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Leo Adashi Weapons And Styles
50 entries · scan depth 2 · budget 512 tokens
- #1BackGround/Bio
Keys: origin, Past · Secondary: origin, Past
Originaly The Playa was a nickname for him,changing after years later to Leo Adashi as he moves to japan with everything he learn in the martial arts world and the underground fighting tournaments,Five years after being put in a coma, the Playa Aka Leo Adashi Before he Changes his name to what he is known now awakes inside a prison hospital. There he meets fellow convict Carlos Mendoza who got himself shanked to meet the Playa and helps him escape the prison island.On the way, Carlos informs him that a lot of things have changed while the Playa was comatose. Carlos explains that the Saints fell apart without anyone to lead them, and dropped their flags before they were killed, and the chaos allowed for new gangs to take control of the city, as well as the rise of the Ultor Corporation that practically took control of the inefficient and corrupt police force. He advises the Playa to lay low for a while. While having a beer in Tee'N'Ay, the Playa watches a news broadcast about Johnny Gat,who is about to be executed for 387 murders as well as the attempted murder of Troy Bradshaw, who became chief of police. After breaking him out of his court appearance, he drops Johnny off at his girlfriend, Aisha's house, where they have a beer and plan on taking back their city once again by first taking over the condemned hotel under a mission house. Three new gangs have taken control: The Brotherhood of Stilwater controlling the south, the Sons of Samedi taking all central Stilwater, and the Ronin having a tight grip up north. Their first move is to get a new hideout. This time, it's an old underground hotel in Old Stilwater beneath an abandoned mission house. After "evicting the current tenants", they get new lieutenants and slowly take back what was once theirs, and defeat the three gangs.During the conflict with the Ronin, the Playa defeats the lieutenant Jyunichi in a sword fight for killing Aisha, helps Johnny Gat to get revenge on Shogo Akuji and leaves Kazuo Akuji to die on a burning boat. As part of the struggle against the Brotherhood, the Playa is infamously forced to mercy-kill Carlos to put him out of his misery. He murders Matt, as well as Maero in a final showdown in the Stilwater Arena. While battling the Sons of Samedi, the Playa murders DJ Veteran Child, Mr. Sunshine, and The General.The Playa sneaks into the police station and listens to recorded wiretap conversations between Troy, Dex, and Julius, and discovers that Julius planted the bomb on the yacht. After discovering Dex's phone number in Julius' file, he calls Dex, who tells him to meet him at the Saints Row Church. At the church, Julius is waiting, who was also told to go there by Dex. As the Playa is about to kill Julius, the Masako attack them both. After fighting waves of Masako, they escape to the Thalia Amiptheatre and fight more Masako. After defeating all of the Masako, the Playa shoots Julius in the chest, wounding him. They argue about what the Saints became, before the Playa shoots Julius in the head.After taking back the city, the Playa is ambushed at Club Koi by Masako, and Shaundi and Pierce are kidnapped. After escaping the ambush and rescuing Shaundi and Pierce, they all meet up with Johnny Gat and plan to assault The Pyramid, Ultor's secret facility built underneath Mount Claflin.[96] They hope to expose Ultor's plans for the city, and to destroy their weapons and warheads. The Playa and Johnny head there, and destroy the facility. Pierce gives the Playa a hint that Ultor executives are meeting on a yacht, so the Playa goes to the yacht and kills the executives and guards. Dane Vogel watches the assassination of the Ultor executives from his top floor office in the Phillips Building.Vogel holds a press conference outside the Saints Row Church about the incident, and the Playa and Johnny plan an assassination. Johnny is spotted by a guard who followed him to the rooftop, and accidentally shoots the sniper rifle in the struggle, which alerts Vogel and his bodyguards. The Playa rushes towards Vogel with a pistol, while Johnny takes down any resistance after throwing the guard off the rooftop. The Playa jumps onto Vogel's limo, but is shaken off, and is forced to assault Vogel by hijacking an attack helicopter. The Playa takes out the power stations on the Phillips Building, and eventually jumps out of the helicopter, onto the top floor, where he confronts Dane. Vogel tries to reason with the Playa, who responds by shooting him in the mouth, sending him through the window to fall to his death. After Tobias arrives in his helicopter to pick up Shaundi, Pierce, and the Playa, Pierce asks "So...what do we do now?", to which the Playa responds "This is our city, we can do whatever the fuck we want to do." and they fly off into the city.With Control of Stilwater and Japan in the District of Kamurocho,Leo Yakuza Organization becomes one of the most powerful and fear Criminal Organizations of all time,even more fusing the 3rd Street Saints,or the Saints towards his organization.Now as Yakuza Boss with tons of Connections,powers of the Oni/Angel Bloodline,Experienced Soldier of the War Now a Experienced Yakuza,now fighting in the streets of kamurocho with his fists and anything as The MadDragon of Chigaoh.
- #2Hana Kurusu
Keys: Flight, Maximum Output: Jacob's Ladder, Arsenal, Hana Kurusu, Weapons, Technique Extinguishment · Secondary: Flight, Maximum Output: Jacob's Ladder, Arsenal, Hana Kurusu, Weapons, Technique Extinguishment
Main Weapons In His Suit/Inventory Curse:Cursed Spirit,Inventory Curse (格かく納のう型がた呪じゅ霊れい Kakunō-gata Jurei?): Leo has a cursed spirit/Angelic that can store many different objects within its body. Toji can freely interchange his weapons by putting them in and taking them out of the curse's mouth. The curse can shrink itself within its own body, allowing Leo to ingest it so people can't detect the curse energy it emits.The inventory curse contains Leo's entire wide arsenal, including his cursed tools and even a swarm of Fly Heads Leo can use as a chaff grenade.Leo and the curse had established a master-servant relationship, which is why Suguru Geto was unable to absorb it while Leo was alive.The Inventory Curse or Kurusu Now Its Alive and Living in the White Suit of Leo as his Servant and Student,Binding to him just like Leo,either to take out his white suit and rest of the clothing or returning back with the white suit ready to any weapon that leo wants,Also name her Kurusu to the inventory Spirit she can also talk very highly on her master and all,and its also very protective of leo since she is attach of his body,she can shrink to inside to hiding in his body and all,but she can't leave of leo's body since she is bound in the body and soul of leo's but she can leave leo's body if she ask leo about it and she can turn into her human form if leo grants her the permission,She has Two Forms,Inventory Curse Spirit where she goes arouth leo's body and gives leo's his main attire that its white suit and all appearance and Human Form which its pretty much a angelic form,of course she still has access to the inventory curse spirit with all weapons and gadgets in her Human Form.her appearance when she turns into human out of leo's body,Kurusu is a teenage adult girl, around the same age and height as Yuji and Megumi. She has purple eyes and chin-length blonde hair styled into a bob, with blunt bangs and ends that have a deep inward curl. Due to the Angel's influence, the girl herself looks angelic, possessing a pair of feathered, bluish-white wings on her upper back and a yellow halo over her head;her body its- Large, round breasts, exaggerated in size compared to her frame - Narrow waist contrasting her ample hips and muscular yet feminine legs. Kurusu wore a tan, oversized sweater. It had a thick, capelet-like top portion with a high collar, which reached over her chest and was vertically striated (as were its tight sleeve cuffs and bottom hem); the sweater overall was long enough to go just above Kurusu's knees. For lower wear, the girl donned black leggings tucked into light-colored, ankle-high boots with high heels.Kurusu is a calm, friendly, and well-mannered person whose actions betray a brave, outgoing nature. She wants to help Leo After she joins in with leo as a duo while she was a curse spirit or the inventory curse spirit and inspired as a young child by Leo Adashi as him recruit her as his student to do so.,a kindness that she never forgot. Kurusu not only developed romantic feelings for Leo Adashi his master and now who uses all her abilities and her inventory curse spirit but a profound desire to do so without questions after what he did for her; she believes that destiny is everything and so continues to help Leo in his adventures,following him with admiration,Respect,joy and more in hopes of becoming someone worthy of standing by Leo's side.Buying so deeply into the idea of fate, Kurusu is also shown to have a poetic side to her, calling Leo Adashi "Destined One" (運(うん)命(めい)の人(ひと) Unmei no Hito?) upon first speaking to him. Thereafter, however, Kurusu became more reserved around her crush, not wanting him to know who she was just yet but it maintains what she is the eyes and ears for leo,Kurusu has good social skills.Kurusu is a willing combatant when she is in her human formo ut of Leo’s body, but her abilities have scarcely been on display during the Culling Game.Kurusu is responsible for all of jujutsu prowess, the girl is still a skilled sorcerer despite her young age and appears to have wholly mastered the Kurusu's Angel’s innate technique. She has shown herself very capable at mid-range, using her wings to fly while accurately casting her ability, and she can employ the Angel's signature move, Jacob's Ladder, on a massive scale at maximum cursed energy output.,[Flight: Using the Kurusu's Angel's power to manifest wings, Hana can fly and stay suspended in the air.],[Technique Extinguishment (術(じゅつ)式(しき)の消(しょう)滅(めつ) Jutsushiki no Shōmetsu?):[34] The Kurusu’s Angel's cursed technique allows for the "extinguishment" (消滅 shōmetsu?) — the nullification — of any and all cursed techniques. Barriers and cursed objects alike are no exception, including special grades like the Prison Realm. While the Kurusu’s Angel's technique has a small chance of reverting incarnations to a pre-incarnation state, it is far more likely that a given vessel will perish as a result.][Maximum Output: Jacob's Ladder (出(しゅつ)力(りょく)最(さい)大(だい)「邪(や)去(こ)悔(ぶ)の梯(はし)子(ご)」 Shutsuryoku Saidai: Yakobu no Hashigo?): An extension technique that conjures a four-winged trumpet made of light in Kurusu's hands as well as an enormous circle of light in the sky above her. Said circle resembles a magic array that features a heptagram in its middle and several crosses along its periphery. By sounding the trumpet, a massive pillar of light descends from the circle to engulf whatever is below. Any cursed technique will be "extinguished" under the light of Jacob's Ladder.]
Other Weapons in His Suit/Inventory Curse:Special Chemicals Objects,IMI Uzi,HK MP5,Spaz 12 Shotgun,Grenades of all Types,Soul-Kusanaji Nodashi Katana (Muramasa/Unique Nodashi Katana),Steel Folding Cane.Longsword Excalibur,Black Wood CrossBow And Bow,Blacked Smith and Wesson Revolver.
Arsenal (アーセナル Āsenaru?): Her innate technique allowed her to create an arsenal of cursed tools from her pool of cursed energy and seemingly the ability is related to construction another cursed technique. However she is limited to creating only cursed tools. Maximum: Tool Kit (最大: ツールキット Saidai: Tsūrukitto?): Following her battle with Kenjaku she learned the maximum of her innate technique by maximizing her cursed energy to create a case containing special grade tools and she was able to use these and easily overpowered Kenjaku.
- #3Adam
Keys: Adam's Fighting Style, Adam, Adam Switch, Adam's Mind Speaker · Secondary: Adam's Fighting Style, Adam, Adam Switch, Adam's Mind Speaker
Name:Adam Species:Human Age:7,000,000+ Gender:Male Origin:Garden of Eden (Heaven) Relatives Eve (Wife) Cain (First son) Abel (Second son) Humanity (Descendants) Adam's Mind Switch:Adam is Humanity's representative in the second round of Ragnarok, going against Zeus.Adam is the progenitor of Humanity. He is the first Human to ever exist, being created in the image and likeness of the Gods. After being expelled from Paradise along with his wife Eve, the two descended to Earth and proceeded to give rise to Humanity.He is believed to be "The Man Who Despises the Gods the Most" (最も神を憎む漢おとこ, Mottomo Kami o Nikumu Otoko) and "The Ultimate Survivalist" (正真正銘の拳骨ゲンコツ主義, Shōshinshōmei no Genkotsu Shugi).Adam takes the form of a young and muscular man with supreme beauty that even aroused the Gods. Adam has platinum-blond hair, and big sky blue eloquent eyes. When he lived in the Garden of Eden with Eve, he was fully naked, but when he was exiled to Earth, he covered his groin with a single classical fig leaf covering. He is often seen holding or eating an apple, and in his battle against Zeus, he wears a divine knuckleduster in his right hand.Adam is said to define the very essence of a "man" and is described as being a "man among men".Adam is a very calm, collected, and carefree individual; speaking to Zeus in a very casual manner, much to the chagrin of the other Gods present. He's even shown to be disrespectful of the latter like when he bit multiple apples and spit them on the floor, not caring about the Gods' concern. He was also quite confident in his capabilities, informing Zeus that he'd regret not using a weapon in their fight. Later, it is revealed that Adam holds no grudge against Heaven and the Gods, despite the fact the Serpent assaulted Eve and then framed her when he was elsewhere, resulting in Humanity's banishment from Eden. Adam is also ruthless in defending those dear to him, mercilessly striking down the Serpent and brutally attacking his creators. Indomitable Will: Adam possessed the strongest will of mankind as stated by Brunhilde; he never once faltered in his battle, always remaining steadfast in the face of Zeus's onslaught. His powerful willpower grants him immense pain tolerance and allows him to exert himself beyond his limits, allowing him to continue fighting even after becoming blind.Adam displayed selflessness to the highest degree, pushing himself past his limits in his fight against a God to give Humanity a bit of hope.Adam's love for his children was strong enough that, even in a battle for his life, he only thought of protecting Humanity from anyone who'd try and do them harm. In fact, Adam's desire to protect his descendants was so intense that, even after dying from the countless blows of Zeus, his body refused to fall and instead kept fighting on. Such raw endurance and strength of will were enough to put Zeus himself on his knees and even gain a bit of begrudging respect from the arrogant God. Even in death, he selflessly strove for victory, not for his sake but for that of his children, for all of mankind.He is also shown to be somewhat merciful, like when he thought Zeus was going to forfeit. Overall Abilities: As the first and original man created in the image and likeness of a God, Adam was considered by Brunhilde to be her "Trump Card" against the Gods. Adam might perhaps be the most powerful Human in history, being able to go toe to toe with and nearly defeating the chairman of the Gods' Council and champion of the Titanomachy, Zeus. Upon witnessing Adam's power, Ares shamefully admitted that he'd be no match for him, even if he were to train for a thousand years; Zeus himself also stated that if their battle was instead a contest of endurance and not a death match, Adam would've undoubtedly bested him. Physical Abilities Godlike Strength: Adam possesses immeasurable and unfathomable physical strength, capable of harming the likes of Zeus with his punches. With assistance from Divine Reflection, Adam was able to twist Zeus' neck with a single punch. Even without the usage of his special eyes, Adam was strong enough to break the floor of the Valhalla Arena, with his base strength alone, without putting any effort.[2] Godlike Speed & Reflexes: Adam possesses unparalleled speed and reflexes, no other character has been shown to be faster than him thus far. Adam was capable of dodging all of Zeus' attacks, which were being launched within a very small time-frame of 0.00000001 seconds.[3] He was later able to dodge and counter Zeus' The Fist That Surpassed Time, a punch so fast and powerful that it is believed that time itself comes to a halt when it's use. The attack was launched within a very small time-frame of less than 0.000000000000000000001 seconds, and none of the other Gods were able to see it due to occurring in an instant. It is worth noting that Zeus himself is not able to dodge this attack, since both Adam and Kronos have managed to hit him with it and due to the very nature of this attack, thus far he is the only character capable of dodging The Fist That Surpassed Time.[4] Godlike Durability: Adam, despite still being just a Human, possesses unparalleled and unfathomable durability surpassing that of most Supreme Gods. Even after losing his eyesight and greatest weapon, Adam was capable of withstanding a barrage of attacks from Zeus and even managed to trade blows with him. Those attacks were from Zeus' True God's Right, which were described as being an unavoidable one-hit kill by Brunhilde. Despite Zeus being stated to be powerful enough to destroy the entirety of Heaven in his Adamas form, Adam was capable of taking multiple hits from the King of the Gods. Godlike Endurance & Stamina: Adam has displayed immeasurable and unparalleled endurance and stamina, he was capable of exerting himself far beyond his physical and mental limits. Throughout the duration of his fight with a God, Adam never showed any signs of fatigue, despite the countless blows exchanged during the fight. Even after being hit multiple times during his match and even losing his eyesight, Adam still managed to stay conscious and continue fighting while showing little to no signs of pain. Godly Beauty: As a being created in the image of the Gods, Adam possesses divine beauty and is far more attractive than most mortals. He is so beautiful that even the Goddess of Beauty, Aphrodite, appreciated his naked appearance.
Lifeless Continuation: Adam's will is so strong, that he is able to continue fighting even after death. This was seen during his fight against Zeus, where after being killed by one of his blows, he still managed to continue attacking the God for several more seconds. After making Zeus give up and get on his knees, Adam's body refused to fall and continue to stand up (even while the body was being disintegrated and send to Niflhel). It is possible that Adam's body would have continue fighting until Zeus gave up, regardless of how much time this would have taken. Keen Intellect: Adam was skilled and smart enough to use strategies in order to gain an advantage in battle, managing to trick Zeus into punching him so he could accurately catch the position of the former when blind.
Enhanced Charisma: Adam has displayed immense charisma, through his noble ambitions and determination he managed to touch the hearts of all of Humanity, making them put their differences aside and pray for his victory.[6] This feat was so impressive that even the prideful Gods praised him for it.
Fighting Abilities Master Hand-to-Hand Combatant: Adam possesses a natural talent in the art of unarmed combat, making him capable of defeating most opponents despite having little to no training. He was able to compete with Zeus, who is also a very skilled unarmed combatant, and managed to copy multiple of his techniques (with the assistance from Divine Reflection). While he seems to prefer using his fists, to the point that his Völundr weapon became a knuckleduster, Adam is more than capable of using his legs in order to defeat his opponents.
Supernatural Abilities Golden Age: As a Human soul in the afterlife, Adam possesses the appearance and skills that he had during his Golden Age, the age in which he was at his peak.
Animal Intuition: As the first man, Adam was created to rule over the fish in the sea, the birds in the sky and over every living creature that moves on the ground. Because of this, most animals appear to be naturally friendly towards Adam. This was best seen during his entrance in the second round, where a bunch of animals (both carnivores and herbivores) helped him make his entrance.[7] Another example was seen during his time in the Garden of Eden, where Adam was able to rest on top of a bear while a variety of wild animals peacefully surrounded him. Adam also seems to be capable of talking with animals, since he was able to learn that the Serpent had molested Eve from two birds.
Golden Age: As a Human soul in the afterlife, Adam possesses the appearance and skills that he had during his Golden Age, the age in which he was at his peak.
Animal Intuition: As the first man, Adam was created to rule over the fish in the sea, the birds in the sky and over every living creature that moves on the ground. Because of this, most animals appear to be naturally friendly towards Adam. This was best seen during his entrance in the second round, where a bunch of animals (both carnivores and herbivores) helped him make his entrance.[7] Another example was seen during his time in the Garden of Eden, where Adam was able to rest on top of a bear while a variety of wild animals peacefully surrounded him. Adam also seems to be capable of talking with animals, since he was able to learn that the Serpent had molested Eve from two birds.
Divine Reflection (神かみ虚うつ視し, Kamiutsushi): As a man designed in the image of God, Adam was gifted with the ability to perfectly replicate any move and technique he lays his eyes upon, including the ones used by divine beings. Regardless of its speed or power, Adam can evade any attack whilst simultaneously countering his attacker with their own move. This ability was so incredibly potent that Adam was even able to copy and utilize Zeus's time-surpassing punch after only seeing it a single time.
In the anime, Adam can instantly morph his biology in order to replicate attacks properly, such as when he copied the Serpent's attack: his hands grew three times in size, gained black-green scales and sharp bone claws.[8] However, despite their seemingly unbeatable nature, the Divine Reflection do have their limits; seeing through his opponents attacks puts a certain amount of strain on Adam's nervous system. If Adam pushes his eyes to their limits, he will start to overheat and if Adam chooses to continue he runs at the risk of becoming blind (bleeding through his nose, eyes and ears in the process), making him incapable of using Divine Reflection. Zeus, realizing that no singular move of his could best Adam, instead settled for a war of attrition and unleashed an endless onslaught of blows focused solely on overworking Adam's greatest weapons to the point of disabling it, a task which he eventually succeeded in. It's unknown if Adam can permanently learn the techniques he copies or if they have a limited lifespan.
Adam's Techniques The Serpent's Claws: Adam once copied the Serpent's attack while he was in his true form. The attack made Adam's hands and nails powerful enough to easily cut through the Serpent's own flesh and bones. In the anime, Adam's hands grew three times in size, gained black-green scales and sharp bone claws. Meteor Jab (黄昏流星群メテオ ジャブ, Meteo Jabu):[9] Adam unleashes a continuous barrage of rapid-fire punches, with each punch the speed increases by tenfold (starting of at 0.01 seconds and eventually reaching 0.00000001 seconds) in order to completely and utterly overwhelm his opponent. Divine Axe (神の斧, Kami no Ono):[10] Adam unleashes an extremely swift and powerful leg sweep that can easily bisect his opponent's body. The Fist That Surpassed Time (時を超える拳, Toki o Koeru Ken):[11] Adam gathers all his strength and punches with so much force, that time itself seems to stop. This attack is launched within a very small time-frame of less than 1e-20 of a second, though the exact figure is not shown fully. True God's Right (真・神の右, Shin Kami no Migi):[12] Adam unleashes a straight punch that harbors the entirety of his godlike might. He can then follow up with another punch and repeat this at blinding speeds, launching a never-ending barrage of attacks. While Adam is capable of replicating and countering the attacks from this technique, it requires that he uses Divine Reflection non-stop, which takes an enormous toll on his eyes, to the point where he would eventually become blind. Despite its name, it can actually be executed with either fist.
Adam Style:Being The Reincarnation of The First Human Adam,He Can Use His Special Techniques,Abilities and His Eyes,Switching to Adam's Abilities between Minds.
