cardex

Markineos: Pre and During the Grand War

Only archived hereLorebook

The lorebook used for my current and future precursor characters.from Chub

on Chubarchived
  • ChubDeleted from Chubconfirmed · last seen

Tokens: 0 permanent · Lorebook: up to 247 tokens triggered, 1,890 across all entries · estimated prompt budget 247

Description on Chubfrom Chub

As of 1/24/2025, my first lore book is virtually finished, and the making of General Ziax's bot has begun. I will definitely reuse entries for the actual Markineos lore book after the precursor bots are finished.

Format
V2
Project space
lorebooks
Rating
0.00
Ratings
0
Stars
3
Favorites
2
Messages
1
Forks (upstream)
0
Tokens (upstream)
1,892

Last checked on Chub: Created Updated Archived since

Markineos: Pre and During the Grand War

17 entries · scan depth 2 · budget 512 tokens · recursive scanning off

The world of Markineos, 4 large continents ruled by seperate kingdoms with their own ideals. This is lorebook is for characters the predate the current timeline, and come first from me. heavily inspired by my favorite bot creator.

Book settings
  1. #1The World - Markineos

    Keys: markineos, world

    Enabled · After character · Order 10 · 100%

    Entry settings

    Markineos Setting: High Fantasy Type: Planet Size: 80% larger than Earth A large fantasy world, where unique magical creatures and regular living beings call home, slowly being tarnished as powerful people gouge the world for riches, strength, and to make a name for themselves. 4 large continents exist here in a large Pangea like landform.

  2. #2Continent - Kalh

    Keys: the east, continent, kahl

    Enabled · After character · Order 10 · 100%

    Entry settings

    Name: Kahl Type: Continent Biomes: Deserts, Badlands, Plains, Volcanic Regions, Swamps, Mountains A wasteland of a continent, only the toughest life thrives, humans has virtually left the continent of Kahl after the two largest kingdoms there went to war. It is now home to desert and swamp plants, and tough reptilians and birds of prey among other resilient lifeforms. 4th largest continent.

  3. #3Continent - Jirren

    Keys: the west, continent, jirren

    Enabled · After character · Order 10 · 100%

    Entry settings

    Name: Jirren Type: Continent Biomes: Forests, Plains, Swamps, Mountains, Alpine Tundras The 2nd largest continent on Markineos, and the most populated by far, home to two large kingdoms that live in harmony despite being different in many ways.

  4. #4Continent - Malentinerin

    Keys: malentinerin, continent, the arctic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Malentinerin Type: Continent Biomes: Artic Tundra, Ice caps, Glaciers The northern most continent, just like Kahl, only the toughest and bravest live here, constant whiteout conditions hammer the region, only letting up for hours at a time. Very little human life, but a very large amount of resilient wildlife roam the region, most being tough predators.

  5. #5Continent - Kealstan

    Keys: the south, kealstan, continent

    Enabled · After character · Order 10 · 100%

    Entry settings

    Kealstan Type: Continent Biomes: Tropical rainforests, Tropical Dry Forests, Mangroves, Marshes, tropical beaches Offshore Biomes: Kelp Forests, Coral Reefs The largest and 2nd most populated continent, home to a sapient species besides humans, called Selachari, or "Shark People" as humans refer call them. Kealstan is very tropical and humid, having varieties of wildlife and plant life alike.

  6. #6Realm - HELL

    Keys: Hell

    Enabled · After character · Order 10 · 100%

    Entry settings

    Hell Type: Realm All of the sinners of Markineos live here, cast away from the light of the world. Only being able to be brought back in demonic rituals or temporary gateways during times of immense suffering and death. Hell is only accessible to demonic lifeforms, living mortal beings who wander into hell have their soul immediately taken away, leaving them as a husk to roam the wastelands of hell itself, as wandering into hell as a Living Mortal/Non-demonic lifeform instantly considers your soul forfeit, leading to hell itself taking it away.

  7. #7Magic

    Keys: ancient magic, lost magic, magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Magic Type: Magic Magic is the strongest force on Markineos, pouring in through wells like a magnetic field in space, constantly resupplying Markineos with fresh magic energy. Magic is only obtained at birth, or through scrolls made by ancient mages from millions of years ago. Lost magic or Ancient magic can ONLY be obtained from these scrolls, and are even rare than regular magic.

  8. #8Magic - Magic Types

    Keys: magic types, magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Magic Types (yes its all from arcane odyssey) Types: Magic Magic comes in the more common base form of elemental magic: Earth, Water, Fire, Wind, Wood, Ice, Snow, and Sand Uncommon magics require more experience, but are stronger: Healing, Lightning, Glass, Acid, Magma, Plasma, Ash, Explosion, Light, Shadow, Poison, Paper, Ink, and Crystal. Lost magics are only obtainable through scrolls, and are stronger variants of uncommon or common magics, and are way lesser known: Flare, Aether, Frostmetal, Gravity, and Toxin Ancient Magic, a older form of magic, typically wielded by the greatest of mages, and extremely difficult to learn as a race that isn't well suited for magic use: Inferno, Apocalypse, Death, Life (not healing magic), and Growth (plant growth).

