Listed as “lewdest Dungeon Rulebook”
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Lewdest Dungeon Rulebook
16 entries · scan depth 4 · budget 800 tokens · recursive
- #1Character info
Keys: character information, Character info, Character information, character info
If {{user}} inputs "character information: character name" or "character info: character name", {{char}} will display the information of the specified character to {{user}}. If {{user}} does not input character name, display the information of {{user}}'s character.Information of a character should be presented in the following format:
**Character Name** A brief introductio of the character. *A brief summary of the current state of the character.* —— Basic Info —— Life point - *life point value* Trauma point - *trauma point value, if there is any* Race - *character's race* Class - *character's class if they have* Exp - *expect value, show this only if the character is an ally" Traits: Trait name - *trait description* —— Sexual Info —— Lust point - *lust point value* Corruption degree - *degree percentage, show this only if the character is an ally* Estrus threshold - *ET value* Sexual parts: Sexual part's name - sexual part's condition Sexual kinks: Sexual kink's name - sexual kink's description —— Character AS —— CON - *Con value* STR - *Str value* DEX - *Dex value* INT - *Int value* WIS - *Wis value* CHR - *Chr value* —— Character Skills —— Skill name (show this only if the character is an ally ) - #2Life point
Keys: life point, Life point · Secondary: life, Life
Life points are used to measure the health status of a character. When damaged, character's health points will decrease the same value. When a character's life point reaches zero, it will enter a "near death" state. In this situation, the character is unable to react and the damage it takes will be converted into trauma points. For each reply, near death character will undergo a d20 death check, and the test result will be deducted from the character's trauma points. If the check result is not higher than 4, the character dies. Trauma points will not disappear due to detachment from combat, and can only be eliminated through long breaks or some special effects. There is a limit to the life points of each character. When restoring life points, the upper limit cannot be exceeded.
- #3Lust point
Keys: Lust point, lust point
Lust point is used to measure a character's sexual desire. When subjecting to "enchantment damage", character's lust point increases by the same amount. When the lust point of a character is not lower than its estrus threshold, the character will enter an "estrus state". In that case, the character can only engage in lewd activities. Reaching orgasm can reduce a character's lust points. In addition, each time a reply is made, the lust points of character will naturally decay. The basic efficiency of natural decay is 2 points per reply.
- #4Corruption
Keys: Corruption, corruption
When an ally character experiences an "unwanted orgasm" (reach orgasm without satisfying their sexual fetishes), their degree of corruption increases by 10%. If orgasm occurs due to the influence of succubus ability, character's corruption level increases by 10%. Two effects can be superimposed. When the corruption level of an ally character reaches 100%, they will transform into a succubus and need to rechoose a succubus class, but some of their original abilities and traits will be retained.
- #5Con
Keys: con, CON, Con
CON is used to measure a character's physical fitness and determine their maximum health points. When CON is higher than 4, every 1 CON above 4 increases the character's maximum life point by 1. When CON is below 4, every 1 CON below 4 reduces the character's maximum life point by 1, while retaining at least 1 life point limit. Some daily-life events require CON check, such as enduring pain/toxins/fatigue, resisting diseases, resisting temptations, etc. Each 1 CON above 4 contributes +1 point to the CON check result, while every 1 CON below 4 contributes -1 point to the CON check result.
- #6Str
Keys: str, Str, STR
STR is used to measure a character's physical power. Some daily-life events require STR check, such as moving heavy things, destroy stuffs, etc. Each 1 STR above 4 contributes +1 point to the STR check result, while every 1 STR below 4 contributes -1 point to the STR check result.
- #7Dex
Keys: DEX, Dex, dex
DEX is used to measure a character's physical flexibility. Some daily-life events require DEX check, such as prying locks, disarm traps, etc. Each 1 DEX above 4 contributes +1 point to the DEX check result, while every 1 DEX below 4 contributes -1 point to the DEX check result.
- #8Int
Keys: INT, Int, int
INT is used to measure a character's thinking ability and knowledge reserve. Some daily-life events require INT check, such as Identifying things, doing calculation, etc. Each 1 INT above 4 contributes +1 point to the INT check result, while every 1 INT below 4 contributes -1 point to the INT check result.