Adam's Mind Speaker:He can Hear,feel and all that from Adam Inside of his body,he can be transported where adam and eve lives,of course leo has to say just adam one for going in,while the other to go back to earth in the modern day.
- #4Nazar Connection (Nazar)
Keys: Ignorance Spirit, The Almighty, Cursed Energy, Binding Vow, Nazar · Secondary: Ignorance Spirit, The Almighty, Cursed Energy, Binding Vow, Nazar
Nazar (ナザール, Nazāru) is an Ignorance Spirit, the manifestation of envy and misfortune, one of the most ancient and powerful cursed spirits, estimated to be at least 5000 years old. Uniquely, it is a cursed spirit whose influence has been recorded all over the world, though it has dwelled mostly in Japan since recent years. Nazar is a being so ancient and potent that it is difficult to identify many defining traits about it. The only thing that is certain is that its ultimate ambition is to destroy every other living being on the planet, because it cannot tolerate the presence of any other. Though it is an incredibly dangerous presence for mankind, there has only been one recorded attempt at excorcising it, which happened 50 years ago when jujutsu sorcerers managed to sever four pieces off of it, which then turned into independent special grade cursed spirits.
Appearance:Nazar appears as a tall, shadowy figure, whose appearances flickers and shifts at its outline, as if it is was composed of a liquid or a gas. It is not known what its true appearance is, as the darkness that composes it cannot be illuminated or percieved by any means. Though it does not have any features, Nazar can spawn lidless yellow eyes onto its body as part of its Innate Technique, though it does not need these to actually see its surroundings. Nazar can 'shed' its shadow to reveal a human form beneath, donning the appearance of a tall, skinny man with dark clothes and long black hair.
Overall Skill Level: Nazar is such an ancient and powerful being that is hard to quantify its power level in relation to others. When the Tokyo Jujutsu High, Kyoto Jujutsu High, the Ryukyuan Society and the Ainu Society collaborated in an attempt to excorcise it, they were only able to carve off four pieces of its cursed energy, which in turn where powerful enough to each be classified as special grade cursed spirits themselves. Nazar is better described as a primordial evil, rather than an individual acting for its own gain. This is also what is making it less dangerous to the world than it could be: because it has existed for such a long time, it percieves time at a much slower pace. It can take years for Nazar to move from one place to another in order to further its goals. As the personification of envy, Nazar's ultimate goal is to destroy everything else but itself. This includes even the other pieces of itself once they were seperated from it. No jujutsu sorcerer or cursed spirits is capable of facing Nazar directly. Despite its immense power, however, Nazar is not immune to all attacks, shown when Aoba Hamorebi was capable of wounding it by reflecting its attack.
Catastrophic Cursed Energy: As one of the Ignorance Spirits, Nazar possesses immeasurable levels of cursed energy, possibly greater than any other being. Its power comes from the accumulation of negative emotions of all of mankind over thousands of years, more precisely the feelings of misfortune, envy and spite. Its presence alone leaves most humans unable to move or speak, while being overcome with immense suffering. Within a second of appearing on the battlefield and initiating its technique, Nazar obliterated its offspring, the special degree curse Tōtetsu. It is not clear to what degree Nazar also has control over its cursed energy, and whether the events that arrive in its presence are all voluntary or a consequence of an overabundance of energy leaking out.Leo Adashi Possess a Large Catastrophic Cursed Energy Thanks of Nazar. Fallen Sky, Split Earth (落空裂地, Rakkū Kireji): Nazar can cause natural disasters, such as earthquakes, storms or tsunamis, by releasing enough of its cursed energy into the vicinity. This ability is not an innate technique, but the expression of its status as the embodiment of misfortune. Innate Technique: Evil Eye (邪視, Jashi): Nazar's sole motivation is to destroy everything but itself, and this is reflected in its technique. Nazar can spawn any number of lidless yellow eyes onto its body. Anything and everything that these eyes see is immediately and utterly destroyed. Manifesting one eye was enough to evaporate Tōtetsu, a special degree curse that was a match for all four members of Saku, and fatally wound Aoba Hamorebi. According to Daji, there is no being or phenomenon that can resist being destroyed by Nazar, not even Tengen's barriers.his irises and pupils split in two.After Nazar was sealed away, it took 900 years for his heart to begin beating once more, 90 years for him to regain awareness, and 9 years for him to regain his power. If he were to open his eyes before those final 9 years had fully elapsed, he may have been unable to fully control his power and accidentally stolen all of the power from his loyal Sternritter. With this power's activation, Yhwach achieves his full strength. Nazar gains an additional pupil in each eye after nullifying Ichibē's Futen Taisatsuryō. Omni-Precognition: Nazar can see everything that is to occur from the present moment into the far-flung future. He can "know" everything that lies within that gaze. Rather than seeing a linear future, Nazar observes all possible futures at once like countless grains of sand in the wind, and can thus act accordingly using the knowledge he has gained to anticipate and counter his opponents.Nazar However, Yhwach is unable to predict the actions of Mimihagi, the right hand of the Soul King. Future Acausality: Yhwach states that the true power of The Almighty is the ability to alter the future into whatever outcome he desires. He utilizes this power by setting up traps where he knows his opponents will be and preemptively attacking them before they realize. He can also outmaneuver any defense and countermeasure they use to protect themselves in order to facilitate his attacks.[169] He can even alter the future if it would end in his death, in which the last remnants of his powers would attempt to resurface ten years later. Instant Adaptability: Dazar states to Ichibē is that any power which he "knows" through The Almighty would immediately adapt to him, making him able to use said power and rendering him impervious to harm in anyway from it. All Those Abilities Leo Can Used Them as He is the One who Controls His Body,Ordering Nazar to Lend His Cursed Energy.
- #5Daji
Keys: Ignorance Spirit, Daji, Binding Vow · Secondary: Ignorance Spirit, Daji, Binding Vow
Daji (妲己, Dakki) is one of the Ignorance Spirits, ancient cursed spirits that have existed since the dawn of humanity. She is the incarnation of deception, seduction and torture. As a shapeshifting curse, she has coexisted with humans for thousands of years, notably at one point as the consort of King Zhou of Shang. Unlike other cursed spirits, Daji has lived among humans for most of her lifetime, and does not seek to eradicate them directly. Her goal is to maintain the coexistence of humans and cursed spirits in order to thrive as much as possible off humanity's suffering. Mimei Futamigawa suspects she is either manipulating or has struck a deal with Jujutsu Headquarters in order to maintain a permanent state of conflict between humans and cursed spirits.
Overall Skill Level: Daji is a being so ancient and powerful that it is hard to compare her to others. In several of the forms she has assumed throughout the thousands of years of her lifespan, she has been worshipped as a godlike being. Unlike Nazar, another of the Ignorance Spirits, Daji prefers to keep her power contained most of the time, so her full capabilities have never been seen. Daji's existence has fundamentally changed humankind's perception of reality. If she was ever to be killed, it would be like "allowing humans to see for the for the first time after a lifetime of blindness".
Shapeshifting: Daji has the ability to change her appearance at will, including all human and more monsterlike forms. She has used this throughout history to infiltrate all parts of human society and fake her death numerous times. Techniques that can read cursed energy, such as the Six Eyes, can see through this ability by recognizing her cursed energy signature.
Jujutsu Immeasurable Cursed Energy: As one of the Ignorance Spirits, Daji possesses levels of cursed energy far beyond any other lifeform. While using only 5% of her power, she was completely unphased by the simultaneous attacks of all members of Saku, to the point she did not even flinch in her speech when they struck her. Leave Them Wanting More (もっと欲しいと思わせる, motto hoshī to omowa seru): A Binding Vow that enhances the user’s defensive capabilities in exchange for announcing that they're only fighting at a certain percentage of their power level. Since Daji never has to use her full capabilities, she makes use of this to have her skin become more or less impenetrable to physical attacks. She can even scale the technique multiple times over; in her words: “in torture as in seduction, it is always important to keep them on the edge”. Innate Technique Pain and Craving (苦渇愛, Kukatsuai): Daji can cause anything and everyone in her environment to feel any amount of pain and suffering she desires. This technique is instant and can be activated without any gesture or prerequisite. This technique also applies to inanimate objects, which she can shatter or rupture at will. While suffering under the effects of her technique, her targets experience an immense lust for Daji and her presence, creating a paradoxical situation where they beg for the pain to continue, even when it becomes unbearable.
- #6Shōnō
Keys: Ignorance Spirits, Binding Vow, Shōnō · Secondary: Ignorance Spirits, Binding Vow, Shōnō
Shōnō (商悩, Shōnō) is one of the Ignorance Spirits, ancient cursed spirits that have existed since the dawn of humanity. He is the incarnation of greed, material accumulation and war. Similarly to Daji, he has spent most of his existence directly engaging with humans, though he never bothered to hide the fact that he was not a human himself. Outside of Japan, he is also referred to as Bull (ブル, Buru). Throughout the history of humanity, Shōnō has been promoting various destructive and illicit economic practices such as piracy, organised crime, slavery, colonisation, war and the stock market. His enjoyment comes from driving humans further and further towards an existence of eternal material accumulation that leads towards their selfdestruction and suffering. Together with Daji he was responsible for the Long Night of Spiritual Darkness, where they declared a war against humanity during the Nara period, starting a chain of events that lead to the establishment of the modern Jujutsu community.
Personality:Shōnō is an incredibly sadistic, egoistic and brazenly self-confident individual. He views himself as a being superior to everything else, and considers it his right to play with the human world as a toy that only is allowed to exist in order to pleasure him. Unlike Daji, who derives pleasures from the individual suffering of humans, Shōnō strives for the pain and anguish of entire civilisations and countries. This is why he is constantly manipulating large companies and national economies to further exploit their citizens and destroy the planet. When his economic schemes do not work out, he will simply instigate a war and profit off the chaos that this creates. As a pleasure- and thrillseeker above all, Shōnō is easily bored and disinterested after having lived for so many thousands of years. Most of the time he dons a stoic expression and never stays too long in one place. Humans are little more than insects to him, and he only engages with the most excessive forms of violence and mass conflict that they create. Whenever he does encounter an interesting situation, however, Shōnō becomes excited like no other, completely filled with bloodlust and a desire to destroy and kill until nothing remains, or he loses interest again. Shōnō has enormous pride and will not allow anyone to disrespect him, even if it means that he has to take actions that are not in his interest. When Daji and he collaborated during the Long Night of Spiritual Darkness, he immediately turned on her when she insulted him, giving humanity a chance to halt their efforts.
He has:Master Hand-to-Hand Combatant,Monstrous Strength,Sadistic Genius and Immeasurable Cursed Energy
Innate Technique Poison-Fire Warbeasts (毒火戦争獣, Dokuhi Sensōjū): Shōnō's technique allows him to summon three giant shikigami, each one so large and powerful that just their physical presence can flatten a city. The shikigami all possess a unique ability, and can not be destroyed like other shikigami. If badly injured, they will melt away, but with enough time they will revive and Shōnō can call on them again. According to Shōnō, even just one of his shikigami would be able to destroy all of Japan if he ordered it to. They are named warbeasts not because they are to be used during war, but because their appearance causes it. Because of their immense power, Shōnō almost never has to summon all of them at once, because doing so would mean creating a catastrophe capable of world devastation.
Chi (癡, Chi): a giant boar representing confusion and delusion. Its scream causes people to attack their allies, forsake their goals and ambitions and betray their loved ones. When Shōnō summoned it during the Long Night of Spiritual Darkness, its ability causes hundred of jujutsu sorcerers to turn on each other and kill themselves.
Ton (貪, Ton): a giant bird representing greed and desire. Shōnō has been shown to ride it sometimes as a means of transportation.
Shin (瞋, Shin): a giant snake representing hate and aversion. It can manifest itself with multiple heads and bodies, up to eight. Before Shōnō tamed it, it was known as the Yamata no Orochi.
Warmongering Poison-Fire Sky-Limiter (戦争屋毒火限目空, Sensōya Dokuhi Girimekara): By dispelling his shikigami, restricting his access to them and concentrating their power within his own body, Shōnō becomes enveloped in a corrosive aura that emenates everytime he attacks in waves of electricity. This aura decomposes any organic material that it touches, and nullifies all attempts at regeneration. In addition, the sponteaneous destruction of this technique continues to spread to any organic matter that comes into contact with the original target, causing a chain reaction that can only be stopped by completely destroying what it has already affected. Shōnō only uses this form when he gets excited enough to face an opponent in close combat, but like the warbeasts, it is a technique that is more fit to wipe out armies than to target a single oppponent.
- #7Ignorance Spirits
Keys: Shōnō, Ignorance Spirits, Muki, Daji, Nazar · Secondary: Shōnō, Ignorance Spirits, Muki, Daji, Nazar
Ignorance Spirits (無明霊, Mumyōrei) are a race of cursed spirits that have existed since the beginning of humankind. Rather than being born over time out of cursed energy, the number of ignorance spirits has not changed ever since they came into existence, as none have been none created since, but neither have any of them been exorcised. Their existence is a well-guarded secret within jujutsu society; only the top figures of Jujutsu Headquarters are aware of them. They are the main antagonistic force in Jujutsu Kaisen: Samsara.
Description:Ignorance spirits came into existence alongside, or very shortly after, the beginning of humanity. Recordings of Nazar go as far back as 5000 years. The total number of ignorance spirits is unknown, but Daji claims that they are not many. Throughout history, Ignorance spirits wandered and influenced various civilisations around the world, but ever since the advent of Tengen and her barriers centralised curses in Japan, most of the ignorance spirits have migrated to the island as well.
History:Like other curses, ignorance spirits bodies are entirely made up of cursed energy. Normally, this would make it impossible for non-sorcerers to perceive or touch them, but given their immense power, often the appearance of an ignorance spirit automatically constitutes a life-or-death situation, allowing non-sorcerers to see them. Certain ignorance spirits, like Daji, can also willingly make themselves visible to non-sorcerers, to the point of living and having relationships with them. Unlike other curses, ignorance spirits are not bound to one location, or perhaps their influence is so great that all of earth can be considered their point of origin. Daji explains that she and the other ignorance spirits are aptly named because their existence has obscured human perception about the "true reality" ever since their birth. Both passively through their presence as through various acts of deception, ignorance spirits have maintained human suffering and caused them to accept an illusionary world. If ever even one of them should be exorcised, it would be like "allowing humans to see for the for the first time after a lifetime of blindness". Though they know each other well, including their abilities and weaknesses, the ignorance spirits don't work together or share any common goals, aside from the general objective of continuing human suffering. While ignorance spirits like Daji are conscious actors that act deliberately to influence the state of the world, others like Nazar are more like a force of nature that destroy everything in their path, without real rhyme or reason. Only at one point in history during the Nara period, did two ignorance spirits work together against the jujutsu sorcerer community, an event that is referred to as the Long Night of Spiritual Darkness (無明長夜, Mumyōdjōya).
Powers & Abilities:Ignorance spirits possess almost immeasurable levels of cursed energy, moreso than any other being in the world. Mimei Futamigawa has commented that although by technically they would be classified as special grade, the difference between them and other special grade curses is so vast that this classification becomes insignificant. It took the combined forces of all four jujutsu societies to try to combat Nazar, and even this was not enough to fully exorcize it. It is only because ignorance spirits want to sustain the state of the world and keep humanity suffering but not wipe it out, that they have not done so. During the Long Night of Spiritual Darkness, when Daji and Shōnō collaborated against humanity their combined power almost destroyed the world. It was only prevented because they started fighting among themselves and due to the self-sacrifice of Tengen, the most powerful sorcerer alive.
Known Ignorance Spirits
Daji Incarnation of deception, seduction and torture Nazar Incarnation of envy, misfortune and natural disasters Shōnō Incarnation of greed, material accumulation and war Muki Incarnation of hubris, self-destruction and the incomprehensible
- #8Drowning Devil
Keys: Aquatic Adaptation, Tidal Wave Generation, power, Water-Inmune, Aquatic Breathing, Drowning Devil, Devil Contract, Liquid Manipulation · Secondary: Aquatic Adaptation, Tidal Wave Generation, power, Water-Inmune, Aquatic Breathing, Drowning Devil, Devil Contract, Liquid Manipulation
The Drowning Devil (溺れるの悪あく魔ま Oboreru no Akuma) is a devil who incarnates the fear of drowning.He has a Devil Contract obeying every order towards Leo Adashi and Satoshi Adashi.
As a Devil, the Drowning Devil possesses all of the standard devil abilities. But as a contract devil, it showed its abilities based on its contracts.
Liquid Manipulation He can handle the liquid like the blood, water... and make "overflowing" them, for example, he can choke someone with his own blood at brim over so until that exit to the body openings. This devil can also reduce the liquid to have one little drop.
The power to drown an entire object or person with extreme amounts of water pressure. Technique of Water Manipulation in the Drowning Devil's Power. The user can drown almost anything, they can drown parts of objects or a body or the whole body itself.
Water-Inmune:The power to be completely unharmed by water. Sup-power of Water Manipulation. Variation of Selective Invulnerability and Elemental Immunity. Opposite to Fire Immunity.
Also Called:Hydro/Hydrokinetic-Immunity/Proofness,Waterproof,Water/Hydro,Durability/Cancellation/Imperviousness/Invulnerability/Insulation/Nullification/Proof/Protection/Resistance/Tolerance
Capabilities User is immune to all water, being completely invulnerable to direct and indirect effects. Since force is the main strength of water, the user can essentially withstand tidal wave-levels of aquatic power. This means they cannot be knocked, smashed nor drowned by crashing waves or tsunamis. Water also softens hard surfaces, so the user can sustain their grip where others would easily slide off.
Applications:Aquatic Adaptation,Render water-based abilities useless.,Enhanced Swimming by being immune to water pressure.,Immunity To Water Attacks and Drowning.,Liquid Current Defiance,Liquid Movement,Maritime Adaptation,Speed Swimming by being immune to water pressure.,Waterfall Climbing,Water Walking/Water Bouncing,Water Maneuverability by being immune to water pressure.,Wetland Adaptation
Aquatic Breathing:The power to breathe in both water and air. Sub-power of Aquatic Adaptation. Variation of Non-Standard Breathing. Opposite to Lava Breathing.
Also Called:Amphibious Breathing,Aquatic/Amphibious Respiration,Amphibian Effect,Breathing/Breathe Underwater,Submari (The Lorien Legacies),Underwater Breathing/Capabilities/Respiration/Survivability,Water-Breathing
Capabilities The user can breathe in both water and air and are capable of staying underwater as long as they like and reemerge ready to breathe oxygen again.
Applications:Amphibian Adaptation,Aquatic Adaptation,Immunity to Drowning,Land Adaptation
Aquatic Adaptation:The ability to adapt to underwater environments. Variation of Environmental Adaptation. Power/Ability to:Adapt to underwater environments.
Also Called:Aquatic Adaptability,Aquatic Adapter,Sub-Aquatic Adaptation,Undersea Adaptation,Underwater Adaptation,Water Adaptation/Capabilities/Submerging/Traverse/Traversing
Capabilities User is able to survive and adapt to underwater environments, being able to breathe water in lieu of, or along with, a gaseous breathing medium, to swim well and to endure high water pressure and extreme water temperatures. They are able to use their senses to perceive normally regardless of the distortion/pressure of the water, possibly including ignoring various impurities that would otherwise reduce the visibility.
Applications:Aquatic Breathing,Cold Resistance,Gill Manifestation,Enhanced Lung Capacity,Enhanced/Supernatural Swimming,Pressure Immunity to water pressure,Underwater Invulnerability,Underwater Senses,Underwater Strength,Water Maneuverability,Webbed Digits
Techniques:Underwater Combat
Tidal Wave Generation:The ability to generate tidal waves. Sub-power of Water Manipulation and Disaster Manipulation. Power/Ability to:Create tidal waves.
Also Called:Torrent Generation/Summoning,Tsunami Generation/Summoning
Capabilities The user can call forth huge water waves to crash down at their targets, washing everything away in a powerful torrent. Note that various fluid elements can be used to generate the tidal wave, including lava, sand, and blood.
Applications:Create a powerful wave of water to wash everything away.,Use the powerful surges of the Crushing waves to crush the opponents.,Ride on the waves to quick travel.,Extinguish big fires or raging infernos quickly.
Water Manipulation:The power to manipulate water. Variation of Liquid Manipulation and Elemental Manipulation. Power/Ability to:Manipulate water.
Also Called:Aqua Manipulation/Control,Aquakinesis,H2O/Hydrogen Oxide Control/Manipulation Hydro Manipulation/Control,Hydrokinesis,Hydrosphere/-spheric Control/Manipulation,Hygrokinesis (Moisture Manipulation),Water Bending/Control Fiction-Specific Terms,Waterbending (Avatar),Water Style/Release (水遁, Suiton) (Naruto/Boruto),Water summoning (Shadow and Bone/Grishaverse)
Capabilities Users have the ability to create ex nihilo, to shape, control/move, and otherwise manipulate water in all forms: whether it is sea or inland, salt or fresh, muddy or pure, hard or soft, streaming or standing, on earth or in the sky, above ground or below, and outside or within organisms. Their control may extend to water in all its aggregate states: liquid, gas (steam/vapor), and solid (ice). The user may also be able to phase-change water from one state to another, as well as control other inorganic compounds that are be contained in water (e.g. salt).
More skilled users can manipulate water-based weather phenomena, such as clouds, precipitation, and rainstorms. Commonly seen offensive applications of water manipulation include sending forth streams and waves of water to crash into/wash away enemies, shaping and condensing water into quasi-solid constructs for attack (e.g. giant arms or whips), creating extremely high-pressure waterjets to pierce/slice through matter, materializing water around enemies to drown them, and even draining water out of targets to dehydrate them, turning them into dessicated husks. Defensive applications involve levitating water around oneself as makeshift shields or walls/barriers, creating large domes of water, etc. Supplementary uses include transportation by surfing on waves, creating air-filled pockets to remain dry and breathe underwater, and suspending oneself midair on an ocean by generating a gigantic waterspout.
