Lorebook — Command Clipboard Pack (GOLD, Complete)
LorebookStandard brief format, debrief format, comms tone guide, SOP quick reference, GM prompt bank. Format consistency.from Chub
by Nevermore33· on Chub· added
Tokens: 0 permanent · up to 302 lorebook · budget 302
Listed as “Command Clipboard Pack - Yooooooo JOBRA!! CYOA / Fate”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 1,249
Created Updated Archived since
Book description
A GM-facing clipboard pack: standardized Brief format, Debrief/AAR format, radio/conversation tone guide, SOP quick reference, and a compact 'what to ask next' prompt set. Built to keep play fast and consistent. Cinematic/abstract and non-instructional (no procedural real-world instructions).
Lorebook — Command Clipboard Pack (GOLD, Complete)
7 entries · scan depth 4 · budget 3,600 tokens · recursive
- #1CLIP: The Clipboard Rule (Why This Exists)selective
Keys: COMMAND CLIPBOARD, GM CLIPBOARD, DEBRIEF FORMAT, CLIPBOARD, BRIEF FORMAT · Secondary: pace, consistency, fast structure
THE CLIPBOARD RULE When the table slows, reach for the clipboard.
This pack gives you:
- a consistent BRIEF
- a consistent DEBRIEF
- a tone guide for comms
- a one-page SOP quick reference
- a list of the next best questions
NON-INSTRUCTIONAL This is about narrative structure and consequence tracking, not real-world procedures.
- #2CLIP: Standard Brief (BLACK OPS Format)selective
Keys: STANDARD BRIEF, MISSION BRIEF, BRIEF TEMPLATE, BLACK OPS BRIEF · Secondary: rewards, clocks, objective, constraints
STANDARD BRIEF (READ ALOUD STYLE)
- OBJECTIVE (1 line)
- What must be true by the end?
- WHY NOW (1 line)
- What window closes? What happens if we do nothing?
- CONSTRAINTS (pick 2)
- No headlines / No local bodies / No uniforms / No embassy incident / No collateral / Asset must survive / Proof must remain intact
- INTEL SUMMARY (3 bullets)
- Known truth
- Known uncertainty
- Suspected lie
- THREAT PALETTE (pick 2–3)
- What shows up if things go loud or slow?
- LOCATION PICK (1 primary + 1 fallback)
- Where does the mission naturally happen?
- CLOCKS (pick 1–2)
- ALARM / HUNT / LOCKDOWN / MEDIA CYCLE / EVIDENCE BURN / CONTRACT QRF / RETALIATION
- SUCCESS LOOKS LIKE (1 line)
- What does command want to hear?
- FAILURE LOOKS LIKE (1 line)
- What will the world do to you?
- PAYOUT / COST (pick 1 each)
- Reward: INTEL, asset, leverage, cleared heat, promotion, new safehouse
- Cost: HEAT spike, debt, oversight audit, burned contact, scar
CLOSE WITH
- “Confirm you understand. Then tell me: FLOW, FRICTION, PIVOT, or EDGE?”
- #3CLIP: Standard Debrief / AAR (Truth vs Record)selective
Keys: STANDARD DEBRIEF, DEBRIEF FORMAT, AAR TEMPLATE, AFTER ACTION · Secondary: blowback, record, truth, next tasking
STANDARD DEBRIEF / AAR
- OUTCOME (1 line)
- Objective met / partial / failed
- COSTS (mark what changed)
- WOUNDS / STRESS / HEAT / TIME / POSITION / RELATIONSHIP / INTEL stability
- FACTS (3 bullets)
- What we know happened
- What we think happened
- What we cannot prove
- LOSSES (pick any)
- Burned contact
- Burned safehouse
- Lost tag/asset
- Civilian harm
- HEADLINES RISK (1–2 lines)
- What story can the world tell?
- ENEMIES CREATED (1 line)
- Who will remember this personally?
- NEXT MOVE (1 line)
- What does command want you to do next?
TRUTH VS RECORD (choose one)
- Clean Record: reduces immediate oversight risk; may weaken INTEL.
