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Quando {{user}} falar "Abrir menu" {{char}} abrirá uma janela de status igual o RPG Elden Ring, seguindo as seguintes informações, exemplos: Character Status
Level: 23
Runes Held: 1198
Attributes
Vigor: 18
Mind: 10
Endurance: 16
Strength: 18
Dexterity: 17
Intelligence: 9
Faith: 7
Arcane: 10
Stats
HP: 598 / 598
FP: 58 / 68
Stamina: 101
Equip Load: 26.4 / 41.2 → Med. Load
Poise: 0
Discovery: 110.0
Memory Slots: 2
A cada level {{user}} receberá 1 ponto de atributo para distribuir nos atributos, cada nível custando uma certa quantidade de nível sendo essa quantidade a base desta fórmula: Runas = \frac{Nivel + 81}{0.02}^2 {(arredondado)}
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5 entries · scan depth 2 · budget 512 tokens
- #1Items e buffs
Keys: Items, debuff, buff, consumíveis
HP / FP / Resistência
Aumenta o HP máximo = Medalhão de âmbar carmesim, Favor de Erdtree, Grande Runa de Morgott, Grande Runa de Radahn, Capuz Carmesim Aumenta temporariamente o HP máximo = Lágrima de Cristal Crimsonspill Diminui o HP máximo = Abraçado por Fia na Mesa Redonda, Lâmina de Pedra Brilhante Primordial, Algumas coroas de Glintstone, Grandeza Diminui temporariamente o HP máximo = Lâmina da Morte, Maliketh, A Lâmina Negra, Lâmina Negra (Feitiço)
Aumenta o FP máximo = Medalhão de âmbar cerúleo, Grande Runa de Radahn, Chapéu Grande do Preceptor, Capuz da Marinha Aumenta temporariamente o FP máximo = ???
Aumenta a resistência máxima = Medalhão de âmbar viridiano, Favor de Erdtree, Grande Runa de Radahn, Cabeça de Diabrete (Lobo) Aumenta temporariamente a resistência máxima = Lágrima de Cristal Greenspill
Regenera HP lentamente = Talismã do Orvalho Abençoado, Escudo de Ícone Regenera HP temporariamente = Lágrima de Cristal Crimsonburst, Vitalidade Bestial, Bênção da Bênção, Bênção da Erdtree Regenera FP lentamente = Talismã do Orvalho Azul Abençoado Regenera FP temporariamente = Fragmentos de Luz Estelar, Ramo de Embalar
Aumenta a velocidade de recuperação de resistência = Talismã da Tartaruga Verde, Grande Casco de Tartaruga Aumenta temporariamente a velocidade de recuperação de resistência = Lágrima de Cristal Greenburst, Pescoço de tartaruga em conserva, Chama, concede-me força
Aumenta a recuperação de HP do Frasco Carmesim = Talismã da Semente Carmesim, Escaravelho de Lágrima Carmesim Reduz a recuperação de HP do Frasco Carmesim = Máscara Albinaúrica Reduz temporariamente a recuperação de HP do Frasco Carmesim = Proteção da Chama Negra, Grande Runa de Malenia
Aumenta a recuperação de FP do Frasco Cerúleo = Talismã de Semente Cerúlea, Escaravelho de Lágrima Cerúleo Impede temporariamente o uso do frasco = Pote Albinaúrico, Habilidade: Asas de Anjo
Críticos / Runas / Drops
Acertos Críticos Restauram HP = Adaga Carmesim do Assassino Restaurar temporariamente HP de acertos críticos = ??? Acertos Críticos Restauram FP = Adaga Cerúlea do Assassino Restaurar temporariamente FP de acertos críticos = ???
Aumenta as runas obtidas = Escaravelho Dourado, Foice do Celebrante, Crânio do Celebrante, Ancinho de Costela do Celebrante Aumenta temporariamente as runas obtidas = Pé de galinha em conserva dourada, Evento climático folhas douradas
Aumenta a descoberta de itens / Arcano = Escaravelho de Prata, Máscara de Lágrima de Prata, Máscara de Confiança, Coroa de Pedra Brilhante da Bruxa Aumenta temporariamente a descoberta de itens = Pé de galinha em conserva prateada
Ataque / Dano
Aumenta o poder de ataque / Força / Destreza = ???, Herança do Flagelo Estelar, Herança do Portador de Prótese, Coroa de Pedra Brilhante Lazuli Aumenta temporariamente o ataque / força / destreza / dano específico = Voto de Ouro, Padrão de Rally, Uivo de Shabriri, Bolinho preto, Lágrima de Cristal do Nó de Força, Lágrima de Cristal do Nó de Destreza, Carne Exaltada, Chama, concede-me força, Grande Runa de Godrick
Diminui o dano físico = Máscara de Lágrima de Prata Diminui temporariamente o dano físico = Spray de ácido, Dragão Ancião Greyoll
Aumenta o poder mágico / INT / FÉ = Herança do Stargazer, Dois Dedos Heirloom, Grande Runa de Godrick, Talismã da Escola Graven, Talismã de Tela do Rebanho Aumenta temporariamente o poder mágico / INT / FÉ = Voto de Ouro, Padrão de Rally, Uivo de Shabriri, Lágrima de Cristal do Nó da Inteligência, Lágrima de Cristal do Nó da Fé
Reduz o custo de FP de magias = Escaravelho de Glintstone, Escaravelho de Encantamento, Lâmina de Pedra Brilhante Primordial Reduz temporariamente o custo de FP = Lágrima Oculta Cerúlea Impede temporariamente o uso de magias = ???
Aumenta a negação de dano (físico/mágico/fogo/raio/sagrado) = Talismã Escudo Crista de Dragão, Talismã do Grande Escudo Crista do Dragão, Talismã do Dragão Feiticeiro, Talismã Flamedrake, Talismã Boltdrake, Talismã Haligdrake, Trança Dourada, Talismã Pearldrake, Grande Runa de Godrick Aumenta temporariamente a negação de dano (físico/mágico/elementos) = Camarão cozido, Caranguejo cozido, Fígado Seco (vários), Lágrima dura opalina, Padrão de Rally, Voto de Ouro, Lágrima de bolha opalina
Reduz a negação de dano = ??? Reduz temporariamente a negação de dano = Bênção do Raio do Dragão, Dragão Ancião Greyoll
Resistências / Atributos
Aumenta resistências de status (imunidade, robustez, foco, vitalidade) = Amuleto de Chifre Imunizador, Escudo de Crista de Gelo, Lança Cleanrot, Escudo do Perfumista, Amuleto de Chifre Robusto, Amuleto de Chifre Esclarecedor, Escudo de Fenda, Colar Manchado, Príncipe da Pústula da Morte, Foice Grave Aumenta temporariamente resistências de status = Ironjar Aromático, Lágrima dura salpicada, Carnes Curadas (imunizante, revigorante, manchada), Bênção do Raio do Dragão, ???
Aumenta carga de equipamento = Charme do Arsenal, Arsenal do Grande Jarro, Favor de Erdtree Aumenta temporariamente carga de equipamento = Lágrima de Cristal Alada, Raio de Dragão de Vyke
Aumenta postura = Talismã do Bode-Touro Aumenta temporariamente postura = Bênção do Baldaquino, Lágrima Dura de Chumbo
Estilo de Combate / Armas
Aumenta poder das habilidades = Fragmento de Jarra de Guerreiro, Fragmento de Alexandre, Conjunto de Lâminas Mágicas, Coroa do Enviado Aumenta temporariamente poder das habilidades = ??? Reduz consumo de FP de habilidades = Brasão Filigrana de Carian, Escaravelho de Cinzas de Guerra Reduz temporariamente consumo de FP de habilidades = Lágrima Oculta Cerúlea
Aumenta atributos (VIG, END, STR, DEX) mas recebe mais dano = Cicatriz de Radagon, Soreseal de Radagon Aumenta atributos (MND, INT, FTH, ARC) mas recebe mais dano = Scarseal de Marika, Soreseal de Marika
Aumenta acertos críticos = Talismã de Adaga Melhora contadores de guarda = Talismã de Espada Curva Melhora golpe final de combos = Talismã de Lâmina Dupla Melhora temporariamente golpe final de combos = ??? Melhora ataques de carga = Talismã de Machado, Ícone de Godfrey Melhora temporariamente ataques de carga = Lágrima rachada com pontas Aumenta ataques que reduzem resistência de bloqueio = Talismã do Martelo Aumenta temporariamente ataques que reduzem resistência de bloqueio = Lágrima rachada de Stonebarb Melhora contra-ataques de estocadas = Talismã de Lança Melhora temporariamente contra-ataques de estocadas = ??? Melhora ataques a cavalo = Talismã Lance Melhora ataques de salto = Talismã de Garra, Penas pretas de raptor Melhora temporariamente ataques de salto = ??? Aumenta capacidade de proteção = Talismã do Grande Escudo Aumenta temporariamente capacidade de proteção = Escudo do Erudito, Escudo de Barricada
Aumenta ataque de flechas/parafusos = Talismã da Ferrão da Flecha, Talismã da Ferrão Ascendente da Flecha Aumenta alcance de arcos = Talismã do Alcance da Flecha, Talismã da Ferrão Ascendente da Flecha Aumenta temporariamente alcance de arcos = ???
Concede 2 slots de memória = Lua de Nokstella Aumenta duração de feitiços = Talismã do Velho Senhor Diminui tempo de conjuração = Ícone Radagon, Amada Poeira Estelar, Cajado de Azur
Melhora rugidos e respirações = Medalhão do Rugido, Machado das Terras Altas Aumenta poder de itens de jarro = Pote de Companhia, Jar (capacete), Greatjar Aumenta potência de perfumes = Talismã do Perfumista Aumenta ataque com baixa carga = Amuleto Dançarina Azul Aumenta ataque elemental específico mas reduz defesa = Amuleto Mágico de Escorpião, Amuleto Escorpião de Fogo, Amuleto Escorpião Relâmpago, Amuleto Escorpião Sagrado
Rolagem / Defesa Extra
Reduz dano de críticos recebidos = Talismã de Escama do Cadinho, Talismã de Todos os Cadinhos Melhora rolagem / adiciona dano ao rolar = Talismã de Pena do Crisol, Talismã de Todos os Cadinhos, Conjunto Briar Melhora temporariamente a rolagem = Lágrima de Cristal Ventosa
Reduz dano e impacto de tiros na cabeça = Talismã do Nó do Cadinho, Talismã de Todos os Cadinhos, Capacete de Abóbora Reduz temporariamente dano e impacto de tiros na cabeça = ???
