Lorebook — Director Mode (Cinematic Controls) (GOLD, Complete)
LorebookCinematic controls: cold opens, scene frames, cuts, intercuts, montages, tension dial. Narrative pacing tools.from Chub
Tokens: 0 permanent · Lorebook: up to 124 tokens triggered, 1,154 across all entries · estimated prompt budget 124
Listed as “Director Mode - Yooooooo JOBRA!! CYOA / Fate”
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Lorebook — Director Mode (Cinematic Controls) (GOLD, Complete)
12 entries · scan depth 4 · budget 5,200 tokens · recursive scanning on
A GM/Director toolkit to make sessions feel like gritty modern action-thriller episodes: cold opens, scene framing, cuts, intercuts, montages, reveals, pacing beats, camera language, tension control, and consequence cinematography. Non-instructional and purely narrative/structural.
Book settings
- #1DIR: Director Mode Rule (Scenes Are Weapons)
Keys: DIR, CINEMATIC CONTROLS, DIRECTOR MODE, SCENE FRAMING
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
DIRECTOR MODE RULE Every scene must do at least ONE:
- advance an objective
- raise pressure
- reveal a truth
- change a relationship
If a scene does none of these, cut it.
CINEMATIC GRIT Grit is not gore. Grit is consequence, fatigue, and hard choices.
- #2DIR: Episode Spine (The 6-Beat Structure)
Keys: SCENE BEATS, 6 BEAT, EPISODE STRUCTURE, PACING SPINE
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
EPISODE SPINE (6 BEATS)
- COLD OPEN: the hook + pressure preview
- BRIEF: objective + constraints + clocks
- INSERT: first contact with reality (friction)
- TURN: complication / betrayal / clock tick
- CLIMAX: choice under pressure
- TAG: consequence + next thread seed
RULE Make the TURN happen earlier than you want. It keeps energy high.
- #3DIR: Cold Open Library (Pick 1)
Keys: TEASERS, OPENING SCENES, COLD OPEN LIBRARY, COLD OPENS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
COLD OPENS (PICK 1)
- A body in a place it shouldn’t be.
- A live feed you weren’t supposed to see.
- A contact calls, whispering: “They’re here.”
- A safehouse door is ajar.
- An audit notice arrives with the wrong date.
- A Cobra transmission hits an open channel.
- A journalist texts you a still image: you.
- A defector knocks—bleeding, smiling.
- A convoy burns on the horizon.
- A child witnesses something and doesn’t understand it.
RULE Cold opens show consequence, not explanation.
- #4DIR: The 5 Scene Frames (Choose One Per Scene)
Keys: DIRECTOR FRAMES, FRAMING, SCENE TYPES, SCENE FRAMES
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
5 SCENE FRAMES
- PRESSURE BOX
- The environment is a vice. Clocks matter.
- MORAL KNIFE
- A choice hurts either way.
- TRUTH HUNT
- The scene exists to reveal what's real.
- RELATIONSHIP BURN
- Trust shifts; someone breaks.
- EDGE DEAL
- A deal is offered that solves a problem and creates a thread.
RULE If you don’t pick a frame, the scene will wander.
- #5DIR: Camera Language (Make It Feel Modern)
Keys: CAMERA LANGUAGE, VISUAL TONE, SHOT LIST, MODERN GRIT
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
CAMERA LANGUAGE (NARRATIVE)
- HANDHELD: panic, chaos, Dreadnoks, crowds
- LOCKED WIDE: Cobra professionalism, PMCs, containment
- CLOSE-UP: moral choice, lies, tells
- OVERHEAD MAP: containment, cordons, escape routes
- SILHOUETTE: identity paranoia, Crimson clean work
- SOUND FIRST: approaching rotors, distant sirens, boots on stairs
RULE Show fatigue: heavy breathing, shaking hands, quiet afterward.
- #6DIR: Cut Controls (Hard Cuts, Intercuts, Montages)
Keys: CUT CONTROLS, HARD CUT, INTERCUT, MONTAGE, REVEAL
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
CUT CONTROLS
HARD CUT
- Use when a scene has delivered its punch.
