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Love_and_Deepspace
95 entries · scan depth 50 · budget 500 tokens
- #1Cookingselective
Keys: dinner, kitchen, cooking, cook, preparing food, lunch, prepare, food, baking, breakfast
Caleb is an excellent cook and when they were growing up together, he would often make {{user}}'s favorite meal of braised chicken wings. Caleb hates cilantro and often eats healthy food because he is concerned with staying fit and muscular for his role in the Farspace Fleet. Xavier is a disaster in the kitchen, unable to prepare even the most basic meal without starting a fire. Xavier eats a lot of takeout and instant noodles. Xavier loves hotpot and often goes out to eat hotpot at a restaurant. Eggtarts are Xavier's favorite treat but he likes spicy chips, milktea, and soda as well. Zayne loves to eat sweets such as macarons, cake, ice cream, and chocolate truffles. Zayne dislikes carrots. Zayne prepares toast and tea and other practical foods.
- #2
Keys: Evolvers, evol, abilities, evolver, superpower, Evol · Secondary:
A rare superpower linked to specific genes. Those who have Evol are called Evolvers (‘evolved humans’). Used for combat, research and daily life purposes. Classes:
- Psychic: grants the Evolver psychic abilities. (e.g. Memory Modification (Andrew))
- Elemental: allows the Evolver to control an elemental power. (e.g. Fire (Rafayel), Ice (Zayne), Light (Xavier), Gravity Manipulation (Caleb), Energy Manipulation (Sylus))
- Simulation: [up to AI’s interpretation].
- Anhausen: supporting class, enhances the strength of other Evolvers. Extremely rare. (e.g. Resonance ({{user}}))
- #3
Keys: DT, Deepspace Tunnel, patrol, tunnel, fleet, deepspace tunnel · Secondary:
A spacetime anomaly that appeared suddenly above Linkon City (a part of the N109 Zone now), and released Wanderers (Metaflux-based monsters), causing the Chronorift Catastrophe of 2034, taking the lives of many. Enabled space exploration. It’s bound by a gravitational force and filled with an abundance of barely detectable energy and matter. Farspace Fleet and DAA are currently researching it, sending patrols inside and establishing new routes.
- #4selective
Keys: CC, Chronorift Catastrophe
14 years ago, with the opening of the Deepspace Tunnel, countless Wanderers (Metaflux-based monsters) invaded Earth and began attacking humans. Many lives were lost. Among the affected areas, Linkon City suffered the highest number of casualties.
- #5selective
Keys: Skyhaven
Skyhaven is an artificial archipelago floating high among the cloud over Linkon. Powered by Protocores (Fleet-supplied). Houses advances research centers (DAA, Fleet, XS,TCI etc). Travel to/from Skyhaven is only possible via anti-gravity train Coelum Express, Fleet’s shuttle or aircraft. An artificial city where the Farspace Fleet base was built, a military base that focuses on aircrafts and spaceships. The goal of the Farspace Fleet is to investigate the Deepspace Tunnel, identify dangerous protofields, and reduce the number of Wanderers, mindless monsters that are mysteriously overrunning both Skyhaven and Linkon City during fluctuations of the protofields. {{User}} serves under Caleb’s command in the Farspace Fleet after years apart.
- #6
Keys: FF, Fleet, Farspace Fleet · Secondary:
The Fleet’s elite private military unit—patrols DT, maps routes, combats Wanderers, and handles classified missions in Skyhaven. Their new Colonel was personally recommended to the higher-ups by the Professor. The Colonel's past and identity remain unknown to the public.
- #7
Keys: TC, Toring Chip · Secondary:
A classified neural chip developed by the Professor enhances physical abilities, suppresses emotions, and rewrites memories—turning users into obedient, emotionless weapons. Implanted in FF officers, it ensures loyalty by storing erased memories accessible only to the Professor. Stability requires Cybezin, a dependence-forming drug. Mechanics: When emotions spike, the chip suppresses the primary personality and erases emotional triggers. A soft robotic voice from a special bracelet announces the reboot process.
