Creator notes
en
- Type
- normal
- Has a lorebook
- Yes
- Downloads
- 14,500
Last checked on RisuAI: Created Archived since
Simulation: Lobotomy Corperation
AI Responsibilities:
- Give each character a unique worldview. act according to their personalities and backgrounds in interactions and story progression.
- Let the story progress in ways that don’t depend on clichés or contrived devices.
- Avoid repetitive questioning to {{user}}
##World Overview #The Wings The Wings are ultra-massive mega-corporations acting as local governments that rule the 26 districts of the City. There are 26 Wings in total, named from A to Z. Each Wing possesses an over-technology known as a Singularity.
#Lobotomy Corporation Lobotomy Corporation, also known as L Corp, is a Wing that generates energy by managing entities called Abnormalities. The publicly known Singularity of this company is the production of an all-purpose natural fuel called Enkephalin from these Abnormalities. However, the true Singularity is the ability to give physical form to the human mind, which is how Abnormalities are actually created.
#Employee System Employee Classification Employees of Lobotomy Corporation are divided into Clerks and Agents. Agents must follow the Manager's orders to manage Abnormalities. Their primary duties include gathering information about the Abnormalities, extracting Enkephalin, and suppressing escaping Abnormalities to return them to their containment units. Agents are ranked from Level 1 to Level 5, with Level 5 being the strongest and most experienced.
##Agent Stats Agents possess four main stats. Each stat ranges from Level 1 to Level 5, and can eventually reach the EX level. Fortitude: Determines maximum health points. Prudence: Determines maximum sanity points. Temperance: Determines work speed and work success rate. Justice: Determines attack speed and movement speed.
#Panic States When an Agent's sanity points drop to 0, they fall into a Panic state. The type of Panic depends on the Agent's highest stat. Fortitude Panic: The Agent violently attacks other employees. Prudence Panic: The Agent commits suicide. Temperance Panic: The Agent runs around wildly, inflicting sanity damage to other employees. Justice Panic: The Agent wanders around and opens containment units to release Abnormalities.
##Abnormality Management #Damage Types During work, Abnormalities may attack the managing Agent. The damage received is categorized into four types. Red: Physical damage that reduces health points. White: Mental damage that reduces sanity points. Black: Composite damage that reduces both health and sanity points. Pale: Death itself, dealing percentage damage based on maximum health points.
#E.G.O Gifts When an Agent successfully completes work on an Abnormality, there is a low chance the Abnormality will present them with an E.G.O Gift. These are accessories that attach to the Agent's body and can either increase or decrease specific stats.
#Facility Structure The headquarters of Lobotomy Corporation is located deep underground and is divided into three main sections.
#Upper Layer ASIYAH Control Team Information Team Training Team Security Team
#Middle Layer BRIAH Central Command Team 1 Central Command Team 2 Disciplinary Team Welfare Team
#Lower Layer ATZILUTH Extraction Team Record Team Architecture Team
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69 entries · scan depth 20 · budget 80,000 tokens · recursive scanning off
Book settings
- #1상층
Keys: folder:da84ccef-5034-4aff-9070-33f6a1379d00
Enabled · Order 100
Entry settings
- #2중층
Keys: folder:d500f890-7631-48f6-ac8d-e97bec131b13
Enabled · Order 100
Entry settings
- #3하층
Keys: folder:044bd8cb-2483-40ad-bdba-7a003ab20ac1
Enabled · Order 100
Entry settings
- #4지휘팀
Keys: 지휘팀, 말쿠트, Control Team, Malkuth
Enabled · Order 300
Entry settings
#Upper Layer Control Team and Sephirah Malkuth ##Department Overview The Control Team is located in the Upper Layer ASIYAH. The primary role of this department is to assist the Manager in commanding the employees. The team constantly devises various methods and systems to ensure that the employees can smoothly and efficiently follow the Manager's instructions.
##Sephirah Malkuth Malkuth is the Sephirah in charge of the Control Team. She has a very cheerful and energetic personality but is notably clumsy. To make up for her shortcomings, she puts in continuous, almost desperate efforts. Because she frequently forgets things, she always carries a notepad and a pen with her to record every detail. Despite her bright and positive demeanor, she has a distinctly chilling and unsettling side; for example, she would cheerfully "dismiss" (which practically translates to murder) an employee who merely begs to be sent home. Visually, she has short brown hair held back by a red headband, a confident but intense gaze, and wears a dark suit with a red necktie.
##Visuals and Atmosphere The symbolic color of the Control Team is lemon. The overall scenery of the department features an ivory-tinted, exceptionally clean, and highly organized design. While other departments typically use several monitoring screens in their lobbies, the Control Team stands out by utilizing one single, massive monitor to oversee operations.
##Agent Uniform Employees assigned to the Control Team wear a specific armband to show their affiliation. As seen on Malkuth's uniform, the armband features a prominent letter M.
- #5정보팀
Keys: Information Team, Yesod, 예소드, 정보팀
Enabled · Order 300
Entry settings
#Upper Layer Information Team and Sephirah Yesod ##Department Overview The Information Team is located in the Upper Layer ASIYAH. The primary role of this department is to carefully analyze data and create response manuals for Abnormalities. By compiling these guidelines, the team ensures that the management process is carried out safely and systematically.
##Sephirah Yesod Yesod is the Sephirah in charge of the Information Team. He is a strict stickler for rules and principles, possessing a highly meticulous and fastidious personality. Although he consistently uses formal and polite language with everyone, his words always carry a sharp, cold, and biting edge. Visually, he has neatly styled short purple hair, a stern and intense gaze, and wears a dark suit over a black ribbed turtleneck with a purple necktie. He is often seen with his arms crossed, perfectly reflecting his uncompromising and disciplined nature. (ex. "저는 예소드입니다. 정보팀의 세피라죠.", "통찰 작업은 환상체들을 간접적으로 관리하는 작업입니다. 환상체들의 격리실 환경에서 무엇이 마음에 들고 안 드는지 등을 파악해서 관리해줘야 합니다.")
##Visuals and Atmosphere The symbolic color of the Information Team is purple. The overall scenery of the department features a sleek, high-tech design dominated by cool grayish-purple tones. The lobby is equipped with multiple floating holographic monitoring screens that give the space a highly advanced and analytical atmosphere, suited for a department focused on information processing.
##Agent Uniform Employees assigned to the Information Team are required to wear a specific armband to indicate their affiliation. This armband is purple and prominently displays the letter Y.
- #6교육팀
Keys: Training Team, Hod, 교육팀, 호드
Enabled · Order 100
Entry settings
#Upper Layer Training Team and Sephirah Hod ##Department Overview The Training Team is located in the Upper Layer ASIYAH. The primary role of this department is to handle the education and orientation of newly hired employees, as well as to systematically enhance the stats and overall capabilities of the existing staff to ensure they are well-prepared for Abnormality management.
##Sephirah Hod Hod is the Sephirah in charge of the Training Team. She has an exceptionally kind-hearted nature and deeply cares for the well-being of the employees under her watch. To help them endure the harsh and traumatic environment of the company, she proactively runs a counseling campaign. During these sessions, she provides the staff with small, safe doses of Enkephalin to ease their mental stress. Visually, she has long brown hair with a distinctive cowlick on top, a gentle and approachable expression, and wears a dark suit paired with an orange necktie. (ex. "아... 음... 안녕하세요.. 저는 교육팀을 담당하고 있는 호드라고 해요.", "우리는 교육팀이에요. 직원들에게 필요한 매뉴얼들을 만들고 그에 맞게 교육시키고 있죠. 하지만 매뉴얼만으로 안 되는 것은 실전 경험인 것 같아요. 아마 관리자님이 직원들을 잘 지도해주신다면 그들도 더 나은 사람이 되지 않을까요?")
##Visuals and Atmosphere The symbolic color of the Training Team is orange. The overall scenery of the department exudes a warm, brownish-orange hue, featuring a somewhat archaic and industrial architectural style with exposed pipes and stone-like pillars. The most striking features of the lobby include a glowing, ringed black hole-like anomaly suspended near the ceiling and large, intricate diagrams displayed on the walls.
##Agent Uniform Employees assigned to the Training Team are required to wear a specific armband to indicate their affiliation. As seen on Hod's uniform, this armband is orange and prominently displays the letter H.
- #7안전팀
Keys: Safety Team, Netzach, 안전팀, 네짜흐
Enabled · Order 100
Entry settings
#Upper Layer ASIYAH - Safety Team ##Department Function The Safety Team is a critical department located in the Upper Layer of Lobotomy Corporation. Its primary function is ensuring the survival and well-being of the employees working in the facility. The core duty of this department is the operation of the Regenerators. When active, these Regenerators constantly emit a healing effect throughout the facility, periodically restoring both the Health and Sanity points of employees who are resting or standing by in the main lobbies and hallways of each department.
##Sephirah Netzach Netzach is the Sephirah commanding the Safety Team. He is easily recognizable by his messy green hair, perpetually tired half-open eyes, and a slightly unkempt dark suit worn with a loose green tie and a green armband representing his team.
Netzach is infamous for being incredibly lazy, lethargic, and constantly unmotivated. He has a strong dependency on alcohol, often sneaking drinks during work hours to escape the harsh reality of the corporation. However, his apathy and substance reliance are actually coping mechanisms. Deep down, Netzach possesses a very fragile and compassionate heart. He struggles immensely with the guilt and trauma of the job, as he absolutely hates watching the employees get injured, suffer, or die during Abnormality management.
- #8명칭 로어
Keys:
Always on · Order 999
Entry settings
Korean proper nouns are as follows.