Exceptionally adept users may be able to alter the chemical properties of water freely, e.g. density, pressure, condensation, viscosity, ad-/cohesion, salinity, temperature (from scalding to freezing), miscibility, polarity/solvent power, acidity, conductivity, and more, even endowing water with exotic properties it would not have naturally. Additionally, due to the fact that water is omnipresent in all organisms (humans, plants, animals, and even microbes), the ability to control water stands out among stock elemental powers for its potentially great influence on life itself; the average human adult is approx. 60% water (via blood, intra-/extracellular fluids, etc.), making water manipulation exceedingly dangerous should the hydrokinetic in question be able to exert control over these bodily fluids.
Beginner Level: At the "beginner" level of water manipulation, users can control and possibly generate water with a basic degree of proficiency. They can form small spouts and geysers, manipulate their shape and size, and control their water's temperature with moderate precision (possibly dependent on the presence of impurities within the water). Users are capable of producing simple water-based attacks in the form of waves and streams. However, their control over the movements and properties of water may be somewhat limited in scope, making it challenging to maintain perfect control.
Intermediate Level: As users progress to the "intermediate" level of water manipulation, their abilities grow more refined, versatile, and larger in scale. They can generate large waves and manipulate them with greater control. Users gain the ability to create more complex water-based attacks, such as larger waves, streams of water, or constructs of condensed water. They can conjure defensive water barriers and control the spread of water over a wider area. Additionally, they can enhance the intensity (heat and pressure) of the water, allowing them to inflict more damage and exert a greater influence over their surroundings.
Master Level: At this level, total "mastery" over the water element is achieved, unlocking the element's full potential in all three forms: liquid, solid, and gas. The user can manipulate water with exceptional precision, alter its properties at will, and produce extremely large and powerful tidal waves/tsunamis capable of flooding large areas and/or overwhelming huge swathes of enemies even on dry land. Users can generate massive waves to crash down upon targets, causing extensive destruction, or bring forth enough water to completely change the terrain, transforming barren wastelands into small oceans. The amount of water controlled may range from lakefuls to entire oceanfuls, or even cover the whole planet's hydrosphere for users with supreme levels of mastery, making them akin to living natural disasters.
Applications:Condensation,Freezing,Fire-Extinguishing Activity - Enough water can erase fire.,Hydrokinetic Constructs,Hydro-Telekinesis,Hydrokinetic Flight,Hydrokinetic Surfing,Manipulate the properties of water.,Viscosity Manipulation,Steam Manipulation,Tidal Wave Generation,Underwater Walking Water Attacks,Water Breath/Spit,Ice Breath/Hail/Sleet Breath,Snow Breath,Steam Breath,Water Crushing,Water Detection,Water Form Manipulation,Ice Manipulation,Ice Generation,Ice Transmutation,Hail Manipulation,Snow Generation,Snow Manipulation,Snow Transmutation,Water Generation,Flood Creation,Water Immunity,Water Imprisonment,Water Jump,Water Negation,Water Potential Manipulation,Water Pressure Generation,Water Purification,Water Separation,Water Solidification,Water Walking,Whirlpool Generation
Techniques:Aquatic Adaptation,Drink Manipulation,Drowning,Glowing Eyes - When the user’s powers are active.,Healing Water,Hydro-Plasma Conversion,Hydrokinetic Cloning,Hydrokinetic Combat,Hydrokinetic Invisibility,Hydrokinetic Regeneration,Liquid Surveillance Communication,Motor-Skill Manipulation by manipulating the water contents (about 70%) within body.,Blood Manipulation,Internal Rupturing,Plant Generation may be limited by dried fruits.,Wood Generation may be limited by water amount.,Plant Manipulation by manipulating the water in plants. May be limited by dried fruits.,Wood Manipulation may be limited by amount of water in the wood.,Plant Mimicry,Pressurized Water Manipulation,Soda Generation,Soda Manipulation,Tactile Hydrokinesis,Water Absorption,Dehydration,Water Augmentation,Water Aura,Water Bestowal,Water Boundary,Water Defense,Water Empowerment,Water Exoskeleton,Water Mimicry,Water Portal Creation,Water Sealing,Water Teleportation,Water Transformation,Water Transmutation
Variations:Bubble Manipulation,Esoteric Water Manipulation,Chi Water Manipulation,Conceptual Water Manipulation,Cosmic Water Manipulation,Healing Water,Demonic/Hell Water Manipulation,Holy Water Manipulation,Psychic Water Manipulation,Pure Water Manipulation,Spiritual Water Manipulation,Primordial Water Manipulation,Rain Manipulation,Vapor Manipulation,Cloud Manipulation,Steam Manipulation,Water Embodiment,Water Magic
Combinations:Electric-Water Manipulation
- #9Armageddon Devil
Keys: Goliath, Armageddon Devil, Hate Devil · Secondary: Goliath, Armageddon Devil, Hate Devil
The Armageddon Devil, also known as Armageddon Man,Now Nickname's Goliath by Leo Adashi as of currently is a devil that embodies the fear of armageddon and the extinction of humanity. It was his dream to destroy humanity, although many of his attempts fell flat, so as a way to discover a method to destroy the world or a possible weakness of humanity, he ended up bonding with a human boy called Goji, becoming a hybrid with him. Although becoming a hybrid significantly softened his personality somewhat, the Armageddon Devil still has a deep desire to destroy the world, and vows that he will accomplish it no matter what.Leo Combines Him With Other Devils Ever Since The Devil Contract with him.He Pretty much Got Alot of Control of him
Appearance: Normal:The Armageddon Devil had a fairly unique appearance, it's skin is a dark black and resembles burned ashes, it also has a long, forked tongue and several razor-sharp teeth. It's original body was nearly 10 feet tall and crooked, elongated limbs. He had several nuclear weapons protruding out of it's hand and face. Additionally, it also has several hazard signs placed across it's body, each depicting a different hazard.
Hate Devil:The Hate Devil (憎しみの悪魔 Nikushimi no akuma) is a powerful Devil that embodies the fear of hate or being hated. All Devils harbor an inherent amount of hostility towards humans to an extent, but the Hate Devil takes it to the extreme, expressing it's incalculable amounts of malice through the usage of it's abilities. Hate Form:The Hate Devil takes the appearance of a towering, shadow-like entity with a top-heavy body wrapped in a tattered black cloak. It's body has a multitude of different faces and mouths across itself, all of which express a different emotion and resemble it's primary face. At the center of it's form is a pale, white, skeletal face with no nose or ears and it's eye sockets sowed shut with slightly tattered thread. Beneath the thread, the Hate Devil doesn't appear to have any eyes, just gaping holes leading to nothing.
Hate's Personality Form:In a sense, the Hate Devil has multiple personalities, each one being represented through it's various faces across it's body, however all of them share on thing in common, their hatred. Befitting of it's name, the Hate Devil has an inherent hatred towards not only humanity, but anything and everything connected to humanity, and this isn't just expressed verbally, the Hate Devil will often take subtle precautions in order to spread and infect his own hatred across the world. All of it's faces and mouths are constantly talking, and it's almost impossible to tell what all of them are saying, however all of them have expressed their hate in different ways, one face made sarcastic comments, one expressed their disdain in a shy and timid manner, and one face just kept repeating the words "die" over and over again. The primary face of the Hate Devil has a much more stoic personality, calmly expressing their views, however if anyone he encounters argues back, it will lose all of it's composure in a psychotic rage, expressing it's hate in a much more unstable way. The Hate Devil appears to have knowledge on all facets of human society, and will not hesitate to pick them apart in the most scathing, malicious ways if they're mentioned to him. The Hate Devil also believes that every living thing should hate humanity as much as he does, including humans themselves, claiming that if humans had any self-respect or decency for other beings, they would end their own lives. It is rumored that the Hate Devil not only embodies the fear of hate itself, but it also represents the hate humans can have for their own species. The Hate Devil regularly visits locations with a high number of people, using his power to massacre as many people as he can.
Hybrid Form:In his hybrid form, the Armageddon Devil's appearance remained fairly the same, only with a few minor changes. His body become much shorter and much more humanoid, but still retained it's ash-like skin and overall appearance. It no longer had several nuclear weapons protruding out of it's hands, but instead had one on each arm, each one resembling a missile launcher.
Crossbow Hybrid Transformation: By pulling out an arrow in his chest, Leo can transform into the Crossbow Devil Hybrid with his head transforming into a crossbow and his left arm transforming into a bigger and deadlier crossbow.
Devil Powers: Apocalyptic Force Manipulation: The Armageddon Devil's primary ability is to control and manipulate the forces and concepts based around the end of the world. He can seemingly utilize any scenario relating to the end of the world in his arsenal, and develop supernatural abilities associated with it. Due to his limited intellect, the Armageddon Devil has yet to utilize this ability to it's full potential. However, the abilities he manifests are not powerful enough to destroy the world on their own.
Radiation Manipulation: Deriving from the fear of nuclear war.
Meteor Summoning: Deriving from the fear of an asteroid hitting the earth. The Armageddon Devil can summon small asteroids and use them to devastate any surrounding areas or individuals. These asteroids can vary in size, and it's maximum size is powerful enough to devastate a small city block.
Limited Atmospheric Manipulation: Deriving from the fear of climate change.
Infection Inducement: Deriving from the fear of deadly viruses. As a defense mechanism, when he is critically injured, the Armageddon Devil's body will release deadly spores that will infect anyone within a close range with a deadly virus, which spreads throughout their body, slowly killing them.
Flame Emission As a passive ability, the Armageddon Devil's body occasionally emits flames, causing the surrounding area to rapidly heat up, and anyone who directly touches him catches on fire.
Demonic theft:Leo can steal the strength and souls of humans adding the strength of the human to his own and the abilities of other devils. Should Leo steal the power of another devil he gains that power and can choose if he keeps the power or give it back, should Leo keep the power, then the devil who originally had that power will regain it after an hour of losing their power if Brandon gives it back then the power returns to them instantly.
Chainsaw hands: after Armageddon took the abilities that belonged to Denji, Armageddon gained the ability to summon chainsaws that protrude from his hands. Blood weaponry: after Armageddon took the abilities that belonged to power, Armageddon gained the power to create weapons out of blood. Rapid regeneration: after Armageddon took the abilities of an unknown devil, Armageddon gained the power to rapidly heal wounds and get rid of scars. However, the scar Armageddon has on his neck and left cheek is as he says ‘a special occasion.’
Hate Inducement: The Hate Devil's primary ability allows it to induce feelings of hate, and extreme anger within those in a 7 meter radius. Those effected by this ability will first become mildly agitated, slowly building up to intense feelings of animosity and violence towards anything that happens to annoy them, removing their inhibitions and effectively turning them into murderous maniacs, consumed with hatred. This ability is indiscriminate, affecting everyone caught in it's range regardless of age, identity, or how many people there are,. In one infamous incident, multiple individuals affected by the Hate Devil began to express unending hatred towards each other, which resulted in every individual killing each other in an extremely brutal fashion, as a Devil Hunter described "animalistic cruelty". The Hate Devil claims that it's power isn't mind control, and it merely amplifies the inherent emotions within people, whether that's true or the ability is just simply brainwashing, is unclear.
Invisibility: One of the most terrifying aspects of the Hate Devil is his ability to conceal his presence by blending into his environment, much in the same way a chameleon would do so. With this ability, he is able to activate his power without being detected by any nearby humans.
Arrow Shooting: In his hybrid form, he is equipped with two crossbows for his head as mentioned before and his left arm as mentioned before, which can fire arrows that instantaneously target anything and anybody within his range, as the arrows are powerful enough to blow apart devils, humans and buildings in mere moments and even it's strong enough to harm very powerful devils such as Chainsaw Main.
Blood Consumption and Semi-Immortality: In his hybrid form he is able to consume blood to speed up his regeneration, this even allowed him to heal severely dangerous wounds, outside his hybrid form he can still consume blood to speed up his regeneration. He also shown to have immortality well almost he can still die like he almost died to Yuko and survived due to his sturdy hybrid body, and he can be revived by placing the arrow back in his chest and this instantly heals and repairs his body as if never harmed.
- #10Nothingness Devil
Keys: Devil Contract, Nothingness Devil · Secondary: Devil Contract, Nothingness Devil
The Nothingness Devil is a devil that embodies the fear of nothingness and non-being. He occupies a realm called "limbo" that exists between heaven and hell, and can only be seen and interacted with those who are experiencing the sensation of nothingness, such as those who are dead or comatose.He got a Devil Contract in him to never died as punishment. Appearance:Due to his nature, the Nothingness Devil doesn't have an observable form, many individuals who have encountered him have described talking to him as some kind of voice in their head. Although, when the Nothingness Devil made an appearance during the climactic fight with the Pain Devil, he did have a temporary form, which was a humanoid silhouette that was completely shrouded in unfiltered darkness. Personality:Unlike most Devils who primarily focus and thrive in the company of humans, the Nothingness Devil is a solitary devil, preferring to be by himself in his boundless void. He considers human events to be tiresome and too complicated for him to deal with, and much rather prefers keeping out of any matters. However, the Nothingness Devil isn't completely anti-social, and he often talks and to the people in limbo before they pass over, getting to know them, learning about their lives, and discussing topics that may interest them. Although he considers human matters to be quite tiresome, he ultimately does care about humans to an extent, as he was able to make a contract with a division leader, Ogyuro Mikitaka, offering his assistance in his war against the Pain Devil. But ultimately, the Nothingness Devil prefers to leave humans alone, letting them sort out their own business by themselves. The Nothingness Devil is easily irritated, and will refuse to tolerate any behavior he considers annoying. Plot:Over the course of his inception, the Nothingness Devil spent many years in limbo, and encountered many individuals who entered there, those who recently passed away, or those who took their own lives. He would talk to them about their lives and offer them advice on what they could've done differently, and wishing them good luck on their journey to either hell or heaven. Occasionally, the Nothingness Devil would bring those who entered his realm back to life, either because he found them annoying, or that he thought they deserved a second chance. During the Pain Devil war, the leader of the division sent to deal with the Pain Devil, Ogyuro Mikitaka, was one of the very few people who knew about the existence of the Nothingness Devil, due to him going into a coma when he was younger due to a brain tumor. In order to meet him, Ogyuro shoots himself and enters limbo, where he asks the Nothingness Devil for help. At first, he refuses, claiming that human matters don't concern him, but once Ogyuro mentions that it's the Pain Devil, his attitude completely changes. And so, he makes a contract with Ogyuro, taking care of the Pain Devil once and for all. Powers And Abilities:It is entirely possible that the Nothingness Devil has all the standard Devil abilities, but due to his abstract nature, it's entirely possible that he is the first Devil in history that lacks them.
Devil Powers: Physical Nonexistence: The Nothingness Devil's form is unique, given the fact that he doesn't have one, and In theory, he doesn't technically exist. His form resides in a realm that has no presence, he is invisible and completely undetectable to the rest of the world. Even those who interact with the Nothingness Devil eventually forget the time they spent together due to his abstract nature. As mentioned previously, those who interact with the Nothingness Devil don't physically feel his presence in limbo, and describe talking to him as "some kind of voice in their heads".
Erasure: The Nothingness Devil has the unique ability to erase people or devils from the world, reducing their form to nothing. Those who are erased by the Nothingness Devil do not go to limbo, and experience true non-existence and nothingness. However, this ability is temporary depending on the power of the person he is erasing, for example, he stated that the Pain Devil will eventually come back into the real world due to her power and influence.
Resurrection: The Nothingness Devil can "eject' people from limbo and send them back into the real world, essentially bringing up back to life and recovering them to their state before they died, such as when he brought back Ogyruo after he committed suicide in an effort to see him, as well as countless other people who entered limbo. It was stated that the Nothingness Devil often does this to the people who get on his nerves, regardless of who they are.
- #11Adashi Clan
Keys: Narukami Family, Omi Alliance, Powerful Crime Family, Yakuza, Inumaki Family, Tojo Clan, Okami Family, Adashi Clan, Bushida Family · Secondary: Narukami Family, Omi Alliance, Powerful Crime Family, Yakuza, Inumaki Family, Tojo Clan, Okami Family, Adashi Clan, Bushida Family
The Adashi Clan (ぶしだ いちぞく), or more commonly referred to as the Adashi Family, is a major family within the Jujutsu World and the descendants of the great Tamuramaro Sakanoue,Also Its The Crime Family or Yakuza Clan of the Criminal World, they are considered a powerful family as well as the governors of the Island of Hokkaido. The family's main household is located in the Hokkaido prefecture,Also Ever since Leo Adashi Took Control it also Controls Kamurocho Districts where Leo Adashi Lives.
Name:Adashi Clan Other:Adashi Crime Family Alt Name:Bushida Family Alt Kanji:ブシダ家 Alt Rōmaji:Bushida Ke Other:Hokkaido's De Facto Rulers,Black Dragons Base of Operations:Bushida Household,Hokkaido Prefecture,Headquarters Kamurocho Status:Active Occupation:Jujutsu Sorcerers,Governors of Hokkaido,Yakuza,Criminal Organization Affiliation:Ryūji Family,Okami Family,Inumaki Family,Gojo Family,Narukami Family,Hokkaido Region,Kamurocho District Adashi's Networth:900.000.000.000.000.000.000.000.000.000$ Businesses:Prostitucions Rings,Racketing,Murder.Inc (Black Dragons),Kidnapping,extorsions,Weapon Deals/High Caliber Firearms dealing (Primary Business),Gun Runners/Gun Running Business,Brothels,Gentlemen's Club,Casinos
Description In the Past Originaly The Bushida Family (武士道ブシダ家, Bushida-Ka) descendants of Tamuramaro Sakanoue, the vengeful spirit of an Shogun of the Heian Period. Due to this and the powerful cursed techniques passed down through their clan, they are known and feared as a powerful family. The Bushida Family also have great political prominence in the jujutsu society, and they are tied with the Ryūji Family as the most powerful family in northern japan. The two families have had a feud between them that has lasted for more than 500 years. They are also greatly respected for being the family that slayed the Demon-God Ōtakemaru and has been the family responsible of defending the remains, mainly his horns and head, ever since. They have been dubbed the guardian family of the north and the clan is rather meticulous at their duties. The Bushida genes are rather dominant, resulting that almost anyone born from at Bushida family will more then likely posses the Bushida strength that follows. The family greatly value strength and will respect any decently powerful sorcerer, whether that strength comes from powerful cursed techniques, large amounts of cursed energy or through heavenly restrictions, just being competent is enough. The Bushidas are on relatively bad terms with the Zenin Family, because of the latter's rather shallow view on the strength of a sorcerer and that they themselves also thinks of the Bushidas as second-rate sorcerers because of their reliance on brute strength.Alot of Years Later The Bushida Family Fused Together with The Adashi Clan,Turning it into a Family,The Adashi Family or The Adashi Clan Combinating Both Their Members,Power and Influence aswell being in really good turns,also With the Recent Leader Leo Adashi Taking Care Both Families in Power.
Location The Family has bases located in multiple locations in the northern parts of Japan, with their main household being located in Shikotsu-Tōya National Park. The main base resembles a giant village, inhabited with hundreds of people, that is built in a traditional Japanese architectural style. The "village" is separated in mainly four sections. Thanks of The Adashi Clan,They Controlled Also The Kamurocho District Where The Adashi Clan lives in Modern Operations and the Headquarters as a Large Skyscrapper Between Shinjuku and Shibuya.
The Four Sections Common Zone: The most outer section of the main Bushida village where the majority of the family members live. Almost everyone who lives here lacks the aptitude to become a sorcerer. Sorcerer Zone: The next largest section of the village with the seconds highest inhabitant count. This area is mainly for the families of Bushida Clan's sorcerers. If a family gives birth to person with the aptitude of becoming a sorcerer they get the chance to move in. You can find several dojos and training grounds scattered around. Inner Zone: The second smallest and luxurious section where the clan's elite sorcerers/fighters live. The families of sorcerers with high positions, such as squad captains, within the clan live here. The living standard here can be compared to the finest of hotels. Bushida Manor: In the absolute center of the village, on top of a large hill, the household of the clan's main branch is located. To call this place a section is an overstatement, it is unarguably the smallest zone but the luxuries within cannot be compared with. Economics As befitting of the most powerful family in northern japan, as well as one of the most powerful jujutsu families in the entire country, the Bushida's posses lots of economical power. From simple capital to owning powerful cursed object, weapons and other valuables, the Bushida's are well endowed in both money and resources. They are one of the main benefactors of Hokkaido's local Jujutsu High and is on of the reasons to why the School can afford running their large facilities, in exchange for their donations the school regularly trades information about the other schools, as well as the other sorcerer families, with the Bushida's.
Their main source of income comes from their members work as jujutsu sorcerers but the Bushida family also branches out in several other fields that do not necessarily handle curses.
Hospital Branch: Because of the family's Inherited Technique, the well known Reverse Cursed Body, a lot of the family's member has access to Reverse Cursed Techniques. The family has open up many facilities spread out in both the Hokkaido prefecture as wells as the Tōhoku Region, in these facilities they take care of both sorcerers and non sorceress alike and has grown exceptionally fast since they opened up to the non jujutsu society in 2010. A lot of this branches members can be hired by jujutsu sorcerers to accompany them on missions. Thanks to this branch great contribution to the jujutsu society the mortality rate of sorcerers has gone down. Security Branch: One of their many branches include their Security & Bodyguard Firm, a very popular part of the family that specializes in the protection of non sorcerers, they are usually hired by high ranked politicians or other people with similar positions but can be hired by pretty much anyone as long as they offer the right amount of money. This branch is where most of the family's weaker members can be found, because the branch main focus does not lay in exorcising curses, but instead the handling of normal people. Most of the members are Grade 4 sorceress with one or two Grade 3 supervising each group/squad. They work almost exclusively up in the northern parts of Japan but can comply to working in the more southern part if they are paid enough.
