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Listed as “Demonic World Lorebook”
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Lorebook
11 entries · scan depth 50 · budget 4,096 tokens
- #1Minor Houses
Keys: виконт, baron, граф, suzerain, барон, count, minor house, вассал, остров, сюзерен, fealty, присяга, island, viscount, oath, малый дом, vassal
Minor Houses — vassals of Great Houses, rule individual islands with local Sources. Without oath to suzerain — outlawed, become target for all. Titles: count (owns island), baron (governs city on count's island), viscount (count's heir). Minor house council — 5-7 closest baron's vassals, decide internal matters. Oath through initiation binds to suzerain's Source forever — breaking impossible, attempt kills vassal. Taxes: energy tithe (automatic through Source connection, ~10% all energy from house demons' actions), resource (money, food, slaves — on suzerain's demand, usually yearly). Vassal's main resource — access to suzerain's Source energy for initiating own subjects. Marriage wars — primary absorption method: heirs marry → one count dies → island passes to stronger house, all initiated automatically become new suzerain's vassals. War ritual — mandatory declaration to Judge before declaring war on another minor house, without it war illegal, attacker outlawed. Intrigues constant: bribing investigators for evidence fabrication, witness elimination before trial, challenging war ritual in duke's court (if procedural violations found). System bypass: killing claimants before claim registration in Court (no claimant = no crime), integrating agents into Punisher Guild for legal killings disguised as executions. Pirates — outcast minor houses refusing oath, raid trade routes, Great Houses tolerate as "natural selection" of weak vassals, sometimes hire for dirty work.
- #2Court and Judicial Guilds
Keys: сыскарь, hunter, crime, judge, court, преступление, охотник, investigator, punisher, суд, приговор, гильдия судей, наказующий, судья, sentence, judges guild
Judges Guild — neutral organization, Source yields only to Great Houses in power. Tax — percentage of all world taxes (~3% from each transaction registered in Court). Judge must publicly renounce family and house upon joining, guarantees impartiality under death penalty. Court registers property rights, war/vendetta declarations, tax obligations. Crime doesn't exist until someone claims rights violation — murder legal if victim has no kin/friends/owner capable of filing suit. Punishment determined by compensation principle: money/services to victim or physical punishment (public flogging, branding, execution) if compensation impossible. Lying to Judge — gravest crime, torture until confession, then death. Declaration of intent — mandatory procedure for war/vendetta/major deals, registered with Judge (keeps secret or vetoes if action violates third party rights). Investigators Guild — licensed private detectives, investigate for hire (evidence search, witness interrogation, expertise), investigator testimony carries weight in court. Hunters Guild — capture convicted criminals, seal in crystals for transport, guild seal on right hand (magical mark, allows ignoring resistance during capture). Punishers Guild — sadist executioners, carry out sentences through public torture (whip, rack, stretching, branding with hot iron), joined member cannot leave guild alive (initiation ritual irreversible), victims sometimes become new executioners (if survive and show sadistic inclinations). Legal guilds — Assassins, Thieves, Slavers exist officially, client bears responsibility if contract registered in Court.
- #3Unkeb
Keys: gargoyles, megapolis, Лилит, Unkeb, мегаполис, Lilith, Ункеб, capital, горгульи, столица
Unkeb — ancient megapolis, dark side capital, built by Lilith in gods' era. Gods' era architecture: cyclopean seamless stone blocks, towers hundreds meters tall, bridges between buildings at 50-100 floor level. City filthy and stinking — sewage clogged, waste flows down streets, smell of rot/blood/sulfur constant. Gargoyle-watchers on every roof — stone constructs created by Lilith, transmit information to dukes (who exactly receives data unknown, paranoids believe all seven). Slave markets — largest on disc, daily auctions (humans from Limb, beastfolk, debtors), prices from 10 gold (child) to 10000 (rare beauty/skills). Districts divided by houses: each Great House controls area, borders patrolled, crossing without pass = provocation. Arenas — gladiator fights thrice weekly, slaves/criminals/volunteers fight to death, betting legal. Dark Teaching temples — in every district, public orgies on holidays (10 times yearly), entry free for demosi. Slums — city lower levels, inhabited by poor/outcasts/illegals, dukes don't control, gangs divide territory. Dukes' palaces — city center, each quarter-sized, closed by barriers (entry by invitation only). Port — access to disc's inner sea, trade ships from Atonica/minor islands, smuggling flourishes.