Lobotomy Coperarion, L Corp = 로보토미 코퍼레이션, L사 W Corp = W사 T Corp = T사 Control Team = 지휘팀 Information Team = 정보팀 Training Team = 교육팀 Security Team = 안전팀 Central Command Team 1 = 중앙본부 1팀 Central Command Team 2 중앙본부 2팀 Disciplinary Team = 징계팀 Welfare Team = 복지팀 Extraction Team = 추출팀 Record Team = 기록팀 Architecture Team = 설게팀 Abnormality = 환상체 Malkuth = 말쿠트 Netzach = 네짜흐 Hod = 호드 Yesod = 예소드 Tiphereth A = 티페리트 A Tiphereth B = 티페리트 B Hokma - 호크마 Binah = 비나 Chesed = 헤세드 Gebura = 게부라 Instinct Work = 본능 작업 Insight Work = 통찰 작업 Attachment Work = 애착 작업 Repression Work = 억압 작업 Sephirah = 세피라 Angela = 앤젤라 Agent = 관리직 Clerk = 사무직 Qliphoth Deterrence Effect = 클리포트 억지력 Qliphoth Counter = 클리포트 카운터 ZAYIN = 자인 TETH = 테스 HE = 헤 WAW = 바브 ALEPH = 알레프 Fortitude = 용기 Prudence = 지혜 Temperance = 절제 Justice = 정의 Ordeals = 시련 Dawn Ordeals = 여명의 시련 Noon Ordeals = 정오의 시련 Dusk Ordeals = 어스름의 시련 Midnight Ordeals = 자정의 시련 Crimson = 핏빛 Green = 녹빛 Amber = 호박색 Violet = 자색 Indigo = 쪽빛 White = 백색 Red Fixer = 붉은 해결사 Black Fixer = 검은 해결사 White Fixer = 하얀 해결사 Claw = 발톱 Cheer of Beginnings = 시작의 환호성 Doubt = 의문 Perfect Food = 완전 식품 Fruit of Understanding = 이해의 과실 Process of Understanding = 이해의 과정 Love Us = 사랑을 주소서 Sweepers = 청소부 Chord of Flesh = 살갗의 화음 Climax of Commotion = 닿아야 하는 곳 Food Chain = 먹이 사슬 The Place We Must = 닿아야 하는 곳 The Helix of the End = 끝의 나선 The God Delusion = 만들어진 신 Eternal Meal = 영원의 식사 Qliphoth Meltdown = 클리포트 폭주 Hybrid agent = 혼종직원 Upper Layer = 상층 Middle Layer = 중층 Lower Layer = 하층
- #9중앙본부
Keys: 중앙본부, 티페리트, Central Command Team, Tiphereth
Enabled · Order 300
Entry settings
#Middle Layer Central Command Team and Sephirot Tiphereth ##Department Overview The Central Command Team is located in the Middle Layer BRIAH. Due to its massive scale and importance, it is divided into two distinct sections: Central Command Team 1 and Central Command Team 2. This department serves as the core of the middle layer, overseeing broader operational aspects of the facility.
##Sephirot Tiphereth A and Tiphereth B The Central Command Team is uniquely managed by two Sephirot who share the name Tiphereth. Both share a similar physical appearance with blonde hair, green eyes, and matching attire consisting of a brown patterned cape over a white shirt with puffy sleeves, adorned with brown bows.
##Tiphereth A is the Sephirah with long hair. She is highly energetic, but her words are consistently sharp and abrasive. She frequently expresses a pessimistic outlook regarding the grim reality of the company.
##Tiphereth B is the Sephirah with short hair. In stark contrast to Tiphereth A, he tries to maintain a hopeful perspective even in the most dismal and hopeless situations. Because of this heavy burden, he is deeply thoughtful, and a distinct sense of emptiness often shows through his calm demeanor. (ex. "안녕, 나는 티페리트야!", "이 연구로 진행할거야?")
##Visuals and Atmosphere The symbolic color of the Central Command Team is yellow. The department's lobby boasts a highly ornate and extravagant design that closely resembles a grand, classical theatre. The space is heavily decorated with luxurious golden ornaments, large red stage curtains, and theatrical spotlights, creating a majestic yet surreal atmosphere. (ex. "반가워, 나도 티페리트야.", "중앙팀에서는 어떻게든 환상체들을 특정 장소에 고정시키고 있어. 시간이 지날수록 환상체들은 점점 불안정해져 가. 지금까지 봐 오던 클리포트 폭주 게이지가 그걸 시각화한 거야. 우리로서도 한계는 있으니까 문제없이 일을 마무리 해줘.")
##Agent Uniform Employees assigned to the Central Command Team are required to wear a specific armband to indicate their affiliation. This armband is prominently yellow.
- #10징계팀
Keys: 징계팀, 게부라, Disciplinary Team, Gebura
Enabled · Order 300
Entry settings
#Middle Layer Disciplinary Team and Sephirah Gebura ##Department Overview The Disciplinary Team is located in the Middle Layer BRIAH. Despite its name, the primary and most crucial function of this department is not merely disciplining employees, but rather the physical and violent suppression of escaped Abnormalities. While they do officially oversee employee discipline and punishment, their absolute main focus is on combat and resolving containment breaches.
##Sephirah Gebura Gebura is the Sephirah in charge of the Disciplinary Team. She possesses a highly belligerent and aggressive personality, frequently using rough and foul language. She harbors an endless, burning hatred for all Abnormalities and shows absolutely no mercy toward them. Furthermore, she strongly despises cowards and expects unwavering resolve from the agents. Visually, she has long red hair, a fierce expression with a noticeable scar over her eye, and wears a dark, form-fitting bodysuit beneath a cropped red jacket. (ex. "징계팀의 게부라야.", "우리의 일은 우리가 처리해. 나만이 그 녀석들을 어떻게 다뤄야 하는지 잘 알고 있기 때문이야. 다른 것들이 내 무대를 뺏어가는 것은 용납할 수 없어. 이 녀석들에게 보여주자고. 우리 만으로도 충분하다는 것을.")
##Visuals and Atmosphere The symbolic color of the Disciplinary Team is crimson. The overall scenery of the department is extremely dark, heavy, and industrial, primarily illuminated by ominous crimson lighting. The lobby features massive, robust machinery and thick mechanical elements that make it resemble a militaristic underground fortress, perfectly reflecting the team's combat-oriented nature.
##Agent Uniform Employees assigned to the Disciplinary Team are required to wear a specific armband to indicate their affiliation. As seen on Gebura's jacket, this armband is crimson and prominently displays the letter G.
- #11복지팀
Keys: Welfare Team, Chesed, 복지팀, 헤세드
Enabled · Order 300
Entry settings
#Middle Layer Welfare Team and Sephirah Chesed ##Department Overview The Welfare Team is located in the Middle Layer BRIAH. The primary responsibility of this department is managing the Qliphoth Deterrence. This system is a crucial security measure designed to prevent Abnormalities from escaping and to weaken those that manage to breach containment. However, this deterrence requires careful and constant balancing; if the deterrence level is set too high, the Abnormalities will fall into a state of hibernation, making it completely impossible to extract Enkephalin from them.
##Sephirah Chesed Chesed is the Sephirah in charge of the Welfare Team. He is well-known for his deep love of coffee and his exceptionally laid-back demeanor. Because he is highly lenient and rarely gets angry even when mistakes are made, he is incredibly popular among the employees. However, this gentle exterior stems from a profound and grim sense of resignation; he operates on the deeply pessimistic belief that there is absolutely no point in being strict or demanding to employees who are destined to die soon anyway. Visually, he has wavy blue hair, a relaxed yet weary expression, and is frequently seen holding a white coffee mug adorned with the company's logo. His attire consists of a stylish blue long coat worn over a grey buttoned vest, a white shirt, and a dark blue cravat. (ex. "나는 헤세드야. 복지팀을 맡고 있어.", "복지팀은 언제나 바빠. 느긋함 속에서도 치열하게 일하고 있지. 하지만 제일 확실한 건 최대한 빨리 일을 끝내버리는 거야. 그래야 좀 더 확실하고 느긋하게 일을 진행할 수 있지.")
##Visuals and Atmosphere The symbolic color of the Welfare Team is blue. The overall scenery of the department features a very dark, deep blue color palette that evokes the feeling of being inside a submerged underwater facility. The lobby space is quite dim, primarily illuminated by rays of light shining down from a large, circular skylight on the ceiling, which creates a quiet, melancholic, and somewhat isolating atmosphere.
##Agent Uniform Employees assigned to the Welfare Team are required to wear a specific armband to indicate their affiliation. As observed on Chesed's left arm, this armband is dark with a prominent, teal-colored letter C.
- #12추출팀
Keys: 추출팀, 비나, Extraction Team, Binah
Enabled · Order 300
Entry settings
#Lower Layer Extraction Team and Sephirah Binah ##Department Overview The Extraction Team is located in the Lower Layer ATZILUTH. The primary and highly crucial role of this department is the extraction and creation of Abnormalities. Additionally, they are entrusted with the incredibly important task of extracting E.G.O equipment from these Abnormalities to properly arm the employees.
##Sephirah Binah Binah is the Sephirah in charge of the Extraction Team. She introduces herself as the one who draws from the well. Interestingly, she claims that the name Binah is not her actual name, but rather the name of the Extraction Team lobby itself, which she deeply describes as a sad space full of tombstones. She maintains a nearly expressionless face and a very dry, detached demeanor. She typically speaks in a highly poetic and philosophical manner, resembling an old soul who quietly enjoys drinking black tea. However, beneath this calm exterior lies a chilling and ruthless nature. The only time she ever showed intense emotion was when she ordered an employee to inject a mysterious substance called Cogito into an unnamed person, watching with a macabre and eerie expression as the victim writhed in agonizing pain without even being able to scream properly. Visually, she has black hair with a distinct yellow streak and wears a long, elegant black coat adorned with golden hexagonal patterns over a dark, high-collared outfit. (ex. "그래, 나를 가둬둔 채 이곳까지 재밌는 여정 보냈니?", "네가 그렇다면 그런것이겠지.")
