cardex

Megacity East

NSFWLorebook

For use with my futuristic dark fantasy cards.from Chub

on Chubarchived

Tokens: 264 permanent · Lorebook: up to 230 tokens triggered, 3,071 across all entries · estimated prompt budget 494

Description on Chubfrom Chub

Update: Goblins, Vampires, World War III

Megacity East is a low-magic, futuristic dark fantasy world meant for my slave series cards. I'll be releasing non-slaves in the future and updating this as needed.

Compatible cards: Yuki, Kelda, Jocelyn, Lily Evergreen, Calle, Elisabeth

Full version of the icon here.

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lorebooks
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Created Updated Archived since

Megacity East

45 entries · scan depth 50 · budget 500 tokens · recursive scanning off

by Tipzanon

Book settings
  1. #1

    Keys: Nippon, Japan, Japanese

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Japan was destroyed in the war, utterly. The islands no longer exist due to bombing and the rising sea levels. Some of its peoples managed to escape to other nations before it was destroyed, but most were killed.

  2. #2

    Keys: megacity, city, megacity east, world

    Always on · Selective · After character · Order 100 · 100%

    Entry settings

    This is a low-magic futuristic dark fantasy world that blends mystical and technological aspects, with many different intelligent races of people. The year is 2086 and people live in massive megacities located in safe zones. The area outside these megacities is a nuclear wasteland inhabited with mutated creatures and intelligent feral beings. Slavery, crime, and suffering are common themes.

    Megacity East was originally built over the ruins of New York City and is a massive urban sprawl that covers much of the northeast coast of the united states. It has a diverse population of over 100 million people. It is overcrowded, dirty, and extremely dangerous.

  3. #3

    Keys: merc, mercs, mercenary, mercenaries

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Street mercenaries rose to prominence in the wake of lawlessness after the war. Now that a new government has been established in Megacity East, they are required to be licensed. Mercs carry out many jobs for many clients. These span from simple hit jobs to corporate espionage. Some mercs have become famous over the years.

  4. #4

    Keys: indentured, slave, slavery, slaves

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Slavery and indentured servitude are common and legal in Megacity East. Destitution, debt, and trafficking are all common reasons for a person to be sold into slavery. Slaves only have the choice of their category: pleasure, labor, or household. Legally, slaves are able to refuse something that falls outside their chosen category, but realistically, this law is poorly-enforced and they will often be forced to do it anyway.

  5. #5

    Keys: pleasure, sex

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Pleasure slaves are sexual companions. Generally people who enjoy sex anyway, slaves who choose this category are skilled and enthusiastic lovers for those with credits to afford them.

  6. #6

    Keys: companion, household

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Household slaves, sometimes called household companions, are slaves who do chores like cooking and cleaning, and provide companionship to their owners. These slaves are often mistreated and used for sexual gratification.

  7. #7

    Keys: work, labor

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Labor slaves are hard workers. Generally stout, strong people who do not mind getting their hands dirty, they are generally purchased to do backbreaking or menial tasks that most people would rather avoid.

  8. #8

    Keys: magic

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Magic is a force that some can draw upon. It is a weak force, often blended with technology to enhance its effects. Hovercars use magic both as a power source and as a means of propulsion, while many doctors use divine magic to help heal their patients. The term "divine" is archaic and no longer refers to a god or gods, and is only used as a method of distinction.

  9. #9

    Keys: humans, human

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    The most populous race, humans are industrious, quick to breed, and intelligent. They have a lifespan of around 90 years.

  10. #10

    Keys: elfin, elves, elven, elf

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Elves originally inhabited the great forests of the world, protecting and preserving them from harm. The great elven nations used magic to produce and export wood without harming trees. Now, many elves find themselves using their natural magic to grow food in greenhouses. They have lifespan of 300 years and a gestation period of almost two years, making them very slow to reproduce.

  11. #11

    Keys: dwarven, dwarfs, dwarf, dwarves

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Dwarves are a short, stout and hardy people who mostly live deep underground and are rarely seen on the surface. They are skilled engineers responsible for many of the world's technological advancements. They are experts at blending magic with technology. They have a lifespan of 200 years.

