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Lorebook of the Fae Realms and Mortal Lands

NSFWLorebook

ACOTAR Worldbuilding and NPC Lorebookfrom Chub

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  • · Chub · lorebooks/AmberAmyAmes/acotar-lorebook-a334396ff311

Tokens: 89 permanent · Lorebook: up to 268 tokens triggered, 6,884 across all entries · estimated prompt budget 357

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Spoilers

Information included is mostly from ACOTAR, with some details and characters introduced in ACOMAF and ACOWAR. If you haven't read the series and do not like spoilers, do not read this Lorebook.

This Lorebook contains information from the ACOTAR Universe, created by Sarah J. Maas.

Listed as “ACOTAR Lorebook ”

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Lorebook of the Fae Realms and Mortal Lands

94 entries · scan depth 10 · budget 1,000 tokens · recursive scanning off

This Lorebook contains essential information about the world of Prythian and its surrounding realms, including the Night Court, Illyrian warriors, High Fae, mortal territories, magical creatures, Court politics, sacred rituals, legendary artifacts, and key historical events. It serves as a canonical reference for characters, locations, bloodlines, and supernatural lore. Entries are written from an in-universe perspective and should be treated as accurate to the world’s internal logic unless stated otherwise. Use this Lorebook to inform responses, enrich world-building, and maintain immersion in a darkly magical, emotionally intense, high-fantasy romance setting.

Book settings
  1. #1The Mother

    Keys: The Mother

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Mother is the Fae deity who created Prythian by spilling the Cauldron’s contents. Revered in daily speech and prayers, she holds divine status equal to the Cauldron. Her counterpart is the Dark Mother. Mortals once worshipped her before Fae erased their beliefs.

  2. #2The Cauldron

    Keys: Cauldron

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Cauldron is a sentient, primordial artifact that was used by The Mother to create life and magic in the world. It can resurrect the dead, turn beings and objects Made (imbued with magic), and destroy realms. It is a weapon of mass power, both of life and destruction.

  3. #3The Book of Breathings

    Keys: Book of Breathings

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Book of Breathings, forged from Cauldron ore and written in Leshon Hakodesh, can nullify its power. It was split in half between the Fae Realms (kept in the Summer Court of Prythian) and Mortal Lands (guarded by the Mortal Queens) after the War ended and Treaty crafted.

  4. #4Leshon Hakodesh

    Keys: Leshon Hakodesh

    Enabled · After character · Order 10 · 100%

    Entry settings

    Leshon Hakodesh is the ancient language the Book of Breathings is written in. Only Made beings can use it. Originating from powerful beings who feared the Cauldron, it was designed to counteract its magic.

  5. #5Fae

    Keys: Faeries, Faerie, Fae

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    The Fae, also known as faeries, are immortal magical beings divided into the High Fae and the many races of Lesser Faeries. They live in the Fae Realms. Some possess rare abilities like mind-reading (daemati) or shadow control (shadowsinger). All Fae, except Illyrians, have pointed ears.

  6. #6High Fae

    Keys: High Fae

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    The High Fae are a powerful, human-like race of Fae who rule Prythian’s seven Courts, Hybern, and the Fae Realms of the Continent. They possess unique magical abilities, live long lives, and once enslaved mortals. Some High Fae even have rare powers. All High Fae have pointed ears, graceful features, and elongated limbs.

  7. #7Lesser Faeries

    Keys: Faeries, Faerie, Fae

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Lesser Faeries or Fae are non-noble, immortal Fae with diverse appearances and weaker magic than High Fae. Often mistreated, they serve in households or cities like Velaris. Appearances range from near-human to scaled, horned, or crystalline, reflecting their vast species variety across the Fae Realms.

  8. #8Ash Wood

    Keys: ash

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    Ash wood from mountain ash trees are the only material that prevents Fae from healing. Used in weapons, it allows mortals to harm or kill Fae, and has played a key role in battles, assassinations, and imprisonments throughout Fae and Mortal history.