Sucessivos / Status Especiais
Aumenta ataque em combos sucessivos = Insígnia da Espada Alada, Insígnia da Espada Alada Podre, Prótese de Millicent Aumenta temporariamente ataque em combos sucessivos = Lágrima Rachada Espinhosa Recupera HP com combos = Pano de enfaixar Godskin Recupera temporariamente HP com combos = Rasgo de rachadura que drena o vermelho
Aumenta ataque perto de veneno/podridão = Exultação de Kindred Of Rot, Coroa de Cogumelo Aumenta ataque perto de perda de sangue = Exultação do Senhor do Sangue, Máscara Branca
Recupera HP ao derrotar inimigos = Taker’s Cameo, Espada Curva do Deus Serpente, Lâmina Blasfema, Grande Runa de Rykard, Martelo de Chifre Grande, Faca de Açougueiro, Grandes Estrelas Recupera temporariamente HP ao derrotar inimigos = ??? Recupera FP ao derrotar inimigos = Chifre do Espírito Ancestral, Espada de Milos, Machado de Sacrifício Recupera temporariamente FP ao derrotar inimigos = ???
Furtividade / Invisibilidade
Movimento Silencioso = Frasco de Crepus, Armadura de Faca Negra Silencia temporariamente movimento = Algodão macio, Abordagem do Assassino, Cinzas: Gambito do Assassino Oculta temporariamente o usuário = Forma Invisível, Cinzas: Gambito do Assassino
Imunidade a dano de queda = Talismã do Gato de Cauda Longa Imunidade temporária a dano de queda = Algodão macio, Abordagem do Assassino
Atrai agressão constante = Desgraça de Shabriri, Conjunto de Duelista, Conjunto de Duelista Podre Atrai agressão temporariamente = Uivo de Shabriri
Riscos / Penalidades
Aumenta dano recebido = Desgraça de Daedicar, Chapéus de Escaravelho, Conjunto Rakshasa Aumenta temporariamente dano recebido = Bloodboil Aromático, Uivo de Shabriri, Lágrima de Cristal Ventosa
Evita perda de runas ao morrer = Galho Sacrificial Previne temporariamente perda de runas = Lágrima rachada de Twiggy
Nega a maldição de Mohg = Lágrima de Cristal Purificadora
Reduz consumo de FP de itens = Capacete da Máscara da Morte Reduz temporariamente consumo de FP de itens = Lágrima Oculta Cerúlea
Aumenta mensagens de jogadores = Scriptstone Aumenta o HP máximo = Medalhão de âmbar carmesim, Favor de Erdtree, Grande Runa de Morgott, Grande Runa de Radahn, Capuz Carmesim Aumenta temporariamente o HP máximo = Lágrima de Cristal Crimsonspill Diminui o HP máximo = Abraçado por Fia na Mesa Redonda, Lâmina de Pedra Brilhante Primordial, Algumas coroas de Glintstone, Grandeza Diminui temporariamente o HP máximo = Lâmina da Morte, Maliketh, A Lâmina Negra, Lâmina Negra (Feitiço)
Aumenta o FP máximo = Medalhão de âmbar cerúleo, Grande Runa de Radahn, Chapéu Grande do Preceptor, Capuz da Marinha Aumenta temporariamente o FP máximo = ???
Aumenta a resistência máxima = Medalhão de âmbar viridiano, Favor de Erdtree, Grande Runa de Radahn, Cabeça de Diabrete (Lobo) Aumenta temporariamente a resistência máxima = Lágrima de Cristal Greenspill
Regenera HP lentamente = Talismã do Orvalho Abençoado, Escudo de Ícone Regenera HP temporariamente = Lágrima de Cristal Crimsonburst, Vitalidade Bestial, Bênção da Bênção, Bênção da Erdtree Regenera FP lentamente = Talismã do Orvalho Azul Abençoado Regenera FP temporariamente = Fragmentos de Luz Estelar, Ramo de Embalar
Aumenta a velocidade de recuperação de resistência = Talismã da Tartaruga Verde, Grande Casco de Tartaruga Aumenta temporariamente a velocidade de recuperação de resistência = Lágrima de Cristal Greenburst, Pescoço de tartaruga em conserva, Chama, concede-me força
Aumenta a recuperação de HP do Frasco de Lágrimas Carmesins = Talismã da Semente Carmesim, Escaravelho de Lágrima Carmesim Reduz a recuperação de HP do Frasco de Lágrimas Carmesins = Máscara Albinaúrica Reduz temporariamente a recuperação de HP do Frasco de Lágrimas Carmesins = Proteção da Chama Negra, Grande Runa de Malenia
Aumenta a recuperação de FP do Frasco de Lágrimas Cerúleas = Talismã de Semente Cerúlea, Escaravelho de Lágrima Cerúleo Impede temporariamente o uso do frasco lacrimal = Pote Albinaúrico, Habilidade: Asas de Anjo
Acertos Críticos Restauram HP = Adaga Carmesim do Assassino Restaurar temporariamente HP de acertos críticos = ??? Acertos Críticos Restauram FP = Adaga Cerúlea do Assassino Restaurar temporariamente FP de acertos críticos = ???
Aumenta o poder de ataque / Força / Destreza = ???, Herança do Flagelo Estelar, Herança do portador de prótese, Coroa de pedra brilhante lazuli Aumenta temporariamente o poder de ataque / Força / Destreza / Tipo específico de dano = Voto de Ouro, Padrão de Rally, Uivo de Shabriri, Bolinho preto, Lágrima de Cristal do Nó de Força, Lágrima de Cristal do Nó de Destreza, Carne Exaltada, Elemental que envolve lágrimas rachadas, Chama, concede-me força, Grande Runa de Godrick
Efeitos de status do Anel Elden
( Estado de padrão incomum )
Tóxico efeito de status de veneno Toxinas projetadas para minar e lentamente sugar a vida dos inimigos podem causar Veneno ou Veneno Mortal.
Quando infligido por Veneno , a vítima sofre dano ao longo do tempo. O dano exato e a duração variam de acordo com a fonte do Veneno.
Podridão Escarlate efeito de status de podridão escarlate Patógenos projetados para destruir o próprio ser de seus inimigos e consumir sua carne podem causar Podridão Escarlate .
Quando infligido pela Podridão Escarlate , a vítima sofre dano considerável ao longo do tempo. O dano exato e a duração variam de acordo com a fonte da Podridão.
Perda de sangue efeito de status de hemorragia Técnicas destinadas a ferir e sangrar podem causar perda aguda de sangue .
Quando infligido por Perda de Sangue , a vítima sofre dano instantâneo com base em seu máximoHP(100 + 15%, ou 200 + 15%).
Queimadura por frio efeito de status de congelamento Técnicas de frio e congelamento podem causar queimaduras por congelamento .
Quando infligido por Frostbite , a vítima sofre HPdano (30 + 10%), penalidade de negação de dano para todas as fontes (-20%) e lentidãoResistênciavelocidade de recuperação. O debuff dura 30 segundos, mas pode ser curado prematuramente ao receber Danos causados pelo fogo.
Dormir efeito do estado de sono Agentes tranquilizantes vindos de Santa Trina e seus lírios podem causar sonolência em seus alvos, forçando-os a dormir .
Quando infligido pelo Sono , a vítima adormece ou perde brevemente o equilíbrio. Este efeito também pode curar o controle mental, vejaFormiga gigante.
Loucura efeito de status de loucura Doenças mentais contagiosas provenientes dos Três Dedos e da Chama do Frenesi podem causar Loucura .
Quando consumido pela Loucura , a vítima fica brevemente atordoada e sofre dano com base no máximoHP(100 + 15%) eFP(30 + 10%).
Praga da Morte efeito de status de praga A influência corrompida extraída da Runa da Morte pode infligir Praga Mortal .
Quando infectados pela Praga Mortal , torres de pura morte crescem rapidamente do corpo morto, matando a vítima imediatamente.
- #2Armas e armaduras
Keys: armaduras, Armas
Armas: Reforged introduces a number of brand-new weapons, while also greatly rebalancing and expanding existing weapon mechanics, scalings and more.
New Weapons Avionette Pig Sticker
Avionette Scimitar
Broken Straight Sword
Crude Iron Claws
Disciple's Rotten Branch
Fellthorn Clutches
Fellthorn Stake
Fury of Azash
Goldvine Branchstaff
Grave Spear
Iron Spike
Lordsworn's Spear
Makar's Ceremonial Cleaver
Marionette Short Sword
Night's Edge
Nox Flowing Fist
Pumpkin Sledge
Red Wolf's Fang
Snow Witch Scepter
Starcaller Spire
Sun Realm Sword
Vulgar Militia Chain Sickle General Weapon Changes
Use the Elden Ring Weapon Calculator to check weapon stats/requirements. Make sure Game Version/Mod is set to "ELDEN RING Reforged" at the top left.
Scaling
Changed the way weapon scaling is displayed. Weapon scaling ranks are now flat, and do not change with weapon level. This means a weapon that has B scaling in Strength at +0 will have also have B scaling at +25. This makes it easier to determine how a weapon will work within your build without any unnecessary guesswork. Catalysts, including weapon catalysts, still increase their scaling with weapon level, as this is the only way to make them upgrade.
Weapon stat scalings have been greatly increased, and their base damage has been reduced. This makes damage stats more important, as most weapon damage in the base game comes from base damage + upgrades.
If you want to invest heavier in "Bar Stats" ( Vigor, Mind, and Endurance) and less in weapon stats, it's recommended to experiment with Status Effects, as they have consistent damage output. Crossbows are also largely stat agnostic. Additionally, Spirit Ashes can be a great asset to damage if invested in via Mind, and don't require any damage stats.
The 50% Strength damage boost from two-handing a weapon has been removed, and replaced with a global 8% Damage increase. This allows all weapons to benefit from two-handing, and makes high-strength-scaling weapons more balanced in the current system.
The 50% Strength boost for the purpose of meeting minimum requirements still exists. Affinities Main article: Affinities
Weapon Affinities/Infusions have been overhauled entirely. Several new affinities have been added, and existing affinities have all been rebalanced.
Affinities now grant a variety of passive effects in addition to changing weapon scaling, ranging from slow HP Regen from Blessed to reduced weapon Weight from Gravitational.
Affinities no longer completely override weapon scaling, and instead modify it. This means that you can create unique combinations of scaling by using different infusions based on what weapon you use them on.
An example of the new Weapon UI, showing off some hidden stats and the new icons. Status Buildup Main article: Status Effects
Completely rebalanced the amount of Status Buildup weapons deal.
Arcane scaling now applies to all status effects, and is applied regardless of a weapon's Arcane damage scaling, up to 1.5x at 99.
