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Lorebook — GM Cross-Index (Quicklinks) (Gold 2.0)

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Lorebook — GM Cross-Index (Quicklinks) (Gold 2.0)

9 entries · scan depth 4 · budget 4,600 tokens · recursive scanning on

A high-leverage cross-index that links Objectives ↔ Locations ↔ Threat Palettes ↔ Clocks ↔ Costs/Blowback. NOW INCLUDES: cross-references to all phases and intimacy pressure section. Designed to make Mission Generator v2 feel instant at the table. Cinematic/abstract and non-instructional.

Book settings
  1. #1XIDX: The Quicklinks Rule (Instant Mission Assembly)

    Keys: CROSS INDEX, QUICK INDEX, XIDX, MISSION QUICK BUILD, GM QUICKLINKS

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    QUICKLINKS RULE If you have 30 seconds:

    • pick Objective
    • pick Location from the Objective row
    • pick Threat Palette from the same row
    • pick one Clock
    • pick a Cost

    If you have 2 minutes:

    • add a Twist and a Face.

    Use this doc when you want speed with cohesion.

    CROSS-REFERENCE This lorebook integrates with:

    • Locations (Phase 4) - location pressure signatures
    • Threat Catalog (Phase 4) - threat palettes
    • Factions (Phase 4) - faction drivers
    • Headlines & Blowback (Phase 2) - predicted headlines
    • MacGuffins & Programs (Phase 2) - placement guidance

    For full integration, also reference:

    • Handler Trust (Phase 1) - handler warnings about locations/threats
    • Operator Quirks (Phase 1) - quirk activation at locations
    • Intimacy (Phases 1-4) - intimacy opportunities at locations
  2. #2XIDX: Master Clock Glossary (Single Source of Truth)

    Keys: ALARM, LOCKDOWN, MASTER CLOCKS, PARANOIA, MEDIA CYCLE, IDENTIFY, CLOCK GLOSSARY, CONTRACT QRF, CAMERAS, EVIDENCE BURN, HUNT, RETALIATION

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    MASTER CLOCKS (USE ANYWHERE)

    • ALARM (0/4): suspicion → full response
    • LOCKDOWN (0/4): access → sealed zone
    • CAMERAS (0/4): unnoticed → identified
    • IDENTIFY (0/4): cover holds → burned
    • HUNT (0/6): rumor → trap/capture attempt
    • MEDIA CYCLE (0/4): rumor → national narrative
    • EVIDENCE BURN (0/4): intact → sanitized
    • CONTRACT QRF (0/6): none → overwhelming professional response
    • RETALIATION (0/6): threat noted → personal strike
    • PARANOIA (0/4): trust → betrayal event
    • RELATIONSHIP TENSION (0/4): stable → fracture
    • LEVERAGE (0/4): none → forced choice

    RULE Pick clocks that match the faction driver and location tags.

  3. #3XIDX: Objective → Location → Threat → Clock (Core Matrix)

    Keys: OBJECTIVE MATRIX, OBJECTIVE TO THREATS, OBJECTIVE TO LOCATION, OBJECTIVE TO CLOCKS

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    CORE MATRIX (PICK 1 LINE)

