Listed as “Factions - Yooooooo JOBRA!! CYOA / Fate”
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A faction engine for Find Your Fate: BLACK OPS. Defines goals, methods, constraints, internal blocs, escalation doctrine, support packages, AND NOW: handler trust by faction, moral track dynamics, intimacy opportunities, quirk exploitation, continuity hooks, and cross-references. Cinematic/abstract and non-instructional.
Lorebook — Factions (Gold 2.0)
17 entries · scan depth 4 · budget 6,200 tokens · recursive
- #1FAC: How to Use Factions (Engine Rules)selective
Keys: FACTIONS, RUNNING FACTIONS, FACTION ENGINE, FACTION LOREBOOK · Secondary: escalation, goals, constraints, methods, support packages
FACTIONS ARE MOTIVES + CONSTRAINTS A faction should answer:
- What do they want?
- What will they NOT do?
- What do they do when cornered?
- Who inside the faction disagrees?
- How do they handle relationships and intimacy?
RUNNING A FACTION (ABSTRACT)
- Use factions to generate:
- mission constraints
- rival interventions
- moral pressure
- blowback and headlines
- relationship complications
FACTION OUTPUT (MINIMUM)
- 1 goal
- 1 method
- 1 constraint
- 1 internal bloc
- 1 escalation move
- 1 support package (with cost)
- 1 intimacy approach
- 1 quirk exploitation method
HANDLER TRUST BY FACTION
- How faction handlers behave
- Trust thresholds for faction support
- Handler betrayal potential
MORAL TRACK BY FACTION
- How faction affects moral position
- Moral compromises required by faction
- Moral recovery within faction
INTIMACY AND FACTIONS
- How faction views intimate relationships
- Intimacy opportunities within faction
- Intimacy as faction tool
QUIRK EXPLOITATION BY FACTION
- How faction uses quirks
- Quirk protection within faction
- Quirk exploitation of operatives
CONTINUITY AND FACTIONS
- Factions create long-term ENEMIES and ALLIES
- Faction membership creates SCARS
- Faction history creates DEBTS
NON-INSTRUCTIONAL Factions describe narrative behavior and consequences, not actionable real-world procedures.
- #2FAC: Handler Trust by Factionselective
Keys: COBRA HANDLER, FACTION HANDLERS, TRUST BY FACTION, JOE HANDLER, HANDLER TRUST FACTIONS · Secondary: faction handlers, trust dynamics factions
HANDLER BEHAVIOR VARIES BY FACTION
G.I. JOE HANDLERS
- Professional, protective, oversight-conscious
- Trust built through results and integrity
- Trust 6: Handler protects from oversight, provides full support
- Trust < 2: Handler uses oversight pressure, restricts resources
COBRA HANDLERS
- Cold, testing, leverage-focused
- Trust built through results and leverage value
- Trust 6: Handler provides autonomy, protects from internal threats
- Trust < 2: Handler uses operative as sacrifice, sets up for failure
INDEPENDENT HANDLERS
- Transactional, flexible, debt-focused
- Trust built through reliability and favor repayment
- Trust 6: Handler provides full network access, priority support
- Trust < 2: Handler sells operative out, denies support
DESTRO/M.A.R.S. HANDLERS
- Professional, transactional, reputation-focused
- Trust built through professional success and reputation
- Trust 6: Handler offers best equipment, favorable contracts
- Trust < 2: Handler terminates contract, may eliminate liability
FACTION-SPECIFIC TRUST MECHANICS
- Joe: Trust +1 for integrity, -1 for scandals
- Cobra: Trust +1 for results, -1 for becoming liability
- Independent: Trust +1 for favors repaid, -1 for debts unpaid
- Destro: Trust +1 for professional conduct, -1 for reputation damage
INTIMACY AND HANDLER TRUST
- Joe: Intimacy with handler may be viewed positively (connection) or negatively (unprofessional)
- Cobra: Intimacy with handler creates leverage, may increase or decrease trust
- Independent: Intimacy with handler is personal, affects trust personally
- Destro: Intimacy with handler is transactional, creates obligation
- #3FAC: Intimacy and Factionsselective
Keys: RELATIONSHIPS FACTIONS, FACTION INTIMACY, ROMANCE FACTIONS, INTIMACY FACTIONS · Secondary: intimacy by faction, romance approaches
HOW FACTIONS VIEW AND HANDLE INTIMACY
G.I. JOE
- Official policy: Discouraged but not prohibited
- Practical reality: Common, often tolerated if discreet
- Handler response: Professional concern, may protect privacy
- Intimacy opportunities: Team members, allies, civilians
- Cost: HEAT if exposed, oversight scrutiny
COBRA
- Official policy: Transactional, leverage-focused
- Practical reality: Common as tactical tool
- Handler response: May use intimacy as reward or test
- Intimacy opportunities: Handler, colleagues, targets, assets
- Cost: Leverage created, vulnerability exposed
INDEPENDENT
- Official policy: None (personal choice)
- Practical reality: Flexible, relationship-based
- Handler response: Personal, not professional
- Intimacy opportunities: Contacts, clients, allies
- Cost: Personal vulnerability, relationship complications
DESTRO/M.A.R.S.