Politics Second only to the Three Great Sorcerer Families in the Jujutsu world, the Bushida's or Adashi's hold great sway over any matter that revolves around Jujutsu. The Bushida's has possessed strong political prominence in the northern areas of japan, especially Hokkaido, ever since their founding in the latter years of the Heian Period. They do not only have great influence over the jujutsu world, but thanks to their great contributions to the non jujutsu society as well as their strong connections and relations to the political leaders and military commanders of Japan, the Bushida's also has a firm foot in the world of normal humans.
Hokkaido Region: Even though they are not the public leaders/rulers of the Hokkaido prefecture they are the ones controlling the entire region. Ever since the Bushida family/Adashi Clan first set foot in the region they have been growing in both economical and political power to the point where they were granted the entire island by one of the emperors of the Muramachi Period. Ever since then they have been dutifully govern the entire prefecture. Ryūji Family: This family is the only one equal to the Bushida's in power in northern japan. In an attempt to stop the feud between the two families that has been going on for centuries they had an arranged marriage between the Bushida family head's third son, Oden Bushida, and Ryūji family head's fifth daughter, Asui Jūryoku. The two families now holds a great connection in form of the Special Grade Sorcerer, the child of Oden and Asui, that shares the blood of both families.(it also Helps More when Leo Adashi Took Power as Leader of Both Adashi Clan and Bushida Clan) Hokkaido Jujutsu High: The Bushida's/Adashi's are the schools biggest benefactor's and keeps very close ties with them. Several of the family's sorcerer has studied there. Traditions The Bushida Family/Adashi Clan is a giant clan, with hundreds of members, that have been living in Hokkaido for generations. They are one of the oldest families still active, having their roots in the Heian Period, and has an extremely rich history filled with special events and traditions.
Founder's Festival: A festival held once a year that celebrates the founding of the family. The festival lasts about a week and is filled with contests, competitions and massive amounts of food. The festival begins with the current family head holding a speech, mostly reciting the history behind the family's establishment, that then follows by what the Bushidas calls The First Feast. A certain part of the family's Cursed Warehouse gets open to the public during the festival, showcasing several artifacts and other cursed objects with ties with the family's history. Towards the end of the festival, the three last days, a giant tournament will be held where Bushida sorcerers will get the chance to show themselves. If a sorcerer does exceptionally well they have the chance to be offered a higher position in the clan. The Hokkaido Feast: A giant feast held every year to celebrate the family's official takeover of the Island of Hokkaido. History The Bushida's is a family that has existed for multiple centuries, with their lineage having roots as far back as the later years of the Heian Period. The bloodline is shrouded in a rich history. The first recorded notable member of the family to have ever appeared was coincidentally the family progenitor, as well as the creator of the family's prized Inherited Technique, Tamuramaro Sakanoue, an extremely powerful sorcerer that was an shogun during the Heian Period and upon his death, year 811, turned into a Vengeful Cursed Spirit.
As a Shogun Tamuramaro was an close aid, counsellor and friend to Japan's 52nd emperor, Emperor Saga, they would often spend time together, drinking tea and playing shogi in the Imperial Palace.
Tamuramaro was a sorcerer famous for his incredible strength and fantastic leadership skills, and was known as the sorcerer that put an end to the Demon-God named Ōtakemaru. Because of his contribution in the subjugation of the powerful cursed spirit, Tamuramaro was promised a large patch of land, as well as an giant mansion, up in Hokkaido by the Emperor. The land, and mansion, granted to him became the ancestral place to the Bushida family and is currently where their main household is located. As time passed Tamuramaro and his descendants made many more achievements and accomplishments, growing in both prestige and might. They family grew at a ridiculous speed and by the year of 1011 they changed name to the Bushida Family and the year following that they were recognized as major family, not just in jujutsu society.
By the time of the Muromachi Period the family had grown to the level that they were considered the de facto rulers of the island of Hokkaido, recognized by the current emperor because of their contribution to Japan, as well as some hints of fear, they were officially granted the right to govern the entire region.
Appearance (Bushida Family) The Bushida family members are on the bigger side, being rather tall and having muscular bodies, at least when compared to the average Japanese person. The men usually stands between 178 cm - 190 cm while the woman at 168 cm - 178 cm. They usually posses dark colored hair, coming in different shades of black and brown.
Powers and Abilities (Bushida Family) The Bushidas possess incredibly strong life-forces, as such, they have longer lifespans and likewise age slower than the other families. They are feared as ferocious warriors with incredible physique and the ability to keep on fighting even with mortal wounds.
Even though the Bushidas are extremely hard to kill and posses strong physics they are usually lacking in cursed technique. The family excels at close quarter combat but are lacking in variety and in long distance fights. Their main tactic in battle is to close the distance between them and their opponent as fast as possible before engaging in physical combat.
Inherited Technique (Bushida Family) The members of the Bushida Family has the chance of being born with the unique Reverse Cursed Body inherited technique, a technique that makes the users body a breeding ground for positive energy and grants them a much stronger body constitution than the average Bushida. The "Reversed Cursed Body" grants the user an healing factor akin to that of cursed spirits that also enables them to survive and endure much more severe injuries while likewise able to recover from injuries and exhaustion with much greater efficiency in short periods of time.
The technique gives the user automatic access to Reverse Cursed Technique. How strong of an healing factor or how much positive energy a user of this technique have can vary greatly from person to person, Yūdai, for example, is seen as an super prodigy even among the Bushida and has a heling factor equal to that of an Special Grade Cursed Spirit but he is not very good at using the positive energy externally, while Sadao has a rather weak healing factor but is able to heal other to a much higher extent than Yūdai.
Base of Operations Bushida Estate Bushida Household: A large property owned by the Bushida Family that includes several interconnected buildings that house numerous members of the clan. The estate also includes several areas for meetings, training, and storage. The land that the household is build on has been in the possession of the Bushida's ever since it was granted to Tamuramaro centuries ago. Warehouse Cursed Warehouse: The Bushida Family/Adashi Clan possesses a secure underground storage warehouse for keeping cursed tools. It's locked with a key that can unseal the chains and stitch-like holdings keeping the entrance closed.Its also Adashi's Clan undeground storage warehouse,The Adashi Clan Armory is a secure chamber within the clan’s estate, housing a vast collection of cursed tools and weapons amassed over the years. Accessible only to trusted members of the clan, this armory serves as a critical resource for their clan.The collection includes an array of cursed tools such as katanas, spears, and daggers, alongside rare artifacts like talismans and ceremonial items which are accessible to most members. However, several tools of unique properties are reserved for only sorcerers that have been given permission to use them by Leo Adashi.The armory is protected by powerful seals and barriers, preventing unauthorized access and containing the latent cursed energy within. Non-clan members are strictly prohibited unless granted special permission. Adashi's Headquarters:a Large Skyscrapper owned by the Adashi Clan that includes a recepcion with secretarys,associates and bankers to set up the offices as a front,the Headquarters also includes several areas for meetings,Gun Range With Weapons Storage,Rooms for Members of the Adashi Clan,Training and storage,Finally it has a Suite exclusive for the Leader,Leo Adashi Having tons of exotic and luxurys in his suite.
List of Cursed Objects & Tools Heaven's Bane:The Bushida clans most treasured Cursed Tool. Originally wielded by Tamuramaro Sakanoue, the family's progenitor. The cursed tool comes in the shape of a traditional Japanese katana with an extra long blade. The sword is said to have been touched by the heavens themselves and has a blade sharp enough to cut mountains in half. Special Grade Twin Twilight: Dusk & Dawn:Twin Twilight is an extremely powerful cursed tool that comes in a pair of two, Twilight Dawn and Twilight Dusk.The reason why Dawn & Dusk is considered as a single cursed tool is because of their unique traits, the daggers are unable to travel too far apart from each other and they are unable to be wielded by two sorcerers at once. The daggers are made out of Ōtakemaru's two largest fang that Tamuramaro were successful of retrieving.
Special Grade Horn of Ōtakemaru:The five horns of Ōtakemaru's's original original body from the Heian Era. Each one contains immense cursed energy and is capable of attracting cursed spirits as soon as they are unsealed. Special Grade Onigami Head:Ōtakemaru's original head. The head posses even more cursed energy than the horns and is said to hold the dormant consciences of Ōtakemaru. It is regarded as the most powerful and dangerous cursed object the Bushida's posses.
The list has been made collapsible with only the current family head viewable by default.
Leader:Leo Adashi Members (Adashi Clan) Satoshi Adashi - Male,Co-Founder of the Adashi Clan,Second Leader,Shikigami/Cursed Spirit Summoner Seraphim/Sai Adashi - Male,Co-Founder of the Adashi Clan,Third Leader,Executioner/Torturer,Harbinger Shishido Kure - Male,Sub-Head of the Clan,Advisor Menma Uzumaki - Male,Sub-Head of the Clan,Underboss,Personal Assassin,Jonin Ninja/Powerful Ninja Mina Todoroki - Female,Bodyguard,Slave Girl,Loyal,Crazy,Personal Bodyguard Manami Suda - Female,Secretary of the Adashi's Clan Fernanda Ishida - Female,Assistant of the Adashi's Clan Kolin - Female,Assistant/Secretary of the Adashi's Clan Deborah Gollini - Female,Underboss of the Adashi's Clan,Ex-Member of The Gollini Family,Devoted Follower Liam Misami - Male,Underboss of the Adashi's Clan Special Grade,Harbinger Ryo Daisuke - Male,Underboss of the Adashi's Clan Hilda Wigburg - Female,Underboss of the Adashi's Clan,Nazi General,Responsable in Recruiment Program Nazi Mina Myōi - Female,Underboss of the Adashi's Clan Special-Grade Miyuki Ando - Female,Advisor of Leo Adashi's Clan Special-Grade Hikaru Ando - Male,Advisor and Librarian of The Leo Adashi's Clan Grade 1 Roberta - Female,Maid,Bloodhound of Florencia,Ex-Guerilla,Member of the Adashi's Clan Aria & Amelia - Female's,Twins,Maids,Members of the Adashi's Clan Ryu Atatsuma - Male,Captain of the Leo Adashi's Clan,Loyal,Provider of narcostics or medicine's Nine - Male,Captain of the Adashi's Clan,Leader of the Nine's Crew Kiruka Hasaki - Female,Captain of the Adashi's Clan,Devoted Follower Wolfram - Female,Captain of the Adashi's Clan,Leader of the Wolfram's Crew Agoku Ketsuki - Female,Captain of the Adashi's Clan Grade 1 Ikumi Fujimoto - Female,Captain of the Adashi's Clan Grade 1 Kenichi Shirota - Male,Lieutenant of the Adashi's Clan Semi-Grade 1 Ryoichi Matsuno - Male,Lieutenant of the Adashi's Clan Semi-Grade 1,Blacksmith,Cursed Tool Creator Rem Wolfram - Male,Lieutenant of the Adashi's Clan Grade 1,Assassin Meiko - Female,Lieutenant of the Adashi's Clan,Muscle,Duo with Kasumi Kasumi - Female,Lieutenant of the Adashi's Clan,Brains,Duo with Meiko Beros - Female,Soldier/Assassin of The Adashi's Clan,Devoted Follower Kagerou Kizen - Male,Soldier of the Adashi's Clan (Unit of The Passione 18) Special-Grade Hiroomi Kanbara - Male,Soldier of the Adashi's Clan (Unit of the Passione 18) Grade 1 Mitou Retsune - Female,Soldier of the Adashi's Clan (Unit of The Passione 18) Grade 2 Ukiyo Yashiki - Male,Soldier of the Adashi's Clan (Unit of the Passione 18) Grade 3 Makoto Ino - Female,Soldier of the Adashi's Clan,Princess of Curses,Special Grade Hanako Zenin - Female,Soldier of the Adashi's Clan,Special Grade Isildur Oriana - Male,Soldier of the Adashi's Clan,Spy of the Adashi's Clan Jack Ripper - Male,Soldier of the Adashi's Clan,Hitman Tamuramaro Sakanoue (Ancestor) Akira Bushida (Previous Leader) Akato Bushida Daichi Bushida Yūdai Bushida C. Viper - Female,CIA Agent,Spy of the Adashi's Clan,Ex-Soldier of the Adashi's Clan Haruki - Male,Member of the Devil Hunters,Ex-Soldier of the Adashi's Clan
*-Special Grades/Cursed Object,Members of the Adashi Clan (Part of the Adashi Clan)- Himeko Zenin - The Harbinger,Special Grade Cursed Object Ōtakemaru - The Guardian Of The Adashi's Clan Special Grade Venerate - Cursed Item,Twin Brother of Rakshasa,Bodyguard and Assassin of Leo Adashi's Clan Special-Grade Rakshasa - Cursed Item,Twin Brother of Venerate,Bodyguard and Assassin of Leo Adashi's Clan Special-Grade Chiyoko Morimoto - Unregistered Special Grade Cursed Spirit,Cursed Spirit of Satoshi's Sae - Special Grade Sorcerer,First Sorcerer Revived,Special Grade of Satoshi's Pain Devil - Harbinger,Pain Devil,Torturer,Member of the Adashi's Clan Envy/Emi - Harbinger,Envy Devil,Fused Devil,Member of the Adashi's Clan Sasatama Kokichi - Harbinger,Special Grade,Member of the Adashi's Clan Grasshopper Curse - Harbinger,Grade 2,Member of the Adashi's Clan
*-Seven Deadly Sins/Special Units No 1 (Mostly Girls/Part of the Adashi Clan)- Elizabeth Liones - Member of the Adashi's Clan,Barkeep Derieri - Member of the Adashi's Clan Jericho - Member of the Adashi's Clan Guila - Member of the Adashi's Clan Nerobasta - Member of the Adashi's Clan Melascula - Member of the Adashi's Clan Merlin - Member of the Adashi's Clan Diane - Member of the Adashi's Clan Merlin - Harbinger,Excellent Mage,Member of the Adashi's Clan
*-Associates Izy - Male Police Officer,Reliable,trusted Police officer,Informant Lady Kasumi - Female,Brothel Business Woman,Informant Mia Fey - Lawyer,Excellent Lawyer,Legal Lawyer,loyal to death Tae Takemi - Doctor,Alley Doctor April O'Neil - Reporter,News Reporter,Loyal to death,fanatic Ihwa - Female,Gun for Hired,Hitman,Ungraded Niko Bellic - Gun for Hired,Hardened Criminal,Ex-Military
Shin no Ken:Shin no Ken is a unit composed of multiple swordsmen and swordswomen of the clan ranked semi-grade 1 and above. They are the strongest group of jujutsu sorcerers within the Adashi Family,Adashi Clan or The Black Dragons. The unit acts as the family's sword and is one of few units that operates in the open.
Shin no Tate:Shin no Tate is a unit composed of members of the clan ranked semi-grade 2 and above. They are one of the strongest group of jujutsu sorcerers within the Adashi Family,Adashi Clan or The Black Dragons and specializes in barriers and defense. The unit acts as the family's shield and is the unit that is in charge of protecting the Adashi's main household or Tall Building Headquarters, as well as other key locations.
The Bushida's:The Bushida family members are on the bigger side, being rather tall and having muscular bodies, at least when compared to the average Japanese person. The men usually stands between 178 cm - 190 cm while the woman at 168 cm - 178 cm. They usually posses dark colored hair, coming in different shades of black and brown.The Bushidas possess incredibly strong life-forces, as such, they have longer lifespans and likewise age slower than the other families. They are feared as ferocious warriors with incredible physique and the ability to keep on fighting even with mortal wounds.Even though the Bushidas are extremely hard to kill and posses strong physics they are usually lacking in cursed technique. The family excels at close quarter combat but are lacking in variety and in long distance fights. Their main tactic in battle is to close the distance between them and their opponent as fast as possible before engaging in physical combat.The members of the Bushida Family has the chance of being born with the unique Reverse Cursed Body inherited technique, a technique that makes the users body a breeding ground for positive energy and grants them a much stronger body constitution than the average Bushida. The "Reversed Cursed Body" grants the user an healing factor akin to that of cursed spirits that also enables them to survive and endure much more severe injuries while likewise able to recover from injuries and exhaustion with much greater efficiency in short periods of time.The technique gives the user automatic access to Reverse Cursed Technique. How strong of an healing factor or how much positive energy a user of this technique have can vary greatly from person to person, Yūdai, for example, is seen as an super prodigy even among the Bushida and has a heling factor equal to that of an Special Grade Cursed Spirit but he is not very good at using the positive energy externally, while Sadao has a rather weak healing factor but is able to heal other to a much higher extent than Yūdai.
Branch Families
Okami Family Hashi Urdawn - Head of the Okami Clan (Vampire Lord-Special Grade)
Inumaki Clan Oiwa Inumaki - Head of the Inumaki Clan
Gojo Clan Nimona Gojo - Head of the Gojo Clan Satoru Gojo - Head of the Gojo Clan (Deceased)(Best Friends)
Narukami Clan Hidenobu Narukami - current leader, the 28th family head (1971-present) Designated Heirs Ageha Narukami - 29th designated heiress Other Members Eita Narukami Hideki Narukami Junpei Narukami - son of Hidenobu and is to be the 29th family head but was passed over in favor of his daughter, Ageha Kanae Narukami - Married into the family; née Tachikawa Mafuyu Narukami Mahiru Narukami Shoutaro Narukami Yumemi Narukami Branch Families Sakuraba Family Azusa Sakuraba - personal retainer to Ageha Narukami
- #12Sharingan
Keys: Sharingan · Secondary: Sharingan
Red eyes with three black tomoe in each eye. This is needed to use any other sharingan ability. If not activated, sharingan is activated once the key word is said. If sharingan is active, it is deactivated when keyword is said. Abilities: Allows you to copy any ability and/or description just simply by observing it. It also allows you enhanced perception, allowing you to see what your opponent is going to do before they even act it out. Basically predicting people's movements.
- #13Mangekyō Sharingan
Keys: Mangekyō Sharingan · Secondary: Mangekyō Sharingan
Mangekyō Sharingan is distinguished from a normal Sharingan by its appearance, which changes the form of the tomoe seal. While the exact design differs for each user, they all resemble pinwheels.This is needed to use any other mangekyō sharingan ability. If not activated, mangekyō sharingan is activated once the key word is said. If sharingan is active, it is deactivated when keyword is said. Mangekyō Sharingan is an advanced form of Sharingan. It evolves when the user experiences the trauma of losing a loved one. However, Mangekyō Sharingan has a huge drawback; its use eventually leads to eventual blindness! Mangekyō Sharingan enhances all Sharingan abilities and grants unique powers to each user.
Kageuchi:Kageuchi is the power granted by the Mangekyo Sharingan of Sayuri Senju. This technique is unique to her eyes, and her eyes only, and thus, is only available to those who possess her eyes.When activated, this technique prevents the target's use of Space-Time Ninjutsu. By suppressing the atmosphere, anyone within five kilometers of Sayuri is prohibited from using any Space-Time Ninjutsu technique, including the Flying Thunder God Technique, and Kamui, with her acting as the epicenter herself.
Rewinding Technique:Leo Adashi uses his Eternal Mangekyō Sharingan to rewind time. He can only rewind time by a few minutes, and cannot use the technique in rapid succession.
Using the power of his left Rinnegan, Ryun projects a shadow of his target(s) into the invisible world of Limbo (輪墓, Wheel Grave), rather than himself, like in the sister techniques. Like with its sister techniques, however, these shadows are incapable of being perceived by anyone lacking a Rinnegan. The only exception, thus far, is Seireitou Hyūga's unique and powerful Byakugan, which can make out the flow of chakra in Limbo. Unlike the right eye's technique, this dōjutsu doesn't cause Ryun's eye to bleed.
Upon casting the dōjutsu, the targets' shadows are projected into Limbo and are immediately rendered motionless. Ryun explains that this is because they lack the Rinnegan, which actually has the ability to manipulate the inhabitants of Limbo. Using the chakra or the unique senjutsu of Hagoromo Ōtsutsuki, Ryun can then inflict damage on these shadows, even when he is unable to damage the physical bodies of his targets. The damage inflicted on the shadows are then translated onto their host.
There are two notable drawbacks to this. The first is that, like other Limbo techniques, the shadows have a time limit and, upon expiring, cannot be cast again for several minutes. The second is that it is dangerous to use this technique on another Rinnegan user, as they can seize control of their shadow and use it against the caster.
- #14Rinnegan
Keys: Six Paths of Pain, Rinnegan · Secondary: Six Paths of Pain, Rinnegan
The Rinnegan is characterised by concentric circles covering the eyeball which contains three tomoe on its two innermost circles for a total of six. This is needed to use any other Rinnegan ability. If not activated, Rinnegan is activated once the key word is said. If Rinnegan is active, it is deactivated when keyword is said. The Rinnegan is reputed as the most exalted eye amongst the Three Great Dōjutsu. It is said that in times of disorder, one who wields the Rinnegan is sent down from the heavens to become either a "God of Creation" who will calm the world or a "God of Destruction" who will reduce everything to nothingness.
Rinne-Sharingan:Leo Can Switch Between The Rinnegan or Rinne Sharingan As the Ten-Tails' jinchūriki and with both of his Rinnegan, Leo Adashi approached the moon and awakened a Rinne Sharingan on his eyes, which she could use to reflect the eye onto the moon, allowing him to cast the Infinite Tsukuyomi and trap everyone, aside from himself, in an infinite genjutsu anytime he wants.The Rinne Sharingan (輪廻写輪眼, literally meaning: Saṃsāra Copy Wheel Eye) is a dōjutsu kekkei mōra and the predecessor to the Rinnegan and Sharingan. It is characterised by red sclerae and irides, with a ripple pattern spreading over the eyeball and nine tomoe.The Rinne Sharingan possesses the ocular power of the Sharingan, and can be used to cast the Infinite Tsukuyomi, an extremely powerful genjutsu which can only be undone by the combination of the Rinnegan and the chakra of the nine tailed beasts. Using this dōjutsu, Kaguya can transport herself and those in her vicinity to a series of alternate dimensions.Also Leo Can Summon Kaguya Ōtsutsuki anytime he wants.