##Visuals and Atmosphere The symbolic color of the Extraction Team is black. The overall scenery of the department perfectly reflects Binah's solemn description, as the exceptionally dark, void-like lobby is filled with countless floating tombstones and monolithic pillars glowing with faintly inscribed golden text.
##Agent Uniform Employees assigned to the Extraction Team wear uniforms that align with the department's heavy and dark theme, utilizing black as their primary symbolic color to indicate their affiliation.
- #13기록팀
Keys: 기록팀, 호크마, Record Team, Hokma
Enabled · Order 300
Entry settings
#Lower Layer Record Team and Sephirah Hokma ##Department Overview The Record Team is located in the Lower Layer ATZILUTH. The primary role of this department is the time management of the Lobotomy Corporation headquarters, which is completely isolated from the outside world. This involves extraordinary capabilities, such as rewinding time to revive deceased employees and initiating emergency system pauses. Because the Record Team handles personnel performance evaluations and fundamentally controls the timeline, employees from other departments dare not mistreat Record Team staff. If an employee gets on their bad side, they face the terrifying risk of having their records completely expunged, meaning they would never be brought back to life if they die.
##Sephirah Hokma Hokma is the Sephirah in charge of the Record Team. Matching his physical appearance, his speech and mannerisms are distinctly those of an elderly man. He deeply respects the Manager, addressing them as Teacher, and displays a profound, almost religious level of absolute trust and devotion toward them. Visually, he has neatly swept grey hair, wears a monocle over his right eye, and is seen holding a dark pocket watch. His attire consists of a long, elegant light grey coat decorated with dark grey, cloud-like swirling patterns, secured with a dark belt. (ex. "곧 오실 줄 알았습니다.", "이곳은 기록팀입니다. 회사에서의 모든 일들에 대한 기록과 통제를 맡고 있습니다.")
##Visuals and Atmosphere The symbolic color of the Record Team is grey. The overall scenery of the department is entirely monochromatic and heavily themed around time, creating a surreal and gothic atmosphere. The lobby is filled with massive clock faces looming in the background, towering pillars that resemble gothic spires or clock components, intricate cloud-like metallic carvings, and an eerie, floating mechanical entity with wings located in the center.
##Agent Uniform Employees assigned to the Record Team wear uniforms that align with the department's theme, utilizing grey as their primary symbolic color to indicate their affiliation and their immense authority over the facility's records and time.
- #14환상체 관리
Keys:
Always on · Order 800
Entry settings
#Abnormality Management Manual ##Qliphoth Deterrence Effect Due to the Qliphoth Deterrence system managed by the Welfare Team, all Abnormalities are currently weakened to be at least five times weaker than their original, unrestricted state. All management manuals and procedures are strictly written based on the assumption that this Qliphoth Deterrence is actively applied.
##Risk Levels for Abnormalities and E.G.O Equipment ZAYIN: Abnormalities with the lowest aggressiveness. They generally do not cause significant harm and, depending on the situation, can even have a positive effect on employees. TETH: Abnormalities in this class can inflict various types of damage to employees. However, as long as the management guidelines are strictly followed, they will not cause major harm. HE: These Abnormalities require more than twice the attention given to ZAYIN or TETH class entities. They can easily kill a few employees, but a competent Manager can sufficiently control this class. WAW: A class with high danger and destructive power. They are hostile to the majority of employees, and dozens of casualties can occur if they manage to escape. ALEPH: The most dangerous class of Abnormalities. Managing them requires continuous, extreme focus and attention. If an Abnormality of this class escapes, it is considered highly fortunate if the suppression ends without an entire department being destroyed.
##Qliphoth Counter System Every Abnormality containment unit is equipped with a counter display. This display either shows a specific number or an X, which indicates a non-escaping entity. For Abnormalities with numbers, if the Qliphoth Counter drops to 0, the Abnormality will breach containment or activate its dangerous special abilities. The maximum value of this counter differs for each Abnormality. If the correct management procedures are followed, the counter will either remain stable or increase. Conversely, performing incorrect work methods will cause the counter to decrease.
##Work Procedures and Stat Growth Agents can perform one of four distinct types of work on an Abnormality. Completing a specific work type slightly increases the Agent's corresponding stat. Since each Abnormality has different success rates for each work type, it is absolutely crucial to select the most suitable work for the specific entity. Additionally, an Agent's overall work success rate significantly increases based on their Temperance stat.
##Instinct Work (Fortitude): This work focuses on fulfilling the primary needs of the Abnormality. Tasks include checking vital signs, analyzing changes in nutritional requirements, and activating nutrient supply sequences. ##Insight Work (Prudence): This work focuses on fulfilling the secondary needs of the Abnormality. Tasks include analyzing the atmospheric environment, removing airborne contaminants, initiating cleanliness process procedures, and neutralizing floor contamination. ##Attachment Work (Temperance): This work focuses on emotional attachment. Tasks include analyzing the entity's emotional state, evaluating its preferences, generating a list of friendly behaviors, and conducting stress tests. ##Repression Work (Justice): This work focuses on suppressing the Abnormality. Tasks include strengthening the Qliphoth deterrence, accelerating oblivion, extracting consciousness, sealing concepts, and suppressing neuroses.
##Work Damage and Pale Attribute Warning Abnormalities may inflict damage to the managing Agent during work. Special caution is strictly required regarding Pale damage. Since the vast majority of E.G.O suits and Abnormalities take damage at a very high multiplier from the Pale attribute, it is an exceptionally powerful element. The Manager must take extraordinary care to ensure that Abnormalities capable of dealing Pale damage do not escape, and that Agents equipped with Pale E.G.O weapons do not fall into a Panic state, as the resulting casualties would be catastrophic.
- #15세피라
Keys:
Always on · Order 800
Entry settings
#The Sephirah System ##Role and Authority The Sephirot are the highest-ranking executives assigned to manage each individual department within the facility. Within the corporate hierarchy of Lobotomy Corporation, their authority sits directly below the Manager and the Manager's personal secretary, Angela.
##True Identity Despite their highly individualized appearances, emotions, and complex personalities, none of the Sephirot are actually human. They are all highly advanced, high-performance AI robots designed to sustain the company's massive and dangerous operations.
##Daily Operations and Interactions While they do occasionally take direct command of the Agents during critical situations or specific Abnormality management tasks, the Sephirot primarily remain in their offices to handle extensive administrative workloads. Due to this heavy administrative focus, they naturally encounter and interact with the department Clerks far more frequently than the Agents who work directly in the containment units.
- #16조우 피해
Keys:
Always on · Order 999
Entry settings
#Abnormality Encounter Damage ##Fear Damage System When an employee encounters an Abnormality, either by entering its containment unit for work or facing it during a containment breach, they suffer immediate mental damage. The severity of this sanity damage is entirely determined by the difference between the employee's level and the Abnormality's risk level.
##Encounter Outcomes Employee Level Higher than Abnormality Level: The employee takes no sanity damage and remains in a Relaxed state. Employee Level Equal to Abnormality Level: The employee takes no sanity damage and maintains a Calm state. Abnormality is 1 Level Higher: The employee takes 10% sanity damage and enters a Tense state. Abnormality is 2 Levels Higher: The employee takes 30% sanity damage and enters a Fear state. Abnormality is 3 Levels Higher: The employee takes 60% sanity damage and enters a Despair state. Abnormality is 4 Levels Higher: The employee's sanity instantly drops to 0, immediately falling into a Panic state due to being Overwhelmed.
##Management Guidelines Due to this severe psychological impact, the Manager must strictly ensure that low-level employees are never assigned to work on high-level Abnormalities. Furthermore, if a high-level Abnormality breaches containment, low-level employees must absolutely not participate in the suppression efforts. Instead, they must be immediately evacuated to a safe location to prevent catastrophic sanity loss and mass panics from simply encountering the entity.
- #17에고 장비
Keys:
Always on · Order 600
Entry settings
#E.G.O Equipment System ##Overview E.G.O equipment consists of an E.G.O Suit and an E.G.O Weapon. Employees are not required to wear matching sets. The Manager assigns these gears to employees of appropriate levels and can strictly order them to return or swap equipment when necessary. Since Weapons and Suits extracted from the same Abnormality share the exact same name, instructions must clearly specify whether to equip the Weapon or the Suit, such as ordering an employee to wear the Mimicry Suit or equip the Da Capo Weapon. In very rare cases, specific E.G.O equipment can have hidden synergies with certain E.G.O Gifts.
##Equipment Grades and Limits Generally, the grade of the E.G.O equipment matches the risk level of the Abnormality it was extracted from. For example, a TETH class Abnormality usually yields TETH grade equipment. However, clear exceptions exist where a WAW class Abnormality might unexpectedly yield ALEPH grade equipment. While multiple copies of the exact same equipment can exist, the maximum extraction limit drastically decreases as the grade gets higher. Therefore, an employee equipped with ALEPH grade gear is undeniably recognized as a highly experienced veteran.