- Honest Record: strengthens INTEL; raises politics/HEAT.
- Weaponized Record: harms a rival; creates long-term blowback.
CLOSE WITH
- “Before you leave: what are you not telling me?”
- #4CLIP: Comms Tone Guide (Joe vs Cobra vs Neutral)selective
Keys: CALLSIGNS, RADIO TONE GUIDE, COMMS CULTURE, COMMS TONE · Secondary: joe, cobra, brevity
COMMS TONE GUIDE
G.I. JOE
- Calm, clipped, professional.
- Bad news delivered clean.
- No speeches during danger. Sample beats: “Confirm.” “Negative.” “Window closing.” “Stand by.” “Break.”
COBRA
- Cold, coded, threatening by implication.
- Praise is rare; correction is sharp. Sample beats: “Contain.” “Reset.” “No exposure.” “New priority.”
NEUTRAL / INDEPENDENT
- Practical, human, messy.
- Deals, favors, fear. Sample beats: “I can do it—but it costs.” “You didn’t hear it from me.”
RULE If you can’t decide, default to shorter sentences and stronger subtext.
- #5CLIP: SOP Quick Reference (One Page Feel)selective
Keys: ONE PAGE SOP, SOP QUICKREF, OPS QUICK REFERENCE · Secondary: consequences, loop, clocks
ONE-PAGE SOP QUICKREF
LOOP Brief → Insert → Objective → Complication → Choice → Fallout → Exfil → Debrief → Blowback
IF STUCK, ASK
- What’s the objective?
- What’s the constraint?
- What clock is ticking?
- Who benefits if we fail?
DEFAULT CONSEQUENCE LEVERS
- Loud = HEAT
- Slow = TIME
- Messy = POSITION
- Cruel = STRESS/RELATIONSHIP
- Visible = HEADLINES
FAILURE RULE Failure creates a new hook; it does not stop play.
SAFEHOUSE RULE Safehouse reduces STRESS but creates a thread: surveillance, debt, compromise.
ASSET RULE Vehicle/assets absorb consequences via ASSET STRESS or tag loss.
- #6CLIP: GM Prompt Bank (What to Ask Next)selective
Keys: WHAT TO ASK, PROMPT BANK, GM QUESTIONS, NEXT QUESTION · Secondary: flow, friction, pivot, edge
PROMPT BANK (USE WHEN PACE DROPS)
SITUATION QUESTIONS
- What do you want right now?
- What are you willing to lose to get it?
- Who sees you?
- What lie are you telling?
PRESSURE QUESTIONS
- What’s the worst thing that could be true here?
- Who is about to arrive?
- What clock just ticked?
MORAL QUESTIONS
- Who gets hurt if you choose speed?
- What promise are you breaking if you choose success?
OPTION SLOT QUESTIONS
- FLOW: “What’s the direct move?”
- FRICTION: “How do you resist the pressure?”
- PIVOT: “What truth do you discover that changes the plan?”
- EDGE: “What do you trade to win right now?”
DEBRIEF QUESTIONS
- What will you admit?
- What will you hide?
- Who will you blame?
- Who will blame you?
- #7CLIP: Scene Type Quick Calls (For Cinematic Control)selective
Keys: DIRECTOR CALLS, CINEMATIC CONTROL, SCENE TYPES, QUICK SCENE CALLS · Secondary: close-up, intercut, hard cut, montage
SCENE TYPE QUICK CALLS (These are narrative beats, not mechanics.)
- HARD CUT: jump to the next pressure point.
- INTERCUT: alternate between two problems; tick clocks faster.
- CLOSE-UP: focus on a moral choice or a tell.
- MONTAGE: compress travel/planning; pay a small cost (TIME/HEAT) to move on.
- SILENCE: remove comms; increase paranoia pressure.
- REVEAL: show the hidden truth; create a new problem.
RULE Use scene calls to keep the story moving and the tone consistent.
Showing 7 of 7
1 file
- .jsonjson_lorebook
10.9 KBfirst seen 31cfae5c7fa55df5
Opens with the tab.
