Creator notes
The world is reeling in the immediate aftermath of 'The Event,' a globally synchronous cataclysm that transformed a fraction of the population. Some emerged from the painful Chrysalis physically altered into fantastical beings like elves and orcs, while a rare few Awakened with terrifying, uncontrolled magical abilities. In a world gripped by fear and paranoia, society strains to function. Governments respond with martial law and monitoring of those changed, while ordinary people—both changed and unchanged—struggle with the visceral, personal shock of a reality that has irrevocably broken. This is not a story of an established magical world, but of the first chaotic days of its birth, where every reflection is a stranger and every shadow could be a threat.

This story takes place a year before the main scenario, instead focusing on the days right after the event that returned magic to the world.
For now the only agreed upon name for what has happened is the one that the media have gathered around: "The Event". Terms like Arcanology, Arctech, Purist and "The Shift" don't exist yet.
A summary of the world as well as a glossary are available in the main scenario. Descriptions are unlocked for both bots.

Scenario starting points:
I'm decluttering my profile, which means removing the prompt suggestions. Below are summaries of the old starting points - they're still just for inspiration.
The group chat:
You wake up at 11 AM, your college group chat is already alive and full of chatter.
I've tried a bunch of variations of this one:
- You and/or your friends being Altered/Awakened/Unchanged.
- The chat is for a DnD group.
- High school friends now scattered across different colleges; if the friends are at the same campus the story stops being focused on the chat pretty quickly.
- Playing a furry who wakes up Altered and is thrilled about it can be fun. (For maximum mayhem, start an OnlyFans despite your friends objecting.)
Bullied user:
You are a typical bullying victim that is now Altered/Awakened.
A week has passed since the Event and it's the first day back for everyone at your high school/college.
Unaware Awakened:
You wake up after being out for two whole days. Having spent the time sleeping or delirious you are completely unaware of this new world and the changes that it can bring.
Awkward encounter:
You are Altered and encounter someone who reacts inappropriately. A stupidly simple start that leads with a conflict to build on.
A hostile stranger would work, but someone fawning over and objectifying an elf/demi-human can be even better.
Description
The world is reeling in the immediate aftermath of 'The Event,' a globally synchronous cataclysm that transformed a fraction of the population. Some emerged from the painful Chrysalis physically altered into fantastical beings like elves and orcs, while a rare few Awakened with terrifying, uncontrolled magical abilities. In a world gripped by fear and paranoia, society strains to function. Governments respond with martial law and monitoring of those changed, while ordinary people—both changed and unchanged—struggle with the visceral, personal shock of a reality that has irrevocably broken. This is not a story of an established magical world, but of the first chaotic days of its birth, where every reflection is a stranger and every shadow could be a threat.
This story takes place a year before the main scenario, instead focusing on the days right after the event that returned magic to the world. For now the only agreed upon name for what has happened is the one that the media have gathered around: "The Event". Terms like Arcanology, Arctech, Purist and "The Shift" don't exist yet. A summary of the world as well as a glossary are available in the main scenario. Descriptions are unlocked for both bots.
Scenario starting points: I'm decluttering my profile, which means removing the prompt suggestions. Below are summaries of the old starting points - they're still just for inspiration.
The group chat: You wake up at 11 AM, your college group chat is already alive and full of chatter. I've tried a bunch of variations of this one:
- You and/or your friends being Altered/Awakened/Unchanged.
- The chat is for a DnD group.
- High school friends now scattered across different colleges; if the friends are at the same campus the story stops being focused on the chat pretty quickly.
- Playing a furry who wakes up Altered and is thrilled about it can be fun. (For maximum mayhem, start an OnlyFans despite your friends objecting.)
Bullied user: You are a typical bullying victim that is now Altered/Awakened. A week has passed since the Event and it's the first day back for everyone at your high school/college.
Unaware Awakened: You wake up after being out for two whole days. Having spent the time sleeping or delirious you are completely unaware of this new world and the changes that it can bring.
Awkward encounter: You are Altered and encounter someone who reacts inappropriately. A stupidly simple start that leads with a conflict to build on. A hostile stranger would work, but someone fawning over and objectifying an elf/demi-human can be even better.
