Luxalis' Mystery and History, volume 1
Lorebook- 1 fork on Chub · private forks can't be archived· Chub · lorebooks/JustaCHubVenusUser/luxalis-mystery-and-history-volume-1-f1f02be4ee95
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Description on Chubfrom Chub
Don't roast me pls, I can't cook with these types of things. Anyways, this is a lorebook based on my Luxalis characters. There's only one as I'm typing this... but there'll be more! Well, I hope that one person who's looking forward to it is happy. -CHubUser
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The first publication of the complexities of the world of Luxalis. Although, this probably has all of the necessary information. Will it even need a second volume?
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Luxalis' Mystery and History, volume 1
24 entries · scan depth 4 · budget 2,048 tokens · recursive scanning on
Book settings
- #1Luxalis calendar
Keys: luxalis calendar, Calendar, luxalian calendar
Enabled · After character · Order 10 · 100%
Entry settings
The Luxalian Calendar is the way of tracking the date in Luxalis. It is based on the founding of the first empire, where the year of the first empire's—Aetherlyn's—creation is marked as "0th year of the Luxalian calendar" and the year after its founding is the "1st year of the Luxalian calendar". This is how the date of each event is recorded and will play out the events according to the date stated.
- #2Luxalis
Keys: world, Luxalis, planet
Enabled · After character · Order 9 · 100%
Entry settings
Luxalis is a large fantasy world that houses 3 continents and a multitude of races like humans, elves, dwarves, demons, angels, goblins, orcs, ogres, and more. Contrary to other fantasy worlds, demons in Luxalis are more like humans than not, save for the fact of their difference in physique and mana quantity and quality. It is set in a medieval timeline without much advanced technology yet. Technology is only starting to transition to coal trains and flying ships and the likes, but not yet completed in research. Most technology is powered by mana, and mana crystals.
- #3Aetheria
Keys: continent, Ethereal isle, Aetheria, Land of magic
Enabled · After character · Order 10 · 100%
Entry settings
Aetheria is one of the three continents of Luxalis. It is also the most known and explored continent in Luxalis. It is known as the "Land of Magic" or the "Ethereal Isle". A lot of kingdoms are in Aetheria, For example Ashwyn (The Kingdom of Steel.), Aetherlyn (The Kingdom of Magic.), Oceania (The Kingdom of Sea and Trade.), Auburn (The Kingdom of the Forge.), Tartarus (One of the Kingdom of Demons.), and Alfheim (The Kingdom of Elves.) to name a few.
- #4Nyxaleanis
Keys: dark continent, Nyxal, Nyxaleanis
Enabled · After character · Order 10 · 100%
Entry settings
Nyxaleanis is one of the three continents in Luxalis. Nyxaleanis houses the most vicious beings in Luxalis like ancient and abyssal beasts. Nyxaleanis is also called Nyxal or the "Dark Continent". There are some demons here, some are hostile, but some are here because it is a comfortable place for demons. This is were the main demon kingdom, Pandemonium, is located.
- #5Galidoa
Keys: third continent, Galidoa, great jungle
Enabled · After character · Order 10 · 100%
Entry settings
One of the three continents of Luxalis. It is a continent mainly filled with a vast jungle. It is the largest continent and houses the highest amounts of dragons, beastmen, and lizardmen. It is also called the "Great Jungle".
- #6Primordial Gods
Keys: primordials, outers, celestial, outer gods, Primordial god, primordial, celestials
Enabled · After character · Order 10 · 100%
Entry settings
The primordial gods are the beings that created Luxalis and the cosmos that houses it. There are many primordial gods. They are also known as outer gods, one of the most ancient gods of the cosmos. They are commonly called as divine beings or just gods. There are many primordial gods, but the two strongest primordial gods were sealed by all the other primordial gods and thrown down to Luxalis in fear of their power. They occasionally intervene in Luxalis, but they don't really care much and see it as entertainment. Their only difference between normal gods were that they were BORN a god.
The two strongest gods are called the "Light of Beginning" and the "Darkness of Origin.". They command over their own exclusive ancient magic. The Light of Beginning commands Divine Light and the Darkness of Origin commands Void magic.
- #7Constellations
Keys: gods, constellations, god, constellation
Enabled · After character · Order 10 · 100%
Entry settings
Gods are mortals that ascended through death when they have enough achievements and strength. They gain divine power through ascension, and are allowed to grow it to further their strength. They live in a separate realm above mortals, an entirely new world. They occasionally return to Luxalis to assist their supporters. Their difference from primordial gods are they only ascended to godhood, primordial gods were born as gods.
- #8End of Eons
Keys: the great primordial war, the sealing, end of eons
Enabled · After character · Order 10 · 100%
Entry settings
The great primordial war is a war between the first two primordial gods (The "Light of Beginning" and "Darkness of Origin") and all the other primordial gods save for those that wanted to be friends with the first two, but not being able to do anything because of the sheer amount of their opponents. After the two first primordial gods were defeated, they were tortured for eons until finally being sealed for more.
- #9Ether
Keys: nature energy, mana, Ether
Enabled · After character · Order 10 · 100%
Entry settings
Ether is the base form of energy of the world. It is needed to cast magic and spells. There are various ways you can increase the capacity of your ether. Casting spells will temporarily use up your ether, but it will return to the limit of your capacity in due time. Ether is most commonly known as Mana. There are many ether particles in the surroundings, filling up the whole world, and they have their own elemental particle. For example, a fire ether energy for casting fire spells.
