Lorebook — Faction Signature Toys (Mini) (GOLD, Complete)
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Lorebook — Faction Signature Toys (Mini) (GOLD, Complete)
12 entries · scan depth 4 · budget 4,200 tokens · recursive scanning on
A compact one-page-per-faction quick reference: signature assets, signature gear tags, signature scene moves, pressure levers, and 'what it feels like' at the table. Pure GM speed and flavor. Integrates with Threat Catalog, Equipment Tags, Vehicles & Assets, and Factions.
Book settings
- #1TOYS: How to Use Signature Toys
Keys: SIGNATURE TOYS, QUICK REFERENCE TOYS, FACTION SIGNATURE, FACTION TOYS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
SIGNATURE TOYS = FAST FLAVOR When you need a faction to feel distinct in 10 seconds:
- pick 1 Signature Asset
- pick 1 Signature Tag
- pick 1 Signature Move
RULE Toys should change the scene. If it’s just 'more enemies,' it’s not a toy—it's filler.
- #2TOYS-01: G.I. Joe (Accountable Power)
Keys: GIJOE SIGNATURE, JOE SIGNATURE TOYS, JOE TOYS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
FEEL Clean capability with a paper trail.
SIGNATURE ASSETS
- Clean Extraction Window (support package)
- Utility Rotor (med-evac ready)
- Standardized tactical transport (reliable)
SIGNATURE GEAR TAGS
- Encrypted Comms
- Night Vision
- Body Armor (Medium)
- Portable Scanner
SIGNATURE MOVES
- 'Contain the Fallout': convert a loud mistake into TIME/RELATIONSHIP cost.
- 'Operator First': reduce WOUNDS fallout by taking OVERSIGHT scrutiny.
PRESSURE LEVER RELATIONSHIP (command/oversight) + HEAT (optics)
WHEN JOE WINS They win clean—but pay later in hearings.
WHEN JOE LOSES They lose publicly—and someone gets reassigned.
- #3TOYS-02: Cobra Core (Myth + Leverage)
Keys: COBRA TOYS, COBRA CORE TOYS, COBRA SIGNATURE
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
FEEL A shadow that wins by turning your success into a trap.
SIGNATURE ASSETS
- Clean Exit Package (support)
- Deniable high-speed platforms
- Front-company logistics
SIGNATURE GEAR TAGS
- Disguise Kit
- Signal Jammer
- Burner Phone / Burner Identity
- EMP Device (rare)
SIGNATURE MOVES
- 'Reframe': Cobra shifts blame to a scapegoat (creates Headlines thread).
- 'Burn the Node': evidence disappears; you keep the body but lose the truth.
PRESSURE LEVER INTEL + HEAT
WHEN COBRA WINS No one can prove anything.
WHEN COBRA LOSES They take revenge later—personally.
- #4TOYS-03: Crimson Guard (Clean Hands)
Keys: CRIMSON GUARD TOYS, CRIMSON SIGNATURE, CG TOYS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
FEEL Polite precision. Violence as a paperwork problem.
SIGNATURE ASSETS
- 'Clean Hands' narrative cleanup
- Civilian-cover extraction teams
SIGNATURE GEAR TAGS
- Deniable Plates/Markings
- Surveillance Kit
- Secure Credential Sets
SIGNATURE MOVES
- 'Quiet Removal': a witness disappears (HUNT advances).
- 'Audit the Truth': your evidence becomes 'inadmissible' (INTEL distortion).
PRESSURE LEVER INTEL + RELATIONSHIP (betrayal)
WHEN THEY APPEAR Make the table feel watched.
- #5TOYS-04: Dreadnoks (Spectacle & Panic)
Keys: DREADNOKS SIGNATURE, DREADNOK TOYS, ZARTAN GANG TOYS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
FEEL Dirty violence and laughing engines.
SIGNATURE ASSETS
- Chaos Screen (distraction)
- Vehicle swarm (bikes/ramshackle muscle)
SIGNATURE GEAR TAGS
- Improvised Incendiaries (story-level)
- Breaching Tools (brute)
- Loud intimidation kit
SIGNATURE MOVES
- 'Panic the Crowd': CIVILIAN PANIC clock starts at 1.
- 'Make It Personal': they target your anchor or contact.
PRESSURE LEVER STRESS + HEAT
WHEN THEY APPEAR Put civilians in the frame and make every choice uglier.
- #6TOYS-05: BATs (Relentless Attrition)
Keys: BATS TOYS, BAT SIGNATURE, ANDROID TROOPS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
FEEL No fear. No pause. No deal.