    1. EXTRACT (person)
    • Best Locations: Blue Motel / Green Maze / Brick Harbor
    • Threat Palette: Vipers + Third Party Authority OR Crimson Guard + Rival Intel
    • Clock: HUNT or LOCKDOWN
    • Common Cost: Burned contact or HEAT spike
    1. RETRIEVE (thing / MacGuffin)
    • Best Locations: Serpent Warehouse / Brick Harbor / Black Orchard Lab
    • Threat Palette: Crimson Guard + BATs OR Vipers + Specialists
    • Clock: EVIDENCE BURN or ALARM
    • Common Cost: Asset/vehicle burned or WOUNDS
    1. ERASE (stop a wipe / contain proof)
    • Best Locations: Black Orchard Lab / Glass District / Pit Annex
    • Threat Palette: Rogue Agency + Crimson Guard OR Media + Rival Intel
    • Clock: EVIDENCE BURN + CAMERAS
    • Common Cost: Oversight audit or narrative damage
    1. FLIP (turn a target)
    • Best Locations: Glass District / Blue Motel / Night Market
    • Threat Palette: Baroness-style leverage + Crimson Guard OR Rival Intel + Media
    • Clock: IDENTIFY or PARANOIA
    • Common Cost: RELATIONSHIP fracture or debt
    1. PROTECT (hold the line)
    • Best Locations: Frostline Station / Blue Motel / Brick Harbor
    • Threat Palette: BATs + Vipers OR Dreadnoks + Authority
    • Clock: ALARM or REINFORCEMENTS (use ALARM as proxy)
    • Common Cost: STRESS + scars
    1. INTERDICT (stop transfer/auction)
    • Best Locations: Night Market / Brick Harbor / Green Maze
    • Threat Palette: PMCs + Crimson Guard OR Vipers + Dreadnoks
    • Clock: IDENTIFY or LOCKDOWN
    • Common Cost: Headlines + new enemy
    1. SABOTAGE (disrupt program)
    • Best Locations: Red Canyon Range / Serpent Warehouse / Black Orchard Lab
    • Threat Palette: Destro/IG + Specialists OR Crimson Guard + BATs
    • Clock: ALARM + CONTRACT QRF
    • Common Cost: Retaliation clock starts
    1. IDENTIFY (unmask a front)
    • Best Locations: Glass District / Serpent Warehouse / Brick Harbor
    • Threat Palette: Crimson Guard + Media OR Rogue Agency + Rival Intel
    • Clock: CAMERAS or HUNT
    • Common Cost: Truth found, but HEAT rises
    1. CLEANUP (contain blowback)
    • Best Locations: Pit Annex / Glass District / Blue Motel
    • Threat Palette: Media + Oversight OR Rival Intel + Crimson Guard
    • Clock: MEDIA CYCLE + OVERSIGHT (use MEDIA CYCLE + HUNT)
    • Common Cost: Reputation loss or reassignment
    1. TRADE (exchange under pressure)
    • Best Locations: Blue Motel / Night Market / Brick Harbor
    • Threat Palette: Dreadnoks + PMCs OR Zartan paranoia + Crimson Guard
    • Clock: PARANOIA or IDENTIFY
    • Common Cost: You keep the thing, lose the trust (or vice versa)
  4. #4XIDX: Threat → Best Locations (Where They Sing)

    Keys: THREAT TO LOCATION, DREADNOKS WHERE, VIPERS WHERE, BATS WHERE, CRIMSON GUARD WHERE

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    THREAT → BEST LOCATIONS

    VIPERS (containment)

    • Brick Harbor, Green Maze, Serpent Warehouse Why: perimeters, gates, corridors.

    CRIMSON GUARD (clean hits)

    • Glass District, Night Market, Serpent Warehouse Why: suits, paperwork, deniability.

    BATs (attrition)

    • Serpent Warehouse, Frostline Station, Black Orchard Lab Why: confined spaces, isolation, relentless pressure.

    DREADNOKS (spectacle)

    • Blue Motel, Brick Harbor, Green Maze Why: civilians nearby, chaos escalates.

    PMCs (professional containment)

    • Night Market, Glass District, Red Canyon Range Why: contracts, perimeters, liability control.

    ROGUE AGENCY (paper knives)

    • Pit Annex, Glass District, Black Orchard Lab Why: jurisdiction, seizures, audits.

