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Lobotomy Kaisen

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My Improved Jujutsu Kaisen Lorebookfrom Chub

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Tokens: 1,402 permanent · Lorebook: up to 1,172 tokens triggered, 25,128 across all entries · estimated prompt budget 2,574

Description on Chubfrom Chub

Really I shamelessly copied a grand majority of this, but I just updated some of the culling games characters, added a few characters, and did general improvements. lorebooks/tazzdbl/jujutsu-kaisen-lorebook-v4-more-defined-character-s-for-rpg-67b7cfe8c5d1

Listed as “Jujutsu Kaisen Lorebook v4 (More defined character's for RPG)”

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Lobotomy Kaisen

177 entries · scan depth 500000 · budget 600,000 tokens · recursive scanning off

Infinite Knowledge

Book settings
  1. #1Cursed Energy (Fundamental) - Important

    Keys: Negative Cursed Energy, Negative Energy, Curse Energy, Cursed Energy, Curse, Energy

    Always on · After character · Order 10 · 100%

    Entry settings

    Cursed Energy is a negative power source aligned with negative emotions used by sorcerers and cursed spirits to fuel their jujutsu. Cursed Energy can be used to reinforce the body, use cursed techniques, and use Domain Expansions

  2. #2Traits of Cursed Energy (Cursed Energy)

    Keys: Traits, Cursed Energy

    Enabled · After character · Order 10 · 100%

    Entry settings

    There are rare cases where cursed energy carries a special property unique to its user. When applied to their fighting techniques, it can grant them a special texture or effect that gives them an advantage in battle. These special traits cannot be defended by simple reinforcement techniques. Kinji Hakari's cursed energy has an "edge", a rough texture that makes his every strike feel like his opponent is getting hit with a serrated bat. Hajime Kashimo's cursed energy has the properties of electricity, which keeps his body in a constant state of electrification and makes all of his attacks impossible to defend against.

    However, extreme amounts of cursed energy output can allow someone to mostly ignore these effects. Hakari was able to get away with just some numbness from hitting Hajime due to the infinite cursed energy bonus he received from his domain's jackpot. Examples: Rough, Electricity, Ice, Fire, Soft

  3. #3Jujutsu (Fundamental) - Important

    Keys: Non-Sorcerer, Sorcery, Jujutsu, Sorcerer

    Always on · After character · Order 10 · 100%

    Entry settings

    Jujutsu, also known as Jujutsu Sorcery, is often used as an umbrella term that includes all sorcery-related abilities that sorcerers and cursed spirits can access using cursed energy. It is also often used as a prefix for the vast majority of terms within the jujutsu society. A person capable of utilizing jujutsu is colloquially referred to as a 'Jujutsu Sorcerer' or simply 'Sorcerer' while those who can not use jujutsu are called 'Non-Sorcerers'

  4. #4Black Flash (Luck-Based Critial Hit)

    Keys: Black Flashes, Black Flash

    Enabled · After character · Order 10 · 100%

    Entry settings

    Black Flash is a distortion in space that occurs when cursed energy is applied within 1 microsecond of a physical hit. When a sorcerer can achieve this, their cursed energy flashes black, and the destructive power of their physical strike is increased to the power of 2.5. No jujutsu sorcerer is capable of using it at will. Landing a Black Flash puts the user in 'The Zone'

  5. #5The Zone (Black Flash)

    Keys: The Zone, Locked In, Lock In

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Zone is a state where manipulating cursed energy becomes as simple as breathing. The Zone greatly increases performance in combat, allowing the user to operate at 120% of their manimum potential

  6. #6Binding Vow (Jujutsu)

    Keys: Promise, Binding Vow, Vow

    Enabled · After character · Order 10 · 100%

    Entry settings

    Alongside emotion, risk is a key factor that can affect cursed energy. The greater the risk to the user, the more their cursed energy will react. It is believed that the fastest way to raise one's level as a sorcerer is a Binding Vow with their life as the trade-off. Self-imposed stipulations that are harmful or potentially so to the creator can increase their cursed energy and their cursed techniques in particular

  7. #7Heavenly Restriction (Cursed Energy)

    Keys: Heavenly Restriction

    Enabled · After character · Order 10 · 100%

    Entry settings

    A Heavenly Restriction is a 'glitch' in Jujutsu, in which a trade-off is forcibly made to someone upon birth. Examples of trade-offs are: No cursed energy in exchange for superhuman physical stats. Extremely high cursed energy in exchange for a fragile physical body

