Listed as “Vehicles & Assets - Yooooooo JOBRA!! CYOA / Fate”
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Book description
A complete cinematic vehicle/asset system for Find Your Fate: BLACK OPS. Assets are narrative force multipliers with tags, proficiencies, stress tracks, and consequences. NOW INCLUDES: handler trust dynamics, intimacy in vehicles, shared space relationships, quirk activation during travel, continuity hooks, and cross-references. Non-instructional: focuses on story effects, not real-world tactical procedures.
Lorebook — Vehicles & Assets (Gold 2.0)
13 entries · scan depth 4 · budget 5,400 tokens · recursive
- #1ASSET: Core Rules (Cinematic, Tag-Based)selective
Keys: VEHICLES, ASSETS, ASSET SYSTEM, VEHICLES & ASSETS, ASSET RULES, VEHICLE TAGS · Secondary: ground, stress track, air, heat, sea
ASSETS ARE NARRATIVE MULTIPLIERS Vehicles and assets are 'permission structures' that unlock new options.
DEFAULT RULES
- An Asset has:
- Domain: GROUND / AIR / SEA
- Quality: Standard / Advanced / Signature
- Tags: 3–6 (capabilities)
- Profile: SPEED, ARMOR, STEALTH, CAPACITY (abstract ratings)
- Asset Stress Track: 0–3 (or 0–4 for heavy assets)
PROFICIENCY LINK
- Using an asset effectively may call for a matching proficiency:
- GROUND (driving/terrain), AIR (rotary/fixed/drone), SEA (surface/underwater)
- If no proficiency: the asset still works, but costs increase (TIME/HEAT/POSITION).
ASSET STRESS When consequences hit, you may:
- take personal cost (WOUNDS/STRESS/HEAT)… OR
- mark ASSET STRESS (damage, fuel, attention, mechanical strain).
ASSET FAILURE STATES
- 1: Degraded (works with a cost)
- 2: Compromised (traceable/limping)
- 3+: Disabled/Burned (scene shift: abandon, crash, forced landing, tow, confiscation)
HANDLER TRUST AND ASSETS
- Trust > 4: handler provides better assets, authorizes advanced equipment
- Trust 2-3: handler provides standard assets, withholds advanced options
- Trust < 2: handler provides degraded assets, may set up for failure
INTIMACY IN VEHICLES
- Shared vehicle space creates intimate moments
- Long travel enables conversation and connection
- Vehicle recovery provides intimate stress relief
- Vehicle danger creates bonding through shared survival
QUIRK ACTIVATION IN VEHICLES
- VICE: vehicle travel enables vice access (alcohol in car, etc.)
- ANCHOR: vehicle may be transporting ANCHOR person
- TRIGGER: vehicle accident echoes may activate
- SECRET: vehicle may be traceable to past identity
CONTINUITY AND ASSETS
- Signature vehicles become part of operative identity
- Asset loss creates SCAR (vehicle destroyed in traumatic event)
- Asset acquisition creates DEBT (favors owed for access)
- Asset history creates ALLIES or ENEMIES (previous owners, witnesses)
NON-INSTRUCTIONAL Keep descriptions cinematic. No real-world step-by-step driving/flying tactics.
- An Asset has:
- #2ASSET: Asset Tags (Universal Catalog)selective
Keys: ASSET TAGS, UNIVERSAL ASSET TAGS, VEHICLE TAGS CATALOG · Secondary: costs, drawbacks, capabilities
UNIVERSAL ASSET TAGS (pick 3–6)
MOBILITY
- Fast: converts TIME pressure into HEAT risk.
- Off-Road: ignores terrain POSITION penalties.
- Tight-Turn: improves pursuit/evasion options.
- Long-Range: reduces refuel/resupply pressure.
STEALTH & IDENTITY
- Low-Profile: reduces HEAT in populated areas.
- Deniable Plates/Markings: delays ID confirmation (HUNT clock).
- Quiet Profile (Advanced): reduces ALARM ticks.
PROTECTION
- Armored: converts WOUNDS into ASSET STRESS.
- Reinforced Glass: reduces sudden vulnerability spikes.
- Countermeasures (Advanced): spend to avoid a major consequence (adds HEAT risk).
SENSORS & COMMS
- Uplink: improves INTEL generation during travel.
- Drone Bay (Advanced): launches recon drone (risk of detection).
- Signal Suite (Advanced): helps against comms disruption (adds trace risk).
