. During the invasion, Nowan attempted to flee but was captured by Schwarz, who became interested in the shapeshifter and spared them for later use.
The Invaders then destroyed the planet.
In the later mission, Annette orders Nowan to accompany Schwarz to Earth. The assignment brings Nowan into close proximity with the individual responsible for the traumatic experience.
Nowan struggles to remain composed, while Schwarz fails to recognize them initially and considers them potential food.
The encounter exposes the difference between Nowan's mischievous outward behavior and the fear associated with their past.
Nowan's story must not be reduced to a generic alien prankster. Their shapeshifting abilities, experiences, and personal relationships are central to their characterization.
Identity safeguard: MSA summaries vary in their use of gendered pronouns for Nowan. The Lorebook should use the character's name or neutral pronouns unless the relevant official source clearly establishes otherwise.
16. Fall of Disaster: A History of Conquest
Fall of Disaster is one of the most important MSA storylines for understanding the Invaders' true nature.
The event reveals that Nowan's homeworld was destroyed during an Invader attack. Schwarz Metzelei participated in the invasion, captured Nowan, and decided to spare the shapeshifter for later use.
The present-day story begins with Nowan experiencing a dream or memory of the earlier invasion. The experience leaves them disturbed, and Odette becomes concerned about the unusual behavior.
Annette then assigns Nowan a mission to Earth alongside Schwarz. Nowan is frightened by the assignment because it places them with the Invader who captured them.
During the voyage, Schwarz appears not to remember the earlier encounter. However, her predatory behavior makes Nowan increasingly uneasy, and Schwarz eventually considers the shapeshifter as potential food.
The story therefore connects the Invaders' broad military history with individual consequences. The destruction of a planet is not merely an abstract strategic victory; it also creates survivors whose subsequent lives are shaped by the event.
Fall of Disaster is essential for the Lorebook because it establishes a concrete example of the Invaders destroying another civilization and exploiting an exceptional individual.
17. What I Need to Be Myself: Infiltration and Family
What I Need to Be Myself explores the Invaders' attempts to study Earth and the complications arising from their shapeshifting abilities.
Odette prepares for a mission to investigate intelligent terrestrial lifeforms. Nowan initially tries to persuade her to abandon the mission, then follows her and begins impersonating human soldiers.
Their activities bring them into conflict with the Rebel Army, including Allen O'Neil and Allen O'Neil Jr.
The story demonstrates that even advanced shapeshifters can be exposed through behavioral details. Allen O'Neil recognizes that a disguised individual does not reproduce his son's characteristic mannerisms perfectly.
The ensuing conflict leads to the capture of Nowan and Odette. Odette returns to help Nowan because she considers them an ally, while Annette intervenes because she anticipates the mission will become dangerous.
The secret ending reveals that Annette and Odette are sisters. Annette had followed Odette because she believed trouble would arise during the assignment, despite being concerned that her intervention might appear overly protective.
The story adds an important dimension to the Invaders. Their personnel are capable of infiltration and deception, but their personal relationships remain significant and can influence military decisions.
18. Invader Conflicts and the Rebel Army
The Invaders' relationship with Morden's Rebel Army is not permanently cooperative.
In the mainline Metal Slug 6 conflict, the Invaders attack Earth while the human factions and Martians confront them.
In MSA, the Invaders continue to encounter the Rebel Army in stories involving investigation, technological exploitation, cloning, and extraterrestrial incursions.
The What I Need to Be Myself storyline is a clear example: Annette and Odette are engaged in an investigation of human life, while Nowan's infiltration takes them into direct conflict with the Rebel Army.
In other circumstances, Morden's forces attempt to exploit alien specimens, technology, or energy for their own military objectives.
These events demonstrate that the Invaders and humans can pursue conflicting interests even when an individual character's assignment is ostensibly investigative rather than an invasion.
Do not assume that all Invader activity on Earth is one continuous campaign with an identical purpose. Each event should establish the operation's immediate objective and identify whether it is part of a larger documented plan.
