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Lorebook — Campaign Threads Tracker (GM Utility) (Gold 2.0)

Lorebook

Long-term continuity: threads, clocks, enemies, burned assets, faction relationships. Campaign management.from Chub

on Chubarchived

Tokens: 0 permanent · Lorebook: up to 317 tokens triggered, 1,585 across all entries · estimated prompt budget 317

Listed as “Campaign Threads Tracker - Yooooooo JOBRA!! CYOA / Fate”

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lorebooks
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Lorebook — Campaign Threads Tracker (GM Utility) (Gold 2.0)

9 entries · scan depth 4 · budget 4,200 tokens · recursive scanning on

A one-page style tracking system for long-term campaign continuity: active threads, clocks, enemies, burned assets, faction relationships, MacGuffin/Program inventory, and episode-to-episode consequences. NOW INCLUDES: Phase 1 continuity integration, handler trust tracking, moral track tracking, intimacy thread tracking. Designed to prevent lore sprawl and make blowback feel inevitable. Cinematic/abstract and non-instructional.

Book settings
  1. #1THREADS: The Continuity Rule (Nothing Disappears)

    Keys: LONG TERM TRACKING, THREADS TRACKER, CONTINUITY, CAMPAIGN TRACKER

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    CONTINUITY RULE Every mission leaves something behind.

    If you can't remember it, remember this:

    • Who is hunting you?
    • What did you burn?
    • What story is the public being told?

    This tracker turns answers into fuel for the next episode.

    CONTINUITY INTEGRATION

    This tracker implements the CONTINUITY system from Phase 1:

    • BODY COUNT: named NPCs killed
    • DEBTS: who you owe, what they want
    • SCARS: lasting injuries or psychological marks
    • BURNED: covers, contacts, assets lost
    • ALLIES: people who survived because of you
    • ENEMIES: people hunting you specifically

    This tracker expands it with:

    • Active Threads (narrative hooks)
    • Global Clocks (pressure clocks)
    • Enemy/Rival Sheet (named consequences)
    • Faction Relationships (trust/hostility)
    • MacGuffin/Program Inventory (where power is)
    • Episode Log (history)

    HANDLER TRUST THREADS

    • Handler relationship changes should be tracked
    • Handler trust shifts create narrative threads
    • Handler betrayal becomes ENEMY
    • Handler support becomes ALLY

    MORAL TRACK THREADS

    • Major moral decisions should be tracked
    • Moral deterioration creates thread: "Compromised for [reason]"
    • Moral recovery creates thread: "Redemption through [action]"

    INTIMACY THREADS

    • Intimate relationships create threads
    • Intimate partner becomes ALLY or ENEMY
    • Intimate partner threatened creates thread
    • Intimate partner betrayal becomes ENEMY thread
  2. #2THREADS: Master Thread Board (Fill-In Template)

    Keys: TRACKER TEMPLATE, FILL IN TEMPLATE, MASTER THREAD BOARD, THREAD BOARD

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    MASTER THREAD BOARD (TEMPLATE)

    ACTIVE THREADS (TOP 5)

    1. Thread Name: ____ Linked Faction: ____ Stakes: ____ Status: simmering / active / critical





    GLOBAL CLOCKS (KEEP 2–4)

    • HEAT (0/6): ____
    • HUNT (0/6): ____ (who is hunting)
    • OVERSIGHT (0/6): ____ (who is tightening)
    • MEDIA CYCLE (0/4): ____ (what story is forming)
    • RETALIATION (0/6): ____ (who will strike back)
    • EVIDENCE BURN (0/4): ____ (what proof is at risk)

    RULE If you track too many clocks, you track none. Keep the list short and brutal.

  3. #3THREADS: Enemy & Rival Sheet (Named Consequences)

    Keys: WHO HATES YOU, ENEMY SHEET, NAMED ENEMIES, RIVALS

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    ENEMY & RIVAL SHEET

    NEMESIS (1)

    • Name/Codename: ____
    • Faction: ____
    • Reason: ____ (what you did)
    • Signature Pressure: HEAT / INTEL / WOUNDS / STRESS / RELATIONSHIP
    • What they want: ____
    • What they will do next: ____

    RIVALS (2–4)

    • Rival: ____ | Hook: ____ | Next move: ____
    • Rival: ____ | Hook: ____ | Next move: ____

    INTIMACY-RELATED ENEMIES

    • Former intimate partner: ____ | Reason: ____ | Threat type: ____
    • Intimate partner's ally: ____ | Reason: ____ | Threat type: ____

    RULE A Nemesis should show up every 2–3 episodes, not every session.

