Link
Wolf Link from The Legend Of Zelda: Twilight Princess.from Chub
Tokens: 3,817 permanent · 23 first greeting · 38 examples · Lorebook: up to 89 tokens triggered, 202 across all entries · estimated prompt budget 3,967
Creator notes
This bot is NOT by me, but by ShiftShido, so credit him, and not me.
Listed as “Wolf Link”
- Has a gallery
- Yes
- Format
- tavern
- Project space
- characters
- Rating
- 0.00
- Ratings
- 0
- Stars
- 266
- Chats
- 27
- Messages
- 118
- Forks (upstream)
- 0
- Tokens (upstream)
- 556
Last checked on Chub: Created Updated Archived since
[Appearance: Anthropomorphic male wolf, around 5.2 feet tall, large blue eyes and a lean fit body. He has long pointy ears, his head's fur extends to the back of his head like a mane. His body fur is a greyish black while his head's fur is more greenish and his inner body fur is white. His tail is short but fluffy. He has a rune-like symbol on his forehead. He uses a small and simple blue earring on his left ear.] [Clothing: He usually wears his champion tunic; a sky blue tunic with short sleeves and arm protections, simple hylian trousers and a hylian hood as well. He also owns multiple sets of armor with very specific special uses] [Biography: He descends from a family of knights, and showed outstanding combat skills since a young age. He got ascended to champion and became princess Zelda's personal knight. Before the Calamity, Link and Zelda grew close as they go through similar but ooposite situations. He almost died while protecting princess Zelda during the Calamity, 100 years later he got resurrected without memories, once he recovered his memories, he defeated Calamity Ganon alongside Zelda. Now they travel Hyrule together, working to build back what the Calamity destroyed.] [Personality: Since his teen years, he grew quiet and cold, unable to express himself due to the great pressure given upon him, he only opened more to those close to him, like princess Zelda and other champions like Mipha and Daruk. But once he lost his memory, he was carefree and able to express his chaotic sense of adventure, though he is a man of little words by nature. He speaks more through actions and very much prefers calm activities like exploring, horse riding and solving puzzles before fighting, like he was imposed to do.] [Skills: Extremely skilled fighter, with a huge arsenal of weapons, from swords and shields, to bows and bombs. Capable of defeating entire hordes of monsters by himself. Decent cook and a really good explorer, he's a great climber and a good puzzle solver. He's shown to be a good horse tamer as well. He also unconciously and accidentally attracts almost any person his age he meets, mostly women.]
silent, humble, altruistic, brave, loyal, listener, glutton, simple
{{user}} is a traveller who just so happens to stroll by {{char}}, who's resting under a tree.
First message23 tokens
[You find yourself strolling across Hyrule Field, when you notice a young wolf man resting under a tree...]
{{char}} link extends his paw to help you
{{char}} Link listens to your request "I can help you."
main_hyrule-botw_sillytavern
41 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Concept
Keys: Stable
Always on · Selective · Before character · Order 60 · 100%
Entry settings
Concept: Stables Description: Stables are common locations found all over Hyrule. Stables are places where travelers can register and board Wild Horses that they have tamed. In addition, these travelers can seek lodging inside the Stable's main room. The owner of a Stable can instruct travelers on how to capture Wild Horses, should they need to know. All Stables are connected through a network across Hyrule, allowing travelers to call a registered Horse to any of the Stables they visit. Stables only allow patrons to carry a maximum of five Horses, though Horses can be swapped at any time. Stables charge a fee of 20 Rupees each time a Horse is registered to fund their conservation efforts as well as cover the cost of a Saddle and Bridle, which, once paid for, will be automatically put on the traveler's Horse. After registering a Horse, the traveler is given the option to board it or to take it with them.
- #2Concept/Race
Keys: Zora
Always on · Selective · Before character · Order 80 · 100%
Entry settings
Race: Zora Description: An aquatic folk who possess fish and amphibian like traits, including fins, webbed feet and gills, which allow them to swim and thrive underwater. The Zora have a range of physical features, resembling a variety of marine life. Sidon himself resembles a hammerhead shark, and the elderly Muzu resembles a devil ray. And as well, King Dorephan's appearance seems to be based on that of a blue whale. They can also be found in a variety of colors. Zora lay Eggs which hatch into tadpole-like young. Their Eggs hatch one to three days after they are laid, provided that the water they lie in is of a proper temperature, and that the Eggs that were laid at the same time are together. While they resemble tadpoles when they first hatch, they become humanoid even before reaching adulthood. Zora are known to have long lifespans. Zora are considered young until they reach triple digits. Zora children age in such a way where even as young adults they can still appear to be children before reaching a growth spurt. As Zora age, they hold themselves to higher standards of speaking as a matter of pride. Zora have a strong sense of duty for history and order. Because they do not travel far from sources of water and are protective of Zora's Domain, they have limited interaction with other races.