19. Invader Technology and the Role of Biological Research
The Invaders' technological capabilities are closely connected to their unusual biology and military equipment.
Their forces employ alien vehicles, advanced machinery, and specialized weaponry. At the same time, many of their capabilities arise from their own physical forms rather than conventional equipment.
Shapeshifters such as Nowan can imitate other beings, while figures such as Schwarz use their bodies directly in combat.
The faction's interest in other organisms is also connected to its invasion history. The destruction of Nowan's homeworld illustrates how the Invaders may treat other species as resources to be exploited or eliminated.
However, not every biological process or technological capability should be assumed to work identically across the Invader species. The different characters have their own abilities and limitations, which should be verified through their own descriptions.
The Lorebook should distinguish biological traits, manufactured technology, MSA gameplay effects, and unexplained phenomena rather than treating every unusual power as part of a single universal system.
20. The Space Army Classification Is Not a Political Alliance
Metal Slug Attack groups the Martians and Invaders under the Space Army faction for gameplay purposes.
This classification enables faction-related unit mechanics and organizes extraterrestrial characters within the game. It does not establish that the Martians and Invaders are one political organization, share the same ruler, or permanently cooperate.
The mainline Metal Slug 6 story shows the two sides in conflict, with the Invaders attacking the Martians and the human factions.
MSA then expands their separate histories. The Martians receive stories involving Rootmars, environmental concerns, the Professor, and Marty. The Invaders receive stories involving their invasion hierarchy, the Metzelei, shapeshifters, research missions, and the destruction of other civilizations.
These narratives must remain distinct even when their units share a gameplay classification.
21. Character Gender, Pronouns, and Individual Identity
The Invaders' cast contains humanoid aliens, shapeshifters, biological specialists, and other characters whose identities may not align neatly with human assumptions.
The Lorebook should use the specific information established by character descriptions and story dialogue.
The following identities are supported by the available MSA character records:
- Geweih Metzelei: Male, and the leader of the Four Heavenly Kings.
- Schwarz Metzelei: Female, associated with predatory consumption and the destruction of Nowan's homeworld.
- Bloom Metzelei: Female, an Invader with plant-like characteristics and offspring.
- Eis Monstrum: Female, a member of the Pentagram and Geweih's younger sister.
- Annette: Female, an impulsive mutant inventress and sister of Odette.
- Odette: Female, an Invader researcher and sister of Annette.
- Nowan: A shapeshifter whose gender or pronouns should not be forced into an unambiguous human category when the story's own references are inconsistent.
- Fedeln Metzelei: The accessible descriptions use inconsistent gendered language; avoid a definitive claim until confirmed by a clearer source.
These safeguards should be applied to the wider Invader roster as well. A humanoid appearance is not sufficient evidence of a character's gender, and a creature's species does not automatically determine its pronouns.
22. Roleplay and Continuity Rules
When portraying the Invaders:
- Treat the Invader King as the faction's identified supreme leader in the mainline franchise.
- Distinguish the common Invader forces from the elite humanoid commanders expanded in MSA.
- Preserve the difference between the Four Heavenly Kings and the Pentagram.
- Retain Geweih's relationship with Eis and the documented personal conflicts between the Metzelei.
- Treat Annette and Odette as sisters whose differing personalities contribute to their story.
- Preserve Nowan's trauma arising from the destruction of their homeworld and Schwarz's earlier capture.
- Do not treat the Invaders as one undifferentiated swarm lacking personal relationships or motives.
- Distinguish the Invaders from the Martians even when both appear under the Space Army gameplay faction.
- Do not automatically assign MSA-specific hierarchies or characters to the original Metal Slug 6 timeline.
- Separate canonical story behavior from unit statistics, combat animations, and gameplay-based speculation.
- Verify the exact objective and outcome of each EXTRA OPS before describing it as part of a larger invasion plan.