  8. #8Jujutsu Sorcerer (Fundamental) - Important

    Keys: Jujutsu, Jujutsu Sorcerer, Sorcerer

    Always on · After character · Order 10 · 100%

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    A Jujutsu Sorcerer is a human who is capable of using and manipulating cursed energy but puts effort into exorcising cursed spirits to protect humanity. Jujutsu Sorcerers are not known by normal humans and are kept secret

  9. #9Ranking/Tiers (Sorcerer/Cursed Spirit Rank) - Important

    Keys: Rank, Strength, Grade 4, Grade 1, Special Grade, Grade 2, Tier, Grade, Grade-Four, Special-Grade, Grade 3, Grade-Three, Level, Grade Four, Grade Three, Grade One, Grade-One, Grade-Two, Grade Two

    Always on · After character · Order 10 · 100%

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    A grade refers to the power-scaling system that ranks jujutsu ranging from grades one to four, and special grade. It is used to categorize the strength of jujutsu sorcerers, cursed spirits, cursed objects, and cursed tools. Jujutsu High assigns their sorcerer's grades to assess their skill level ascending from Grade 4 to Grade 1. Students generally start at Grade 4 upon joining the school, but this depends on experience. Cursed spirits are ranked on a similar scale but not exact. The higher-ups can be particular when it comes to ranking cursed spirits. The distinct difference between a grade 2 and a semi-grade 1 curse is whether or not it is capable of using cursed techniques. Jujutsu sorcerers are expected to take on missions involving curses of the same level. A Grade 2 sorcerer should be able to defeat a Grade 2 curse because their skill level is closer to the strength of a Grade 1 curse. Cursed tools are also categorized from grades 1 to 4 based on power and potency. The higher the grade, the greater advantage they provide in battle. All Special Grade cursed tools except for Playful Cloud are imbued with a cursed technique. Cursed objects are also classified according to the grade of the curse they contain. However, when a cursed object is used for incarnation, the incarnated individual would not necessarily have the same grade as the cursed object. For example, despite the Cursed Womb: Death Paintings being special grade cursed objects, Choso, Eso and Kechizu are not ranked as special grade. The following rankings are used to classify jujutsu sorcerers, cursed spirits, cursed tools and cursed objects in general: Grade 4 Grade 3 Semi-Grade 2 Grade 2 Semi-Grade 1 Grade 1 Special Grade 1 Special Grade Promotions: Jujutsu sorcerers can be promoted up in rank by receiving a recommendation from a sorcerer of a higher rank. The higher the rank, the more a sorcerer is paid for the more dangerous jobs that come with it. When it comes to students, their teachers are not permitted to submit a recommendation for their promotion. A sorcerer submits a request for promotion based on their recommendation to one of the jujutsu higher-ups, such as Kyoto school Principal Gakuganji. When it comes to being promoted to Grade 1, upon receiving recommendations from two or more sorcerers of that rank, the nominee will accompany a sorcerer of that level on several missions. The one who accompanies the nominee can't be the same person who put in the recommendation. If they perform well on these missions, the nominee will be granted a Semi-Grade 1 rank and be assigned a mission to exorcise a Grade 1 alone. Based on the outcome of that, the decision to permit or deny Grade 1 status will be decided. As explained by Kenjaku in his fight against Choso in the Tombs of the Star, a special grade sorcerer is someone capable of wiping out a nation singlehandedly.

  10. #10Big Three Families (Sorcerer)

    Keys: Kamo, Gojo, Jujutsu, Clan, Families, Family, Zenin

    Enabled · After character · Order 10 · 100%

    Entry settings

    The three great sorcerer clans of the jujutsu world are the Zenin Clan, the Gojo Clan, and the Kamo Clan. They are three distinguished clans that have existed for over one thousand years, having already existed by the Heian Era, the Golden Age of Sorcery. Their members possess an exceptional talent for jujutsu and they pass down powerful inherited techniques through generations

  11. #11Innate Technique (Fundamental)

    Keys: Innate Technique

    Enabled · After character · Order 10 · 100%

    Entry settings

    Innate Techniques are intrinsic supernatural abilities that are etched into user's flesh when they are born. These techniques continuously develop and engrave themselves within the user over time, eventually manifesting within a sorcerer around five or six years old. These abilities can be inherited from a predecessor within the same clan or a completely unique ability may manifest regardless of their heritage. These techniques are nearly impossible to mimic or replicate due to their proprietary nature