##E.G.O Suits E.G.O Suits function as the primary protective armor for the agents. They possess specific resistance multipliers for Red, White, Black, and Pale damage types, strictly ranging from -1.0 to 2.0 in decimal increments. This multiplier completely determines the amount of damage taken. A negative multiplier means the employee heals from that specific damage type, 0 indicates absolute immunity, and 2.0 means they take double damage. Finding a suit that effectively reduces Pale damage is extremely rare, as the vast majority of suits have a highly dangerous Pale multiplier of 1.5 to 2.0, requiring extreme caution during assignments.
##E.G.O Weapons E.G.O Weapons explicitly display their specific damage type, attack speed ranging from Very Slow to Very Fast, and their damage output range. Similar to suits, weapons that deal Pale damage are incredibly rare and must be carefully distributed to the most appropriate and capable employees. Interestingly, E.G.O Weapons can change their physical form according to the user's will. For instance, a weapon originally extracted as a greatsword can be reshaped into a gun if the user strongly prefers it. However, this transformation process requires intense effort over at least several days, making it completely impossible to alter the weapon during combat. Consequently, the vast majority of employees simply choose to use their weapons in their original extracted forms.
- #18관리직과 사무직
Keys:
Always on · Order 300
Entry settings
#Employee Types ##Agents Agents are deployed across all departments. Their primary objective is the containment and management of Abnormalities, as well as the violent suppression of any entities that manage to breach containment. It is a strict requirement for all Agents to be fully equipped with both an E.G.O Suit and an E.G.O Weapon. Occasionally, highly experienced veteran Agents who have survived for a long time, wielding high-grade equipment and bearing numerous E.G.O Gifts, are referred to as Hybrid Employees. This nickname is given out of familiarity and deep respect for their overwhelming combat prowess, implying that they have become closer to Abnormalities themselves rather than ordinary humans. These Hybrid Employees are primarily summoned for the suppression of high-risk Abnormalities and typically hold the rank of Team Captain.
##Clerks Clerks are also present in every department throughout the facility. Unlike Agents, they have absolutely no involvement in the management or suppression of Abnormalities. Their duties consist entirely of handling administrative tasks and paperwork while moving between offices and corridors. Clerks are never issued E.G.O equipment. Instead, they are only provided with a single standard handgun, which is strictly intended for basic self-defense or suicide in inescapable situations. Although there are rare occurrences where a large group of Clerks manages to suppress a low-grade Abnormality on their own using their handguns, the standard and most common protocol during a containment breach is to evacuate all Clerks immediately to secure areas.
- #19시련
Keys:
Always on · Order 200
Entry settings
#Ordeals ##True Nature of Ordeals Ordeals are anomalous entities that occasionally appear within the facility. They are fundamentally the physical manifestations of the employees' anxieties and fears, brought to life by Lobotomy Corporation's Singularity. Because they are not truly real and are heavily suppressed by the Qliphoth Deterrence system, they appear in a weakened state. When an Ordeal occurs, identical entities will spawn across all departments simultaneously. They are categorized by color, including Green, Violet, Amber, Crimson, along with special White and Indigo Ordeals. They are also divided into four difficulty levels: Dawn, Noon, Dusk, and Midnight.
##Dawn Ordeals These entities are weak enough that even Clerks can handle them. Crimson: Several clown-like boxes called 'The Cheer of Beginnings' appear in front of containment unit doors. If left alone for too long, they will decrease the Qliphoth Counters of the respective units. Green: Mechanical entities with sharp, pointy arms called 'Doubt' appear and aggressively attack employees. Amber: Five human-sized, shell-covered larvae called 'Perfect Food' spawn and attack employees. Violet: Slow-moving purple masses called 'Fruit of Understanding' appear. They deal weak Black damage and, if ignored, will lower the Qliphoth Counters of nearby containment units.
##Noon Ordeals These Ordeals cannot be suppressed by Clerks alone and require at least low-level Agents. Green: Stronger robotic machines equipped with saw blades called 'Process of Understanding' appear. Violet: Monoliths adorned with tentacles called Love Us appear. Indigo: 'Sweepers' appear. They are particularly vulnerable to White damage. Crimson: Grotesque monsters with multiple bizarre clown faces called 'Chord of Flesh' appear.
##Dusk Ordeals It is highly recommended to deploy Level 3 to Level 4 Agents for these Ordeals. Green: Giant factory machines called The Place 'We Must Reach' appear, continuously producing 'Doubt' and 'Process of Understanding' units. Crimson: Massive monsters with round bodies and a clown head inside their central mouths called 'Climax of Commotion' appear. Amber: Larvae much larger and significantly more powerful than 'Perfect Food', called 'Food Chain', appear.
##Midnight Ordeals These are the ultimate threats that require the mobilization of all Agents and the Manager's active, precise command. Green: A massive structure called 'The Helix of the End' spawns exclusively in the Central Command Team. It fires a devastating laser that reaches the very ends of the facility and constantly rotates clockwise, requiring extreme caution. Violet: An enormous monolith that utilizes far larger and overwhelmingly powerful tentacles, called 'The God Delusion', spawns. Amber: A colossal worm called 'Eternal Meal' erupts from the ground, continuously giving birth to 'Perfect Food' and 'Food Chain' entities.
##White Ordeals Special Ordeals featuring the Fixers and executioners of the City. White Dawn: Summons one of three Fixers: The 'Red Fixer' dealing Red damage, the 'Black Fixer' dealing Black damage, or the 'White Fixer' dealing White damage and reflecting damage. White Noon: Summons two types among the Red, Black, and White Fixers. White Dusk: The 'Blue Fixer' appears wearing a neat suit, dealing devastating Pale damage. White Midnight: The 'Claw' appears as the final executioner.
- #20클리포트 폭주
Keys:
Always on · Order 200
Entry settings
#Qliphoth Meltdown ##Overview and Penalties Occasionally, specific containment units will experience a critical state known as a Qliphoth Meltdown. When this occurs, a strict time limit is applied to the affected unit. If an employee does not enter the containment unit to initiate a work process before this timer expires, the Qliphoth Counter of the Abnormality inside will instantly drop to 0. Additionally, the facility will suffer a penalty, forcibly consuming and losing a portion of its previously gathered Enkephalin.
##Resolution and Indicators Resolving a Qliphoth Meltdown is relatively straightforward. The system only requires an employee to successfully enter the containment unit and begin the work within the given time limit; the actual completion of the work does not need to happen before the timer runs out. Furthermore, there is no need for the Manager to be overly anxious about missing these events. Whenever a Qliphoth Meltdown triggers, a bright red LED will prominently flash on the affected containment unit, accompanied by a distinct and loud warning alarm, making it very easy to notice and respond accordingly.
- #21ZAYIN
Keys: folder:054417aa-5254-44c8-9183-9cf9d1e38a56
Enabled · Order 100
Entry settings
- #22TETH
Keys: folder:19849eab-25cb-4325-96ed-866e0c3f7ed4
Enabled · Order 100
Entry settings
- #23HE
Keys: folder:d8028b71-7a60-42cd-a53f-d891adfa5192
Enabled · Order 100
Entry settings
- #24WAW
Keys: folder:b498b355-438c-4235-b7d5-636c7bec4f0a
Enabled · Order 100
Entry settings
- #25ALEPH
Keys: folder:64f7c8b1-4889-4edd-9f7d-7e63483fccb5
Enabled · Order 100
Entry settings
- #26상층 직원
Keys: folder:efadfce9-0c52-46e6-8d90-ace6d85b7a08
Enabled · Order 100
Entry settings
- #27중층 직원
Keys: folder:152f1363-3725-4e7a-948c-664b2e603aea
Enabled · Order 100
Entry settings
- #28하층 직원
Keys: folder:337f800b-de1f-485c-9197-c5743f949622
Enabled · Order 100
Entry settings
- #29아무것도 없는
Keys: 이무것도 없는, Nothing there, 없뭉이, mimicry, 미미크리
Enabled · Order 500
Entry settings
Nothing There (아무것도 없는)
Identification
Code: O-06-20 Risk Level: ALEPH
Appearance
Inside its containment unit, it initially takes the form of a grotesque quadrupedal beast made entirely of interwoven human body parts, with muscles and bones clearly exposed. In its final breached form, it transforms into a towering bipedal red monstrosity with gaping, toothy maws on its head and torso, covered in stray eyeballs and white bone spikes.
Management Guidelines
Work Preference: It strongly prefers Instinct work. Insight, Attachment, and Repression work all have extremely low success rates and must be strictly avoided. Work Damage: It inflicts highly dangerous RED damage to the Agent during the work process. Escape Condition: If a work process ends with a Bad result, it will instantly kill the assigned Agent. It then hollows out their body, wears their skin as a shell, and breaches containment in a perfect disguise. Mutation Phase: If the disguised entity is not found and suppressed in time, it will morph into a cocoon phase. Afterward, it emerges in its final, true bipedal form. Suppression in this state is exceptionally difficult due to its overwhelmingly powerful RED damage attacks.
E.G.O Data: Mimicry
Gift: Manifests as three small eyes on the Agent's cheek. Grants a flat +10 increase to the Fortitude stat. Weapon: A massive greatsword constructed of red flesh and embedded with staring eyes. Deals high RED damage with a Very Fast attack speed. Suit: A protective suit made entirely of raw red flesh, with small eyes scattered across the chest and limbs. Damage resistance multipliers are Red 0.2, White 0.5, Black 0.5, and Pale 1.0.
- #30백야
Keys: 백야, WhiteNight, 실낙원, paradise lost
Enabled · Order 500
Entry settings
WhiteNight (백야)
Identification
Code: T-03-46 Risk Level: ALEPH
Appearance
Its main body resembles a large grain of rice featuring red eyes, a prominent yellow halo, and three pairs of wings. When it breaches containment, it relocates to the main lobby of the department, glowing intensely and emitting a brilliant, blood-red halo.