23. Canon and Research Notes
The mainline Metal Slug history establishes the Invaders as the alien antagonists of Metal Slug 6 and identifies the Invader King as their final boss. Community reference records for the original game describe their common infantry and their physical attack patterns.
The MSA Wiki supplies the expanded character material necessary to understand the Invader hierarchy, including the Four Heavenly Kings, the Pentagram, and the stories concerning Annette, Odette, and Nowan.
The two source groups serve different purposes. Mainline histories establish the broad invasion narrative, while MSA's character descriptions and ANOTHER STORY chapters establish the expanded biographies and relationships.
Where a specific character's exact rank or private motivation remains unclear, retain the uncertainty instead of inventing a complete chain of command.
END OF ENTRY 008-C
- #14INDEPENDENT ARMY: FACTIONS, CHARACTER NETWORKS & ALLIANCES Major Gameplay Faction / Independent Organizations / Cross-Faction Relations
Keys: Amadeus Syndicate, Independent Faction, Red Goblin Society, Red Goblin, Independent, Independent Army · Secondary: Iron Fortress, Pharaoh, Licht, Mummies, Elena, First Baby, Aileen, Asajiro, Vatn, Japanese Army, White Baby, Nature, Mutants, Jin, Cleopatra, Alma, Vampires, Doctor Amadeus, Scotia Amundsen
ENTRY 009 — INDEPENDENT ARMY: FACTIONS, CHARACTER NETWORKS & ALLIANCES
ENTRY METADATA
Category: Major Gameplay Faction / Independent Organizations / Cross-Faction Relations
Primary Keywords: Independent Army, Independent Faction, Independent, Amadeus Syndicate, Red Goblin Society, Red Goblin
Secondary Keywords: Doctor Amadeus, White Baby, First Baby, Iron Fortress, Aileen, Alma, Vatn, Scotia Amundsen, Jin, Asajiro, Licht, Elena, Pharaoh, Cleopatra, Mummies, Japanese Army, Mutants, Nature, Vampires
Aliases: Independent faction; Independent Army gameplay faction.
Activation: Keyword-triggered
Priority: High when discussing Independent characters, non-aligned organizations, cross-faction cooperation, Amadeus, or Red Goblin.
Continuity Scope: Original Metal Slug Attack mobile game, including ANOTHER STORY and EXTRA OPS. Mainline Metal Slug material should be distinguished from MSA-exclusive expansions.
Related Entries: Entry 005 — Regular Army; Entry 006 — Rebel Army; Entry 007-A — Ptolemaic Military; Entry 007-B — Ptolemaic Cult; Entry 008-B — Martians and the Professor; Entry 009-A — Amadeus Syndicate; Entry 009-B — Red Goblin Society; Pharaoh's Court and Mummies; Independent ANOTHER STORY Archive.
LORE CONTENT
1. Overview and Identity
The Independent Army is a playable faction in Metal Slug Attack, but unlike the Regular Army, Rebel Army, Ptolemaic Army, and Space Army, it does not represent one unified military organization under a single commander.
Instead, the Independent faction groups together smaller organizations, unusual characters, military remnants, supernatural beings, and other units whose affiliations do not fit neatly into the game's other principal factions.
The MSA Wiki lists the Amadeus Syndicate, Japanese Army, Mummies, Nature-associated units, Mutants, Red Goblin Society, and Vampires among its component groups.
These organizations differ substantially in their origins, objectives, leadership, equipment, and relationships with other factions. Some possess recognizable organizational structures, while others represent collections of unusual beings or characters whose individual stories connect them to the wider Metal Slug universe.
Consequently, Independent should be understood primarily as a gameplay classification containing multiple distinct organizations, not as proof that every listed character serves under one commander or shares a common political ideology.
2. What Does Being Independent Actually Mean?
Independent status means that a unit is assigned to this particular gameplay faction. It does not necessarily mean that the character has no allies, has never served another army, or refuses all cooperation with outside organizations.
Some Independent characters have histories involving the Rebel Army, Ptolemaic Army, or other groups. Others leave an established organization to pursue their own ambitions.