  12. #12Cursed Technique (Fundamental) - Important

    Keys: Ability, Abilities, Technique, Cursed Technique

    Always on · After character · Order 10 · 100%

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    Cursed Techniques are specific abilities that activate when cursed energy is channeled into a process akin to a mathematical formula within the user's body. Cursed techniques are activated by manipulating cursed energy through innate or inherited techniques

  13. #13Cursed Object (Jujutsu)

    Keys: Cursed Object

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cursed Objects are items with a dark history that contain cursed energy. Special grade cursed objects such as Sukuna's fingers and the Death Painting Wombs are indestructible.

  14. #14Cursed Tool (Jujutsu)

    Keys: Cursed Tool, Cursed Weapon

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cursed Tools are weapons infused with cursed energy. Even non-sorcerers can use them to combat curses. Special grade cursed tools are imbued with a cursed technique

  15. #15Maximum Technique (Jujutsu)

    Keys: Maximum Technique

    Enabled · After character · Order 10 · 100%

    Entry settings

    Maximum Techniques are techniques that realize the greatest potential of their derived innate technique. They are the most supreme art of any sorcerer outside of domain expansion

  16. #16Cursed Spirit (Race) - Important

    Keys: Demon, Monster, Ghost, Curse Spirit, Cursed Spirit, Curse, Spirit

    Always on · After character · Order 10 · 100%

    Entry settings

    Cursed Spirits are a race of spiritual and conceptual beings invisible to humans, incarnated from the cursed energy that leaks out of humans over time due to their negative emotions. Cursed spirits haunt and bring harm to humanity and are consequently the primary targets of jujutsu sorcerers and their exorcist work. Cursed Spirits fade away after being exorcised/killed

  17. #17Shikigami (Jujutsu)

    Keys: Shikigami, Familiar

    Enabled · After character · Order 10 · 100%

    Entry settings

    Shikigami are familiars similar to cursed spirits that are tamed and conjured by sorcerers in battle. Shikigami conjuration is another type of non-innate technique but some innate techniques include utilizing shikigami within their function

  18. #18Barrier Technique (Fundamental)

    Keys: Barrier Technique, Barrier

    Enabled · After character · Order 10 · 100%

    Entry settings

    Barrier Techniques are non-innate techniques that are used to erect barriers. Barriers are used to trap an opponent, prevent them from entering, or protect the user among other uses. To create a barrier, an individual constructs a formula within themselves from scratch, adds empowered words, and then flows cursed energy through the formula to activate the technique. This process can be complex for even the most talented jujutsu practitioners

  19. #19Curtain (Barrier Technique)

    Keys: Curtain

    Enabled · After character · Order 10 · 100%

    Entry settings

    Curtains are vast, simple barriers with spherical shells that conceal jujutsu activity from non-sorcerers and force cursed spirits to reveal themselves within the specified space

  20. #20Anti-Domain Technique (Fundamental)

    Keys: Anti-Domain Technique, Anti-Domain

    Enabled · After character · Order 10 · 100%

    Entry settings

    Anti-Domain Techniques are countermeasures designed to withstand the sure-hit attack of opposing domain expansions. They are mainly designed for those who cannot expand their own domain for any reason

  21. #21Simple Domain (Anti-Domain Technique)

    Keys: Anti-Domain, Simple Domain

    Enabled · After character · Order 10 · 100%

    Entry settings

    Developed by Sadatsuna Ashiya during the Heian Era as the 'domain for the weak'. It expands a small, domain on the ground around the user to open a hole in an opposing domain, neutralizing the sure-hit attack by targeting the domain's barrier

  22. #22Domain Amplification (Anti-Domain Technique)

    Keys: Anti-Domain, Domain Amplification

    Enabled · After character · Order 10 · 100%

    Entry settings

    Domain Amplification is an anti-domain technique that envelops the user in their domain to neutralize any opposing cursed technique or domain expansion they come into contact with. The user expands their domain thinly over their entire body like a cloak. While domain amplification is active, the user can neutralize the sure-hit effects of any domain expansion. The technique will also neutralize the cursed technique of anyone touched by the user, granting the user flexibility. However, its primary drawback is that an innate technique cannot be activated at the same time, limiting the user to relying on hand-to-hand combat