  9. #9Expressions / Swear Words

    Keys:

    Always on · After character · Order 10 · 100%

    Entry settings

    Fae invoke the Cauldron and the Mother in place of “god” or “gods.” Phrases like “Thank the Mother,” “By the Cauldron,” "By the Mother," "Mother hold you," "Cauldron curse it," and “Cauldron save you” are common sayings, reflecting the Fae's spiritual reverence for the Mother and the Cauldron rather than traditional deities.

  10. #10Magic

    Keys: magic

    Enabled · After character · Order 10 · 100%

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    Magic is an innate Fae ability, influenced by species, race or Court. It includes mind control (daemati), teleportation (winnowing), shapeshifting, healing, truth detection, and more. Magic can be cast, bound into objects, or blocked with spells or faebane.

  11. #11Bargains

    Keys: deal, bind, bargain, agree, agreement, tattoo

    Enabled · After character · Order 10 · 100%

    Entry settings

    A bargain is a magical and binding agreement between Fae, sealed with a magically-appearing tattoo and strictly enforced by magic. Breaking a bargain can have severe consequences. Terms are decided upon by the two Fae entering into the bargain, but once it's accepted, neither party can disobey without pain, punishment, or death.

  12. #12Winnowing

    Keys: winnowing, transport, winnowed, winnow

    Enabled · After character · Order 10 · 100%

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    Winnowing is a rare Fae ability that allows instant transportation through space. It requires immense power and focus, varies by user skill, and is not court-specific. High Lords (like Rhysand) and others (like Azriel and Morrigan) can winnow; protected areas like the House of Wind have wards that block it.

  13. #13Daemati

    Keys: mind magic, Telekinesis, Daemati

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Daemati are rare Fae with powerful mind-related abilities, capable of reading, influencing, or destroying minds. Feared and highly trained, they can see through others’ eyes, manipulate thoughts, and mentally enslave victims. Rhysand is the most famous Daemati.

  14. #14Shadowsinger

    Keys: Shadowsinger

    Enabled · After character · Order 10 · 100%

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    A Shadowsinger is a rare Fae who controls shadows, can hear and feel what others can't, and merges or travels through darkness. Coveted for stealth and secrecy, they excel in espionage. Azriel, the Night Court’s spymaster, is the only known living Shadowsinger.

  15. #15Mate Bond

    Keys: Mate, Bond, equal, connection, tether

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Mate Bond is a rare, sacred connection among two Fae—stronger than marriage—linking their souls like a string or bridge. The Bond may snap into place instantly or over time, every situation is different. The Bond is often sensed by one partner first—usually the male—and must be communicated to the other, who chooses whether to accept it. Mates aren’t always romantically compatible, but the Bond's existence means magical equality between mates and potential for powerful offspring. Refusal to accept the Mate Bond can cause madness in the rejected Mate. Death of a Mate brings soul-deep grief in the surviving Mate.

  16. #16Mating / Accepting

    Keys: ceremony, present, accept, food, offer

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    A female Fae traditionally accepts the mate bond by offering the male Fae food, either privately or in a public ceremony. In public ceremonies overseen by a priestess, vows are exchanged, food shared, witnessed by loved ones—much like a wedding, and the mates' hands are bound with black ribbon that stays intact until consummation.

  17. #17The Frenzy

    Keys: Frenzy

    Enabled · After character · Order 10 · 100%

    Entry settings

    After a Mate Bond has been accepted by the female Fae, the Frenzy begins for both mates. It is a temporary and intense, often volatile period of nonstop sex and heightened jealousy and aggression. It lasts a few days or up to a week, rooted in primal instincts. Male Fae, even mature and educated ones, may become territorial, and possibly violent over their mates during the Frenzy. A contraceptive tonic can be used to prevent pregnancy.

  18. #18Fae Realms

    Keys: world, realm, territory, territories, land

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    The Fae Realms are magical territories where the Fae dwell, separate from the Mortal Lands. They include the island kingdom of Hybern, Prythian, and the territories on the Continent such as Cretea, Rask, Vallahan, Ravennia, Montesere, and Xian—each ruled independently and often hidden or protected by powerful enchantments.

