Lorebook — Team Roster, Downtime Upgrades & Base-Build (Light-Plus) (Gold 2.0)
LorebookTeam management, safehouse upgrades, progression. For campaign play.from Chub
Tokens: 0 permanent · Lorebook: up to 293 tokens triggered, 1,522 across all entries · estimated prompt budget 293
Listed as “Team Roster & Upgrades - Yooooooo JOBRA!! CYOA / Fate”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 1,522
Last checked on Chub: Created Updated Archived since
Lorebook — Team Roster, Downtime Upgrades & Base-Build (Light-Plus) (Gold 2.0)
7 entries · scan depth 4 · budget 5,200 tokens · recursive scanning on
An optional 'light-plus' expansion for Phase 6: structured roster management, safehouse/base upgrades, team capabilities, and downtime progression that stays cinematic (no crunchy economy). Adds: upgrade tracks, roster roles, consequences, and how command/oversight reacts to growth. NOW INCLUDES: cross-reference to Phase 1-4 systems.
Book settings
- #1BLD: The Growth Rule (Power Attracts Predators)
Keys: BASE BUILD, UPGRADES EXPANDED, TEAM GROWTH, ROSTER MANAGEMENT, BLD
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
GROWTH RULE Every upgrade has a shadow.
- Better gear creates trace.
- Better assets create oversight.
- Better safehouses create envy.
If growth has no cost, it's not a story—it's a reset.
CROSS-REFERENCE This lorebook integrates with:
- Handler Trust (Phase 1): upgrades affect handler trust
- Moral Track (Phase 1): upgrade choices affect moral position
- Continuity (Phase 1): upgrades create DEBTS and SCARS
- Downtime Loop (Phase 5): upgrade timing during downtime
- Headlines & Blowback (Phase 2): upgrades create headlines
- Factions (Phase 4): faction-specific upgrades
For relationship depth:
- Intimacy (Phase 1-4): upgrades can affect intimate relationships
- Operator Quirks (Phase 1): upgrades can activate or manage quirks
- #2BLD: Team Roster Sheet (Roles That Matter)
Keys: SUPPORT CAST, TEAM ROSTER, ROSTER SHEET, SQUAD ROLES
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
TEAM ROSTER (LIGHT) Track 5–10 recurring allies. Each has:
- Name/Codename
- Role
- What they Provide (1 benefit)
- What they Demand (1 cost)
- Pressure Lever (what they create when threatened)
CORE ROLES
- Handler (tasking + pressure)
- Analyst (intel stitcher)
- Logistics (tags/assets refit)
- Driver/Pilot (mobility)
- Medic (recovery + moral gravity)
- Fixer (deals + debt)
- Local Liaison (jurisdiction smoothing)
RULE Every ally must be vulnerable to one of: HEAT, HUNT, MEDIA, OVERSIGHT, RETALIATION.
HANDLER TRUST
- Handler trust affects roster access
- Trust > 4: more allies, better support
- Trust < 2: allies may distance themselves
INTIMACY
- Roster allies can become intimate partners
- Intimate roster members create relationship complications
- Intimate allies provide STRESS recovery but create vulnerability
- #3BLD: Safehouse/Base Upgrade Tracks (Pick 1 Track to Grow)
Keys: BASE UPGRADE TRACKS, UPGRADE TRACKS, SAFEHOUSE UPGRADE TRACK
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
UPGRADE TRACKS (PICK ONE PRIMARY)
- SECURITY TRACK (harder to breach)
- L1: Better doors/cameras (ironic) → +1 time before compromise
- L2: Layered exits → can convert POSITION loss into TIME
- L3: Panic relocation plan → avoid one burn (but create a debt)
- DENIABILITY TRACK (harder to trace)
- L1: Cleaner cover story → reduce IDENTIFY risk once
- L2: Off-grid comms routines → reduce CAMERAS/TRACE once
- L3: Black-site style relocation → reduces HUNT but increases OVERSIGHT
- RECOVERY TRACK (healing + resilience)
- L1: Better med cache → reduce downtime cost once
- L2: Quiet space → reduce STRESS more effectively
- L3: Specialist access → heal scars (but adds paper trail)
- INTEL TRACK (information advantage)
- L1: Analyst kit → better leads after Stitch Intel
- L2: Listening posts → learn a threat palette early
- L3: Source network → add a Pressure Actor on your terms
RULE Upgrades are story. Each level adds a visible thread: debt, trace, envy, oversight.