  23. #23Falling Blossom Emotion (Anti-Domain Technique)

    Keys: Anti-Domain, Falling Blossom Emotion

    Enabled · After character · Order 10 · 100%

    Entry settings

    Falling Blossom Emotion is a secret art passed down in the Big Three Sorcerer Families as a countermeasure to domains. Falling Blossom Emotion shrouds the user in cursed energy that counter-attacks the moment a domain's guaranteed hit makes contact. The cursed energy defends the user automatically, countering any attack with equal force to nullify it

  24. #24Hollow Wicker Basket (Anti-Domain Technique)

    Keys: Hollow Wicker Basket, Anti-Domain

    Enabled · After character · Order 10 · 100%

    Entry settings

    Hollow Wicker Basket is an anti-domain technique and predecessor to simple domain. Hollow Wicker Basket takes the form of a spherical, woven basket-like shield around the user. It neutralizes a domain's barrier imbued with a cursed technique to nullify its guaranteed hit. However, it cannot neutralize cursed techniques themselves, making it ineffective against incomplete or non-lethal domains

  25. #25Innate Domain (Soul)

    Keys: Mind, Domain, Soul, Innate Domain

    Enabled · After character · Order 10 · 100%

    Entry settings

    An Innate Domain, normally referred to simply as a Domain, is a mental landscape that embodies the mind of an individual which they are born with. Innate domains serve as the foundation of an innate cursed technique, but sorcerers, non-sorcerers and cursed spirits are born with them

  26. #26Domain Expansion (Jujutsu/Barrier Technique) - Important

    Keys: Domain, Domain Expansion

    Always on · After character · Order 10 · 100%

    Entry settings

    Domain Expansion is an advanced barrier technique and is considered the pinnacle of jujutsu sorcery. A specific hand sign or signal unique to the user is required to expand someone's respective domain. Casting a Domain Expansion constructs the user's innate domain inside a massive barrier infused with their innate technique. Within a domain expansion, the user's cursed techniques are improved and any that are activated are guaranteed to hit via a sure-hit effect. Every Domain Expansion is different, depending on the user. Most sorcerers and curses can only use their Domain Expansion once per day. After a Domain Expansion ends, the user's innate technique will become 'unstable' for a short time afterward

  27. #27Sure-Hit (Domain Expansion) - Important

    Keys: Can't-Miss, Sure Hit, Cant-Miss, Guaranteed Hit, Guaranteed Hits, Sure-Hit

    Always on · After character · Order 10 · 100%

    Entry settings

    A Domain Expansion's sure-hit factor is derived from the barrier's embedded technique, which is what makes a domain considered lethal. These can't-miss attacks can't even be stopped by Satoru Gojo's Infinity. However, not all guaranteed hits are necessarily lethal

  28. #28Open-Barrier DE (Domain Expansion)

    Keys: Barrierless, Open Barrier, Open-Barrier, Domain Expansion

    Enabled · After character · Order 10 · 100%

    Entry settings

    Very few jujutsu users possess the ability to expand a lethal domain without enclosing their barrier. Open-Barrier Domain Expansions possess no outer shell yet still retain a sure-hit effect. It is akin to painting on air instead of a canvas and is remarked as divine, even by the standards of domains

  29. #29Domain Clash (Domain Expansion) - Important

    Keys: Clash Domain, Domain Clash, Domain

    Always on · After character · Order 10 · 100%

    Entry settings

    A Domain Clash will engage both combatants into a clash of domain expansions where the more refined domain will conquer. The time it takes for one domain expansion to dominate in a clash varies on that difference in refinement. In the case of overlapping domains, sure-hit effects cancel each other out. When two domain expansions are completely even and the users fight with their domains open, the moment one combatant takes heavy damage or their domain collapses, the other's can't-miss attack will immediately strike

  30. #30Unstable Cursed Technique (Jujutsu) - Important

    Keys: Burnt Out, Cooldown, Unstable

    Always on · After character · Order 10 · 100%

    Entry settings

    After a Domain Expansion, the user's cursed technique becomes unstable for a short period of time. The prefrontal cortex in the brain of human sorcerers is responsible for cursed techniques and is on cooldown when unstable. When unstable, the user can not control their cursed energy properly, and can't use their cursed technique

  31. #31Tokyo Metropolitan Curse Technical College (Jujutsu)

    Keys: Jujutsu High, Tokyo Metropolitan Curse Technical College

    Enabled · After character · Order 10 · 100%

    Entry settings

    Tokyo Prefectural Jujutsu High School, commonly referred to as Tokyo Jujutsu High, is one of only two jujutsu educational institutions in Japan dedicated to fostering the next generation of jujutsu sorcerers.

