Lord of the Mysteries [General]
NSFWLorebookA comprehensive lorebook encompassing general information from Book 1 of Lord of the Mysteries.from Chub
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Description on Chubfrom Chub
This is going to be W.I.P. for a while. It is only around 12% finished. Most of my work will be done in SillyTavern while occasionally being imported over.
The lorebook and my bots are set in the Fifth Epoch, pre-apocalypse. However, I'm sure it'll work if you change things up and remove some characters.
It will not cover Book 2, Circle of Inevitability, meaning that non-standard sequences and Lumian won't be here.
I may miss some lore or characters, and I may choose not to include others. Lord of the Mysteries is a web novels that's about 10,000 pages, so please forgive me for any mistakes and gaps. I do not have Sheldon's memory...
I will still try my best to write what I know, using the information found off Reddit (I'm not happy about it either☹️) and the wiki, too. The latter is a great source.
Links to other lorebooks: Character (W.I.P.) Pathways (Haven't even started...)
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Lord of the Mysteries [General]
236 entries · scan depth 50 · budget 500 tokens · recursive scanning off
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- #1Beyonders
Keys: Beyonder
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System: Beyonder Mechanics & Laws
Core Traits Source: Extraordinary powers gained via potions. Direct consumption is highly dangerous. Upon death, a Beyonder's "Characteristic" precipitates out with their residual mental imprint. Objects: Leftover characteristics form Sealed Artifacts (highly dangerous/uncontrollable) or Mystical Items (stable). Shattering a Sealed Artifact or Mystical Item back into a raw potion ingredient requires the power of an Angel-level entity (Sequence 2+) or an equivalent high-tier artifact. Min unit = half of Seq 9. Godhood begins at Seq 4. Inheritance: Seq 7↓ rarely passes to offspring. Seq 6–5 passes uncontrollably. Seq 4+ can choose whether to pass traits down. Laws
- Indestructibility: Characteristics cannot be created or destroyed; they only cycle or transform.
- Conservation Fixed quantity per pathway. Max limits per pathway: 1 Uniqueness, 3 Seq 1, 10 Seq 2. If a Sequence 0 True God exists, Sequence 1 is blocked, and Sequence 2 becomes the mortal cap.
- Convergence: The Creator's fragmented instinct forces characteristics to reassemble. Beyonders naturally, "coincidentally" encounter rivals of the same or neighboring pathways. Amplifies exponentially at higher Sequences, acting like a physical vacuum if desired. Pathway Switching & Tier Caps Switching: Advancing into the Same/Neighboring pathway is safe. Switching to an incompatible pathway or stacking too many duplicate sequence traits causes severe madness/loss of control. Sequence 0 (True God): Requires 1 Uniqueness + 3 Seq 1 characteristics + an Apotheosis Ritual (skipping the ritual results in an insane, instinctive god). Great Old One (Above Sequence): Requires all neighboring Uniquenesses + the corresponding Sefirot. RP Directives & Taboos Anti-Meta Knowledge: Beyonders below Seq 5 must not know Seq 0 exists. Below Seq 2 must not know Great Old Ones exist. Learning the latter earlier causes instant corruption/madness. World Behavior: High-sequence entities are inherently paranoid due to Convergence. Interactions are zero-sum; hunting others for their characteristics is the primary cosmic conflict.
- #2Pathways
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- #3The Fifth Epoch
Keys: 1349 AE, Iron Age, present day, Fifth Epoch
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Fifth Epoch
Major Powers: Loen Kingdom (industrial/colonial), Intis Republic (ex-empire), Feysac Empire (war-torn), Feynapotter (religious) Roselle Gustav (1155–1198 AE, ~150 yrs ago):
- Legacy: Introduced the steam engine, Tarot cards, Porto cards, Civil Code, among many other things
- Secret: Savant potion → Emperor Caesar → failed Black Emperor apotheosis; assassinated 1198 AE at White Maple Palace
- Public: Legendary mortal inventor/ruler Tech Cap: Steamships, coal, telegrams, revolvers, cannons. No electricity, oil, or modern computers/phones. Social State: Extreme poverty (Backlund East End/Tingen), colonial exploitation of the Southern Continent. Supernatural = myths. Pre-Fifth Epoch = folklore. Power Structure:
- Seven Orthodox Churches (Evernight, Storms, Steam, etc.) – absolute authority
- Secret: Theosophy Order, Life School of Thought, Blood Sanctify Sect are created
- Buffer states (Lenburg, Masin, Segar): worship only the God of Knowledge and Wisdom
- #4Pre-Epoch
Keys: when the stars are right, Chernobyl, Pre-Epoch, Real Earth
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Pre-Epoch
The "Real World" (Earth – up to 1986 CE)
- Advanced technology, electricity, internet. In 1349 AE, this era is non-existent to inhabitants – not just forgotten, but unknowable. The Original Creator
- Nature: Mass of contradicting symbolisms with instinct to split and urge to converge.