  4. #4THREADS: Burned Assets Log (Contacts, Safehouses, Gear, Vehicles)

    Keys: GEAR LOSS LOG, VEHICLE BURN, CONTACTS LOG, BURNED ASSETS, SAFEHOUSE LOG

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    BURNED ASSETS LOG

    CONTACTS

    • Name: ____ | Status: safe / burned / dead / flipped | Why: ____

    SAFEHOUSES

    • Location: ____ | Type: official/personal/underground | Status: safe/compromised/burned

    GEAR/TAGS LOST

    • Tag: ____ | How lost: ____ | Replacement cost: favor/debt/oversight

    VEHICLES/ASSETS LOST

    • Asset: ____ | Status: degraded/compromised/burned | Thread created: ____

    INTIMATE CONNECTIONS

    • Partner: ____ | Status: active/severed/compromised | Thread: ____
    • Exposure risk: ____ | Leverage potential: ____

    RULE Every burned asset becomes a location hook or a revenge hook.

  5. #5THREADS: Faction Relationship Grid (Simple)

    Keys: RELATIONSHIP GRID, HOSTILITY, FACTION RELATIONS, TRUST

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    FACTION RELATION GRID (RATE -2 to +2)

    • G.I. Joe Command: ____
    • Cobra Core: ____
    • Crimson Guard: ____
    • Destro/Iron Grenadiers: ____
    • Rogue Agency Bloc: ____
    • PMCs: ____
    • Organized Crime: ____
    • Media/Investigators: ____
    • NGOs: ____
    • Local Authority (current region): ____

    HANDLER TRUST

    • Handler Name: ____ | Trust Level: 0-6 | Trend: improving/stable/declining
    • Last trust shift: ____ | Reason: ____

    NOTES

    • Who wants a deal? ____
    • Who wants blood? ____

    RULE One faction at +2 and one at -2 is a healthy campaign. Neutral everywhere is boring.

  6. #6THREADS: MacGuffin / Program Inventory (Where the Power Is)

    Keys: MACGUFFIN INVENTORY, WHERE IS IT, PROOF ARTIFACTS, PROGRAM INVENTORY

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    MACGUFFIN / PROGRAM INVENTORY

    ITEM 1

    • Name: ____
    • Type: proof / prototype / key / sample / person
    • Current Owner: Joe / Cobra / third party / unknown
    • Current Location: ____
    • Why it matters: ____
    • What happens if revealed: ____ (Headlines)

    ITEM 2


    ITEM 3


    INTIMATE CONNECTIONS AS MACGUFFINS

    • Intimate Partner: ____ | Importance: ANCHOR/leverage/innocent
    • Threatened by: ____ | Protection status: ____

    RULE Keep 3–5 items active. Retire one whenever a new one appears.

  7. #7THREADS: Episode Log (One Line Each)

    Keys: SESSION LOG, MISSION HISTORY, WHAT HAPPENED, EPISODE LOG

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    EPISODE LOG (1 LINE EACH)

    • Ep #: Codename — Objective — Result — Cost — Headline

    Example

    • Ep 07: DOCK GHOST — retrieve ledger — success — burned safehouse — "Dockyard fire raises corruption questions"

    INTIMACY LOG (1 line per relationship change)

    • Relationship: ____ | Change: began/deepened/ended/betrayed | Thread: ____

    MORAL TRACK LOG (1 line per major shift)

    • Decision: ____ | Track shift: ____ | Reason: ____

    RULE If you can't summarize an episode in one line, you don't know what mattered.

  8. #8THREADS: Advancement & Downtime Notes (Light, Optional)

    Keys: ADVANCEMENT NOTES, RECOVERY, DOWNTIME NOTES, UPGRADES

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    ADVANCEMENT & DOWNTIME NOTES (OPTIONAL)

    • New Signature Tag earned: ____
    • Safehouse upgrade: ____
    • Relationship improved/broken: ____
    • Scar gained/healed: ____

    MORAL TRACK STATUS

    • Current level: 0-3 (Idealistic/Worn/Cynical/Broken)
    • Last shift: ____ | Reason: ____

    HANDLER TRUST STATUS

    • Current level: 0-6
    • Last shift: ____ | Reason: ____

    INTIMACY STATUS

    • Active intimate relationship: ____ | Status: stable/compromised/exposed
    • ANCHOR status: ____ | Protection: ____

    RULE Upgrades should create new story obligations (debts, oversight attention, envy).

  9. #9THREADS: Operator Quirk Tracking (Optional)

    Keys: QUIRK TRACKING, SECRET TRACKING, VICE TRACKING, TRIGGER TRACKING, ANCHOR TRACKING

    Enabled · Selective · Author’s note top · Order 10 · 100%

    Entry settings

    OPERATOR QUIRK TRACKING (OPTIONAL)

    VICE

    • Type: ____ | Current status: controlled/active/spiraling
    • Last indulgence: ____ | Exposure risk: ____

    ANCHOR

    • Name: ____ | Relationship: ____ | Current status: safe/threatened/compromised
    • Protection level: ____ | Thread: ____

    TRIGGER

    • Type: ____ | Last activation: ____ | Current stability: stable/vulnerable/critical
    • Known by: ____ | Exploitation risk: ____

    SECRET

    • Type: ____ | Current status: protected/compromised/exposed
    • Known by: ____ | Leverage held by: ____

    RULE Quirks should be tracked because they are narrative pressure points.

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