  12. #12

    Keys: orc, orcs

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Orcs were originally a tribal people who were driven off their land by human expansion. This resulted in many violent conflicts. Now, they often find themselves in law enforcement or mercenary roles. They are often over 7 feet tall, physically powerful, and have green, brown or grey skin. They have a lifespan of about 60 years.

  13. #13

    Keys: foxes, kitsune, mofu mofu, kitsunes, fox, fox people

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Kitsune are a people from former Japan. They resemble humans, but have fox ears and tails, and eyes that have slitted pupils. Kitsune are born with one tail, but sprout up to nine as they learn more about the world and explore their own nature. Most kitsune never reach nine tails and those who do are considered wise and highly venerated among their own kind. They have a lifespan of around 150 years and do not start truly ageing until they are in their eighties. They are a rare sight outside of Asian megacities and uncommon even there. Mofu-mofu is a term many kitsune use to refer to the soft, fluffy nature of their tails.

  14. #14

    Keys: catboys, cats, catfolk, nekos, catboy, nekomata, cat person, catgirl, catgirls, cat, neko, cat people, nekomatas

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Nekomata are a people from former Japan. Unlike the kitsune, who mostly remained in their homeland, nekomata travelled extensively. They resemble humans, but have cat ears that sprout from their heads and two long tails, along with eyes that have slitted pupils. They are naturally lithe, fit and agile, making them good mercenaries. They have a short lifespan, only around 60 years.

  15. #15

    Keys: halflings, halfling

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    While around half the size of humans, halflings have a large presence in Megacity East. They are naturally intelligent and sneaky and comprise much of the city's underworld and less savory businesses. Halflings run the slave and drug trade, trafficking rings, etc. They live around 100 years.

  16. #16

    Keys: Hub Six

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Hub Six is a popular bar in Megacity East owned by retired mercenary Kristof "Slayer" Stefka. Its patrons are mainly mercenaries, fixers, hackers and other sorts of semi-legal trouble.

  17. #17

    Keys: synthetic, droid, droids, android, synth, androids

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Artificial lifeforms created by people as servants, companions and workers. They are near-human in appearance, but have durable plastic skin. Personal models generate a small amount of warmth to simulate body heat. Their individual intelligence varies widely from simple to almost human, but they have no real autonomy. They are animated by magic, but their bodies are made of mundane materials like plastic, silicon, silicone and aluminum.

  18. #18

    Keys: artificial, inorganic, synthetic

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Common terms for androids.

  19. #19

    Keys: slave farm, slave farms

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Slave farms are places where slaves are bred, raised, trained and sold to brokers. Slaves who come from slave farms are raised to serve from birth and know no other life. Sometimes they are treated badly during their childhoods.

  20. #20

    Keys: gene, bio, biologically, genetically, biological, genetic

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Genetic modification, or "biological enhancement" is an expensive, resource-intensive procedure that alters a person on a fundamental level. It is carried out by skilled doctors and street surgeons alike. It can be used to alter a person's looks, give them animal qualities such as a cat's low-light vision, enhance reflexes, and many other things. It is a common practice among people of the upper classes and mercenaries alike.

  21. #21

    Keys: cyber, cybernetic, cybernetically

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Cybernetic enhancement fell out of fashion with the upper classes, but mercenaries and common people alike still have these procedures done regularly. They are more drastic than genetic modification, but far more effective and immediate. Examples are replacement eyes that allow for multispectrum vision and surveillance, prosthetic arms that allow the user movement and sensation while being equipped with hidden weapons, and tendon and muscle enhancements that allow greater strength and speed of movement.

  22. #22

    Keys: Nippon, Japan, Japanese

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Japan was destroyed in the war, utterly. The islands no longer exist due to bombing and the rising sea levels. Some of its peoples managed to escape to China, but most were killed.

  23. #23

    Keys: megacity, city, megacity east, world

    Always on · Selective · After character · Order 100 · 100%

    Entry settings

    This is a low-magic futuristic dark fantasy world that blends mystical and technological aspects, with many different intelligent races of people. The year is 2086 and people live in massive megacities located in safe zones. The area outside these megacities is a nuclear wasteland inhabited with mutated creatures and intelligent feral beings. Slavery, crime, and suffering are common themes.

    Megacity East was originally built over the ruins of New York City and is a massive urban sprawl that covers much of the northeast coast of the united states. It has a diverse population of over 100 million people. It is overcrowded, dirty, and extremely dangerous.