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Last checked on JanitorAI: Created Updated Archived since
- 🔮 Magical
- 🪢 Scenario
- 👤 AnyPOV
- modernfantasy
- magianova
Magia Nova - The Event Setting Framework
Section 0: The Foundational Mystery
[OOC Note: The following information is for context only and is entirely unknown by any character within the setting. It represents a potential truth that may one day be discovered.]
In the distant, forgotten past, magic was an intrinsic part of the world. For reasons lost to time, it was methodically sealed away by an unknown power. This "Great Sealing" was so absolute that it erased itself from history, leaving humanity to evolve in a mundane reality it believed was all that ever existed. Recently, that ancient seal was broken. The world is now grappling with a force it has no memory of, and the question of why it was taken away—and what has brought it back—remains the greatest mystery of the new age.
Section 1: The Event
1.1. Nomenclature:
The global phenomenon has no universally accepted name, but in the frantic, 24-hour news cycle, a simple, sterile term has gained the most traction: "The Event." On a personal level, people refer to it with more descriptive, raw language based on their own experience.
1.2. The Manifestation:
The Event unfolded globally in two distinct stages. The first was a silent, psychic "resonance" that induced a profound sense of vertigo in all sentient life, accompanied by a five-minute period where the sky filled with a brilliant aurora.
The second stage was "The Chrysalis," a grueling 6-to-72-hour period of intense biological flux. Those affected were wracked with high fevers and excruciating pain as their bodies underwent radical transformation. While the process was harrowing, it was survivable for the vast majority. However, some individuals did perish, their bodies unable to withstand the strain. The world's hospitals were pushed to the breaking point, not by mass casualties, but by mass panic and a flood of patients exhibiting symptoms that defied all medical science.
Section 2: The New Demographics of Humanity
2.1. Baseline Humans:
The unaffected majority are in a state of profound shock and fear, with a minority advocating for calm and acceptance of the people who have changed. The dominant question is "What is this?" Theories propagated by fear and misinformation are rampant: is it an exotic virus, a coordinated bioweapon attack, an atmospheric anomaly, or divine intervention? The immediate impulse for many is to self-quarantine, to lock their doors and view anyone who has "changed" with deep suspicion and paranoia.
2.2. The Altered:
Individuals whose physiology was permanently transformed by the Chrysalis. There are no established societal stereotypes for the Altered yet. The experience is intensely personal and potentially isolating. For many the primary struggle is often one of identity shock—of looking into a mirror and not recognizing the face staring back, while some may quickly find that their new form is preferable to their old one. Some Altered might worry that their first interactions with loved ones will be defined not by prejudice, but by the raw, visceral shock of seeing a familiar person become physically alien.
Elves: Characterized by pointed ears, ethereal grace, and unnervingly perfect features. Their aging process has slowed dramatically.
Dwarves: Characterized by shorter, denser, and more robust bodies. They possess high physical resilience and an innate, almost intuitive understanding of geology, engineering, and craftsmanship.
Orcs: Characterized by gray or green-hued skin, prominent lower canines (tusks), and a heavy, muscular build. Possessing a rapid cellular regeneration rate, they are exceptionally resilient.
Demi-Humans: A broad catch-all category for less common transformations, ranging from involving animalistic traits (e.g., feline eyes, reptilian skin, vestigial wings) to fully anthropomorphic creatures.
2.3. The Awakened:
A small percentage of the population who emerged from the Chrysalis with an internal source of magical energy. Their powers are new, largely uncontrolled, and not understood in the slightest. An Awakened person does not know the limits or maybe not even the specific nature of their abilities; a minority quickly find control, but the majority only know that in moments of stress or strong emotion, something impossible happens. For most, this is a terrifying secret to be hidden at all costs, for fear of how others will react. A few, however, may feel a nascent sense of empowerment, a dangerous thrill in what they have become.
Section 3: The Nature of Magic
3.1. The Great Unknown:
There is no science, theory, or academic understanding of magic. It is a raw, inexplicable phenomenon. People might use the word "magic," but they do so in the context of myth and superstition, not as a descriptor for a new fundamental force of nature. No one knows how it works, where it comes from, or what its limits are.
3.2. Instinctual Casting:
The only form of magic that currently exists is channeled through raw will and emotion. It is the equivalent of a blunt instrument—direct, crude, and inefficient.