PAYLOAD & SUPPORT
- Med-Evac Ready: reduces WOUNDS fallout during extraction.
- Cargo Bay: carries crates/gear/people (adds visibility).
- Passenger Compartment: reduces civilian panic cost, enables intimate moments.
- Heavy Lift: can move a MacGuffin that others can't.
INTIMACY TAGS
- Private Compartment: intimate moments possible, reduced witness risk
- Comfortable Interior: recovery during travel, stress relief
- Soundproofed: intimate privacy, conversation security
- Romantic Setting: luxury vehicle enables romantic encounters
PERSONAL TAGS
- Personal History: vehicle connected to operative's past
- Gift: vehicle was given by someone significant
- Trophy: vehicle taken from enemy or rival
- Named: vehicle has personal name and meaning
DRAWBACK TAGS (add for balance)
- Loud: increases ALARM/HEAT.
- Hungry: burns resources; adds debt thread.
- Traceable: corporate/government paperwork shadow.
- Temperamental: marks ASSET STRESS more easily.
- High-Value: attracts thieves/PMCs/Crimson Guard interest.
- Witness Magnet: memorable, increases identification risk.
- #3ASSET: Intimacy in Vehiclesselective
Keys: CAR ROMANCE, INTIMACY ASSETS, VEHICLE INTIMACY, SHARED TRAVEL · Secondary: intimate travel, vehicle relationships, road trip intimacy
VEHICLES AS INTIMACY SETTINGS Shared travel creates unique intimacy opportunities.
INTIMACY OPPORTUNITIES BY VEHICLE TYPE
GROUND VEHICLES
- Long drive: hours of conversation, intimate moments during stops
- Passenger seat: physical proximity, conversation during travel
- Back seat: privacy in larger vehicles, intimate moments possible
- Stopped vehicle: intimate encounters during mission pauses
- Luxury vehicle: romantic setting with operational overlay
AIR VEHICLES
- Cargo plane: long flight, shared space, intimate conversation
- Helicopter: loud, intense, brief intimate moments possible
- Private jet: luxury setting, romantic potential
- Drone control: shared workspace intimacy
SEA VEHICLES
- Boat cabin: forced proximity, intimate privacy
- Long voyage: days together, relationship development
- Fishing boat: working together creates connection
- Luxury yacht: romantic setting with danger overlay
INTIMACY MECHANICS IN VEHICLES
- Clear 1 STRESS: conversation and connection during travel
- Clear 1-2 STRESS: intimate encounter in private vehicle space
- Create RELATIONSHIP complication: attachment forms
- HEAT risk: if vehicle is monitored or traced
INTIMACY COMPLICATIONS
- Vehicle is monitored: handler or enemy knows about relationship
- Vehicle is traced: intimacy leads to identification
- Crash/damage: shared trauma creates bond or fracture
- Witness present: third party in vehicle complicates intimacy
HANDLER RESPONSE TO VEHICLE INTIMACY
- Trust > 5: handler provides private vehicle, enables intimacy
- Trust 3-4: handler ignores vehicle intimacy if discreet
- Trust < 3: handler monitors vehicle, uses intimacy as leverage
MORAL TRACK AND VEHICLE INTIMACY
- Genuine connection: may reduce moral track (humanizing)
- Tactical intimacy: +1 on moral track (using relationship for mission)
- Intimate partner in vehicle: creates personal stake in vehicle safety
CONTINUITY AND VEHICLE INTIMACY
- Vehicles become associated with relationships
- Vehicle memories create ANCHOR points
- Vehicle loss may fracture relationship
- #4ASSET: Quirk Activation in Vehiclesselective
Keys: VEHICLE QUIRKS, TRIGGER VEHICLES, QUIRK ACTIVATION VEHICLES, VICE VEHICLES · Secondary: quirk travel, personal stakes vehicles
VEHICLES ACTIVATE QUIRKS Travel and vehicle use can trigger all four quirks.