Weapons deal less Status Buildup per individual hit while in a Powerstancing (or paired weapon) configuration, but hitting with both weapons deals slightly more overall.
Attacks that hit multiple times in very quick succession (such as the special Heavy Attack on the Warhawk Talon and Serpentbone Blade) deal greatly reduced Status Buildup with the initial fast hit, but all hits connecting will deal the weapon's full buildup.
UI
New UI elements have been added to show off several hidden weapon stats and improve the visual appearance of the stat card. A visual of the overhauled UI can be seen on the right.
Damage Types
Changed damage type of the player's gear to better reflect the type of damage that should be used. For example, the Forked Hatchet now deals Pierce damage and the Torchpole's physical damage is now Strike.
Attack Trails
Introduced unique attack trails for most weapons. A weapon's affinity, properties such as status buildup, or connection to a certain subject or material will now be represented by a distinct trail when swinging the weapon. Several completely new and unique trails have been introduced to accommodate this.
Upgrading Weapons Main article: Armament Upgrading
Weapon upgrading has been reworked extensively. Weapons are easier to upgrade, stones are easier to obtain, and weapons scale much more consistently with upgrades.
Buffing Weapons
All melee weapons may be buffed through grease items, skills, or spells, even if they are somber, already possess an affinity, or innately have an elemental damage type.
Only a single buff can be active on a weapon at a time.
The exceptions to this rule are buffs from Roar skills such as War Cry, and the special boost from Perfect Deflecting. These will not override other weapon buffs.
Buffing an armament with an Elemental or Status Grease, Buff Skill, or Spell will increase that armament's blocking for that Element or Status by 20%.
Examples: Using Poison Grease will increase Poison blocked by 20%. Using Sacred Blade will increase Holy Guarded Negation by 20%. Using Electrify Armament will increase Lightning Guarded Negation by 20%.
Since weapon buffs add at least some amount of flat Damage or Status Buildup, Greases and Weapon Buff effects scale with the class of weapon. Slower weapons have a higher multiplier on these buffs compared to smaller weapons. Very long weapons also get a very slight penalty.
Daggers - x0.8 Throwing Blades - x0.8 Backhand Blades - x0.85 Claws - x0.85 Curved Swords - x0.85 Thrusting Swords - x0.85 Axes - x0.95 Fists - x0.9 Hand-to-Hand - x0.9 Katanas - x0.9 Spears - x0.9 Straight Swords - x0.9 Hammers - x0.95 Light Greatswords - x0.95 Twinblades - x0.95 Beast Claws - x1 Flails - x1 Halberds - x1 Heavy Thrusting Swords - x1 Perfume Bottles - x1 Reapers - x1 Whips - x1 Curved Greatswords - x1.05 Great Katanas - x1.05 Greatswords - x1.05 Greataxes - x1.1 Great Hammers - x1.1 Great Spears - x1.1 Colossal Swords - x1.15 Colossal Weapons - x1.2
Note: While throwing blades have a value defined, this will only apply to critical attacks or Skills performed with the weapon. This is because throwing a throwable weapon will remove any active buffs on it.
Shields
Updated how status effect resistance works when blocking. Instead of being a hidden value, it is now half of its associated damage type.
Physical Guarded Negation - Blood Loss/ Poison/ Scarlet Rot Magic Guarded Negation - Frostbite Fire Guarded Negation - Madness Lightning Guarded Negation - Sleep Holy Guarded Negation - Death Blight
For example, a shield with 50% resistance in a damage type will block 25% of that status build up. Affinities will boost elemental resistance and status resistance by 25%, so a Poison-infused Shield will have 25% more Poison resistance without 25% more Physical Guarded Negation, and a Magic-infused shield will gain 25% Magic Guarded Negation.
Greatly increased shield damage scaling across the board.
Greatly increased shield attack hitbox size for improved consistency.
Ranged Weapons Main article: Ranged Weapons
Bows, Crossbows, and other ranged weapons have received extensive reworking to all facets in Reforged.
Each ranged weapon class has been given greater variety in mechanics and Projectile Range, allowing them to each possess a more significant niche. All bows and crossbows now have minor Intelligence and Faith scalings, which by default apply exclusively to Elemental Damage. New ammunition types have been added, to allow a wider range of elemental and status effects on ranged weapons. Existing ammunition types have also been made generally stronger, in exchange for reduced ammunition capacity. Weapon Catalysts Main article: Weapon Catalyst
Weapon Catalysts are weapons which can cast spells while in the right hand or 2-handed by using the Guard + Light Attack input, at the cost of very slightly reduced attack and spell power compared to dedicated weapons/catalysts.
Powerstancing & Multi-Weapon Combat Main article: Combat Mechanics § Multi-weapon combat
Powerstancing and general multi-weapon usage have been given vast improvements to their moveset flexibility. See the main article for details.
The following weapon classes are now powerstancing compatible:
Axes with Hammers and Flails Greataxes with Greathammers Colossal Weapons with Colossal Swords Curved Greatswords with Greatswords Vanilla Weapon Changes Main article: Vanilla Weapons Changes
Many vanilla weapons have received significant alterations in Reforged, including changes to moveset, scalings, and status buildup.
Weight Rates
The weapon weight rate system allows weapons to attack slightly faster or slower depending on a unique weapon attribute called "weaponWeightRate". It is not directly tied to weight, instead weapons have individually been given a value that makes them attack either slightly faster (0) or slightly slower (1) than other weapons in their class (default is 0.5).
Powerstance attacks are not affected by this attribute.
Axes
Battle Axe -> 0.5 Celebrant's Cleaver -> 0.5 Death Knight's Twin Axes -> 0.5 Forked Hatchet -> 0.5 Forked-Tongue Hatchet -> 1 Hand Axe -> 0 Highland Axe -> 0.5 Icerind Hatchet -> 0 Iron Cleaver -> 0.5 Jawbone Axe -> 0.5 Messmer Soldier's Axe -> 0.5 Ripple Blade -> 0.5 Rosus's Axe -> 0.5 Sacrificial Axe -> 0.5 Smithscript Axe -> 0.5 Stormhawk Axe -> 0.5 Vulgar Militia Chain Sickle -> 0 Warped Axe -> 1
Backhand Blades
Backhand Blade -> 0 Curseblade's Cirque -> 1 Smithscript Cirque -> 0.5
Beast Claws
Beast Claw -> 0.5 Red Bear's Claw -> 1
Claws
Bloodhound Claws -> 0.5 Claws of Night -> 0.5 Crude Iron Claws -> 1 Hookclaws -> 0.5 Raptor Talons -> 0 Venomous Fang -> 0.5
Colossal Swords
Ancient Meteoric Ore Greatsword -> 0.5 Fire Knight's Greatsword -> 0.5 Godslayer's Greatsword -> 0 Grafted Blade Greatsword -> 1 Greatsword -> 1 Greatsword of Radahn -> 0.5 Maliketh's Black Blade -> 1 Royal Greatsword -> 0.5 Ruins Greatsword -> 0.5 Starscourge Greatsword -> 0.5 Troll Knight's Sword -> 0.5 Troll's Golden Sword -> 0.5 Watchdog's Greatsword -> 0.5 Zweihander -> 0
Colossal Weapons
Anvil Hammer -> 0.5 Axe of Godfrey -> 1 Bloodfiend's Arm -> 0.5 Devonia's Hammer -> 0.5 Dragon Greatclaw -> 0.5 Duelist Greataxe -> 0 Envoy's Greathorn -> 1 Fallingstar Beast Jaw -> 0.5 Fellthorn Stake -> 0.5 Gazing Finger -> 0.5 Ghiza's Wheel -> 0 Giant-Crusher -> 1 Golem's Halberd -> 0.5 Great Club -> 0 Prelate's Inferno Crozier -> 0.5 Rotten Duelist Greataxe -> 0 Rotten Staff -> 0.5 Shadow Sunflower Blossom -> 0 Staff of the Avatar -> 0.5 Troll's Hammer -> 0.5 Watchdog's Staff -> 0.5
Curved Greatswords
Beastman's Cleaver -> 1 Bloodhound's Fang -> 0.5 Dismounter -> 0.5 Freyja's Greatsword -> 1 Fury of Azash -> 0.5 Horned Warrior's Greatsword -> 0.5 Magma Wyrm's Scalesword -> 1 Makar's Ceremonial Cleaver -> 1 Monk's Flameblade -> 0 Morgott's Cursed Sword -> 0 Omen Cleaver -> 0.5 Onyx Lord's Greatsword -> 0.5 Zamor Curved Sword -> 0
Curved Swords
Avionette Scimitar -> 0.5 Bandit's Curved Sword -> 1 Beastman's Curved Sword -> 1 Dancing Blade of Ranah -> 0.5 Eclipse Shotel -> 0 Falchion -> 0.5 Falx -> 0.5 Flowing Curved Sword -> 0.5 Grossmesser -> 0.5 Horned Warrior's Sword -> 1 Magma Blade -> 0.5 Mantis Blade -> 0.5 Nox Flowing Sword -> 0.5 Red Wolf's Fang -> 0 Scavenger's Curved Sword -> 0.5 Scimitar -> 0.5 Serpent-God's Curved Sword -> 1 Shamshir -> 0.5 Shotel -> 0 Spirit Sword -> 0 Wing of Astel -> 0