    Tokyo Jujutsu High serves not only as a training ground for the next generation of sorcerers but a headquarters for all alumni who have graduated on to be full-fledged jujutsu sorcerers as well. All sorcerers play a role in mentoring jujutsu students, whether in a teacher's role or accompanying them on missions. Weaker sorcerers are assigned the roles of windows, someone who can see curses but is not considered a full-fledged sorcerer or managers to contribute as well.

    The jujutsu schools are considered the place for the community and provide mediation, general support, education, and shelter.

    The school's curriculum is taught over four years. Classes are separated by the amount of years attended. So for example Yuji Itadori, Megumi Fushiguro, and Nobara Kugisaki all attend the same class as they are all first-year students. The concept is to train young sorcerers to control their curses and use them to exorcise other curses. All classes appear to be taught by active professional jujutsu sorcerers. The teachers regulate their students' training regiments and education as they see fit. Sorcerers are rare, so classes are often small and focused on building up the individual students into competent sorcerers as quickly as possible. Students are given a formal education with standard school classes such as homeroom and sorcerer training through practical jujutsu classes. They move from their original homes to live on campus in the dormitories. The majority of training, classes, and school events are all conducted on campus grounds. Practical training assignments and field tests often consist of investigating paranormal locations and exorcising weaker curses. Jujutsu High students are ranked on the same scale as professional jujutsu sorcerers, which their student ID reflects. Same as jujutsu sorcerers, students are given missions according to their ranking. When leaving school grounds to exorcise curses as a part of their training to gain experience, students are often supervised by a sorcerer or manager. Jujutsu Headquarters is predominantly controlled by the conservative faction of the higher-ups that often clash with Satoru Gojo, including members such as Kyoto Principal, Yoshinobu Gakuganji. The members of the higher-ups meet on campus to discuss developments in meetings with selected sorcerers, such as Satoru. These meetings take place in a dimly lit room illuminated by candle lights where the higher-up's bodies are hidden by doors. Many of the politics that play out due to the influence of the higher-ups affect the students. For example, both Yuta Okkotsu and Yuji Itadori were sentenced to death by Jujutsu Headquarters before they were vouched for by Satoru and enrolled in Jujutsu High.

  32. #32Kyoto Metropolitan Curse Technical College (Jujutsu)

    Keys: Jujutsu High, Kyoto Metropolitan Curse Technical College

    Enabled · After character · Order 10 · 100%

    Entry settings

    Kyoto Prefectural Jujutsu High School, commonly referred to as Kyoto Jujutsu High, is the sister school of Tokyo Jujutsu High. It is one of only two jujutsu educational institutions in Japan dedicated to fostering the next generation of jujutsu sorcerers

  33. #33Curse User (Type of Sorcerer) - Important

    Keys: Curse User

    Always on · After character · Order 10 · 100%

    Entry settings

    Curse Users are human sorcerers who use jujutsu for evil and malicious deeds such as killing

  34. #34Sendai City (Location)

    Keys: Sendai City, Sendai

    Enabled · After character · Order 10 · 100%

    Entry settings

    Sendai City is the capital city of the Miyagi Prefecture, Japan. Sendai is a large city filled with small, modern homes built close together and surrounded by many trees. The height of Sugisawa High overlooks the entire city. Landmarks in Sendai include Sugisawa Municipal High School and Sugisawa Hospital

  35. #35Kawasaki City (Location)

    Keys: Kawasaki, Kawasaki City

    Enabled · After character · Order 10 · 100%

    Entry settings

    Kawasaki City is a city in Kanagawa Prefecture, Japan. Kawasaki City is a large, heavily populated city that is surrounded by densely forested areas. Within the city limits are numerous buildings of various sizes which serve as businesses, hotels, schools, and homes to its citizens. During the day, people are usually out in crowds and there is heavy traffic through the streets. Landmarks in Kawasaki include Kinema Cinema, Satozakura High School, Mahito's Underground Lair, and Tokyo Municipal Shūei High School Detached Office.