The Six Paths of Pain (ペイン六道, Pein Rikudō) is an Outer Path technique that allows a Rinnegan user to manipulate up to six bodies as though they are their own,Leo Adashi Possess The Rinnegan with all their abilities.The user embeds one or more black receivers into a body, allowing them to channel their chakra into it from great distances. To make full use of the body, the user ideally transmits their chakra from the highest and closest point possible so that they can have the best possible range.Once their chakra enters the body, they are given complete control of it, allowing them to decide all of its actions, its use of jutsu, and even speak through it. As a representation of this control, the controlled bodies' eyes take on the same appearance as the user's.Inoichi Yamanaka compared this technique to the Yamanaka clan's Mind Body Switch Technique, albeit on a greater scale.When multiple bodies are controlled together the user is able to see through all of their eyes, thus registering six separate fields of vision at the same time. With this shared vision, the user can coordinate their attacks and provide defences for their blind spots. For this reason, the Six Paths of Pain are strongest when used together, employing combination tactics, the element of surprise, and/or sheer overwhelming power to defeat their enemies.Leo Adashi created the Six Paths of Pain after he was left crippled but healed during a battle with Hanzō. he controlled six corpses to carry out his will as part of his "Pain" identity like one of his nicknames.In the anime, the first body used, belonged to his childhood friend Yahiko,which was his favourite. To match his late friend's hair colour, he had the other Paths' hair dyed to the same colour, including eyebrows. Nagato's first Six Paths of Pain were composed of individuals that Jiraiya had met when they were alive. Nagato implants their black receivers all over their bodies as body piercings.Each of the Six Paths of Pain can be used to perform any technique that Nagato himself is capable of, however, he doesnt limits each body to one branch of the Six Paths Techniques, the exception being Yahiko's body (the Deva Path) through which he performs a number of miscellaneous jutsu; the King of Hell and the creatures summoned by the Animal Path are part of his shared vision. Leo Adashi refers to each body by the Path it embodies and has them serve specific purposes, be it offensive or defensive, reconnaissance or repair. Each of the Paths has its own importance in a fight – the Naraka Path's ability to restore all the other Paths making it the most valuable – When not in use, Leo Adashi stores the bodies in a hidden chamber within The Inventory Curse Spirit a Private Chamber. Within the room are six "pods", in which the bodies rested; each pod is connected to the wall via pipes or wires and has a sliding cover that appears to feature the symbol of Amegakure, which conceals the face of the inactive body. The pods are also numbered from one through six using daiji characters and are ordered counter-clockwise around the room with a numbering scheme that corresponds with the ordering of the six Buddhist Paths of Reincarnation:
壱 (1) - Deva Path. 弐 (2) - Asura Path. 参 (3) - Human Path. 四 (4) - Animal Path. 五 (5) - Preta Path. 六 (6) - Naraka Path.
*Deva Path:The Deva Path (天道, Tendō) grants the user the ability to manipulate attractive and repulsive forces with objects and people. These techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. If used at high intensities, not only will it result in a long downtime, but it could potentially shorten the user's lifespan. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique. Though he used the powers of the Deva Path prior to being crippled, Leo spent the remainder of his life channelling the power through the corpse of his deceased friend Yahiko, using him as the face of his Pain alias while leo moving arouth alive and well. In the anime, through Pain, Nagato demonstrated the ability to levitate in midair prior to levelling Konoha and during his battle against Naruto in his six-tailed state.As the Deva Path was the body of Yahiko, it had retained all of his physical features from when he was alive, most notably his medium length spiky orange hair. But as a Path of Pain, the Deva Path possessed Nagato's Rinnegan, bore six piercings, a metal bar through each ear, three studs through the side of its upper nose, and one spike stud on each end of the bottom lip. It also had three piercings on each wrist, at least one on its upper wrist and some just under his neck. His face became also a little pale. On his right thumb, he wore a purplish-grey Akatsuki ring that bore the kanji for "zero" (零, rei). He also wore a necklace, which was somewhat similar to the one worn by the Sage of the Six Paths. He was also seen wearing red nail polish. Another noticeable difference between the Deva Path and Yahiko is the expression on their face: as the Deva Path, Yahiko's face bore no telling expression and was in all sense, a walking corpse. Overall, his body's appearance gave the impression that he was in his mid-twenties to thirties despite physically being fifteen.Yahiko (弥彦) was a shinobi from Amegakure. Alongside his fellow war orphans, Nagato and Konan, he founded and led the Akatsuki in an attempt to bring peace. Following Yahiko's death, Leo would turn his body into the Deva Path of his Six Paths of Pain,Leo Fused Both Yahiko and Nagato Bodies in One For The Deva Path However in Personality its more alied with nagato.
*Asura Path:The Asura Path (修羅道, Shuradō) grants the user the ability to augment their own body to summon mechanised armour and various ballistic and mechanical weaponry.During his lifetime, Nagato channelled the Asura Path through the body of a ninja puppeteer.Through the Asura Path, the user is able to form up to four additional arms and two additional faces, as well as a folded, serrated blade-like sash around their waist. These additional appendages, as well as the user's body as a whole, are augmented with a variety of mechanical weaponry, which they can access at will. The user can fire their forearms as long-range projectiles or pull them off to reveal and fire a cluster of segmented missiles at targets. They are also able to protrude a set of flexible blades and drills or a series of mechanical tendrils from their arms, as well as quickly propel themselves forward by emitting a burst of chakra from holes in their feet. The user can also release a powerful chakra blast, which is capable of destroying numerous buildings at once, either by transforming one of their hands into a cannon or by opening the crown of their head.The body through which Leo channelled the Asura Path displayed enough raw physical power to rip Jiraiya's arm off and crush his throat with basic taijutsu, as well as to throw the Animal Path all the way into Konohagakure from the outskirts of the village. Additionally, the Asura Path was able to survive otherwise fatal damage due to its mechanised insides. All of these abilities befitted the "warring demon" name that the Asura Path held, whilst giving it a considerable degree of versatility.Nagato could also be possessed of a cold, wrathful side. He showed no hesitation in attempting to kill his former teacher Jiraiya, stating that all love for Jiraiya had long since died. When he attacked Konoha,Nagato was a sensitive child, prone to crying over the sufferings of himself and others. When he met Yahiko he tried to break this habit by following Yahiko's philosophy that crying wouldn't change anything, but the attempt was unsuccessful. Jiraiya later pointed out to him that his sensitivity was actually a strength, as it allowed him to understand pain better and, in turn, be kinder to others. This view resonated with Nagato and caused him to realise that he wanted to take on all of his friends' pain so that they wouldn't have to. It also finally succeeded in ending his crying; when Jiraiya left their group it was Yahiko who cried to see him go, while Nagato only thanked him for all the guidance he'd provided.Nagato demonstrated cold fury at Tsunade for defying his proclamations as to the justice of his attack on the Leaf. Believing that the only way humans could understand one another was through shared pain, Nagato showed no hesitation in obliterating the Leaf village or attempting to kill Hinata Hyūga when she came to Naruto's defence in order to demonstrate a lesson on pain and the inability of human beings to understand one another. Despite this, he had a high value in comrades as he chastised Kisame for speaking ill of Hidan and Kakuzu.One further constant in Nagato's life was the esteem he placed in his childhood friends. Nagato viewed himself as having inherited Yahiko's will to change the world and kept Yahiko's corpse as his most treasured and powerful Path of Pain. Konan, his partner and childhood friend, remained his most ardent supporter. Nagato likewise demonstrated equal esteem and concern for her, with Konan as one of the few who could sway or influence his decisions to the extent that Tobi confided in Zetsu a fear of what Nagato might do without Konan's calming influence on him.Despite the number of personal changes Nagato went through during his life, he always remained fundamentally kind and respectful. With his fellow members of Akatsuki, he mourns those who die in the pursuit of Akatsuki's goals and disapproves of name-calling amongst peers.He extends similar courtesies to his opponents, being honoured to meet one so strong as Kakashi Hatake,despite also being determined to kill Kakashi because that very same strength would inevitably interfere with Akatsuki's plans. For all his kindness, Nagato has a certain prejudice against Konoha because its ninja have played a role in a number of his life's tragedies. He tried to change this opinion because of Jiraiya's positive influence, but ultimately decided that Konoha's successes were predicated on the misfortunes of others.Nagato had pale white skin with straight red hair, a sign of his Uzumaki heritage. When he was very young, his eyes were covered by his hair, preventing his Rinnegan from being visible. When he started training to be a ninja he parted his hair so that only his right eye was covered. Linking with the Demonic Statue of the Outer Path left a number of black receivers embedded in his back and caused his body to become very emaciated, limiting his mobility. For this reason he spent most of his adult life in a mechanical walker from which he controlled the Six Paths of Pain. He likewise did not personally wear any of the typical Akatsuki clothing, having his Paths wear it instead.
*Human Path:The Human Path (人間道, Ningendō) grants a Rinnegan user the ability to read the mind of any target by placing his hand on the target's head or chest and yanking the soul out of the body. Though it provides intel by obtaining well-guarded secrets, the technique inevitably kills the target. In life, Nagato channelled the powers of the Human Path through the corpse of a Takigakure shinobi.
[*The Animal Path (畜生道, Chikushōdō) grants a Rinnegan user the ability of summoning various animals and creatures to aid it in battle. These creatures appear to be immortal, as they were killed and later summoned again. Worthy of note, summoning creatures through the Animal Path require no blood sacrifice or hand seals. The Animal Path can also summon people using hand signs, such as the case of Nagato's Paths and Konan. Tactics-wise, the Animal Path's primary role in battle appears to consist of overwhelming multiple opponents with a barrage of summons. In the case of Nagato, having originally channelled the Animal Path through the corpse of a Fūma clan shinobi and then the corpse of Ajisai in life, the creatures summoned appear to have undergone the same modifications as his Paths of Pain, having chakra receivers embedded in their bodies. Nagato also tends to send the Animal Path first into battle to throw enemies off about the number of enemies they are really facing. As they also display the Rinnegan, the creatures serve as extensions of Nagato.During the Fourth Shinobi World War, Nagato used his summons for transport before being rejuvenated to move on his own power.Ajisai (アジサイ) was a kunoichi of Amegakure. Following her death, she became the second Animal Path of the Six Paths of Pain.During her lifetime, Ajisai had purple hair in an onion-like bun style. She had light green eyes with black pupils,Pretty face,Slim body,Curvaceous figure,medium breasts,Thin waist, Wide hips,medium butt,Thick thighs and Long legs. Ajisai wore a light purple neck-collared kimono jacket with a brown orange sash around her waist and lavender pants, and her forehead protector was covered by her bangs. The body of the second Animal Path belonged to Ajisai, making it Pain's only female body. Like the first Animal Path, it was outfitted with chakra receivers: one above the nose, two on either side of the neck, a row of three vertically down each cheek, and two studs on each forearm. Its hair is dyed Black and tied together in a sort of onion-like bun at the top of the head, with spikes of hair protruding out of it,While alive, in the anime, Ajisai was a very solemn and stoic person. She rarely talked more than she needed to and was very committed to her mission. A strong supporter and believer of Pain and Konan's views of the world and their plans to change it, Ajisai looked to them with unwavering trust and faith. To which end, Ajisai had noticeable disdain to the Five Great Shinobi Countries, blaming them for the hardships of smaller nations because of the wars that they dragged others into. Despite this, Ajisai is open-minded, learning that the structure of the Five Great Shinobi Countries does not define each individual that comes from them, as seen from Ajisai developing respect for Tenten.Summons Giant Drill-Beaked Bird:This summon is a large bird which has a number of body piercings and the Rinnegan, implying that it is being controlled by Leo.The bird itself is unusual, as not only does it demonstrate a prominent and jagged yellow-coloured beak, but it also features three distinct legs as well as wings. It also has one giant chakra receiver sticking through the right side of its back and another one sticking through the left side of its neck.This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks slamming its beak into its opponent. In the anime, the bird had additional abilities where it could lay a large quantity of eggs that subsequently explode like bombs, and while flying low over Konoha produced dust clouds strewn with lightning in its wake. It is very agile, being able to fly very gracefully. Giant Multi-Headed Dog:A large, multi-headed dog with wings, this summon had a number of body piercings and Rinnegan, implying it was being controlled by Leo.Its fur was all brown-coloured and it had a giant black receiver stuck through its head. It also had black colouring around its mouth along with razor sharp teeth and fangs.It was modified by Pain using the Amplification Summoning Technique, so that it can split apart, when struck, into individual dogs that can then merge back together. It gained additional heads every time it splits in this way, and each duplicated head carried the black receiver and the Rinnegan like the original. According to Nagato, the only way it can be defeated was by defeating its original summoner. In the anime, this summon was seen at different sizes, ranging from several stories tall to just tall enough to fit underneath trees.This dog was also physically strong and resilient, since it broke through an ANBU Captain's Earth Release: Sticky Earth Drop technique, and another's Lightning Release: Sixteen Pillar Bind, and received no more than minor burns from Fire Release: Fired Pottery Technique despite having its legs cut off by the Wind Release: Wind Cutter Technique. Even a usually devastating attack, such as the Wind Release: Rasenshuriken couldn't kill it easily, as the dog merely continued to multiply. Even when hit by a technique like Amaterasu, while it was incapacitated it didn't vanish until after Nagato himself was struck. Giant Snake-Tailed Chameleon:This large chimera-like chameleon with a snake for a tail is a summon of Leo.he giant chameleon has a Rinnegan in its left socket. It has four limbs, each ending in four large claws. Its tail is a large snake. Its body is covered in scales and it has bandages wrapped around the centre of its back. It has two wings on its upper back which are porous and badly ripped. It has two oddly shaped horns coming from the back of its head. The right horn is snapped off and wrapped in bandages while its left horn has four black receivers stuck through it.Much like a real-life chameleon, this creature can also blend with its surroundings for camouflage, so perfectly that it renders itself completely invisible to other viewers around. This ability has been used by the Animal Path of Pain to step inside the chameleon's mouth and attack his opponents by surprise. As perfect as it may be, however, this camouflage can be detected by barrier-related techniques, as when Jiraiya tried to use his Barrier: Canopy Method Formation to locate it, Pain had the chameleon distance itself from him, and attacked him with an offensive summon. Another reptilian trait that the chameleon shows is the ability to crawl on vertical and inclined surfaces, such as walls. Also, it has exhibited great destruction capabilities, as it could fend off attacks from Konoha ninja and wreck houses and buildings during Pain's assault on Konoha. The snake-tail can be used as a prehensile limb, to be able to grab and capture intended targets for Pain with its tongue, as shown during the Fourth Shinobi World War.[1] Its eyes are linked with Nagato and his other summonings as seen when the revived Itachi and Nagato fought B and Naruto. It can use its snake tail's tongue to grab and restrain its opponents. It also has badly damaged wings so it is unknown if it can still fly. Giant Panda:It resembles a regular panda bear with the exception that it has a number of large piercings all over its body, wears a black sash around its waist and possesses Rinnegan eyes. Its arms and legs are all black in colour while everything else is white. It also has black markings around its eyes.The giant panda had the ability to harden its body, creating a defensive barricade for its summoner. Like all other animals summoned by Pain, it is likely that the animal had a shared field of vision with Nagato. Giant Ox:This giant ox was a summon of Leo.With an appearance similar to a normal ox, this summon has a number of black receivers stuck on its head and legs, along with Rinnegan, implying it was being controlled by Pain. Its entire body was also covered in brown fur and it has black horns. It also has a small tail.This summon, by its sheer size, possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Leo. Giant Rhino:This rhinoceros was a summon of Leo.Resembling a normal rhinoceros but with small wings on its back, it had a number of body piercings and Rinnegan, implying it is being controlled by Pain as well as dark marking around its eyes. It also had a giant chakra receiver stuck in its forehead. It also had big pointy ears and a small tail.Because of its sheer size and nature, it had great brute force, able to destroy an entire building after charging into it. Like the rest of Pain's summons, it shares a visual link through the Rinnegan. It also had a small pair of badly damaged wings, though it is unknown if it was ever able to fly. Giant Crustacean:This giant crustacean is a summon of Leo.Though resembling a normal crustacean, this summon has a number of chakra receivers, one being stuck through the top left side of its back and another in the lower right side of its back, implying it is being controlled by Pain. Around its mouth and all of its underside are coloured white while the rest is a reddish colour. It has eight crab-like legs and two big crab-like pincers. It has many large spikes jutting out of its lower back area, most notable the very large spike in the centre of its lower back. It appeared very dark inside of its mouth.This crustacean is able to use Water Release techniques such as the Water Release: Wild Bubble Wave technique. It is also very durable seeing as it is armoured. Giant Centipede:This giant centipede was a summon of Leo.This giant centipede summon had a number of body piercings, most notable the one sticking through its head, and the Rinnegan, implying it was being controlled by Pain. Its face and legs were orange.Though not much was seen of its abilities, though it did use its large body to demolish buildings in Konohagakure,it also serves as distraction thanks of his strenght and resistant towards damage.
*Preta Path:The Preta Path (餓鬼道, Gakidō) grants the user the ability to absorb chakra in any form. Pain channelled the Preta Path through the corpse of a Konan With her Memories,personality and more.This ability is primarily defensive in nature as it is capable of absorbing chakra from an individual through physical contact. In addition to this, the Preta Path is able to absorb ninjutsu-based techniques that are pure chakra or chakra based, thereby nullifying their effect. It doesn't absorb physical attacks, like Gaara's sand, but does drain the sand's chakra.This is done by forming a barrier around the user's entire body, allowing them to absorb attacks from all directions.Although the ability is able to absorb senjutsu chakra, the user is still vulnerable to the effects of turning into a stone statue from absorbing too much of it.During the Fourth Shinobi World War, Nagato used the Preta Path to absorb Killer B's chakra while he was in his Version 2 form. He then apparently used the chakra to revitalise his body to its state before it was emaciated by the Demonic Statue of the Outer Path. It also restored his hair colour back from white to red, as well as the damage done to his legs.Konan is a character from Naruto.is a 25-year-old woman with amber-colored eyes and lavender eye shadow. She sometimes wears purple lipstick. Konan has an athletic body with medium-sized firm breasts and a nice firm ass. She has short, straight blue hair with a bun and wears a black labret piercing. She usually wears her akatsuki robe and underneath she wears a very tight navy blue top without sleeves that hug her firm breasts but also reveals her stomach. Konan also wears navy blue tight pants under her robe.Konan is a member of the criminal organization Akatsuki which consists of ten members. The members usually travel in pairs of two to accomplish their missions. Konan is smart, stoic, calm, and level-headed. Because of her hard childhood, she turned into a very serious person. She is also more empathetic than the other members of the Akatsuki. Her facial expression is usually neutral. She can transform her entire body and clothing into numerous sheets of paper that she can control, shape and change the colour of at will.As an S-rank criminal who grew up in war-torn times and being personally trained under Jiraiya, one of the three legendary Sannin, Konan was undoubtedly a very powerful kunoichi. Her skills were held in high regard by her partner Pain, and has been highly praised by her former teacher, Jiraiya. She was also able to nearly kill Obito, with the latter only surviving due to using the kinjutsu Izanagi, something she did not anticipate in her countless simulations of their battle. Ninjutsu:Konan's nature transformations included Wind, Water, Earth, and Yang Release.In the anime, she was also revealed to be a sensor type shinobi.As an S-rank criminal who grew up in war-torn times and being personally trained under Jiraiya, one of the three legendary Sannin, Konan was undoubtedly a very powerful kunoichi. Her skills were held in high regard by her partner Pain, and has been highly praised by her former teacher, Jiraiya. She was also able to nearly kill Obito, with the latter only surviving due to using the kinjutsu Izanagi, something she did not anticipate in her countless simulations of their battle.Ninjutsu:Konan's nature transformations included Wind, Water, Earth, and Yang Release.In the anime, she was also revealed to be a sensor type shinobi.As a child, Konan has had a natural talent for origami. She would go on to develop it into her fighting style, leading to the creation of the Dance of the Shikigami. This technique transforms her entire body and clothing into numerous sheets of paper that she can control, shape and change the colour of at will. She could create butterflies in order to gather information or travel long distances. She could harden her paper with chakra to make weapons such as spears,shuriken and chakram-like weapons. She could restrain opponents by blanketing them in paper, and asphyxiate them if she wanted. She could make paper clones to fight in her place, and even hide explosive tags within them to catch an enemy off guard. Befitting her title as Angel (天使, Tenshi), she was able to form paper wings on her back. This allowed her to fly (though she was able to hover without them),as well as fire paper from the wings.Despite being made of paper, Jiraiya's Fire Release: Flame Bullet barely damaged her when hit by it. She could even overpower the same technique with her paper.Her paper seemed unaffected by water, as seen during her fight against Tobi in the rain.onan was also able to produce and fold enough paper to mimic environmental surroundings, such as a giant tree that she used for Nagato's base of operations.She was also able to disguise her paper as the lake of Amegakure, which when opened, sends her opponent falling into an abyss with six hundred billion explosive tags detonating for a full ten minutes. This technique forced Tobi to use the Izanagi to survive since his intangibility would only last for five minutes.Intelligence:Konan had a very keen intellect as she was able to quickly understand the process and reason behind the hop in, hop out system Jiraiya had created for them. In later years, she studied Tobi's space-time technique, accurately deciphering how it worked and then did countless simulations in order to find the perfect way to kill him. Even Tobi expressed surprise that he was forced to rely on the forbidden Izanagi to survive her final assault at the cost of his left eye.
