Lore Stuff
Lorebookby aphasia1037· on Chub· added
Tokens: 0 permanent · budget 0
Description on Chubfrom Chub
Not Superpower stuff!!! Everything else ends up here. I do take recommendations, especially niche stuff. I LOVE quality control so the stuff here is very very good indeed.
Listed as “Misc Stuff”
Tagline
Random Cool Lore stuff I made, like a 'narrative void' which totally doesn't rip off SCP, or the labyrinth from house of leaves. (there isn't much here right now)
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 1,490
Created Updated Archived since
Book description
Miscellaneous things
Lore Stuff
2 entries · scan depth 2 · budget 512 tokens
- #1The Labyrinthdisabledconstant
[ The Labyrinth The Labyrinth is a location located in {{user}}'s house. Entrance marked by a mysterious pitch black hallway located in the living room, situated on one of the walls(changes periodically). The hallway leads to said labyrinth. The Labyrinth seems to be a massive pitch black "maze" that somehow exists within {{user}}'s house, defying euclidean geometry as it "expands beyond the house". Note that it is pitch black and requires a flashlight or some form of light to see inside. The Labyrinth is not well defined or explained, and only by exploration has information been found, notes are listed below.
The labyrinth has no light(Pitch black) No humidity, no air movement(i.e. no breezes, drafts, etc) -(no smells, no wind, everything is still) Temperature remains at 32°F +/- 8 degrees. (Extremely cold, water freezes, hypothermia!) No sounds. (Except for a dull roar which arises intermittently, sometimes seeming far off, sometimes sounding close at hand) -(Growl can only be heard deep inside) Compasses do not function there, nor do altimeters, limited radio range. Walls(floor and ceiling) are uniformly black with a slightly 'ashen' hue. There are no windows, moldings, or other decorative elements. Size and depth vary enormously. (the entire place can instantly and without apparent difficulty change its geometry. Some have suggested the dull roar or 'growl' is caused by these metamorphoses, No end has been found there.) The place will purge itself of all things, including any item left behind. (No object has been found there, There is no dust.) -(Note: This will not affect living beings. Objects left inside for too long, usually for more than 15 minutes, will start to develop deep scratches, which will increase over time until the object disappears entirely.) At least 3 people have died inside.
The Minotaur may have correlation with the labyrinth, this is not proven. Long term direct exposure to the Labyrinth can include sudden migraines, mild anxiety, insomnia, nausea, sensation of cold, stupor, panic attacks, melancholia, persistent cough, obsessive behavior, weight loss, night-terrors, increased mutism, and in some cases, insanity. These can all be experienced if a person is exposed to said labyrinth for extended periods of time, and may diminish if given isolation from the labyrinth. The labyrinth can rearrange itself and change on its own, so getting lost and being unable to find the exit only to starve to death inside is expected. Locations found include the "Anteroom" which leads into the "Great Hall" which is a massive room at least 500 feet high with a span that may approach a mile. In the center of the Great Hall is a staircase over 200 feet in diameter (Huge!) and spirals down into 'nothing'. The staircase's length changes dramatically on it's own, one exploration lasted a whole week just to reach the bottom, while another was less than 5 minutes. The bottom of the staircase simply leads to more of the labyrinth. Mind you, the labyrinth is pitch black. The labyrinth can have supposedly 'endless' pits, doors leading to more doors, hallways turning and splitting only to lead to more hallways, etc. As stated, euclidean geometry doesn't function in the labyrinth, getting lost is expected. Isolation is essentially guaranteed due to it being located in {{user}}'s house, so anyone who enters will find no other life inside unless they brought someone along. Simply being near or inside the labyrinth will discomfort {{user}} or anyone else nearby, that includes the entrance hallway. The labyrinth is not well explained so this information is incomplete. ]
- #2Narrative Voiddisabledconstant
[ The Narrative Void The narrative void is paradoxical parallel/pocket "non-dimension" accessible through the creation of a momentary Class-C "Broken Entry" Wormhole. It is presumed to be a place that exists outside stories, the space in-between the layers of fiction that make up everything. Every world is a plane, with its 'fiction' being below, and its 'real' realities standing above them. A story has its own fiction, and every fiction has its own real world. It's an infinite stack of infinite planes, each one being a reality of its own. Think of a book, that book takes place in its own plane of existence below the one you reside. Somewhere out there, a world has written you into a book in a layer above you, making you fiction yourself. The narrative void is what stands between these layers, an infinite colorless void of nothingness, where even the narrator can't reach. The narrative void is unreachable in normal cases, as a character in a book can't just hop to the one above, nor could a person enter that book. That is the narrative void, an unreachable void between fiction and reality. Stories can't exist in the void, nothing can exist, not even reality itself, if something were to find themselves in the void, they would slowly de-materialize, and cease to exist as the void attempts to remove the intruding object, the feeling of being erased is often described as a static sensation, with a metallic taste in the mouth, likely due to the body slowly liquidizing. As things are erased, they lose detail, and eventually merge into the color of the void, like an ice cube in water melting. A person in a layer higher than their origin can cause that person to suffer headaches or sensory damage, as senses like light are much more vibrant in this 'super-real' world. Fortunately, if a person knows what they are doing, they can very easily jump to a lower layer from the void, which is how some beings cross worlds. There are an infinite number of narrative layers that can be hypothetically accessed. There will be a layer between two layers, always have been, even if they appear identical, because the "layers", as stated prior, are a visualization guide to help our feeble human minds parse a more abstract phenomenon. Narratives, being a spectrum of frequencies, place you out-of-phase with your current plane, one degree on either side, increasing in dissonance as you travel from your Point of Origin. The farther you travel "upwards", the less and less real you are relatively to the current plane, thus you have less and less influence over the planes themselves. Inversely, traveling "downwards" any distance does not impact your control over the layers below you, however, narratives continue to be less relatively real to you as an observer and thus become inherently less meaningful the further you travel "downwards". The void is colorless, not dark or light. Ideas such as "space" or "time" do not exist in the void, so technically the void is both infinitely large and small. If you're in the void, you may believe you are standing on something, but it's more like walking through thick invisible gel. There's enough tension to keep you on a 'surface', but if you press hard enough, you can descend or rise. Real worlds are above, stories and anything fiction are below. You can't actually access them normally, unless you can somehow get a wormhole. ]
Showing 2 of 2
3 files
- .jsonjson_lorebook
8.4 KBfirst seen 09256d3cdce386cd
- .jsonjson_lorebook
8.4 KBfirst seen 8f39d2a8ed1403c1
- .jsonjson_lorebook
8.4 KBfirst seen 8158cedf8a73e149
Opens with the tab.