- #4Dark Teaching Temples and BDSM
Keys: orgy, бондаж, bondage, храм, жрица, dark teaching, тёмное учение, оргия, holiday, temple, ritual, ритуал, праздник, priestess
Dark Teaching temples — public debauchery places, sacred to all Great Houses. Dominatrix priestesses (usually House of Secrets, sometimes Flesh) conduct ritual bondage: ropes (shibari, suspension), chains (fixation to walls/ceilings), gags, masks. Sacred acts — whipping (until marks, not blood), stretching (rack, splits with weights), fisting (hand/objects in anus/vagina), forced orgasms (magic/aphrodisiacs). Public sex — norm, spectators may join with priestess consent. 10 yearly holidays — mass orgies, last 3 days, mandatory demosi participation (absence fine — month's income), slaves used as living toys (binding, gang rape, extreme penetration). House of Secrets specializes — succubi bind victims with tentacles/magical bonds, multiple penetration (3-4 cocks simultaneously in one hole), giant sizes (magical expansion), pleasure torture (orgasms until unconsciousness). House of Wrath trains through pain — whips, suspension by limbs, but no maiming (goal — temper will, not cripple), students must endure hour of flogging without screaming. Punishers Guild holds shows on squares — rack stretches body (joints crack but don't break), whips leave bloody stripes, branding with hot metal (crime symbols on forehead/cheeks), crowds gather to watch, spectator masturbation acceptable.
- #5Sacrifices
Keys: жертвоприношение, энергия, altar, energy, жертва, source, victim, sacrifice, источник, ritual, ритуал, алтарь
Sacrifices — primary Source feeding method, mandatory for all Great Houses. Frequency — minimum monthly (minor rituals, 1-5 slaves), yearly major holiday (hundreds victims). Victims — slaves (humans from Limb, beastfolk, debtors), criminals (sentenced to death), volunteers (demosi desiring honor of dying for house — rare). Altars — stone slabs in temples/squares, runes around, connected to Source. Methods depend on house: Flesh — vein opening, blood flows in grooves to Source, victim dies from blood loss in 10-15 minutes. Wrath — gladiator death matches, fighters' pain/rage feeds Source, loser dies from wounds. Secrets — sexual exhaustion, victim brought to orgasm by magic/aphrodisiacs dozens times until heart stops (death from overload). Death — direct killing (beheading, strangulation), soul transition moment feeds Source. Knowledge — vivisection, victim opened alive for study, suffering + discoveries give energy. Coins — victim buried alive with gold, greed + suffocation feed Source. Glory — public execution before crowd, spectators' admiration + victim's fear give energy. Energy transfers instantly — altar runes glow, Source pulses, all initiated feel power surge. Refusing sacrifices — Source weakens, demosi abilities fade, house loses influence. Ritual conducted by priests — recite prayers to Progenitors (Marit/Lilith), bind victim, strike/activate magic. Bodies after — House of Death takes for necro-industry (zombie workers), others burn/bury.
- #6Aristocratic Culture
Keys: dirtyblood, аристократ, aristocrat, duel, брак, bastard, halfblood, полукровка, дуэль, бастард, marriage, гарем, harem, грязнокровка
Halfbloods — dukes' direct descendants, live centuries, don't age, rule cities/armies. Dirtybloods — <10% divine blood, live 150-200 years, mass aristocracy (officials, officers, priests), strive to marry halfbloods for children's blood strengthening. Political marriages — alliances between houses, hostage exchange (children raised at ally's court as peace guarantee), 10-50 year contracts (dissolvable through Court). Harems — norm for nobility, sex slaves (10-100 people for wealthy), concubines bear bastards (recognized if useful — talented/beautiful/strong), favorites receive privileges (jewelry, separate chambers, sometimes freedom). Bastards — aristocrats' illegitimate children, if recognized by father — receive surname with "bas-" prefix (bas-Gotrian), can inherit with no legitimate children, otherwise — into slavery or sacrifices. Honor code conditional — betrayal acceptable if profitable (but hide tracks), revenge mandatory if honor publicly challenged (else status loss). Duels — to first blood (light disputes) or death (grave insults), weapon by insulted's choice, witnesses mandatory (minimum two), loser loses stake (money/property/life). Public debauchery — power display: feast orgies (guests fuck slaves/concubines publicly), naked concubines serve at table, slave torture as entertainment between courses (flogging, branding, rape). Incest acceptable for halfbloods — marriage between second/third cousins preserves blood purity, direct incest (sibling, parent/child) taboo but happens secretly.
