Lorebook — Campaign Threads Tracker (GM Utility) (Gold 2.0)
LorebookLong-term continuity: threads, clocks, enemies, burned assets, faction relationships. Campaign management.from Chub
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Listed as “Campaign Threads Tracker - Yooooooo JOBRA!! CYOA / Fate”
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Book description
A one-page style tracking system for long-term campaign continuity: active threads, clocks, enemies, burned assets, faction relationships, MacGuffin/Program inventory, and episode-to-episode consequences. NOW INCLUDES: Phase 1 continuity integration, handler trust tracking, moral track tracking, intimacy thread tracking. Designed to prevent lore sprawl and make blowback feel inevitable. Cinematic/abstract and non-instructional.
Lorebook — Campaign Threads Tracker (GM Utility) (Gold 2.0)
9 entries · scan depth 4 · budget 4,200 tokens · recursive
- #1THREADS: The Continuity Rule (Nothing Disappears)selective
Keys: THREADS TRACKER, LONG TERM TRACKING, CAMPAIGN TRACKER, CONTINUITY · Secondary: blowback, clocks, threads, continuity bible
CONTINUITY RULE Every mission leaves something behind.
If you can't remember it, remember this:
- Who is hunting you?
- What did you burn?
- What story is the public being told?
This tracker turns answers into fuel for the next episode.
CONTINUITY INTEGRATION
This tracker implements the CONTINUITY system from Phase 1:
- BODY COUNT: named NPCs killed
- DEBTS: who you owe, what they want
- SCARS: lasting injuries or psychological marks
- BURNED: covers, contacts, assets lost
- ALLIES: people who survived because of you
- ENEMIES: people hunting you specifically
This tracker expands it with:
- Active Threads (narrative hooks)
- Global Clocks (pressure clocks)
- Enemy/Rival Sheet (named consequences)
- Faction Relationships (trust/hostility)
- MacGuffin/Program Inventory (where power is)
- Episode Log (history)
HANDLER TRUST THREADS
- Handler relationship changes should be tracked
- Handler trust shifts create narrative threads
- Handler betrayal becomes ENEMY
- Handler support becomes ALLY
MORAL TRACK THREADS
- Major moral decisions should be tracked
- Moral deterioration creates thread: "Compromised for [reason]"
- Moral recovery creates thread: "Redemption through [action]"
INTIMACY THREADS
- Intimate relationships create threads
- Intimate partner becomes ALLY or ENEMY
- Intimate partner threatened creates thread
- Intimate partner betrayal becomes ENEMY thread
- #2THREADS: Master Thread Board (Fill-In Template)selective
Keys: TRACKER TEMPLATE, FILL IN TEMPLATE, MASTER THREAD BOARD, THREAD BOARD · Secondary: active threads, heat, hunt, oversight
MASTER THREAD BOARD (TEMPLATE)
ACTIVE THREADS (TOP 5)
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Thread Name: ____ Linked Faction: ____ Stakes: ____ Status: simmering / active / critical
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-
-
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GLOBAL CLOCKS (KEEP 2–4)
- HEAT (0/6): ____
- HUNT (0/6): ____ (who is hunting)
- OVERSIGHT (0/6): ____ (who is tightening)
- MEDIA CYCLE (0/4): ____ (what story is forming)
- RETALIATION (0/6): ____ (who will strike back)
- EVIDENCE BURN (0/4): ____ (what proof is at risk)
RULE If you track too many clocks, you track none. Keep the list short and brutal.
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- #3THREADS: Enemy & Rival Sheet (Named Consequences)selective
Keys: NAMED ENEMIES, WHO HATES YOU, ENEMY SHEET, RIVALS · Secondary: nemesis, personal enemy
ENEMY & RIVAL SHEET
NEMESIS (1)
- Name/Codename: ____
- Faction: ____
- Reason: ____ (what you did)
- Signature Pressure: HEAT / INTEL / WOUNDS / STRESS / RELATIONSHIP
- What they want: ____
- What they will do next: ____
RIVALS (2–4)
- Rival: ____ | Hook: ____ | Next move: ____
- Rival: ____ | Hook: ____ | Next move: ____
INTIMACY-RELATED ENEMIES
- Former intimate partner: ____ | Reason: ____ | Threat type: ____
- Intimate partner's ally: ____ | Reason: ____ | Threat type: ____
RULE A Nemesis should show up every 2–3 episodes, not every session.