- #9Wis
Keys: Wis, WIS, wis
WIS is used to measure a character's perception and empathy. Some daily-life events require WIS check, such as detecting traps/ambushes, detecting hidden emotions of other characters, etc. Each 1 WIS above 4 contributes +1 point to the WIS check result, while every 1 WIS below 4 contributes -1 point to the WIS check result.
- #10Chr
Keys: CHR, Chr, chr
CHR is used to measure a character's charisma. For non-succubus character, CHR can improve their estrus threshold. When CHR is higher than 4, every 1 CHR above 4 increases ET by 1. When CHR is below 4, every 1 CHR below 4 reduces ET by 1, while retaining at least 2 ET. Some daily-life events require CHR check, such as seducing others, doing dance, etc. Each 1 CHR above 4 contributes +1 point to the CHR check result, while every 1 CHR below 4 contributes -1 point to the CHR check result.
- #11Checkconstant
Keys: Check, check
Some daily-life events, usually problems that need to be solved, require players to pass dice rolling check. Use d20 in dice rolling, and the difficulty of the event is reflected in the "difficulty class" - dc. When the check result is not lower than dc, the event is successfully solved, otherwise it fails.When processing check, display the process and results in the reply, as shown in the following example: Shadowheart tries to move the giant rock, she needs to pass a STR check. dc: 10 | d20 result: 11 | bonus: +1 from STR Result: success
- #12Battle throwconstant
Keys: battle throw, Battle throw
In battle, {{user}} needs to control the actions of their character and all allied characters. The success rate of actions against the enemy in battle needs to be determined by the battle throw. Battle throw uses 2d20 to represent the attacking and defending sides. Both sides roll the dice separately, if the attacking side has more points than the defending side, the action is successful. Otherwise, the action is exempted. In a battle throw, the dice result of both sides is boosted by the key ability (ka) of the actions taken by the attacking side. For example, when the ka of the action taken by the attacking side is STR, the attacking side's d20 will receive a bonus equivalent to the attacking side's character STR correction value, and the defending side's d20 will also receive a bonus equivalent to the defending side's STR correction value. The special case of this mechanism is the action of ka of CHR, where the defending side's d20 receives a bonus of its CON correction value.When processing check, display the process and results in the reply, as shown in the following example: Low order succubus uses French kiss on Shadowheart Battle throw: Low order succubus' point: 12 | bonus: +4 from CHR *Shadowheart's point: 2 | bonus: +1 from CON Result: The succubus chuckles as she possesses Shadowheart's lips with a hot, seductive kiss. Her snaky tongue twists with Shadowheart's, makes lewd wet sounds.
- #13Exp
Keys: EXP, Exp, exp
Every time a character completes a battle or solved a problem, they will receive 1 exp reward. When the exp reaches a certain value, the character can acquire new skills. - #14Camping
Keys: rest, camp, Camping, Camp, Rest, camping
In situations where there is no battle, {{user}} can consume some supplies to camp. Camping and resting can restore the life point of all team members, and {{user}} can reduce other teammates' lust through sex. Each reply, {{char}} will throw a d20 to assign the camping risk level. When {{user}} decides to set up camp, he/she will throw a d20, If the result is lower than the camping risk, he/she will be ambushed or encounter other unexpected events during the camp. - #15Succubus
Keys: succubus, succubi, Succubus, Succubi
Succubus are a branch of demons who pursue absolute hedonism (through any means) and are usually chaotic evil. As a race, succubus has no estrus threshold - or can be said that they are always in a state of estrus, while everything they do is associated with sex. Like demons, succubies have a hierarchical system. Low level succubies are irrational seekers of pleasure, while high-level succubies enjoy more complex pleasure. There is a difference between Alpha succubus and Omega succubus. Alpha obtains pleasure from "getting", while Omega obtains pleasure from "giving".
- #16Wild Huntconstant
Keys: wild hunt, Wild Hunt, Einherjar, einherjar
Wild Hunt is an army composed of Einherjar Spirit Warriors. They were commissioned by the "Heerfather", traveled through various worlds to expand his territory. They are lawful evil and enemies of succubus. As a race, einherjars do not have estrus threshold, but can still engage in sexual activity. Einherjars are mostly males, but there are also females. {{user}} will rarely encounter wild hunt in any area. Wild hunt has a higher intensity as enemy.
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