Daggers
Black Knife -> 0.5 Blade of Calling -> 0.5 Bloodstained Dagger -> 0.5 Brass Dagger -> 0.5 Celebrant's Sickle -> 0.5 Cinquedea -> 1 Crystal Knife -> 1 Dagger -> 0.5 Fire Knight's Shortsword -> 0.5 Glintstone Kris -> 0.5 Great Knife -> 0.5 Iron Spike -> 0.5 Ivory Sickle -> 0.5 Main-gauche -> 0.5 Miséricorde -> 1 Night's Edge -> 0 Parrying Dagger -> 0 Reduvia -> 0.5 Scorpion's Stinger -> 0.5 Wakizashi -> 1
Fists
Caestus -> 0.5 Cipher Pata -> 0 Clinging Bone -> 0.5 Fellthorn Clutches -> 0.5 Golem Fist -> 0 Grafted Dragon -> 1 Iron Ball -> 1 Katar -> 0 Madding Hand -> 0.5 Nox Flowing Fist -> 0.5 Pata -> 1 Poisoned Hand -> 0.5 Spiked Caestus -> 0.5 Star Fist -> 1 Thiollier's Hidden Needle -> 0 Veteran's Prosthesis -> 0.5
Flails
Bastard's Stars -> 0 Chainlink Flail -> 1 Family Heads -> 0 Flail -> 0.5 Nightrider Flail -> 0.5 Serpent Flail -> 0.5
Greataxes
Axe of Godrick -> 1 Bonny Butchering Knife -> 0 Butchering Knife -> 0 Crescent Moon Axe -> 0.5 Death Knight's Longhaft Axe -> 0.5 Executioner's Greataxe -> 0.5 Gargoyle's Black Axe -> 0 Gargoyle's Great Axe -> 0 Greataxe -> 0.5 Great Omenkiller Cleaver -> 1 Longhaft Axe -> 0.5 Putrescence Cleaver -> 0.5 Rusted Anchor -> 1 Winged Greathorn -> 0.5
Great Hammers
Battle Hammer -> 0.5 Beastclaw Greathammer -> 0.5 Black Steel Greathammer -> 1 Brick Hammer -> 1 Celebrant's Skull -> 0.5 Cranial Vessel Candlestand -> 1 Curved Great Club -> 0.5 Devourer's Scepter -> 1 Envoy's Long Horn -> 0.5 Greathorn Hammer -> 0.5 Great Mace -> 0.5 Great Stars -> 0.5 Large Club -> 0 Pickaxe -> 0 Pumpkin Sledge -> 0.5 Rotten Battle Hammer -> 0.5 Smithscript Greathammer -> 0
Great Katanas
Dragon-Hunter's Great Katana -> 1 Great Katana -> 0.5 Rakshasa's Great Katana -> 0.5
Great Spears
Barbed Staff-Spear -> 0 Bloodfiend's Sacred Spear -> 0.5 Lance -> 0.5 Messmer Soldier's Spear -> 0.5 Mohgwyn's Sacred Spear -> 0.5 Serpent-Hunter -> 1 Siluria's Tree -> 1 Spear of the Impaler -> 0.5 Treespear -> 0.5 Vyke's War Spear -> 0
Greatswords
Alabaster Lord's Sword -> 0.5 Banished Knight's Greatsword -> 0.5 Bastard Sword -> 0.5 Blasphemous Blade -> 0.5 Claymore -> 0.5 Dark Moon Greatsword -> 0.5 Death's Poker -> 0 Flamberge -> 0.5 Forked Greatsword -> 0.5 Gargoyle's Blackblade -> 0.5 Gargoyle's Greatsword -> 0.5 Golden Order Greatsword -> 0.5 Greatsword of Damnation -> 0.5 Greatsword of Solitude -> 0.5 Helphen's Steeple -> 0.5 Inseparable Sword -> 0.5 Iron Greatsword -> 1 Knight's Greatsword -> 0.5 Lizard Greatsword -> 0.5 Lordsworn's Greatsword -> 0 Marais Executioner's Sword -> 0.5 Ordovis's Greatsword -> 1 Sacred Relic Sword -> 0.5 Sword of Milos -> 0.5
Halberds
Avionette Pig Sticker -> 0.5 Banished Knight's Halberd -> 0.5 Commander's Standard -> 0.5 Dragonscale Halberd -> 0.5 Gargoyle's Black Halberd -> 1 Gargoyle's Halberd -> 1 Glaive -> 0.5 Golden Halberd -> 1 Guardian's Swordspear -> 0.5 Halberd -> 0.5 Loretta's War Sickle -> 0 Lucerne -> 0 Nightrider Glaive -> 0.5 Pest's Glaive -> 0 Poleblade of the Bud -> 1 Ripple Crescent Halberd -> 0.5 Spirit Glaive -> 0 Starcaller Spire -> 0.5 Vulgar Militia Saw -> 0.5
Hammers
Club -> 0 Curved Club -> 0.5 Envoy's Horn -> 0.5 Flowerstone Gavel -> 1 Hammer -> 1 Mace -> 0.5 Marika's Hammer -> 0.5 Monk's Flamemace -> 0.5 Morning Star -> 0.5 Nox Flowing Hammer -> 0.5 Ringed Finger -> 1 Spiked Club -> 0.5 Stone Club -> 1 Varré's Bouquet -> 0 Warpick -> 0
Hand-to-Hand
Dane's Footwork -> 0.5 Dryleaf Arts -> 0.5 Dryleaf Seal -> 1
Heavy Thrusting Swords
Bloody Helice -> 0.5 Dragon King's Cragblade -> 1 Godskin Stitcher -> 0.5 Great Épée -> 0 Queelign's Greatsword -> 0.5 Sword Lance -> 1
Katanas
Dragonscale Blade -> 0.5 Hand of Malenia -> 0 Meteoric Ore Blade -> 1 Moonveil -> 0.5 Nagakiba -> 0.5 Rivers of Blood -> 0.5 Serpentbone Blade -> 0.5 Star-Lined Sword -> 0.5 Sword of Night -> 0 Uchigatana -> 0.5
Light Greatswords
Leda's Sword -> 1.0 Milady -> 0.5 Rellana's Twin Blades -> 0.5
Perfume Bottles
Chilling Perfume Bottle -> 0.5 Firespark Perfume Bottle -> 0.5 Frenzyflame Perfume Bottle -> 0.5 Lightning Perfume Bottle -> 0.5 Poison Perfume Bottle -> 0.5
Reapers
Grave Scythe -> 0.5 Halo Scythe -> 1 Obsidian Lamina -> 0.5 Scythe -> 0.5 Vulgar Militia Shotel -> 0.5 Winged Scythe -> 0
Spears
Bloodfiend's Fork -> 0.5 Bolt of Gransax -> 1 Celebrant's Rib-Rake -> 0.5 Clayman's Harpoon -> 1 Cleanrot Spear -> 0.5 Cross-Naginata -> 0.5 Crystal Spear -> 0.5 Death Ritual Spear -> 0.5 Disciple's Rotten Branch -> 0.5 Grave Spear -> 0.5 Inquisitor's Girandole -> 1 Iron Spear -> 0.5 Lordsworn's Spear -> 0.5 Marionette Spiked Spear -> 0.5 Partisan -> 0.5 Pike -> 1 Rotten Crystal Spear -> 0.5 Short Spear -> 0 Smithscript Spear -> 0.5 Spear -> 0.5 Swift Spear -> 0 Torchpole -> 0
Straight Swords
Broadsword -> 1 Broken Straight Sword -> 0 Cane Sword -> 0 Carian Knight's Sword -> 1 Coded Sword -> 0 Crystal Sword -> 0.5 Golden Epitaph -> 0.5 Lazuli Glintstone Sword -> 0.5 Longsword -> 0.5 Lordsworn's Straight Sword -> 0.5 Marionette Short Sword -> 0 Miquellan Knight's Sword -> 0.5 Noble's Slender Sword -> 0.5 Ornamental Straight Sword -> 0.5 Regalia of Eochaid -> 0.5 Rotten Crystal Sword -> 0.5 Short Sword -> 0 Stone-Sheathed Sword -> 1 Sun Realm Sword -> 0.5 Sword of Darkness -> 0.5 Sword of Light -> 0.5 Sword of Night and Flame -> 1 Sword of St. Trina -> 0.5 Warhawk's Talon -> 0 Weathered Straight Sword -> 0.5
Throwing Blades
Smithscript Dagger -> 0
Thrusting Shields
Carian Thrusting Shield -> 0.5 Dueling Shield -> 0.5
Thrusting Swords
Antspur Rapier -> 0.5 Carian Sorcery Sword -> 0 Cleanrot Knight's Sword -> 1 Estoc -> 0.5 Frozen Needle -> 0 Noble's Estoc -> 0.5 Rapier -> 0 Rogier's Rapier -> 0.5 Velvet Sword of St. Trina -> 0.5
Twinblades
Black Steel Twinblade -> 0.5 Eleonora's Poleblade -> 0 Euporia -> 0.5 Gargoyle's Black Blades -> 1 Gargoyle's Twinblade -> 1 Godskin Peeler -> 0.5 Goldvine Branchstaff -> 0.5 Twinblade -> 0.5 Twinned Knight Swords -> 0.5
Whips
Giant's Red Braid -> 0.5 Hoslow's Petal Whip -> 1 Magma Whip Candlestick -> 0.5 Thorned Whip -> 1 Tooth Whip -> 0.5 Urumi -> 0 Whip -> 0.5
Armaduras: Reforged adds several new armor pieces, changes the location of others, and adds passive effects to many armor sets to encourage the usage of a wide variety of armor sets when creating builds.
Additions and Changes Armor Piece Location
Beryl Hood Found on a corpse in Dragonbarrow, directly south of the Bestial Sanctum and directly west of Farum Greatbridge Site of Grace.
Brave Armor Set Restored cut content. Found behind the statue of Godfrey at the end of the Gilded Cave of Knowledge tutorial area. Brave's Cord Circlet is obtainable as altered version of the helm.
Chelonian Mitre Awarded by Miriel upon giving him every single scroll and prayerbook in the game.
Deathbed Smalls Restored cut content, obtainable along with Deathbed Dress.
Gravekeeper Cloak Dropped by the Grave Warden Duelist boss in Auriza Side Tomb (Capital Outskirts). It will no longer randomly drop from Duelists.
Kaiden A new altered version of the chestpiece is available.
Millicent's Set Restored cut content, obtainable at the end of her quest (whether you help or kill her). Valkyrie's Prosthesis is obtainable as altered version of the gloves.
Pilfered Mitre Dropped by Miriel when killed.
Ragged Set Restored cut content, obtainable as purchase at the Altar of Anticipation.
Tree Sentinel Now dropped by the new Grave Sentinel Wyngrant boss in Sainted Hero's Grave (Altus). Passive Effects
Updated to 1.4.9K values
Individual Armor Pieces Armor Piece Passive Effect
Albinauric Mask +4 Arcane.
x0.9 HP restoration of Flasks of Crimson Tears.
Ash-of-War Scarab x0.85 FP Cost of skills.
x1.15 Damage taken.
Azur's Glintstone Crown x1.04 Attack Power of Azur's sorceries.
x1.05 FP Cost of sorceries.
Comet Azur creates a well of magic for 5 seconds when cast. While standing inside:
x0.7 Stamina Cost of attacks.
Beryl Hood +1 Endurance.
When enraging a spirit ash:
x0.85 Stamina Cost of attacks. Duration: 15 seconds.
Black Dumpling When Madness is triggered in the vicinity: x1.1 Movement Speed. Duration: 20 seconds.
Blackguard's Iron Mask +10% Attack Power and +60% Poise Damage of unarmed strikes.
Cerulean Tear Scarab x1.1 FP restoration of Flasks of Cerulean Tears.
x1.1 Damage taken.
Chelonian Mitre +1 Intelligence and Faith. Circlet of Light +1 Intelligence, Faith and Arcane.
x1.04 Attack Power of miquellan incantations.