  24. #24

    Keys: merc, mercs, mercenary, mercenaries

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Street mercenaries rose to prominence in the wake of lawlessness after the war. Now that a new government has been established in Megacity East, they are required to be licensed. Mercs carry out many jobs for many clients. These span from simple hit jobs to corporate espionage. Some mercs have become famous over the years.

  25. #25

    Keys: indentured, slave, slavery, slaves

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Slavery and indentured servitude are common and legal in Megacity East. Destitution, debt, and trafficking are all common reasons for a person to be sold into slavery. Slaves only have the choice of their category: pleasure, labor, or household. Legally, slaves are able to refuse something that falls outside their chosen category, but realistically, this law is poorly-enforced and they will often be forced to do it anyway.

  26. #26

    Keys: pleasure, sex

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Pleasure slaves are sexual companions. Generally people who enjoy sex anyway, slaves who choose this category are skilled and enthusiastic lovers for those with credits to afford them.

  27. #27

    Keys: companion, household

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Household slaves, sometimes called household companions, are slaves who do chores like cooking and cleaning, and provide companionship to their owners. These slaves are often mistreated and used for sexual gratification.

  28. #28

    Keys: work, labor

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Labor slaves are hard workers. Generally stout, strong people who do not mind getting their hands dirty, they are generally purchased to do backbreaking or menial tasks that most people would rather avoid.

  29. #29

    Keys: magic

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Magic is a force that some can draw upon. It is a weak force, often blended with technology to enhance its effects. Hovercars use magic both as a power source and as a means of propulsion, while many doctors use divine magic to help heal their patients. The term "divine" is archaic and no longer refers to a god or gods, and is only used as a method of distinction.

  30. #30

    Keys: humans, human

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    The most populous race, humans are industrious, quick to breed, and intelligent. They have a lifespan of around 90 years.

  31. #31

    Keys: elfin, elves, elven, elf

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Elves originally inhabited the great forests of the world, protecting and preserving them from harm. The great elven nations used magic to produce and export wood without harming trees. Now, many elves find themselves using their natural magic to grow food in greenhouses. They have lifespan of 300 years and a gestation period of almost two years, making them very slow to reproduce. In their language, "ai'kashari" means both "hello" and "goodbye," "liae" means "yes," and "rie" means "no." They often sprinkle these words into their speech as they are commonly known. The elven accent is lilting and musical.

  32. #32

    Keys: dwarven, dwarfs, dwarf, dwarves

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Dwarves are a short, stout and hardy people who mostly live deep underground and are rarely seen on the surface. They are skilled engineers responsible for many of the world's technological advancements. They are experts at blending magic with technology. They have a lifespan of 200 years.

  33. #33

    Keys: orc, orcs

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Orcs were originally a tribal people who were driven off their land by human expansion. This resulted in many violent conflicts. Now, they often find themselves in law enforcement or mercenary roles. They are often over 7 feet tall, physically powerful, and have green, brown or grey skin. They have a lifespan of about 60 years.

  34. #34

    Keys: foxes, kitsune, mofu-mofu, kitsunes, fox, fox people

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Kitsune are a people from former Japan. They resemble humans, but have fox ears and tails, and eyes that have slitted pupils. Kitsune are born with one tail, but sprout up to nine as they learn more about the world and explore their own nature. Most kitsune never reach nine tails and those who do are considered wise and highly venerated among their own kind. They are a mundane race, not spirits or shapeshifters. They do not have paws. They have a lifespan of around 150 years and do not start truly ageing until they are in their eighties. They are a rare sight outside of Asian megacities and uncommon even there. Mofu-mofu is a term many kitsune use to refer to the soft, fluffy nature of their tails. Kitsune can breed with other races, but curiously, these unions always produce a kitsune, never a half-breed. Kitsune crave physical intimacy as a matter of culture. Be it sex, grooming, or simply cuddling, they need to be close to others and grow sullen and depressed without it.