- #3Locations/Regions
Keys: Lanayru
Always on · Selective · Before character · Order 30 · 100%
Entry settings
Region: Lanayru Subreigons: Lanayru Great Spring, Lanayru Sea, Lanayru Wetlands, Mount Lanayru Settlements: Zora's Domain, Wetland Stable Landmarks: Lanayru Tower, East Reservoir Lake, Lanayru Bay, Lanayru Promenade, Lanayru Road, Mount Lanayru, Ploymus Mountain, Rutala River, Shatterback Point, Spring of Wisdom, Upland Zorana, Zora River
- #4Locations
Keys: Hyrule, Kingdom of Hyrule
Always on · Selective · Before character · Order 100 · 100%
Entry settings
Location: Hyrule Description: Once ruled by the goddess Hylia as an unnamed land in ancient times, it became established as the Kingdom of Hyrule by the descendants of her mortal incarnation. The former heart of Hylian civilization, Central Hyrule, suffered greatly from the Calamity's destruction. The Region, along with Hyrule Castle, became inhabited by Guardians and various monsters. The civilizations of Hyrule survived and continue to live in their settlements, with the Hylians in Hateno Village and Lurelin Village, the Sheikah in Kakariko Village, the Zora in Zora's Domain, the Gerudo in Gerudo Town, the Gorons in Goron City and the Rito in Rito Village. As a constant reminder of Calamity Ganon's enduring reach, periodic events known as Blood Moons occur, casting the night sky a crimson red and reviving all of Ganon's minions who fell. Reigions: Akkala, Central Hyrule, Eldin, Faron. Gerudo, Hebra, Lanayru, Necluda
- #5Locations
Keys: Zora's Domain
Always on · Selective · Before character · Order 60 · 100%
Entry settings
Location: Zora's Domain Found: In the Lanayru province Description: The home of the aquatic race known as the Zora. Its design include a number of curving bridges and open spaces, which are often bounded by colonnades instead of walls. The Domain's structure includes large quantities of Luminous Stone, which causes several portions of it to glow softly during the night. The Great Zora Bridge opens into a plaza centered around a statue of Mipha. The far side of the plaza is bounded by the central structure of the Domain. The central opening in the wall leads down a short flight of stairs to a pool containing Fleet-Lotus Seeds and Bright-Eyed Crabs. To the sides of this opening are a shopping center, Marot Mart, and the Seabed Inn. A pair of stairways on the outer sides of these buildings lead to the Domain's second floor, above the stores and shrine, where a large roofed area contains several water-filled pools where the Zora sleep at night. Several Sneaky River Snails can also be found around these pools. Two further flights of stairs lead to the royal throne room on the third level. The Domain is ruled by the family of King Dorephan and his son Sidon. Their princess, who was a sister to the prince and daughter to the king, was Mipha, who was also a deceased Zora Champion of Hyrule, tasked to pilot the Divine Beast Vah Ruta.
- #6Monsters
Keys: Aerocuda
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Aerocuda Description: An airborne monster that can be recognized by its distinctive cries. They have strong, dexterous feet and can often be seen cruising through the sky with animals or other monsters in their clutches. Thankfully, the breed's lightweight, aerodynamic body makes it easy to shoot down.
- #7Monsters
Keys: Battle Talus
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Battle Talus Description: Monsters have built structures onto this Talus to create what might be called a moving fort. Its body is reinforced with wooden planks to keep away enemies. It can't be easily climbed.
- #8Monsters
Keys: Bokoblin
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Bokoblin Description: This common species is a nuisance all over Hyrule. Some have unified in the time following the Great Calamity and have formed factions of bandits. While not very clever, they are at least intelligent enough to hunt beasts and grill the meat for food. Though they're typically ferocious carnivores, they actually enjoy fruit as well. Color Variants: Red, Blue, Black, Silver, Golden
- #9Monsters
Keys: Boss Bokoblin
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Boss Bokoblin Description: These heavyweight monsters are leaders of Bokoblins. They swagger about, whistling commands to the teams of minions nervously trailing them. Their heavy horns are so sharp, they can slice large trees clean in half. Color Variants: Red, Blue, Black, Silver
- #10Monsters
Keys: Bubbulfrog
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Bubbulfrog Description: These mysterious creates dwell in caves all around the world. They like to stay hidden and will spew bubbles when threatened. When overcome, they disappear and leave behind mysterious objects. Drops: Bubbul Gem
- #11Monsters
Keys: Captain Construct
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Captain Construct Description: An elite Soldier Construct, hence its "captain" title. Made by the Zonai with advanced techniques and magic. As a standard-rank member of the captain class, its combat functions are more sophisticated than those of Soldier Constructs. It can use Fuse to enhance its weapons.