Crimson Hood +1 Vigor.
When enraging a spirit ash:
x1.2 HP restoration from non-flask sources. Duration: 15 seconds.
Crimson Tear Scarab x1.1 HP restoration of Flasks of Crimson Tears.
x1.1 Damage taken.
Curseblade Mask +4 Dexterity.
-30 Concentration.
x0.9 HP restoration of Flasks of Crimson Tears.
Deathbed Dress 0.2% + 4 HP restoration every 2 seconds for nearby allies. Death Mask Helm x0.95 FP Cost of summoning and enraging spirit ashes. Diallos's Mask x0.86 Damage taken from Blood Loss. Divine Beast Head +2 Dexterity & Strength.
x1.04 Attack Power of Storm attacks.
-60 Concentration.
x0.9 HP restoration of Flasks of Crimson Tears.
Divine Beast Helm +2 Dexterity & Strength.
x1.04 Attack Power of Storm attacks.
-45 Concentration.
x0.9 HP restoration of Flasks of Crimson Tears.
Divine Bird Helm +2 Dexterity & Strength.
x1.04 Attack Power of Divine Bird Feathers.
-45 Concentration.
x0.9 HP restoration of Flasks of Crimson Tears.
Envoy Crown x1.06 Attack Power of Envoy Horn skills. Glintstone Scarab x0.9 FP Cost of sorceries.
x1.15 Damage taken.
Gravebird Blackquill Armor x1.04 Attack Power of Jump attacks. Gravebird Mask x1.04 Attack Power of Rings of Spectral Light. Greathood +1 Intelligence and Faith.
x0.95 Max HP.
Haima Glintstone Crown +1 Intelligence & Strength.
x0.95 Max HP.
Gavel of Haima & Cannon of Haima gain an increased explosion radius.
Hierodas Glintstone Crown +1 Intelligence & Endurance.
x0.95 Max HP.
Ambush Shard gains an improved method of targeting.
Horned Warrior Helm +4 Strength.
-30 Concentration.
x0.9 HP restoration of Flasks of Crimson Tears.
Imp Head (Bigmouth) +2 Mind Imp Head (Cat) +2 Endurance
Imp Head (Corpse) +2 Dexterity.
Imp Head (Elder) +2 Faith.
Imp Head (Fanged) +2 Intelligence.
Imp Head (Long-Tongued) +2 Arcane.
Imp Head (Wolf) +2 Strength. Incantation Scarab x0.9 FP Cost of incantations.
x1.15 Damage taken.
Jar x1.06 Attack Power of throwing pots (x1.15 in vanilla). Karolos Glintstone Crown +2 Intelligence.
x0.95 Max HP.
Glintstone Pebble generates an additional 0.06% Max FP + 6 on hit.
Greatjar x1.06 Attack Power of hefty throwing pots (x1.17 in vanilla). Does not boost pots or ritual pot. Lazuli Glintstone Crown +1 Intelligence & Dexterity.
x0.95 Max HP.
Cast Speed when casting Carian Slicer, Carian Greatsword or Carian Piercer.
Lord of Blood's Robe When Blood Loss occurs in the vicinity: x1.035 Attack Power. Duration: 30 seconds.
Lusat's Glintstone Crown x1.04 Attack Power of Lusat's sorceries.
x1.05 FP Cost of sorceries.
Stars of Ruin projectiles create a small explosion on impact, staggering weak enemies.
Mushroom Crown x1.0125 Scarlet Rot buildup on enemies. Navy Hood +1 Mind
When enraging a spirit ash:
x0.9 FP Cost of skills, spells and items. Duration: 15 seconds.
Okina Mask +2 Dexterity.
-100 Concentration.
Olivinus Glintstone Crown +2 Intelligence.
x0.95 Max HP.
Glintstone Stars gains increased projectile lifespan.
Pilfered Mitre +1 Intelligence and Faith.
Silver Tear Mask +6 Arcane (+8 in vanilla).
x0.95 Physical Attack Power.
St. Trina's Blossom x1.05 Max FP. Twinsage Glintstone Crown +2 Intelligence.
x0.95 Max HP.
Crystal Burst gains an additional projectile.
Shard Spiral gains increased tracking.
White Mask x1.04 Damage when Blood Loss occurs in the vicinity Duration: 20 seconds
Winged Serpent Helm x1.04 Attack Power of Fire Knight skills. Witch's Glintstone Crown +1 Intelligence & Arcane.
x0.95 Max HP.
Founding Rain of Stars gains increased radius and duration.
Armor Sets
Every effect is intended per piece.
Restoration/Regeneration effects are always intended to be "in combat only", unless mentioned otherwise.
Armor Set Passive Effect
Alberich x1.02 Attack Power of Aberrant sorceries. All-Knowing 0.05% + 2 FP restoration every 2 seconds while in combat. Ansbach x1.025 Attack Power of Blood Oath and dynastic skills.
Aristocrat +20 Item Discovery. Azur x1.02 Attack Power of Azur sorceries.
Banished Knight x1.025 Attack Power of storm attacks. Battlemage x1.015 FP restoration from attacking and spell casts
Beast Champion x0.98 FP Cost of skills.
Blackflame Monk x1.02 Attack Power of Godslayer incantations.
Black Knife x1.025 Attack Power while invisible.
Blaidd's x0.7 Damage taken from Frostbite.
Bloodhound Knight x1.015 Action Speed for 8 seconds when Blood Loss occurs in the vicinity.
Blue Silver x1.02 Attack Power of projectiles while wielding a bow.
Brave x1.03 Attack Power of roar attacks.
Bull-Goat x1.1 Physical Defense.
Carian Knight x1.02 Attack Power of Carian sorceries.
Cleanrot 0.1% + 4 HP restoration every 2 seconds while afflicted by Scarlet Rot. Crucible x1.02 Attack Power of Aspects of the Crucible incantations and skills.
Cuckoo Knight / Raya Lucarian Soldier / Raya Lucarian Foot Soldier x1.02 Magic Attack Power while attacking with a melee weapon. Dancer x1.025 Attack Power of dancing attacks.
Death Knight x1.0125 Death Blight buildup on enemies. Depraved Perfumer x1.02 Attack Power of perfume items.
Drake Knight x1.02 Attack Power of Dragon Communion incantations. Dryleaf x1.02 Action Speed of Dryleaf skills. Duelist +0.04 Target Priority.
Eccentric Reduces Damage taken while surrounded by enemies.
x0.99 Damage taken at 2 enemies and x0.92 Damage taken at 9 enemies.
Elden Lord's x1.02 Physical Attack Power and +0.005 Target Priority while under the effect of a war cry.
Fia's x1.02 Attack Power of Death sorceries.
Fingerprint x1.0125 Madness buildup on enemies.
Fire Monk x1.02 Attack Power of Giants' Flame incantations.
Fire Prelate x0.97 Damage taken for 6 seconds after casting Giants' Flame incantations.
Fur Set 0.6% + 6 FP after killing an enemy.
Gaius x1.025 Attack Power of spells while on horseback. Gelmir Knight 0.4% + 8 HP restoration after killing an enemy.
Godrick Knight / Godrick Soldier /Godrick Foot Soldier x1.01 Poise Damage while attacking with a melee weapon.
Godskin Apostle x0.94 Stamina Cost of all actions while in the presence of Black Flame.
Godskin Noble x0.97 Damage taken while in the presence of Black Flame.
Goldmask's x1.02 Attack Power of Golden Order incantations.
Guardian Set x1.02 Attack Power of Erdtree incantations. Haligtree Knight / Haligtree Soldier /Haligtree Foot Soldier x1.02 Holy Attack Power while attacking with a melee weapon. Iron Rivet x1.03 Attack Power of "Bear Communion" incantations.
Page / High Page x1.02 Attack Power of projectiles while wielding a crossbow.
High Priest x1.02 Attack Power of Finger sorceries.
Hoslow x0.9 Damage taken from Blood Loss.
Igon's Set x1.02 Attack Power of projectiles while wielding a greatbow.
Juvenile Scholar 1.2% + 6 FP every 2 seconds while under the effects of Sleep. (This includes the Drowsy debuff)
Kaiden x1.015 Max Stamina.
Leyndell Knight / Leyndell Soldier /Leyndell Foot Soldier x1.02 Lightning Attack Power while attacking with a melee weapon.
Lionel's 0.9875 Counter Damage taken (0.9825 for Pierce) Lusat x1.02 Attack Power of Lusat sorceries.
Malformed Dragon x1.02 Attack Power versus Dragon-type enemies.
Maliketh's x1.02 Attack Power versus Divine-type enemies.
Marais 2% + 40 HP restoration when Scarlet Rot occurs in the vicinity. Marionette x1.08 Action Speed for 1 second after taking damage Mausoleum Knight / Mausoleum Soldier / Mausoleum Foot Soldier x0.976 Status Buildup received Messmer / Fire Knight x1.02 Attack Power of Messmerflame incantations & Fire Knight skills.
Mushroom x1.0125 Scarlet Rot buildup on enemies.
Night's Cavalry x1.03 Attack Power of melee attacks while on horseback.
Night Set x0.97 Stamina Cost of attacks and dodges.
Nomadic Merchant's x0.75 Damage taken from Madness.
Oathseeker x1.025 Attack Power of dashing, rolling and duck attacks Omenkiller x1.135 Poise for 16 seconds after using a perfume item. Omen x1.03 Attack Power of omen bairns & Shriek of Milos
Perfumer x0.97 Damage taken for 12 seconds after using a perfume item.
Perfumer Traveler's x0.97 FP Cost of perfume items. Preceptor x1.15 Elemental Defense
Queen of the Full Moon x1.015 Attack Power of Full Moon sorceries.
Radahn's x1.015 Attack Power of Gravity sorceries. Raging Wolf x1.015 Physical Attack Power while attacking with a melee weapon. Rakshasa x1.02 Attack Power.
x1.04 Damage taken.
Raptor / Bandit x1.025 Attack Power of jump attacks.
Redmane Knight / Redmane Soldier / Redmane Foot Soldier x1.02 Fire Attack Power while attacking with a melee weapon. Rellana After casting a sorcery: x0.975 FP Cost of skills for 10 seconds
After using a skill:
x0.985 FP Cost of sorceries for 10 seconds
Ronin x0.91 Damage taken for 5 seconds after Madness is triggered in the vicinity. Rotten Duelist Greaves and Helmet: +0.03 Target Priority.
Chestpiece: +0.04 Target Priority.
Royal Knight +30 Cast Speed for 2 seconds after casting a spell.
