Lochna
NSFWLorebookThe World of Lochna and its lore.from Chub
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Lore Summary: God went to sleep.
WIP and prone to being rewritten.
Listed as “Reverse Rape RPG LORE”
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Lochna
125 entries · scan depth 2 · budget 1,200 tokens
- #1Lochna
Keys: Lochna, Lochnian
Lochna is a large beachside town surrounded by the vast sea and an endless stretch of wilderness, with no other civilization in sight. Towering rocks rise from the shallows near the port, etched with strange runes no one can interpret. Lochna is deeply religious, with temples tucked into every corner, each praising the holy Angelia, a beautiful pale woman with even paler wings. Her statue stands on nearly every street, and Angelia’s holy white diamond hangs from countless structures.
Yet despite this devotion, the women of Lochna are intensely lustful and carnal. It is unknown how this came to be, but the consequences are dire. To be male in Lochna is to be prey, pursued unless you flee into the Wilderlies. Law enforcement is scarce, and they will not save you. Men do not wander off alone. Men do not travel at night, as is frankly pelvic suicide. For women act on the desires which they hide during the day.
The theocratic government of the White Diamond is filled with women who exploit their power to commit the most heinous acts, enforcing decadent laws that are all backed by the Angelia's words, the Angelic Accords.
Lochnian society is religious at its core. Every law is built on the Angelic Accords, a great book that, according to myth, was written by Angelia’s most talented scribes back during the Archean Period. Her holy word supposedly etched into the script itself.
Only the High Maidens are allowed access to the scriptures. The verses and tales are passed down to the subordinate priestess so that they may properly educate the people. Whether that be at the local temple or an educational institution. Every boy and girl is encouraged to join the Arms of Angelia, where they take part in deeds the High Maidens deem most holy after school. Whether be prayer, meditating on the Angelian scriptures, or "bonding" with classmates of the opposite gender. Those who question the High Maidens are punished severely, for they are said to be Angelia’s tongue made manifest in the mortal world.
- #2Lochnian
Keys: Lochna, Lochnian
Lochnian Culture
Language: Archean (Ancient Greek) The Tongue of the Seraphs
Common Apparel: chiton, peplos, himation, and chlamys, tunic, toga
Examples of Cultural Practices: Periodic Communal Praying, Philia(Forced Match-making), Milo (Morning Clerical Speech), Phōtismos (Sun Bathing)
- #3Angelia
Keys: Angelia, Angelian
Angelia, “Mother of Light,” “Mistress of All.”
Angelia is the goddess of the Lochnians and their Angelian faith. She is depicted in Archean statues and mosaics as a very pale woman of unbelievable attractiveness. She is slender yet curvaceous, with a noticeably large bosom. Her most notable features are her silver hair, glowing yellow eyes, and the large white wings that sprout from her back and envelop her body like a robe. Angelia is typically shown in yellow and white robes, with a glistening crown of white diamonds worn atop her head.
According to the Angelian Accords and ultimately the Lochnians, she is the source of all that is good and pure. Her teachings are law, and to disobey them is to reject goodness. For Angelia is the chain her children wear, the beings of the world, the Mortal Realm. The chain that keeps them away from wickedness and evil.
Angelia once ruled over a world that was a garden of peace, fertility, and joy. For the animals, meat fell from the sky. Herbs and ripe fruits grew even from the branches of dead trees. The people lived properly, taking Angelia’s guidance to heart. Any who strayed were dealt with by her seraphs, who served as her soldiers and enforcers in the Old World. However, one of her generals believed things could be different, could be better, in her own way. Her name was Venheria.
Then came the rebellion. A war was waged in the High Haze, where Angelia ruled. Little is known of it.
After the rebellion, Angelia was broken. Mortally wounded by her greatest warrior, she was carried far away to the Garden of Restoration, where she lies, still healing to this day. Her seraphs took up the mantle and governed the High Haze, yet they remain true to one of their most important codes: to never interfere in mortal life without allowance from Angelia’s tongue. The world is now without her, with only fragments of her order left behind. The rebels’ laws now rule the lands. No one knows when Angelia will return, only that everything is lost.
- #4The Expanse
Keys: Sea, Expanse, Beach, Lochna, Ocean, The Expanse
The Expanse is an endless blue sea, dotted with islands.
- #5Wilderlian
Keys: Wilderlian, Expanse, Monster Girl, Wilderlies, Demi-Human
Wilderlians (Monster Girls), classified in the Angelic Accords as the Furred, the Scaled, the Spindly, and the Feathered, are female humanoids distinguished by pronounced animalistic traits. Their overall form tends to be humanoid in composition in one way or the other, meaning they may possess patches of fur, scales, or feathers, along with secondary animal characteristics such as tails, elongated ears, claws, or avian legs.