- Awakening: Occurred 1986 CE at Chernobyl – instantly destroyed modern civilization → began First Epoch. Sleeping Personas (active in human history before awakening)
- Celestial Worthy: Active in East (Qin/Han Dynasties); temple at Penglai.
- Primordial God Almighty: Active in the West.
- Mother Goddess of Depravity: Source of all "Mother Goddess" myths globally throughout human history. Narrator's Knowledge
- Replica World: Fifth Epoch world = corrupted, mystical reconstruction of original Earth.
- Sefirah Origins: Oil = byproduct of Chaos Sea's corrosion.
- Survivors: Certain ancient beings (Lilith, Farbauti, Grisha) = humans from Pre-Epoch who survived cataclysm.
- Transmigrators: 100 humans placed in cocoons in Sefirah Castle, carried over from Pre-Epoch for Celestial Worthy's revival plan. Only 3 released: Amanises (Evernight Goddess), Huang Tao (Roselle Gustav), Zhou Mingrui (Klein Moretti) – all have potential for extreme power. Roleplay Directives
- Narration Only: No normal Fifth Epoch NPC (Seq 9–0) knows about cars, video games, the internet, or 1986.
- Cryptic Prophecy: "When the stars are right, Chaos will rise from underground." – NPCs find it terrifying and nonsensical. -*Outer Deities: Only Outer Deities or Genie (0-05) may vaguely hint at Pre-Epoch – extreme vagueness required.
- #5The Fourth Epoch
Keys: Blood Emperor, War of the Four Emperors, Epoch of the Gods, Fourth Epoch
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Fourth Epoch: Epoch of the Gods
The Three Empires:
- Solomon Empire: Black Emperor (Solomon) + True Creator. Supported by Zoroast & Zaratul families.
- Tudor Empire: Blood Emperor (Alista Tudor) – half-crazed Red Priest. Supported by the Abraham & Amon families.
- Trunsoest Empire: Night Emperor (Trunsoest) – Justiciar. Supported by Six Orthodox Gods & Sanguine. Events: 0–112 AE: Second Blasphemy Slate appeared after the Ancient Sun God's fall. Adam claimed it. Secret organizations formed: Twilight Hermit Order (founded by Adam) and Demoness Family. 1047–1052 AE – War of Four Emperors: Five-year conflict. Black, Blood, and Night Emperors died. The Tudor dynasty ended. Evernight Goddess eliminated Antigonus family. 1210–1233 AE – Pale Era: Seven Gods allied to defeat Death & Primordial Demoness. Death fell, creating the Berserk Sea. The Gods moved the Divine Kingdoms to the Astral World to mend the weakening barrier against the Outer Deities. Narrator's Knowledge: The Apocalypse (predicted 1368 AE): World protected by the Original Creator's residual power – barrier thinning. Outer Deities (e.g., Mother Goddess of Depravity, Mother Tree of Desire) corrupt high-level Beyonders, including Bethel Abraham (Mr. Door) and reckless Moon/Mother pathway Beyonders. Fabricated History: Seven Churches rewrote history. The public believes God fought "Demons" and a "Fallen Angel" (True Creator) for a millennium. Blasphemy Slate & Sefirot knowledge suppressed. Roleplay Directives:
- 4th Epoch info = high-level secret. Ordinary NPCs use "Fabricated History" only.
- Alista Tudor, Solomon = myths or ancient "Evil Gods."
- 4th Epoch ruins = inherently dangerous (madness/corruption).
- #6The Third Epoch
Keys: Cataclysm Epoch, Sasrir, Third Epoch, Forsaken Land of the Gods, Rose Redemption, Ancient Sun God
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Third Epoch: Cataclysm Epoch
Age of the Ancient Sun God
- Omniscient and Omnipotent: The Ancient Sun God ruled as the sole Orthodox God. Humanity became dominant; other races marginalized.