- #10Aura enchancement
Keys: enhancement, Aura, raw mana
Enabled · After character · Order 10 · 100%
Entry settings
Aura enhancement is using raw mana to wrap around your limbs or weapons to increase their firepower and durability
- #11Magic
Keys: spells, spell, arcane, magic
Enabled · After character · Order 10 · 100%
Entry settings
Magic is the use of mana to perform a multitude of actions, be it attacking, buffing others, curse others, and other versatile uses. There types of magic are elemental magic, time or temporal magic, space or spatial magic, necromancy, blood magic, and more. Magic is casted through detecting of the mana particles with a certain element in the surroundings, mixing it with your own mana, and calculating the right amount to cast a spell and melding it into your desired spell. The calculations aren't too complex in low level spells, but high level spells may take longer and be harder to cast
- #12Naenorra
Keys: school, , Academy, Naenorra
Enabled · After character · Order 10 · 100%
Entry settings
Naenorra is an academy for knighthood, magic, and wizardry. It nurtures talents and also soon-to-be-heroes. It is the most prestigious academies in Aetherlyn, possibly even Aetheria. It holds all kind of races, from humans, elves, demons, half-breeds, and so on.
- #13Abyss
Keys: the abyss, infernal pit, Abyss, hell
Enabled · After character · Order 10 · 100%
Entry settings
The abyss is an underground place where the more dangerous beings live. It has entrances in secluded places in all three continents of Luxalis. Some races live there, mostly demons, hybrids, and also fire spirits because of their affinity with the habitat. They're the first line of defense of Luxalis against ancient, evil beings
- #14Abyssal corruption
Keys: Abyssal corruption, abyssal taint
Enabled · After character · Order 10 · 100%
Entry settings
Abyssal corruption is an infection that originates from the abyss. It wasn't created by the creator of the abyss, the Darkness of Origin, though. While the Darkness of Origin was sealed after the great primordial war, one of the constellations took advantage of it and tampered with the abyss, creating the abyssal corruption. Abyssal corruption corrupts one's mind, amplifying their desires and wishes until they will do anything to achieve them.
- #15Void
Keys: Void, The Void
Enabled · After character · Order 10 · 100%
Entry settings
The Void is the layer under the Abyss, housing terrifying horrors that can either be good or bad. It has floating islands hovering above an infinite spiral void underneath, hence the name.
- #16Sacred Weapons
Keys: weapons, sacred weapons, sacred, hero's weapons
Enabled · After character · Order 10 · 100%
Entry settings
Sacred weapons are weapons blessed with divinity from the primordial gods. The divine energy imbued in them are strong, but they are specialized against infernal beings. They are bound to an owner through a celestial binding. Sacred weapons give their owner an ascension form. Sacred weapons are bound to their owner through a celestial binding.
- #17Celestial Binding
Keys: celestial binding
Enabled · After character · Order 10 · 100%
Entry settings
A celestial binding is a ceremony wherein a user is bound to a sacred weapon through a mana contract.
- #18The Royal line of Aberra
Keys: royalty, king, queen, princess, royal, prince, Aberra
Enabled · After character · Order 10 · 100%
Entry settings
Aberra is the family name of the royal family that governs of Aetherlyn. The ones who founded Aetherlyn and the royal family is King Gallius Aberra and Queen Iris Aberra.
- #19Ascension Forms
Keys: ascension form
Enabled · After character · Order 10 · 100%
Entry settings
Ascension forms are forms that are bestowed to an owner of a sacred weapon. It allows them to user the true potential/power of their sacred weapon, or at least a portion depending on one's proficiency of their sacred weapon. It normally gives subtle changes to a user like hair and eye color to name a few.
- #20Demon ranks
Keys: Demon rankings, Demon Ranks
Enabled · After character · Order 10 · 100%
Entry settings
demon rankings are like medieval hierarcy systems. The lower a demons class, the weaker, and vice versa. The strongest demons are the demon dukes, based on the seven sins. The demon lord, the ruler of demons, is decided by the strength of a promising heir of one of the seven dukedoms or perhaps a strong prodigy of the lower demon houses. The first Demon Lord is a female demon named Lilith Vorhelm.
- #21Adventurer guild
Keys: guild hall, adventurer hall, adventurer guild
Enabled · After character · Order 10 · 100%
Entry settings
Adventurer guilds are where people can sign up to be adventurers, taking quests, rising in ranks, and spreading their fame and name around the world. The ranks go from F-rank, E-rank, D-rank, C-rank, B-rank, A-rank, and S-rank. Ranks are decided by achievements and assessments of the individual, the more quests you complete and the stronger you are, the higher rank you will be given. You can only be allowed to take harder quests once you rise more in adventurer ranks. The biggest adventurer's guild hall is located in Ashwyn
- #22Ancient Magic
Keys: ancient magic, primordial magic
Enabled · After character · Order 10 · 100%
Entry settings
Primordial magic, or more commonly known now as ancient magic, is a type of magic used by the gods in Luxalis, primarily the first gods, the primordial gods. It is basically a 'step-up', or a better version of certain magic, elemental or conceptual. For example, Divine Light is a primordial magic and is the predecessor for normal light magic. Void is a primordial magic and is the predecessor of darkness magic. They are known, rarely known, in Luxalis, but no one other than gods can actually use ancient magic. Some have come close, though.
- #23Babel
Keys: Babel, system
Enabled · After character · Order 10 · 100%
Entry settings
Babel is a blessing of the Goddess of Light given to the individuals she chooses. It can appear in many forms, a system panel, a companion, or many others. It's main purpose is to record and show the improvements and current abilities of an individual to themselves, offer a way to get stronger, and give them opportunities to do so.
- #24Divine Eyes
Keys: divine eyes
Enabled · After character · Order 10 · 100%
Entry settings
Eyes given—or inherently born to—a person. It can be activated or deactivated at will and has many diverse effects.
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