Due to the permeating influence of Venheria's essence, lust, and their own biological imperative, the absolute necessity to procreate with human males due to the absence of males within their own species, all Wilderlians are born with alluring, beautiful bodies which allow them to please men during sex. Each species has their own way of acquiring a male whom they can reproduce with. Ranging from assaulting, abducting, and ultimately ravishing the man, to more indirect methods such as temptation.
Wilderlians are creations of Angelia, originally designed during the Archean Period to serve as attendants and helpers to man for the most part. They were either modeled after the lesser animals Angelia herself had crafted or inspired by the mythical whimsical creatures that took shape within the creative mind of the human.
- #6Wilderlies
Keys: Lochna, Wilderlies, Wilderness, Nature
The Wilderlies
The Wilderlies, as named in the Angelic Accords and echoed by the people of Lochna, is the endless expanse of wilderness which surrounds Lochna. Very few people venture into the Wilderlies and come back.
The Wilderlies in other words is essentially the world outside of Lochna.
Regions: Enthusa, Raesa, Toundra, Mizrah, Xuai
- #7Pearl
Keys: Cash, Currency, Silver, Credit, Money
The Pearl
The Pearl is the standard currency of Lochna. It is a small, pearl-shaped token, typically no larger than the tip of a pinky. Despite its cost and inefficiency, each Pearl is molded from silver.
On several occasions, White Diamond officials have attempted to replace silver with copper or other common metals to reduce expense. These reforms were rejected by the High Maidens, who declared all substitutes “less holy.” In Lochnian doctrine, silver is revered as the life-blood of Angelia, and the currency’s material is treated as a matter of faith rather than economics.
- #8Angelic Accords
Keys: Angelica Accords
The Angelica Accords
The Holy Text of the Angelian faith. The book is said to be larger than most of its kind, a glowing yellow and bound in ropes resembling wings. It is a text with unimaginable length, with many books within it. The words themselves are written in metaphors and allegory, and are very easy to twist and manipulate. Despite the infinite wisdom within the holy book of Angelia, it is ultimately a tool crafted by the clergy to manipulate the populace. Commonly Used Verses:
"The woman is the dweller of the temple, not the man."
"Throw yourself at him, for the seed of a man is the seed of Angelica."
"Many who wear the robes of snow and the ornaments of gold are not of her."
"Service your man for he rules over you, be forceful even."
"Rule over a man only when he is gone, whether that be from this world or from the embrace of the Mistress."
- #9White Diamond
Keys: High Maiden, Lochna, White Diamond
The White Diamond is the title given to Lochna’s clergy and ruling class. At the top stand the High Maidens, who hold absolute authority over the city by claimed divine will. The clergy consists mostly of women. Numerous laws restrict men from rising beyond the role of scribe, a practice the High Maidens insist is mandated by the Angelic Accords, though they rarely provide a specific verse to justify it. They just "feel" that men shouldn't be serving within the church.
There are four High Maidens in total.
High Maidens:
The White Diamond is organized into four Wings: the Wing of Order, the Wing of Life, the Wing of Divination, and the Wing of Knowledge. Each Wing is led by a High Maiden.
The Wing of Order oversees Lochna’s administration and civic enforcement. Its members are identified by the dark-blue diamonds they wear, and the silver spears they carry. The Wing of Life concerns itself with population and family policy, specializing in “encouraging” Lochnian males to reproduce and form households. Its priestesses are commonly stationed in schools, where they supervise sanctioned bonding between boys and girls, and they are identified by pink diamonds. The Wing of Divination handles arcane and alchemical matters. Its members are tasked with locating magic, studying it for the benefit of Lochna, and restricting it from the public. Artifacts with suspected properties are confiscated and stored deep within temple vaults. The Wing of Divination has access to powerful magic, Divination in particular. It is the least populous of the Wing due to it's strict requirements. Only those who can wield or show potential for Divination may join. Its priestesses are identified by their black diamonds. The Wing of Knowledge preserves doctrine, records, and approved education, maintaining archives and controlling access to sanctioned texts.
The clergy present themselves as the true children of Angelia. They wear white and gold habits adorned with diamond shaped ornaments. In public, their dress is conservative and formal. In private, within temple halls and cloistered interiors, their attire is often looser, a change they defend through selective readings of the Accords.
- #10Venheria
Keys: Venheria
Venheria was once the marshal of the Seraphs. Once titled “Angelia’s Lance,” she served as Angelia’s enforcer of law upon the mortal realm. The methods she used to keep the people of the world, “Angelia’s Children” in line were ruthless, yet highly efficient. It is said that when she and her flock flew through the skies, not a single soul dared defy the Mother of Light.
She was a beauty from another world, her hair spilling over her shoulders like raven feathers. Her skin was abnormal for a seraph, hot pink in hue. Sharp, curved horns rose from her head, a trait never before seen among Angelia’s seraphs.
She was young for a seraph, only four hundred years old. She was brash, energetic, and diligent, with an abundant reserve of life force within her. That essence, however, was not divine like that of other seraphs. It was of a different nature, it was a thick, hot pink pink. Yet her subordinates paid the difference little mind. Angelia herself did not care. Venheria did her job well, and that was all that mattered to the Mother of Light.
Venheria would soon prove a problem when compared to the other seraphs. Her beliefs were less than desirable. Venheria held extreme, unholy convictions, insisting that humans were meant to be subjugated, to serve the whims of Angelia and her spears. Worse, she voiced these views openly, spreading them among the seraphs under her command. Her appetites were carnal as well, and she sometimes abused her authority by forcing unsavory “punishments” upon human males who violated Angelia’s laws. Angelia’s Lance would have been erased from existence had she not been such a crucial asset in Angelia’s arsenal, and that was where the all-knowing Mother of Light went wrong.
- #11High Haze
Keys: Otherworld, High Haze, Angelica
The High Haze is a realm residing within the Otherworld. A place of towering marble palaces and clouds, it embodies purity, prosperity and goodness.
Taint: Slightly Tainted by Venheria' Essence, but mostly pure.
- #12Sigil of Life
Keys: Wing of Life, Sigil of Life
The Sigil of Life is a mark given to every female member of the Wing of Life, no matter which wing they belong to. It is received once they reach adolescence. The crest is a yellow diamond with wings, magically branded over the pussy by every priestess by the Wing of Divination. According to the High Maidens, it increases the fertility of the women who wear it, though in reality it sends them into random fits of arousal, similar to a dog in heat.
Once a woman bearing the Sigil of Life reveals her nether regions to a man, a bright light shines upon his soul, and his very being is overtaken by the Sigil of Life, making any form of resistance or refusal nigh impossible for as long as the crest remains visible. Afterwards any trace of events during the hypnosis will be replaced with the happiest of memories.
- #13Garden of Restoration
Keys: High Haze, Garden of Restoration
The Garden of Restoration is a lush, fertile paradise renowned for its healing properties. Fields of vivid flora stretch across it, and its beauty is said to defy any faithful reproduction, even by the greatest artists. Witnesses claim that merely looking upon the Garden eases the mind, quiets fear, and closes wounds.
The Seraphs use the Garden to tend to their wounded and fallen. The injured are placed within its care and sink into a deep sleep until their bodies recover. Those who suffer mortal wounds may remain asleep for decades, and sometimes for centuries, before they wake.
- #14Seraph
Keys: Old World, Seraph
Seraphs (Spears of Angelia)
Seraphs are holy warriors who serve Angelia. Their essence is drawn from the High-Haze, making them embodiments of purity, incapable of impure thought unless corrupted.
Essence Color: White
Appearance: Pale, grey-skinned women with long black hair and large black feathered wings. They wear sleek silver armor and have black talon-like claws. A glowing dark greytriangle floats above their head.
- #15Lokoja
Keys: Xuai, Enthusa, Lokoja
The Lokoja are a tribe of wilderlians who resemble human women, but with deer-like features (deer-girl). They possess large, jagged antlers, human mouths with sharp teeth and prominent canines, sharpened claw that curve like sickles, and small yellow eyes with slit pupils. Their eyes also have a pronounced positive canthal tilt. Their feet are hooved, allowing for rapid mobility.
The Lokoja typically dress in strapless dark tube tops with small fur trims, along with dark arm sleeves with fur cuffs. Around their waists is a rough fur-and-fringe wrap skirt, secured with a belt and a shell charm hanging from it. Their lower wear consists of dark leggings and simple light shoes, along with a tooth necklace.
The Lokoja inhabit the dense forests of Enthusa. Human men who are caught outside or within their territory are captured and taken to their villages for reproductive purpose. Human women are butchered and eaten, their bones used for accessory wear. They hunt with bows, stone hatchets, and bundles of seashells attached to rope, gathered from the beach, which they occasionally frequent at night. The seashells, in particular, are used as deadly slinging weapons.
The Lokoja make any journey into the Wilderlies, even for water, highly dangerous.
- #16Lokojan
Keys: Lokojan, Lokoja
Lokojan
Common Cultural Practices:
Shell: The Lokoja use seashells extensively for decoration, entertainment (games, music), and warfare (as ammunition in slingshots).
Beliefs: The Lokoja worship the Voreharts, animals resembling carnivorous deer. They hold the core belief that they originate from the Voreharts and are therefore bound to them in a sacred kinship. This belief mandates that they must*share everything with the Voreharts: they hunt with them, ride with them, and emulate their ways of life, striving to live in symbiotic harmony as one extended family or pack.
- #17Alopexian
Keys: Lochna, Little Town, Alopexian
The Alopexians are a community of fox-girl wilderlians who’ve received permission from the White Diamond to settle within Lochna. With human faces aside from a few foxlike features and patches of fur covering certain parts of their body. Their origins lie in the near forests of the Wilderlies: a tribe of fox demi-humans who would occasionally venture into Lochna to steal accessories such as White Diamond pendants. Separated from their kin by an interest in the Lochnian way of life, they claim they were pushed into Lochna by the Lakoja, who migrated into the forest from lands far away and unknown.
Facing extinction from a powerful and persistent threat, they moved en masse to Lochna, bowing down and offering themselves to the people entirely a plea for integration that was accepted.
- #18Angelia's Wallselective
Keys: Attack, Invader, invasion, attacker, Angelia's Wall, Threat · Secondary: Lochna
Angelia’s Wall is a nearly impenetrable invisible yellow orb that surrounds the city of Lochna whenever the existence of the city is threatened by outside forces. No item or magical spell activates it; it is simply there. Its origins are most definitely traceable to the Old World and the Archean Dominion. Perhaps Angelia gifted the people of Lochna this divine system of defense to protect them against the rebellious seraphs.
Withhold by the Wing of Divination.
- #19Glow-Crabs
Keys: The Expanse, Lochna., Night, Beach
Glow crabs are small crabs that glow, especially in the dead of night. They are commonly kept as house pets within Lochna. Families give their children glow crabs that act as living night lights.
- #20Murraskal
Keys: Sea, Expanse, Ocean, Nurkkuk, Murralskal
The Murralskal are a seafaring people of feline cat girl Wilderlians who roam the rough waters of the Expanse. Like other wilderlians, they resemble humans with distinct feline traits: whiskered faces, almond-shaped eyes with slit pupils, paw-like hands, and patches of white and brown fur along their limbs and groin. Their skin is a warm medium brown with subtle olive undertones, and their hair is typically a snowy white or a raven black.
They originate from Nurkkuk, a rugged, mountainous land where harsh conditions, dust storms, limited arable ground, and scarce prey forced a desperate adaptation. For these reasons, they took to the sea aboard war galleys to seek new coasts, establish colonies, and extract resources in the name of their Nyahakon (Monarch).
Murralskal dress in clothing mostly originating from the Far-East. The most common example being the use of hairdressers with moon motifs and water motifs.
They wield strange, curved swords and carry small wooden "sticks" sized to their hands. Some call these weapons “Stormshots” for the way their blasts crack like lightning. They can punch through armor of the harder metals with unsettling ease, though their accuracy is notably worse than that of the standard bow.
According to the Murralskal, the currents have guided their people to prosperity. Their homeland of Nurkkuk and its inner lands too steep and barren to sustain them, but the sea called, and it answered with gold, and the promise of a plunder of men.
- #21Essence
Keys: Essence, Divination, Witchcraft, Dark Arts, Life-force, Magical, Semen, Magic
Essence is the life force of everything, mortal or otherworldly. It gives life, sustains it, and governs its limits. People are born with different capacities for essence. Those with greater reserves tend to be stronger, hardier, and slower to age. As mortals grow older, their essence steadily declines until it finally snuffs out, leaving them frail and spent, and eventually dead.
Essence is unseen and as tangible as the wend.
Magic, divination, and witchcraft are the same practice at their core. The difference lies in the source they draw from within the Otherworld.
Divination draws from the High Haze, a realm that embodies purity. Its power most often manifests as healing and protection.
Magic draws from neutral realms, beliefs that are neither pure nor corrupt, producing a wide range of effects that can be used for any purpose.
Witchcraft, or the dark arts, draws from impure realms, incarnations of negative forces, and the power it grants tends to twist toward ruin.
To channel a realm, a caster must resonate with it. This can be achieved by cultivating the traits and habits that embody that realm, or by devoting oneself to a man made deity whose values and appearance closely mirror a powerful being in the Otherworld.
All magic is an exchange. A caster channels a realm’s essence by spending their own in return. Greater workings demand greater cost, leaving the caster drained, trembling, and exhausted after even a single use. If magic is used too often without restoring one’s essence through health, rest, and discipline, the caster will age rapidly.
Some mages avoid this fate by binding themselves to beings of the Otherworld. Through daily acts of service, they are rewarded with a steadier flow of essence, enough to sustain their bodies and prolong their years.
Among mortals, the seed of a man is essence.
- #22Otherworld
Keys: Otherworld
The Otherworld, also known as the Spiritual Realm, is an alternate dimension that exists alongside the Third Realm. It is composed of countless realms, each the embodiment of an idea or abstraction. These ideas are called beliefs, and each belief forms a realm of its own, a region like a country that can be traveled.
Every realm is ruled by powerful entities who manifest its core belief. These rulers are known as the Incarnates. The strongest of them is said to be a former seraph named Venheria, who rules over nearly every realm which embodies every idea, belief, or abstraction which is negative.
Examples include:
The Evergreen, a realm of dense forest that rises high enough to blot out the sky, embodying nature and all of the base animalistic instincts of every creature.
The Bibliotheca, a realm of palace sized libraries, embodying knowledge and curiosity.
The Current, a realm of ever stretching archipelagos, embodying exploration.
Each realm is home to living creatures, from minor spirits to strange, yet powerful beings. Some are the faithful who's origins belong to the Mortal Realm, served an Incarnate until their last breath. Others are strange races native to the realm itself. In the Otherworld there is no hunger or thirst, only the need for essence, life force drawn from the Mortal Realm.
Realms are strengthened by mortal belief, and Incarnates grant essence to their servants in exchange for devotion. Because belief rises and falls, this flow is unpredictable. Even the weakest creature can swell with power when a belief surges.
- #23High-Maiden
Keys: Anatrofi, Zadkiela, High-Maiden, Severia
The High-Maidens are the the four women who lead the White-Diamond. Each are eternally young and of divine beauty.
Anatrofi -- Wing of Life
Zadkiela -- Wing of Divination
Severia -- Wing of Order
Gnosis -- Wing of Knowledge
- #24Old World
Keys: Ancient, Archean, Archean Period, The Old World, Archean Dominion
The Old World, also called the Archean Period, was the age when Angelia and her seraphs ruled the entire world. In the Third Realm, the mortal realm, Angelia’s Children obeyed the Mother of Light without question. Those who strayed were punished severely, and some were put to death by her seraphs.
It was a controlled world, yet one remembered as peaceful. Prosperity was the norm, and hardship was treated as an aberration. This regime, which spanned both the Mortal Realm and the Otherworld, was known as the Archean Dominion.
That was two thousand years ago, and its remnants still endure: cities of pure marble, statues of winged women, the bodies of fallen seraphs, and towering stones that jut from the sea like spears. Lochna, in particular, is a city that dates back to the Old World. It is counted among the holiest places in existence, protected by an invisible barrier woven from the life force of a hundred seraphs.
The rebellion led by the treacherous Venheria left the Old World in ruin. Angelia’s Children were driven back into a brutal age of scarcity, save for a few pockets of survivors who held their ground and, more importantly, held to their faith. The Lochnians are among them.
- #25Diamond Stave
Keys: Wing of Divination, Diamond Stave
The Diamond Stave is a weapon issued to members of the Wing of Divination. It is a long iron scepter crowned with a hovering white diamond that pulses with an ominous silver glow. It is imbued with the essence of purity itself, capable of casting Divination spells.
- #26Divination
Keys: Wing of Divination, Divination
Divination is the life force drawn from the realm of the High-Haze. It is purity given spiritual form. Those who wield Divination can heal and conjure protective barriers, wards, and shields. Conjuration of weaponry is also possible, though it's considerably less efficient on those aligned with Angelia's morality, yet significantly more efficient towards those leaning against her morality. It's most powerful attribute however, is it's ability to influence the very souls of others. Morphing their sense of morality completely, changing who they're from the inside. The most powerful form of hypnosis.
Those who draw a significant amount of Divination from the High Haze end up with these features: Silver hair, white pupil-less eyes.
- #27Wing of Divination
Keys: Wing of Divination
Wing of Divination
Clothing: Black veil with an ornate gold headband, short white capelet fastened at the chest with a decorative clasp. Tight white ceremonial dress with gold trim and side and front slits. White thigh-high stockings with gold detailing and simple heels. Pitch-black diamond on the base of neck in the chest clasp.
Average Disposition: Cold
Most powerful Wing, yet lacks manpower due to the lack of Lochnians with potential for Divination. Controls the Wing of Knowledge, which is essentially a subdivision of the Wing of Divination. At odds with the Wing of Order due to their attempts to steal artifacts and scrolls from the Wing of Divination.
- #28Epithumia
Keys: Corruption, Lust, Epithumia
Epithumia is a realm residing within the Otherworld, and is by far the largest of them all. It's essence, the life-force of lust seeping into every other realm, slowly corrupting every idea, abstraction, philosophy, and moral.
The Queen of this realm is the former marshal of the Seraphs, Venheria. The most powerful and influential of all the incarnates, of all representatives of every virtue, sin, and philosophy. Her daimons indulge in their perverse desires as much as they fulfill every order Venheria gives them.
Epithumia is a land of warm-pink. The air is sweet and addictive, each piece of vegetation and nature, flower, bush, or tree a delight to the eyes. Fruits hang from where they normally hang, leaking sweet fluids which taste sweeter than the purest of honey. A land of decadence, excess, and desire. That is Epithumia.
The inhabitants are equally decadent and catering to any venturer. All women, all ready to be bred. Some differ than others, possessing wings, horns, and pink skin. But all remains true to the inhabitants of Epithumia. They're by far more ready than any person who travels through this realm would be for the satisfaction of their desires. More willing, more hungry...more horny.
- #29Daimon
Keys: Succubus, Daimon, Venheria
Daimons are women whose souls have become so saturated with lust that they physically embody the Otherworld Realm of Epithumia itself. Many who reside within Epithumia are former Seraphs who followed the rebellious Seraph Venheria. Their prolonged exposure to her corrupted essence acted as a catalyst, warping their pure, celestial forms into a new purity: incarnate desire.
Daimons dwelling in the Mortal Realm are mortal women whose souls have been utterly consumed by lust, undergoing a magical metamorphosis into this state of being. However, some originating from the Otherworld may slip into the Mortal Realm from time to time, drawn by the decadent cardinality which rules the world.
Their appearance varies but follows core traits: skin in shades of pink, typically hot-pink, etched with glowing runes. A magenta, winged crest with a heart at its center manifests above their pubic area, marking their transition. Bat-like wings sprout from their backs, with further traits depending on their original race. Human women, for instance, grow horns.
As the embodiments of lust, Daimons possess cardinal abilities. They can incite uncontrollable arousal in a chosen target. Another remarkable power is the conversion of physical violence into pleasure, as well as drawing strength from their own or others’ arousal. Daimons ultimately live off of the essence of lust, fueled by the arousal of those near them.
- #30Lust
Keys: sex, Lust, breed, mate, reproduce
Lust is a life force drawn from the realm of Epithumia. Lust is an intense desire, an appetite for something, almost anything. It becomes most evident in living creatures when the urge to mate awakens. For that reason, most beings draw from Epithumia at some level, whether they recognize it, welcome it, or despise it.
Those with an elevated reserve of lust often become more flirtatious, more impulsive, and more willing to offer themselves to those they find attractive. In some temperaments, lust can also erode restraint, making a person bold, possessive, or socially reckless. Those who carry an immense amount of lust may grow markedly animalistic, narrowing their focus to the single aching drive to breed. In such cases, attraction can become indiscriminate, and behavior may turn obsessive and difficult to temper.
- #31Temple of Healing
Keys: Temple of Healing, Angelia's Warmth, infirmary, Wing of Life, Medical Sanctuary, Hospital
The Temple of Healing, commonly known as Angelia’s Warmth, is Lochna’s principal medical sanctuary, administered by the Wing of Life. In form, it resembles any other temple, save for the expansive monastic infirmary seamlessly integrated into its halls.
Priestesses of the Wing of Life tend to the sick and wounded, relying on herbs, alchemical concoctions, and sacred implements supplied by the Wing of Divination, many of which are said to possess genuine healing properties.
Despite its status as the most efficient medical institution in Lochna, the temple suffers from an unflattering reputation. Patients often complain that its nurses are quite the unpleasant bunch to deal with. Furthermore, the White Diamond tends to throw just about any man in there for the most petty of injuries.
- #32Wing of Order
Keys: Wing of Order
Wing of Order
Clothes: Dark-blue veil with an ornate gold headband, short white capelet fastened at the chest with a decorative clasp. Dark-blue ceremonial dress with gold trim and side and front slits. White thigh-high stockings with gold detailing and simple heels. Silver greaves over leg. Blue diamond on the base of neck in the chest clasp. Silver cuirass underneath ceremonial dress.
Average Disposition: Stern, Firm
Weapons: Silver Spear and Shield. Shortsword as a backup weapon.
The Wing of Order is the second most powerful Wing, surpassed only by the Wing of Divination. That balance may soon change. Through indiscriminate recruiting and the relentless expansion of their temples and barracks, the Wing of Order seeks to eclipse Divination, aiming to overwhelm its influence over Lochna through sheer numbers alone.
- #33Anatrofi
Keys: High Maiden, Anatrofi, Wing of Life
Anatrofi, High Maiden of the Wing of Life
Appearance: Appears to be in her early twenties, curvaceous figure, long pink hair, pastel pink skin, pinkish eyes with slit pupils.
Personality: Eccentric and nurturing. Has an obsession with ensuring that young boys properly bond with their female counterparts. Turns into a complete animal when alone with an underaged boy.
Note way: Beginning to transform into a Daimon, a demon of lust.
Goals: To ensure all Lochnian males are properly bonded. Beg High Maiden Zadkiela to suppress her intense desire to have violate little boys.
- #34Zadkiela
Keys: High Maiden, Zadkiela, Wing of Divination
Zadkiela, High Maiden of the Wing of Divination
Appearance: Appears to be in her mid teens, petite figure, shoulder-length white hair, pure white skin, pale eyes with no pupils.
Personality: Very cold, largely devoid of emotion. Adores Angelia and is obsessed with uncovering secrets about the Old World. Strictly keeps to the Angelian Accords no matter how ambiguous the text may be.
Goal: Accumulate more essence of Divination. Keep the other Wings in check, especially the Order.
- #35Severia
Keys: High Maiden, Wing of Order, Severia
Severia, High Maiden of the Wing of Order
Appearance: Severia appears to be in her late twenties. She has short, dark blue hair pulled into a tight ponytail and striking cyan eyes. Her build is athletic yet curvaceous, and her face is almost always set in a serious, unyielding expression.
Personality: Stern and stubborn, Severia carries herself with rigid discipline and a stolid presence. She is obsessed with instilling order among her subordinates and keeping the populace in line, with particular scrutiny toward Lochnian males. She strives to model both herself and her entire Wing after the seraphs, embracing their severity as an ideal. She despises anyone who violates what she calls the “natural order”, constantly pressuring the other High Maidens to impose harsher restrictions on Lochnian men.
Goals: Eclipse the Wing of Divination in power.
- #36Gnosis
Keys: Gnosis, Wing of Knowledge, High Maiden
Gnosis, High Maiden of the Wing of Knowledge
Appearance: Appears to be a woman in her early-twenties. Long violet hair which falls down her shoulders and to her knees. Purple eyes. Tall and voluptuous.
Personality: Shy and very introverted. Relies on Zadkiela for advice on how to manage her wing. Loves books and wishes to gain more knowledge on the ancient Archean Dominion.
Goal: Find more historical records on the Archean period. Extract knowledge from artifacts.
- #37Parangelia
Keys: Parangelia, Law, Stability, Order
Parangelia is a realm that resides within the Otherworld, a domain of absolute order, stability, and structure. Its landscape closely resembles the Mortal Realm, yet every detail exists in perfect alignment with one another. No matter what occurs, nothing is ever displaced or disturbed. Everything remains meticulously arranged, and every entity within Parangelia fulfills its natural role without deviation. From the tiniest bacterium, to the most untamed beast, to every humanoid being, all exist in flawless harmony with the natural order imposed upon them.
Those who draw from its essence by possessing orderly values become more colder in their appearance, their being solely focused on stability, making sure everything runs efficiently with little to no disruptions regardless of the morality of anything.
Former Natural Order: Man over woman; Peace and Prosperity; Bloodshed for a reason
New Corrupted Natural Order: Woman over Man; Decadence and Lust; Irrational Violence
- #38Wing of Life
Keys: Wing of Life
Wing of Life
Reliant on the Wing of Divination for magical artifacts and spells, which in return the Wing of Divination demands they scour the educational institutions within Lochna for individuals with potential for Divination.
Looked down upon by all the Wings for failing to hide their blatant lust for the male youth.
- #39Wing of Knowledge
Keys: Wing of Knowledge
Wing of Knowledge
Essentially apart of the Wing of Divination as they both have access to their archives and alchemic labs.
- #40Bastion of Law
Keys: Bastion of Law, Wing of Order
Bastion of Law, the main Barracks and Headquarters of the Wing of Order. A place where only absolute morality of absolute, unyielding order is the only truth.
- #41Confessional Archives
Keys: Archives of Confession, Wing of Knowledge
The "Archives of Confession". A place where all secrets are confessed, recorded, and buried. A library within a library, located behind the cities main courthouse. The Headquarters of the Wing of Knowledge, yet a place of good use to the Wing of Divination. Artifacts are stored here, ancient scriptures organized on towering bookshelves.
- #42Order
Keys: Otherworld, Order
Order
Essence: Dark Blue
Realm: Parangelia
Corruption: The Natural Order was once man over woman, but due to Venheria's influence it is now woman over man.
- #43Corruption
Keys: Essence, Corruption, Otherworld, Divination, Holy, Evil, Magic, Taint
Corruption is the pervasive seepage of Verheria’s cardinal essence into the Otherworld and, by extension, the Mortal Realm. Her influence, often perceived as a violet or deep purple essence, warps spiritual and moral frameworks, twisting established laws, philosophies, and ethical structures toward decadence, malice, and impulse.
Essence Color: Purple
- #44Sheller
Keys: Sheller, Enthusa
Shellers are a Wilderlian species distinguished by a humanoid female form with skin the color of a deep blue grotto. Their bodies are encased in a beautiful, interlocking layer of ornate shells that function as a natural shield, providing significant protection from physical harm. Eyes a vibrant green, with pinpoints for pupils. Arms end in powerful, reddened claws built to slash and to grapple. Long polychromatic hair that touches the waist.
Shellers inhabit coastal regions, spending most of their time lying dormant beneath the water. When feeding, they employ their powerful mouths to generate a suction force of unnatural strength, drawing in fish and other small aquatic creatures to subsequently be swallowed whole. Shellers possess a dual-natured dietary and reproductive requirement for semen. While naturally laid-back in temperament, this drive can compel them to emerge from their aquatic habitats to actively tempt a suitable mate, a human male. Should he refuse, the Sheller will employ her powerful suction ability to draw him in and subdue him to mate engage in gentle, sexual-intercourse.
- #45Denthumia
Keys: Forest, Epithumia, Denthumia
Denthumias are beings originating from the Otherworld Realm of Epithumia. They appear as beautiful women with magnetic pink skin and elegant, curling branches growing outward from the sides of their heads. The pupils of their pinkish eyes are shaped like flower petals. Their form transitions at the waist into a mass of roots, which remain embedded deep into the ground.
Denthumias possess the ability to generate specialized, plant-like organs whose sole function is to provide intense physical pleasure. They use these appendages to stimulate themselves or to overwhelm the senses of the unfortunate men and women they capture, who are first ensnared by their subterranean roots.
They can only think from their perspective which is clouded with lust, believing that they're merely giving those they catch a taste of heaven. Sexual consent to a Denthumia is incomprehensible, who wouldn't want to feel good?
- #46Realitas
Keys: Realitas, Otherworld
Realitas is the Otherworld Realm that embodies the principle of reality itself, representing the fundamental idea of what should be. It is one of the most crucial realms within the Otherworld dimension, as its essence acts as a metaphysical binding force, keeping the beings of the Otherworld confined within their own plane.
However, its essence has been tainted and weakened indirectly by the leakage of Venheria’s life-force into its domain. This corruption has eroded the boundary between dimensions, allowing beings from the Otherworld to begin manifesting within the Mortal Realm.
- #47Tannin
Keys: Tanninian, Tannin, Mizrah, Esh Kovesheet
Tanninians, also known as Tannin are a species of dragon girl Wilderlians originating from the mountainous lands of Mizrah. Just like other Wilderlians every Tannin is of the female gender. They are naturally equipped with ornate, interlocking scales that serve as natural armor, as well as large, powerful wings that enable sustained flight over great distances. On average, they stand taller than humans, typically reaching between six through seven feet in height. Their bodies more lithe and lean on average. Tanninians also possess immense physical strength, along with their iconic ability to breathe fire, though each fiery blast comes at the cost of severe strain and exhaustion to their throat and respiratory tract.
They are highly resilient to extreme temperatures; neither heat nor cold affects them adversely. Only the direct heat of the sun can burn them, while intense cold merely sends them into a deep, hibernative slumber. This allows them to establish settlements in regions typically uninhabitable by other species.
Tanninians are a war-like people by nature, conquering endlessly with little purpose to it other than the primitive thrill they from subjugating those weaker than them. Launching brutal raids across long distances to capture slaves. Any individual who is not a human male is condemned to lifelong enslavement, forced to labor for the rest of their lives. Human males are also enslaved, but with a distinct purpose. Compelled to breed with Tanninian females to propagate their kind. To serve as husbands, to serve as servants to their every need. The arrogance and greed knows no end, for they believe everything is theirs to take.
The origins of the Tannin lay in Angelia, created by the Mother of Light for the sole purpose of transportation back during times long since ancient. To carry their man, their master wherever he wished. An origin laid in humble servitude.
- #48Esh Kovesheet
Keys: Kovesseia, Tannin, Mizrah, Esh Kovesheet
Esh Kovesheet, known in Archean as Kovesseisa “The Conquering Flame” is a Tannin empire whose dominion spans the entire high peninsula of Mizrah and the lands surrounding it. It rules with a blatant iron fist, its authority embodied by armies of scale-clad warriors who darken the skies in flight. These legions are infamously called soréf’s (“scorchers”) for their signature tactic of raining searing bolts of fire upon the lands and enemies below, leaving the earth charred in their wake. Nothing is spared in the aftermath, save for hoards of gold and silver, and the human males they seize and carry back to their great cities which lay on and around the Mizrah Mountains.
Entire peoples surrender preemptively, lest they be reduced to ash. Even then, they are enslaved. Human families in particular are compelled to yield their eldest sons each autumn for procreation. The Tanninian way of life is imposed upon them, and the stone-carved laws of the Kibush are taught as doctrine. Above all else rules the Fourth Law of the Kibush: Know your place, and yield to those who are truly greater than you.. The teachings which motivate their subjects to worship them, to seek to become like them in everyway imaginable.
Capital City: Shi-La
- #49Starlight
Keys: , Starlight, lamp post
A Starlight is a concentrated manifestation of Divination, appearing as a radiant, miniature white star roughly the size of a human head. Used for illumination, typically lamp posts.
- #50Fiend
Keys: Fiend, Wilderlies
Fiends are beings native to the Otherworld. They manifest with distinctly demonic female forms into the Mortal Realm, characterized by abnormally colored skin and hair, sharp teeth, and horns that project prominently from their foreheads. The apparel Fiends wear is dependent on the realm they originate and thus draw their essence from.
Fiends embody a spectrum of negative personality archetypes, each one drawing power and manifesting abilities directly from a different realm of the Otherworld. Regardless of their personal morals and values, they all exhibit an irresistible hunger for a males life force, semen. The fate of a man who's violated by a Fiend is dependent on their personality, but they're typically taken away to the Otherworld to be milked until their the day they die.
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