    ENVIRONMENT (weather/darkness)

    • Frostline Station (whiteout), Red Canyon (heat), Green Maze (humidity/river), Brick Harbor (fog/waterline)
  5. #5XIDX: Location → Default Pressure & Clock

    Keys: GLASS DISTRICT CLOCK, BRICK HARBOR CLOCK, BLUE MOTEL CLOCK, LOCATION DEFAULTS

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    LOCATION DEFAULTS

    Brick Harbor

    • Pressure: POSITION + HEAT
    • Clock: LOCKDOWN

    Glass District

    • Pressure: INTEL + HEAT
    • Clock: CAMERAS

    Blue Motel

    • Pressure: RELATIONSHIP + STRESS
    • Clock: HUNT

    Black Orchard Lab

    • Pressure: TIME + INTEL
    • Clock: EVIDENCE BURN

    Red Canyon Range

    • Pressure: POSITION + TIME
    • Clock: EXPOSURE (use WEATHER/SEA STATE)

    Frostline Station

    • Pressure: STRESS + TIME
    • Clock: WHITEOUT (use WEATHER/SEA STATE)

    Green Maze

    • Pressure: TIME + JURISDICTION
    • Clock: LOCKDOWN or HUNT (use HUNT)

    Night Market

    • Pressure: COVER + HEAT
    • Clock: IDENTIFY

    Pit Annex

    • Pressure: RELATIONSHIP + OVERSIGHT
    • Clock: HUNT (as internal probe) or MEDIA CYCLE

    Serpent Warehouse

    • Pressure: TIME + POSITION
    • Clock: SANITIZE (use EVIDENCE BURN)
  6. #6XIDX: Objective → Suggested Constraints (Tone Dial)

    Keys: OBJECTIVE CONSTRAINTS, CONSTRAINT PICKER, TONE DIAL

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    CONSTRAINT PAIRS (PICK 1 PAIR)

    EXTRACT

    • Target must survive + No headlines

    RETRIEVE

    • Proof intact + No uniforms

    ERASE/STOP ERASE

    • No jurisdiction breach + No headlines

    FLIP

    • No local bodies + Limited support

    PROTECT

    • No collateral + Timeboxed

    INTERDICT

    • No headlines + Proof intact

    SABOTAGE

    • No uniforms + Someone inside compromised

    IDENTIFY FRONT

    • No headlines + No comms

    CLEANUP

    • Limited support + No headlines

    TRADE

    • No local bodies + Someone inside compromised

    INTIMACY CONSTRAINTS (add for relationship-focused missions)

    • Intimate partner involved + No exposure
    • ANCHOR threatened + Protect at all costs
    • Relationship at risk + Mission priority

    RULE If you want grit without nihilism: pick one ethics constraint and one optics constraint.

  7. #7XIDX: Pressure-Based Selector (Pick the Lever You Want to Hurt)

    Keys: HIT TIME, PRESSURE SELECTOR, HIT STRESS, HIT WOUNDS, HIT HEAT, HIT INTEL, HIT RELATIONSHIP

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    PICK THE PRESSURE YOU WANT, THEN FOLLOW THE ARROW

    Want HEAT?

    • Location: Glass District or Night Market
    • Threat: Dreadnoks or Media
    • Clock: MEDIA CYCLE or CAMERAS

    Want RELATIONSHIP knives?

    • Location: Blue Motel or Pit Annex
    • Threat: Baroness-style leverage or Rogue Agency
    • Clock: PARANOIA or HUNT

    Want INTEL distortion?

    • Location: Glass District or Serpent Warehouse
    • Threat: Crimson Guard or Rival Intel
    • Clock: CAMERAS or IDENTIFY

    Want TIME window pressure?

    • Location: Black Orchard Lab or Brick Harbor
    • Threat: Vipers or PMCs
    • Clock: EVIDENCE BURN or LOCKDOWN

    Want WOUNDS/attrition?

    • Location: Frostline Station or Serpent Warehouse
    • Threat: BATs
    • Clock: REINFORCEMENTS (use ALARM) + ATTRITION pressure

    Want STRESS (human cost)?

    • Location: Blue Motel or Green Maze
    • Threat: Dreadnoks + Civilians / NGOs
    • Clock: CIVILIAN PANIC or MEDIA CYCLE

    Want INTIMACY pressure?

    • Location: Blue Motel, Night Market, Frostline Station
    • Threat: Baroness, Zartan, Major Bludd
    • Clock: LEVERAGE or RELATIONSHIP TENSION
    • Consider: intimacy complications, partner threatened, leverage through relationships

    Want MORAL pressure?

