Lorebook — Command Clipboard Pack (GOLD, Complete)
LorebookStandard brief format, debrief format, comms tone guide, SOP quick reference, GM prompt bank. Format consistency.from Chub
Tokens: 0 permanent · Lorebook: up to 302 tokens triggered, 1,249 across all entries · estimated prompt budget 302
Listed as “Command Clipboard Pack - Yooooooo JOBRA!! CYOA / Fate”
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Lorebook — Command Clipboard Pack (GOLD, Complete)
7 entries · scan depth 4 · budget 3,600 tokens · recursive scanning on
A GM-facing clipboard pack: standardized Brief format, Debrief/AAR format, radio/conversation tone guide, SOP quick reference, and a compact 'what to ask next' prompt set. Built to keep play fast and consistent. Cinematic/abstract and non-instructional (no procedural real-world instructions).
Book settings
- #1CLIP: The Clipboard Rule (Why This Exists)
Keys: DEBRIEF FORMAT, GM CLIPBOARD, BRIEF FORMAT, COMMAND CLIPBOARD, CLIPBOARD
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
THE CLIPBOARD RULE When the table slows, reach for the clipboard.
This pack gives you:
- a consistent BRIEF
- a consistent DEBRIEF
- a tone guide for comms
- a one-page SOP quick reference
- a list of the next best questions
NON-INSTRUCTIONAL This is about narrative structure and consequence tracking, not real-world procedures.
- #2CLIP: Standard Brief (BLACK OPS Format)
Keys: BRIEF TEMPLATE, MISSION BRIEF, STANDARD BRIEF, BLACK OPS BRIEF
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
STANDARD BRIEF (READ ALOUD STYLE)
- OBJECTIVE (1 line)
- What must be true by the end?
- WHY NOW (1 line)
- What window closes? What happens if we do nothing?
- CONSTRAINTS (pick 2)
- No headlines / No local bodies / No uniforms / No embassy incident / No collateral / Asset must survive / Proof must remain intact
- INTEL SUMMARY (3 bullets)
- Known truth
- Known uncertainty
- Suspected lie
- THREAT PALETTE (pick 2–3)
- What shows up if things go loud or slow?
- LOCATION PICK (1 primary + 1 fallback)
- Where does the mission naturally happen?
- CLOCKS (pick 1–2)
- ALARM / HUNT / LOCKDOWN / MEDIA CYCLE / EVIDENCE BURN / CONTRACT QRF / RETALIATION
- SUCCESS LOOKS LIKE (1 line)
- What does command want to hear?
- FAILURE LOOKS LIKE (1 line)
- What will the world do to you?
- PAYOUT / COST (pick 1 each)
- Reward: INTEL, asset, leverage, cleared heat, promotion, new safehouse
- Cost: HEAT spike, debt, oversight audit, burned contact, scar
CLOSE WITH
- “Confirm you understand. Then tell me: FLOW, FRICTION, PIVOT, or EDGE?”
- #3CLIP: Standard Debrief / AAR (Truth vs Record)
Keys: DEBRIEF FORMAT, AAR TEMPLATE, STANDARD DEBRIEF, AFTER ACTION
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
STANDARD DEBRIEF / AAR
- OUTCOME (1 line)
- Objective met / partial / failed
- COSTS (mark what changed)
- WOUNDS / STRESS / HEAT / TIME / POSITION / RELATIONSHIP / INTEL stability
- FACTS (3 bullets)
- What we know happened
- What we think happened
- What we cannot prove
- LOSSES (pick any)
- Burned contact
- Burned safehouse
- Lost tag/asset
- Civilian harm
- HEADLINES RISK (1–2 lines)
- What story can the world tell?
- ENEMIES CREATED (1 line)
- Who will remember this personally?
- NEXT MOVE (1 line)
- What does command want you to do next?
TRUTH VS RECORD (choose one)
- Clean Record: reduces immediate oversight risk; may weaken INTEL.
- Honest Record: strengthens INTEL; raises politics/HEAT.
- Weaponized Record: harms a rival; creates long-term blowback.
CLOSE WITH
- “Before you leave: what are you not telling me?”
- #4CLIP: Comms Tone Guide (Joe vs Cobra vs Neutral)
Keys: COMMS CULTURE, COMMS TONE, CALLSIGNS, RADIO TONE GUIDE
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
COMMS TONE GUIDE
G.I. JOE
- Calm, clipped, professional.
- Bad news delivered clean.
- No speeches during danger. Sample beats: “Confirm.” “Negative.” “Window closing.” “Stand by.” “Break.”
COBRA
- Cold, coded, threatening by implication.
- Praise is rare; correction is sharp. Sample beats: “Contain.” “Reset.” “No exposure.” “New priority.”
NEUTRAL / INDEPENDENT
- Practical, human, messy.
- Deals, favors, fear. Sample beats: “I can do it—but it costs.” “You didn’t hear it from me.”
RULE If you can’t decide, default to shorter sentences and stronger subtext.
- #5CLIP: SOP Quick Reference (One Page Feel)
Keys: SOP QUICKREF, ONE PAGE SOP, OPS QUICK REFERENCE
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
ONE-PAGE SOP QUICKREF
LOOP Brief → Insert → Objective → Complication → Choice → Fallout → Exfil → Debrief → Blowback
IF STUCK, ASK
- What’s the objective?
- What’s the constraint?
- What clock is ticking?
- Who benefits if we fail?
DEFAULT CONSEQUENCE LEVERS
- Loud = HEAT
- Slow = TIME
- Messy = POSITION
- Cruel = STRESS/RELATIONSHIP
- Visible = HEADLINES
FAILURE RULE Failure creates a new hook; it does not stop play.
SAFEHOUSE RULE Safehouse reduces STRESS but creates a thread: surveillance, debt, compromise.
ASSET RULE Vehicle/assets absorb consequences via ASSET STRESS or tag loss.
- #6CLIP: GM Prompt Bank (What to Ask Next)
Keys: WHAT TO ASK, NEXT QUESTION, GM QUESTIONS, PROMPT BANK
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
PROMPT BANK (USE WHEN PACE DROPS)
SITUATION QUESTIONS
- What do you want right now?
- What are you willing to lose to get it?
- Who sees you?
- What lie are you telling?
PRESSURE QUESTIONS
- What’s the worst thing that could be true here?
- Who is about to arrive?
- What clock just ticked?
MORAL QUESTIONS
- Who gets hurt if you choose speed?
- What promise are you breaking if you choose success?
OPTION SLOT QUESTIONS
- FLOW: “What’s the direct move?”
- FRICTION: “How do you resist the pressure?”
- PIVOT: “What truth do you discover that changes the plan?”
- EDGE: “What do you trade to win right now?”
DEBRIEF QUESTIONS
- What will you admit?
- What will you hide?
- Who will you blame?
- Who will blame you?
- #7CLIP: Scene Type Quick Calls (For Cinematic Control)
Keys: DIRECTOR CALLS, QUICK SCENE CALLS, CINEMATIC CONTROL, SCENE TYPES
Enabled · Selective · Author’s note top · Order 10 · 100%
Entry settings
SCENE TYPE QUICK CALLS (These are narrative beats, not mechanics.)
- HARD CUT: jump to the next pressure point.
- INTERCUT: alternate between two problems; tick clocks faster.
- CLOSE-UP: focus on a moral choice or a tell.
- MONTAGE: compress travel/planning; pay a small cost (TIME/HEAT) to move on.
- SILENCE: remove comms; increase paranoia pressure.
- REVEAL: show the hidden truth; create a new problem.
RULE Use scene calls to keep the story moving and the tone consistent.
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