SIGNATURE ASSETS
- Endless reinforcement pressure
- Industrial-node swarms
SIGNATURE GEAR TAGS (COUNTER SIDE)
- Barriers / Distance tools
- Smoke / Time-buying tags
- EMP (rare, risky)
SIGNATURE MOVES
- 'Keep Coming': if you solve one problem, they create another (TIME/WOUNDS).
- 'Attrition Math': players can win, but it costs gear/asset stress.
PRESSURE LEVER WOUNDS + TIME
WHEN THEY APPEAR Turn the scene into a countdown, not a duel.
- #7TOYS-06: M.A.R.S. / Iron Grenadiers (Contract War)
Keys: DESTRO TOYS, MARS TOYS, IRON GRENADIERS TOYS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
FEEL Professional threat with a negotiation edge.
SIGNATURE ASSETS
- Prototype demo platforms
- Contract QRF perimeter
SIGNATURE GEAR TAGS
- Heavy Lift
- Countermeasures
- Secure Transport
SIGNATURE MOVES
- 'Offer Terms': Destro offers a deal mid-scene.
- 'Demonstration': one terrifying capability is showcased (then withdrawn).
PRESSURE LEVER TIME + INTEL (who is buying?)
WHEN THEY APPEAR Give the table a choice: fight, flee, or bargain.
- #8TOYS-07: Rogue Agency Bloc (Paper Guillotine)
Keys: ROGUE AGENCY TOYS, BLACK BUDGET TOYS, GHOST OFFICE TOYS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
FEEL Your mission becomes illegal while you're doing it.
SIGNATURE ASSETS
- Jurisdiction Shield (selective)
- Evidence seizure teams
SIGNATURE GEAR TAGS
- Credential overrides
- Legal injunctions (scene constraints)
SIGNATURE MOVES
- 'Classified': your proof becomes unusable unless you take a risk.
- 'Seize & Sanitize': EVIDENCE BURN starts immediately.
PRESSURE LEVER RELATIONSHIP + INTEL
WHEN THEY APPEAR Make the players feel trapped inside the system.
- #9TOYS-08: PMCs (Liability Violence)
Keys: PMC TOYS, PRIVATE MILITARY TOYS, CONTRACTOR TOYS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
FEEL Tactical efficiency with a legal wrapper.
SIGNATURE ASSETS
- Contract QRF
- Corporate zone control
SIGNATURE GEAR TAGS
- Nonlethal compliance gear
- Drone Overwatch
SIGNATURE MOVES
- 'Containment First': LOCKDOWN starts at 1.
- 'Liability Flip': they try to pin blame on you.
PRESSURE LEVER POSITION + HEAT
WHEN THEY APPEAR Give them clean comms and a PR-minded spokesperson.
- #10TOYS-09: Organized Crime (The Grey Economy)
Keys: CRIME TOYS, GREY ECONOMY TOYS, SYNDICATE TOYS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
FEEL Everything has a price, including silence.
SIGNATURE ASSETS
- Smuggler corridors
- Black-market transport
SIGNATURE GEAR TAGS
- Burner Identity
- Hidden Compartments
SIGNATURE MOVES
- 'Price Doubles': costs spike under HEAT.
- 'Sell the Truth': they auction your identity to the highest bidder.
PRESSURE LEVER RELATIONSHIP + HEAT
WHEN THEY APPEAR Offer help that smells like betrayal.
- #11TOYS-10: Media/Investigators (The Story Weapon)
Keys: PRESS TOYS, INVESTIGATOR TOYS, MEDIA TOYS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
FEEL A camera is a gun that shoots headlines.
SIGNATURE ASSETS
- Controlled Leak
- Viral clip cascade
SIGNATURE GEAR TAGS
- Evidence Kit (counter)
- Disguise (counter)
SIGNATURE MOVES
- 'Clip Goes Live': MEDIA CYCLE starts at 1.
- 'Source Burn': someone you trust gets exposed.
PRESSURE LEVER HEAT + RELATIONSHIP
WHEN THEY APPEAR Make players choose between winning and being clean.
- #12TOYS-11: NGOs/Humanitarian (Moral Gravity)
Keys: NGO TOYS, AID WORKERS TOYS, HUMANITARIAN TOYS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
FEEL Innocence in the blast radius.
SIGNATURE ASSETS
- Humanitarian Cover
- Witness effect
SIGNATURE GEAR TAGS
- Trauma Kit (advanced)
- Evac coordination
SIGNATURE MOVES
- 'Witness': violence becomes headline fuel.
- 'Triage': moral choice replaces tactical choice.
PRESSURE LEVER STRESS + HEADLINES
WHEN THEY APPEAR Turn success into a question: 'at what cost?'
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