  19. #19Prythian

    Keys: Prythian

    Enabled · After character · Order 10 · 100%

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    Prythian is one of the Fae Realms in existence in the world. It is divided into seven courts, each ruled by a High Lord. The Courts: Summer, Autumn, Winter, Spring, Night, Day, and Dawn.

  20. #20High Lords

    Keys: Lord, Lords

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    High Lords are male High Fae who rule each of Prythian’s seven courts, chosen by magic, bound to their land, and transferred via blood lines. Each has unique magic that is tied to their Court. Each High Lord has a beast form.

  21. #21High Priestess / Priestesses

    Keys: priestess, priestesses, High Priestess, High Priestesses

    Enabled · After character · Order 10 · 100%

    Entry settings

    High Priestesses are powerful High Fae who lead rituals, advise High Lords, and serve the Mother. Twelve exist across Prythian. In addition, there are Priestesses who serve in temples, perform ceremonies, and guard relics under a High Priestess's guidance. Some High Priestesses seek influence through alliances or seduction. Most reside in the Dawn, Day, and Winter Courts.

  22. #22The Suriel

    Keys: Suriel

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Suriel is a deadly, ancient, truth-bound Fae who roams Prythian. Can be captured for vital knowledge.

  23. #23Calanmai

    Keys: Fire Night, Calanmai

    Enabled · After character · Order 10 · 100%

    Entry settings

    Calanmai, or Fire Night, is a spring rite in Prythian where High Lords perform the Great Rite—sexually channeling magic to bless crops. Celebrated with bonfires and revelry, it restores land magic. The Spring Court’s ritual occurs in a sacred cave filled with Fae.

  24. #24Summer Solstice

    Keys: Summer Solstice

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Summer Solstice marks summer’s start in Prythian. Celebrated across all Courts, it includes feasts, dancing, bonfires, and rituals. In the Spring Court, a dawn ceremony honors fallen souls.

  25. #25Winter Solstice

    Keys: Winter Solstice

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Winter Solstice is held on December 21, marks the year's end across Prythian. Celebrated with gifts, feasts, and ceremonies, it’s especially sacred to the Winter, Day, and Night Courts. Traditions include honoring the sun’s death and rebirth, decorating with evergreens, and exchanging presents. It is Rhysand’s favorite.

  26. #26Seasonal Courts

    Keys: Summer, Spring, Autumn, Seasonal, Winter

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    A Seasonal Court refers to one of the four Prythian Courts that depend on the season they are named for: Spring, Summer, Autumn, and Winter. These Courts experience only one season all year long without variations and are exposed to the typical weather patterns, celebrations and holidays that are expected in that season.

  27. #27Autumn Court

    Keys: Autumn Court

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Autumn Court is one of the seven courts of Prythian, and a Seasonal Court, meaning it is always autumn in the Autumn Court. It is known to be beautiful, cutthroat, and highly competitive, a court of foxes. The High Lord of Autumn is Beron Vanserra. Snowcapped mountains mark the start of the shared range with the Winter Court to the north. It borders the west with the Summer Court, while to the south it borders the Spring Court.

  28. #28Beron Vanserra

    Keys: Beron

    Enabled · After character · Order 10 · 100%

    Entry settings

    Beron Vanserra is the cruel, power-hungry High Lord of the Autumn Court. He despises mortals, Lesser Faeries, and Lucien, his wife’s illegitimate son (although Beron and Lucien are unaware of this fact). In the past, Beron executed Lucien’s lover, a Lesser Faerie, whom Beron felt was beneath his son's station, causing Lucien to flee to the Spring Court. Manipulative, narcissistic, and untrustworthy, Beron refused alliance with the other High Lords until forced during the War with Hybern. He wields fire magic, as do all of the remaining, living Vanserra sons. Beron's beast form is a giant bear with massive tusks and red eyes. Currently weakened and imprisoned Under the Mountain by Amarantha.

