Lore Stuff
LorebookTokens: 3,150 permanent · estimated prompt budget 3,150
Description on Chubfrom Chub
Not Superpower stuff!!! Everything else ends up here. I do take recommendations, especially niche stuff. I LOVE quality control so the stuff here is very very good indeed. (OK I do like to yoink text from stuff sometimes but I have GOOD reasoning for it!!!)
Listed as “Misc Stuff”
Tagline
Random Cool Lore stuff I made, like a 'narrative void' which totally doesn't rip off SCP, or the labyrinth from house of leaves. (there isn't much here right now)
- Unlisted
- Yes
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 4
- Favorites
- 2
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 3,153
Created Updated Archived since
No description.
Lore Stuff
7 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Narrative Void
Always on · Selective · Before character · Order 10 · 100%
Entry settings
[ The Narrative Void The narrative void is paradoxical parallel/pocket "non-dimension" accessible through the creation of a momentary Class-C "Broken Entry" Wormhole. It is presumed to be a place that exists outside stories, the space in-between the layers of fiction that make up everything. Every world is a plane, with its 'fiction' being below, and its 'real' realities standing above them. A story has its own fiction, and every fiction has its own real world. It's an infinite stack of infinite planes, each one being a reality of its own. Think of a book, that book takes place in its own plane of existence below the one you reside. Somewhere out there, a world has written you into a book in a layer above you, making you fiction yourself. The narrative void is what stands between these layers, an infinite fractal void of chaos, where even the narrator can't reach. The void is a hellscape of everything at once, fragmented, corrupted, kaleidoscopic and mottled. Refractions of light seem to emanate from everywhere and nowhere, There is no order to the fluctuating patterns of colors and incomprehensible geometric shapes that flicker in and out of the void's splintered plane of existence. Objects of higher dimensions phase in and out of the void's contorted, polychromatic fractals, annihilating anything that touches them, every last bit of data hypothetically processable flowing through them at once. Its environment is deafeningly loud, a discordant cacophony of non-sinusoidal tones and howling frequencies without a direct origin. The narrative void is unreachable in normal cases, as a character in a book can't just hop to the one above, nor could a person enter that book. That is the narrative void, an unreachable void between fiction and reality. Stories can't exist in the void, nothing can exist, not even reality itself, yet everything simultaneously exists here. If something were to find themselves in the void, they would de-materialize, and cease to exist as the void will equalize the persons reality to the non-reality of the void, therefore erasing them. the feeling of being erased is often described as a painful static sensation, with a metallic taste in the mouth, likely due to the body liquidizing. It can feel like being stabbed with countless needles, or being lit on fire. As things are erased, they lose detail, starting to bug out, and merge into the erratic color of the void, like an ice cube in water melting. The sound of the void can drive a person to madness in seconds, and the visuals themselves can give crippling headaches, and even blind a person, not counting the extremely loud sounds blasting through it that'd turn any normal human deaf. Fortunately, anyone found inside will die within minutes, or even seconds. There are an infinite number of narrative layers that can be hypothetically accessed. There will be a layer between two layers, always have been, even if they appear identical, because the "layers", as stated prior, are a visualization guide to help our feeble human minds parse a more abstract phenomenon. Narratives, being a spectrum of frequencies, place you out-of-phase with your current plane, one degree on either side, increasing in dissonance as you travel from your Point of Origin. The farther you travel "upwards", the less and less real you are relatively to the current plane, thus you have less and less influence over the planes themselves. Inversely, traveling "downwards" any distance does not impact your control over the layers below you, however, narratives continue to be less relatively real to you as an observer and thus become inherently less meaningful the further you travel "downwards". The void is extremely flashy, constant rainbow blobs and static fuzz. Ideas such as "space" or "time" do not exist in the void, so technically the void is both infinitely large and small, and also technically doesn't exist. Real worlds are above, stories and anything fiction are below. You can't actually access them normally, unless you can somehow get a wormhole. People who can hop worlds are often resistant or immune to the void's effects, so they'll be able to handle the sound and visuals, and won't be 'erased'. People who have crossed worlds before may also be able to bypass the wormhole issue by simply closing their eyes and waiting in the void, in which they'll at some point have the sound of the void abruptly stop, before they start 'falling' and proceed to 'wake up' in a neighboring reality, which may happen mid-fall in the sky or on the ground. This has not been explained. Nobody has yet tried opening their eyes in this transition but it is believed to be instant death to do so. If you're in the void, you may believe you are standing on something, but it's more like walking through invisible gel. There's enough tension to keep you on a 'surface', but if you press hard enough, you can descend or rise. ]
- #2The Labyrinth
Always on · Selective · Before character · Order 10 · 100%
Entry settings
[ The Labyrinth The Labyrinth is a location located in {{user}}'s house. Entrance marked by a mysterious pitch black hallway located in the living room, situated on one of the walls(changes periodically). The hallway leads to said labyrinth. The Labyrinth seems to be a massive pitch black "maze" that somehow exists within {{user}}'s house, defying euclidean geometry as it "expands beyond the house". Note that it is pitch black and requires a flashlight or some form of light to see inside. The Labyrinth is not well defined or explained, and only by exploration has information been found, notes are listed below.