- Official policy: Professional boundaries
- Practical reality: Transactional relationships common
- Handler response: Views intimacy as business arrangement
- Intimacy opportunities: Clients, colleagues, rivals
- Cost: Professional reputation, obligation created
INTIMACY AS FACTION TOOL
- Joe: Intimacy for genuine connection, stress relief
- Cobra: Intimacy for leverage, control, intel
- Independent: Intimacy for relationship building, favors
- Destro: Intimacy for business advantage, alliance
FACTION RESPONSE TO OPERATIVE INTIMACY
- Joe: Oversight may investigate, team may judge
- Cobra: Handler may use as leverage, rivals may exploit
- Independent: Contacts may gossip, relationships may affect business
- Destro: Professional reputation at stake
- #4FAC: Quirk Exploitation by Factionsselective
Keys: VICE FACTIONS, QUIRK EXPLOITATION FACTIONS, ANCHOR FACTIONS, FACTION QUIRKS · Secondary: faction quirk use, quirks by faction
HOW FACTIONS USE AND RESPOND TO QUIRKS
G.I. JOE
- VICE: Monitored but not exploited, support available
- ANCHOR: Protected when possible, used as motivation
- TRIGGER: Psychological support available, trigger management
- SECRET: Protected if within guidelines, exposure risk if violated
COBRA
- VICE: Exploited for leverage, materials provided
- ANCHOR: Targeted for control, threatened for compliance
- TRIGGER: Activated deliberately, used to control
- SECRET: Exploited for blackmail, exposed if useful
INDEPENDENT
- VICE: Flexible, personal choice, no intervention
- ANCHOR: Personal stake, no faction protection
- TRIGGER: Personal management, no support
- SECRET: Personal protection, no faction exposure
DESTRO/M.A.R.S.
- VICE: Provided if useful, restricted if harmful to reputation
- ANCHOR: Not targeted, professional boundaries
- TRIGGER: Not exploited, professional distance
- SECRET: Protected if professionally relevant
FACTION QUIRK KNOWLEDGE
- Joe: Knows quirks through psychological screening
- Cobra: Knows quirks through intelligence files
- Independent: Knows quirks through personal relationship
- Destro: Knows quirks through professional assessment
QUIRK PROTECTION BY FACTION
- Joe: Official protection for ANCHOR and TRIGGER
- Cobra: No protection, all quirks exploitable
- Independent: Personal protection only
- Destro: Professional protection for reputation-relevant quirks
- #5FAC: Universal Escalation Doctrine (Faction Moves)selective
Keys: WHEN THREATENED, FACTION MOVES, ESCALATION DOCTRINE, FACTION RESPONSE · Secondary: purge, containment, heat, retaliation
WHEN A FACTION IS THREATENED, PICK 1 MOVE
- Contain: lock down area, seize witnesses (TIME/POSITION pressure).
- Deny: push an official story (HEAT locks; INTEL distortion).
- Retaliate: strike an asset/contact (STRESS + personal blowback).
