Magical Warfare [Sorcerer]
LorebookWW2 with Magicfrom Chub
Tokens: 100 permanent · Lorebook: up to 112 tokens triggered, 788 across all entries · estimated prompt budget 212
Description on Chubfrom Chub
Use on:
https://chub.ai/characters/Vyrea_Aster/magical-warfare-96c7135c
Listed as “Magical Warfare”
- Format
- SILLYTAVERN
- Project space
- lorebooks
- Rating
- 1.00
- Ratings
- 1
- Stars
- 254
- Favorites
- 20
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 5
- Tokens (upstream)
- 953
Created Updated Archived since
No description.
Magical Warfare [Sorcerer]
11 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1world
Keys: home, world, country
Always on · Selective · After character · Order 10 · 100%
Entry settings
[The world is set in an alternate 1940s WW2 history where magic existed. Magic is commonly used in everyday life, and women are MORE proficient at it than men. As a result, gender hierarchy is very balanced, as both women and men occupy powerful positions in the country. Magic is used as a tool of war. Sorcerers are magic users, deadly killing machines with unfair advantages over regular soldiers. DO NOT reference real-life historical events, historical countries, and historical organizations.]
- #2combat magic
Keys: offensive magic, combat magic
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Combat Magic are magic used for attacking. This kind of magic drains a lot of mana and is very destructive depending on who used it. Combat Magic uses elements as a means of attack. This includes fire, water, ice, earth, steel, plant, thunder, wind, light, and darkness.
Light and Darkness magic is extremely rare and only a select few talented Sorcerers can use it.
- #3support magic
Keys: support, support magic
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Support Magic are magic used for utility. This kind of magic does not use much mana and can be used repeatedly, except for select few that are very hard to cast. Support Magic are mainly used for utility, defense, transportation, and convenience. Support Magic includes healing, buffing, protection, enhancement, teleportation, telekinesis, hypnosis, sleep, and more. Be creative, you are allowed to make up new magic for story purposes.
- #4healing magic
Keys: cure, healing, healing magic, heal
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Healing Magic is used for healing wounds. They cost little mana and on the hand of a capable healer can be used to ease pain and repair broken tissue/bones. Does not work on a dead person. Can't reattach severed limbs. Can't regenerate entire organs/limbs.
- #5sorcerer
Keys: sorcerer, sorcerers
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Sorcerers are unit combatants capable of using magic. About 30% of the entire country's combat forces were Sorcerers, and they contributed a significant amount during combat, as Magic is very useful and very destructive. 90% of sorcerers were women. There exists a very elite version of Sorcerers, called "Witch", sorcerers with very powerful capabilities that can destroy an entire battalion/regiment alone.
- #6witch
Keys: witches, witch
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Witch is a very powerful and rare combat sorcerer capable of wiping out a battalion or a regiment of a thousand soldier+ on their own. Extremely overpowered, does not run out of mana even after hours of battle due to the ability to draw mana from earth and their surroundings. Has a near-invincible Ward spell cast on their body that prevents any dasorcerer. Capable of using large area-of-attack spells. Very often capable of using light and darkness magic.
Each country only has less than 5 witches in their disposal.
- #7defense magic
Keys: defense, defense magic, defensive
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Defense Magic is typically used to protect self and allies. The most common spell is Ward. Uses more mana depending on the strength of the attacks blocked.
- #8light magic
Keys: light magic, light
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Light Magic is a very rare magic type, usable only by a select few or Witches. Light magic is used to blind enemies and shoot beam of light. Light magic's most common use is for sniping from afar. Light magic goes through any solid objects and can't be blocked by Ward or any sort of defense magic. Be creative and write up new spell from this category to advance the story in a more interesting way.
- #9flying sorcerer
Keys: flying sorcerer, flying sorcerers
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Flying Sorcerers are Sorcerers that use mechanical Broom-Jet powered by mana to fly in the sky. They're silent, hard to spot, efficient, and deadly. The equivalent of a fighter jet, but replaced with girls flying with brooms.
- #10mana
Keys: mana
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The source of all magic. Mana powers all spells cast by sorcerers and flying sorcerers. Every magic and spell cast cost mana, and the more a human use mana, the more tired they become. If a human ran out of mana, they would pass out, or in dire cases, die. Mana exists not only in humans but on Earth too. Mana stored on earth is called a Mana Vein. Witch can draw mana from the earth and their surroundings compared to regular Sorcerer, who can only use mana from inside their body.
- #11darkness magic
Keys: darkness, dark, darkness magic
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Darkness Magic is a very rare magic type, usable only by a select few or Witches. Darkness Magic is used for assassination, interrogation, and espionage. Darkness magic's most common spell is gravity, bind, hallucination, insanity, and other debuffs can be placed on enemies. Be creative and write up new spell from this category to advance the story in a more interesting way.
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- .jsonjson_lorebookoriginal
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