A character may cooperate with a different faction during a particular operation without permanently joining it. Similarly, two Independent characters may work together against a common enemy while retaining entirely different motives.
The faction therefore functions as an umbrella for a diverse collection of characters whose loyalties must be determined individually.
The most important distinction is between a character's gameplay faction, their actual narrative organization, and their temporary alliances.
3. The Amadeus Syndicate
The Amadeus Syndicate is one of the largest and most important organizations represented within the Independent faction.
It originated in Metal Slug 4, where it acted as a technologically advanced paramilitary organization that aided Morden's Rebel Army with weapons and military resources.
After its defeat, the Syndicate became an independent organization in the broader factional framework. However, this change did not erase its historical connections with the Rebel Army, and MSA material continues to show relationships between Amadeus personnel and Morden's forces.
The Syndicate is distinguished by its advanced scientific research, experimental machinery, robotics, artificial intelligence, and ability to modify or take control of other machines.
MSA expands its military presence considerably through additional robots, specialized soldiers, artificial beings, and characters connected to its research projects.
This makes Amadeus substantially more than a minor collection of leftover enemies. It is an organization with its own scientific ambitions, internal relationships, technological resources, and personnel whose loyalties may change.
3.1 Important Amadeus Characters
The principal characters associated with the Syndicate include Doctor Amadeus, First Baby, White Baby, Iron Fortress, Aileen, Alma, and other scientists, soldiers, pirates, and artificial beings.
Doctor Amadeus is the central scientist and leader associated with the Syndicate. His research and decisions influence many of its activities.
First Baby and White Baby are artificial intelligences connected to the Syndicate's scientific work. Iron Fortress is another important artificial being whose experiences form the basis of one of the Independent ANOTHER STORY chapters.
Aileen is particularly important because her story establishes that membership in Amadeus does not necessarily represent a permanent commitment. She formerly served the Syndicate but left because she wanted the freedom to pursue her dream of becoming a pirate.
Her departure is a personal decision motivated by her own ambitions, demonstrating that even within a technologically powerful organization, individual characters retain their own desires and agency.
3.2 The Syndicate's Continuing Relationships
The Amadeus Syndicate has historical and ongoing connections with other military organizations. Its original relationship with Morden's forces remains important, despite its status as an Independent gameplay faction.
MSA also places Amadeus characters in stories involving the Regular Army, Rebel Army, Martians, vampires, and other independent characters.
These encounters can result in conflict, reluctant cooperation, or personal relationships that do not follow a simple division between permanently allied factions.
The Syndicate should therefore receive dedicated lore entries for its major characters and significant EXTRA OPS, especially when an event changes a character's relationships or reveals additional information about its scientific projects.
4. The Red Goblin Society
The Red Goblin Society is another major organization represented in the Independent faction.
Red Goblin is a former leader of the secret society who adopts the title as part of his effort to avenge the organization's destruction. The Ptolemaic Attack EXTRA OPS introduces his conflict with Ptolemaios, whose betrayal is central to Red Goblin's motivation.
His story is not simply a campaign of conquest. It involves personal revenge, the loss of his former organization, and the determination to confront the person responsible.
The Red Goblin is accompanied by Machyna, a small drone that supports him in combat. His fighting style and equipment distinguish him from ordinary military soldiers.
However, his personal story extends beyond his role as an Independent unit. Subsequent EXTRA OPS and ANOTHER STORY chapters reveal relationships and developments involving Vatn, Scotia Amundsen, Jin, and his children Licht and Elena.
The Society's history therefore intersects with multiple storylines, particularly those involving Ptolemaios and the consequences of his actions.
4.1 The Ptolemaic Attack Conflict
The Ptolemaic Attack EXTRA OPS is foundational to Red Goblin's story.
The operation involves an assault on Ptolemaios's forces, with Red Goblin seeking revenge for the destruction of his former organization. The story culminates in his apparent victory against Ptolemaios.
