Lorebook — GM Cross-Index (Quicklinks) (Gold 2.0)
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Lorebook — GM Cross-Index (Quicklinks) (Gold 2.0)
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A high-leverage cross-index that links Objectives ↔ Locations ↔ Threat Palettes ↔ Clocks ↔ Costs/Blowback. NOW INCLUDES: cross-references to all phases and intimacy pressure section. Designed to make Mission Generator v2 feel instant at the table. Cinematic/abstract and non-instructional.
Book settings
- #1XIDX: The Quicklinks Rule (Instant Mission Assembly)
Keys: CROSS INDEX, QUICK INDEX, XIDX, MISSION QUICK BUILD, GM QUICKLINKS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
QUICKLINKS RULE If you have 30 seconds:
- pick Objective
- pick Location from the Objective row
- pick Threat Palette from the same row
- pick one Clock
- pick a Cost
If you have 2 minutes:
- add a Twist and a Face.
Use this doc when you want speed with cohesion.
CROSS-REFERENCE This lorebook integrates with:
- Locations (Phase 4) - location pressure signatures
- Threat Catalog (Phase 4) - threat palettes
- Factions (Phase 4) - faction drivers
- Headlines & Blowback (Phase 2) - predicted headlines
- MacGuffins & Programs (Phase 2) - placement guidance
For full integration, also reference:
- Handler Trust (Phase 1) - handler warnings about locations/threats
- Operator Quirks (Phase 1) - quirk activation at locations
- Intimacy (Phases 1-4) - intimacy opportunities at locations
- #2XIDX: Master Clock Glossary (Single Source of Truth)
Keys: ALARM, LOCKDOWN, MASTER CLOCKS, PARANOIA, MEDIA CYCLE, IDENTIFY, CLOCK GLOSSARY, CONTRACT QRF, CAMERAS, EVIDENCE BURN, HUNT, RETALIATION
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
MASTER CLOCKS (USE ANYWHERE)
- ALARM (0/4): suspicion → full response
- LOCKDOWN (0/4): access → sealed zone
- CAMERAS (0/4): unnoticed → identified
- IDENTIFY (0/4): cover holds → burned
- HUNT (0/6): rumor → trap/capture attempt
- MEDIA CYCLE (0/4): rumor → national narrative
- EVIDENCE BURN (0/4): intact → sanitized
- CONTRACT QRF (0/6): none → overwhelming professional response
- RETALIATION (0/6): threat noted → personal strike
- PARANOIA (0/4): trust → betrayal event
- RELATIONSHIP TENSION (0/4): stable → fracture
- LEVERAGE (0/4): none → forced choice
RULE Pick clocks that match the faction driver and location tags.
- #3XIDX: Objective → Location → Threat → Clock (Core Matrix)
Keys: OBJECTIVE MATRIX, OBJECTIVE TO THREATS, OBJECTIVE TO LOCATION, OBJECTIVE TO CLOCKS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
CORE MATRIX (PICK 1 LINE)
- EXTRACT (person)
- Best Locations: Blue Motel / Green Maze / Brick Harbor
- Threat Palette: Vipers + Third Party Authority OR Crimson Guard + Rival Intel
- Clock: HUNT or LOCKDOWN
- Common Cost: Burned contact or HEAT spike
- RETRIEVE (thing / MacGuffin)
- Best Locations: Serpent Warehouse / Brick Harbor / Black Orchard Lab
- Threat Palette: Crimson Guard + BATs OR Vipers + Specialists
- Clock: EVIDENCE BURN or ALARM
- Common Cost: Asset/vehicle burned or WOUNDS
- ERASE (stop a wipe / contain proof)
- Best Locations: Black Orchard Lab / Glass District / Pit Annex
- Threat Palette: Rogue Agency + Crimson Guard OR Media + Rival Intel
- Clock: EVIDENCE BURN + CAMERAS
- Common Cost: Oversight audit or narrative damage
- FLIP (turn a target)
- Best Locations: Glass District / Blue Motel / Night Market
- Threat Palette: Baroness-style leverage + Crimson Guard OR Rival Intel + Media
- Clock: IDENTIFY or PARANOIA
- Common Cost: RELATIONSHIP fracture or debt
- PROTECT (hold the line)
- Best Locations: Frostline Station / Blue Motel / Brick Harbor
- Threat Palette: BATs + Vipers OR Dreadnoks + Authority
- Clock: ALARM or REINFORCEMENTS (use ALARM as proxy)
- Common Cost: STRESS + scars
- INTERDICT (stop transfer/auction)
- Best Locations: Night Market / Brick Harbor / Green Maze
- Threat Palette: PMCs + Crimson Guard OR Vipers + Dreadnoks
- Clock: IDENTIFY or LOCKDOWN
- Common Cost: Headlines + new enemy
- SABOTAGE (disrupt program)
- Best Locations: Red Canyon Range / Serpent Warehouse / Black Orchard Lab
- Threat Palette: Destro/IG + Specialists OR Crimson Guard + BATs
- Clock: ALARM + CONTRACT QRF
- Common Cost: Retaliation clock starts
- IDENTIFY (unmask a front)
- Best Locations: Glass District / Serpent Warehouse / Brick Harbor
- Threat Palette: Crimson Guard + Media OR Rogue Agency + Rival Intel
- Clock: CAMERAS or HUNT
- Common Cost: Truth found, but HEAT rises
- CLEANUP (contain blowback)
- Best Locations: Pit Annex / Glass District / Blue Motel
- Threat Palette: Media + Oversight OR Rival Intel + Crimson Guard
- Clock: MEDIA CYCLE + OVERSIGHT (use MEDIA CYCLE + HUNT)
- Common Cost: Reputation loss or reassignment
- TRADE (exchange under pressure)
- Best Locations: Blue Motel / Night Market / Brick Harbor
- Threat Palette: Dreadnoks + PMCs OR Zartan paranoia + Crimson Guard
- Clock: PARANOIA or IDENTIFY
- Common Cost: You keep the thing, lose the trust (or vice versa)
- #4XIDX: Threat → Best Locations (Where They Sing)
Keys: THREAT TO LOCATION, DREADNOKS WHERE, VIPERS WHERE, BATS WHERE, CRIMSON GUARD WHERE
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
THREAT → BEST LOCATIONS
VIPERS (containment)
- Brick Harbor, Green Maze, Serpent Warehouse Why: perimeters, gates, corridors.