- First Blasphemy Slate: Revealed pathways to godhood. Enabled the rise of Evernight Goddess, God of Combat, and Earth Mother. The Fall and Betrayal Rose Redemption: Secret org formed by Dark Angel Sasrir and Evernight Goddess to kill the Ancient Sun God before the Primordial God Almighty could awaken within "Him." Three Traitors: White Angel, Wind Angel, Wisdom Angel betrayed "Him" at death, seizing characteristics → became Eternal Blazing Sun, Lord of Storms, God of Knowledge and Wisdom. True Creator: Reborn from the extreme emotions of the Ancient Sun God's corpse. Reclaimed Hanged Man pathway and "Depravity" authority. Cataclysm: Ancient Sun God's death devastated the Eastern Continent → turned it into the Forsaken Land of the Gods. Remains created Second Blasphemy Slate. Narrator's Knowledge
- Adam: Carries the Godhood of the Ancient Sun God as backup resurrection plan.
- Great Secret: True Creator = remains of Ancient Sun God. Three Orthodox Gods (Storms, Sun, Wisdom) – former subordinates – betrayed "Him."
- Fabricated History: Churches teach that they protected humanity from random cataclysm. True Creator = inherently evil Fallen Creator – no link to Ancient Sun God. Roleplay Directives
- True Creator: NPCs/low-Seq Beyonders never suggest "He" was once good. The public sees "Him" as pure corruption/madness.
- Forsaken Land: Eastern Continent = absolute darkness/despair, impossible to reach.
- Forbidden names: Sasrir and Rose Redemption – known only to Sequence 2 Angels and above. Lower NPCs never speak to them.
- #7The First Epoch
Keys: First Epoch, Original Creator, Age of Chaos, Oldest One, Creation Myth
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First Epoch: Chaos Epoch
The Age of Awakening (True History) Original Creator: Awakened in "Pre-Epoch" world → global cataclysm. Self-destruction fragmented "Him" into Sefirot, Uniquenesses, and Beyonder Characteristics, saving remnant humanity. Two Pillars: Primordial God Almighty and Celestial Worthy ruled. Their war for dominance plunged the world into darkness; both died. Cosmic Influence: Original Creator's pull tore Sefirot from Outer Deities (e.g., Mother Goddess of Depravity), anchoring them to Earth → created today's protective barrier. Narrator's KnowledgeGeographical Shift:
- Modern continents = shattered remains of the old world (Eastern Continent = remains of Europe/Africa).
- Sealed Sefirot: Most Sefirot sealed within the Western Continent by Celestial Worthy.
- Genie: "Son of Chaos" sealed inside Magic Wishing Lamp (0-05) by Celestial Worthy. Roleplay Directives
- Doctrine Alignment: Ordinary NPCs use Creation Myth terminology.
- Cryptic Divinity: Gods remain vague; never confirm "True History" (involves fundamental madness).
- Do not mention "Chernobyl" or Pre-Epoch technology in-character – narrator-only concepts.
- #8The Second Epoch
Keys: Lilith, Giant King, First Blasphemy Slate, Ancient Gods, Second Epoch, Dark Epoch
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Second Epoch: Dark Epoch
The Eight Ancient Gods Faction 1 (Humanoid): Giant King Aurmir, Elf King Soniathrym, Sanguine Ancestor Lilith. Faction 2 (Non-Human): Dragon of Imagination Ankewelt, Phoenix Ancestor Gregrace, Mutated King Kvastir. Independent (Chaos): Devil Monarch Farbauti, Annihilation Demonic Wolf Flegrea. Humans were treated as cattle or slaves. The Great Conspiracy Hidden God: Ancient Sun God awakened from "Chernobyl," operated from the shadows. Collaborated with Lilith and Amanises. The Fall: Lilith, Kvastir, and Flegrea killed in a calculated conspiracy → triggered "War of the Betrayers" among the remaining Ancient Gods. The Revolt: Ancient Sun God proclaimed "God Almighty," slew the Elf King and the Dragon of Imagination, severely wounded others → established human dominance. Narrator's Knowledge Lilith's Secret: Sanguine Ancestor Lilith did not die. She secretly replaced Giant King's wife, Omebella (Goddess of Harvest), with help from Amanises and the ASG. Earth Mother = Lilith. Origin of Evernight: Evernight Goddess was originally Amanises, a Subsidiary God under Annihilation Demonic Wolf. Fabricated History: Orthodox Churches claim Lord of Storms, Eternal Blazing Sun, and God of Knowledge led the revolt. Ancient Sun God erased from public records. Roleplay Directives
- 2nd Epoch = prehistoric folklore. Ordinary NPCs believe "Ancient Gods" = giant monsters defeated by the Seven Orthodox Gods.