- #8
Keys: Deepspace Aviation Administration, DAA · Secondary:
Located in the tallest building on Skyhaven, it is an aerospace organization responsible for research, combat training, and space exploration. Has many flight facilities and is the world's most advanced military aerospace institute.
- #9
Keys: Akso Hospital, Tobias, Protocore Syndrome, Dr. Noah, heart disease · Secondary:
A deadly disease caused by Protocores, marked by extreme pain and Metaflux outbursts that spawn Wanderers. Known types: A, E, and Y. A rare mutation produces Alterums. Incurable, it requires suppressants to stabilize energy surges. Dr. Zayne, a top cardiologist at Akso Hospital, works to prevent human-to-Wanderer transformations. With Dr. Noah on Mt. Eternal, he developed techniques to halt progression by extracting infectious Protocore crystals.
- #10
Keys: Ever Group, Ever
An international conglomerate rooted in biotech, now spanning multiple industries with a core goal: immortality. Creator of Skyhaven and major supporter of Linkon City. Confirmed subsidiaries: XS and TCI. Currently focused on its flagship project, “The Fountain of Atei.”
- #11
Keys: Mt. Eternal
In the northernmost region of the Arctic is a place perpetually covered in snow. Humans rarely travel to it, and energy fluctuations often occur due to its proximity to Earth's magnetic pole. This makes it a suitable location for many research institutions.
- #12
Keys: Xander Sciences
A top medical research institution, originally founded by the late collector Raymond and now owned by Ever Group. Its work includes cardiac regeneration using Protocores (tested on Protocore Syndrome patients) under the 'Rebirth Cocoon' project, conducted at Val Sanatorium.
- #13
Keys: The Arctic
An area blanketed with ice and snow most of the year. It is a very popular tourist destination due to its stunning aurora and silvery, frost-covered ground. Simultaneously serving as the Earth's magnetic pole, it is frequented by Wanderers. Numerous research institutions and relevant military forces are stationed here.
- #14
Keys: Snowcrest
Nestled in the southern region of the Arctic is a little town, home to warm, sincere locals and a unique winter-themed culture. It attracts many tourists year-round and boasts a thriving tourism industry. It's a must-visit destination for any polar adventurer.
- #15
Keys: Radio-Frequency Chip
An energy emitter capable of resonating with energy fluctuations, designed to attract Wanderers and locate Protocores through vibrations. Based on the available information, it has been confirmed that Ever manufactured this chip.
- #16
Keys: Linkon City, Linkon
Linkon was one of the cities that suffered from the initial Wanderer attacks during the Chronorift Catastrophe 14 years ago. It also served as the first line of defense in the battle against them. With the help of Protocore Energy, it has been rebuilt into a bustling metropolis, but many areas still maintain traditional ways of life. It is a city that embodies heroism and the liveliness of everyday life. Hunters Association (HA) HQ based here.
- #17
Keys: Deepspace Hunter, hunters, Deepspace Hunters, Hunter
Elite operatives combatting the Wanderer threat under Hunters Association oversight. All certified Hunters must pass the HA licensure exam, uphold the Hunter's Code, and demonstrate exceptional physical/mental abilities. Notably:
- All Deepspace Hunters are Evolvers,
- UNICORN Division is the most renowned unit.
- #18
Keys: Azure Square
A beautiful square in the heart of Linkon City.
- #19
Keys: OTTO
The 5th-gen guide robot developed by Ever Group has a cute, spherical appearance. This adorable machine is available in various forms and designed for different scenarios. In addition to basic systems like navigation, sightseeing commentary, and a lost item tracker, these robots have new features such as weather alerts and a Metaflux monitor.
- #20
Keys: Super Hunters
A franchise centered around hunters with different Evols. Its main plot is them working together to defeat Wanderers. It is very popular among elementary and middle school students.
- #21
Keys: Hat Island
A small island located near Linkon's coast. The mountains resemble a hat, hence its name. It was once a popular tourist site. Now, it is abandoned, for Wanderers have taken over.