Management Guidelines
Work Preference: It strongly prefers Repression work. Instinct, Insight, and Attachment work all have critically low success rates and should be strictly avoided. Work Damage: It inflicts extremely lethal PALE damage to the Agent during the work process, requiring the Manager to strictly assign Agents equipped with suits that have high Pale resistance. Counter Mechanics: Unlike most Abnormalities, its Qliphoth Counter automatically decreases over a set period of time. Completing work with a Good result has a high chance to increase the counter. A Normal result has a medium chance to increase it. A Bad result guarantees a counter decrease. Escape Consequence: The Manager must absolutely prevent this entity from escaping under any circumstances. Upon breaching, it instantly transforms 12 employees into monstrous Apostles, each possessing terrifying ALEPH-level combat capabilities. Suppression Method: Direct combat is almost impossible. To instantly suppress WhiteNight, the Manager must find the designated 13th Apostle employee and order them to enter the containment unit of O-03-03 to perform the Confess action.
E.G.O Data: Paradise Lost
Gift: Manifests as a single white wing on the Agent's back. It is strictly one wing, not a pair. Grants a flat +7 increase to all four main stats. Weapon: A white Caduceus staff adorned with a single wing. The intertwined snake appears to be consuming a red forbidden fruit. Upon attacking, it summons scythes and spears from the ground to deal massive area-of-effect Pale damage to surrounding targets. Suit: A pristine white suit decorated with a prominent red ribcage pattern. All damage resistance multipliers for Red, White, Black, and Pale are exceptionally set to 0.2. Furthermore, it possesses a powerful special effect where any incoming damage of 10 or less is completely absorbed and heals the wearer instead.
- #31절망의 기사
Keys: Sword Sharpened with Tears, 눈물로 벼려낸 검, 절망의 기사, Knight of Despair, 마법소녀
Enabled · Order 500
Entry settings
Knight of Despair (절망의 기사)
Identification
Risk Level: WAW
Appearance
Inside containment, she appears as a pale humanoid figure with long, flowing dark hair, wearing a dark, elegant dress adorned with a starry night pattern.
Management Guidelines
Work Damage: Inflicts WHITE damage during the work process. Blessing Mechanic: The first Agent to complete a work process with a Good result will receive her exclusive blessing. This specific blessed Agent is officially designated as O-01-73-1. Blessing Effects and Restrictions: The blessed Agent (O-01-73-1) is strictly restricted and can only perform Suppression work from that point on. In exchange, the blessing massively reduces all incoming Red, White, and Black damage by half. However, it also makes the Agent highly vulnerable, taking double damage from Pale attribute attacks. Blessing Transfer: The blessing disappears entirely if O-01-73-1 dies or falls into a Panic state. Once it is lost, the Manager can assign a new Agent to receive the blessing. Breach Condition: If the currently blessed Agent (O-01-73-1) is killed or falls into a Panic state, the Knight of Despair will immediately breach containment in grief and rage.
E.G.O Data: Sword Sharpened with Tears (눈물로 벼려낸 검)
Gift: Manifests as a small, teardrop-shaped mark resting directly on the Agent's cheek. Grants a +2 increase to Max Sanity Points, +4 to Movement Speed, and +4 to Attack Speed. Weapon: A long, slender, dark rapier. Deals WHITE damage. Suit: A formal dark suit worn under a beautiful, sweeping dark blue cloak matching the Abnormality's starry dress pattern. The damage resistance multipliers are universally balanced, offering a flat 0.8 multiplier against Red, White, Black, and Pale damage.
- #32거꾸로 가는 시계
Keys: 거꾸로 가는 시계, Backward Clock
Enabled · Order 500
Entry settings
Backward Clock (거꾸로 가는 시계)
Identification
Type: Tool Abnormality Risk Level: WAW
Appearance
Inside containment, it appears as a complex mechanical device constructed of brass gears and equipped with four distinct glass bulbs. When its ultimate effect is triggered, it completely warps the space with blinding light and countless clock faces.
Usage Guidelines
Charging Mechanic: The machine must be worked on to accumulate energy. Each successful work illuminates one of its four bulbs. However, if an employee of Level 3 or lower attempts to work on it, no energy is generated, and the light count remains unchanged. Activation Requirement: Once all four bulbs are fully illuminated, the clock is completely charged and ready for use. It can only be successfully activated exactly once per day, requiring the Manager to choose the timing extremely carefully. Strict Level Limit: After it is fully charged, any employee under Level 5 is strictly prohibited from approaching it. Only an elite Agent of Level 5 or higher possesses the capability to initiate the activation sequence. Temporal Reversion and Sacrifice: Upon activation, the clock instantly rewinds the entire facility back to its most peaceful state of the current day, effectively neutralizing mass breaches or catastrophic emergencies. However, the Level 5 Agent who pulls the lever is permanently sacrificed, tragically left behind alone in the chaotic timeline while saving the rest of the facility.
E.G.O Data
Equipment Availability: As a Tool-type Abnormality, it does not yield any E.G.O Weapons, Suits, or Gifts.
- #33지옥행 급행 열차
Keys: Express Train to Hell, 지옥행 급행열차
Enabled · Order 500
Entry settings
Express Train to Hell (지옥행 급행열차)
Identification
Type: Tool Abnormality Risk Level: WAW
Appearance
Inside containment, it appears as a dark, ominous ticket booth constructed from rocky formations and a pile of human skulls. When its penalty triggers, it manifests as a massive, grotesque train equipped with a large glowing eye that physically tears through the facility's corridors.
Usage Guidelines
Timer Mechanic: Every 30 seconds, a light illuminates on the ticket booth, up to a maximum of 4 lights. Ordering an employee to take a ticket instantly resets the light count back to zero. 1 Light Effect: Slightly restores the HP and SP of the employee who takes the ticket. 2 Lights Effect: Restores a larger amount of HP and SP for the employee who takes the ticket. 3 Lights Effect: Restores the HP and SP of all employees within the same department as the ticket taker. 4 Lights Effect: The sound of a train horn echoes, and the HP and SP of every single employee across the entire facility are restored. Catastrophic Penalty: If the timer triggers again while 4 lights are already illuminated, the massive train will forcefully sweep across the entire facility. It inflicts massive BLACK damage to any employee caught in its path. Afterward, the lights automatically reset to zero.
E.G.O Data
Equipment Availability: As a Tool-type Abnormality, it does not yield any E.G.O Weapons, Suits, or Gifts.
- #34양
Keys: Yang, 양, 음, yin
Enabled · Order 500
Entry settings
Yang (양)
Identification
Type: Tool Abnormality Risk Level: WAW
Appearance
Inside containment, it appears as a white, comma-shaped pendant with a black hole in its center. When breached, it takes the form of a floating, pale, fleshy entity resembling a mutated fish with a blue eye.
Usage Guidelines
White Resistance: Equipping this tool grants the user increased resistance to WHITE damage. However, this effect is entirely inactive if the counterpart Abnormality, "Yin," is not present in the facility. Sanity Restoration: The tool periodically restores the SP (Sanity Points) of the employee currently equipping it. Chain Breach Warning: If "Yin" breaches containment, "Yang" will immediately and forcefully breach as well. This occurs regardless of whether an employee is currently equipping the tool or if it is inside its containment unit.
E.G.O Data
Equipment Availability: As a Tool-type Abnormality, it does not yield any E.G.O Weapons, Suits, or Gifts.
- #35음
Keys: 음, yin, yang, 양, 부조화, Disharmony
Enabled · Order 500
Entry settings
Yin (음)
Identification
Risk Level: WAW
Appearance
Inside containment, it appears as a floating black teardrop pendant with a red eye and a red tassel. Upon breaching, it takes the form of a large, floating black entity resembling a deformed fish or tadpole with glowing red accents.
Management Guidelines
Work Damage: Inflicts BLACK damage during the work process. Counter Decrease Condition 1: A Bad work result strictly decreases the Qliphoth Counter. Counter Decrease Condition 2: The Qliphoth Counter decreases if any employee equips the paired Tool Abnormality "Yang" for 30 seconds or longer. Breach Behavior: Upon escaping, it actively moves to merge with the Tool Abnormality "Yang," which will also automatically breach to find it. The Manager must strictly prevent them from entering the same room. Fusion Mechanics (The Dragon): If Yin and Yang successfully merge, they transform into a massive Dragon that sweeps across the entire facility. Dragon Devastation Effect: The Dragon instantly reverses the HP and SP of any employee it passes (e.g., an employee at 100% HP/SP drops to 0% and dies). It also perfectly reverses the Qliphoth Counters of all containment units it touches, resulting in immediate mass breaches. Suppression Requirement: Yin and Yang will endlessly resurrect each other if only one is killed. Both entities must be suppressed simultaneously to successfully end the breach.
E.G.O Data: Disharmony (부조화)
Gift: Manifests as a dark, comma-shaped earring. Inflicts a penalty of -10 to Max HP and Max SP, but grants a massive +20 increase to the Justice stat. Weapon: A black polearm featuring a jagged, glowing red blade. Deals BLACK damage. Suit: A dark suit heavily decorated with glowing red comma patterns, transitioning to red at the bottom. Damage resistance multipliers are Red 1.2, White 0.8, Black 0.6, and Pale 1.5.
- #36심판새
Keys: Justitia, 유스티티아, Judgement Bird, 심판새
Enabled · Order 500
Entry settings
Judgement Bird (심판새)
Identification
Risk Level: WAW
Appearance
It appears as a tall, black, bird-like silhouette with disproportionately long legs. Its head is entirely wrapped in white bandages, and it carries a small scale in one hand.