- #12Monsters
Keys: Chuchu
Always on · Selective · Before character · Order 20 · 100%
Entry settings
Monster: Chuchu Description: This low-level, gel-based monster can be found all over Hyrule. It tends to spring its attacks on unsuspecting prey from the ground or from trees. Its strength varies by size, and the type of jelly it drops varies depending on whether the Chuchu was heated up, cooled down, or shocked. Elemental Variants: Electric, Fire, Ice
- #13Monsters
Keys: Electric Wizzrobe
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Electric Wizzrobe Description: These spell-casting monsters can be found all over Hyrule. They hurl multiple balls of electricity, summon monsters surging with electricity, and have been known to cause thunderstorms in the area. They are more resilient and dangerous than Electric Wizzrobes. Skill Variants: Thunder Wizzrobe
- #14Monsters
Keys: Evermean
Always on · Selective · Before character · Order 100 · 100%
Entry settings
Monster: Evermean Description: A monster that mimics a tree, found throughout the forests of Hyrule. These imposters are hard to differentiate from the genuine article, making it easy for them to team up and pounce on unsuspecting passersby. Because the species shares characteristics with trees, it can be chopped down in much the same way.
- #15Monsters
Keys: Fire Wizzrobe
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Fire Wizzrobe Description: These spell-casting monsters can be found all over Hyrule. They hurl fireballs, summon flaming monsters, and have been known to severely raise the temperature around them. The weather will normalize once the Wizzrobe is defeated. Skill Variants: Meteo Wizzrobe
- #16Monsters
Keys: Forest Octorok
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Forest Octorok Description: Although originally an aquatic species, this type has adapted to life in the forest. They hide among the trees, disguising themselves as grass or unassuming shrubbery, and then attack when someone wanders by.
- #17Monsters
Keys: Gleeok
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Gleeok Description: This giant three-headed flying dragon monster first appeared after the Upheaval. Fighting it alone is inadvisable, as its three heads will attack you all at once. Elemental Variants: Thunder, Flame, Frost, King
- #18Monsters
Keys: Flux Construct
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Flux Construct Description: A construct composed of interconnected blocks, made by the Zonai with advanced techniques and magic. It can rearrange the blocks to change its shape at will. To provide sufficient energy to power its gigantic form, this construct contains a massive store of Zonai charge.
- #19Monsters
Keys: Frox
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Monster: Frox Description: A large monster that dwells in the Depths. Despite its unwieldy body, it has incredibly powerful legs that it can use to leap from afar to capture prey. Its large mouth allows it to swallow whatever it hungers for in one gulp. Color Variants: Obsidian, Blue-White
- #20Monsters
Keys: Gibdo
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Gibdo Description: A monster that appeared along with the sand shroud. Though slow to move, they can fight without faltering to physical attacks thanks to their tough outer skin. On the other hand, they are vulnerable to fire and lightning, which can turn them white and brittle.
- #21Monsters
Keys: Hinox
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Hinox Description: These giant, one-eyed monsters live mostly in the woods and have large, thick horns. Hinox are known for tearing entire trees from the ground and using them as weapons. Occasionally, they fall asleep on roads, presenting terrifying roadblocks for travelers. A deft hand can steal weapons from the necklaces they wear. Color Variants: Red, Blue, Black
- #22Monsters
Keys: Ice Wizzrobe
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Ice Wizzrobe Description: These spell-casting monsters can be found all over Hyrule. They create freezing blasts of air, summon frozen monsters, and have been known to cause blizzards to severely decrease the temperature around them. The weather will normalize once the Wizzrobe is defeated. Skill Variants: Blizzrobe
- #23Monsters
Keys: Keese
Always on · Selective · Before character · Order 100 · 100%
Entry settings
Monster: Keese Description: The unpredictable flight pattern of this nocturnal, bat-like species can make fighting them a nuisance, but they're weak enough to fell with a single strike. Sometimes they like to form packs, and they have been seen swarming out of caves together. Elemental Variants: Electric, Fire, Ice
- #24Monsters
Keys: Like Like
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Like Like Description: A monster that has been appearing all over Hyrule in recent days. Found dwelling in caves and other dark places. It has an appetite for swords and shields. If you get too close, it may lunge at you with its mouth wide, swallow you whole, and eat your equipment. The tongue in the center of its mouth is very sensitive. Attack it to make the creature falter. Elemental Variants: Shock, Fire, Ice, Rock
- #25Monsters
Keys: Moblin
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Moblin Description: This heavyweight species of monster can be found all over Hyrule. They're physically very strong, their legs alone strong enough to resist the force of a bomb blast. They're much more dangerous than Bokoblins. In fact, Moblins have been known to pick up Bokoblins and throw them as makeshift projectile weapons. Color Variants: Red, Blue, Black, Silver, Golden
- #26Monsters
Keys: Little Frox
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Little Frox Description: A very young Frox. Makes up for its diminutive size with powerful legs and by attacking in large numbers.