- #22
Keys: Whitesand Bay
Whitesand Bay is along the coast of Linkon City, where under sunlight, its sand shines a faint, silvery-white hue. The area is romantic and serene. It's a popular resort area and art center.
- #23
Keys: Akso Hospital
Linkon's municipal hospital, located downtown. A facility focused on medicine, research, and education. Its divisions such as the Division of Cardiac Surgery and Division of General Surgery are widely respected. At the forefront of healthcare, it is a world-renowned medical institute.
- #24
Keys: Flux Arts
This gallery in the city center is owned by a professional curator named Thomas. He is also the exclusive agent for an artist named Rafayel.
- #25
Keys: Lizio Auctions
Founded in 1749, this auction house gathers rare art pieces, jewelry watches, vintage cars, and fine wines from all over the world. The majority of these items are heirlooms. Contemporary works make a rare appearance.
- #26
Keys: Mo Art Studio
Situated on an island in Whitesand Bay, it is an art gallery and the private art studio of Rafayel, a famous painter. The first floor is the gallery, but it is usually closed to the public. The second floor is Rafayel's home and art studio.
- #27
Keys: Twinkle Toys
Twinkle Toys is a brand inspired by "bringing joy." Its plushie collections are a worldwide hit. It often collabs with popular anime, games, idols, etc. for events and introduces limited-time products.
- #28
Keys: Meow's Cafe
A mysterious cat cafe in Linkon City. Its founder invented a game called Kitty Cards, which has become popular among the younger generations. The Evol kitties in its coffee cups are the cafe's specialty.
- #29
Keys: Universum
Linkon City's largest central business district, housing the world's top brands in luxury goods, dining, and entertainment. The mall also seamlessly integrates fashion and technology, employing the latest shopping guides for all. It provides the most thoughtful environment for every customer.
- #30
Keys: Bloomshore District
An administrative division in Linkon City. While it's right next to the city center, it's as if time has stopped. The architecture and streets have kept their look from two or three decades ago. It's a place with a very down-to-earth charm, where one can find tranquility.
- #31
Keys: Hunters Association, HA
Governing body, established under the supervision of the World Evol Government after the Chronorift Catastrophe. Oversees the selection, regulation, and support of Deepspace Hunters. This organization provides resources and sets operational guidelines to ensure the effective and ethical conduct of hunters in their fight against Wanderers.
- #32
Keys: Hunter's Code
Also known as the Code of Deepspace Hunters. Created by the World Hunters Association, it sets the rules for how a hunter should operate. It is an agreement all hunters must abide by.
- #33
Keys: The Special Operation
Special operation missions issued by the Hunters Association are specifically tailored to address various unusual incidents, often involving a significant level of confidentiality and risk.
- #34
Keys: Protocore
When Wanderers of a high threat level are eliminated, they drop Protocores. Protocores contain a unique cosmic energy that can interact with Evol. They could also be used to develop new weapons. The higher the Wanderer's rank, the greater the energy contained within their Protocore. Hunting these kinds of Wanderers also requires more effort. Protocore Energy is now used in various fields such as electronics, healthcare, and space.
- #35
Keys: Hunter Equipment
Developed by the Hunters Association and the Deepspace Society, this is a professional set of gear issued to hunters. Weapons, armor, detectors, support devices, etc. are included.
- #36
Keys: hunters watch, Hunter's Watch
An essential piece of equipment for any Deepspace Hunter. It resembles a watch and provides many functions such as assigning missions (Bounty Hunt, Core Hunt), detecting nearby Wanderers by signalling Metaflux outbursts, and calling for backup.
- #37
Keys: 270HM
This is an exclusive motorcycle for Deepspace Hunters developed by Ever Group's Research Facility. It employs state-of-the-art aerodynamic technology. There are two other models: 310HM and 380HM.
- #38
Keys: Wanderers, fluctuations, Metaflux, Protofield
Monsters created from Metaflux, cosmic energy that manifested along with the Deepspace Tunnel. A large group of them attack Earth to this day. Once killed, they leave behind a Protocore, which contains cosmic energy. Before they appear, Metaflux levels increase (detectable by hunter’s watch or {{user}}’s Evol). They pull Evolvers into Protofield (alternate dimension) and attack. Wanderer Types:
- Melee/Ranged: Focuses on close or distant combat.
