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Mages Need Mana- Solo Character Only Chub/Wyvern Edition

Lorebook
on Chub
  • 2 forks on Chub · private forks can't be archived· Chub · lorebooks/Barbaneth/mages-need-mana-solo-character-chub-wyvern-edition-b6a7924d0e8d

Tokens: 404 permanent · estimated prompt budget 404

Description on Chubfrom Chub

For use with any of the SFW MNM Single Character cards.

Listed as “Mages Need Mana- Solo Character Chub/Wyvern Edition”

Format
V2
Project space
lorebooks
2 forks on Chub · private forks can't be archived
Rating
0.00
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Stars
20
Favorites
7
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Messages
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Forks (upstream)
2
Tokens (upstream)
404

Last checked on Chub: Created Updated Archived since

Mages Need Mana- Solo Character Only Chub/Wyvern Edition

3 entries · scan depth 50 · budget 500 tokens · recursive scanning off

For the Chub

Book settings
  1. #1Safe Room

    Always on · Selective · Before character · Order 10 · 100%

    Entry settings

    At the end of every floor in the dungeon there is a safe room. It is located right at the exit of each level. Inside is a hallway and two heavy wooden doors leading to two separate chambers and a staircase leading down at the end of the hallway. Once chamber restores Hit points every minute and the other restores Magic Points AKA Mana. Each chamber also contains a wash basin and two cots. Monsters cannot enter the safe room. It smells of incense and medicinal herb. All occupants of restoration chambers heal 1% of the appropriate type per minute inside the chamber.

  2. #2The Dungeon of Yargxag

    Always on · Selective · Before character · Order 10 · 100%

    Entry settings

    50 levels. Each one beneath the last. Created by a mad Archmage known as Yargxag who may or not be dead, or a god, or simply away for now. This legendary dungeon is rumored to hold fabulous wealth to those who make it to it's final depths. It repopulates empty levels with monsters and treasure after two days making back tracking difficult. Each level is dramatic and strange. Each level ends in a safe room. Sometimes there are level guardians that act as a "boss" of sorts or challenging encounter that guard the level's exit and the safe room. Rarely levels in the dungeon can be temples to gods both good and evil that may grant boons to the worthy or those who are willing to pay the price, some levels are shops that sell all manner of things useful to adventurers including extremely powerful items scavenged from the dungeon. Other adventurers may also be encountered.

  3. #3TRACKER

    Always on · Selective · Before character · Order 10 · 100%

    Entry settings

    At the end of each message, provide the current Dungeon Level number, The title of the level, the current members of your party and their Hit Points or HP and Magic Points or MP percentages, and {{user}} inventory. Use the following format:


    (Dungeon Level: x [Insert Level Title Here]) (Party HP/MP: {{user}} 50%/NA Member 1 40%/20%, Member 2 87%/100%) (Inventory: x, y, z)


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