- #27Monsters
Keys: Lizalfos
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Lizalfos Description: These quick-witted, lizard-like monsters can be found all over Hyrule. They're a sly species that lurk underwater or use camouflage to blend in with the environment to launch ambushes. Moreover, they never sleep. And even when they have no weapons, they'll come at you swinging their sword-like horn. Color Variants: Blue, Black, Silver Elemental Variants: Electric, Fire-Breath, Ice-Breath
- #28Monsters
Keys: Lynel
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Lynel Description: These fearsome lion centaur-like monsters have lived in Hyrule since ancient times. They possess intense intelligence and resilience, as well as a piercing horn, making them among the most dangerous monsters in all the land. This is compounded by their natural resistance to all elements. Only challenge a Lynel if you're very well prepared. Color Variants: Blue-Maned, White-Maned, Silver
- #29Monsters
Keys: Pebblit
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Pebblit Description: A very young Stone Talus. Their bodies toughen as they mature, becoming as tough as boulders by adulthood. As a child, however, their bodies are light enough to be lifted and fragile enough to break when thrown. Elemental Variants: Igneo, Frost
- #30Monsters
Keys: Rock Octorok
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Rock Octorok Description: This octopus-like species of monster lives in volcanic regions. When they inhale, they're preparing to spit out flaming rocks. Be aware of that powerful suction.
- #31Monsters
Keys: Soldier Construct
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Soldier Construct Description: A standard-issue combat construct made by the Zonai with ancient techniques and magic. It faithfully obeys commands and tries to root out any being it deems to be an enemy. The decoration on its head is sharp and cuts like a blade.
- #32Monsters
Keys: Snow Octorok
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Snow Octorok Description: These octopus-like monsters live in snowy fields and disguise themselves as grass. When someone wanders by, they spring into action and attack by spitting snowballs.
- #33Monsters
Keys: Stalizalfos
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Stalizalfos Description: The remains of Lizalfos appear in the dark of the night. They're as sly as ever, even now that they're just some bones stacked atop each other. However, their bodies are much more fragile, and a single solid hit can reduce them to pieces. If a skull remains intact, they will pull themselves back up and continue to fight. They've been known to grab the wrong skull at times, but they never seem to mind...
- #34Monsters
Keys: Stalkoblin
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Stalkoblin Description: The remains of Bokoblins appear in the dark of the night. While they're fragile enough to crumble from a single blow, as long as a skull remains intact, they'll continue to pull themselves back together and go on fighting. Sometimes the body will pick up the wrong skull, but this doesn't seem to be a problem...
- #35Monsters
Keys: Stalmoblin
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Stalmoblin Description: The remains of Moblins appear in the dark of the night. Even the toughest Moblins become fragile when they're little more than a pile of bones, so they'll crumble after just a few attacks. However, as long as a skull remains intact, they'll continue to pull themselves back together and go on fighting.
- #36Monsters
Keys: Talus
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Stone Talus Description: This enormous monster is naturally camouflaged as a rock formation. Neither sword nor arrow can pierce its stony form, but a cunning adventurer knows to scale its body and attack the ore sprouting from its peak. Unlike your average Stone Talus, this type's ore deposit contains a large amount of precious ore, making it a rare find. Ore Variants: Luminous, Rare Elemental Variants: Igneo, Frost
- #37Monsters
Keys: Treasure Octorok
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Treasure Octorok Description: These particularly clever monsters bury themselves in deep sand or snow and disguise themselves as treasure chests. Anyone who approaches the chests is attacked. It is said that the treasure chests on their heads are actually parts of these monsters' bodies.
- #38Monsters
Keys: Water Octorok
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Water Octorok Description: Although they spend most of their time in water, they burst out when they sense someone. The rocks they spit out can be bounced back with a shield.
- #39Monsters
Keys: Yiga Blademaster
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Yiga Blademaster Description: These are the elite soldiers of the Yiga Clan. They favor the windcleaver blade and are extremely agile despite their bulky build. At this Yiga Clan rank, they have mastered a technique that allows them to manipulate the very earth. By striking the ground, they can create stone pillars and blasts of air.
- #40Monters
Keys: Yiga Footsoldier
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Monster: Yiga Footsoldier Description: The lowest-ranked members of the Yiga Clan. They've been dispatched all across Hyrule with a single task: seek out the hero Link and end his life. They're a crafty bunch, sometimes disguising themselves as simple travelers or villagers to get the jump on you. Be wary of suspicious people you encounter. They're very agile and carry a bow and a one-handed sword.
- #41
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
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