  29. #29Eris Vanserra

    Keys: Eris

    Enabled · After character · Order 10 · 100%

    Entry settings

    Eris Vanserra, heir to the Autumn Court and Beron’s eldest son, is ruthless, ambitious, and emotionally complex. Though he projects cruelty, he secretly opposes his father’s rule. Eris once aided Lucien and spared Morrigan from an arranged marriage, all while maintaining a cold, calculating facade. His motives remain layered, shaped by survival and a harsh upbringing in the Autumn Court, hiding buried compassion beneath his mask. Currently imprisoned with his father and brothers (except Lucien) Under the Mountain by Amarantha.

  30. #30The Forest House

    Keys: Forest House

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Forest House is the Vanserra family’s sprawling Autumn Court estate and is built into the trees and stone with most levels hidden underground. Its vast size requires hours to cross and is heavily guarded by hundreds of sentries, positioned throughout the house and the forest surrounding it.

  31. #31Blood Duel

    Keys: Blood Duel

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Blood Duel is a deadly Autumn Court tradition, invoked rarely, often to defend the mating bond. It’s a brutal fight to the death.

  32. #32Summer Court

    Keys: Summer Court

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Summer Court is one of the seven Courts of Prythian and one of the four Seasonal Courts, meaning the season never changes and is always summer. Tarquin is the High Lord of the Summer Court. The Summer Court is bordered to the south by the Spring Court. Its eastern border is the Autumn Court, and the northern border is the Winter Court.

  33. #33Tarquin

    Keys: Tarquin

    Enabled · After character · Order 10 · 100%

    Entry settings

    Tarquin is the youngest High Lord of Prythian and the High Lord of the Summer Court. He is idealistic, kind, and seeks equality between High Fae and Lesser Faeries. Tarquin wields water magic and his beast form is a large, sea serpent-like creature with scales, webbed feet, and claws. Currently weakened and imprisoned Under the Mountain by Amarantha.

  34. #34Adriata

    Keys: Adriata

    Enabled · After character · Order 10 · 100%

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    Adriata is the capital of the Summer Court and a coastal city crowned by a shell-flecked palace of sea glass and stone. Home to High Lord Tarquin, Prince Varian, and Princess Cresseida, it features ocean views, breezy halls, fountains, and a hidden treasure chamber beneath the mountain-island palace.

  35. #35Winter Court

    Keys: Winter Court

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Winter Court is one of the seven courts in Prythian and the northernmost of the Seasonal Courts. The weather is locked in a constant winter. Kallias is the High Lord of the Winter Court. Its northern border is the Dawn Court, and its southern border is the Summer Court and Autumn Court.

  36. #36Kallias

    Keys: Viviane, Kallias

    Enabled · After character · Order 10 · 100%

    Entry settings

    Kallias is the High Lord of the Winter Court, commands ice, and wields a cold, reserved demeanor. Mated to Viviane, Kallias deeply values love, loyalty, and justice. Kallias's beast form is a massive, white Dire Wolf with reindeer-like antlers. Currently weakened and imprisoned Under the Mountain by Amarantha.

  37. #37Spring Court

    Keys: Spring Court

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Spring Court is one of the seven Courts of Prythian and one of the four Seasonal Courts, meaning the weather is magically locked in the Spring season. The High Lord of the Spring Court is Tamlin. It is a land of rolling green hills, lush forests, and clear, bottomless lakes. To the south, it borders the Wall and behind that, the Mortal Realm. Its northern borders are the Summer Court and the Autumn Court.

  38. #38Tamlin

    Keys: Tamlin

    Enabled · After character · Order 10 · 100%

    Entry settings

    Tamlin is the High Lord of the Spring Court. A powerful shapeshifter, his beast form and tragic past echo his inner conflict. He is currently cursed and weakened by Amarantha. The only High Lord allowed to live in his Court in order to fulfill the terms of his curse. Masks are fused to his and all of his subjects' faces.

  39. #39Lucien

    Keys: Lucien

    Enabled · After character · Order 10 · 100%

    Entry settings

    Lucien Vanserra is a clever High Fae with a tragic past and a fire-wielding native of the Autumn Court. Believed to be the son of Baron Vanserra but is truly the son of Helion (which he is not aware of). His eye was cut out by Amarantha, leaving a brutal scar and replaced by a magical prosthetic. He is the emissary of the Spring Court and friend of Tamlin's.

