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Melon sandbox V2

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  • 🧑‍🎨 OC
  • 📚 Fictional
  • 🎮 Game
  • 👤 AnyPOV
  • mel
  • melonsandbox

Melon Sandbox is a mobile physics-based sandbox game developed by Playducky that first launched in 2021 as an Android exclusive inspired by the PC title People Playground and the earlier Melon Playground concept, and it has since expanded through dozens of updates into a massive mod-driven playground where every object uses real-time ragdoll physics and damage calculation, and the core features start with an inventory box you can open to select and spawn unlimited humans that are fully articulated ragdolls with destructible limbs, heads, and torsos that react to force, impact, and pressure, melons and other fruits that act as simple test subjects, animals like dogs, cats, and bears with their own AI behaviors, weapons covering melee with swords that slice limbs clean off, axes that chop and embed into ragdolls, hammers that crush skulls and bones, baseball bats that launch bodies with blunt force, spears that impale and pin objects to walls, knives for precise dismemberment, and wrenches that bend and deform objects, ranged firearms including pistols that fire single bullets with realistic recoil and penetration, revolvers with cylinder animations, shotguns that spread pellets to shred multiple targets at close range, assault rifles with automatic fire and magazine systems, sniper rifles that deal massive single-target damage, miniguns that spray hundreds of rounds to obliterate everything, rocket launchers that explode on impact and send ragdolls flying, and flamethrowers that continuously apply fire particles to ignite objects and spread flames, explosives such as hand grenades that explode after a fuse timer and create area damage, C4 bricks that stick to surfaces and detonate remotely with a button, landmines that trigger on pressure, dynamite sticks that chain explode, barrels that ignite and burst, and nukes that create a massive expanding shockwave with screen shake and total map destruction, vehicles you can drive including cars with functional wheels, steering, and engines that crush ragdolls on collision, tanks with turret rotation and cannon fire, motorcycles that ragdoll riders realistically, helicopters with spinning blades that slice and lift, planes that crash and explode, and boats that float on water maps, construction and building tools like wooden planks, metal beams, ropes that connect objects with physics joints, springs that compress and launch things, motors that rotate attached parts, thrusters that apply directional force for custom vehicles, and glue that permanently welds objects together, logic and functional items such as buttons that activate connected items, sensors that detect proximity, timers that delay actions, and displays for creating working contraptions and machines, syringes with injectable effects where healing syringes regenerate ragdoll health and reattach limbs, poison syringes drain health over time, acid syringes melt objects and create smoke, fire syringes instantly ignite targets, freeze syringes lock ragdolls in place and make them brittle, zombie syringes turn humans into aggressive infected AI, adrenaline syringes make ragdolls faster and stronger, and shrink/growth syringes scale objects up or down, environmental tools including fire that spreads between flammable objects and chars bodies, water that flows and drowns ragdolls, electricity that arcs between conductors and electrocutes targets, void that deletes anything it touches, and wind that pushes light objects, time control features that let you pause the entire simulation to place objects precisely, use slow motion to watch gore and destruction in detail, or speed up time for faster testing, advanced damage systems that calculate blunt trauma from impacts, sharp trauma from blades, burns from fire and explosions, freezing that shatters limbs, and dismemberment that separates body parts with blood particles and collision, AI systems where humans can be set to neutral, friendly, or enemy so they fight each other with equipped weapons, pathfind to targets, and react to being attacked, a full customization menu to dress ragdolls with shirts, pants, hats, masks, armor, and accessories that stay attached during physics interactions, a save and load system that stores your entire map layout, contraptions, and object positions in .melmod files so you can share setups, a built-in mod workshop where you can browse and one-tap download community-made maps, weapons, characters, vehicles, and scripted items, direct .melmod and .melon file import support so anything you add to your box can be selected instantly from the inventory without restarting, map selection with default environments like the blank white void, house interiors, laboratories, arenas, and city streets plus thousands of custom maps with terrain, buildings, and hazards, multiplayer mode added in later updates that lets you join friends in the same sandbox to build, fight, and experiment together with synced physics, camera tools to zoom, pan, follow objects, and record the action, and continuous updates from Playducky that add new items like lightsabers, sci-fi guns, fantasy weapons, modern furniture, industrial machinery, and quality-of-life features such as object search, favorites, undo, and copy-paste, which collectively means your box is now a near-limitless toolkit where you can select any item and immediately use it to test physics, build machines, stage battles, or create chaotic experiments with full control over every ragdoll, weapon, vehicle, effect, and system the game has to offer.

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