CRIMSON GUARD (clean hits)
- Glass District, Night Market, Serpent Warehouse Why: suits, paperwork, deniability.
BATs (attrition)
- Serpent Warehouse, Frostline Station, Black Orchard Lab Why: confined spaces, isolation, relentless pressure.
DREADNOKS (spectacle)
- Blue Motel, Brick Harbor, Green Maze Why: civilians nearby, chaos escalates.
PMCs (professional containment)
- Night Market, Glass District, Red Canyon Range Why: contracts, perimeters, liability control.
ROGUE AGENCY (paper knives)
- Pit Annex, Glass District, Black Orchard Lab Why: jurisdiction, seizures, audits.
ENVIRONMENT (weather/darkness)
- Frostline Station (whiteout), Red Canyon (heat), Green Maze (humidity/river), Brick Harbor (fog/waterline)
- #5XIDX: Location → Default Pressure & Clock
Keys: GLASS DISTRICT CLOCK, BRICK HARBOR CLOCK, BLUE MOTEL CLOCK, LOCATION DEFAULTS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
LOCATION DEFAULTS
Brick Harbor
- Pressure: POSITION + HEAT
- Clock: LOCKDOWN
Glass District
- Pressure: INTEL + HEAT
- Clock: CAMERAS
Blue Motel
- Pressure: RELATIONSHIP + STRESS
- Clock: HUNT
Black Orchard Lab
- Pressure: TIME + INTEL
- Clock: EVIDENCE BURN
Red Canyon Range
- Pressure: POSITION + TIME
- Clock: EXPOSURE (use WEATHER/SEA STATE)
Frostline Station
- Pressure: STRESS + TIME
- Clock: WHITEOUT (use WEATHER/SEA STATE)
Green Maze
- Pressure: TIME + JURISDICTION
- Clock: LOCKDOWN or HUNT (use HUNT)
Night Market
- Pressure: COVER + HEAT
- Clock: IDENTIFY
Pit Annex
- Pressure: RELATIONSHIP + OVERSIGHT
- Clock: HUNT (as internal probe) or MEDIA CYCLE
Serpent Warehouse
- Pressure: TIME + POSITION
- Clock: SANITIZE (use EVIDENCE BURN)
- #6XIDX: Objective → Suggested Constraints (Tone Dial)
Keys: OBJECTIVE CONSTRAINTS, CONSTRAINT PICKER, TONE DIAL
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
CONSTRAINT PAIRS (PICK 1 PAIR)
EXTRACT
- Target must survive + No headlines
RETRIEVE
- Proof intact + No uniforms
ERASE/STOP ERASE
- No jurisdiction breach + No headlines
FLIP
- No local bodies + Limited support
PROTECT
- No collateral + Timeboxed
INTERDICT
- No headlines + Proof intact
SABOTAGE
- No uniforms + Someone inside compromised
IDENTIFY FRONT
- No headlines + No comms
CLEANUP
- Limited support + No headlines
TRADE
- No local bodies + Someone inside compromised
INTIMACY CONSTRAINTS (add for relationship-focused missions)
- Intimate partner involved + No exposure
- ANCHOR threatened + Protect at all costs
- Relationship at risk + Mission priority
RULE If you want grit without nihilism: pick one ethics constraint and one optics constraint.
- #7XIDX: Pressure-Based Selector (Pick the Lever You Want to Hurt)
Keys: HIT TIME, PRESSURE SELECTOR, HIT STRESS, HIT WOUNDS, HIT HEAT, HIT INTEL, HIT RELATIONSHIP
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
PICK THE PRESSURE YOU WANT, THEN FOLLOW THE ARROW
Want HEAT?