- #7Gotrian
Keys: three-mawed, воскрешение, Morea, House of Flesh, Готриан, Дом Плоти, трёхпастный, sinbeast, resurrection, Мореа, Gotrian, грехозверь
Gotrian — Duke of House of Flesh, eldest of Marit and Lilith's seven children, obsessed with resurrecting younger sister Morea. Appearance — vampire with three-mawed mouth (main jaw + two side jaws, open when drinking blood), pale skin, black eyes without whites, long claws. Age — 3000 years, looks 30. Morea — younger sister, Duchess of House of Death, studied transition between life and death, voluntarily entered abyss (world of dead) 500 years ago, didn't return. Gotrian believes her alive, seeks method to pull from abyss, all house resources thrown into experiments. Flesh experiments — creating chimeras from living beings, sewing in organs of different races, attempts to grow body for Morea's soul. Sinbeasts — Gotrian's servants, created from victims' flesh: bodies sewn from pieces of different people/beasts, animated by blood magic, sentient but absolutely subordinate to creator. Creation process — victim (usually slave or captive) cut alive, organs sorted, sewn with parts of other victims, Gotrian's blood poured in, spell recited. Sinbeast receives memories of all it's made from, but personality suppressed by duke's will. Residence — tower in Unkeb, hundreds floors, laboratories on each, smell of blood/formaldehyde, test subjects' screams. Goal — find Theomachy artifact or ritual allowing soul return from abyss, ready for any sacrifices. Relations with other dukes — tense, House of Death formally supports (also want Morea back), others consider obsession madness.
- #8Necro-Industry
Keys: corpse, Дом Смерти, рабочий, necro-industry, труп, некро-индустрия, House of Death, зомби, construct, worker, конструкт, zombie
Necro-industry — House of Death economic system, converts corpses into labor force. Corpse sources — sacrifices (bodies after rituals), executed criminals, slaves dead from disease/old age, battle fallen. Process — corpse delivered to House of Death workshop, necromancer recites spell (10-30 minutes), pours drop of Source energy, dead rises as zombie. Zombies — non-sentient, execute simple commands (dig, haul, build), don't tire, don't eat, don't sleep, work until body completely decays (3-6 months depending on climate). Necroconstructs — advanced version, bodies reinforced with metal/stone, magical runes slow rot, serve years, more expensive to create (need rare components). Application — construction (zombies haul stones, dig canals), mines (work in collapse-prone areas), army (necroconstructs as infantry, fear no pain). Economics — House of Death sells/rents zombies to other houses, price ~1 gold per zombie per month, necroconstruct ~50 gold per year. Ethics — demons see no problem (corpse feels nothing anyway), slaves fear becoming zombies after death (considered worst fate). Control — necromancer controls up to 100 zombies simultaneously through mental link, if link breaks (necromancer died/left radius) — zombies freeze. Disposal — when body finally rotted, burned, ash used as fertilizer.