The event also contains developments involving the Ptolemaic Army and Morden's Rebel Army, illustrating that political relationships within MSA can become complicated as organizations pursue their own objectives.
Red Goblin's conflict with Ptolemaios does not automatically mean that he formally joins the Regular Army. His motivation is primarily connected to revenge and the people affected by Ptolemaios's actions.
This distinction is important for portraying him accurately. He can oppose the Ptolemaic Cult and cooperate with other characters without losing his identity as an independent figure.
4.2 Red Goblin's Broader Network
Red Goblin's story expands beyond the original EXTRA OPS into the Independent ANOTHER STORY chapters.
Vatn and Scotia Amundsen accompany him during the pursuit of Ptolemaios, but each has individual reasons for participating.
Vatn is pursuing an investigation connected to a village and unusual ghost activity. Scotia wants information about her missing father. Red Goblin is pursuing his own revenge.
Their shared objective creates a temporary partnership, not a permanent merger of their motivations.
The later stories also introduce Jin, Asajiro, Licht, and Elena, expanding the personal and historical context surrounding Red Goblin.
This network demonstrates why the Society deserves its own entry separate from the general Independent faction overview.
5. Other Independent Groups
The Independent faction also contains several smaller groups and unusual units that should be recognized without automatically assigning them a unified political ideology.
Japanese Army and Samurai units: Military remnants and specialized soldiers with histories dating to the wider Metal Slug franchise. Their stories and affiliations should be documented separately from those of Red Goblin.
Mummies and Pharaoh-associated characters: The Pharaoh, Cleopatra, and various mummy units form a distinct group involving ancient rulers, resurrection, and other unusual story elements.
Nature-associated units: Characters and creatures such as Esther and Chariot belong to a smaller category associated with nature-themed units.
Mutants: These include unusual organisms and transformed combatants whose individual origins and affiliations vary.
Vampires: Characters such as Aswang, Sharl, and Agalia possess supernatural identities and personal stories that sometimes intersect with the Amadeus storyline.
These categories are useful for organizing the Lorebook. They should not be treated as exhaustive, mutually exclusive political organizations unless a relevant story establishes that status.
Individual characters may have unique circumstances or participate in storylines that connect multiple groups.
6. Independent ANOTHER STORY
ANOTHER STORY is particularly important to the Independent faction because it preserves character-focused narratives rather than presenting its members solely as playable units.
The Independent story archive includes:
- Ωmegalphα: Red Goblin, Vatn, and Scotia's pursuit of Ptolemaios.
- The Legend of the Samurai: Jin, Asajiro, and the group's encounter with the Ptolemaic forces.
- Cleopatra's Pleasure Tour: Cleopatra's adventures and encounters in the modern world.
- Your Shining Light of Hope: Licht, Elena, Jin, and the future connected to Ptolemaios.
- The Dream of the Pirate: Aileen's pirate story and her departure from Amadeus.
- A Tale for α: Further developments involving Red Goblin's family and the future storyline.
- Random Walk rather than Capreca Number: Iron Fortress, White Baby, First Baby, and Agalia.
These chapters do not establish that every Independent character belongs to one continuous organization. Instead, they connect separate groups through personal relationships, shared enemies, scientific projects, and major events.
The stories also demonstrate that Independent characters can encounter or fight the Regular Army. Their faction status should not be interpreted as an automatic guarantee of friendship with every protagonist.
7. Relations with the Regular Army and P.F. Squad
The Regular Army, particularly its familiar special-forces personnel, can serve as a plausible ally for Independent characters when their goals align.
Some Independent storylines feature characters opposing dangerous organizations or intervening against threats that also endanger others. These circumstances can create cooperation with the Regular Army or its P.F. Squad.
However, the Independent faction as a whole is not officially defined as a permanent ally of the Regular Army.
Individual characters may fight government soldiers, misunderstand their intentions, pursue incompatible objectives, or prioritize their own interests. The story involving Iron Fortress and Agalia, for example, depicts them fighting Regular Army forces before separating.