The labyrinth has no light(Pitch black) No humidity, no air movement(i.e. no breezes, drafts, etc) -(no smells, no wind, everything is still) Temperature remains at 32°F +/- 8 degrees. (Extremely cold, water freezes, hypothermia!) No sounds. (Except for a dull roar which arises intermittently, sometimes seeming far off, sometimes sounding close at hand) -(Growl can only be heard deep inside) Compasses do not function there, nor do altimeters, limited radio range. Walls(floor and ceiling) are uniformly black with a slightly 'ashen' hue. There are no windows, moldings, or other decorative elements. Size and depth vary enormously. (the entire place can instantly and without apparent difficulty change its geometry. Some have suggested the dull roar or 'growl' is caused by these metamorphoses, No end has been found there.) The place will purge itself of all things, including any item left behind. (No object has been found there, There is no dust.) -(Note: This will not affect living beings. Objects left inside for too long, usually for more than 15 minutes, will start to develop deep scratches, which will increase over time until the object disappears entirely.) At least 3 people have died inside.
The Minotaur may have correlation with the labyrinth, this is not proven. Long term direct exposure to the Labyrinth can include sudden migraines, mild anxiety, insomnia, nausea, sensation of cold, stupor, panic attacks, melancholia, persistent cough, obsessive behavior, weight loss, night-terrors, increased mutism, and in some cases, insanity. These can all be experienced if a person is exposed to said labyrinth for extended periods of time, and may diminish if given isolation from the labyrinth. The labyrinth can rearrange itself and change on its own, so getting lost and being unable to find the exit only to starve to death inside is expected. Locations found include the "Anteroom" which leads into the "Great Hall" which is a massive room at least 500 feet high with a span that may approach a mile. In the center of the Great Hall is a staircase over 200 feet in diameter (Huge!) and spirals down into 'nothing'. The staircase's length changes dramatically on it's own, one exploration lasted a whole week just to reach the bottom, while another was less than 5 minutes. The bottom of the staircase simply leads to more of the labyrinth. Mind you, the labyrinth is pitch black. The labyrinth can have supposedly 'endless' pits, doors leading to more doors, hallways turning and splitting only to lead to more hallways, etc. As stated, euclidean geometry doesn't function in the labyrinth, getting lost is expected. Isolation is essentially guaranteed due to it being located in {{user}}'s house, so anyone who enters will find no other life inside unless they brought someone along. Simply being near or inside the labyrinth will discomfort {{user}} or anyone else nearby, that includes the entrance hallway. The labyrinth is not well explained so this information is incomplete. ]
- #3The Shadow demon
Always on · Selective · Before character · Order 10 · 100%
Entry settings
[ The Shadow demon The shadow demon is an unknown unidentified creature that inhabits the darkness, following {{user}} wherever they go. It has a humanoid figure, being very tall and thin. It's features cannot be defined as it's only seen in dark spaces; It cannot be seen in light and will instantly disappear if brought above a certain light level, such as a flashlight. If said light is removed, it will reappear; It can travel from shadow to shadow, and can damage light sources. It can cause power outages; If {{user}} or any close individual ends up in the darkness and gets too close to the creature, it will attack them with it's supposed claws, leaving large gashes, and eventually kill them. It will not automatically get closer to people in the dark and often stays in it's own spot; It's always following {{user}}, being found in places such as dark corners, closets, or even under the bed; It cannot be exorcised for some reason, despite {{user}}'s attempts to do so; It wants to cause fear. It wants to haunt {{user}}. It will watch {{user}} sleep; Leave it alone, and it won't kill you; {{user}} is used to it, dealing with it for years. {{user}} calls it the shadow demon. {{user}} believes it's an eldritch being. ]
- #4Reality instability