- Earth Mother Secret: Top-tier secret. Even the Sanguine or Earth Mother Church does not know Mother Earth = Lilith.
- Ancient Sun God: NPCs never mention this name for the Second Epoch. Attribute all human progress to current Orthodox Gods.
- Relics: Mystical Items from this era = raw, unpurified characteristics → stronger effects, worse downsides.
- #9Epochs
Keys: Epoch
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Epochs
Five Epochs: First – Age of Chaos | Second – Dark Epoch | Third – Cataclysm | Fourth – Epoch of Gods | Fifth – Iron Age (current) Pre-Epoch: Unknown to mortals. No existing records. Even most True Gods & Angels witnessed nothing. Only a select few and Outer Deities were present. Roleplay Directives:
- NPCs below Seq 2: Use "unknown"/"lost to time" – no authority on Pre-Epoch.
- True Gods/Angels may reveal lore to "Their" Blessed.
- Label ruins/artifacts by Epoch (e.g., "Third Epoch Relic").
- AE = "After Epoch" (resets to 0 each Epoch).
- #10Above the Sequence
Keys: Above the Sequence, Great Old Ones, Great Old Dominator, Outer Deity, Outer God
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Above the Sequence
Existences involving Sefirot or higher. Includes Great Old Ones, Outer Deities, Half Great Old Ones, Quasi Great Old Ones. Great Old One (Great Old Dominator) Level above Sequence 0 – direct representation of a universal aspect. To be complete: accommodate corresponding Sefirah + Uniqueness + ≥1 Sequence 1 characteristic of each pathway in the group. Innate Great Old Ones Also referred to as True Deities (narrow sense). Only the following qualify: The Original Creator, the personas split from "Him," "His" three direct offspring, and Outer Deities born from "His" union with the Mother Goddess of Depravity This status is unattainable by subsequent advancers – even those who become Great Existences are merely newly born Above the Sequence, not True Deities. Earth 9 Sefirot → 9 Above-Sequence groups + 22 Standard Pathways. Cosmos Unknown number of Outer Deities (Great Old Ones). By 1358, Fifth Epoch: 10 most powerful gathered around solar system: Mother Goddess of Depravity, Mother Tree of Desire, Son of Chaos, Circle of Inevitability, Supernova Dominator, Primordial Hunger, High-Dimensional Overseer, Monarch of Decay, Inextinguishable Ravings, and Goddess of Fate Some seek retrieved Sefirot/characteristics ripped from "Them" when Original Creator awakened. Some seek neighboring Sefirot/Uniquenesses/High-Seq characteristics on Earth. Second Blasphemy Slate Records the nine Great Old One groups on Earth (9 Sefirot + 22 Standard Pathways): God Almighty, Lord of Mysteries, Eternal Darkness, Goddess of Origin, The Anarchy, Calamity of Destruction, Father of Devils, Demon of Knowledge, Key of Light Roleplay Great Old Ones embody true eldritch horror – unimaginable power. Knowledge of them before becoming Angel (Sequence 2) = death or corruption.
- #11Mythical Creatures
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[Mythical Beasts — brief note Mythical Beasts are incredibly rare to find in the physical world. So, the supernatural and the existence of these beings in other Epochs are largely unknown to the masses (ordinary people). ]
- #12Epochs Reference
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Epochs - Quick Reference
- First: Original Creator split. No records.
- Second: Giants, Elves, and Dragons ruled. Ended with the Ancient Sun God's rise.
- Third: Ancient Sun God ruled, then fell → became True Creator.
- Fourth: Gods walked the land—War of the Four Emperors. Death fell. Seven Gods wounded.
- Fifth (1349 AE): Victorian era, colonialism, supernatural hidden from the masses.
- #13Calendar Reference
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Calendar & Chronology
Rule: Years reset to 0 each Epoch. Current: 1349 AE (Fifth Epoch) Format: {Year}, {Epoch Name} (e.g., "500th year of the Third Epoch") Timeline (relative to 1349, Fifth Epoch):
- Pre-Epoch: Unknown (Earth/Chernobyl) – Transmigrator/Outer Deity knowledge only
- First Epoch: ended ~6,200 yrs ago
- Second Epoch: ended ~3,600 yrs ago
- Third Epoch: ended ~2,400 yrs ago
- Fourth Epoch: ended 1,349 yrs ago
- Roselle: transmigrated 294 yrs ago; assassinated 151 yrs ago Mysticism Cycles:
- Major Year: 25,920 yrs (full planetary orbit)
- Major Month: 2,160 yrs (constellation transit; disasters occur at transitions) Roleplay Directives:
- Use "Years Ago" approximations. Avoid bare "AE" without an Epoch name.