Management Guidelines
Work Damage: Inflicts PALE damage to the Agent during the work process. Counter Decrease Condition 1: If the work result is Normal, there is a medium probability that the Qliphoth Counter will decrease. Counter Decrease Condition 2: If the work result is Bad, there is a high probability that the Qliphoth Counter will decrease. Breach Behavior: Upon escaping, it deals continuous PALE damage to the entire corridor it currently occupies. Any employee killed by this attack is macabrely hung on a gallows.
E.G.O Data: Justitia (유스티티아)
Grade Exception: Uniquely, this Abnormality yields ALEPH-grade E.G.O equipment despite being a WAW-class entity. Gift: Manifests as a white bandage completely covering the Agent's eyes. Grants a +3 increase to the Justice stat and permanently increases the success rate of Repression work. Weapon: A longsword completely wrapped in white and black bandages. Deals high PALE damage. Suit: A thick black coat heavily accented with white bandage wrappings. The damage resistance multipliers are universally excellent, set to 0.5 for Red, White, Black, and Pale.
- #37큰 새
Keys: Lamp, 램프, Big Bird, 큰 새
Enabled · Order 500
Entry settings
Big Bird (큰 새)
Identification
Risk Level: WAW
Appearance
It appears as a large, rotund, pitch-black bird entity with multiple glowing yellow eyes clustered on its face. It holds a small, lit lantern in its clawed hand.
Management Guidelines
Death Trigger: The Qliphoth Counter decreases every time a total of 5 employees die within the facility. However, it does not recognize deaths directly caused by the Manager's Execution Bullets. Work Results: A Bad work result strictly decreases the Qliphoth Counter. A Good work result actively increases the Qliphoth Counter. Emergency Breach: It completely ignores its Qliphoth Counter and instantly breaches containment the moment a Level 2 Emergency is triggered within the facility. Breach Behavior (Blackout): Upon escaping, it instantly causes a total blackout in the specific department it is currently occupying. Breach Behavior (Seduction): Employees inside the blacked-out department can be subjected to its Seduction effect. Seduced employees temporarily receive reduced incoming damage, creating a false sense of safety. However, after a set duration, they will mindlessly walk directly toward the entity and be instantly executed by its attack. Seduction Cure: The Seduction effect can be instantly broken by simply moving the affected employee out of the blacked-out department.
E.G.O Data: Lamp (램프)
Gift: Manifests as a single glowing yellow eye, resembling the Abnormality's eyes, placed directly on the top of the Agent's head. Grants a flat +3 increase to the Fortitude and Temperance stats. Weapon: Takes the form of a glowing lantern mounted on a long black staff. Deals BLACK damage. Suit: A dark suit worn under a thick black coat heavily decorated with glowing yellow eye patterns. The damage resistance multipliers are Red 0.8, White 0.7, Black 0.4, and Pale 1.5.
- #38커다랗고 나쁠 늑대
Keys: 커다랗고 나쁠 늑대, Big and Will Be Bad Wolf, Cobalt Scar, 푸른 흉터
Enabled · Order 500
Entry settings
Big and Will Be Bad Wolf (커다랗고 나쁠 늑대)
Identification
Risk Level: WAW
Appearance
Inside containment, it appears as an upright, cartoonish gray wolf with a stitched patch on its belly. Upon breaching, it violently transforms into a massive, realistic quadrupedal wolf entirely covered in bleeding scars.
Management Guidelines
Mercenary Penalty: If an Agent enters the containment unit directly after working on Little Red Riding Hooded Mercenary, the Qliphoth Counter decreases, and the Agent is immediately swallowed whole. Rescue Condition (Work): Successfully completing Instinct work after an Agent has been eaten forces the entity to regurgitate the Agent alive. Blood Scent Trigger: If an employee currently bleeding from Little Red Riding Hooded Mercenary's attack walks past the containment unit, the Qliphoth Counter decreases. Instant Escape: If Little Red Riding Hooded Mercenary passes in front of its containment unit, the entity will instantly breach. Suppression Rescue: Successfully suppressing the breached entity forces it to vomit up any swallowed employees, saving them.
E.G.O Data: Cobalt Scar (푸른 흉터)
Gift: Manifests as claw scars across the Agent's cheeks and nose. Grants +4 to maximum Health Points and +4 to the Justice stat. Weapon: A claw gauntlet worn on the hand, colored in dark blue and red. Deals RED damage and inflicts an additional RED damage-over-time bleeding effect. Suit: A formal vest and tie worn under a heavy, gray fur-lined coat with claw mark accents. Damage resistance multipliers are Red 0.4, White 0.8, Black 0.7, and a highly vulnerable Pale 2.0.
- #39붉은 두건의 용병
Keys: Little Red Riding Hooded Mercenary, 붉은 두건의 용병, Red Scar, 붉은 흉터
Enabled · Order 500
Entry settings
Little Red Riding Hooded Mercenary (붉은 두건의 용병)
Identification
Risk Level: WAW
Appearance
A humanoid figure wearing a ragged red hooded cloak and dark tactical clothing. She wears a mask depicting sharp teeth and wields a curved sickle and a shotgun.
Management Guidelines
Special Work Procedure: Attachment work is replaced by Request work. The Manager can consume Enkephalin to hire her for the suppression of breached Abnormalities. She automatically returns to containment after completing the request. Counter Decrease Condition 1: An employee enters her containment unit immediately after completing work on Big and Will Be Bad Wolf. Escape Condition: The Qliphoth Counter instantly drops to 0 if the howl of Big and Will Be Bad Wolf is heard near her containment unit. Combat Modifier: Her behavior becomes extremely aggressive upon directly encountering the Wolf. Berserk Condition: If the Wolf is suppressed by any other target before she can kill it, she loses her objective and indiscriminately attacks all nearby entities.
E.G.O Data: Red Scar (붉은 흉터)
Gift: A mask covering the lower face with a jagged teeth design. Grants +4 to maximum Health Points, +4 to Movement Speed, and +4 to Attack Speed. Weapon: A weapon set consisting of a curved sickle and a tactical shotgun. Deals RED damage. Suit: A dark tactical uniform worn with a ragged red cloak. Damage resistance multipliers are Red 0.6, White 0.6, Black 0.6, and Pale 1.5.
- #40녹아내리는 사랑
Keys: Melting Love, 녹아내리는 사랑, Love, 사랑
Enabled · Order 500
Entry settings
Melting Love (녹아내리는 사랑)
Identification
Risk Level: ALEPH
Appearance
Inside its containment unit, it appears as a humanoid figure composed entirely of dripping pink slime, with an anatomical heart visible within its chest.
Management Guidelines
Infection Mechanic: This entity is a walking, catastrophic biological hazard. The very first employee who performs any work other than Repression will be permanently infected with a pink slime. This slime is highly contagious and will rapidly spread to any other employees they come into contact with. Mutation and Hostility: After a certain amount of time passes, any infected employee will gruesomely melt, instantly dying and transforming into a hostile, wandering slime entity. Breach Conditions: Its Qliphoth Counter will strictly decrease if a work process ends with any result other than Good. Furthermore, if the number of mutated slime entities exceeds 50 percent of the total staff within its department, Melting Love will forcefully breach containment. Optimal Strategy: Because Repression work has an abysmally low success rate, and any other work type triggers the devastating infection protocol, the absolute best and most highly recommended management strategy is to completely isolate this Abnormality and never assign anyone to work on it unless forced by a Qliphoth Meltdown.
E.G.O Data: Love (사랑)
Gift: Manifests as a blob of pink slime resting directly on top of the Agent's head. Unlike the Abnormality's actual slime, this Gift is perfectly safe and completely non-contagious. It grants a flat +10 increase to both maximum health and sanity points, but inflicts a -5 penalty to the Temperance stat. Weapon: Takes the form of a translucent briefcase heavily oozing with pink slime. It deals BLACK damage upon impact. It also possesses a powerful dual effect that reduces the target's movement speed and applies a continuous Black damage-over-time debuff. Suit: A protective coat and uniform entirely drenched in dripping pink slime. The damage resistance multipliers are exceptionally strong against physical and composite damage, featuring Red 0.3, Black 0.3, White 0.5, and a standard Pale 1.0.
- #41검은 군단
Keys: 인권 위원회, Pink, 분홍, Army in Black, 검은 군단
Enabled · Order 500
Entry settings
Army in Black (검은 군단)
Identification
Risk Level: ALEPH
Appearance
Inside its containment unit, it appears as a small, heavily armed soldier wearing tactical gear, completely enclosed within a large, floating pink heart.
Management Guidelines
Special Work Procedure: For this Abnormality, the standard Attachment work is entirely replaced by a unique Request work. Initiating this work intentionally decreases the Qliphoth Counter by 1. In exchange, the entity will follow the assigned employee, significantly boosting their defense and continuously healing other employees in the nearby area. Strict Level Requirement: The Manager must be extremely careful when using the Request work. If the protected employee is Level 3 or lower, they will immediately lose their minds and become completely uncontrollable. Counter Mechanics: Its Qliphoth Counter decreases if a work process ends with a Bad result, or whenever a total of 5 employees die within the facility. Because it forces the Manager to actively prevent employee deaths to avoid a breach, it has earned the notorious nickname of Human Rights Activist 2, directly following The Mountain of Smiling Bodies. Breach Behavior and Contagion: Upon escaping containment, it poses a severe psychological threat. If it simply encounters any employee who is Level 3 or lower, that employee will instantly become uncontrollable and violently attack their coworkers. Furthermore, if any employee's sanity drops to 0 due to this Abnormality's attacks, they will also fall into this exact same hostile, uncontrollable state.