HANDLER TRUST
- Handler trust affects upgrade access
- Trust > 4: easier approval for upgrades
- Trust < 2: upgrades may be denied or monitored
- #4BLD: Support Packages (Joe vs Cobra vs Independent)
Keys: FACTION SUPPORT, SUPPORT PACKAGES, SUPPORT OPTIONS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
SUPPORT PACKAGES (LIGHT) Pick 1 per episode when justified (or 1 per 2 episodes if you want scarcity).
JOE SUPPORT
- Clean Extraction Window
- Air/Sea lift access (limited)
- Evidence routing (chain-of-custody) COST: OVERSIGHT attention or political constraint.
COBRA SUPPORT
- Deniable logistics
- Burn node cleanup
- False narrative injection COST: you owe leverage; RETALIATION becomes personal.
INDEPENDENT SUPPORT
- Fixer corridor
- Black market refit
- Local gang ceasefire COST: debt and betrayable relationships.
RULE Support is powerful because it changes clocks—not because it adds firepower.
HANDLER TRUST
- Trust > 4: support packages more available, lower cost
- Trust 2-3: standard availability, standard cost
- Trust < 2: support packages restricted, higher cost
- #5BLD: Downtime Upgrades (Light-Plus Menu)
Keys: UPGRADE MENU, PROGRESSION MENU, DOWNTIME UPGRADES
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
UPGRADE MENU (EARNED) Pick one after milestones (every 2–3 episodes, or after finales).
PERSONAL
- Signature Tag (named)
- Signature Move (once per episode: convert a consequence)
- Clearance/Status bump
TEAM
- Add a roster ally
- Add a support package option
BASE
- Upgrade track level (Security/Deniability/Recovery/Intel)
INTIMACY UPGRADES
- Deepen intimate relationship → becomes ANCHOR
- Establish intimate partner at safehouse → relationship complication + recovery bonus
- Relationship becomes public → HEAT risk + RELATIONSHIP complication
COST CLAUSE (PICK ONE)
- New debt
- Oversight scrutiny
- Rival envy
- Traceable footprint
- Personal enemy notices
- Relationship complication (if intimacy upgrade)
RULE Upgrades always come with a cost clause. No exceptions.
MORAL TRACK
- Upgrades that compromise ethics: +1 on moral track
- Upgrades that demonstrate growth: may reduce moral track
- #6BLD: Consequence Triggers for Growth (When the World Pushes Back)
Keys: GROWTH CONSEQUENCES, WORLD PUSHBACK, WHEN TO ESCALATE
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
WORLD PUSHBACK TRIGGERS When any of these happen, escalate pressure:
- Base hits Level 2 in any track → OVERSIGHT +1 OR HUNT +1
- Team gains a Signature Asset → MEDIA rumor begins (MEDIA at 1)
- Operator gains Signature Move → Nemesis takes interest (RETALIATION +1)
- Too many clean wins → internal rival claims credit (RELATIONSHIP scar)
INTIMACY PUSHBACK
- Intimate relationship becomes public → MEDIA +1, RELATIONSHIP complication
- Intimate partner at safehouse → safehouse becomes vulnerable
- ANCHOR identified → ANCHOR becomes leverage target
QUIRK PUSHBACK
- VICE becomes visible → MEDIA or OVERSIGHT +1
- SECRET exposed → RELATIONSHIP scar, potential ENEMY
- TRIGGER activated publicly → MEDIA or OVERSIGHT +1
- ANCHOR threatened → moral pressure, forced choice
PUSHBACK SCENES (PICK 1)
- Audit notice
- Tail spotted near safehouse
- Contact goes missing
- Rival offers 'help'
- Supply chain is compromised
RULE Pushback should feel like consequence, not punishment.
- #7BLD: Team Downtime (Group Actions)
Keys: GROUP DOWNTIME ACTIONS, SQUAD DOWNTIME, TEAM DOWNTIME
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
TEAM DOWNTIME (OPTIONAL) Once per downtime phase, the team may do one group action:
- FORTIFY: improve safehouse track (cost: trace/debt)
- NETWORK: add a contact (cost: someone demands a favor)
- TRAINING MONTAGE: add a temporary advantage next episode (cost: TIME)
- CLEANUP: reduce MEDIA/HEAT (cost: scapegoat/relationship)
INTIMACY GROUP ACTIONS
- Team bonding: clear 1 STRESS for all team members, create RELATIONSHIP complication
- Intimate partner introduced to team: creates vulnerability, potential ANCHOR
- Shared recovery: intimate partners recover together, deepens relationship
RULE Group actions create campaign identity. Keep them rare so they matter.
MORAL TRACK
- Group actions that compromise: +1 on moral track
- Group actions that demonstrate growth: may reduce moral track
Showing 7 of 7
1 file
- .jsonjson_lorebook
12.5 KBfirst seen f73226aab373dc22
Opens with the tab.