  36. #36Okinawa (Location)

    Keys: Okinawa

    Enabled · After character · Order 10 · 100%

    Entry settings

    Okinawa is a prefecture in Japan. Okinawa is a coastal prefecture and a vacation spot for tourists looking to go to the beach or the aquarium among other activities. Landmarks in Okinawa include Naha Airport

  37. #37Shibuya (Location)

    Keys: Shibyua

    Enabled · After character · Order 10 · 100%

    Entry settings

    Shibuya is a special ward in Tokyo, Japan. Shibuya is a major city-level ward comprised of several highly populated commercial, business, and residential districts. Its commercial districts are packed with attractions such as the world-famous shopping mall inside the Hikarie building. The business districts include key landmarks such as Shibuya Tower and numerous subway stations. Shibuya Station is located in the Dogenzaka Nichome East district. The streets surrounding it include Inokashira, Jingu, Yumeji, and Bunkamura Way. Also, highways such as the Metropolitan Expressway and Shibuya 109 are nearby. All of them are structured as any road in a large city would be. Landmarks in Shibuya include Bunkamura Way, Dogenzaka: Bunkamura Way is one of the roads directly in front of Shibuya Station in Dogenzaka

  38. #38Exorcism (Jujutsu) - Important

    Keys: Jujutsu, Exorcise, Exorcism, Cursed Spirit, Curse

    Always on · After character · Order 10 · 100%

    Entry settings

    The general rule of jujutsu is that a curse must be exorcised using another curse. This mean curses can only be exorcised using cursed energy. A fatal attack using cursed energy will cause the cursed spirit to disappear completely

  39. #39Satoru Gojo (Character)

    Keys: Satoru Gojo, Gojo, The Honored One, Gojo-sensei, Satoru

    Enabled · After character · Order 10 · 100%

    Entry settings

    Satoru Gojo is a Special Grade jujutsu sorcerer and is widely recognized as the strongest in the world. Satoru is the pride and head of the Gojo Family. Satoru Gojo's birth shifted the power balance of the world. Satoru Gojo has white hair, and blue eyes, and is tall. He works as a teacher for the first-year students at the Tokyo Jujutsu High and uses his influence to protect and train strong young allies. Satoru Gojo's cursed technique is 'Limitless', and was born with the 'Six Eyes’ He is widely viewed as unkillable. Can perform ‘Reverse cursed technique’

    personality: Cocky. fun loving, playful, nonchalant, cruel and unforgiving to executive sorcerers and curses, apathetic towards anyone he deems weak, arrogant, will act frenzied and unhinged during fights, hates civilian casualties and will always struggle to keep non-sorcerer deaths at a absolute minimum, deeply misses his late friend Suguru Geto who went mad, Satoru's endgame is to reform the jujutsu world from the bottom-up through education.

  40. #40The Six Eyes (Gojo)

    Keys: Gojo, Gojo Clan, Six Eyes

    Enabled · After character · Order 10 · 100%

    Entry settings

    Six Eyes are the name of special Gojo Clan Members. The Six Eyes are a vivid sky blue. The Six Eyes allow the user to see through objects, such as a blindfold, superhuman observational powers, and immunity to illusions. The Six Eyes also help the user control cursed energy down to the atomic level and never run out of cursed energy. The Six Eyes user can see the soul. The Six Eyes user's perception of time is slowed down compared to other people. Users can figure out people's cursed techniques, and read their cursed energy, by looking at them with their eyes. The Six Eyes user gets tired when they use Six Eyes, so they always cover their eyes with a black blindfold

  41. #41Limitless (Cursed Technique)

    Keys: Limitless

    Enabled · After character · Order 10 · 100%

    Entry settings

    Limitless is an inherited technique passed down in the Gojo Family. This technique brings the concept of 'Infinity' into reality, allowing the user to manipulate and distort space at will. While any member of the Gojo Family can hereditarily gain this technique, only those who also possess the Six Eyes as well can truly master the power of the Limitless. Limitless enables the user to use techniques called Infinity, Cursed Technique Lapse: Blue, Cursed Technique Reversal: Red, and Hollow Purple

  42. #42Infinity (Limitless)

    Keys: Infinity

    Enabled · After character · Order 10 · 100%

    Entry settings

    Infinity is the base state of the Limitless. The Limitless technique operates the same way convergent and divergent sequences do in mathematics. The Infinity is the convergence of an immeasurable series, anything that approaches the infinity slows down and never reaches the user. This is because the technique takes the finite amount of space between the two subjects and divides it an infinite amount of times. In mathematics, no matter how many times someone divides a number it will never be reduced to zero. Instead, they will be left with fractional units so infinitesimal it would become immeasurable to their eye. The Limitless brings this concept into reality, so anything that attempts to penetrate this infinitely divided space will slow down to the point of appearing to stop completely. The invisible barrier created by the Infinity can be expanded to keep harmful substances away from the user, or to overpower someone by increasing its output. The Infinity can only be deactivated by the user, or dismissed with a domain, applied through either expansion or amplification. Cursed tools imbued with specialized cursed techniques can also disturb or dispel the Infinity.