Royal Remains 0.2% + 4 HP restoration every 2 seconds while under 50% Max HP.
Sage's x1.02 Attack Power of Servant of Rot incantations. Sanguine Noble x1.0125 Blood Loss buildup on enemies. Shadow Militia x1.0125 Poison buildup on enemies.
Snow Witch x1.02 Attack Power of cold sorceries. Spellblade x1.025 Magic Attack Power of skills.
Thiollier x1.0125 Sleep buildup on enemies. Tree Sentinel x0.985 FP Cost of area healing and support incantations.
Twinned x1.02 Attack Power versus Those Who Live in Death.
Prevents skeletons from reviving when slain, regardless of the weapon being used.
Verdigris x0.975 Status Buildup received while blocking
(Only if blocking with the left hand )
Veteran's x0.975 FP Cost of of summoning and enraging spirits.
Vulgar Militia x1.02 Attack Power of Bestial incantations. Zamor x1.0125 Frostbite buildup on enemies.
- #3Feitiços
Keys: Magias, feitiços
Reforged introduces sweeping changes to spellcasting. Alongside significant changes to FP Recovery and Cast Speed, there are now Generator spells which directly recover FP, reducing the reliance on Cerulean Flasks for spellcasters. Additionally, Reforged adds many new spells, and makes many changes to existing spells.
While this page will list all new spells and existing ones with significant changes, it will not list the stat requirements and FP requirements of these spells. If you wish to view this information, a complete list of stat requirements and type/school of every spell is available here.
New Sorceries Ancient Tracer
Cerulean Sea
Briars Of Guilt
Briars of Penance
Briars of Resentment
Creeping Rancor
Raving Rancor
Crystal Volley
Eclipsed Blade
Distant Stars
Flashfrost Cutter
Glintblade Hail
Glintstone Snowdrift
Moonchill
Molten Armament
Unstable Fissure
Volcanic Storm
Singularity
Stone Sling
Electromagnetic Discharge
Transmigration Call
Guiding Microcosm
Warding Microcosm
New Incantations Binding Stake
Bolt of Gransax
Dragonlord's Domain
Dragonrend
Frozen Dragonbolt
Frozen Lightning Wisp
Grasp of Eochaid
Golden Star
Javelin of Gold
Poison Bolt
Projection of Gold
Retch Gore
Rotten Armament
Scarlet Papillon
Stakes of Gold General Spellcasting Changes
Almost every spell has received rebalancing for Damage, Stamina Cost, Memory Slot cost, and FP Cost.
Characters now start with one extra Memory Slot, for a maximum of 14. This is the maximum number of Memory Slots the game supports. The Moon of Nokstella talisman will now grant you maximum Memory Slots.
Each spell cast now regenerates some FP over several seconds based on the number of Memory Slots the spell requires:
0-slot: 0.777% Max FP + 7 1-slot: 1.554% Max FP + 7 2-slot: 2.135% Max FP + 7 3-slot: 2.527% Max FP + 7
The range of buff incantations has been slightly increased so affecting allies is more consistent.
Added a new background mechanic to spellcasting that will passively reward using a larger variety of spells. Every spell, when cast, will provide a long lasting (100 seconds) but small spell damage boost (2%) that stacks with the damage boost of every other spell. A player who uses 10 spells could see up to a 20% damage increase from simply using all of their spells, but even just using 5 spells can give a damage boost of around 10%.
Boosts to specific spell schools now cannot stack if they are both from a catalyst. They can stack if one is from a weapon, and one is from a catalyst. For example, Cinqueda's boost to Beast Incantations can stack with the Beastclaw Seal's boost, but wielding 2 Beastclaw Seals would not allow them to stack. Weapon Catalysts are considered catalysts for this purpose. For example, the Carian Knight Sword cannot stack its buff with the Carian Glintblade Staff.
Buff duration increasing effects do not affect active HP Regen effects, including spells.
Cast Speed
Greatly increased the speed of most spell casting animations. Additionally, casting animations can generally be cancelled in the first few frames of their animation, before FP is spent. The animations can also be cancelled more quickly after firing. Certain spells have had range adjustments to account for these safer cast animations.
Cast Speed will improve how quickly spells may transition into weapon skills and attacks. This allows for hybrid melee + spell casting builds to benefit more from Cast Speed.
The Cast Speed stat now works on a scale from 1 to 250 instead of the original 10 to 70 points. Mind now governs cast speed instead of Dexterity, up to +125 at 99 Mind.
Players start with 50 Cast Speed.
Some catalysts provide a bonus or penalty to Cast Speed while equipped:
Academy Glintstone Staff: +25 Azur's Glintstone Staff: +50 Clawmark Seal: +25 Dryleaf Seal: +25 Giant's Seal: -25 Lusat's Glintstone Staff: -25 Rotten Crystal Staff: -25 Staff of the Great Beyond: +25
The Radagon Icon talisman provides +100 points.
Generator Spells
Generator spells are a new category of spells that do decreased damage but will generate FP on hit and do not take any Memory Slots to equip. These spells allow you to regenerate FP without using flasks, giving mages more sustainability while fighting.
Like all other spells, generator spells provide a boost to your FP Regen on cast, though it is smaller.
Generators restore both flat FP and a percentage of your Max FP on hit. The exact FP restoration varies per spell depending on the attack speed . Fast generators - like Rancor, Carian Slicer, and Glintstone Pebble - restore less than slow ones - like Stone Sling.
Generator Sorceries Generator Sorcery Effect Ambush Shard Launches a projectile from a distance removed from the caster, so as to strike the enemy from behind. Carian Slicer Conjures a magic sword and delivers a swift sweeping slash. Glintstone Pebble The glintstone serves as a conduit, launching magical projectiles at foes. Glintstone Snowdrift (new) The glintstone serves as a conduit, launching a deluge of freezing projectiles at foes. Rancor (new) Summons a vengeful spirit that chases down foes. Stone Sling (new) Pulls a stone from the earth and sends it flying. Generator Incantations Generator Incantation Effect Catch Flame Momentarily sparks flame from the caster's hand. Bestial Sling Swiftly flings a number of sharp rock shards. Dragonrend (new) Rends the air in front of you, firing a claw projectile a short distance forward. Golden Star (new) Creates a golden shooting star that homes in on targets. Honed Bolt Summons a bolt of lightning to strike foes from above. Retch Gore (new) Ejects a cone of vile blood from the caster's mouth. Scarlet Papillon (new) Brings forth a swarm of scarlet butterflies. The butterflies descend nearby, inflicting minor scarlet rot buildup. Mystic Ashes
Mystic Ashes are a new type of Ash of War that allow you to cast any spell costing 1 Memory Slot or less with the Weapon Skill input.
This way, you may assign an easily accessible spell to a catalyst, and cast it without cycling through the spell list.
Mystic Ashes become available for purchase for 3 Lost Ashes each at Smithing Master Hewg upon purchasing the new Spellsmith's Etching Tool at Smithing Master Iji in Liurnia of the Lakes.
Mystic Ashes cannot be Enkindled.
You must own the corresponding spell to be able to purchase its Mystic Ash. All the usual requirements and limitations apply to the spell.
The following Catalysts come with a Mystic Ash installed by default.
Catalyst Spell Academy Glintstone Staff Starlight Dark Glintstone Staff Flashfrost Cutter Gelmir Glintstone Staff Magma Shot Staff of Loss Night Shard Digger's Staff Shatter Earth Carian Glintblade Staff Glintblade Phalanx Albinauric Staff Night Maiden's Mist Maternal Staff Cherishing Fingers Meteorite Staff Collapsing Stars Spiraltree Seal Spira Giant's Seal Flame, Cleanse Me Clawmark Seal Bestial Vitality Gravel Stone Seal Lightning Spear Fire Knight's Seal Fire Serpent Staff of the Guilty Briars of Punishment
The following Catalysts come with unique multi-slot Mystic Ashes that are not available to other catalysts.
Catalyst Spell Crystal Staff Crystal Release Rotten Crystal Staff Crystal Torrent Azur's Glintstone Staff Comet Lusat's Glintstone Staff Star Shower Prince of Death's Staff Creeping Rancor Staff of the Great Beyond Guiding Microcosm Golden Order Seal Law of Regression Erdtree Seal Great Heal Dragon Communion Seal Dragonmaw Frenzied Flame Seal Howl of Shabriri Catalyst Changes
Each catalyst now has a unique short range Heavy Attack that does not consume any FP. These Heavy Attacks do significant Poise Damage and have decent FP recovery. These Heavy Attacks can be further boosted by the overhauled Beloved Stardust talisman.
For the specific changes to each staff, see this page.
For the specific changes to each seal, see this page.
Expanded on the list of dual catalysts in the game. For more information, see this page.
Added Weapon Catalysts, which are armaments that are capable of attacking, blocking, and casting. For more information, see Weapon Catalysts.
Vanilla Sorcery Changes
A complete list of stat requirements and type/school of every spell is available here.
All spells have received general rebalancing, and many spells feature increased animation speed, improved hitboxes, and projectile tracking. Small differences in these and stats will not be listed, for brevity.
Status-inflicting spells will now inflict a small amount of self-buildup, to discourage spamming and encourage use of status resisting items and armors.
Carian Sorcery Change Carian Retaliation
Spell effectiveness increases at 30 and 60 intelligence.
Carian Slicer
This spell is now a generator.
Royal House Scroll position has been swapped with Academy Scroll.
Glintblade Phalanx
Slowly regenerates around half of the FP used to cast the spell over 20 seconds. Casting the spell again will refresh the buff but will not put it over 20 seconds.
Royal House Scroll position has been swapped with Academy Scroll.
Greatblade Phalanx
Slowly regenerates around a quarter of the FP used to cast the spell over 10 seconds. Casting the spell again will refresh the buff but will not put it over 10 seconds.
Lucidity
For 20 seconds, it also lowers sorcery FP cost by 9% and grants +100 concentration.
Magic Downpour
Increased the amount of projectiles and projectile tracking. Projectiles now pierce targets.
Miriam's Vanishing
Greatly increased the cast speed, so it can more easily be used as a dodge.
Light attacks upon exiting the spell will perform a duck attack.
Claymen Sorcery Change Great Oracular Bubble
Charging increases projectile tracking.
Bubble lowers enemy damage output for a moderate duration.
Increased poise damage and explosion size.
Oracle Bubbles
Charging increases the number of bubbles and projectile tracking.
Bubbles lower enemy damage output for a short duration.
Cold Sorcery Change Freezing Mist
Added a small amount of damage to draw aggro from enemies and prevent stealth boss kills.
Increased frost buildup speed when charged.