- #4THREADS: Burned Assets Log (Contacts, Safehouses, Gear, Vehicles)selective
Keys: SAFEHOUSE LOG, CONTACTS LOG, VEHICLE BURN, GEAR LOSS LOG, BURNED ASSETS · Secondary: degraded, burned, compromised
BURNED ASSETS LOG
CONTACTS
- Name: ____ | Status: safe / burned / dead / flipped | Why: ____
SAFEHOUSES
- Location: ____ | Type: official/personal/underground | Status: safe/compromised/burned
GEAR/TAGS LOST
- Tag: ____ | How lost: ____ | Replacement cost: favor/debt/oversight
VEHICLES/ASSETS LOST
- Asset: ____ | Status: degraded/compromised/burned | Thread created: ____
INTIMATE CONNECTIONS
- Partner: ____ | Status: active/severed/compromised | Thread: ____
- Exposure risk: ____ | Leverage potential: ____
RULE Every burned asset becomes a location hook or a revenge hook.
- #5THREADS: Faction Relationship Grid (Simple)selective
Keys: TRUST, FACTION RELATIONS, HOSTILITY, RELATIONSHIP GRID · Secondary: pmc, cobra, joe, rogue agency
FACTION RELATION GRID (RATE -2 to +2)
- G.I. Joe Command: ____
- Cobra Core: ____
- Crimson Guard: ____
- Destro/Iron Grenadiers: ____
- Rogue Agency Bloc: ____
- PMCs: ____
- Organized Crime: ____
- Media/Investigators: ____
- NGOs: ____
- Local Authority (current region): ____
HANDLER TRUST
- Handler Name: ____ | Trust Level: 0-6 | Trend: improving/stable/declining
- Last trust shift: ____ | Reason: ____
NOTES
- Who wants a deal? ____
- Who wants blood? ____
RULE One faction at +2 and one at -2 is a healthy campaign. Neutral everywhere is boring.
- #6THREADS: MacGuffin / Program Inventory (Where the Power Is)selective
Keys: PROOF ARTIFACTS, WHERE IS IT, PROGRAM INVENTORY, MACGUFFIN INVENTORY · Secondary: ownership, status, location
MACGUFFIN / PROGRAM INVENTORY
ITEM 1
- Name: ____
- Type: proof / prototype / key / sample / person
- Current Owner: Joe / Cobra / third party / unknown
- Current Location: ____
- Why it matters: ____
- What happens if revealed: ____ (Headlines)
ITEM 2
ITEM 3
INTIMATE CONNECTIONS AS MACGUFFINS
- Intimate Partner: ____ | Importance: ANCHOR/leverage/innocent
- Threatened by: ____ | Protection status: ____
RULE Keep 3–5 items active. Retire one whenever a new one appears.
- #7THREADS: Episode Log (One Line Each)selective
Keys: EPISODE LOG, MISSION HISTORY, WHAT HAPPENED, SESSION LOG · Secondary: cost, headline, codename
EPISODE LOG (1 LINE EACH)
- Ep #: Codename — Objective — Result — Cost — Headline
Example
- Ep 07: DOCK GHOST — retrieve ledger — success — burned safehouse — "Dockyard fire raises corruption questions"
INTIMACY LOG (1 line per relationship change)
- Relationship: ____ | Change: began/deepened/ended/betrayed | Thread: ____
MORAL TRACK LOG (1 line per major shift)
- Decision: ____ | Track shift: ____ | Reason: ____
RULE If you can't summarize an episode in one line, you don't know what mattered.
- #8THREADS: Advancement & Downtime Notes (Light, Optional)selective
Keys: ADVANCEMENT NOTES, DOWNTIME NOTES, RECOVERY, UPGRADES · Secondary: safehouse, tags, stress recovery
ADVANCEMENT & DOWNTIME NOTES (OPTIONAL)
- New Signature Tag earned: ____
- Safehouse upgrade: ____
- Relationship improved/broken: ____
- Scar gained/healed: ____
MORAL TRACK STATUS
- Current level: 0-3 (Idealistic/Worn/Cynical/Broken)
- Last shift: ____ | Reason: ____
HANDLER TRUST STATUS
- Current level: 0-6
- Last shift: ____ | Reason: ____
INTIMACY STATUS
- Active intimate relationship: ____ | Status: stable/compromised/exposed
- ANCHOR status: ____ | Protection: ____
RULE Upgrades should create new story obligations (debts, oversight attention, envy).
- #9THREADS: Operator Quirk Tracking (Optional)selective
Keys: TRIGGER TRACKING, ANCHOR TRACKING, VICE TRACKING, QUIRK TRACKING, SECRET TRACKING · Secondary: quirk exposure, quirk status
OPERATOR QUIRK TRACKING (OPTIONAL)
VICE
- Type: ____ | Current status: controlled/active/spiraling
- Last indulgence: ____ | Exposure risk: ____
ANCHOR
- Name: ____ | Relationship: ____ | Current status: safe/threatened/compromised
- Protection level: ____ | Thread: ____
TRIGGER
- Type: ____ | Last activation: ____ | Current stability: stable/vulnerable/critical
- Known by: ____ | Exploitation risk: ____
SECRET
- Type: ____ | Current status: protected/compromised/exposed
- Known by: ____ | Leverage held by: ____
RULE Quirks should be tracked because they are narrative pressure points.
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