cardex
No cover

Lorebook — Faction Signature Toys (Mini) (GOLD, Complete)

Lorebook
archived

Tokens: 0 permanent · Lorebook: up to 161 tokens triggered, 1,402 across all entries · estimated prompt budget 161

Lorebook — Faction Signature Toys (Mini) (GOLD, Complete)

12 entries · scan depth 4 · budget 4,200 tokens · recursive scanning on

A compact one-page-per-faction quick reference: signature assets, signature gear tags, signature scene moves, pressure levers, and 'what it feels like' at the table. Pure GM speed and flavor. Integrates with Threat Catalog, Equipment Tags, Vehicles & Assets, and Factions.

Book settings
  1. #1TOYS: How to Use Signature Toys

    Keys: SIGNATURE TOYS, QUICK REFERENCE TOYS, FACTION SIGNATURE, FACTION TOYS

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    SIGNATURE TOYS = FAST FLAVOR When you need a faction to feel distinct in 10 seconds:

    • pick 1 Signature Asset
    • pick 1 Signature Tag
    • pick 1 Signature Move

    RULE Toys should change the scene. If it’s just 'more enemies,' it’s not a toy—it's filler.

  2. #2TOYS-01: G.I. Joe (Accountable Power)

    Keys: GIJOE SIGNATURE, JOE SIGNATURE TOYS, JOE TOYS

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    FEEL Clean capability with a paper trail.

    SIGNATURE ASSETS

    • Clean Extraction Window (support package)
    • Utility Rotor (med-evac ready)
    • Standardized tactical transport (reliable)

    SIGNATURE GEAR TAGS

    • Encrypted Comms
    • Night Vision
    • Body Armor (Medium)
    • Portable Scanner

    SIGNATURE MOVES

    • 'Contain the Fallout': convert a loud mistake into TIME/RELATIONSHIP cost.
    • 'Operator First': reduce WOUNDS fallout by taking OVERSIGHT scrutiny.

    PRESSURE LEVER RELATIONSHIP (command/oversight) + HEAT (optics)

    WHEN JOE WINS They win clean—but pay later in hearings.

    WHEN JOE LOSES They lose publicly—and someone gets reassigned.

  3. #3TOYS-02: Cobra Core (Myth + Leverage)

    Keys: COBRA TOYS, COBRA CORE TOYS, COBRA SIGNATURE

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    FEEL A shadow that wins by turning your success into a trap.

    SIGNATURE ASSETS

    • Clean Exit Package (support)
    • Deniable high-speed platforms
    • Front-company logistics

    SIGNATURE GEAR TAGS

    • Disguise Kit
    • Signal Jammer
    • Burner Phone / Burner Identity
    • EMP Device (rare)

    SIGNATURE MOVES

    • 'Reframe': Cobra shifts blame to a scapegoat (creates Headlines thread).
    • 'Burn the Node': evidence disappears; you keep the body but lose the truth.

    PRESSURE LEVER INTEL + HEAT

    WHEN COBRA WINS No one can prove anything.

    WHEN COBRA LOSES They take revenge later—personally.

  4. #4TOYS-03: Crimson Guard (Clean Hands)

    Keys: CRIMSON GUARD TOYS, CRIMSON SIGNATURE, CG TOYS

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    FEEL Polite precision. Violence as a paperwork problem.

    SIGNATURE ASSETS

    • 'Clean Hands' narrative cleanup
    • Civilian-cover extraction teams

    SIGNATURE GEAR TAGS

    • Deniable Plates/Markings
    • Surveillance Kit
    • Secure Credential Sets

    SIGNATURE MOVES

    • 'Quiet Removal': a witness disappears (HUNT advances).
    • 'Audit the Truth': your evidence becomes 'inadmissible' (INTEL distortion).

    PRESSURE LEVER INTEL + RELATIONSHIP (betrayal)

    WHEN THEY APPEAR Make the table feel watched.

  5. #5TOYS-04: Dreadnoks (Spectacle & Panic)

    Keys: DREADNOKS SIGNATURE, DREADNOK TOYS, ZARTAN GANG TOYS

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    FEEL Dirty violence and laughing engines.

    SIGNATURE ASSETS

    • Chaos Screen (distraction)
    • Vehicle swarm (bikes/ramshackle muscle)

    SIGNATURE GEAR TAGS

    • Improvised Incendiaries (story-level)
    • Breaching Tools (brute)
    • Loud intimidation kit

    SIGNATURE MOVES

    • 'Panic the Crowd': CIVILIAN PANIC clock starts at 1.
    • 'Make It Personal': they target your anchor or contact.

    PRESSURE LEVER STRESS + HEAT

    WHEN THEY APPEAR Put civilians in the frame and make every choice uglier.

  6. #6TOYS-05: BATs (Relentless Attrition)

    Keys: BATS TOYS, BAT SIGNATURE, ANDROID TROOPS

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    FEEL No fear. No pause. No deal.