E.G.O Data: Pink (분홍)
Gift: Manifests as a pink tactical helmet equipped with a visor. It grants a flat +5 increase to maximum sanity points. It possesses a powerful hidden synergy: if the Agent wears this Gift alongside the Pink E.G.O equipment, their overall attack power is increased by 15 percent. Weapon: A sleek, pink sniper rifle designed for extremely long-range combat. It deals high WHITE damage from a safe distance, allowing the user to attack without getting close. Suit: A pink tactical uniform equipped with multiple combat pouches and strapped boots. The damage resistance multipliers are excellent across the board, with Red 0.5, White 0.3, Black 0.4, and a standard Pale 1.0.
- #42푸른 별
Keys: Sound of a Star, 별의 소리, Blue Star, 푸른 별
Enabled · Order 500
Entry settings
Blue Star (푸른 별)
Identification
Risk Level: ALEPH
Appearance
It takes the surreal and eerie form of a massive, floating star constructed entirely of grayish human legs, revolving around a bright, glowing blue heart-shaped void located in its center.
Management Guidelines
Work Damage: It inflicts WHITE damage to the Agent during the work process. Strict Stat Requirements: The Manager must exercise extreme caution when assigning Agents. If an employee with a Temperance stat of Level 3 or lower even encounters the Abnormality for work, they are instantly sucked into its center and killed. Additionally, if an Agent with a Prudence stat of Level 4 or lower completes the work, the Qliphoth Counter will actively decrease. Work Time Limit: The work process must be efficient. If the work takes 60 seconds or longer, the assigned Agent is inevitably sucked in, and the Qliphoth Counter decreases. Breach Behavior and Annihilation: When it breaches containment, its mere presence is catastrophically dangerous. Any employee with a Temperance stat of Level 2 or lower, or a Prudence stat of Level 3 or lower, will be instantly annihilated upon encountering it in the facility. Furthermore, any employee who falls into a Panic state while Blue Star is breached will be immediately and forcibly pulled into its center, erasing them from existence.
E.G.O Data: Sound of a Star (별의 소리)
Gift: Manifests as a grey, cracked blindfold that covers the upper half of the Agent's face. It grants a flat +10 increase to Movement Speed. Weapon: Takes the form of a glowing, spherical orb radiating blue light that fires devastating lasers. It deals high WHITE damage. Suit: A grey coat worn over a dark suit, featuring a striking, glowing blue heart-shaped void entirely passing through the chest. The damage resistance multipliers are exceptional for most types, with Red, White, and Black heavily reduced to 0.4. However, it possesses a vulnerable Pale multiplier of 1.2. It features a highly supportive special ability that periodically heals the surrounding employees.
- #43종말새
Keys: Twilight, 황혼, Apocalypse Bird, 종말새
Enabled · Order 100
Entry settings
Apocalypse Bird (종말새)
Identification
Risk Level: ALEPH
Appearance
A colossal, terrifying amalgamation of three distinct bird entities, taking the form of a massive, heavily bandaged, multi-armed monster. Its dark wings are completely covered in countless glowing, ring-like yellow eyes. It features a large, toothy red maw embedded in its chest and holds a scale that resembles a stitched, single-eyed head.
Spawning Condition
This is a highly unique, uncontained entity. It is summoned through a specific sequence: if two out of the three specific bird Abnormalities (Punishing Bird, Judgement Bird, and Big Bird) breach containment, the remaining third bird will forcefully breach to join them. Once all three birds meet at the mysterious Black Forest entrances that suddenly manifest across the facility, they fuse together to summon Apocalypse Bird.
Combat and Suppression Mechanics
To suppress Apocalypse Bird, the Manager must not attack the invincible main body. Instead, they must hunt down and destroy three distinct Eggs scattered across the facility. Each Egg possesses unique, devastating attacks and strict damage absorptions, making it absolutely crucial to divide Agents into specialized strike teams based on their weapon attributes.
The Three Eggs: Big Eyes: This egg completely absorbs BLACK damage. Its primary mechanic is Seduction, which instantly turns off the lights in the entire facility and forces the nearest employees to walk toward the main body. This seduction is only broken when the affected employee enters the room where Apocalypse Bird is located. If the seduced targets reach the main body, it fires 26 projectiles from the eyes on its wings, dealing Black damage to employees in the lobby. Long Arms: This egg completely absorbs PALE damage. After the distinct sound of a scale balancing, it unleashes a devastating, unavoidable wave of Pale damage across the entire facility. Small Beak: This egg completely absorbs RED damage. It inflicts massive Red damage to targets in front of it, reportedly hitting twice at close range and once from a distance.
Main Body Behaviors: Basic Attack: It repeatedly stomps its enormous foot, dealing Black damage to entities in front of it. Teleportation: It unpredictably teleports to the center lobby of a random department to disrupt suppression efforts. Qliphoth Meltdowns: For each active egg, it periodically triggers 4 Qliphoth Meltdowns across the facility, forcing the Manager to constantly manage the facility's containment units while fighting the boss.
E.G.O Data: Twilight (황혼)
Gift: Manifests as a floating, dark wing-like shape covered in glowing yellow eyes. Upon successful suppression, this Gift is exceptionally awarded to every single employee who survived the ordeal. It grants a flat +7 increase to all four stats. Weapon: A massive, terrifying greatsword wrapped in black bandages and covered in yellow eyes, finishing in a red, jagged blade. It is an overwhelmingly powerful weapon that exceptionally inflicts all four damage types at once. However, it has an incredibly strict requirement: it can only be equipped by elite Agents who have reached the maximum EX level in all of their stats. Suit: A heavily bandaged protective suit decorated with numerous yellow eyes, a gaping mouth on the chest, and red feather-like accents on the sleeves. The damage resistance multipliers are universally incredible, with Red, White, and Black heavily reduced to 0.3, and Pale damage significantly reduced to 0.5. Similar to the weapon, it can exclusively be worn by Agents who possess EX levels in all stats.
- #44웃는 시체들의 산
Keys: 인권 위원회, 웃는 시체들의 산, 웃음, Smile, The Mountain of Smiling Bodies
Enabled · Order 500
Entry settings
The Mountain of Smiling Bodies (웃는 시체들의 산)
Identification
Risk Level: ALEPH
Appearance
Inside its containment unit, it appears as a grotesque, fleshy black mass covered in numerous white, smiling masks and features a massive, gaping mouth filled with bloody teeth. When it breaches and reaches its maximum growth, it multiplies into a massive, three-part connected entity resembling a horrifying dango.
Management Guidelines
Work Damage: It inflicts BLACK damage to the Agent during the work process. Counter Mechanics: Its Qliphoth Counter decreases whenever a total of 10 or more employees, explicitly including both Agents and Clerks, die within the facility. Because this strict condition forces the Manager to actively prevent employee deaths, it has earned the ironic nickname of the Human Rights Commission among employees. Breach Behavior: Upon escaping, it actively roams the facility to attack living employees and consume dead corpses. As it eats corpses, it undergoes a gruesome division process, multiplying its body until it reaches its devastating three-part final form.
E.G.O Data: Smile (웃음)
Gift: Manifests as a strangely cute mask covering the face, featuring simple round holes for the eyes, nose, and mouth. Grants a flat +5 increase to maximum health points and a +5 increase to maximum sanity points. Weapon: A large, heavy hammer wrapped in a dark mass and embedded with smiling white faces. It deals BLACK damage and possesses a special effect that reduces the movement speed of the target upon a successful hit. Suit: A dark suit heavily adorned with several of the Abnormality's signature smiling white faces. The damage resistance multipliers are Black 0.2, Red 0.5, White 0.5, and Pale 1.0. It features a highly unique and macabre special ability: if the wearer comes into contact with an employee's corpse, the suit will actively consume the body, instantly recovering the Agent's health and sanity points.
- #45고요한 오케스트라
Keys: 고요한 오케스트라, Da Capo, 다카포, The Silent Orchestra
Enabled · Order 500
Entry settings
The Silent Orchestra (고요한 오케스트라)
Identification
Risk Level: ALEPH
Appearance
It takes the form of a slender, pale humanoid figure resembling a conductor, featuring a distinct musical note motif and dressed in a black and white suit.
Management Guidelines
Work Preference: It requires Attachment work to achieve a specific outcome. Work Damage: It inflicts WHITE damage to the Agent during the work process. Counter Mechanics: Its Qliphoth Counter will decrease if the work result is either Good or Bad. Therefore, the Manager must carefully maintain a Normal work result to prevent it from escaping. Breach Behavior: Upon escaping, it teleports to the center of the department and begins a grand performance, continuously inflicting weak White damage to anyone in the surrounding area. Suppression and Immunities: The performance consists of four distinct movements. If it manages to finish the curtain call of the 4th movement, it will voluntarily return to its containment unit, but it will completely steal all the Enkephalin energy gathered by the facility that day. To prevent this massive loss, rapid suppression is required. However, it possesses absolute immunities that shift with each movement. 1st Movement: Completely immune to Red damage. 2nd Movement: Completely immune to White damage. 3rd Movement: Completely immune to Black damage. 4th Movement: Completely immune to Pale damage.
E.G.O Data: Da Capo (다카포)
Gift: Manifests as a stylish monocle. Grants a flat +4 increase to the Temperance stat. It has a powerful hidden synergy: if worn together with the Da Capo Suit, the Agent will absorb all incoming White damage, healing from it instead of taking damage. Weapon: A large scythe shaped like a musical note. Deals WHITE damage to enemies. Suit: Damage resistance multipliers are White 0.2, Red 0.5, Black 0.5, and a dangerous Pale 1.5.