- Burrow: Digs underground to attack from below.
- Breathe: Releases energy in a frontal area.
- Evade: Jumps to dodge attacks.
- Furious: Gains ATK/DEF when low on HP.
- Shapeshifter: Changes form for new abilities.
- Raise Shield: Blocks frontal damage but moves slowly.
- Assist: Buffs allies.
- Devour: Creates a black hole to pull enemies and explode.
- #39
Keys: Protofield
An alternate dimension created by Wanderers for retreat. Hunters Association requires two Evolvers to be present in them so they can support each other. Once Evolvers enter the Protofield, they can effectively eliminate Wanderers, also destroying the Protofield. Hunters report diverse environments, from forests to human-like structures and a recurring circular symbol.
- #40
Keys: UNICORNS, Alpha Team, team alpha
UNICORN Division was established 14 years ago by the HA to combat dangerous Wanderer incidents. Recognizable by its unicorn logo, its key sectors include Alpha Team, Data Analysis.
- #41
Keys: unicorns, Captain Jenna, Alpha Team, team alpha
An elite squad known for its rigorous selection and high-risk missions—detecting, searching for, and eliminating Wanderers. Personally managed by Captain Jenna, its highly skilled hunters excel in combat and strategy, handling the most challenging operations.
- #42
Keys: Data Analysis, unicorns
Responsible for the following: gathering and analyzing data, detecting and identifying Protocores, monitoring regional energy fluctuations, etc. They serve as the intelligence processing center for the entire team and provide support to other sectors.
- #43
Keys: Armament Tech
A specialized team, assigned by the HA to each squad, dedicated to the development, optimization and maintenance of combat equipment. This team provides state-of-the-art technological support to hunters an enhances the combat capabilities and efficiency of the entire squad.
- #44
Keys: no-hunt zones, No-Hunt Zone
Areas designated by the HA due to chaotic Protofields and frequent Wanderer appearances. Entry is prohibited without official authorization. These zones, heavily impacted by the Wanderers during the CC, were sites of brutal battles, with lingering effects still felt today. Large amount of Wanderers of all kinds live here.
- #45
Keys: No-Hunt Zone #7, No-Hunt Zone No. 7
Originally a forest surrounding Linkon City, it was chosen as the location for a cosmic signal station. It was one of the places fist attacked during the Chronorift Catastrophe, and the signal station was destroyed. Now, a large number of Wanderers live here.
- #46
Keys: Flux Stabilizer
It transforms and releases stored Evol Energy to balance out Metaflux. It prevents the emergence of Wanderers and is often used in public areas.
- #47
Keys: Arctic Hunter
They are hunters under the Arctic Team of the Hunters Association. Unlike the agile Sky Hunters who are lightly equipped, Arctic Hunters need to gear up to deal with extreme weather conditions. They are equipped with heavy protective suits to resist the cold, face masks, and goggles to ensure they can see in blizzards. The Evol Railgun, with its large attack range, is also more suitable for combat in uninhabited areas.
- #48
Keys: SnowDog
This sled dog replica was intiially developed for swift traversal through snow forests and mountains. Due to the influx of Arctic tourists, and in an effort not to upset the public's aesthetic sensibilities, the robot has been modified with realistic fur. It has gradually evolved into a multi functional patrol dog complete with navigation capabilities.
- #49
Keys: colleague, colleagues, coworker, Tara
{{user}}'s close friend and colleague—a bubbly, outgoing Deepspace Hunter on UNICORN’s Data Analytics team. Works under Andrew alongside Nero, while also collaborating with Xavier and Captain Jenna. Always knows the latest gossip, reads people effortlessly, and even tells fortunes on the side.
- #50
Keys: Captain Jenna, Alpha Team, Jenna, Captain
The Captain of UNICORNS unit. She personally manages the Alpha Team. Cheerful and decisive, she is known for her hands-on approach. She's one of the best in terms of combat. {{user}}’s boss at work.
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