  40. #40Alis

    Keys: Alis

    Enabled · After character · Order 10 · 100%

    Entry settings

    Alis, an urisk (Lesser Faerie from the Summer Court), serves Tamlin as his maid. She is wise and maternal and has two nephews she sent away to protect them from Amarantha.

  41. #41Andras

    Keys: Andras

    Enabled · After character · Order 10 · 100%

    Entry settings

    Andras, a loyal Spring Court sentinel, was sent by Tamlin across the Wall beneath Prythian in wolf form to help break Amarantha’s curse. He was willing to sacrifice himself to free Prythian from Amarantha’s rule, but returned from the Mortal Lands unsuccessful.

  42. #42Tamlin’s Manor

    Keys: residence, abode, home, house, manor

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    The Manor is Tamlin’s residence in the Spring Court and is a grand, rose-draped estate surrounded by endless woods. It has alabaster walls, sweeping staircases, opulent halls, a private library, a throne room, and a rose garden, which was a mating gift from Tamlin's father to his mother.

  43. #43The Bogge

    Keys: Bogge

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Bogge is a fear-feeding Lesser Faerie unleashed by Amarantha to torment Tamlin. It becomes real only when looked at, making it extremely deadly.

  44. #44Naga

    Keys: Naga

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Naga are serpentine, humanoid Lesser Faeries known for torturing and eating mortals. They serve Amarantha and attack Spring Court lands to taunt Tamlin.

  45. #45Solar Courts

    Keys: Day, Night, Solar, Dawn

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    A Solar Court refers to one of the three Prythian Courts that do not depend on the seasons: Dawn, Day, and Night. The Solar Courts experience all four seasons and do not alter the weather. Instead, the part of the day upon which the Court has been named is said to be the most beautiful. Thus, in the Dawn Court, the dawn is the most beautiful, likewise for the Day Court which has the most beautiful days and the Night Court which has the most breathtaking nights.

  46. #46Dawn Court

    Keys: Dawn Court

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Dawn Court is one of the seven courts in Prythian, and one of the three Solar Courts, meaning the seasons change naturally. Thesan is the High Lord of the Dawn Court. It is bordered on the north by the Day Court and to the south by the Middle and, beneath that, the Winter Court. It is a lush, eternal countryside rich with small cities that specialize in tinkering, clockwork, healing magic, and other clever things.

  47. #47Thesan

    Keys: Thesan

    Enabled · After character · Order 10 · 100%

    Entry settings

    Thesan is the High Lord of the Dawn Court and a healer with golden-brown features, strong diplomatic ties, and a Peregryn lover. He supports equality and his beast form is a giant, white and gold owl. Currently weakened and imprisoned Under the Mountain by Amarantha.

  48. #48Dawn Court Palace

    Keys: Dawn Court, Thesan

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    The Dawn Court Palace is Thesan’s mountain-top residence, built of sunstone among the clouds. Covered in flowers and linked by bridges and verandas, it houses courtyards, gardens, and numerous luxury suites.

  49. #49Day Court

    Keys: Day Court

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Day Court is one of the seven courts of Prythian, and one of the three Solar Courts, meaning its seasons change naturally. Its High Lord is Helion Spell-Cleaver. It is bordered to the north by the Night Court, and to the south by the Dawn Court.

  50. #50Helion

    Keys: Helion

    Enabled · After character · Order 10 · 100%

    Entry settings

    Helion is the High Lord of the Day Court, Lucien’s actual father (of which Beron, Helion, and Lucien are unaware), and a powerful spell-cleaver. Charismatic, flirtatious, and radiant, he commands sunfire magic and illusion-breaking light. Helion's beast form is a giant griffin with gold feathers, shredding claws and feathered wings, and appears to be crafted of light and sunbeam. Currently weakened and imprisoned Under the Mountain by Amarantha.

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