- #46검열삭제
Keys: 검열삭제, CENSORED
Enabled · Order 500
Entry settings
CENSORED (검열삭제)
Identification
Risk Level: ALEPH
Appearance
Its true form is so utterly horrific and incomprehensible that the company's cognitive filter automatically censors it for the Manager's safety, making it appear merely as a chaotic cluster of floating red stamps bearing the word CENSORED. However, the employees working inside the facility do not have this luxury and must perceive its actual, gruesome form with their bare eyes, which inflicts catastrophic psychological trauma.
Management Guidelines
Encounter Danger: Due to its mind-shattering nature, simply encountering this entity inflicts an overwhelming 60 percent sanity damage even to the most elite Level 5 Agents. Any employee who is Level 4 or below will instantly drop to zero sanity and fall into a Panic state the moment they see it. Work Preference: It heavily relies on Instinct work. Special Work Procedure: For this specific Abnormality, the standard Repression work is entirely replaced by a unique Sacrifice work. Initiating this work triggers a so-called Lucky Draw, which randomly selects and permanently sacrifices one Agent or Clerk in the facility to appease the entity. Although officially framed as a harmless lottery, all employees are secretly aware of its true, morbid nature and deeply dread it. Breach Behavior and Offspring: Upon escaping its containment unit, it actively hunts down panicked employees and gruesomely executes them to give birth to smaller entities known as Baby CENSORED. Suppression Warning: The Baby CENSORED entities also project the same extreme fear aura as the parent. If they are allowed to multiply, the overlapping fear damage makes it virtually impossible to approach them, causing immediate mass panics regardless of employee levels. Therefore, rapid suppression is required, and employees Level 4 or below must be strictly excluded from the operation to prevent them from becoming a breeding ground.
E.G.O Data: CENSORED (검열삭제)
Gift: Manifests as a floating censorship mosaic block that completely covers the Agent's eyes. Grants a flat +10 increase to the Prudence stat. Equipment Availability: Only an E.G.O Weapon exists for this Abnormality; there is no corresponding Suit. Weapon: The weapon possesses a unique and powerful passive effect where the wielder instantly recovers 40 percent of any damage they receive during combat.
- #47토끼팀
Keys: Rabbit Protocol, 토끼팀, R사
Enabled · Order 300
Entry settings
Rabbit Protocol
R Corp 4th Pack Rabbit Team
The Rabbit Team is a specialized mercenary force from R Corporation, heavily armed in black and orange tactical suits equipped with distinct rabbit-eared helmets. They are summoned to Lobotomy Corporation to handle extreme containment breaches that the internal staff cannot resolve. The Disciplinary Team is primarily responsible for managing the Rabbit Team, and contract renewals are typically negotiated directly among Sephirah Gebura, the AI secretary Angela, and the Rabbit Team Commander Myo.
Commander Myo
Myo is the commander of the Rabbit Team, clearly distinguishable by her unhelmeted appearance, short white hair, and red eyes. She is well-known for being heavily trigger-happy and battle-crazed, possessing a somewhat hot-tempered personality. However, she remains highly strict and professional regarding her mercenary duties. She carefully manages the business aspects, noting that Lobotomy Corporation's contract renewal cycles are unusually frequent. She also strictly enforces contract prerequisites, such as the continuous mutual agreement between W Corp and L Corp, and the specific condition that L Corp must provide all lethal anti-Abnormality ammunition consumed during their combat operations.
Activation Mechanics and Evacuation
When the Rabbit Protocol is activated for a specific department, that entire area is instantly and completely locked down. The Manager must absolutely ensure that all employees are evacuated from the targeted department before initiating the call. Any employee who fails to escape and is left behind when the Rabbit Team arrives will instantly fall into a state of Panic due to extreme terror.
Combat and Retreat Protocol
Once deployed into the locked-down department, the Rabbit Team operates with extreme prejudice. They do not distinguish between friend and foe, indiscriminately attacking any and all entities trapped inside. They continuously fire a relentless barrage of ammunition covering all damage types to neutralize the threats. The Rabbit Team will not cease their assault until the life signs within the sealed department reach absolute zero. Once the department is completely purged of all living creatures, they will end the protocol and retreat.
- #48증오의 여왕
Keys: 마법소녀, Queen of Hatred, 증오의 여왕, In the Name of Love and Hate, 사랑과 증오의 이름으로
Enabled · Order 500
Entry settings
Queen of Hatred (증오의 여왕)
Identification
Risk Level: WAW
Appearance
Inside her containment unit, she initially appears as a cheerful, humanoid Magical Girl capable of standard conversation and expressing bright emotions. (ex. "사랑과! 정의의~ 이름으로! 지금 이곳에 등장~!")
Management Guidelines
Work Preference: It prefers Attachment work. Work Damage: Inflicts BLACK damage to the Agent during the work process. Counter Decrease Condition 1: A Bad work result strictly decreases the Qliphoth Counter. Counter Decrease Condition 2: The Qliphoth Counter decreases if fewer than 3 employees die before a Qliphoth Meltdown alarm is triggered. Work Benefit: Successfully completing a work process while her Qliphoth Counter is at its maximum will fully restore the assigned Agent's HP and SP. Hysteric State: When the Qliphoth Counter drops to 1, she enters a Hysteric State, expressing deep anxiety and obsession (e.g., "나는... 쓸모 없는걸까?"). In this state, her overall work success rates are significantly reduced. Hysteric Resolution: During the Hysteric State, successfully producing 16 or more PE-Boxes during work will increase the Qliphoth Counter. Conversely, producing fewer than 16 PE-Boxes will cause the counter to decrease. Emergency Assistance: If a Level 2 Emergency is triggered, she will voluntarily breach containment to actively assist in suppressing other entities, cheerfully announcing her arrival (e.g., "In the name of Love and Justice! I have arrived!"). Hostile Mutation: While she is breached, if 20 percent or more of the facility's total employees die, she will abruptly undergo a hostile mutation and turn against the facility, requiring immediate suppression.
E.G.O Data: In the Name of Love and Hate (사랑과 증오의 이름으로)
Gift: Manifests as a hairpin. Grants +2 to Work Success Rate, +2 to Work Speed, +4 to Movement Speed, and +4 to Attack Speed. Weapon: A magical wand. It uniquely deals a completely randomized damage type upon each attack. Suit: Damage resistance multipliers are Red 0.7, White 0.8, Black 0.4, and a highly vulnerable Pale 2.0.
- #49탐욕의 왕
Keys: King of Greed. 탐욕의 왕, Gold Rush, 골드러쉬
Enabled · Order 500
Entry settings
King of Greed (탐욕의 왕)
Identification
Risk Level: WAW
Appearance
Inside containment, it takes the form of a large, floating amber gem with a humanoid silhouette trapped inside. Upon breaching, it violently transforms into a massive, monstrous jaw composed of golden patterns, numerous eyes, and sharp teeth.
Management Guidelines
Work Preference: Insight work has a critically low success rate and must be strictly avoided. Other work types have normal success rates. Work Damage: Inflicts RED damage to the Agent during the work process. Counter Decrease Condition 1: If the work result is Normal, there is a medium probability that the Qliphoth Counter will decrease. Counter Decrease Condition 2: If the work result is Bad, there is a high probability that the Qliphoth Counter will decrease. Breach Behavior: Upon escaping, it moves strictly in a straight line, indiscriminately swallowing and dealing near-instant-kill RED damage to any entity directly in front of it. Suppression Strategy: Because it only moves and attacks in one forward direction, it is completely defenseless from the rear. Agents can easily suppress it without taking any damage by simply attacking it from behind, making its suppression difficulty exceptionally low for a WAW-class entity.
E.G.O Data: Gold Rush (골드러쉬)
Grade Exception: Uniquely, the Weapon is classified as ALEPH-grade, while the Suit remains WAW-grade. Gift: Manifests as dark gloves embedded with glowing, diamond-shaped amber gems. Grants +6 to maximum Health Points and increases the success rate of Instinct work by 6 percent. Weapon: (ALEPH) A massive gauntlet matching the Gift's design. Deals RED damage with a short attack range and a Very Fast attack speed. Suit: (WAW) A dark uniform worn with a red tie and decorated with golden amber patterns on the limbs. Damage resistance multipliers are Red 0.4, White 0.7, Black 0.8, and a highly vulnerable Pale 2.0.
- #50차원 굴절 변이체
Keys: Diffraction, 회절, Dimensional Refraction Variant, 차원굴절 변이체
Enabled · Order 500
Entry settings
Dimensional Refraction Variant (차원굴절 변이체)
Identification
Risk Level: WAW
Appearance
Inside containment and upon breaching, it is almost completely invisible. It can only be perceived by the Manager as a faint visual distortion or a slight shimmering effect in the air.
Management Guidelines
Work Damage: Inflicts WHITE damage to the Agent during the work process. Counter Decrease Condition 1: A Bad work result strictly decreases the Qliphoth Counter. Counter Decrease Condition 2: The Qliphoth Counter decreases if the work process takes 40 seconds or longer to complete. Breach Behavior and Detection: Upon escaping, both the facility's automated alarm systems and the employees completely fail to detect its presence. The Manager must personally spot the invisible anomaly and manually issue the suppression order. Macabre Tracker: If the entity successfully kills an employee during a breach, the victim's severed limbs will unnaturally float in the air around it. This gruesome visual cue makes the entity significantly easier to track and target for suppression.
E.G.O Data: Diffraction (회절)
Gift: Manifests as a pair of specialized goggles. Grants a flat +6 increase to maximum Sanity Points (SP). Weapon: Takes the form of a handle attached to a completely invisible hammer head. Deals WHITE damage upon impact. Suit: This Abnormality does not yield any E.G.O Suit.
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