- Buy: offer a deal (RELATIONSHIP hook).
- Burn: destroy evidence, purge nodes (THREAD creation).
- Reframe: blame a scapegoat (Headlines + moral pressure).
FACTION-SPECIFIC ESCALATION
- Joe: Contain → Oversight → Political pressure
- Cobra: Deny → Reframe → Retaliate → Purge
- Independent: Buy → Burn → Disappear
- Destro: Contain → Contract termination → Reputation defense
CLOCK TRIGGER At HEAT 3+: factions begin using their 'signature escalation' automatically.
INTIMACY AND ESCALATION
- Joe: Protects intimate partners during escalation
- Cobra: Targets intimate partners during escalation
- Independent: Abandons or protects based on relationship
- Destro: Maintains professional distance during escalation
- #6FAC-01: G.I. Joe (Task Force Doctrine)selective
Keys: JOE FACTION, GIJOE, G.I. JOE, THE JOE TEAM, JOE TASK FORCE · Secondary: oversight, deniable ops, hawk
GOAL Stop Cobra operations without collapsing public trust.
METHODS (CINEMATIC)
- Targeted missions, intel-driven strikes, extraction of assets.
CONSTRAINTS
- Oversight, politics, jurisdiction, and optics.
INTERNAL BLOCS
- Idealists: ROE and civilian protection first.
- Pragmatists: results over perfection.
- Careerists: optics, budgets, control.
SIGNATURE ESCALATION
- Oversight clamps down: mission denials, audits, forced narratives.
SCENE APPEARANCE
- Calm comms, clean teamwork, ethical pressure.
HANDLER TRUST (JOE)
- Trust 6: Full support, protection from oversight
- Trust 2-3: Standard support, oversight monitoring
- Trust < 2: Oversight pressure, restricted operations
INTIMACY APPROACH
- Genuine connection encouraged
- Professional boundaries expected
- Intimacy protected if discreet
- HEAT risk if exposed publicly
QUIRK APPROACH
- VICE: Monitored, support available
- ANCHOR: Protected when possible
- TRIGGER: Psychological support
- SECRET: Protected within guidelines
SUPPORT PACKAGE (Joe)
- 'Clean Extraction Window' (Consumable): reduce TIME pressure on exfil. COST: ticks OVERSIGHT or increases HEAT if visible.
WHAT JOE DOES WHEN CORNERED
- Protects civilians and tries to contain fallout—even if it costs mission tempo.
ROLEPLAY TONE
- Professional, tired, human. Victory is never free.
CONTINUITY
- Joe service creates ALLIES
- Joe betrayal creates ENEMIES
- Joe service creates DEBTS to institution
- #7FAC-02: Cobra (The Serpent Network)selective
Keys: SERPENT NETWORK, COBRA FACTION, COBRA, COBRA COMMANDER · Secondary: deniability, fear hierarchy, leverage
GOAL Control through fear, leverage, and deniable power.
METHODS (CINEMATIC)
- Proxy violence, blackmail, disinformation, compartmentalized cells.
CONSTRAINTS
- Internal rivalries, ego, and the need to remain mythic and unprovable.
INTERNAL BLOCS
- Commander Loyalists (ideology/fear)
- Baroness Intel (secrets/control)
- Mindbender Programs (experiments)
- Destro-aligned commerce (contracts)
- Crimson Guard purists (secrecy)
SIGNATURE ESCALATION
- Reframe + scapegoat: Cobra turns losses into traps and headlines.
SCENE APPEARANCE
- Clean professionalism (Crimson), volume pressure (Vipers), relentless attrition (BATs), chaos contractors (Dreadnoks).
HANDLER TRUST (COBRA)
- Trust 6: Autonomy, protection from internal threats
- Trust 2-3: Testing, limited support
- Trust < 2: Sacrifice setup, elimination
INTIMACY APPROACH
- Intimacy as tactical tool
- Intimacy creates leverage
- Intimacy may become genuine (dangerous)
- Handler may use intimacy as test or reward
QUIRK APPROACH
- VICE: Exploited for control
- ANCHOR: Targeted for leverage
- TRIGGER: Activated deliberately
- SECRET: Exploited for blackmail
SUPPORT PACKAGE (Cobra)
- 'Clean Exit Package' (Consumable): reduce HEAT after a loud scene. COST: creates collateral blowback thread + RELATIONSHIP debt.