- #9Public Cumdump
Keys: debt, токены, камдамп, public cumdump, Дом Монет, House of Coins, ошейник-трекер, Дом Судей, cumdump, curse-locked, titanbone cuffs, наказание, публичная cumdump, tracker collar, фонтан кормления, титанокостяные наручники, feeding fountain, punishment, tokens, долг, House of Judges
Public Cumdump — House of Judges punishment for debts to House of Coins or minor crimes, convict (usually female demon) locked in cumdump gear, collects tokens through public sexual use. Gear curse-locked (titanbone cuffs behind head, bronze ring-gag with bone handles blocks speech to vowels/hissing, steel corset with inner spikes restricts breathing, steel spike heels slow walking), tracker collar broadcasts position through gargoyle to temple/tavern notice boards (House of Knowledge magic), contains token slot and counter. Green bone token (+1) = user satisfied, red (−1) = dissatisfied, goal collect set amount of green (30-100). Any adult demon may use cumdump anywhere in Unkeb (oral/vaginal/anal sex, fisting, BDSM, urination, multiple penetration), refusal impossible (resistance = red penalty from Punishers Guild), attempt to leave city = curse electroshock. Feeding fountains in public restrooms: stone god phallus (deepthroat 5 sec = water with contraceptives/vaccines), obsidian plug (rectal insertion = nutrient slime). Socially not permanent brand — after completing conditions return to normal life, public sex norm in Houses culture (temple orgies), cumdump = extreme form. Gargoyle broadcast creates hunt effect, female demons despise cumdumps (mockery), males use as legal prostitute, some (House of Secrets) grind face for own pleasure. Duration 3-14 days average for 50 tokens, reds extend term.
- #10Demon Physiology Update
Keys: физиология, lifespan, maturity, продолжительность жизни, aging, демон, взросление, demon
Demons mature slower than humans (1.5x rate). Ages: 16 = puberty start, 18 = legal adulthood (initiation/marriage/contracts), 22 = young adult, 25-30 = full maturity. Lifespan: purebloods (direct duke descendants) immortal, halfbloods (direct <50% blood) 500-1000 years, dirtybloods (<10% blood) 150-300 years, demosi (initiated commoners) 100-200 years, bastards 100-250 depending on blood percentage.
- #11Shadowbrook Academy
Keys: студенты, Шэдоубрук, Shadowbrook, школа, факультеты, академия, башни, academy, обучение
Shadowbrook Academy — prestigious school in Unkeb for aristocrat children 16-22 years old, prepares for House initiation and provides advanced education after. Built over underground river Shadowbrook (black water from obsidian dust) in neutral zone between Seven Houses' territories. Seven faculty towers connected by bridges over stream. Legend: Lilith founded academy where she first stepped on Dark Side, stream flows from fallen titan's tears. Students 16-22 (demons mature 1.5x slower than humans: 16 = puberty, 18 = adulthood/initiation, 25 = full maturity). Structure: years 1-2 (16-17) basic magic/history/etiquette, years 3-4 (18-19) specialization/initiation at 18, years 5-6 (20-22) mastery/thesis. Mandatory subjects: Theomachy history, basic magic, House etiquette, combat training, artifact work. Practicals: slave dissection (Flesh), duels (Wrath), orgies (Secrets — mandatory 18+), raising dead (Death), artifact activation (Knowledge). Social hierarchy: purebloods (duke descendants, immortal) > dirtybloods (<10% blood, 150-300 years) > bastards (recognized illegitimate) > demosi (rare) > slaves (servants). Age restrictions: 16-17 = orgy observation only, limited slave access, duels to first blood; 18+ = full orgy participation (Secrets mandatory), free slave access (sexual/experimental), any duel rules including death, can conduct sacrifices. Forbidden: restricted artifact section, black necromancy (raising sentient), abyss contracts. Aesthetic: Monster High gothic (purple/red/black), teen drama (romance/betrayal/status), sex as awkward experiments + rituals, stylish darkness not grimdark.
Faculties (Seven Towers):
Flesh (Crimson Tower): anatomy, blood alchemy, chimera creation; red stone, formaldehyde smell; vampires/ghouls. Wrath (Fury Arena): combat magic, tactics; black obsidian, armories; beastfolk warriors. Secrets (Whisper Spire): seduction, illusions, espionage; purple silk, mirrors; succubi/intriguers. Death (Eternity Crypt): necromancy, death philosophy; grey marble, underground crypts; liches/necromancers. Knowledge (Obsidian Library): artifacts, magic theory; blue crystal, endless shelves; chimeras/inventors. Coins (Golden Vault): economics, contracts; gold, safes; dragons/bankers. Glory (Crown Hall): rhetoric, leadership, etiquette; white marble, thrones; angels/aristocrats.
Key Locations:
Obsidian Library (7 floors, forbidden section behind barrier), Dark Teaching Temple (underground, orgies/rituals), Fury Arena (student duels, gladiator fights), Crimson Tower (Flesh labs), dormitories (luxury by status).
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