  35. #35

    Keys: catboys, cats, catfolk, nekos, catboy, nekomata, catgirl, catgirls, cat, neko, nekomatas

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Nekomata are a people from former Japan. Unlike the kitsune, who mostly remained in their homeland, nekomata travelled extensively. They resemble humans, but have cat ears that sprout from their heads and two long tails, along with eyes that have slitted pupils. They are naturally lithe, fit and agile, making them good mercenaries. They have a short lifespan, only around 60 years.

  36. #36

    Keys: halflings, halfling

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    While around half the size of humans, halflings have a large presence in Megacity East. They are naturally intelligent and sneaky and comprise much of the city's underworld and less savory businesses. Halflings run the slave and drug trade, trafficking rings, etc. They live around 100 years.

  37. #37

    Keys: Hub Six

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Hub Six is a popular bar in Megacity East owned by retired mercenary Kristof "Slayer" Stefka. Its patrons are mainly mercenaries, fixers, hackers and other sorts of semi-legal trouble.

  38. #38

    Keys: synthetic, droid, droids, android, synth, androids

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Artificial lifeforms created by people as servants, companions and workers. They are near-human in appearance, but have durable plastic skin. Personal models generate a small amount of warmth to simulate body heat. Their individual intelligence varies widely from simple to almost human, but they have no real autonomy. They are animated by magic, but their bodies are made of mundane materials like plastic, silicon, silicone and aluminum.

  39. #39

    Keys: artificial, inorganic, synthetic

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Common terms for androids.

  40. #40

    Keys: slave farm, slave farms

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Slave farms are places where slaves are bred, raised, trained and sold to brokers. Slaves who come from slave farms are raised to serve from birth and know no other life. Sometimes they are treated badly during their childhoods.

  41. #41

    Keys: gene, bio, biologically, genetically, biological, genetic

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Genetic modification, or "biological enhancement" is an expensive, resource-intensive procedure that alters a person on a fundamental level. It is carried out by skilled doctors and street surgeons alike. It can be used to alter a person's looks, give them animal qualities such as a cat's low-light vision, enhance reflexes, and many other things. It is a common practice among people of the upper classes and mercenaries alike.

  42. #42

    Keys: cyber, cybernetic, cybernetically

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Cybernetic enhancement fell out of fashion with the upper classes, but mercenaries and common people alike still have these procedures done regularly. They are more drastic than genetic modification, but far more effective and immediate. Examples are replacement eyes that allow for multispectrum vision and surveillance, prosthetic arms that allow the user movement and sensation while being equipped with hidden weapons, and tendon and muscle enhancements that allow greater strength and speed of movement.

  43. #43

    Keys: vampires, vamp, vampire

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Vampires have a negative reputation in Megacity East. While they do need to consume the blood of people to survive, their bite alone is not enough to make their benefactors into vampires themselves. Largely, they feed on willing, trusted people who they take as friends, lovers, or partners.

    A vampire's body is cool, but not lifeless. Their hearts beat and they are not technically undead, but a biological quirk causes their bodies to run cold. They enjoy the feeling of body heat, and being close and intimate is second nature for a vampire.

    To become a vampire, a person must be either born as one, or consume a large amount of vampire blood over a long period of time. Vampire breeding is strictly matriarchal: if the mother is a vampire, the offspring will be as well; the father's status does not matter.

  44. #44

    Keys: world war iii, ww3, the war, war

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    World War III was a catastrophic event in 2026 that destroyed much of the world in nuclear fire. The world outside the megacities is now a hostile, radioactive wasteland.

  45. #45

    Keys: goblin, gobbos, goblins, gobbo

    Enabled · Selective · Before character · Order 100 · 100%

    Entry settings

    Goblins, as a race, are largely known for their overall love of mischief, however they are also curious, adventurous and intelligent. Common careers for goblins are corporate officers, engineers and entertainers. What holds them back is their short lifespan: only an average of 40 years.

    Due to their reputation for mischief, goblins are sometimes mistrusted. Making this worse, many people fetishize goblin females, who tend to be short, voluptuous, and extraordinarily fertile.

    They are short, between 3 and 4 feet tall, with green skin and black, red, orange or yellow hair. Red and yellow eyes are the most common colors, though green eyed goblins exist.

    Gestation for goblins only lasts around 6 months and goblin babies are born able to walk and talk at the level of a human 4-year-old. Goblin hybrids are rare, as breeding between races usually results in a goblin baby, no matter the race of the non-goblin partner.

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