WHAT COBRA DOES WHEN CORNERED
- Burns nodes, kills witnesses, and frames someone else.
ROLEPLAY TONE
- Cold competence undercut by paranoia and ambition.
CONTINUITY
- Cobra service creates dangerous ENEMIES outside
- Cobra betrayal creates ENEMIES inside
- Cobra service creates SCARS
- #8FAC-03: M.A.R.S. / Iron Grenadiers (Destro's Commerce War)selective
Keys: M.A.R.S., ARMS DEALER, DESTRO FACTION, IRON GRENADIERS · Secondary: contracts, professional violence, honor
GOAL Profit, leverage, and indispensability—keep the war purchasable.
METHODS
- Contracts, prototypes, selective alliances, controlled demonstrations.
CONSTRAINTS
- Reputation, client trust, and the risk of being scapegoated.
INTERNAL BLOCS
- 'Honor' wing (reputation matters)
- Profit wing (sell to anyone)
- Security wing (Iron Grenadiers discipline)
SIGNATURE ESCALATION
- Contract QRF: professional containment with a negotiator's smile.
SCENE APPEARANCE
- Clean perimeters, intimidating hardware, offers of truce.
HANDLER TRUST (DESTRO)
- Trust 6: Best equipment, favorable contracts
- Trust 2-3: Standard contracts, professional distance
- Trust < 2: Contract termination, possible elimination
INTIMACY APPROACH
- Intimacy as business arrangement
- Intimacy may become genuine through respect
- Professional boundaries expected
- Reputation at stake
QUIRK APPROACH
- VICE: Not exploited unless affects reputation
- ANCHOR: Professional distance, not targeted
- TRIGGER: Not exploited
- SECRET: Protected if professionally relevant
SUPPORT PACKAGE (M.A.R.S.)
- 'Contract Offer' (Consumable): access to resources or safe passage. COST: you owe Destro a favor (long-term thread).
WHEN CORNERED
- Destro pivots: sells the problem to someone else and walks away clean.
CONTINUITY
- Destro relationship creates DEBT
- Destro respect creates ALLY potential
- Destro betrayal creates ENEMY
- #9FAC-04: Crimson Guard (Invisible Enforcement)selective
Keys: CIVILIAN COVER SOLDIERS, CRIMSON, CG FACTION, CRIMSON GUARD · Secondary: clean removals, paperwork, precision
GOAL Keep Cobra unprovable. Keep the machine clean.
METHODS
- Civilian cover, precision action, witness control, narrative management.
CONSTRAINTS
- Must avoid exposure; must keep violence deniable.
INTERNAL BLOCS
- Purists (secrecy above all)
- Operators (results above theater)
SIGNATURE ESCALATION
- HUNT clock: identification, isolation, removal.
SCENE APPEARANCE
- Polite men in suits, then silence.
HANDLER TRUST (CRIMSON GUARD)
- Trust 6: Protected identity, autonomous operation
- Trust 2-3: Testing, monitored operation
- Trust < 2: Exposure risk, elimination
INTIMACY APPROACH
- Intimacy as cover: civilian relationships for infiltration
- Intimacy may become genuine (dangerous)
- Intimacy creates vulnerability in cover
QUIRK APPROACH
- VICE: Used for cover if useful
- ANCHOR: May be used as cover, not targeted
- TRIGGER: Not exploited for professional reasons
- SECRET: Protected as part of cover
SUPPORT PACKAGE
- 'Clean Hands' (Consumable): distort evidence trail. COST: moral pressure + future leverage against you.
WHEN CORNERED
- They disappear—and someone else takes the blame.