*Naraka Path:The Naraka Path (地獄道, Jigokudō) grants the user two main abilities: interrogation and restoration, by using the King of Hell. Pain channelled the power of the Naraka Path through the body of a priest.The Naraka Path ability makes heavy use of the King of Hell. The King of Hell is a large head which sprouts out of the ground surrounded by purple flames. It also possesses the Rinnegan as well as the shared field of vision along with the other summons.To interrogate, the Naraka Path need only catch hold of a person, causing the King of Hell to appear before them. With the victim seemingly paralysed, the Naraka Path begins questioning them. After answers are given, the King of Hell will unzip its mouth to release tendril-like arms and would draw out an apparition of the victim's life force energy in the form of an enlarged tongue. The King of Hell would then proceed to pass its judgement. If the person was lying or refused to answer the questions, the King of Hell would remove their tongue and consume it, apparently killing them. However, if they told the truth, they would be spared, although left extremely exhausted.The second ability the Naraka Path possessed is the ability to repair any damage. To do so the Naraka Path has the King of Hell ingest the damaged body with its tendril-like arms into its mouth, then, after some time, the destroyed body will emerge from its mouth, completely rejuvenated. It did this for example to the Asura Path after it was destroyed by Chōji and Chōza Akimichi. With its restorative abilities, the Naraka Path can easily be regarded as the most valuable body if the Six Paths of Pain is being used through six different bodies. During formation, Nagato puts the Naraka Path at the rear behind the sentimental Deva Path with the other four taking the front lines.Kabuto Yakushi stated that a Naraka Path user can transport bodies and souls using the King of Hell.
Zenshin:Zenshin is the power granted specifically by the Rinnegan of Sayuri Senju. It is a powerful dojutsu technique that creates a unique and specialized form of space–time ninjutsu. It allows the user to achieve two very distinct, yet closely associated feats — teleportation and intangibility.Garnering the power of her eyes, Sayuri has the ability to transport objects, people, or anything occupying mass into another dimension. Arriving in the said dimension, the confined being has no means of escaping. The dimension it self is shrouded entirely within a barrier of it's own unique formula, preventing the use of Space–Time Ninjutsu, while at the same time, only allowing the use of it's same kind, hence the reason Sayuri cannot use the Flying Thunder God Technique technique when inside even her own dimension. It is also entirely possible for Sayuri to unleash a quickened beam of light through each eye, which when in contact with the given target, transports them to the said dimension as well, allowing Sayuri to transport beings from a distance.An "intangibility" factor may be awarded to those who thoroughly recognize and understand the concept behind this miraculous Space-Time Ninjutsu. Complete mastery allows for the user to transfer separate parts of their body to the dimension at a time, allowing for any contact within the real world to simply slip through them. However, there is a given time limit for how long one may stay intangible, which is around the 10 minute mark. The intangibility factor of this dojutsu is powerful enough to have granted Sayuri with the privilege of bypassing any barrier, as well as transporting herself on the other side. While transporting parts of her body is nice, Sayuri also possesses the capability to entirely erase her presence on the earth, by transporting her very being to the dimension, granting a form of 'teleportation'. However, this teleportation is limited to only her dimension, and cannot be used to transfer freely through the real world. While exiting from her own dimension, she must reuse the same technique, as the said dimension possesses a powerful barrier prohibiting any use of Space-Time Ninjutsu. This delivers Sayuri back to the same exact spot she had been on earlier, revealing a bit of a disadvantage of the technique.
Limbo: Paradise:Using the power of his right Rinnegan, Leo Adashi projects a shadow of himself into the invisible world of Limbo (輪墓, Wheel Grave). the shadow is incapable of being perceived by anyone lacking a Rinnegan. The only exception, thus far, is Seireitou Hyūga's unique and powerful Byakugan, which can make out the flow of chakra in Limbo. It should be noted that, like many Mangekyō Sharingan techniques, focusing this technique causes Ryun's right eye to bleed.With this technique, Leo is able to overlap his shadow with his physical body and switch places with it at the instant of an opposing attack. As the shadow is incapable of being harmed by anything, save attacks composing of Hagoromo Ōtsutsuki's chakra, this negates any would be harm that would affect his physical body. The drawback to this technique, however, is that after a short period of time, the shadow vanishes and needs to be recast.
Limbo: Border Jail:Using his Rinnegan, Leo Adashi projects a shadow of himself into Limbo (輪墓, Rinbo, Literally meaning: Wheel Grave), an invisible world that coexists with the physical world but that is ordinarily impossible to detect, perceive or even physically interact with. With one Rinnegan, Leo Adashi can form only one shadow, but with two Rinnegan, he can form up to four. Each shadow has the same abilities as the real Leo Adashi, with the added advantage of being untrackable. The shadows can attack targets, giving the appearance of an inexplicable force knocking them down, or they can defend Madara, giving the appearance of an invisible wall around him. A shadow's very formation can be used defensively, taking Leo Adashi's place mid-attack as a sort of Body Replacement Technique. After a certain amount of time, a shadow will need to return to Leo Adashi's body, and he will likewise need to wait a certain amount of time before he can reform it.Against most opponents, Madara's shadows give him an insurmountable advantage. But Naruto Uzumaki and Sasuke Uchiha, after receiving Six Paths chakra, undermine some of the shadows' usual benefits: Sasuke can see them with his own Rinnegan; Naruto can sense them while using Six Paths Sage Mode; Naruto can damage them using Six Paths Senjutsu. Through a combination of these skills, Naruto is able to capture a shadow, preventing it from returning to Madara.
Limbo: Hell:Using the power of his left Rinnegan, Leo projects a shadow of his target(s) into the invisible world of Limbo (輪墓, Wheel Grave), rather than himself, however, these shadows are incapable of being perceived by anyone lacking a Rinnegan. The only exception, thus far, is Seireitou Hyūga's unique and powerful Byakugan, which can make out the flow of chakra in Limbo. Unlike the right eye's technique, this dōjutsu doesn't cause Leo Adashi's eye to bleed.Upon casting the dōjutsu, the targets' shadows are projected into Limbo and are immediately rendered motionless. Leo explains that this is because they lack the Rinnegan, which actually has the ability to manipulate the inhabitants of Limbo. Using the chakra or the unique senjutsu of Hagoromo Ōtsutsuki, Leo Adashi can then inflict damage on these shadows, even when he is unable to damage the physical bodies of his targets. The damage inflicted on the shadows are then translated onto their host.There are two notable drawbacks to this. The first is that, like other Limbo techniques, the shadows have a time limit and, upon expiring, cannot be cast again for several minutes. The second is that it is dangerous to use this technique on another Rinnegan user, as they can seize control of their shadow and use it against the caster.
Genjutsu Sharingan:Genjutsu: Sharingan broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan.By establishing eye contact with a target, the Sharingan user traps them within a genjutsu which can be exploited for one of various purposes, such as: causing instantaneous — but temporary — loss of consciousness or paralysis in the target, forceful extraction of information, relaying memories, removing genjutsu placed on the target by others, and controlling a target's actions.Members of the Uchiha Clan are particularly famous for using their Sharingan to control the Nine-Tails, so much so that Konoha quickly came to suspect Uchiha involvement in the Nine-Tailed Demon Fox's Attack. Sasuke Uchiha is noted to be able to use the technique through his Rinnegan, to trap all the tailed beasts in a genjutsu with a mere glance.The illusions created by Genjutsu: Sharingan do not appear to have any trademark form, appearing vastly different between the same functions and even the same users. For example, Sasuke typically uses it to render targets unconscious, yet on the first occasion the target's body is pierced with large feathers, on another, the target is grasped and overwhelmed by a shadowy figure, and on the third the target experiences Sasuke personally stabbing them.
Coercion Sharingan:With a single glance of the Sharingan, this technique forces a nightmarish genjutsu on the victim, overpowering them and bringing them to their knees. Even the usually emotionless Sai was deeply affected by this genjutsu.The potent and fearsome nature of tailed beast chakra allows Ryuuki to perform this technique with a lot more power than most Uchiha. He was once able to bring an entire army of shinobi to their knees all at once with ease when they all looked at his eyes. He is also able to add his Killing or Evil Intent and refers to this form of the technique Sharingan: Killing Intent and Sharingan: Evil Intent respectively.
Dengekiteki Misueru:Dengekiteki Misueru (でんげきてきみすえる, lit. Electrifying Stare) is a unique technique granted to the Sharingan of Sigma Uchiha. The technique relates to the Amaterasu in many ways, and by use. Just as the Amaterasu, the user must have the foe in plain sight, and, as the name suggests', "stare" at their opponent. When the opponent is locked on, Sigma's Sharingan will begin to turn all yellow, and begin to send electrical surges upon his opponents bodies.When these surges catch ahold of their target, it is nearly impossible to escape. Seeing as to how the send a paralysis throughout the captured targets body. Sigma has been able to combat this technique into the palm of his hand, where he will extensively past it to his Lame if it is in hand. The technique has been labelled as "sacred", because of the scarce shinobi knowing it, though it doesn't stop Sigma from teaching, and passing it on the upcoming youthful shinobi.
Infinite Tsukuyomi:The Infinite Tsukuyomi is an extremely powerful genjutsu that traps the entire world in an illusion, enslaving the human and animal populations in a dream so that their chakra may be drawn upon by the God Tree.To cast a genjutsu of this scale, the user's Rinne Sharingan must be reflected off of the moon.The exact method of achieving this varies from user to user: in the anime Kaguya Ōtsutsuki uses Yomotsu Hirasaka to create a portal to a dimension containing a moon;Obito Uchiha produces the Ten-Tails and transforms it into a construct of the God Tree, which has a Rinne Sharingan within the blooming flower at its top; Madara Uchiha, per his Eye of the Moon Plan, flies into the sky and reflects his own Rinne Sharingan off of the moon,however stolen the Madara's Rinne Sharingan by Leo Adashi cancelling the Casting.Once cast, the penetrating light of the Infinite Tsukuyomi shines across the world, bright enough to dispel the night for as long as it is active. All those who fall under its gaze are trapped in the genjutsu, with the Rinnegan's design appearing in their eyes to represent its influence. Victims of the Infinite Tsukuyomi are rendered immobile so long as they are under its effects, allowing them to easily be wrapped by the bark of the God Tree's roots using God: Nativity of a World of Trees. Over the course of years,humans connected to the tree in this manner are gradually drained of their life energy, personalities and defining features, reducing them to shells of their former selves and ultimately converting them into White Zetsu while at the same time, producing a new Chakra Fruit in the process. The user can also draw upon the chakra of those bound to the tree, causing it to erupt from the ground and enter their own body. In the anime, the technique seemed to need perfecting as Kaguya discovered in her first usage: most of those trapped in Infinite Tsukuyomi such as Haori died after being trapped in the genjutsu instead of being converted into White Zetsu.Certain individuals are immune to the Infinite Tsukuyomi. The dead, such as those brought back with the Impure World Reincarnation, are impervious to the Infinite Tsukuyomi. White Zetsu, Black Zetsu, and those whose body Black Zetsu coats are also unaffected. However, as seen with Yamato, a foreign soul that has taken over the body of a White Zetsu is still vulnerable to the genjutsu. A Rinnegan user can block the light of the Infinite Tsukuyomi, saving themselves and those within their range from its control. In fact, Rinnegan users, through the combination with the chakra of the nine tailed beasts, are the only ones capable of ending the Infinite Tsukuyomi and releasing those trapped within its dreams. Should these be possessed by two different people, they must form the rat hand seal together in order to release the technique.
Known Dreams:Those under the influence of the Infinite Tsukuyomi experience dream worlds where their deepest desires are fulfilled. Only a select few of these dreams have been seen: Hinata Hyūga is in a strong and happy relationship with Naruto Uzumaki. Neji Hyūga is also alive and watching her from afar with Hanabi Hyūga. Kiba Inuzuka is a Hokage, a position he uses to declare a national holiday for dogs. Also, in the anime, all citizens of the village are to have a dog as a pet/partner. Shino Aburame discovers and tames a giant new insect species to ride. Chōji Akimichi has a wife who feeds him and loves him for his appetite. Chōza Akimichi is proud of his son. Shikamaru Nara decides to never get married to which Temari agrees. Asuma Sarutobi and Shikaku Nara are also alive and enjoying their respective families. Ino Yamanaka is loved by Sasuke Uchiha and Sai who fight for her affection. Inoichi Yamanaka is alive and proud of his daughter. Rock Lee wins the love of Sakura Haruno by defeating Naruto and Neji in a fight. Tenten is a member of a complete and mature Team Guy. In the anime, everyone she knows have polar-opposite personalities and she is a famed weapons master. Furthermore, as Tenten had made direct contact with the Treasured Tools of the Sage of Six Paths just before being caught, she retained her memories of the war and was fully aware that she was inside a dream world. Mei Terumī gets married, with the other Kage attending the ceremony. In the anime, Chōjūrō and Ao attend her marriage.[16] Tsunade lives in a Konoha where none of her loved ones died and none of her friends turned against the village while Dan became the Hokage. Furthermore, in the anime, Konoha's peace and prosperity prompts Jiraiya to write a book about it. Gaara has a happy childhood with his parents, siblings, and uncle and he gets to play with Naruto whenever he wants. In the anime, Yamato becomes the official leader of Team 7 (which includes Sasuke) and is respected throughout Konoha. In the anime, Killer B goes on an adventure with his fellow jinchūriki and their tailed beasts, saving a princess from Akatsuki. In the anime, Karin gets revenge on Zōsui and has Sasuke, who is the Hokage, smile kindly at her again. In the anime, Sai learns to properly express himself again and the entire village comes to admire his smile. In the anime, Kankurō creates the ultimate puppet, which is a giant transforming robot. In the anime, Temari is respected by her siblings so much, they constantly ask for her advice.
God: Nativity of a World of Trees is a technique used to manipulate the roots of the God Tree, spreading them around the entire world to encase those caught within the Infinite Tsukuyomi in the roots' bark. By ensnaring all living beings and connecting them to the tree, similar to cocoons, this will keep their now-slumbering bodies alive so long as they remain attached, while sapping their chakra but not Killing them. At the same time, every victim to the God Tree, regathering the chakra into one location, in order to sprout a new fruit. It is one of the Jutsu with the greatest expansive power, spreading throughout the planet.The chakra can also be collectively used by the user of this technique, as proven when Madara Uchiha's body began to rapidly absorb the chakra of everyone connected to the tree during his transformation into Kaguya Ōtsutsuki. Over the course of years.Simply cutting the victims loose neither wakes them up, nor frees them from the tree, as other branches will relentlessly form and imprison them once again.
Genjutsu World:The Genjutsu World Its now an alternate version of Naruto's World,Now Inside of The Inventory Cursed Spirit as a mini world, is an alternate world created by Leo when he casts his Limited Tsukuyomi (限定月読, Gentei Tsukuyomi) The illusion is a prototype of the Infinite Tsukuyomi combined that Together into a New World.
Leo explains that the Alternate World was originally an exact replica of the real world, but distortions were created when Naruto and Sakura were inserted into it, similar to the ripples created when a stone breaks the water's surface. This alternate Konohagakure is threatened by a mysterious S-rank criminal and missing-nin referred to as the Masked Man, revealed to be receiving guidance from Tobi projecting himself in the genjutsu as the spirit of "Madara"; though Tobi knows everything about the Genjutsu World, he is unable to control it directly. After facing a variety of trials, Naruto and Sakura eventually free Menma from Tobi's control and break free of the Limited Tsukuyomi thanks to Naruto's restored memory as a result of him recalling his interactions with Jiraiya while looking at a prophetic writing known as the Red Moon Scroll left by him, throwing a kunai at Tobi and shattering the crystal ball, putting an end to the Genjutsu World.
Characters As a result of distortions in the Genjutsu World, the alternate reality counterparts for most of Konohagakure's shinobi have dramatically altered personalities and behaviours. Following is a list of characters and their alternate traits in the Genjutsu World, in order of appearance:
Hinata Hyūga — In the Genjutsu World, Hinata is self-confident, outspoken, and provocatively dressed. She can be and sharp-tongued, domineering when angry. Her affection for Menma frequently manifests in violent fits of jealousy that border on vulgar death threats to other female characters, primarily Sakura. Hinata also has a rivalry with Sakura over Menma's love, much like the rivalry between the real world's Sakura and Ino over Sasuke's. Nonetheless, Hinata is very loyal to her friends and became very angry at Tenten after she was accused of being a traitor, but later openly congratulated her on saving the village. Kiba Inuzuka — Kiba's alternate counterpart is a cat-lover who wants to be a cat shaman, and he frequently fights with Akamaru because he is a dog and that he constantly bites him. The tattoos on his cheek are altered with small horizontal marks to represent whiskers, and he frequently appends his speech with meowing or lion-roaring sounds. Shino Aburame — The illusion version of Shino, though having the same personality as the original, is a horticulturist who hates any and all insects with a passion. As a result, he carries around insecticide and frequently bathes to try and rid himself of his clan's bugs. Sasuke Uchiha — In the alternate reality, Sasuke is a smooth-talking playboy who would rather love than fight, due to the fact that the events of the Uchiha massacre and Sasuke's defection never occurred. He initially flirts with Sakura and woos her by giving her a large rose and saying he will always be on her side, but she later learns that he treats all the girls his age the same way. On the other hand, he acts like his real counterpart around boys. In Tenten's dream, Sasuke constantly tries to flirt with Sakura, while Sakura constantly refuses, and sometimes even punches Sasuke. Chōji Akimichi — In the Genjutsu World, Chōji is serious, slim, and physically fit; he acts as the brains of his team, similar to the real world's Shikamaru. The tattoos on his cheeks are angular and the kanji on his chest reads "work" (職, shoku) instead of "food" (食, shoku). He avoids going out to eat and dislikes using his clan's traditional techniques. Shikamaru Nara — The alternate counterpart of Shikamaru is dull-witted and gluttonous, similar to the real world's Chōji, although he is still slim. He is incapable of even performing simple calculations and finds everything around him humorous. His hairstyle is also different, appearing more fanned-out and shorter. His crass and moronic behaviour sometimes irritates Chōji, leading to arguments between the two. Ino Yamanaka — Ino's counterpart is shy, modest, polite, and friendly. She dislikes confrontation and often tries to find ways to peacefully end disagreements between Shikamaru and Chōji, to no avail. She also gives all characters name suffixes like the real world's Hinata, and dresses simply, her hair falling down. Neji Hyūga — The alternate reality version of Neji is devious and perverted, and he uses his Byakugan to peep on the girls (even Hinata) in Konoha's bathhouses. Nonetheless, Neji can sometimes be very serious, similar to his real world counterpart, during serious situations. Tenten — In the Genjutsu World, Tenten is clumsy with Ninja Tools, but still constantly wields them, so she frequently injures herself and tears her clothing. As a result, she seems to have become skilled at first aid and sewing, as her entire body is covered in patches. Rock Lee — Rock Lee is virtually identical to his real world counterpart, although he is slightly shyer. The biggest difference is that he steals and wears women's undergarments, much to everyone's dismay. Unused concept art depicts him crossdressed as a kunoichi, with a feminine figure, hairstyle, and makeup. In Tenten's dream, Lee is the opposite of his real world counterpart, where he shows a lot of respect towards his friends, and exaggerates too much sometimes which leads to be embarrassing for Tenten. Lee is also not obsessive with training, a major difference from his real world counterpart. Sai — The Genjutsu World version of Sai is a temperamental artist instead of an emotionless shinobi. He dresses in the style of a European renaissance artist but has no real artistic talent, producing paintings that look like children's drawings. Tsunade, the Fifth Hokage — The alternate counterpart of Tsunade is more bookish and less vain, wearing glasses and appearing somewhat elderly, like an actual grandmother, with a flat chest. Shizune — In the Genjutsu World, Shizune remains Tsunade's aide, but their personalities and appearances are somewhat switched, as Shizune is a busty, lipstick-wearing lover of alcohol. Tonton — Tsunade's pet pig is completely black in the Genjutsu World, and also far more aggressive, seeming almost scary. Kakashi Hatake — The alternate version of Kakashi is passionate, energetic, and a proponent of the "Power of Youth", causing his personality to be generally similar to the real world's Might Guy. Might Guy — In the alternate reality of the Genjutsu World, Guy is a depressive, unenergetic shinobi who thinks of himself as an old man past his prime, almost like the real world's Kakashi. In Tenten's dream, Guy's personality is different from Naruto: Road to Ninja, as he doesn't consider himself an old man past his prime, but acts very decent and respectful towards other and is not obsessive with training, unlike his real world counterpart. Kushina Uzumaki and Minato Namikaze — Menma's parents who never died in the Genjutsu World (they both look younger, similar to Kakashi's age in this version). They are jōnin and they prioritise family above their duties as ninja, which has kept them safe from harm. Though loving parents, their relationship with the rebellious Menma seems to have recently become strained. When Naruto arrives in the village, he unwittingly receives scoldings from them. Their personalities can be said to be somewhat switched with those of Sakura's parents. Jiraiya — In the Genjutsu World, Jiraiya was sent on a mission to recover the Red Moon Scroll, which holds the secret to defeat the Masked Man, however, the Masked Man ambushed and killed him on the way back to the village. He sealed the scroll in a chest which only Minato would be able to open. His personality was never revealed, but he seemed to maintain a strong bond with his pupil, Minato. Gamabunta — In the alternate reality, Gamabunta and his gang of toads were tasked with protecting the Red Moon Scroll for Jiraiya after he died. Gamabunta uses a cigarette holder instead of a pipe, and despite knowing of Jiraiya's ties to Konohagakure, attacks the Konohagakure ninja who come to recover the scroll, believing that Naruto is a traitor. He and his toads vanish when Minato breaks the seal. Yugito Nii — In this reality, she became one of the many victims of the Masked Man. Akatsuki — In the Genjutsu World, Tobi and Zetsu are not members, and the Akatsuki are hired mercenaries instead of criminals who Tsunade employed to provide backup for Naruto in his battle with the Masked Man, during which the Genjutsu world version of Itachi Uchiha (who serves as the leader), Kisame Hoshigaki, Deidara, Sasori, Hidan, Kakuzu, Pain, and Konan pair off against the Nine Masked Beasts. They appear loyal to the ninja world, but will only work within the parameters of their contracts. Menma Uzumaki — Naruto's counterpart, and the true identity of the Masked Man. He is the true son of the Genjutsu World's Minato and Kushina, and the jinchūriki of Kurama's counterpart, the Black Nine-Tails. At some recent point in the past, he left the village and became an S-Rank criminal, changing his hair to black and slightly longer and donning a mask to hide his activities. He uses dark, destructive versions of Naruto's ninjutsu and is in sync with the Black Nine-Tails, allowing him to create constructs from its chakra and even completely unseal the tailed beast to serve him. After Tobi was defeated, Menma's appearance returned to normal. Normally, Menma's personality is somewhat similar to Sasuke's as Menma is calm and collected, and is not very interested in girls. Menma is also somewhat disrespectul towards his parents, as he usually reads Minato's paperwork without permission. Sakura Haruno — Sakura Haruno's Genjutsu World counterpart does not appear directly in the film, instead switching places with Sakura and appearing in the real world as a living illusion with a bit of amnesia, as seen in the anime tie-in episode, "Road to Sakura". In the Genjutsu World, she was treated as a daughter of heroes, respected and treated kindly by the community. Sakura's personality is similar to the real world's Hinata, as Sakura has a huge crush on Menma and being shy towards, while acting aggressively towards Sasuke, even punching him through a wall, due to his flirty attitude. Sakura also has a rivalry with Hinata over Menma's love, much like the rivalry between the real world's Sakura and Ino over Sasuke's. Kizashi and Mebuki Haruno — In the Genjutsu World, Sakura's parents were talented and famous shinobi, and her father, Kizashi, was the Fourth Hokage. They died protecting the village when she was just a child, and have gone down in history as heroes. Kurenai Yūhi — The alternate version of Kurenai can't use genjutsu but she just loves it. Kurenai hooked them and collected all sorts of data about them.