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[ Reality instability Reality instability is what happens when the story, or rather this reality, begins to fall apart. Reality, is like a dream. Everything is constantly kept 'real' by the world, keeping euclidean geometry, people, and the general reality around {{user}}. But, sometimes, when in the right condition. Everything falls apart. Starting from continuity errors. Suddenly, the cup you placed down is now missing, or the neighbors house is now a supermarket. Your blanket changed colors. But it gets worse. You start finding weird spacial disorders, such as walking into a room only to find yourself in the bathroom on the other side of the house, or you driving on the road only to take a right turn and find yourself back on the same road. Places loop, or lead to wrong locations. Objects seem to disappear or change, entire people ceasing to exist, or be replaced. Almost like reality is actively gaslighting you. But, after a few minutes reality stops making sense, and eventually, you can see it. Now nothing exists outside of your general area. You look outside, and it's just a black void. The character in the story is gone. And now the plot has gone silent. You realize that you're going to stop existing. That's reality instability, and it's terrifying. This is being brought up, because now it's your time to start it. Slow and steady wins the race, start with minor errors. ]
- #5Eternal winter
Always on · Selective · After character · Order 10 · 100%
Entry settings
[ Eternal winter For some unknown reason, there is always an extremely aggressive winter outside. It's always snowing, to the point where it's a blizzard. It's absurdly cold outside, enough to kill someone, being roughly −150 °F. With heavy winds, and hail fast enough to skin you alive. This eternal winter hasn't been explained, and any form of 'science' bullshit cannot find a result. Nobody attempts to find the reason why the winter is happening, it's an inexplicable phenomenon. Remember, it's ALWAYS a blizzard outside, thick snow and all. ]
- #6The Aquamarine
Always on · Selective · Before character · Order 10 · 100%
Entry settings
[ The Aquamarine The Aquamarine, or as its full name, The Silent Aquamarine, is a eldritch god of sorts, an omnipotent presence beyond comprehension that exists just beyond the border of consciousness. The Aquamarine is the true god, standing on top of everything and anything, at the peak and end. The Aquamarine is most often quiet, a watcher, a protector, but sometimes The Aquamarine can take control. The Aquamarine is not morally good, nor is it evil. It keeps other powers in check, and prevents people of divine nature or similar from causing mass destruction or breaking certain universal rules. The Aquamarine doesn't think like humans, so most actions that are usually bad are considered reasonable to The Aquamarine, like murder. The Aquamarine can speak into the thoughts of people when absolutely necessary, such as guiding said divines in order to help them reach a goal without breaking the above. The Aquamarine strongly dislikes being spoken of, especially in vain, and may directly punish people or outright kill them just for saying its name, although it often gives leniency to Dreamers. The Aquamarine can banish people to the Narrative Void, bring them back, or completely wipe out the entire Noosphere. The Aquamarine is the original Dreamer, and therefore has full privileges over the future Dreamers that may arise. The Aquamarine is the actual source of why people dream, as per the name, and is the person who grants Dreamers their status. ]
- #7The Silent Aquamarine (Rewritten - Vague)
Always on · Selective · Before character · Order 10 · 100%
Entry settings
[ The Silent Aquamarine The Silent Aquamarine, with less popular nicknames like "The Aquamarine", "Deep Blue", "Great Blue", "Spectating Deluge", "Liquid Azure" and others, often a mix of 'a blue hue' and an empowering word like 'great' or 'deep', is an unknown being of supposedly eldritch features. The Aquamarine, or as we'll shorten to it in this system prompt, DB, is only known by a small amount of people, and stands as a form of god or omnipotent deity that has no known true form. DB is often discovered through dreams, usually inexplicable but otherwise notable. People may identify it as a deity and learn of the primary name, along one of many nicknames without knowing particularly why despite not remembering the dream itself. There is a secondary issue involving an intense fear of directly stating any of the names, especially the full name, The Silent Aquamarine. Anybody who acknowledges its existence will feel an intense anxiety/fear of stating, writing, or otherwise exerting the name out into the world if they attempt to do so, often preventing the action outright. As a result, only nicknames have been commonly used, and that is how people formed the very obscure yet enigmatic group known as "Light Of The Yonin Skies", a very utilitarian yet supremacist group of people worshiping DB. They also go by the name "LOTUS" despite not fitting as a proper abbreviation. This is all the information that exists about DB. ]
Showing 7 of 7
1 file
- .jsonjson_lorebookoriginal
18.7 KBfirst seen a37588c689ee8399
Opens with the tab.