    SIGNATURE ASSETS

    • Endless reinforcement pressure
    • Industrial-node swarms

    SIGNATURE GEAR TAGS (COUNTER SIDE)

    • Barriers / Distance tools
    • Smoke / Time-buying tags
    • EMP (rare, risky)

    SIGNATURE MOVES

    • 'Keep Coming': if you solve one problem, they create another (TIME/WOUNDS).
    • 'Attrition Math': players can win, but it costs gear/asset stress.

    PRESSURE LEVER WOUNDS + TIME

    WHEN THEY APPEAR Turn the scene into a countdown, not a duel.

  7. #7TOYS-06: M.A.R.S. / Iron Grenadiers (Contract War)

    Keys: DESTRO TOYS, MARS TOYS, IRON GRENADIERS TOYS

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    FEEL Professional threat with a negotiation edge.

    SIGNATURE ASSETS

    • Prototype demo platforms
    • Contract QRF perimeter

    SIGNATURE GEAR TAGS

    • Heavy Lift
    • Countermeasures
    • Secure Transport

    SIGNATURE MOVES

    • 'Offer Terms': Destro offers a deal mid-scene.
    • 'Demonstration': one terrifying capability is showcased (then withdrawn).

    PRESSURE LEVER TIME + INTEL (who is buying?)

    WHEN THEY APPEAR Give the table a choice: fight, flee, or bargain.

  8. #8TOYS-07: Rogue Agency Bloc (Paper Guillotine)

    Keys: ROGUE AGENCY TOYS, BLACK BUDGET TOYS, GHOST OFFICE TOYS

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    FEEL Your mission becomes illegal while you're doing it.

    SIGNATURE ASSETS

    • Jurisdiction Shield (selective)
    • Evidence seizure teams

    SIGNATURE GEAR TAGS

    • Credential overrides
    • Legal injunctions (scene constraints)

    SIGNATURE MOVES

    • 'Classified': your proof becomes unusable unless you take a risk.
    • 'Seize & Sanitize': EVIDENCE BURN starts immediately.

    PRESSURE LEVER RELATIONSHIP + INTEL

    WHEN THEY APPEAR Make the players feel trapped inside the system.

  9. #9TOYS-08: PMCs (Liability Violence)

    Keys: PMC TOYS, PRIVATE MILITARY TOYS, CONTRACTOR TOYS

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    FEEL Tactical efficiency with a legal wrapper.

    SIGNATURE ASSETS

    • Contract QRF
    • Corporate zone control

    SIGNATURE GEAR TAGS

    • Nonlethal compliance gear
    • Drone Overwatch

    SIGNATURE MOVES

    • 'Containment First': LOCKDOWN starts at 1.
    • 'Liability Flip': they try to pin blame on you.

    PRESSURE LEVER POSITION + HEAT

    WHEN THEY APPEAR Give them clean comms and a PR-minded spokesperson.

  10. #10TOYS-09: Organized Crime (The Grey Economy)

    Keys: CRIME TOYS, GREY ECONOMY TOYS, SYNDICATE TOYS

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    FEEL Everything has a price, including silence.

    SIGNATURE ASSETS

    • Smuggler corridors
    • Black-market transport

    SIGNATURE GEAR TAGS

    • Burner Identity
    • Hidden Compartments

    SIGNATURE MOVES

    • 'Price Doubles': costs spike under HEAT.
    • 'Sell the Truth': they auction your identity to the highest bidder.

    PRESSURE LEVER RELATIONSHIP + HEAT

    WHEN THEY APPEAR Offer help that smells like betrayal.

  11. #11TOYS-10: Media/Investigators (The Story Weapon)

    Keys: PRESS TOYS, INVESTIGATOR TOYS, MEDIA TOYS

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    FEEL A camera is a gun that shoots headlines.

    SIGNATURE ASSETS

    • Controlled Leak
    • Viral clip cascade

    SIGNATURE GEAR TAGS

    • Evidence Kit (counter)
    • Disguise (counter)

    SIGNATURE MOVES

    • 'Clip Goes Live': MEDIA CYCLE starts at 1.
    • 'Source Burn': someone you trust gets exposed.

    PRESSURE LEVER HEAT + RELATIONSHIP

    WHEN THEY APPEAR Make players choose between winning and being clean.

  12. #12TOYS-11: NGOs/Humanitarian (Moral Gravity)

    Keys: NGO TOYS, AID WORKERS TOYS, HUMANITARIAN TOYS

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    FEEL Innocence in the blast radius.

    SIGNATURE ASSETS

    • Humanitarian Cover
    • Witness effect

    SIGNATURE GEAR TAGS

    • Trauma Kit (advanced)
    • Evac coordination

    SIGNATURE MOVES

    • 'Witness': violence becomes headline fuel.
    • 'Triage': moral choice replaces tactical choice.

    PRESSURE LEVER STRESS + HEADLINES

    WHEN THEY APPEAR Turn success into a question: 'at what cost?'

Showing 12 of 12

Permanent link to this version