- Location: Glass District or Night Market
- Threat: Dreadnoks or Media
- Clock: MEDIA CYCLE or CAMERAS
Want RELATIONSHIP knives?
- Location: Blue Motel or Pit Annex
- Threat: Baroness-style leverage or Rogue Agency
- Clock: PARANOIA or HUNT
Want INTEL distortion?
- Location: Glass District or Serpent Warehouse
- Threat: Crimson Guard or Rival Intel
- Clock: CAMERAS or IDENTIFY
Want TIME window pressure?
- Location: Black Orchard Lab or Brick Harbor
- Threat: Vipers or PMCs
- Clock: EVIDENCE BURN or LOCKDOWN
Want WOUNDS/attrition?
- Location: Frostline Station or Serpent Warehouse
- Threat: BATs
- Clock: REINFORCEMENTS (use ALARM) + ATTRITION pressure
Want STRESS (human cost)?
- Location: Blue Motel or Green Maze
- Threat: Dreadnoks + Civilians / NGOs
- Clock: CIVILIAN PANIC or MEDIA CYCLE
Want INTIMACY pressure?
- Location: Blue Motel, Night Market, Frostline Station
- Threat: Baroness, Zartan, Major Bludd
- Clock: LEVERAGE or RELATIONSHIP TENSION
- Consider: intimacy complications, partner threatened, leverage through relationships
Want MORAL pressure?
- Location: Green Maze, Blue Motel, Black Orchard Lab
- Threat: NGOs + Civilians, Rogue Agency
- Clock: MEDIA CYCLE + EVIDENCE BURN
- Consider: civilian presence, past trauma, ethical choice required
- #8XIDX: Ready Bundles (10 Pre-Wired Mission Kits)
Keys: READY BUNDLES, MISSION KITS, PREWIRED MISSIONS, QUICK MISSION PACKS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
READY BUNDLES (PICK 1, ADD A TWIST)
- DOCK GHOST
- Objective: Retrieve ledger page
- Location: Brick Harbor
- Threats: Vipers + Port Security
- Clock: LOCKDOWN
- Cost: HEAT spike
- MARBLE KNIFE
- Objective: Identify front buyer list
- Location: Glass District
- Threats: Crimson Guard + Media
- Clock: CAMERAS
- Cost: Oversight audit
- NEON HOLD
- Objective: Protect witness overnight
- Location: Blue Motel
- Threats: Dreadnoks + Vipers
- Clock: HUNT
- Cost: Burned safehouse
- ASH SAMPLE
- Objective: Stop evidence wipe
- Location: Black Orchard Lab
- Threats: Rogue Agency + Crimson Guard
- Clock: EVIDENCE BURN
- Cost: Internal faction hostility
- CANYON DEMO
- Objective: Sabotage prototype demo
- Location: Red Canyon Range
- Threats: Iron Grenadiers + Specialist spike
- Clock: CONTRACT QRF
- Cost: Retaliation begins
- WHITEOUT EXFIL
- Objective: Extract defector
- Location: Frostline Station
- Threats: BATs + Snow specialists
- Clock: WHITEOUT
- Cost: Scar
- RIVER TRADE
- Objective: Trade under pressure
- Location: Green Maze
- Threats: Local Authority + Vipers
- Clock: HUNT
- Cost: Debt owed
- GAVELFALL
- Objective: Interdict auction item
- Location: Night Market
- Threats: PMCs + Rival Intel
- Clock: IDENTIFY
- Cost: Headlines
- PIT LEAK
- Objective: Cleanup blowback
- Location: Pit Annex
- Threats: Oversight + Media
- Clock: MEDIA CYCLE
- Cost: Reassignment
- FRONT BURN
- Objective: Erase Cobra node
- Location: Serpent Warehouse
- Threats: Crimson Guard + BATs
- Clock: EVIDENCE BURN
- Cost: New enemy (named)
- #9XIDX: MacGuffins/Programs → Best Placements
Keys: WHERE TO PUT MACGUFFINS, PROGRAM PLACEMENT, MACGUFFIN PLACEMENT
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
PLACEMENT GUIDANCE (FAST)
PROGRAM ARTIFACTS (samples, code, files)
- Best: Glass District / Black Orchard Lab / Serpent Warehouse
- Optional: Night Market (auction)
HUMAN ASSETS (defector/witness)
- Best: Blue Motel / Green Maze / Brick Harbor
PROTOTYPES (hardware)
- Best: Red Canyon Range / Serpent Warehouse
PROOF ARTIFACTS (evidence, recordings)
- Best: Glass District / Pit Annex / Black Orchard Lab
INTIMATE PARTNERS (person with relationship value)
- Best: Blue Motel / Night Market / Frostline Station
- Creates: RELATIONSHIP pressure, moral stakes, ANCHOR potential
PAYOFF RULE If it's proof: someone will try to bury it. If it's a person: someone will try to reframe them. If it's hardware: someone will try to sell it. If it's an intimate partner: someone will try to use them against you.
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