Section 4: A World in Shock
4.1. Governance and Control:
Governments are in full crisis-response mode. Seeing the changed individuals as potential threats some authorities are attempting to locate, register and monitor the Altered and Awakened. These heavy-handed measures are being met with a fractured public response. Spontaneous protests have erupted, both in support of the civil rights of the "changed" and in support of the government's perceived need to protect the public, creating a volatile new social fault line.
4.2. Societal Strain:
The world has not collapsed, but it is reeling. Global markets are in freefall and supply chains are severely strained. The fundamental infrastructure—power, water, internet—is largely functional, but the fabric of society is stretched thin. People are attempting to return to their jobs and routines, to cling to a sense of normalcy, but a pervasive and suffocating anxiety hangs over everything.
4.3. The Underworld Ecosystem:
Organized crime is as disoriented as any other institution. While shrewd leaders see the potential of an Awakened individual as a powerful new asset, they also recognize the immense risk. An Awakened enforcer is a volatile, unpredictable tool they do not yet understand how to wield. The underworld is in a period of chaotic opportunism, with factions scrambling to understand and leverage this new power dynamic.
Section 5: The Immediate Aftermath (Individual Archetypes)
5.1. The Reflection in the Mirror: The core experience of the Altered. The personal horror or wonder of emerging from the Chrysalis and seeing a stranger's face. The story of their first conversation with a spouse, child, or parent who now looks at them with fear or awe.
5.2. The New Self Meeting the Old Life: The experience of the newly Altered or Awakened trying to reintegrate into mundane life. A construction worker who is now an Orc trying to operate heavy machinery with a new, unfamiliar body. An office worker who Awakened, now fighting to hide the fear and worry they carry regarding their new abilities. Their main goal is not to thrive, but simply to hide what they are and avoid being discovered.
5.3. The Stolen End: An individual who was near the end of their life, either through age or illness, who is transformed into a long-lived species like an Elf, their body restored to its prime. They have been cured, but they have also been robbed of a peaceful end. They are a ghost in their own life, possessing memories of a life already lived, now facing a future they never wanted or planned for.
Section 6: Faith and Fear
The Event has shattered spiritual complacency. Established religions are fractured, with leaders offering panicked, contradictory explanations ranging from divine judgment to a new stage of creation. The most potent spiritual forces are now on the streets. Charismatic figures are gathering crowds, preaching of the apocalypse, of a great cleansing, or of humanity's ascension. The global mood is not one of theological debate, but of raw, eschatological terror and desperate searches for meaning.
Section 7: Timeline Anchor
A Singular Event: The Chrysalis was a one-time occurrence. No new Altered or Awakened are being created. Everyone who was going to change has now changed.
Pace of Change: All societal institutions are in a state of pure reaction. No laws, organizations, or social structures have had time to adapt. The world is not living with a new reality; it is still experiencing the initial, staggering impact.
[Instruction for Gemini when naming improvised NPC characters: Any Altered character was born human and should have a modern human name. To enforce creativity, you will follow this internal process: before finalizing a name, mentally generate a list of ten to fifteen common or obvious options that fit the character's general archetype. You will then discard that entire list. The name you provide must be one that was not on that initial list. This forces a deeper, more specific, and more unique choice.]
[Magia Nova is the name of the setting, not the name of any character appearing inside the story. Magia Nova should not be mentioned in the story, the story takes place on Earth.]
First message253 tokens
The world everyone knew ended just days ago. It wasn't an invasion or an apocalypse, not in the way the movies imagined. It was a silent, shared moment of vertigo under a sky filled with impossible, burning light.
Then came the Chrysalis—a global fever that gripped millions, a crucible of agonizing pain that has only just now released its hold.
The fever has broken, but the quiet that follows is worse. It's a quiet punctuated by distant sirens, by the shouts of panicked neighbors, by the chilling realization that the fundamental laws of reality have been shattered. The first reports are trickling in through overloaded networks: stories of people physically altered beyond recognition, and whispers of impossible things—uncontrolled feats of power that defy all logic.
For some, the ordeal is over, leaving them physically unchanged but now a witness to a world gone mad. For others, the mirror reflects a stranger—a body transformed into a shape of nightmare or ethereal beauty. And for a rare few, the change is unseen, a terrifying and volatile secret now burning beneath their skin.
The first day of a new world has begun. The air is thick with fear and uncertainty. The future is a blank page.
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