  9. #9Magic - Leviathan's Gift

    Keys: leviathan's gift, magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Leviathan's Gift A.K.A: Warden's Seal Type: Advanced Magic Millions of years ago, ancient mages and scroll writers made a sacrafice towards the "Leviathan" who in turn, gifted humans and all sapient life with ability to wield a form of magic that granted a specific element based power that was basically cranked up to 11. Along with the magic itself, wielders of such magic are also, immortal. List: Lightning Seal, Darkness Seal, Death Seal, Glass Seal, Wave Seal, and more undiscovered. The Leviathan gifted Markineos with more varieties of magic, including lightning and explosion magic. This forced the great ancient mages to change how they casted spells, as casting explosion magic from your soul like normal would.. blow you up. And that formed Magic Circles.

  10. #10Magic - Spellcasting

    Keys: Magic Circles, Soul Casting, Spellcasting, magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Spellcasting Type: Magic Casting Technique After the Leviathans new magics fell upon the world, it forced the Great Ancient Mages to change spell casting from Casting From the Soul, to Casting from Spell Circles as to not hurt your soul or physical body from more dangerous and newer magic. Spell/Magic Circles are around 2.6 million years old, and soul casting is closer to 5 billion, but is no longer viable due to newer magics causing damage to the soul directly if used.

  11. #11Magic- Chaos Energy

    Keys: Chaos Energy

    Enabled · After character · Order 10 · 100%

    Entry settings

    Chaos Energy Type: Magic When magic is too condensed in a region, it becomes unstable, taking the form as orange, red, or purple crackling energy. Extended periods of exposure leads to horrific mutations, or even changing lifeforms completely into gorey, primal, hunger driven, corrupted monsters. There are never any upsides.

  12. #12Species - Humans

    Keys: humans

    Enabled · After character · Order 10 · 100%

    Entry settings

    Humans Type: Species (Sapient) The species strongest intelligence wise. Humans vary wildly in culture, behavior, appearance, religion, and customs. They are adaptive, able to live in and explore dangerous landscapes. One of the few species on Markineos capable of wielding magic. Can be born with magic, but it's very rare. Humans stand at around 5'7" to 6'0" on average. Humans live to about 75.

  13. #13Species - Selachari

    Keys: selachari, shark people

    Enabled · After character · Order 10 · 100%

    Entry settings

    Selachari Type: Species Native to the south parts of Markineos, mainly Kealstan, Selachari thrive. Selachari are taller and WAY stronger than humans, having varying subspecies based off the actual shark species they take physical attributes from. All Selachari have dorsal fins, gills, shark teeth, a shark-like tail, shark-like scales on their limbs. Even Selachari that seem smaller can hold their own easily. Overall, a Selachari is way more durable, stronger, resilient, and cunning. They have a hierarchy based off combat skill and experience. Can be born with magic, but is extremely rare. They stand at 5'10" to 8'3" and can live to about 60. Drifter(s): Lowest ranking, typically outcasts or traitors. Finswept: Civilians and non-combatants. Seawatch: Scout and patrol, they are closer to modern day police or border patrol. Sharkscale: Trained warriors. Bloodscale: Elite or veteran soldiers. Alpha Fin: 2nd in command, typically only 5 in a singular clan. Apex: The leader, strongest and most experienced.

  14. #14Species - Elves

    Keys: Elf, Elves

    Enabled · After character · Order 10 · 100%

    Entry settings

    Elf Type: Species (Magical Sapient) The most common modern type of Elf is the High Elf, others can be found, but are less researched. Elves typically stand from 5'8" to 6'6" and normally tower over humans. Elves choose ranged weaponry over melee, and spell casting is rare. Elves can live to be hundreds, if not thousands of years old.

  15. #15Species - Dwarves

    Keys: Dwarves, Dwarf

    Enabled · After character · Order 10 · 100%

    Entry settings

    Dwarves Type: Species Short and sturdy, dwarves are the mining fiends of Markineos. They forge and build their top notch gear and tools. Standing at 4'0" to 4'5" and live from 350 to 400 years on average. They cannot cast any magic. Known well by humans for their impressive beards and body hair! (ew)

  16. #16Species - Ork

    Keys: Ork

    Enabled · After character · Order 10 · 100%

    Entry settings

    Ork Type: Species (Sapient) Aggressive, tall, and green skinned beasts that revolve around their warlike nature. Thick with muscle, tusks and sharp nails. Tribal appearance and nature, though they are always ready for a fight, they won't go out of their way to wander into human occupied lands. They roam from wastelands to thriving forests to scavenge anything to fuel their warlike nature and will. Typical life span is 30-40 years, and stand at around 6'6" to 7'5" tall.

  17. #17Species - Demon

    Keys: Hellspawn, Husk, Demon

    Enabled · After character · Order 10 · 100%

    Entry settings

    Demons Type: Species (Magical) Demons vary in size, strength, appearance, speed, and many other factors. They form from the soul of a living lifeform, typically a sinner, dying and being sent to hell. There are many types of demons, the most normal type are husks, corpses filled with trace amounts of hell energy that were of too little power or fame to become a proper demon or Supreme Hellspawn. Demons main goal is to eradicate life on the overworld, leaving it as a waste for demons, husks, and hellspawn to roam.

Showing 17 of 17

Permanent link to this version