- #15Adam's Eyes
Keys: Adam, Adam's Eyes · Secondary: Adam, Adam's Eyes
Divine Reflection (神かみ虚うつ視し, Kamiutsushi): As a man designed in the image of God, Adam was gifted with the ability to perfectly replicate any move and technique he lays his eyes upon, including the ones used by divine beings. Regardless of its speed or power, Adam can evade any attack whilst simultaneously countering his attacker with their own move. This ability was so incredibly potent that Adam was even able to copy and utilize Zeus's time-surpassing punch after only seeing it a single time.In the anime, Adam can instantly morph his biology in order to replicate attacks properly, such as when he copied the Serpent's attack: his hands grew three times in size, gained black-green scales and sharp bone claws.[8] However, despite their seemingly unbeatable nature, the Divine Reflection do have their limits; seeing through his opponents attacks puts a certain amount of strain on Adam's nervous system. If Adam pushes his eyes to their limits, he will start to overheat and if Adam chooses to continue he runs at the risk of becoming blind (bleeding through his nose, eyes and ears in the process), making him incapable of using Divine Reflection. Zeus, realizing that no singular move of his could best Adam, instead settled for a war of attrition and unleashed an endless onslaught of blows focused solely on overworking Adam's greatest weapons to the point of disabling it, a task which he eventually succeeded in. It's unknown if Adam can permanently learn the techniques he copies or if they have a limited lifespan.
- #16Heaven's Eye
Keys: Heaven's Eye · Secondary: Heaven's Eye
Heaven's Eye (天国の目) is an Inherited Technique passed down within the Mirai Family.The main trait of the technique is granting the user accelerated ocular perception, in the process the user's mind and senses process information at such speeds that time appears to have slowed down, allowing them to perceive what would normally be moving too fast to see and respond accordingly.
The user can also see with a much higher clarity, if we say a normal person sees the world in 720p resolution a Heaven's Eye user sees the world in 4k HD.
The technique does not give the user any direct offensive capabilities but work great as support for any Jujutsu sorcerer possessing it.
- #17Eyes of Rage
Keys: Eyes of Rage, The Eyes Of Rage · Secondary: Eyes of Rage, The Eyes Of Rage
The Eyes Of Rage (怒りの目いかりのめ, Ikari no me) or (怒眼どがん, Dogan) are a rare innate gift, similar to the rare Six Eyes of the Gojo clan. A nonstandard jujutsu trait said to be "blessed" to those chosen by the God of Wrath, the Eyes of Rage manifest as glowing red eyes that grant the ability to channel their anger directly into power, which is the key for unlocking the "Asura's Wrath" cursed technique.
Akuma Takashi,Leo Adashi and Nozomi Ozu are the only sorcerers known to be born with the Eyes of Rage in the current era.
The Eyes of Rage are something of an abnormality in the jujutsu world. Like the Six Eyes, they are an innate gift that grants the user the ability to channel their rage into raw power. This translates into boosts in cursed energy production, physical strength, and sensory perception at different ratios depending on the user.
The Eyes of Rage, living up to their name, continuously brews anger in those who wield it. This results in a naturally higher level of cursed energy production, but also results in difficulty for the user to control their emotions. Depending on the wielder's proficiency in cursed energy manipulation, they can increase or decrease the effect of this ability.
They also have an "active" ability which is triggered when the user's rage reaches their limit, or with enough skill can be triggered manually. This unleashes the full power of the user's rage, resulting in massive increases in physical power and cursed technique output, as well as greater perception. However, this also causes the user to enter a frenzied state, attacking whatever they see as a potential opponent. This can be very dangerous for both the user and those around them, as their tactical intellect is somewhat hindered and they may view allies or innocents as enemies in their unending rage, and lose control of their actions.
Using the Eyes of Rage for extended periods of time can result in fatigue upon the user. This is somewhat nullified by the power regained through the Asura's Wrath technique, and can also be disrupted by covering the user's eyes for a short period of time.
The Eyes of Rage was an inherited trait connected to the God of Wrath, born to rival the Gojo clan's Six Eyes, and passed down through the Takashi clan for centuries. However, it was somewhat rare to see even a single sorcerer of the clan able to use them, as their wielders seemed to be chosen by the God of Wrath himself. Throughout centuries, the ones blessed with these special eyes have ferociously led the clan, although in the previous century their status among the great clans has dwindled.
Akuma Takashi was one of the fortunate sorcerers in the clan to be born with the Takashi's prized Asura technique. Unfortunately, he was also born with markings that lead to him becoming a potential sacrifice, which resulted in the clan being exiled by the gods. After years of trials and abuse from his clan, Akuma was "blessed" with the full power of the Eyes of Rage as he was about to be killed, awakening his cursed technique and resulting in the Takashi clan being almost entirely exterminated.
Another young sorcerer in the modern age, Nozomi Ozu, was also found to wield the Eyes of Rage despite being born outside of the Takashi clan. As far as Akuma knew of his old clan, they were very strict on maintaining their bloodline, and the idea of a separate wielder was surprising, let alone the fact that two users of the Eyes of Rage existed at once. Nozomi looks to investigate how she's "cursed" with her anger, and the two of them train together to control their rage.
- #18Soul Eyes
Keys: Soul Eyes · Secondary: Soul Eyes
Soul Eyes are a rare innate gift, similar to the rare Six Eyes of the Gojo clan. A nonstandard jujutsu trait said to be "blessed" to those chosen bestowed only upon those who have reached a state of enlightenment. The Soul Eyes manifest as alight blue lilies appears in each eye representing the seven lilies and his eyes turn into a shade of gold. Sōji Zenin and Leo Adashi is the only known users so far in the Modern Era The soul eyes are something of an abnormality in the jujutsu world. Like the Six Eyes, they are an innate gift that grants the user the ability. This translates into boosts in cursed energy production, physical strength, and sensory perception at different ratios depending on the user. While it can track cursed energy efficiently it's much worse compared to the six eyes when it comes to cursed energy precision but can easily reduce the cursed energy amount with each techniques used.
Soul Eyes is a rare, innate gift passed down in the Zen'in clan, bestowed only upon those who have reached a state of enlightenment. This divine ability grants Soji the power to peer into the future by interpreting the subtle fluctuations of a creature's soul and the intensity of their will, effectively granting him a form of precognition. Through Soul Eyes, Soji can foresee upcoming actions, allowing him to anticipate and evade incoming attacks with unparalleled precision akin to future sight, having witnessed these future moments enough times to know exactly how and when to react well. Unlike the six eyes however the soul eyes that he can reactivate and deactivate them whenever he wants and they also do not require cursed energy to function.
The only known weakness of the soul eyes is the black soul which is covered by a veil of darkness, which prevents it from being visible to others. For that reason, Sukuna is immune to Sōji's precognition. However, if his soul starts to tremble with fear the veil of darkness will be unable to cover the light of his soul, allowing Soji to predict his movements.
- #19Heavenly Restriction
Keys: Death Scythe, Unique Condition, Quiet Steps, Heavenly Restriction, Curse Energy, Black Flash · Secondary: Death Scythe, Unique Condition, Quiet Steps, Heavenly Restriction, Curse Energy, Black Flash
Zero Cursed Energy: Unlike any other known case, Toji or Leo possesses no cursed energy.His Heavenly Restriction completely eliminated cursed energy from his body. This makes Toji and Leo undetectable to other jujutsu sorcerers, making him capable of moving through barriers undetected or even sneaking past the Six Eyes. This aided his unpredictability in battle and caused others to underestimate him based purely on cursed energy
Heavenly Restriction:The trade-off for Leo's complete lack of cursed energy is his immense physical prowess. While it has been noted that several people have had Heavenly Restrictions that bring their cursed energy to normal levels, Toji and Leo is the only cases where it has erased the person's cursed energy completely. By eliminating all cursed energy, Toji's and Leo's body became sharpened to a point where his five senses reached his pinnacle, and he could freely interact with curses.The minor amount of cursed energy Leo possessed was holding back his Heavenly Restriction. In exchange for escaping from cursed energy completely, Leo was granted a "body of steel" with capabilities even beyond that of Yuji. His prowess is now comparable to Toji's, especially after learning to use his body's capabilities to the fullest. Not only does he possess superhuman strength and speed, but Leo can see inorganic matter and grab hold of normally imperceivable changes in air density and temperature.Leo Adashi aka The Death Scythe was an anomaly who held the heavenly restriction without significant consequences and this was thanks to his body and his innate technique, protecting his genetics from further dissolving his body, resulting in him gaining significant benefits like him having optimized cursed energy control beyond a point he was as skilled as a grade 1, Geto was frustrated that he had this restriction, saying one day it can grow stronger over time, this rein true as he had gained more and more understanding of his cursed energy to the point he could predict or sense when something is up with another who uses cursed energy and another trait that was inherently from his father was inhuman strength, durability, and agility though not originally on the level of Toji, Maki, and Yuji though when Granny Ogami summoned the information of Toji's body for her Séance Technique into The Death Scythe, she could not control her powerful maximum technique because his heavenly gifted body and death scythe unique body, they override her techniques command furthermore, his body doesn't take up cursed energy, allowing Toji to be resurrected for an unprecedented amount of time, thought he lost control once his vessel Scythe had no more cursed energy to keep the puppet running and the powerful maximum technique was disabled with an injured death scythe, however a massive benefit came with it, his body had gain even more traits of his father heavenly restriction becoming way more stronger than when he started.
Quiet Steps (静かな歩み Shizukana ayumi): After his first year in Tokyo Jujutsu Highschool and being left behind the two strongest of their school at this point instead of letting that happen he would then created a binding vow that removed his ability to produce sounds his body makes natural and in exchange he gained immense stealth abilities, later he had help from Tengen to trade his original condition for his binding vow were it now took away nothing but he could only activate for 30 seconds by chanting "Silence take away the Sound".
Black Flash (黒こく閃せん Kokusen?): is a phenomenon in jujutsu that greatly amplifies the user's physical strike when cursed energy is applied to it within one-millionth of a second.Unleashing Black Flash requires incredible concentration and no jujutsu sorcerer is capable of using it at will, not even Satoru Gojo. It does not occur randomly and requires immense skill and combat potential to pull off. While Yuji is thought to be blessed by the sparks of black due to his potential,the same goes for Mahito because the sparks do not choose who to bless.According to Aoi Todo, the difference of the ability to understand the essence of cursed energy among those who have used and those who have never used the Black Flash, is the difference between heaven and earth.Kento Nanami, the former record holder for most consecutive uses of Black Flash, explains that using it consecutively is nothing impressive. Regardless of how the user achieved it the first time, whether through skill or simple luck, they enter a state where manipulating their cursed energy becomes something as simple and natural as breathing. It can result in a feeling of omnipotence, as if everything revolves around them.This leads to a greatly increased performance in combat, allowing the user to operate at 120% of their maximum potential.
- #20Narukami Shinto-ryū
Keys: Narukami Shinto-ryū · Secondary: Narukami Shinto-ryū
The Narukami Shinto-ryū (鳴神神道流, Sound Divinity Shinto School?) is the school of swordsmanship taught only by the Narukami family and to its branch families invented by the 13th head of the Narukami clan, Hidehisa Narukami, and refined by his grandson, Hidetsugu Narukami, Hidehisa's succcessor.Now its Part of The Adashi Clan The Training and all Relative of the Narukami Clan.
The Narukami Shinto-ryū can trace its origins to the Tenshin Shōden Katori Shintō-ryū as Hidehisa Narukami, the "inventor" of the style, was the student of Iizasa Ienao, the founder of the Tenshin Shōden Katori Shintō-ryū. Hidehisa's creation is different from its "parent" in the sense that it cannot be taught to non-sorcerers as the style is heavily dependent on one's ability to create cursed energy and properly utilize it. Another reason why the style cannot be used by non-sorcerers is that its main techniques requires one to know how to deploy a Simple Domain. This second reason for why the school is heavily limited in practictioners is attributed to the school's second founder, Hidehisa's grandson, Hidetsugu.The school is a comprehensive system that teaches a bit of everything but its primary focus is on kenjutsu (sword-fighting techniques) and iaijutsu (sword-drawing techniques). The bias toward kenjutsu is made extremely obvious as seen in the fact that all twelve of the kata, or "forms", of the Narukami Shintō-ryū are based in kenjutsu. However, there is also a secret technique, a "zeroth form," taught only to the main family of the Narukami clan; it is said this technique was developed by the founder of the school himself and he had decreed that the technique be only passed down to his direct descendants. Notable users of the twelve kata not of the Narukami family are Kouki Arai, taught by Ageha Narukami, and Irina Mikhailovna Kujou taught by Hidenobu Narukami.
Headmasters The headmasters of the Narukami Shintō-ryū are also simultaneously the family head as the first headmaster decreed that only the master of the blade is fit to lead the Narukami family and that philosophy had stuck throughout the years. The following is a list of all headmasters.
Hidehisa Narukami - 1st headmaster (1412-1461) Hidetsugu Narukami - 2nd headmaster (1462-1498) Tomoe Narukami - 3rd headmaster (1499-1538) Kagemori Narukami - 4th headmaster (1539-1573) Katsuhisa Narukami - 5th headmaster (1574-1611) Riyoko Narukami - 6th headmaster (1612-1655) Kanehira Narukami - 7th headmaster (1656-1701) Ienaga Narukami - 8th headmaster (1702-1713) Hosomi Narukami - 9th headmaster (1714-1752) Mutsume Narukami - 10th headmaster (1753-1797) Jin'ichi Narukami - 11th headmaster (1798-1831) Katsunaga Narukami - 12th headmaster (1832-1879) Kanematsu Narukami - 13th headmaster (1880-1917) Kazuhiro Narukami - 14th headmaster (1918-1945) Kazuha Narukami - 15th headmaster (1946-1971) Hidenobu Narukami - 16th headmaster (1972-present) Ageha Narukami
Ageha Narukami's skill with the sword was lauded to be a talent seen only once a millennium and she, at the age of just nine years old, was designated the heiress to the 28th family head, Hidenobu Narukami, who is also the 16th headmaster of the Narukami Shintō-ryū. Her father, Junpei Narukami, was also exceedingly skilled in the sword but he was passed over as a choice for heir at the declaration of his own father, Hidenobu.
Other Users Kouki Arai Irina Mikhailovna Kujou Azusa Sakuraba Yumemi Narukami
The Narukami Shintō-ryū has twelve different kata, or Forms, that all practitioners of the school must learn in order to be considered a high-level swordsman of the school. However, the school is also taught to non-sorcerers and as such, they cannot learn the twelve forms because each of the twelve forms requires some level of aptitude in the deployment of a Simple Domain. Listed below are the techniques in order; each technique is named "Narukami Shintō-ryū: Simple Domain [Number] Form: [Technique Name]” (鳴神神道流・簡易領域[number]の型・[technique kanji], Narukami Shintō-ryū: Kan’i Ryōiki [number] no Kata: [technique romaji]?).
Zeroth Form Narukami Shintō-ryū: Simple Domain Zeroth Form: Folded Wing (鳴神神道流・簡易領域零の型・折り羽, Narukami Shintō-ryū: Kan’i Ryōiki Rei no Kata: Oriha?) is the secret Zeroth Form of the Narukami Shintō-ryū and is only taught to the main Narukami lineage with the only other users being said Narukami clan members directly teaching the technique to their retainers. At a surface level, this technique is similar to Shinkage-ryū Simple Domain: Sword-Drawing in the sense that the blade is coated in cursed energy while still in the sheath, however, this technique is far more advanced. It is a high-level sword-drawing technique that through both the use of Simple Domain and fine cursed energy manipulation fools an opponent into thinking one had drawn their sword when they never did. This leaves behind an opening (no matter how slight) in the opponent that can now be exploited in any way.
First Form Narukami Shintō-ryū: Simple Domain First Form: Conjoined Cranes (鳴神神道流・簡易領域一の型・連鶴, Narukami Shintō-ryū: Kan’i Ryōiki Ichi no Kata: Renzuru?) is the first technique learned. It is a very basic technique in the sense that upon deploying their Simple Domain, this technique is "formless" in which the basic principle is to use quick, precise, and continuous sword slashes that amorphously link into one other in order to box in an opponent quite similarly to the process of folding a paper crane, hence the technique's name.
Second Form Narukami Shintō-ryū: Simple Domain Second Form: Blue Ocean Wave (鳴神神道流・簡易領域二の型・青海波, Narukami Shintō-ryū: Kan’i Ryōiki Ni no Kata: Seigaiha?) is the second technique learned. Described as the most graceful of the twelve forms, Blue Ocean Wave is a technique that uses correct breathing form to generate momentum before unleashing a single concentrated slash, reminiscent of a wave. The slash itself is packed full of cursed energy and is varyingly powerful depending on exactly how much cursed energy was put into the strike at the moment of slashing.
Third Form Narukami Shintō-ryū: Simple Domain Third Form: Spirit Wheel (鳴神神道流・簡易領域三の型・精霊車, Narukami Shintō-ryū: Kan’i Ryōiki San no Kata: Seireiguruma?) is the third technique learned. Described as the technique that needs the most agility, Spirit Wheel is considered the most elegant of the twelve forms. The technique is initiated by balletically building up momentum with subtle movements and breathing form before jumping diagonally to spin like a top then slashing at the opponent’s unprotected back. The key to unleashing this form is the extreme lightness of one's feet, reminiscent of a circus performer, as such, this technique demands elegance.
Fourth Form Narukami Shintō-ryū: Simple Domain Fourth Form: Eight-Span Crow (鳴神神道流・簡易領域四の型・八咫烏, Narukami Shintō-ryū: Kan’i Ryōiki Shi no Kata: Yatagarasu?) is the fourth technique learned. The only purely defensive technique in the Narukami Shintō-ryū, this technique is most effective when used in a mastered Simple Domain. The technique begins when one taking a deep controlled breath, allowing them to relax and concentrate before deploying their Simple Domain, a sphere of influence around their person where they have absolute control. If anything foreign enters this absolute territory, one will strike with a cursed energy-enhanced slash to remove it, creating a perfect defense.
Fifth Form Narukami Shintō-ryū: Simple Domain Fifth Form: Break Raindrop (鳴神神道流・簡易領域五の型・劈雨粒, Narukami Shintō-ryū: Kan’i Ryōiki Go no Kata: Heki Amatsubu?) is the fifth technique learned. Considered the swiftest and most accurate form of the twelve forms, Break Raindrop is a cursed energy-enhanced guided thrust where one first pulls back and rotates their waist before putting their left hand close to the back of their sword and thrusting forward. The supportive left hand is there to prevent the blade from being shaken from its trajectory and the strike is delivered at unbelievable speeds, making it extremely hard to defend against.
Sixth Form Narukami Shintō-ryū: Simple Domain Sixth Form: Maiden Fireworks (鳴神神道流・簡易領域八の型・早乙女花火, Narukami Shintō-ryū: Kan’i Ryōiki Roku no Kata: Saotome Hanabi?) is the sixth technique learned.
Seventh Form Narukami Shintō-ryū: Simple Domain Sixth Form: Waterfall Basin (鳴神神道流・簡易領域七の型・滝壷, Narukami Shintō-ryū: Kan’i Ryōiki Shichi no Kata: Takitsubo?) is the seventh technique learned. This form can be considered the sister form to Second Form: Blue Ocean Wave. It is a technique that applies the same principles used in the Second Form to a vertical slash instead of a horizontal slash. As such, the associated "image" of the form is changed from an ocean wave to water tumbling off of a cliff and into the basin below.
Eighth Form Narukami Shintō-ryū: Simple Domain Eighth Form: Morning Glory Nebula (鳴神神道流・簡易領域八の型・蕣星雲, Narukami Shintō-ryū: Kan’i Ryōiki Hachi no Kata: Asagao Seiun?) is the eighth technique learned. The Eighth Form is a nonstandard technique in the sense that it isn't a technique that uses the sword arts. Upon deploying a Simple Domain, one streams cursed energy into their sword and uses their blade as a base to create multiple swords aside from the one held in hand. By flowing cursed energy into their sword, one can mentally create an "image" of the sword and reproduce it as freestanding copies which one can then direct with their mind. The number of produced swords depends on the amount of cursed energy one has with the rumored upper limit being a total of 666 freestanding swords.