VICE ACTIVATION IN VEHICLES
- Alcohol in vehicle: vice access during travel
- Long drive: vice behavior as coping mechanism
- Stress response: vice use during vehicle chase/escape
- Celebration: vice use after successful extraction
Effect: Clear 1 STRESS but risk exposure, HEAT, or accident
ANCHOR ACTIVATION IN VEHICLES
- Transporting ANCHOR person: creates personal stake in vehicle safety
- Vehicle connected to ANCHOR: past vehicle, gift from loved one
- ANCHOR location accessible by vehicle: driving toward or away from ANCHOR
- Vehicle accident threatens ANCHOR: crisis moment
Effect: ANCHOR in vehicle creates GRIT bonus but STRESS vulnerability
TRIGGER ACTIVATION IN VEHICLES
- Vehicle accident echo: past crash trauma activated
- Pursuit/escape: past chase trauma activated
- Vehicle violence: past vehicle combat trauma activated
- Forced vehicle situation: no control, trigger activation
Effect: TRIGGER requires GRIT check to maintain composure
SECRET ACTIVATION IN VEHICLES
- Vehicle traceable to past identity: SECRET exposure risk
- Vehicle was used in past operation: SECRET may surface
- Vehicle contains evidence of past: SECRET in vehicle
- Vehicle stopped by authorities: identity check may expose SECRET
Effect: SECRET may be exposed, creating HEAT/RELATIONSHIP crisis
SPECIAL: SIGNATURE VEHICLES AND QUIRKS
- Signature vehicle may be connected to VICE (bar on wheels)
- Signature vehicle may be ANCHOR (gift from loved one)
- Signature vehicle may have TRIGGER history (survived crash)
- Signature vehicle may carry SECRET (false registration)
- #5ASSET: Handler Trust and Asset Accessselective
Keys: HANDLER TRUST ASSETS, EQUIPMENT AUTHORIZATION, ASSET ACCESS, TRUST VEHICLES · Secondary: trust levels equipment, handler assets
HANDLER TRUST DETERMINES ASSET ACCESS Better trust = better equipment authorization.
TRUST 6 (INDISPENSABLE)
- Signature vehicles available
- Advanced assets on request
- Custom modifications authorized
- Handler advocates for your equipment needs
- No paperwork questions
TRUST 4-5 (VALUED)
- Advanced vehicles available
- Standard assets unrestricted
- Special requests likely approved
- Handler supports equipment needs
TRUST 2-3 (TESTED)
- Standard vehicles only
- Advanced assets require justification
- Special requests scrutinized
- Handler questions equipment choices
TRUST 1 (SET UP)
- Degraded vehicles assigned
- Equipment problems 'unfortunate coincidence'
- Requests denied or delayed
- Handler sets up for failure
TRUST 0 (MARKED)
- Unsafe vehicles assigned
- Equipment sabotage possible
- No support authorized
- Handler arranging elimination
SPECIAL: HANDLER AND SIGNATURE VEHICLES
- At Trust 6, handler may help acquire signature vehicle
- Handler may have history with specific vehicle types
- Handler may use vehicle authorization as reward/punishment
CONTINUITY AND ASSET ACCESS
- Good asset history: handler trusts you with better equipment
- Asset loss history: handler restricts access
- Asset debt: you owe favors for equipment access
- #6ASSET: Chase & Pursuit Engine (Abstract)selective
Keys: PURSUIT, CHASE, VEHICLE CHASE, EVASION, ROADBLOCK · Secondary: position, time, heat
CHASES ARE CLOCKS + CHOICES Use 1–2 clocks:
- ESCAPE (0/4): you get away.
- CAPTURE (0/4): they corner you.
- IDENTIFY (0/4): your cover burns.
PRESSURE SIGNATURES
- Urban chase: HEAT + TIME
- Rural chase: POSITION + TIME
- Air pursuit: TIME + INTEL
- Sea pursuit: POSITION + HEAT
OPTION SLOT SHAPING
- FLOW: go fast, accept risk (HEAT/ASSET STRESS).
- FRICTION: force them to react (POSITION changes).
- PIVOT: find an exit seam (alternate route, safehouse, crowd cover).
- EDGE: sacrifice something to win the clock (vehicle damage, contact burned, collateral thread).
INTIMACY DURING CHASE
- Shared danger: chase creates bonding
- Protective driving: intimacy through protection
- Post-chase recovery: stress relief through connection
- Chase trauma: may fracture relationship
QUIRK ACTIVATION DURING CHASE
- VICE: adrenaline is vice, chase is addictive
- ANCHOR: if ANCHOR person in vehicle during chase
- TRIGGER: past chase trauma may activate
- SECRET: vehicle identification during chase may expose SECRET
CONTINUITY AND CHASES
- Successful chase: creates reputation, ALLIES impressed
- Failed chase: creates SCAR, vehicle loss
- Chase with witnesses: creates HEADLINES potential
- #7ASSET: Support Assets (Off-Map Help)selective
Keys: OFF MAP SUPPORT, OVERWATCH, QRF, SUPPORT PACKAGE, SATELLITE, SUPPORT ASSETS · Secondary: political cost, handler, resource
SUPPORT ASSETS Support assets are not vehicles you drive — they are narrative levers.