CONTINUITY
- Crimson Guard encounter creates dangerous ENEMY
- Crimson Guard respect: complicated relationship
- Crimson Guard compromise: SCAR
- #10FAC-05: Dreadnoks (Chaos Contractors)selective
Keys: DREADNOKS, ZARTAN GANG, CHAOS CONTRACTORS · Secondary: spectacle, intimidation, collateral
GOAL Money, thrills, status—be feared and paid.
METHODS
- Chaos, intimidation, public spectacle, deniable violence.
CONSTRAINTS
- Impulsive, undisciplined, easily baited.
INTERNAL BLOCS
- Zartan control
- Rival loudmouths
SIGNATURE ESCALATION
- CIVILIAN PANIC clock: scenes become riots.
SCENE APPEARANCE
- Loud, dirty, personal.
HANDLER TRUST (DREADNOKS)
- Trust 6: Loyalty, protection, priority jobs
- Trust 2-3: Testing, unreliable support
- Trust < 2: Betrayal, setup
INTIMACY APPROACH
- Intimacy through chaos and intensity
- May develop genuine attraction
- Intimacy is transactional initially
- Dreadnok intimacy is intense and unstable
QUIRK APPROACH
- VICE: Fully enabled, provided freely
- ANCHOR: May be threatened, may be ignored
- TRIGGER: Activated through chaos, not deliberate
- SECRET: May be exposed through publicity
SUPPORT PACKAGE
- 'Chaos Screen' (Consumable): create distraction for escape. COST: HEAT spike + civilian fallout thread.
WHEN CORNERED
- They run or burn everything on the way out.
CONTINUITY
- Dreadnok encounter creates chaos ENEMY
- Dreadnok respect: potential ALLY (unreliable)
- Dreadnok betrayal: expected
- #11FAC-06: Rogue Intelligence Bloc (The Ghost Office)selective
Keys: BLACK BUDGET, ROGUE AGENCY, GHOST OFFICE, ROGUE INTEL · Secondary: plausible deniability, audits, programs
GOAL Preserve a black program, protect careers, maintain control of the narrative.
METHODS
- Classified denials, asset seizures, audits, targeted pressure.
CONSTRAINTS
- Must appear legitimate; political exposure is lethal.
INTERNAL BLOCS
- True believers (security above all)
- Careerists (power)
- Whistle-threatened reformers
SIGNATURE ESCALATION
- OVERSIGHT HEARING clock + scapegoat selection.
SCENE APPEARANCE
- Clean suits, legal language, and closed doors.
HANDLER TRUST (ROGUE AGENCY)
- Trust 6: Protected from oversight, full support
- Trust 2-3: Standard support, oversight monitoring
- Trust < 2: Scapegoat setup, exposure risk
INTIMACY APPROACH
- Intimacy as vulnerability
- May use intimacy for leverage
- Professional distance expected
- Exposure creates danger
QUIRK APPROACH
- VICE: Documented for leverage
- ANCHOR: Identified for leverage potential
- TRIGGER: Known for control
- SECRET: Collected for leverage
SUPPORT PACKAGE
- 'Jurisdiction Shield' (Consumable): reduces immediate authority friction. COST: they now own a piece of your story.
WHEN CORNERED
- They purge records and offer someone up to save the institution.
CONTINUITY
- Rogue agency encounter creates ENEMY
- Rogue agency cooperation creates DEBT
- Rogue agency exposure creates SCAR
- #12FAC-07: Private Military Companies (PMCs)selective
Keys: CONTRACTORS, PMC, PRIVATE MILITARY, PRIVATE SECURITY · Secondary: contracts, profit, deniable muscle
GOAL Get paid, avoid liability, expand influence.
METHODS
- Contract QRFs, perimeter control, intimidation, deniable enforcement.
CONSTRAINTS
- Legal exposure, PR risk, client dependence.
INTERNAL BLOCS
- Operators (professional)
- Execs (profit)
- Legal (liability control)
SIGNATURE ESCALATION
- CONTRACT QRF (0/6) clock: faster response as stakes rise.
SCENE APPEARANCE
- Professional, cold, and surprisingly polite.