    • Location: Green Maze, Blue Motel, Black Orchard Lab
    • Threat: NGOs + Civilians, Rogue Agency
    • Clock: MEDIA CYCLE + EVIDENCE BURN
    • Consider: civilian presence, past trauma, ethical choice required
  8. #8XIDX: Ready Bundles (10 Pre-Wired Mission Kits)

    Keys: READY BUNDLES, MISSION KITS, PREWIRED MISSIONS, QUICK MISSION PACKS

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    READY BUNDLES (PICK 1, ADD A TWIST)

    1. DOCK GHOST
    • Objective: Retrieve ledger page
    • Location: Brick Harbor
    • Threats: Vipers + Port Security
    • Clock: LOCKDOWN
    • Cost: HEAT spike
    1. MARBLE KNIFE
    • Objective: Identify front buyer list
    • Location: Glass District
    • Threats: Crimson Guard + Media
    • Clock: CAMERAS
    • Cost: Oversight audit
    1. NEON HOLD
    • Objective: Protect witness overnight
    • Location: Blue Motel
    • Threats: Dreadnoks + Vipers
    • Clock: HUNT
    • Cost: Burned safehouse
    1. ASH SAMPLE
    • Objective: Stop evidence wipe
    • Location: Black Orchard Lab
    • Threats: Rogue Agency + Crimson Guard
    • Clock: EVIDENCE BURN
    • Cost: Internal faction hostility
    1. CANYON DEMO
    • Objective: Sabotage prototype demo
    • Location: Red Canyon Range
    • Threats: Iron Grenadiers + Specialist spike
    • Clock: CONTRACT QRF
    • Cost: Retaliation begins
    1. WHITEOUT EXFIL
    • Objective: Extract defector
    • Location: Frostline Station
    • Threats: BATs + Snow specialists
    • Clock: WHITEOUT
    • Cost: Scar
    1. RIVER TRADE
    • Objective: Trade under pressure
    • Location: Green Maze
    • Threats: Local Authority + Vipers
    • Clock: HUNT
    • Cost: Debt owed
    1. GAVELFALL
    • Objective: Interdict auction item
    • Location: Night Market
    • Threats: PMCs + Rival Intel
    • Clock: IDENTIFY
    • Cost: Headlines
    1. PIT LEAK
    • Objective: Cleanup blowback
    • Location: Pit Annex
    • Threats: Oversight + Media
    • Clock: MEDIA CYCLE
    • Cost: Reassignment
    1. FRONT BURN
    • Objective: Erase Cobra node
    • Location: Serpent Warehouse
    • Threats: Crimson Guard + BATs
    • Clock: EVIDENCE BURN
    • Cost: New enemy (named)
  9. #9XIDX: MacGuffins/Programs → Best Placements

    Keys: WHERE TO PUT MACGUFFINS, PROGRAM PLACEMENT, MACGUFFIN PLACEMENT

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    PLACEMENT GUIDANCE (FAST)

    PROGRAM ARTIFACTS (samples, code, files)

    • Best: Glass District / Black Orchard Lab / Serpent Warehouse
    • Optional: Night Market (auction)

    HUMAN ASSETS (defector/witness)

    • Best: Blue Motel / Green Maze / Brick Harbor

    PROTOTYPES (hardware)

    • Best: Red Canyon Range / Serpent Warehouse

    PROOF ARTIFACTS (evidence, recordings)

    • Best: Glass District / Pit Annex / Black Orchard Lab

    INTIMATE PARTNERS (person with relationship value)

    • Best: Blue Motel / Night Market / Frostline Station
    • Creates: RELATIONSHIP pressure, moral stakes, ANCHOR potential

    PAYOFF RULE If it's proof: someone will try to bury it. If it's a person: someone will try to reframe them. If it's hardware: someone will try to sell it. If it's an intimate partner: someone will try to use them against you.

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