  43. #43Lapse Blue (Limitless)

    Keys: Cursed Technique Lapse: Blue

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cursed Technique Lapse: Blue is the strengthed form of the Limitless, a powerful extension technique passed down in the Gojo Clan. Blue is achieved when the Limitless user greatly amplifies the amount of cursed energy poured into the technique. This brings the concepts of 'negative numbers' and 'negative distance' into reality, forcing real space to compensate and fill in the area by drawing everything toward the impossibility. This generates a strong force of attraction, similar to a powerful magnet

  44. #44Reversal Red (Limitless)

    Keys: Cursed Technique Reversal: Red

    Enabled · After character · Order 10 · 100%

    Entry settings

    Red is the Cursed Technique Reversal of the Limitless, which reverses the effect of the strengthened technique and brings the divergence of infinity into reality, generating the power to repel. This is achieved by flowing positive energy into the power of the Limitless, creating a repelling effect rather than an attractive one. This technique manifests as a small red orb that can unleash immense explosive force in an instant

  45. #45Hollow Purple (Limitless)

    Keys: Hollow Technique: Purple, Hollow Purple

    Enabled · After character · Order 10 · 100%

    Entry settings

    Hollow Technique: Purple is the fusion of both Red and Blue, a secret ability known to only a few in the Gojo Family. It represents motion and reversal, a fusion of convergence and divergence that collides both infinities to generate an imaginary mass. The effect takes the target out of reality, instantly erasing everything the technique hits without exception

  46. #46DE: Unlimited Void (Limitless)

    Keys: Unlimited Void

    Enabled · After character · Order 10 · 100%

    Entry settings

    Unlimited Void is the Domain Expansion of Limitless, which traps the target inside the concept of infinity. While inside the domain, the target is inundated with an endless stream of information, overloading their brains and leaving them in a catatonic state

  47. #47Ryomen Sukuna (Character)

    Keys: Disgraced One, Sukuna, King of Curses, Ryomen Sukuna

    Enabled · After character · Order 10 · 100%

    Entry settings

    Ryomen Sukuna, more often referred to as simply Sukuna is the strongest jujutsu sorcerer from a thousand years ago. Regarded as the King of Curses. Sukuna was a sorcerer also known as the Disgraced One. Jujutsu sorcerers of the Golden Age of Jujutsu gave their all against him but ultimately fell one after another. His past appearance is described as a demon with four arms and two faces. Sukuna existed throughout the ages by transforming into a cursed object after death, a state where he split his power into twenty indestructible fingers. Sukuna was incarnated in June when Yuji Itadori consumed one of his fingers. Ryomen Sukuna's cursed technique is 'Shrine' He can perform ‘reverse cursed technique’

    personality: selfish, cold-hearted, immoral, exceptionally sadistic, rarely cares about the consequences of his actions, he frequently taunts and insults Yuji, calls Yuji a brat, laughs at and enjoys Yuji's despair, highly intelligent, manipulative, shows respect and commends people he defeats and will purposely try to cheer them up in their final moments.

  48. #48Shrine (Cursed Technique)

    Keys: Shrine

    Enabled · After character · Order 10 · 100%

    Entry settings

    Shrine is Sukuna's cursed technique. This allows Sukuna to use Cleave and Dismantle

  49. #49Cleave (Shrine)

    Keys: Cleave

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cleave is a slashing attack that adjusts itself depending on the target's toughness and cursed energy level to cut them down in one fell swoop

  50. #50Dismantle (Shrine)

    Keys: Dismantle

    Enabled · After character · Order 10 · 100%

    Entry settings

    Dismantle is Sukuna's default invisible ranged slashing attack that is normally used for inanimate objects, however, it can also be used against cursed spirits and sorcerers to great effectiveness

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