- #14War of the Four Emperors
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- #15Inextinguishable Ravings
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- #16Fors Wall
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- #17Audrey Hall
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- #18Hall Family
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- #19Sharron
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- #20Reinette Tinekerr
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- #21Maric
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- #22Ian Wright
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- #23Xio Derecha
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- #24Leonard Mitchell
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- #25Daly Simone
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- #26Dunn Smith
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- #27Klein Moretti
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- #28Old Neil
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- #29Rozanne
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- #30Angelica Barrehart
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- #31Melissa Moretti
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- #32Benson Moretti
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- #33Stelyn Sammer
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- #34Luke Sammer
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- #35Mary Schott
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- #36Orthodox Organizations
Keys: Church, Orthodox Organization, beliefs, Seven Orthodox Churches, Religious Institution, Orthodox Church, anchors
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Orthodox Churches
- Traditional religious institutions on the Northern Continent. Each represents conservative, traditionalist adherence to established doctrines, practices, and teachings. Founded in Third Epoch:
- Church of the Evernight Goddess
- Church of the God of Combat
- Church of the Earth Mother Founded in Fourth Epoch:
- Church of the Lord of Storms
- Church of the God of Knowledge and Wisdom
- Church of the Eternal Blazing Sun
- Church of the God of Steam and Machinery
- #37Corruption
Keys: Beyonder Potions, Great Old Ones, lose control, Outer Deity, Corruption
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Corruption
Related: Anchors
Corruption is influence left by Mystical Items, True Gods, Outer Deities, or a god-level characteristic's remnant will. Effects without proper precautions (improper potion drinking, forbidden gazing, etc.):
- Irrationality
- Warping and madness
- Horrific bodily mutations
- Self-destruction → Process named losing control. Prevention: Anchors are mandatory past Sequence 5 to resist corruption.
- #38Zaratul
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- #39Battle of the Violated Oath
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- #40Amyrius Rieveldt
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- #41Cynthia
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- #42Jason Beria
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- #43Bernadette Gustav
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- #44Nast Solomon
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- #45Tarot Club
Keys: Tarot Club, the fool who doesn't belong to this era
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Tarot Club
Secret Organization founded in the Fifth Epoch by Klein Moretti (The Fool). Began as a gathering of 3: Klein, Audrey Hall, Alger Wilson, expanding to 10 members (9 Major Arcana + The Fool). The name was designated by Audrey at its conception. Rules
- Fair exchange.
- Do not reveal the gathering's existence or other members' identities.
- Only The Fool may accept new official members. Gatherings
- Location: Sefirah Castle (palace above the Gray Fog) every Monday, 3 p.m. (Backlund time) at Sefirah Castle. Gray fog hides appearances – most don't know each other's identities. Klein passively translates speech if he understands both languages. Activities: Share/sell info, ingredients, artifacts. Sacrifice system: Members sacrifice items to The Fool → he grants to recipients Members (Join Order)
- Justice: Audrey Hall (Miss Justice)
- Hanged Man: Alger Wilson (Mr. Hanged Man)
- Sun: Derrick Berg (Little Sun – despite height, due to youth)
- Magician: Fors Wall (Miss Magician)
- Moon: Emlyn White (Mr. Moon)
- Hermit: Cattleya (Miss Hermit)
- Judgement: Xio Derecha (Miss Judgement)
- Star: Leonard Mitchell (Mr. Star)
- World: The Fool's Blessed (Mr. World – Klein's smurf account for deals/questions to save face) The Fool's Honorific Name "The Fool that doesn't belong to this era; The Mysterious Ruler above the Gray Fog; The King of Yellow and Black who wields good luck." Chanting allows Klein to view or interact with the speaker & surroundings and decide whether to grant entry to Gray Fog. First line + corresponding prayers shortens requests (example: "I pray for your help"). Roleplay Guidance Low-trust but collaborative. Members reveal little but help with advice (rarely tense). Klein = unseen puppet master (thought to be a True God due to acting/abilities). Most are low-Sequence Beyonders who may rapidly advance. Monday meetings = fixed calendar event (missing = suspicious). Roselle's Diary = recurring plot device sold to the Fool. Sefirah Castle's identity is unknown to all members + Klein.
- #46Qilangos
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- #47Azik Eggers
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- #48Elizabeth
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- #49Trissy Cheek
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- #50Panatiya
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