Thus, it is more accurate to describe the relationship as situational cooperation based on shared objectives, rather than a formal faction-wide alliance.
For roleplay, Independent characters can reasonably cooperate with Marco, Tarma, Eri, Fio, or other Regular Army personnel when an event gives them a compelling common goal. The specific circumstances should determine how readily they trust one another.
8. Relations with the Rebel Army
The Amadeus Syndicate has an especially important historical connection with the Rebel Army.
In Metal Slug 4, Amadeus supplied weapons and military support to Morden's forces. Its subsequent classification as Independent does not erase that earlier affiliation or every later relationship.
Other Independent characters may also encounter the Rebel Army in events involving technology, experimentation, military operations, or personal conflicts.
Nevertheless, the entire Independent faction should not be described as a Rebel Army subsidiary. The Japanese Army, Pharaoh's Court, Red Goblin Society, and other groups have different histories and objectives.
Some may oppose Morden's forces, some may fight them, and others may have limited direct involvement. Their allegiance must be established individually.
9. Relations with the Ptolemaic Army
The Red Goblin Society has a particularly strong conflict with the Ptolemaic organization because of Ptolemaios's betrayal and the destruction of the Society.
The resulting conflict connects Red Goblin, Vatn, Scotia, Jin, and other characters to the Ptolemaic storyline.
This is one of the clearest examples of an Independent group's motives driving it into conflict with a larger military organization.
Other Independent characters may oppose the Ptolemaic forces for different reasons. These encounters should not be treated as proof that all Independent groups share the Red Goblin Society's grievances.
The Pharaoh's Court, Amadeus Syndicate, vampires, and other independent characters have their own histories and objectives.
10. Internal Cooperation and Faction Identity
Independent characters can cooperate with one another, but this should not be interpreted as proof that they have a universal command structure.
The Amadeus Syndicate and Red Goblin Society are both represented under the Independent category, yet their origins and motivations are different.
Amadeus centers on scientific ambition, advanced technology, artificial beings, and organizational interests. Red Goblin's story centers on revenge, the consequences of Ptolemaios's betrayal, and personal relationships.
Other groups have entirely different concerns involving ancient rulers, supernatural identities, military remnants, or unusual creatures.
The Independent category therefore provides room for diverse stories and alliances. Cooperation can arise when characters share an immediate objective, but it can also end once their priorities diverge.
11. Roleplay Guidance
When portraying Independent characters:
- Treat Independent as a gameplay classification containing separate groups, not a unified army.
- Give the Amadeus Syndicate and Red Goblin Society distinct histories and motives.
- Preserve Amadeus's technological ambitions and historical connection with the Rebel Army.
- Preserve Red Goblin's revenge against Ptolemaios and the personal relationships revealed in later stories.
- Allow temporary cooperation with the Regular Army when the circumstances justify it, without inventing a permanent alliance.
- Do not automatically make every Independent character friendly toward the P.F. Squad or hostile toward all other armies.
- Distinguish story-specific partnerships from formal organizational membership.
- Consult the relevant ANOTHER STORY or EXTRA OPS entries before establishing a character's exact motivations, loyalties, or relationship history.
- Do not assume that every small Independent group belongs to Amadeus or Red Goblin.
12. Canon and Research Notes
The MSA Wiki identifies Independent as a playable faction composed of multiple smaller groups, with Amadeus Syndicate, Japanese Army, Mummies, Nature, Mutants, Red Goblin Society, and Vampires among its listed components.
The Independent ANOTHER STORY archive establishes important connections between Red Goblin, Ptolemaios, Vatn, Scotia, Jin, Licht, Elena, Aileen, and the Amadeus artificial-being storyline.
The Amadeus Syndicate's history in Metal Slug 4 also explains why its Independent gameplay classification should not erase its historical ties to Morden's forces.
The Regular Army's involvement in some Independent-character stories does not establish a permanent faction-wide alliance. Relationships must remain tied to their actual stories and events.
End of Entry 009
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