Listed as “Threat Counter Appendix - Yooooooo JOBRA!! CYOA / Fate”
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A tiny GM appendix that cross-indexes common threat signatures to the kinds of counters that feel right at the table (tags, assets, pivots, and costs). Not a rules system—pure scene-speed reference. Integrates with Threat Catalog, Equipment Tags, Vehicles & Assets, Locations, and Integration Reference.
Lorebook — Threat ↔ Counter Appendix (Micro) (GOLD, Complete)
8 entries · scan depth 3 · budget 2,600 tokens · recursive
- #1CTR: How to Use This Appendixselective
Keys: COUNTER INDEX, CTR, THREAT COUNTERS, COUNTER APPENDIX · Secondary: pivot, cost, assets, tags
COUNTER APPENDIX RULE Pick the threat. Pick one counter category. Then decide what it costs (HEAT/TIME/POSITION/RELATIONSHIP).
This is about FEEL and speed, not perfect balance.
- #2CTR-01: Vipers (Containment Volume) — Countersselective
Keys: CONTAINMENT COUNTERS, CORDON COUNTERS, VIPERS COUNTERS · Secondary: mobility, escape, seams
WHAT THEY DO Turn space into corridors; trap you in predictable routes.
COUNTER FEEL
- Mobility wins, but costs ASSET STRESS.
COUNTER CATEGORIES TAGS
- Smoke Grenades (break sightlines)
- Signal Jammer (confuse coordination)
- Breaching Tools (create a new path)
ASSETS
- Off-Road / Tight-Turn vehicle
- Low-Profile ride (if early)
PIVOTS
- Find the seam: bribed gate, blind spot, service corridor.
COMMON COST
- TIME if quiet, HEAT if fast, ASSET STRESS if dramatic.
- #3CTR-02: Crimson Guard (Precision & Paper Knives) — Countersselective
Keys: PAPERWORK COUNTERS, CRIMSON GUARD COUNTERS, CLEAN HITS COUNTERS · Secondary: counter-narrative, witness, evidence
WHAT THEY DO Attack truth and identity; make your win 'inadmissible.'
COUNTER FEEL
- Truth is a weapon, but it burns relationships.
COUNTER CATEGORIES TAGS
- Evidence Kit / Portable Scanner (prove reality)
- Encrypted Comms (reduce interception)
- Burner Identity (reset exposure)
ASSETS
- Safehouse Web (move witnesses)
- Low-Profile transport (avoid cameras)
PIVOTS
- Expose motive: show who benefits from the cleanup.
COMMON COST
- RELATIONSHIP (someone gets leaned on) or HEAT (truth goes public).
- #4CTR-03: BATs (Relentless Attrition) — Countersselective
Keys: BATS COUNTERS, ANDROID COUNTERS, ATTRITION COUNTERS · Secondary: distance, barriers, time-buying
WHAT THEY DO They don't negotiate. They grind you down.
COUNTER FEEL
- You don't 'outsmart' them. You outlast or out-position them.
COUNTER CATEGORIES TAGS
- Smoke / Flashbangs (time-buying)
- Breaching Tools (create distance)
- EMP Device (rare, risky, plot-level)
ASSETS
- Heavy barrier vehicle / armored transport
- Fast exfil platform
PIVOTS
- Predictability exploit: lure into a trap corridor, then leave.
COMMON COST
- Gear burn + ASSET STRESS, or TIME if you play it safe.
- #5CTR-04: Dreadnoks (Chaos & Spectacle) — Countersselective
Keys: CHAOS COUNTERS, DREADNOKS COUNTERS, SPECTACLE COUNTERS · Secondary: crowds, fast exits, nonlethal
WHAT THEY DO They turn scenes public, emotional, and messy.
COUNTER FEEL
- Control the crowd, control the narrative.
COUNTER CATEGORIES TAGS
- Smoke (conceal exits)
- Nonlethal Option (reduce body count blowback)
- Disguise Kit (blend/escape)
ASSETS
- Low-Profile transport
- Crowd-friendly extraction route
PIVOTS
- Identify the payer: chaos is usually hired.
COMMON COST
- HEAT rises even if you win; MEDIA CYCLE threatens.
- #6CTR-05: PMCs (Professional Containment) — Countersselective
Keys: CONTRACT QRF COUNTERS, PROFESSIONAL COUNTERS, PMC COUNTERS · Secondary: liability, withdrawal, paper trail
WHAT THEY DO Contain fast, document everything, shift liability to you.
COUNTER FEEL
- Win by making them unwilling to keep the contract.
COUNTER CATEGORIES TAGS
- Evidence Kit (prove misconduct)
- Burner Identity (avoid being labeled)
- Encrypted Comms (deny intercept)
ASSETS
- Jurisdiction Shield (from allies)
- Fast exfil
PIVOTS
- Turn the contract: expose PR risk or legal exposure.
COMMON COST
- INTEL becomes public → HEAT spikes, but PMCs withdraw or hesitate.
- #7CTR-06: Rogue Agency Bloc (Jurisdiction & Seizure) — Countersselective
Keys: ROGUE AGENCY COUNTERS, JURISDICTION COUNTERS, SEIZURE COUNTERS · Secondary: legal weapons, oversight, classification
WHAT THEY DO Make your mission 'unauthorized' mid-scene. Seize proof.
COUNTER FEEL
- You can't outgun bureaucracy. You outmaneuver it.
COUNTER CATEGORIES TAGS
- Burner Identity (deny attribution)
- Evidence Duplication (story-level: copies)
- Encrypted Comms
ASSETS
- Trusted handler support (political cover)
- Safehouse Web (move proof)
PIVOTS
- Split the truth: keep one copy safe, trade another.
COMMON COST
- OVERSIGHT ticks up even when you win.
- #8CTR-07: Media Cycle (Narrative Weapon) — Countersselective
Keys: HEADLINES COUNTERS, MEDIA CYCLE COUNTERS, MEDIA COUNTERS · Secondary: bury story, controlled leak, witness
WHAT IT DOES Turns actions into public truth.
COUNTER FEEL
- You don't stop the story. You shape it.
COUNTER CATEGORIES TAGS
- Disguise Kit (avoid footage)
- Evidence Kit (control narrative)
- Burner Identity
ASSETS
- Controlled Leak channel
- Friendly journalist / pressure actor
PIVOTS
- Give them a cleaner villain.
COMMON COST
- Someone else takes the fall (RELATIONSHIP scar).
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