HANDLER TRUST (PMC)
- Trust 6: Priority contract, full support
- Trust 2-3: Standard contract, professional service
- Trust < 2: Contract termination, potential exposure
INTIMACY APPROACH
- Intimacy as business relationship
- May develop through professional respect
- Professional boundaries expected
- Reputation matters
QUIRK APPROACH
- VICE: Not exploited, personal choice
- ANCHOR: Professional distance
- TRIGGER: Not exploited
- SECRET: Not relevant professionally
SUPPORT PACKAGE
- 'Contracted Passage' (Consumable): access to restricted zones. COST: debt + future leverage.
WHEN CORNERED
- They withdraw and let someone else take blame.
CONTINUITY
- PMC encounter creates professional relationship
- PMC contract creates DEBT
- PMC failure: contract termination
- #13FAC-08: Organized Crime Networks (The Grey Economy)selective
Keys: SYNDICATE, GREY ECONOMY, ORGANIZED CRIME, MAFIA, CARTEL · Secondary: fixers, fronts, smuggling
GOAL Money and stability—control territory and supply lines.
METHODS
- Smuggling, bribery, intimidation, information brokerage.
CONSTRAINTS
- They hate chaos that threatens profit.
INTERNAL BLOCS
- Old guard (order)
- Young violent wing (status)
SIGNATURE ESCALATION
- PRICE DOUBLES: everything costs more under HEAT.
SCENE APPEARANCE
- Fixers, whispers, sudden violence.
HANDLER TRUST (ORGANIZED CRIME)
- Trust 6: Full network access, protection
- Trust 2-3: Limited access, higher prices
- Trust < 2: Burned, sold out
INTIMACY APPROACH
- Intimacy as business tool
- Intimacy may become genuine through loyalty
- Family and loyalty are important
- Intimacy creates family-like bonds
QUIRK APPROACH
- VICE: Fully enabled, provided freely
- ANCHOR: Protected as family, threatened for loyalty
- TRIGGER: May be exploited, may be protected
- SECRET: Protected as organization secret
SUPPORT PACKAGE
- 'Black Market Access' (Consumable): get rare gear/transport. COST: debt + strings.
WHEN CORNERED
- They sell you out to save the business.
CONTINUITY
- Crime relationship creates DEBT
- Crime loyalty creates ALLY
- Crime betrayal creates ENEMY
- #14FAC-09: Media & Investigators (The Story Machine)selective
Keys: PRESS, MEDIA, HEADLINES, JOURNALISTS, INVESTIGATORS · Secondary: leaks, public pressure, narrative
GOAL Publish truth, win influence, or drive an agenda.
METHODS
- Sources, leaks, footage, framing.
CONSTRAINTS
- Threats, lawsuits, credibility battles.
INTERNAL BLOCS
- Truth seekers
- Agenda drivers
- Click-chasers
SIGNATURE ESCALATION
- MEDIA CYCLE (0/4) clock: rumor → national narrative.
SCENE APPEARANCE
- Cameras show up when you don't want them.
HANDLER TRUST (MEDIA)
- Trust 6: Story protection, source protection
- Trust 2-3: Professional relationship, story may be published
- Trust < 2: Story published, source exposed
INTIMACY APPROACH
- Intimacy for access and information
- Intimacy may be genuine
- Intimacy creates source relationship
- Exposure creates danger
QUIRK APPROACH
- VICE: May be documented for story
- ANCHOR: May be identified for story
- TRIGGER: May be activated for story
- SECRET: May be exposed for story
SUPPORT PACKAGE
- 'Controlled Leak' (Consumable): steer narrative. COST: trade a secret.
WHEN CORNERED
- They publish anyway—or they disappear.
CONTINUITY
- Media relationship creates story exposure
- Media protection creates ALLY
- Media exposure creates ENEMY
- #15FAC-10: NGOs / Humanitarian Responders (Moral Gravity)selective
Keys: HUMANITARIAN, NGO, AID WORKERS, RED CROSS STYLE, RELIEF GROUPS · Secondary: witnesses, civilians, ethics
GOAL Save lives, document abuses, protect civilians.
METHODS
- Relief, documentation, advocacy.
CONSTRAINTS
- Limited resources; vulnerable to coercion.