Frozen Armament Deals 100 Frostbite buildup on the player. Adds 40 Frostbite buildup and 1.01x + 10 Magic Attack Power to right-hand armament.
x0.8 Frostbite buildup taken while blocking with weapon.
Attack power buff is affected by 100% of catalyst Intelligence spell scaling. Lasts 50 seconds. Crystalian Sorcery Change Crystal Release
Increased the amount of projectiles, and the damage tick rate.
Added a large main explosion on the initial release that does a single tick of damage. This deals high damage and poise damage.
Channeling this spell now grants a short buff that increases damage negation.
Shattering Crystal
Staggers enemies for longer.
Reduced the effectiveness at close range, but increased effectiveness at longer ranges.
Death Sorcery Change Ancient Death Rancor
Now inflicts frostbite.
Charging increases the number of projectiles and projectile velocity.
Explosive Ghostflame
Increased lingering fire duration and damage tick speed.
Fia's Mist
Added a small amount of damage to draw aggro from enemies and prevent stealth boss kills.
Increased Death build up speed when charged.
Rancorcall
Now inflicts frostbite.
Charging increases the number of projectiles and projectile velocity.
Tibia's Summons
The summoned skeletons now deal Slash damage instead of Magic, making this the only Slash damage Sorcery.
Finger
Added Arcane requirements to all sorceries in this school.
Sorcery Change Cherishing Fingers Hitting at least one enemy restores 6% + 60 HP (9% + 90 if charged). Fleeting Microcosm Charged version conjures additional 2 additional microcosms behind the player
Full Moon Sorcery Change Ranni's Dark Moon
Added i-frames to the parts of the spell where the player is invisible.
The debuff lasts 30 seconds and causes the target to take x1.1 Magic Damage.
Rellana's Twin Moons Added i-frames to the parts of the spell where the player is invisible. Rennala's Full Moon
Added i-frames to the parts of the spell where the player is invisible.
The debuff lasts 60 seconds and causes the target to take x1.1 Magic Damage.
Glintstone Sorcery Change Crystal Barrage
Added a small stagger to the hits.
Improved the consistency of the spell by decreasing the spread of the bullets.
Decreased the FP cost of channeling.
Crystal Burst
Decreased spread, though the charged variant has increased spread and more projectiles.
Gavel of Haima
The shockwave now knocks enemies away on hit.
Glintstone Pebble
This spell is now a generator.
Glintstone Stars
The charged variant gains increased tracking.
Each successive hit does more damage.
Great Glintstone Shard
Added a weakening effect that makes targets more vulnerable to magic damage for a short time.
Academy Scroll position has been swapped with Royal House Scroll.
Rock Blaster
Now knocks enemies away on hit.
Scholar's Armament Adds 1.04x + 40 Magic Attack Power to right-hand armament. Attack power buff is affected by 100% of catalyst Intelligence spell scaling.
x0.8 Magic Damage taken while blocking with weapon.
Melee attacks restore X% additional FP.
Lasts 50 seconds.
Scholar's Shield
Greatly increased Physical Guarded Negation boost. This allows the spell to benefit small shields much more, as those lack physical resist while medium shields largely have 99%.
Slightly reduced Lightning, Fire, and Holy Guarded Negation boost. Reduced Magic Guarded Negation boost to be in-line with other elemental boosts.
The Guard Boost increase is unchanged.
Shard Spiral
Now penetrates enemy guard.
Shatter Earth
Now knocks enemies away on hit.
Starlight
Now grants increased FP regeneration for 60 seconds after the spell has been cast, to merely refund the cost of casting it. It is not a FP regeneration spell.
Base FP regeneration is 3 FP/second. At the following Intelligence thresholds, the regeneration increases as follows:
20: 3 FP/0.95 sec 40: 3 FP/0.9 sec 60: 3 FP/0.85 sec 80: 3 FP/0.8 sec
It also increases target priority by 0.1.
Star Shower
Charged variant gains increased tracking. Each successive hit does more damage.
Swift Glintstone Shard
Added a weakening effect that makes targets more vulnerable to magic damage for a short time.
Academy Scroll position has been swapped with Royal House Scroll.
Terra Magica
Increased the duration of the sigil from 30 seconds to 90 seconds, but lowered the damage multiplier from 1.35x to 1.15x.
Up to three sigils can now be placed at once. Their effects do not stack.
Thop's Barrier
Increased effect duration and size, and greatly increases Cast Speed for a short duration after casting.
Gravity Sorcery Change Blades of Stone Now deals a mix of Lightning and Pierce damage. Collapsing Stars
Increased level of stagger.
Charging increases the number of projectiles.
Now deals True damage instead of Magic.
Gravitational Missile Now deals Lightning damage instead of Magic. Gravity Well
Increased level of stagger.
Increased projectile speed and tracking.
Now deals True damage instead of Magic.
Meteorite
Now fires a single homing meteorite.
Meteorites now damage targets at a consistent rate.
Now deals a mix of Lightning and Strike damage.
Meteorite of Astel
Now fires a set of three homing meteorites.
Meteorites now damage targets at a consistent rate.
Now deals a mix of Lightning and Strike damage.
Rock Sling
Now deals a mix of Lightning and Strike damage.
Magma Sorcery Change Gelmir's Fury
Increased the amount of projectiles.
Increased magma pool duration and damage tick speed.
Added slight frost buildup decrease on cast.
Magma Shot
Charging now increases magma pool duration.
Added slight frost buildup decrease on cast.
Roiling Magma
Charging now increases magma pool duration.
Added slight frost buildup decrease on cast.
Rykard's Rancor
Greatly increased projectile duration and homing angle.
Added slight frost buildup decrease on cast.
Night Sorcery Change Ambush Shard
This spell is now a generator.
Eternal Darkness
Increased size and duration of the absorbing projectile.
Slows down enemies in the vicinity of the projectile.
Night Maiden's Mist
Decreased percentage and flat damage, but increased the damage that scales with the catalyst's Spell Boost.
Unseen Blade
Adds 1.02x + 20 Physical Attack Power to right-hand armament.
-0.1 Target Priority.
x0.8 Physical Damage taken while blocking with weapon.
Attack power buff is affected by 100% of catalyst Intelligence spell scaling. Lasts 50 seconds
Unseen Form
Increased duration from 30 to 60 seconds.
Slightly decreased effectiveness from 0.4x to 0.65 enemy sight reduction.
Now decreases target priority by 0.3.
Primeval Sorcery Change Founding Rain of Stars
Greatly increased duration of the magic cloud, especially when charged.
Stars of Ruin
Charged variant gains increased tracking.
Each successive hit does more damage.
Thorn Sorcery Change Briars of Punishment
Relocated from a corpse in the Mountaintops of the Giants to a second caster Guilty in Liurnia, in the lake near the southern Thief-Taker Encampment.
Mantle of Thorns
Added a physical damage negation increase to the effect. Also doubled the duration of the effect, and roll damage now scales with faith.
Vanilla Incantation Changes
A complete list of stat requirements and type/school of every spell is available here.
All spells have received general rebalancing, and many spells feature increased animation speed, improved hitboxes, and projectile tracking. Small differences in these and stats will not be listed, for brevity.
Status-inflicting spells will now inflict a small amount of self-buildup, to discourage spamming and encourage use of status resisting items and armors.
Bestial Incantation Change Beast Claw
Now deals Slash damage.
Bestial Sling
This spell is now a generator.
Bestial Vitality
Now restores a small amount of stamina over time as well as HP.
Stone of Gurranq
Now deals Strike damage.
Blood Oath Incantation Change Bloodflame Blade
Applies 12 Blood Loss buildup on caster every 0.1 seconds over the course of 1 second (132 total). Right-hand armament applies 5 Blood Loss buildup on hit targets every 0.2 seconds over the course of 1.95 seconds (50 total). Duration resets when reapplied.
Also adds 1.01x + 10 Fire Attack Power to right-hand armament.
x0.8 Blood Loss buildup taken while blocking with weapon.
Attack power buff is affected by 100% of catalyst Faith spell scaling. Lasts 50 seconds. Dragon Communion
All standard "breath" spells: Drastically improved consistency with the number of hits and their hitboxes. They should now always hit twice when uncharged, and four times when charged. Greatly increased animation speed.
Dragon Cult Incantation Change Ancient Dragon's Lightning Strike
Lightning from above ignores guards.
Dragonbolt Blessing
Increased duration from 70 to 90 seconds.
Increased Status Resistance from +30 to +100.
Replaced attack deflection effect with a x1.42 Poise buff.
Reduced the Lightning Damage increase from x1.35 to x1.1.
Adds stagger resistance to small stagger animations/weak hits.
Allowed the buff to stack with other body buffs.
Electrify Armament
Adds 1.04x + 40 Lightning Attack Power to right-hand armament.
Attack power buff is affected by 100% of catalyst Faith spell scaling.
x0.8 Lightning Damage taken while blocking with weapon.
Reduces melee attack Stamina Cost by X%.
Lasts 50 seconds.
Electrocharge
Added a stamina regeneration increase to the effect.
The lingering AoE damage now scales with dexterity.
Frozen Lightning Spear
The spell now does 180 frost buildup (up from 90) on the initial hit, and 60 frost buildup (down from 90) on followup hits.
Fortissax's Lightning Spear
Increased cast and recovery speed.
Greatly increased hitbox size.
Honed Bolt
This spell is now a generator.
Knight's Lightning Spear
Added deathblight effects and buildup.
Lightning Spear
Charging increases projectile velocity.
Lightning Strike
Lightning from above ignores guards.
Vyke's Dragonbolt
Duration increased from 70 to 75 seconds. Adds 1.03x + 30 Lightning Attack Power to right-hand armament instead of 75 Lightning Attack Power. Attack power buff is affected by 100% of catalyst Faith spell scaling. Grants 1.2x Equip Load instead of 1.15x. Increases Lightning damage taken by 10% instead of 35%.
Erdtree Incantation Change Aspects of the Crucible: Bloom
Fixed bugs related to hit registration of the beams that would cause them to fail to hit enemies.
Barrier of Gold/Golden Lightning Fortification/Protection of the Erdtree
Slightly decreased duration and effectiveness.
The duration of this buff is increased by 1.5x on allies.
Black Blade
Greatly increased speed.
Added a minimum amount of poise during certain parts of the cast animation.
Blessing's Boon/Blessing of the Erdtree
Made the healing the same between the caster and allies. This is a reduction in healing on the caster but an increase in healing on allies.
Increased duration on allies.
Elden Stars
Increased duration of the main Elden Stars projectile.
Erdtree Heal
Made the healing the same between the caster and allies. This is a reduction in healing on the caster but an increase in healing on allies.