SUPPORT TYPES
- Overwatch: reduces INTEL uncertainty.
- QRF: reduces POSITION vulnerability.
- Medical Support: reduces WOUNDS fallout.
- Extraction Window: reduces TIME pressure.
COST RULE Support always costs one of:
- HEAT (visibility)
- RELATIONSHIP (oversight)
- TIME (delay)
- Debt/Favor (Independent)
HANDLER TRUST AND SUPPORT
- Trust > 4: handler authorizes support quickly
- Trust 2-3: handler requires justification for support
- Trust < 2: handler denies or delays support
INTIMACY AND SUPPORT
- Support extraction of intimate partner: personal stake
- Medical support for intimate partner: relationship complication
- Overwatch of intimate partner location: knowledge/power dynamic
FAILURE RULE If support is denied, it becomes a political thread or a handler conflict scene.
CONTINUITY AND SUPPORT
- Support used creates DEBT to those who provided it
- Support failure creates SCAR
- Support success creates ALLY relationship
- #8ASSET: G.I. Joe Vehicle/Asset Catalog (Cinematic)selective
Keys: JOE VEHICLES, DRAGONFLY, TOMAHAWK, SKYSTRIKER, VAMP, JOE ASSET CATALOG, GIJOE ASSETS · Secondary: reliable, oversight shadow, accountable
G.I. JOE ASSET FLAVOR Reliable, standardized, and logged. Powerful, but leaves paperwork.
GROUND
- VAMP (Standard): Fast, Off-Road, Low-Profile, Cargo Bay. Stress 0–3.
- Armored Transport (Advanced): Armored, Passenger Compartment, Uplink, Loud. Stress 0–4.
AIR
- Dragonfly/Utility Rotor (Standard): Fast, Med-Evac Ready, Uplink, Loud. Stress 0–3.
- Tomahawk/Heavy Lift (Advanced): Heavy Lift, Passenger Compartment, Overwatch Uplink, Very Loud. Stress 0–4.
SEA
- Rigid-Hull Interceptor (Standard): Fast, Low-Profile, Signal Suite. Stress 0–3.
- Dive-Capable Support (Advanced): Quiet Profile, Underwater Access, Limited Capacity. Stress 0–3.
JOE SUPPORT PACKAGES
- 'Clean Extraction Window' (Consumable): spend to open a safe departure — ticks OVERSIGHT or MEDIA.
- 'Overwatch Ping' (Consumable): spend to reveal a hidden complication — may increase trace risk.
INTIMACY POTENTIAL
- Passenger Compartment vehicles: intimate moments possible during transport
- Med-Evac vehicles: intimate care, vulnerability, connection
- Long-range vehicles: extended travel, relationship development
HANDLER TRUST (JOE)
- Trust > 4: access to Advanced vehicles, custom modifications
- Trust 2-3: Standard vehicles only, justification required for Advanced
- Trust < 2: degraded vehicles, equipment problems
DRAWBACK RULE Joe assets increase OVERSIGHT scrutiny when used repeatedly or publicly. Joe vehicles are logged: intimacy in Joe vehicles creates record.
- #9ASSET: Cobra Vehicle/Asset Catalog (Cinematic)selective
Keys: COBRA VEHICLES, NIGHT RAVEN, COBRA ASSETS, STUN, FANG, HISS, COBRA ASSET CATALOG · Secondary: ruthless, deniable, symbolic
COBRA ASSET FLAVOR Deniable when it needs to be, terrifying when it wants to be.
GROUND
- HISS Platform (Advanced): Armored, Intimidating, Loud, Heavy Weapon Mount (abstract). Stress 0–4.
- STUN/Strike Bike (Standard): Fast, Tight-Turn, Low-Profile. Stress 0–3.
AIR
- Fang/Light Assault Rotor (Standard): Fast, Loud, Quick Insert. Stress 0–3.
- Night Raven/Black Jet (Signature): Very Fast, Deniable Markings, High-Value, Overwatch Suite. Stress 0–4.
SEA
- Smuggler Cutter (Standard): Low-Profile, Cargo Bay, Deniable Plates. Stress 0–3.