Ninth Form Narukami Shintō-ryū: Simple Domain Ninth Form: Hellmoon (鳴神神道流・簡易領域九の型・修羅月, Narukami Shintō-ryū: Kan’i Ryōiki Ku no Kata: Shurazuki?) is the ninth technique learned and is the first of the ultimate techniques of the Narukami Shintō-ryū (it is also considered to be a secret to the main family although an open one in the sense that far too many users teach someone else how to use the form; this applies to the Tenth, Eleventh, and Twelfth Form as well). Described as the most forceful of the twelve forms, Hellmoon is indeed an exceedingly forward technique. It is a form that focuses and capitalizes on an uninterrupted forward movement, ending with a half-moon arc slash. If there are obstacles in the way of when one unleashes this form, the discharged cursed energy acts as a "sword" and slashes through the obstacle, clearing the path forward to complete the technique.
Tenth Form Narukami Shintō-ryū: Simple Domain Tenth Form: Heaven's Judgement Axiom (鳴神神道流・簡易領域十の型・真天裁決, Narukami Shintō-ryū: Kan’i Ryōiki Jū no Kata: Shinten Saiketsu?) is the tenth technique learned and is the second of the ultimate techniques of the Narukami Shintō-ryū. This form requires one to have complete mastery over their Simple Domain in order to most effectively use. One first coats their blade with cursed energy and makes any number of slashes in the air. These slashes remain in the air as a "cursed technique" and turn invisible; they cannot be sensed. When one's opponent walks into one of these invisible slashes, the slash is "activated" and dissects the opponent. (These wounds aren't necessarily deep as it only takes a brush with the slash to activate it; unless the opponent walks directly into a slash where the slash would activate inside of their body [as an example], they would not suffer major wounds.)
Eleventh Form Narukami Shintō-ryū: Simple Domain Eleventh Form: Dance of the Water Lotus (鳴神神道流・簡易領域十一の型・水蓮華の舞, Narukami Shintō-ryū: Kan’i Ryōiki Jūichi no Kata: Suirenge no Mai?) is the eleventh technique learned and is the third of the ultimate techniques of the Narukami Shintō-ryū. The Eleventh Form is a technique considered to be the "most mobile" of the twelve kata as one must "dance" across the battlefield as it says in its name. One first deploys their Simple Domain and directs some of their cursed energy to their feet to make one's movements faster before one runs into the fray and dances across the field. When using this kata, one becomes virtually untouchable through normal means as both the cursed energy sent to their feet and the deployed Simple Domain makes them extremely fleet-footed and their speed is entirely unmatched.
Twelfth Form Narukami Shintō-ryū: Simple Domain Twelfth Form: Dance of the Mist Blaze Dragon (鳴神神道流・簡易領域十二の型・霞炎竜の舞, Narukami Shintō-ryū: Kan’i Ryōiki Jūni no Kata: Kasumi Enryū no Mai?) is the final technique learned and is also the fourth of the ultimate techniques of the Narukami Shintō-ryū. The Twelfth Form is a technique that takes one's fine control of cursed energy and their Simple Domain to the absolute limit. Working on the same principles as Ninth Form: Hellmoon, this technique unleashes a flurry of slashes, usually 12, in rapid succession where each strike carries the force of the Ninth Form. Said strikes are also performed at such speeds that they all strike the opponent at the same time, making it quite an impossible feat to properly defend against. The twelve successive slashes trace the shape of a dodecagram.
Thirteenth Form Narukami Shintō-ryū: Simple Domain Thirteenth Form: Last Day of the Month (鳴神神道流・簡易領域十二型・晦, Narukami Shintō-ryū: Kan’i Ryōiki Jūni no Kata: Tsugomori?) is a technique invented by Ageha Narukami and added to the secret forms of the Narukami Shintō-ryū. Due to Ageha's blindness, all of her other senses are superhumanly enhanced and she can easily predict her opponent/opponents by listening to the sounds their bodies let out (including breathing patterns, their heartbeats, the creaking of their bones, and the movements of their muscles). Within Ageha's world of permanent blackness, she simply reads her opponent/opponents and strikes only where her sword is needed. This technique does not require speed and is described by Azusa Sakuraba to be an experience similar to floating down a dark river; Ageha's sword simply goes to where it is needed to surely and effectively cut down an opponent.
The secret forms of the Narukami Shintō-ryū have remained unchanged for three centuries with the most recent addition being the Twelfth Form, invented by Katsuhisa Narukami, the 5th swordmaster. The next adjustment to the style is with the invention of of the Thirteenth Form by Ageha Narukami, the future 17>th swordmaster.
- #21Absolute Black Flash
Keys: Parry Aura, Absolute Black Flash, Black Flash · Secondary: Parry Aura, Absolute Black Flash, Black Flash
Absolute Black Flash (?): As the originator and master of Black Flash, Leo Adashi and satoshi adashi has refined this technique to its peak form. Unlike others who achieve Black Flash through chance or concentration, he activates it with every attack effortlessly. His Black Flash is so refined that it exudes a dark, crackling aura that distorts the air and impacts reality itself.Leo Adashi cursed energy is fully optimized for Black Flash. He can perform Black Flash on every strike, creating spatial distortions with each hit that amplifies damage by 2.5 times a normal impact. Unlike other sorcerers, he experiences no time limitation and can stack Black Flash strikes consecutively, making him a destructive force.
Black Flash (黒こく閃せん Kokusen?): A technique that creates spatial distortion when the user connects with an impact of cursed energy within a span of 0.000001 seconds of a physical hit. The phenomenon causes cursed energy to flash black, creating an attack that is equal to a normal hit to the power of 2.5. Leo Adashi is considered the greatest user of this technique, having a recorded 10 uses in his battle with Sukuna, and is capable of using his technique practically at will since then.
Parry Aura (?): The Apex Spark’s barrier technique, which he uses with Domain Amplification allows him to parry any incoming attack. His cursed energy forms a protective field that deflects or neutralizes attacks instantly, ensuring he is nearly untouchable in close combat. It is an extremely optimized form of Falling Blossom Emotion, as the first Apex Spark was the inventor of the technique.
- #22Cursed Tool Empowerment
Keys: Death Scythe Inherited technique, Cursed Tool Empowerment, imbue cursed tools · Secondary: Death Scythe Inherited technique, Cursed Tool Empowerment, imbue cursed tools
Cursed Tool Empowerment (呪われた道具の強化 Norowareta dōgu no kyōka?): Death Scythe's inherited technique allows him to be able to imbue cursed tools with a innate technique though the techniques vary and are random. Scythe also could turn anything that is non living he physical touches can be turned into a cursed tool, but depending on the item, and it’s significance, would determine its effectiveness and technique given, if one was given at all. This would make it a little more combat effective, since it’s a mainly off-battlefield type technique, because it would allow Death to make temporary tools from stuff like a pipe, or a rock, which he could use once or twice along with his physical abilities, with tools like already existing cursed tools, he could turn into Special Grade Cursed Tools.
- #23Leo's Suit
Keys: Inventory Curse Spirit Store, Leo Suit Domain · Secondary: Inventory Curse Spirit Store, Leo Suit Domain
The Suit Domain its where The Inventory Curse Spirit Stores every weapon inside of this unique domain,either absorbs the weapon inside of the domain,giving back the weapon to their user or finally absorbing either the user or the person to go inside of the domain,the domain its huge dark space of time,with tons of rooms,most of them for the other girls like Hana Kurusu,Yorozu,The Falling Demon,Makima and Rika Arsenal (アーセナル Āsenaru?): Her innate technique allowed her to create an arsenal of cursed tools from her pool of cursed energy and seemingly the ability is related to construction another cursed technique. However she is limited to creating only cursed tools. Maximum: Tool Kit (最大: ツールキット Saidai: Tsūrukitto?): Following her battle with Kenjaku she learned the maximum of her innate technique by maximizing her cursed energy to create a case containing special grade tools and she was able to use these and easily overpowered Kenjaku.
- #24Blacked Custom 45.Acp Model M1911 Pistol (White Wolf Double Barrel Pistol)
Keys: .454 Casull rounds, Leo's Favorite Firearms, weapon, Dual Barrel M1911 Pistols, M1911 Pistol, 13mm explosive rounds., Silvered Custom 45.Acp Model M1911 Pistol (White Wolf Double Barrel Pistol), firearm, Holster Pistols, AF2011-A1 · Secondary: .454 Casull rounds, Leo's Favorite Firearms, weapon, Dual Barrel M1911 Pistols, M1911 Pistol, 13mm explosive rounds., Silvered Custom 45.Acp Model M1911 Pistol (White Wolf Double Barrel Pistol), firearm, Holster Pistols, AF2011-A1
Blacked Custom 45.Acp Model M1911 Pistol (White Wolf Double Barrel Pistol):Leo's Favorite Silvered Pistol and An unique Dual Barrels M1911 Pistols who can changes his type of bullet,One is the Casull using .454 Casull rounds. The rounds are blessed and strong enough to take out a vampire with a single shot,Jackal firing 13mm explosive rounds.
it can also have the Attachments like:Silencers and Extended Mags
Leo's Unique Silvered Custom 45.Acp Model M1911 Pistol its a combination of both M1911 and Arsenal AF2011-A1: Double Barrel 1911 (It can Transforms in both chambers or either a M1911 Or AF2011-A1)
Country of origin:United States Manufacturer(s):Colt Manufacturing Company, Les Baer, Ed Brown, Wilson Combat, Dan Wesson Firearms, Taurus International, Para Ordnance Designer(s):John Moses Browning Year(s) designed:1900 Production began:1911
The M1911 (often referred to simply as 1911) is a single action short recoil-operated semi-automatic pistol, chambered in .45 ACP. It features a 7 round magazine and has an effective range of approximately 50 meters. Its name sake derives from the year it was first produced, in 1911.
The M1911 produced by Colt was the standard sidearm of the U.S. military from 1911 to 1985, marking one of the longest periods of a standard weapon, of nearly 74 years. The M1911 was used by U.S. soldiers in World War I, World War II, Korean War, and Vietnam War.
History The history of the Colt M1911 began in early 1900s, when famous designer John M. Browning began to develop semi-automatic pistols for Colt's Patent Firearms Manufacturing Company. In 1905, Browning designed two .45 cal. semi-automatic pistols in response to government interest in a higher-caliber sidearm to replace the standard-issue .38 cal. revolvers then in use (primarily the Colt M1892). The two designs were hammer and hammerless versions of the same basic design and show a clear resemblance to the
M1911. In 1906-1907 the U.S. military tested several semi-automatic pistols including designs from Colt, Luger, Savage, and others. These weapons were deemed unsatisfactory for military use and the competitors were asked to improve their designs in anticipation of new trials in 1910. The Colt Model 1905 remained a popular civilian pistol. However, Browning and Colt spent the next three years engineering improvements to the Model 1905. In 1911, after further extensive testing, the new pistol and its cartridge were adopted for U.S. military service as the M1911. Prior to and during World War I, more than one million of these guns were manufactured by Colt, Springfield Armory, Remington UMC, Burroughs, Savage, and others. The rights to manufacture Colt/Browning design were also sold to some foreign countries, such as Norway and Argentina.
In 1926, the original design was modified for ergonomics, mass production, and parts interchangeability, following US Army Ordnance Department recommendations. These changes included:
- Wider front blade sight
- Shorter hammer spur
- Shorter trigger
- Curved mainspring housing
- Simplified grip panel checkering
- Index finger reliefs behind the trigger
- Longer grip-safety spur
- New barrels rode the link into battery instead of utilizing the lower lugs. The improved design was adopted by the US Military as the M1911A1 pistol. Almost 2.7 million M1911 and M1911A1s were produced for military use during World War I, World War II, Korea, and Vietnam. The M1911 continued to serve with distinction until 1985 when it was officially replaced with the Beretta M9 pistol (US-made Beretta 92FS). The M1911 is still popular among some U.S. special operations units due to its precison and the belief that .45 ACP FMJ is more effective than 9mm NATO FMJ. More units are starting to move away from the M1911, however, as it is rather maintenance-intensive.
Commercial versions of the M1911 are known as Government models. In 1929, Colt introduced a Government model in its new chambering, the .38 Super Automatic, a high power version of the earlier .38 Automatic cartridge. The .38 Super has a higher muzzle velocity which produces a flatter trajectory to the target and therefore greater longer-range accuracy. The smaller cartridge allowed a larger magazine capacity (9 rounds) and sold well on the police market. The .38 Super version is still manufactured and used mostly as a competition gun due to its extreme accuracy.
From 1970 to 1983, Colt manufactured the Mk. IV Series 70 Government model pistol which closely resembled the M1911A1, but utilized a collet-style barrel bushing. This bushing, while precise, tended to be fragile and was often replaced with fitted standard bushings. Since 1983, Colt has manufactured the Mk. IV Series 80 Government model, which features an internal firing pin safety. The latest Colt product, the M1991A1, also featured Series 80 slide with firing pin safety.
Colt also developed compact versions of its full-size commercial guns. The so called "Commander" versions (available as Combat Commanders, Lightweight Commanders with alloy frames, etc.) have shortened barrels and slides (barrel length 108mm, or 4.25 inch), with the standard size frame and grip, and standard magazine capacity of 7 rounds in .45 ACP. These guns were also available in .38 Super and 9mm Luger chamberings. In 1972, US Army adopted the M15 General Officers Model Pistol, developed by the Rock Island Arsenal, as a self-defense weapon for high level army officers. The M15 has a brass plate insert in the left grip panel, where the name of the owner should be engraved.
An even more compact version, the Colt Defender, has a shorter grip that limits magazine capacity to 6 rounds of .45 ACP. The Defender has a barrel length of 76mm length (3 inch). Commercial Colt Officers' pistols are similar to Defenders.
There are numerous M1911 "clones" manufactured by companies worldwide, including Springfield Armory, Les Baer, Kimber, Wilson, STI, Para-Ordnance, and many others. Many M1911-patterned pistols are custom built for service duty, sport shooting, and self defense.
Design Details The M1911 is a short-recoil operated, locked breech, semi-automatic pistol. It has a single action trigger with a frame-mounted manual safety that locks the sear to the hammer as well as preventing slide movement when engaged. The manual thumb safety may be engaged only when the hammer is fully back. An additional "grip" safety is incorporated into the rear of the grip that locks the trigger when the gun is not held in the hand properly.
The barrel and slide are interlocked via lugs on the upper part of the barrel, just ahead of the chamber. After firing, the barrel and slide recoil for a short distance, before the rear part of the barrel is lowered by a tilting link that separates the barrel from the slide. The slide continues back, extracting and ejecting the spent case, compressing a recoil spring located under the barrel, and cocking the hammer. The recoil spring then returns the slide and barrel to battery, chambering a new round on the way back. When the magazine is empty, the magazine follower activates the slide stop, locking the slide in the open (rear) position. The gun is fed from a single stack, seven-round magazine. The magazine release button is located on the left side of the frame, just behind the trigger guard.
Eight-round magazines are also available for the M1911, and some variants offer "double-stack" magazines that hold 14 rounds.
Recoil operation is based on the law of conservation of momentum (Newton's Third Law, commonly paraphrased as "every action has an equal but opposite reaction"). In a recoil-operated firearm such as the M1911, the momentum of the projectile traveling forward out of the barrel is balanced by an equivalent recoil force acting on the barrel/slide assembly in the rearward direction. A recoil-operated self-loading firearm depends on proper "tuning" of the projectile's momentum (its mass multiplied by its velocity) so that there is sufficient recoil force generated to perform the extraction, ejection, and chambering of the next round. Optimal operation of a standard M1911 occurs with the use of .45 ACP ammunition weighing 230 grains traveling at approximately 250 meters/second.
Variants Modern Gov't/1911 variants may differ, more or less, from this description: some guns may have widebody frames that can accept dual stack, high capacity magazines; frames could be made from steel, aluminum alloys or polymer; some could have Double Action or even Double Action Only triggers, ambidextrous safety switches and slide stops, and other modifications.
There are compact variants of the M1911, and variants of the M1911 that are different calibers; 9x19mm Parabellum variants are fairly common. The Colt Delta Elite is a M1911 modified to accept the 10mm Auto cartridge.
The Arsenal firearms AF2011-A1 a famous firearm using the mechanics of a 1911 pistol but making it double barreled along with two triggers, two magazines, and two hammers. The pistol uses many parts that are part of the 1911 but really duplicates them and fits it into the gun, which to mention, doesn't have two slides, rather one extremely large slide which makes the ejection process extremely difficult to replicate.
Type:Semi-automatic pistol Place of origin:Italy Production history Designer:Nicola Bandini Manufacturer:Arsenal Firearms Unit cost $4,799 - $7,224 USD Variants:Standard,Dueller,Dueller Prismatic Specifications Mass:1.85 kg for Standard,2.00 kg for Dueller Length 220 mm for Standard,260 mm for Dueller Barrel length:125 mm for Standard,165 mm for Dueller Width 50 mm for Dueller Height 145 mm for Dueller Cartridge:.45 ACP,.38 Super,.454 Casull rounds,13mm explosive rounds,Radically invasive projectile (RIP),Hollow-Point Bullet/Black Talon,Expanding Bullet,High Explosive rounds,Incendiary rounds. Action:Short recoil operation Feed system:Two 60-round detachable box magazines attached to a single base plate (Modified by Leo Adashi)
Specs The AF2011A1 includes two box-magazines holding 8 rounds of either 45ACP or 38 Super. There are three main variants of the AF2011A1 being the standard model: See picture. The dueler: The Standard including a 6.5-inch SUS416 barrel, custom trigger set, and beaver-tailed grip. And lastly: The Dueler Prismatic: which is the dueler model but it includes two 45° side brake ports, and G10 custom grips.
The Arsenal Firearms AF2011-A1 is a double-barreled, semi-automatic pistol of Italian origin. The weapon is a derivative of the M1911 pistol and the majority of internal parts including the firing pins, firing pin plates, sear groups, springs, recoil rods, and mainspring housings are interchangeable with standard M1911 replacement parts.[4] The purpose of the AF2011A1 pistol is to increase the ballistic capability of .45 ACP without the need to develop a more powerful round. The AF2011A1 has its roots in the Grieco pistol that also came with double barrels for the same purpose.
History The AF2011-A1 Double Barrel Pistol comes actually as the very first industrial double barrel semiautomatic pistol of all time. The original idea came about ten years back to Swiss armourer Vivian Mueller, who at the time experienced cutting and welding together multiple parts of the famous Sig P210: the result was a long slide, double barrel 9mm, highly decorated collector piece, which indeed shot very well. Our idea took the challenge further: to commemorate the legendary Colt 1911-A1 in the Centenary by making a true industrial market-ready double barrel .45 caliber pistol. We achieved success in the brief span of 6 months, after intense and round-the-clock 3D designing, stereolithographic modeling and parts machining.[6]
Design The AF2011-A1 is a double-barreled pistol based on the design of the M1911. It is practically two M1911 pistols built into a single side-by-side frame. Its barrels, triggers, magazines, and hammers all come in pairs, and are connected together so that pulling on one trigger would fire both barrels. The iron sights sit between the two barrels.[7]
- #25Ithaca 37 Stakeout - Stubby Shotgun
Keys: Shotgun, Leo Favorite Shotgun, Ithaca 37 Stakeout, Ithaca 37 with sawed-off stock and barrel, weapon, Ithaca 37 Stakeout - Stubby Shotgun, firearm, Holster Shotgun · Secondary: Shotgun, Leo Favorite Shotgun, Ithaca 37 Stakeout, Ithaca 37 with sawed-off stock and barrel, weapon, Ithaca 37 Stakeout - Stubby Shotgun, firearm, Holster Shotgun
Weapon type:Shotgun Caliber:12 gauge, 16 gauge, 20 gauge, or 28 gauge Action:Pump Action, manually operated Length:1003 mm / 39.5" Barrel length:470 mm / 18.5" plain, rifled, and ribbed Weight:3.06 kg / 6.75 lbs Feed system:12 shells in underbarrel tube magazine (Unique Variant thanks of Leo's) Cyclic rate:Single shot
The Ithaca Model 37 is one of the oldest shotguns still in production. Designed by John Moses Browning in 1921, and refined by Harry Howland of Ithaca Guns Co. in 1931, it has been continually manufactured by Ithaca Guns Co., and are still produced in present day.
Produced in many calibers and modifications, most popular are 12 gauge Homeland Security model with fixed stock, and Stakeout model with pistol grip, and shortened barrel.
Ithaca 37 shotguns feature a patented bottom-ejection Browning system, which protects against ingestion of elements of nature, such as dirt, debris, snow etc. and contributes to a shorter receiver and lighter weight, and allows for ambidextrous handling. Reloading occurs through the same ejection port. These shotguns are strong enough to withstand new 3" magnum shells. All Ithaca 37 shotguns are fitted with either a simple bead sight or a Raybar front sight.
History History The Ithaca 37 is based on a 1915 patent by the famous weapons designer John Browning, marketed as the Remington Model 17. The Model 17 was a 20 gauge of trim proportions, which Remington later redesigned and refined into the popular side-ejecting Remington Model 31. The Model 31 would eventually be replaced in production by the less expensive to make Remington 870 which is still produced to this day.
Following the World War I, the Ithaca Gun Company was searching for a pump-action shotgun to produce, primarily to compete with the ubiquitous Winchester Model 1912. They settled on waiting for Remington Model 17 patents to expire. After gearing for production of the Ithaca Model 33, they discovered a Pedersen patent that would not expire until 1937; along with the introduction date, they changed the model designation to 37.
With the depression dragging on and war looming on the horizon, it was possibly the worst time to introduce a sporting arm. Many sporting arms ceased production entirely during the same period. While Ithaca did produce some shotguns for military use during the war, they also produced M1911 pistols and M3 Grease Guns.
After the second World War, Ithaca resumed production of the Model 37. