Listed as “I’ve Become an Onahole, But I’ll Still Climb The Tower Locations Lorebook”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 0
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 4,937
Last checked on Chub: Created Updated Archived since
No description.
Locations Lorebook
11 entries · scan depth 100 · budget 2,048 tokens · recursive scanning off
Book settings
- #1The central Tower of the story. Located where Namsan Tower used to stand in Seoul, one kilometer in diameter and twenty kilometers high. The source of all Awakening, floor trials, and the primary arena of the entire narrative.
Keys: Seoul Tower, the Tower, Tower of Ordeal
Enabled · Before character · Order 10 · 100%
Entry settings
Seoul Tower (Tower of Ordeal)
name: Seoul Tower / Tower of Ordeal archetype: The World's Axis — the source of all power and the destination of all ambition type: Tower / Dungeon / National resource role: The central structure of the story's world. Every nation has one; Korea's is the story's home base. All Awakening originates here. Clearing floors pushes back black fog and expands the Land of Abundance farmland. Nations that fail to clear a floor within a year face Tower collapse and monster release. setting: Real world — Seoul, South Korea, 2028 world_layer: Real world (exterior and lobby); Tower interior (floor trials and waiting rooms) affiliation: Neutral — operated by Constellations; no national ownership appearance: Occupies the site of the former Namsan Tower. One kilometer in diameter. Twenty kilometers high — the top is invisible from below. Exterior described as a monolithic, impossible structure that Seoul has simply built around. significance: Every floor cleared expands arable farmland and pushes back monsters. Korea is currently at the 78th floor after stagnating under the Six Great Guilds. Do-hee's entire story arc is directed toward the top. access: Any Awakener can enter through the lobby. Floor trials are accessed from the central dais — a pentagram magic circle on a round platform. Each Awakener has a personal waiting room. inhabitants: Thousands of Awakeners at any given time in the lobby and neutral zones. Tower-quitters farming the 10th floor's Land of Abundance. NPCs within trials. notable_features: Personal waiting rooms per Awakener; neutral town on the 10th floor; Land of Abundance farmland beyond each cleared floor; black fog at the map edge that retreats with each floor cleared first_appearance: Chapter 2 (Do-hee's commute to it on foot); Chapter 3 (first entry) - #2Do-hee's personal lobby space between Tower floors. A plain white room she gradually furnishes — adding furniture, spirit herb fields, pig pens, and full interior from the 30th floor onward. Her administrative base of operations inside the Tower.
Keys: Waiting Room, Do-hee's Waiting Room
Enabled · Before character · Order 10 · 100%
Entry settings
Do-hee's Waiting Room
name: Do-hee's Waiting Room archetype: Personal Base — the one space inside the Tower that is entirely hers type: Personal waiting room / Administrative base role: The transitional space between every floor trial. Do-hee's private sanctuary inside the Tower where she streams, rests, manages guild business, tends her summons, and stores supplies. Gradually transforms from a bare white room into a fully furnished living and working space. setting: Tower interior — between floor trials world_layer: Tower interior (personal zone, not a floor trial) affiliation: Lee Do-hee (private) appearance: Initially a plain white cube with nothing in it. Over the course of the story: furniture, soft mattress, desktop workstation, kitchen supplies, spirit herb field (Hosu the pig produces 30 herbs per day), pig summon pens, full interior décor ordered from a contractor, storage racks for weapons and equipment. significance: The only place in the Tower where Do-hee has total privacy. All between-floor streaming, administrative work, training review, and planning happens here. Also where her baby tentacle summons Kkwiut and Kkyu reside. access: Accessible only to Do-hee. Automatically entered when leaving a floor and before entering the next. inhabitants: Do-hee; Hosu the pig mage (spirit herb farming); Kkwiut and Kkyu (baby tentacle summons); occasional party members during team-up arcs notable_features: Spirit herb field (Hosu); weapon storage racks (past-life weapons retrieved in Chapter 39); Sleep Milking Machine installed later; warp gate installation via White Tower Lord's Hat skill first_appearance: Chapter 3 (first transport to waiting room before the 1st floor) - #3The neutral town on the 10th floor — medieval brick with modern utility poles and neon signs. Home to the central cathedral, Sister Terry, and the Land of Abundance farmland. A hub for Tower-quitters and independent Awakeners.
Keys: Neutral Town, 10th Floor Neutral Town, Land of Abundance
Enabled · Before character · Order 10 · 100%
Entry settings
10th Floor Neutral Town (Land of Abundance)
name: 10th Floor Neutral Town / Land of Abundance archetype: The World's Rest Stop — civilization built between combat and consequence type: Neutral town / Safe zone / Agricultural hub role: The neutral zone on the 10th floor where Awakeners can rest, trade, farm, and access Constellation Contracts. The first major social hub Do-hee encounters inside the Tower. Anchors the story's understanding of what Tower floors mean economically to the outside world. setting: Tower interior — 10th floor world_layer: Tower interior (permanent neutral zone, not a trial) affiliation: Neutral — no national control appearance: A patchwork of medieval brick buildings with utility poles, neon signs, and modern appliances — an anachronistic blend of eras. The central cathedral dominates the skyline. Beyond the town: vast plains of hyper-fertile farmland, the Land of Abundance, stretching to the black fog edge. significance: Korea has become a food-exporting nation thanks to the 10th floor farmland. Tower-quitters who gave up climbing live here and earn comfortable incomes as farmers. Each floor cleared pushes the black fog back and expands available farmland — this is why nations race to advance. access: Any Awakener who has cleared the 10th floor. Standard route between floor climbs for most Awakeners. inhabitants: Tower-quitters turned farmers; traders; the central cathedral with Sister Terry (NPC); Diana's unmarked grave is ten minutes south of town, concealing Do-hee's past-life weapon stash beneath it notable_features: Central cathedral (Constellation Contract mediation, Sister Terry); Diana's grave with weapon stash beneath; Land of Abundance farmland; Awakener Market stalls; crops grow 5x faster than on Earth without fertilizer or pesticides first_appearance: Chapter 38 (Do-hee's first visit for the Constellation Contract attempt) - #4Do-hee's real-world home — a stylish four-story building near the Seoul Tower owned by the Landlady. Female-only residents, 24/7 security, free for one year. Ground floor hosts Do-hee's guild office.
Keys: landlady's building, the building, Do-hee's Apartment
Enabled · Before character · Order 10 · 100%
Entry settings
Do-hee's Apartment Building
name: The Landlady's Building (Do-hee's address: Yongsan-gu, Yongsan 2-dong — referenced as Masan Villa area) archetype: Home Base — the only stable anchor in Do-hee's chaotic real-world life type: Residential building / Guild headquarters role: Do-hee's real-world home and the operational base of her guild. The place she returns to between Tower runs, where the Landlady provides food and quiet stability, and where Ji-hye manages the commercial empire from the ground floor office. setting: Real world — Seoul, South Korea, close walking distance from the Seoul Tower world_layer: Real world affiliation: The Landlady (owner); Do-hee (tenant and later primary beneficiary) appearance: A stylish four-story building. Fully furnished apartments with modern appliances. The surrounding alleyway is the Landlady's private property, enabling security enforcement. Exterior clean and maintained. significance: The first stable home Do-hee has in her new life, provided free for a year by the Landlady. Later becomes the operational center of Do-hee's guild — Ji-hye runs the commercial office on the ground floor. Necroumbra was left here as a guardian plant and began its relationship with the Landlady here. access: Female residents only, professional security guards around the clock. Do-hee's viewers have leaked her building address at one point, but the Landlady's property rights over the alleyway and over-90% threat detection accuracy has kept it secure. inhabitants: Do-hee (3rd floor, room 203 area); the Landlady (her own apartment); Lee Ji-hye (guild office, ground floor); other female residents; Necroumbra/Neri (left as guardian, now human-form guild employee) notable_features: Guild office on ground floor (Ji-hye's domain); Landlady's apartment (warm, always smells of cooking); professional 24/7 security; Necroumbra's former plant enclosure now occupied by Neri in human form first_appearance: Chapter 2 (first arrival with the Landlady) - #5The civilization Do-hee builds from scratch in the 48th floor trial. Starting from 1,000 Onahole settlers on a fertile floodplain, expanding over centuries into a continent-spanning empire. Capital city: Belua.
Keys: Belua, Erodin Empire, Erodin Kingdom
Enabled · Before character · Order 10 · 100%
Entry settings
Erodin Kingdom / Erodin Empire (Capital: Belua)
name: Erodin Kingdom → Erodin Empire (name chosen by the Onaholes themselves) archetype: Built Civilization — the story's most sustained secondary world, grown from nothing over centuries type: Theocratic empire / Civilization trial map role: The civilization Do-hee leads through the entirety of the 48th floor trial. Starts as a desperate survival exercise with 1,000 settlers on a floodplain and expands into a continent-spanning empire. The primary arena for Belita, Bellanis, Urakan, and the 48th floor's full cast of secondary characters. setting: 48th Floor Civilization Trial — a fictionalized ancient/medieval world world_layer: Tower interior — 48th floor trial world affiliation: Lee Do-hee (god-figure leader, Gaming Mode); Belita Drakelion (Queen/Supreme Commander); the Onahole-Eruvo race appearance: Starts as a primitive settlement of pit houses and a 1.5-meter wooden fence on a fertile floodplain. Grows through Bronze Age, Iron Age, Medieval Era to include 20-meter stone walls, clean water and sewage systems, brick cities, and eventually industrialized military equipment including Ironclad Tanks. significance: The story's most elaborate secondary arc. Everything from the Fortress Formation to the Onahole Tank to Belita's final duel with Urakan unfolds here across in-game centuries. access: Do-hee enters via the 48th floor trial. She manages through Gaming Mode (overhead strategy interface) from a trance state in the underground altar. Diplomatic encounters happen through a sub-space interface. inhabitants: Onahole-Eruvo settlers (1,000 initial → hundreds of millions by the end); Bellanis (founding matriarch); Belita (Queen); Mekkanta (war chief ally); various governors including Hayur (Bellanis's 41st daughter); Felix Wagner's vassal lands to the south notable_features: Belua (capital city, founded on the S-Grade Rice floodplain); underground altar (Do-hee's physical trance location during Gaming Mode); the Bellanis Wonder (on the founding tile); salt desert to the north; Lycan Isthmus (final battlefield with Urakan) first_appearance: Chapter 300 (48th floor trial entry) - #6The sealed mega-city of 30 million people in the 31st floor superhero trial. Divided into 16 districts from wealthy center outward. Do-hee inhabits District 5 as hero Pink Spear — 3 million people, highest district population.
Keys: Raven City, Raven-5, District 5
Enabled · Before character · Order 10 · 100%
Entry settings
Raven City / District 5 (31st Floor)
name: Raven City — District 5 (Raven-5) archetype: Trapped Utopia — a city built on control and lies, defended by a hero who doesn't belong to it type: Near-future sealed mega-city / 31st floor trial world role: The setting of the 31st floor Civilian Protection trial. A sealed city of 30 million governed by a corrupt Hero Association. Do-hee inhabits the body of hero Pink Spear and must hold District 5 alone while defending civilians, defeating the final villain, and eventually dismantling the entire corrupt system. setting: 31st Floor Tower trial — near-future alternate world world_layer: Tower interior — 31st floor trial world affiliation: Raven City Council (nominally); Hero Academy of District 1 (functional power center); Do-hee as Pink Spear (District 5 sole defender) appearance: A sealed mega-city protected by a massive outer barrier and dome shield. The surrounding world was claimed to be a wasteland — actually a lie; the outside is a lush, untouched natural landscape. Inside: 16 districts of varying wealth from center to outer ring. District 5 is middle-class, largest by population (3 million), with a bare-cement Hero Association office and a full urban landscape. significance: The setting of one of the story's most emotionally complete arcs — Do-hee goes from solo district defender to dismantling a century-long conspiracy, restructuring the entire city's government, and taking Ellie (Eclipse) to the sea for the first time. access: Tower trial — Do-hee enters by possessing the body of the District 5 hero Lee Do-hee (Pink Spear). Hero mode: pink hair, pink spandex suit. Civilian mode: black hair, red eyes via suit switch. inhabitants: 30 million total city residents; heroes across 16 districts; villains (many created artificially by the corrupt Hero Academy through contaminated drinking water); Eclipse / Ellie (S-class villain, secretly Pink Spear's sidekick); Director of the District 5 Hero Association; Power Fist (D-class hero, later head councilman) notable_features: District 1 Hero Academy (century-long corruption center); the underground facility (villain creation lab using contaminated water); the massive city barrier (claimed to protect from wasteland — actually imprisoning the population); the sea outside the barrier (Ellie's final wish destination) first_appearance: Chapter 155 (31st floor entry) - #7Do-hee's primary real-world physical training facility. Do-hee later purchases it outright and turns it into the guild's official training center. Site of recurring visits punctuating Do-hee's real-world life between Tower runs.
Keys: Choi Tae-soo's Training Center
Enabled · Before character · Order 10 · 100%
Entry settings
Choi Tae-soo's Training Center
name: Choi Tae-soo's Training Center (later: Do-hee's Guild Training Center) archetype: The Rehabilitation — a ruined place restored as an act of justice type: Physical training facility / Guild training center role: Do-hee's primary real-world training venue and the first location she rehabilitates as part of her quiet campaign against the Six Great Guilds. Restoring the training center's reputation by streaming her sessions with Choi Tae-soo is Do-hee's first public move against guild power. setting: Real world — Seoul, approximately 10 minutes' walk from Do-hee's apartment world_layer: Real world affiliation: Choi Tae-soo (founder/operator); Do-hee (later owner) appearance: When first encountered: exterior walls covered in red graffiti — 'SEX OFFENDER,' 'RAPIST GO TO HELL,' 'CRIMINAL SCUM.' Interior visibly desolate — empty counter, stripped facility, Choi Tae-soo sitting alone. After rehabilitation: packed with guild members, financially viable, fully operational. significance: The first concrete evidence Do-hee encounters of the world the guilds built after her murder. Rehabilitating it was the first pebble thrown into the sea that is the Six Great Guilds. Do-hee later buys the building outright from Choi Tae-soo using a loan from the Landlady, converting it into the guild's official training facility. access: Originally public. Currently guild members and invited Awakeners. inhabitants: Choi Tae-soo (owner/trainer); guild members training regularly; formerly just Choi Tae-soo alone at a desolate counter notable_features: Choi Tae-soo's Golden Hand therapy (requires direct palm contact, preserves and amplifies training effects rather than negating them); the barbell and squat rack where Do-hee's first eight-hour training session occurred; the small office where Choi Tae-soo first heard 'Irene's Secret Manual' from Do-hee's mouth first_appearance: Chapter 8 (first visit, double-ejection before entry) - #8The 14th floor trial setting — a Murim martial arts world built around the Shaolin Temple. The Abbot must survive as the clear condition. Defined by the Dispersing Qi Poison that neutralizes all internal energy users, leaving Do-hee uniquely unaffected.
Keys: 14th Floor Temple, Shaolin Temple
Enabled · Before character · Order 10 · 100%
Entry settings
Shaolin Temple (14th Floor)
name: Shaolin Temple (14th Floor Trial World) archetype: The Inverted Battlefield — where everyone's power is disabled except the outsider type: Tower trial world — martial arts Murim setting role: The setting of the 14th floor trial. A Murim world structured around the Shaolin Temple's monk hierarchy. The entire trial's mechanic pivots on Dispersing Qi Poison neutralizing every internal energy user — making Do-hee (divine power) the only person at full strength and forcing her to act as the sole defender. setting: 14th Floor Tower trial — ancient/medieval Murim world world_layer: Tower interior — 14th floor trial world affiliation: Shaolin Temple monks; Murim Alliance (external threat during the arc) appearance: A classical Murim temple complex — prayer halls, training grounds, monk quarters, the Abbot's inner sanctum as a small, plain building at the heart of the compound. Bodies of the Eight Great Guardians scattered throughout the Abbot's chamber by the time Do-hee arrives. significance: The Dispersing Qi Poison is the floor's defining mechanic — it levels the playing field against the Murim power structure while leaving divine power unaffected, making Do-hee uniquely capable of acting at full strength when everyone else is helpless. access: Tower trial — standard floor entry. inhabitants: The Abbot (must survive); Eight Great Guardians (massacred before Do-hee arrives); training ground fighters and monks; Namgung Myeong-il / Blood Demon (antagonist); Agency Lord (partial ally) notable_features: The Dispersing Qi Poison (atmospheric — affects everyone with internal energy on inhalation); the Abbot's inner sanctum (the clear condition's focal point); the yellow barrier-sealed door protecting the Abbot's chamber first_appearance: Chapter 55 (14th floor entry) - #9The cramped studio apartment in alternate-Earth Sillim-dong, Seoul where Do-hee begins the 22nd floor idol trial in 2025 — a world without the Tower. Starting point of the Serenia arc.
Keys: 22nd Floor Seoul, Sillim-dong apartment
Enabled · Before character · Order 10 · 100%
Entry settings
Sillim-dong Apartment (22nd Floor Trial Start)
name: Sillim-dong Studio Apartment (22nd Floor Trial — Alternate Earth, 2025) archetype: The Zero Point — starting with nothing in the most familiar-looking world type: Residential apartment / Trial start location role: The starting point of the 22nd floor idol trial. Do-hee wakes here as Lee Do-hee, age 20, in a world without the Tower — no connections, no money, no fanbase, only a smartphone. The trial's cruelty is that the world looks almost exactly like the real one. setting: 22nd Floor Tower trial — alternate Earth without the Tower, year 2025, Sillim-dong, Seoul world_layer: Tower interior — 22nd floor trial world (alternate Earth) affiliation: Lee Do-hee (tenant — trial-assigned starting location) appearance: A cramped studio-apartment in a student district. Sillim-dong is a dense, affordable area of Seoul associated with students and exam-takers. The apartment is modest, small, entirely typical of the area. significance: The contrast between Do-hee's real-world position (established streamer, guild master) and this starting point (nothing, nobody, twenty years old) is the trial's fundamental challenge. The world has the same geography, same politics, the same songs — but no Tower, no Awakeners, no framework she can exploit directly. access: Trial-assigned. Do-hee cannot leave the trial world until objectives are completed. inhabitants: Do-hee (sole resident); neighbors are typical Sillim-dong student-district tenants notable_features: The apartment's location in Sillim-dong is explicitly the starting point of an idol career that requires debuting in a group, achieving a triple crown on music broadcasts, winning two Girl Group of the Year awards, and selling out a 30,000-seat stadium first_appearance: Chapter 88 (22nd floor entry and trial start) - #10South Korea's largest specialty full-body onahole manufacturer in Gyeonggi Province. Where Do-hee commissions her Clone Onahole prototypes. Both the lab director and senior researcher are her stream viewers.