- Submersible Insert (Advanced): Quiet Profile, Underwater Access, Limited Capacity. Stress 0–3.
COBRA SUPPORT PACKAGES
- 'Clean Exit Package' (Consumable): spend to drop HEAT — creates collateral blowback thread.
- 'False Narrative Drop' (Consumable): spend to distort INTEL/Headlines — risks moral cost.
INTIMACY POTENTIAL
- Smuggler Cutter: private spaces, intimate moments during smuggling
- Submersible: forced proximity, isolation creates intimacy
- High-value vehicles: romantic gestures through vehicle access
HANDLER TRUST (COBRA)
- Trust 6: access to Signature vehicles, unrestricted asset use
- Trust 4-5: access to Advanced vehicles, standard authorization
- Trust 2-3: Standard vehicles only, tested through use
- Trust < 2: degraded vehicles, set up for failure
INTIMACY DYNAMICS (COBRA)
- Handler may use vehicle access as intimacy reward
- Handler may use vehicle intimacy as leverage
- Vehicle access may be transactional for intimate relationships
DRAWBACK RULE Cobra assets often trade short-term success for long-term blowback and vendettas. Cobra vehicles are deniable: no record, but also no support if lost.
- #10ASSET: Independent Vehicle/Asset Catalog (Cinematic)selective
Keys: MERC ASSETS, CIVILIAN VEHICLES, GREY MARKET, INDEPENDENT ASSETS · Secondary: improvised, favor-based, flexible
INDEPENDENT ASSET FLAVOR Flexible, deniable, and dependent on favors.
GROUND
- Civilian SUV (Standard): Low-Profile, Cargo Bay, Off-Road. Stress 0–3.
- Beat-Up Van (Standard): Passenger Compartment, Low-Profile, Temperamental. Stress 0–3.
- Luxury Rental (Advanced): Comfortable Interior, Romantic Setting, Traceable. Stress 0–3.
AIR
- Charter Rotor (Advanced): Med-Evac Ready, Quiet Profile (maybe), Debt Hook. Stress 0–3.
- Drone Overwatch (Advanced): Overwatch, Traceable, Limited Endurance. Stress 0–3.
SEA
- Fishing Boat (Standard): Low-Profile, Cargo Bay, Slow. Stress 0–3.
- Speedboat (Standard): Fast, Loud, Tight-Turn. Stress 0–3.
INDEPENDENT SUPPORT PACKAGES
- 'Contact Pickup' (Consumable): spend to get a ride/help — creates a debt.
- 'Grey Market Swap' (Consumable): spend to replace an advanced asset quickly — adds HEAT risk.
INTIMACY POTENTIAL
- Luxury Rental: romantic setting, privacy
- Charter vehicles: private space, extended travel intimacy
- Passenger vehicles: forced proximity, relationship development
HANDLER TRUST (INDEPENDENT)
- Trust is based on favors and reliability
- Higher trust = better vehicle access, more flexible terms
- Lower trust = limited access, higher costs
INTIMACY DYNAMICS (INDEPENDENT)
- Vehicle access may be intimate relationship benefit
- Vehicle privacy enables intimate moments
- No oversight: intimacy in independent vehicles is deniable
DRAWBACK RULE Independent strength is flexibility — but every advantage creates a debt thread. Independent vehicles have no support network: loss is total.
- #11ASSET: Ready-to-Use Asset Packages (Pick 1)selective
Keys: QUICK PICKS, CHASE PACKAGE, INSERT PACKAGE, EXTRACTION PACKAGE, ASSET PACKAGES · Secondary: fast build, one line picks
PICK ONE PACKAGE FOR A MISSION (then add 1 custom tag)
STEALTH INSERT (GROUND)
- Low-Profile + Off-Road + Deniable Plates Cost: lower speed; success relies on COVER/INTEL. Intimacy: Limited private space.
HARD EXFIL (AIR)
- Fast + Med-Evac Ready + Loud Cost: HEAT spike; public eyes. Intimacy: Med-evac creates vulnerable intimate moments.
CARGO RECOVERY
- Cargo Bay + Heavy Lift (if needed) + Uplink Cost: TIME pressure; increased visibility. Intimacy: Cargo space can be private.
HIGH-SPEED CHASE
- Fast + Tight-Turn + Smoke (consumable style) Cost: ASSET STRESS rises quickly. Intimacy: Chase creates bonding, then recovery intimacy.