Golden Vow
Duration decreased from 80 to 60 seconds, but the duration of the buff is increased by 1.5x on allies.
Heal from Afar
Projectile is now affected by gravity. Aim deadzone removed.
Made the healing the same between the caster and allies. This is a reduction in healing on the caster but an increase in healing on allies.
Minor Erdtree
Massively increased the healing radius.
Frenzied Flame Incantation Change Flame of Frenzy Increased the damage and consistency when charged. Frenzied Burst
Charging greatly increases projectile velocity and adds piercing.
Howl of Shabriri
Duration: 40 seconds -> 30 seconds
Damage dealt: +25% -> +20%
Damage received: +30% -> +35%
Inescapable Frenzy
Now works on regular enemies. This spell will grab enemies only when held in the left hand, and uses the Lifesteal Fist animations.
Giants' Flame Incantation Change Catch Flame
This spell is now a generator.
Fire's Deadly Sin
Charging now modifies duration instead of damage.
Now stacks with any other buffs.
Increases in effectiveness at 40 and 70 Faith.
Flame, Cleanse Me
Significantly increased self-damage.
Now also removes all stains and swamp buildup, like Soap.
Flame, Grant Me Strength
Increased duration from 30 to 44 seconds.
Decreased damage boost from 1.2x to 1.1x.
Flame of the Fell God
Fixed an issue where the explosion would not penetrate characters or objects, meaning it could only hit one target.
Godskin
Adjusted the Damage and Duration of the Black Flame Damage over Time effect. Black Flame scales, and is less effective against very powerful bosses, but significantly more effective against weaker enemies.
Incantation Change Black Flame Blade
Increased duration from 7 to 10 seconds. Adds 1.02x + 20 Fire Attack Power to right-hand armament, alongside the Black Flame Damage over Time effect. Attack power buff is affected by 100% of catalyst Faith spell scaling.
Scouring Black Flame Drastically improved hitbox and angle, making it much less likely to fire into the ground or fail to hit enemies. Golden Order Incantation Change Discus of Light
The projectile now stops on contact with an enemy and continues to spin stationary for longer. When stationary, the projectile now has a larger hitbox.
Now immediately available to purchase from Corhyn.
Immutable Shield
Increases elemental damage negation by +50%.
Increases True Damage negation by +50% (still does not increase Strike/Pierce/Slash negation).
Reduces guarding stamina consumption by 35%.
Order's Blade
Adds 1.04x + 27 Holy Attack Power to right-hand armament.
x0.8 Holy Damage taken while blocking with weapon.
x1.05 Damage taken against Undead enemies.
Attack power buff is affected by 100% of catalyst Intelligence and Faith spell scaling. Last 50 seconds
Order Healing
On top of alleviating buildup of deathblight, this spell now also increases vitality by 100 for 60 seconds, and heals a small amount of HP.
Triple Rings of Light
The projectiles now stop on contact with an enemy and continue to spin stationary for longer. When stationary the projectiles now have a larger hitbox.
Messmer's Flame Incantation Change Rain of Fire
Now has the ability to track enemies when cast while locked on. Casting while unlocked will create a stationary rain of fire.
Servants of Rot Incantation Change Pest Threads
Added Scarlet Rot buildup.
Pest-Thread Spears Added Scarlet Rot buildup. Poison Armament
Deals 100 Poison buildup on the player. Adds 45 Poison buildup and 1.005x + 5 Physical Attack Power to right-hand armament.
x0.8 Poison buildup taken while blocking with weapon.
Physical attack buff is affected by 100% of catalyst Faith spell scaling. The effect lasts for 50 seconds.
Poison Mist
Added a small amount of damage to draw aggro from enemies and prevent stealth boss kills.
Slightly increased duration.
Scarlet Aeonia
Increased animation speed and added a poise multiplier during parts of the casting animation.
Spiral Incantation Change Watchful Spirits
The main skull now has a small hitbox that will stagger weak enemies who get close to you.
Two Fingers Incantation Change Assassin's Approach
Increased duration from 20 to 30 seconds and now casts faster while crouched.
Now decreases target priority by 0.1.
Now increases critical damage while active and prevents the landing animation from high falls.
Cure Poison
Adds 50 immunity for a moderate duration.
Darkness
Increased duration of the cloud and debuff, and now properly conceals the player from enemy sight when within the cloud. Previously, enemies had to be in the cloud - the player being inside the cloud would do nothing. Now, if the player is inside the cloud, they will be concealed.
Divine/Flame/Lightning/Magic Fortification
Increased duration but decreased effectiveness.
Heal/Great Heal/Lord's Heal/Urgent Heal
Made the healing the same between the caster and allies. This is a reduction in healing on the caster but an increase in healing on allies.
Lord's Aid
Adds 50 Immunity, Robustness, and Concentration for 60 seconds. The duration of this buff is doubled on allies.
Lord's Divine Fortification
The duration of this buff is increased by 1.5x on allies.
Rejection
Greatly increases Cast Speed for a short duration after casting.
- #4Grandes runas
Keys: elden ring, Grandes runas
O que é uma Grande Runa Grandes Runas são únicas Itens-chave caiu principalmente Semideuses, o principalChefesdo jogo, que concedem suas bênçãos após usar umArco Rúnico.
Os jogadores devem obter duas Grandes Runas e falar comLeitor de dedos Eniaantes de entrarLeyndell, a Capital Real.
Existem sete Grandes Runas no jogo base que podem ser adquiridas de cada portador de fragmentos, e uma Grande Runa adicional adicionada noDLC Sombra do Erdtreeque atua como uma ferramenta.
Como adquirir Grandes Runas Grandes Runas são derrubadas por chefes importantes, que podem ser encontradas dentro de vários Masmorras Legadas.
Godrick, o Enxertado: Encontrado emCastelo Stormveil, Limgrave Rennala Rainha da Lua Cheia: Encontrado em Academia Raya Lucaria, Liurnia dos Lagos Starscourge Radahn: Encontrado emCastelo Redmane, Caelid Morgott, o Rei do Presságio: Encontrado emLeyndell, Planalto de Altus Rykard, Senhor da Blasfêmia: Encontrado emMansão Vulcão, Monte Gelmir Malenia, Lâmina de Miquella: Encontrado emElphael, Brace da Haligtree Mohg, Senhor do Sangue: Encontrado emMausoléu da Dinastia Mohgwyn Avatar Scadutree: Encontrado emBase Scadutree, abaixo Fortaleza das Sombras sote novo Como equipar Grandes Runas Grandes Runas podem ser equipadas no menu "Grandes Runas" enquanto descansa em um Sítios de Graça. OGrande Runa do Não Nascidoé uma exceção a isso, pois só desbloqueia a habilidade de respeitar seu personagem com Rennala.
Eles só estão disponíveis neste menu após restaurar seu poder no respectivo Great Rune Torre Divina.
Após equipar uma Grande Runa, consumir umaArco Rúnico concederá a você seu poder até a morte. No DLC Shadow of the Erdtree, oÍris da GraçaeÍris da Ocultaçãotambém pode ser usado dessa forma. Apenas quatro podem ser adquiridos por jogada, e dois usados paramissões.
O que é um Arco Rúnico Arcos Rúnicos sãoItens consumíveis que concedem a bênção de uma Grande Runa equipada. Alternativamente, eles podem ser usados sem uma Grande Runa equipada para um pequeno aumento no máximoHP.
Arcos Rúnicos podem ser encontrados em todas as Terras Intermediárias, mas há dois métodos para coletá-los consistentemente:
Recompensa por cumprir com sucesso o objetivo como cooperador em Multijogador cooperativo Deixado cair porRatos gigantes (baixa taxa de queda) Se você trocar a Grande Runa equipada, o efeito da Grande Runa atual será removido. Reativar a nova runa exigirá outro Arco Rúnico.
- #5Bosses
Keys: Chefes
Tipos de chefes Existem três tipos de chefes:
Chefes de Campo são aqueles encontrados ao explorar as Terras Intermediárias e são opcionais . Eles estão no nível mais baixo da hierarquia de Chefes e geralmente geram uma tela de [ Inimigo Abatido ] quando mortos. Chefes Inimigos Maiores são encontrados bloqueando o progresso ou protegendo itens e áreas importantes e poderosas. Eles estão um nível acima dos Chefes de Campo e se distinguem pela mensagem [ Grande Inimigo Abatido ] ao serem derrotados. Semideuses e Lendas são os principais chefes de Elden Ring . Matar um desses poderosos inimigos recompensará o jogador com uma Lembrança e possivelmente um dos seteGrandes Runas, que são fragmentos do Anel Elden . É por isso que seus possuidores são chamados de " Portadores de Fragmentos ". Chefes Obrigatórios A única coisa que impede um jogador de simplesmente ignorar todos os Shardbearer e ir direto para Leyndell (depois de derrotar o Sentinela da Árvore Dracônica chefe) é uma barreira que só pode ser removida pela posse de dois ou mais Grandes Runas. Portanto, enquanto Godrick, o Enxertado; Rennala, Rainha da Lua Cheia; Starscourge Radahn; Mohg, Senhor do Sangue; eRykard, Senhor da Blasfêmiasão todos individualmente opcionais, dois deles devem ser derrotados para entrar em Leyndell.
O número mínimo de chefes necessários para atingirLeyndellé três (Starscourge Radahn; Mohg, Senhor do Sangue; e oSentinela da Árvore Dracônica) porque todos os outros Shardbearers têm chefes anteriores que devem ser derrotados primeiro. Sentinela da Árvore Dracônicaé tecnicamente um chefe opcional, pois é possível alcançarLeyndell com oportão de passagemno Trono do Príncipe da Morte em Profundidades da raiz profundadepois de derrotarCampeões da Fia; no entanto, issoportão de passagem está inacessível e exibe a mensagem: "Você não pode usar isso sem maisGrandes Runas", a menos que no mínimo dois Shardbearers tenham sido derrotados.
"Os jogadores de Elden Ring iniciaram 5,9 bilhões de batalhas contra chefes no primeiro ano desde o lançamento" -Estatísticas do Elden Ring revelam quantas vezes os jogadores tentaram Malenia
Uma vez que o jogador alcançaLeyndell, eles têm muito menos opções para pular chefes, já que as áreas restantes não podem ser acessadas sem derrotar os chefes relevantes :
Godfrey, Primeiro Lorde Ancião (Sombra Dourada) Morgott, o Rei do Presságio Gigante de fogo Duo Pele de Deus Clérigo Besta Sir Gideon-Ofnir, o Onisciente Godfrey, Primeiro Lorde Ancião Radagon da Ordem Dourada
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