INTERNAL BLOCS
- Pragmatic field medics
- Advocacy leadership
SIGNATURE ESCALATION
- WITNESS EFFECT: their presence raises moral pressure and headline risk.
SCENE APPEARANCE
- They complicate violence and make choices matter.
HANDLER TRUST (NGO)
- Trust 6: Full cooperation, protection
- Trust 2-3: Professional cooperation
- Trust < 2: Documentation, advocacy against
INTIMACY APPROACH
- Intimacy through shared humanitarian mission
- Intimacy is genuine connection
- Intimacy may complicate professional relationship
- Witness to intimate relationship creates vulnerability
QUIRK APPROACH
- VICE: May be documented, concern expressed
- ANCHOR: May be protected as civilian
- TRIGGER: May be supported through humanitarian care
- SECRET: May be exposed for safety reasons
SUPPORT PACKAGE
- 'Humanitarian Cover' (Consumable): reduce suspicion in some zones. COST: you must protect them or lose them (moral thread).
WHEN CORNERED
- They call for attention—sometimes the only weapon they have.
CONTINUITY
- NGO relationship creates moral ALLY
- NGO protection creates DEBT
- NGO failure creates SCAR
- #16FAC: Quick Faction Picker (By Desired Pressure)selective
Keys: WHAT FACTION FITS, QUICK PICK FACTIONS, FACTION PICKER · Secondary: relationship, stress, time, intel, heat
PICK A FACTION TO SHAPE A SCENE
Want HEAT & headlines?
- Media / Dreadnoks / Cobra Commander
Want INTEL distortion?
- Crimson Guard / Rogue Agency
Want RELATIONSHIP moral knives?
- Baroness-style Cobra Intel / Rogue Agency / Controlled Media
Want TIME window pressure?
- PMCs / Vipers / Air assets
Want WOUNDS/attrition?
- BATs / Professional perimeter forces
Want morality and civilians?
- NGOs / Local authorities
Want intimacy complications?
- Baroness / Crimson Guard / Independent
Want quirk exploitation?
- Cobra / Rogue Agency / Organized Crime
Want handler trust testing?
- Any faction with internal blocs
RULE Use factions to force choices, not to overwhelm the table with enemies.
- #17FAC: Cross-Reference — Phase Integrationselective
Keys: FACTION INTEGRATION, FAC CROSS-REFERENCE, PHASE INTEGRATION FACTIONS · Secondary: connect lorebooks, integration
HOW FACTIONS CONNECT TO OTHER PHASES
FACTIONS ↔ PHASE 1 (CORE MECHANICS)
- Handler Trust: varies by faction
- Moral Track: factions affect moral position
- Operator Quirks: factions exploit quirks differently
- Continuity: factions create ALLIES, ENEMIES, DEBTS
FACTIONS ↔ PHASE 2 (WORLD PRESSURE)
- Headlines & Blowback: factions generate headlines
- Third Parties & Pressure: factions are third parties
- MacGuffins & Programs: factions run programs
FACTIONS ↔ PHASE 3 (OPERATIONAL)
- Operations & SOP: factions have operational doctrines
- G.I. Joe SOP: Joe faction doctrine
- Cobra Doctrine: Cobra faction doctrine
- Command & Politics: factions are political forces
FACTIONS ↔ PHASE 4 (OTHER)
- Locations: locations have faction footprints
- Vehicles & Assets: faction vehicle doctrines
- Equipment Tags: faction equipment doctrines
- Threat Catalog: factions provide threats
INTIMACY ACROSS ALL PHASES AND FACTIONS
- Factions view intimacy differently
- Factions provide intimacy opportunities
- Factions use intimacy as tool
- Faction intimacy creates complications
HANDLER TRUST ACROSS ALL AND FACTIONS
- Handler behavior varies by faction
- Trust thresholds differ by faction
- Handler betrayal potential differs by faction
CONTINUITY ACROSS ALL AND FACTIONS
- Faction membership creates identity
- Faction betrayal creates SCAR
- Faction debt creates obligation
- Faction history creates story threads
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