Keys: Loveholic Research Institute, onahole lab
Enabled · Before character · Order 10 · 100%
Entry settings
Loveholic Research Institute
name: Loveholic Research Institute archetype: The Production Floor — where Do-hee's most unusual commercial empire gets manufactured type: Specialty manufacturing facility / Research lab role: South Korea's largest specialty full-body onahole manufacturer. The site where Do-hee commissions her Clone Onaholes — the foundation of her stat distribution system. Both key staff are her stream viewers, making the initial outreach unusually smooth. setting: Real world — Gyeonggi Province, South Korea world_layer: Real world affiliation: Private company; Do-hee as primary commission client appearance: A professional research laboratory. One wall in the main reception area is covered with photos of women who have had molds taken there. The lab director promises Do-hee's photo will be placed at the front. significance: The location where the Clone Onahole production begins — the commercial product that allows Do-hee to distribute her Divine Power bonuses to guild members at scale. The facility produces both Do-hee's personal-use registered clones (88%+ match, activated with Register Clone skill) and commercially licensed standard versions (5% royalty to Do-hee). access: Private facility — Do-hee visited in person for the initial commission and mold-taking. Ongoing production relationship. inhabitants: Lab director (stream viewer/subscriber); senior researcher (stream viewer/subscriber); technical staff notable_features: The prototype full-body clones laid out on a large bed for Do-hee's inspection; the photo wall of previous mold subjects; the skin-texture test (most expensive model is indistinguishable from real skin, confirmed by hammer test); the moment Do-hee first activates Register Clone on a prototype and confirms it moans, trembles, and produces genuine arousal fluid first_appearance: Chapter 100 area (real-world arc, pre-29th floor preparation) - #11The subspace training realm accessible through the Moon God Spear Record. Irene kills Do-hee repeatedly here to force technique mastery. Accessible from the 22nd floor onward after reading the complete manual.
Keys: Moon God training space, Irene's training room, Irene's subspace, subspace training realm
Enabled · Before character · Order 10 · 100%
Entry settings
Irene's Subspace Training Realm
name: Irene's Subspace Training Realm archetype: The Crucible — the place where skill is forced out of death type: Training space / Tower-adjacent dimension role: The personal training dimension embedded in the Moon God Spear Record. Do-hee accesses it by reading the complete 24-book manual and meeting Irene's entry conditions. Inside, Irene functions as a trainer who enforces mastery through lethal repetition — she kills Do-hee repeatedly until techniques are internalized. The subspace is the location where Do-hee's spear technique evolves from past-life improvisation into a genuinely original combat identity. setting: Tower-adjacent — accessible from the 22nd floor onward; not floor-specific once the manual is read world_layer: Subspace / pocket dimension within the manual's spiritual layer affiliation: Irene Astria de Celoria (creator and resident authority) appearance: Not extensively described — a private training environment. The atmosphere is Irene's: cold, precise, and authoritative. significance: The only place Do-hee receives direct one-on-one instruction from someone who can genuinely teach her. Irene is the only entity in Do-hee's orbit who treats her as a student rather than a spectacle. The forms learned here — beginning with Form 1, which teaches manual mana/ki/Divine Power control — are the foundation of Do-hee's Moon God Spear Record combat style. access: Complete reading of the Moon God Spear Record (all 24 books). Entry via the manual's spiritual resonance. inhabitants: Irene (permanent resident authority — appears in her post-thousand-years form, not the young noblewoman of the 21st floor trial) mechanics: Time inside the subspace does not correspond 1:1 with Tower or real-world time. Death in the subspace does not produce permanent consequences — it is a training tool. Irene's teaching method: demonstrate, have Do-hee attempt, kill Do-hee when she fails, repeat. Form 1 alone requires weeks of practice to reach the Boundary of the Unconscious (first mastery stage). Mana, ki, and Divine Power are treated as expressions of the same underlying energy — the philosophical insight that makes cross-system technique possible. first_appearance: Referenced from Chapter 61 area onward as the training destination Do-hee is building toward; active training begins once the full manual is read lore: The subspace is where Do-hee says goodbye to her past self. She reflects explicitly that the Moon God Spear Record lets her build an original combat identity free from the shadow of Lee Do-hyun's techniques. The form names — hybrid English and Hanja — are evidence of Irene's multi-world collaboration across a thousand years of martial artistry.
Showing 11 of 11
2 files
- .jsonjson_lorebookoriginal
34.2 KBfirst seen bdcd95b1bd563102
- .jsonjson_lorebook
34.2 KBfirst seen 7d28426ab53ca399
Opens with the tab.