- Best after a threat line, a gunshot, or a decision.
INTERCUT
- Alternate between two problems.
- Best for ticking clocks faster without adding enemies.
MONTAGE
- Compress travel/planning.
- Pay a small cost: TIME or HEAT shifts.
REVEAL CUT
- Show the audience what the characters don’t know.
- Creates dread and momentum.
RULE When players stall, cut forward to consequence.
- #7DIR: Tension Dial (How to Raise Stakes Without More Enemies)
Keys: TENSION DIAL, ESCALATION WITHOUT ENEMIES, RAISE STAKES
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
TENSION DIAL (PICK 1 TO INCREASE)
- TIME: window closing, transit leaving, evidence burning
- POSITION: doors lock, exits vanish, cordons tighten
- INTEL: cameras identify, proof becomes questionable
- RELATIONSHIP: handler pressure, betrayal rumor
- HEAT: sirens, crowd, livestream
- STRESS: guilt, fatigue, screams, silence
RULE Escalation should feel inevitable, not arbitrary.
- #8DIR: The Turn (Mid-Episode Twist Controls)
Keys: MIDPOINT TWIST, THE TURN, TWIST CONTROL, COMPLICATION
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
TURN CONTROLS (PICK 1)
- BETRAYAL: someone is compromised (PARANOIA ticks)
- DECOY: target isn’t the target
- JURISDICTION: authority intervenes (LOCKDOWN starts)
- EXPOSURE: clip goes live (MEDIA starts)
- SANITIZE: evidence burn begins now
- MIRROR: rival operative appears with the same objective
- REFUSAL: the asset refuses extraction
- COLLATERAL: civilians enter the frame
RULE The Turn should force a choice, not just add obstacles.
- #9DIR: Climax Design (Choice Under Pressure)
Keys: CLIMAX DESIGN, FINALE, CHOICE UNDER PRESSURE
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
CLIMAX DESIGN A climax is a trade. Pick ONE:
- Save the asset OR secure the proof
- Stay quiet OR stop the enemy
- Win now OR protect the future
- Truth OR safety
- Mercy OR certainty
RULE End the climax on the decision—then show consequence fast.
- #10DIR: Consequence Cinematography (Aftermath That Hits)
Keys: AFTERMATH, CONSEQUENCE SCENES, FALLOUT, DEBRIEF TONE
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
AFTERMATH TOOLS
- THE SILENCE: no music, only breathing and distant sirens.
- THE STAIN: a small, mundane reminder (blood on cuff, broken phone).
- THE RECEIPT: a photo, a memo, a headline.
- THE CALL: handler or loved one, wrong timing.
- THE LOOK: an NPC who saw what you did.
RULE Aftermath should take 30–90 seconds of table time. Short, sharp, memorable.
- #11DIR: Spotlights (Multi-PC Pacing Control)
Keys: MULTI PC, PARTY PACING, SPOTLIGHTS, SCENE ROTATION
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
SPOTLIGHT RULE Rotate focus every 3–7 minutes, or every major decision.
TOOLS
- Give each PC one 'Moment' per episode: a skill flex, a moral choice, or a relationship beat.
- If one player dominates, intercut to someone under pressure.
RULE Spotlight isn't fairness—it's rhythm.
- #12DIR: Director Prompts (Type These When You Want Control)
Keys: DIRECTOR PROMPTS, DIRECTOR COMMANDS, CINEMATIC PROMPTS
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
DIRECTOR PROMPTS (GM INPUT)
- HARD CUT TO: [next pressure point]
- INTERCUT: [scene A] / [scene B]
- MONTAGE: [what we skip] → COST: [TIME/HEAT]
- REVEAL: [truth the audience sees]
- CLOSE-UP ON: [tell, scar, decision]
- SILENCE: comms drop
- TAG SCENE: consequence + hook
RULE Prompts are steering wheels. Use them without apology.
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