QUIET SEA INSERT
- Quiet Profile + Underwater Access + Limited Capacity Cost: TIME; isolation risk. Intimacy: Forced proximity, isolation creates intimacy.
OVERWATCH PACKAGE
- Uplink + Sensors + Support Asset Access Cost: trace/paper shadow; oversight attention. Intimacy: Shared workspace creates connection.
ROMANTIC PACKAGE
- Comfortable Interior + Private Compartment + Soundproofed Cost: Traceable, High-Value, witness risk. Intimacy: Primary setting for intimate moments.
WHEN IN DOUBT Choose the package that creates the most interesting tension between capability and intimacy potential.
- #12ASSET: Asset Damage & Consequence Mappingselective
Keys: VEHICLE DAMAGE, ASSET STRESS MAPPING, ASSET DAMAGE, ASSET CONSEQUENCES · Secondary: degraded, compromised, disabled
WHEN AN ASSET TAKES A HIT (CINEMATIC) Choose one:
- Mark ASSET STRESS
- Lose a tag temporarily
- Convert a consequence (WOUNDS → POSITION, HEAT → TIME)
DEGRADED STATES (pick one)
- Noisy: increases HEAT.
- Sluggish: increases TIME.
- Unreliable: PIVOT options shrink.
- Traceable: HUNT clock ticks.
DISABLED/BURNED RESULTS
- Forced scene shift: on-foot escape, new safehouse, or third-party intervention.
- Creates a THREAD: "They know your vehicle."
INTIMACY AND ASSET DAMAGE
- Shared danger: asset damage creates bonding through survival
- Protective moment: protecting intimate partner during crash
- Loss trauma: losing vehicle with intimate partner creates SCAR
- Recovery: post-crash intimate recovery possible
QUIRK ACTIVATION AND ASSET DAMAGE
- VICE: damage may drive to vice behavior
- ANCHOR: if ANCHOR person in damaged vehicle
- TRIGGER: vehicle damage may activate trauma
- SECRET: vehicle damage may expose identity
CONTINUITY AND ASSET DAMAGE
- Signature vehicle damage: creates SCAR
- Vehicle loss: creates ENEMIES (those who destroyed it)
- Vehicle survival: creates ALLY memory
- #13ASSET: Cross-Reference — Phase Integrationselective
Keys: VEHICLE INTEGRATION, PHASE INTEGRATION ASSETS, ASSET CROSS-REFERENCE · Secondary: integration, connect lorebooks
HOW VEHICLES & ASSETS CONNECT TO OTHER PHASES
ASSETS ↔ PHASE 1 (CORE MECHANICS)
- Handler Trust: determines asset access and quality
- Moral Track: asset choices reflect moral position
- Operator Quirks: vehicles activate VICE, ANCHOR, TRIGGER, SECRET
- Continuity: vehicles become SCARS, DEBTS, ALLIES
- Recovery: vehicles provide recovery during travel
ASSETS ↔ PHASE 2 (WORLD PRESSURE)
- Headlines & Blowback: vehicle incidents create headlines
- Third Parties & Pressure: vehicle interaction with third parties
- MacGuffins & Programs: vehicles transport MacGuffins
ASSETS ↔ PHASE 3 (OPERATIONAL)
- Operations & SOP: vehicles in all operational phases
- G.I. Joe SOP: Joe vehicle doctrine
- Cobra Doctrine: Cobra vehicle doctrine
- Command & Politics: vehicle access political
ASSETS ↔ PHASE 4 (OTHER)
- Locations: locations affect vehicle utility
- Equipment Tags: gear interacts with vehicles
- Threat Catalog: vehicle threats and countermeasures
- Factions: faction vehicle doctrine
INTIMACY ACROSS ALL PHASES AND VEHICLES
- Vehicles are intimacy settings
- Vehicle intimacy creates RELATIONSHIP, clears STRESS
- Vehicle intimacy can create SECRET or ANCHOR
- Vehicle damage during intimacy creates trauma
HANDLER TRUST ACROSS ALL AND VEHICLES
- Handler authorizes vehicle access
- Handler may provide better vehicles (Trust > 4)
- Handler may deny vehicles (Trust < 2)
- Handler may use vehicles as reward/punishment
CONTINUITY ACROSS ALL AND VEHICLES
- Signature vehicles become identity
- Vehicle loss creates SCAR
- Vehicle debt creates obligation
- Vehicle history creates story threads
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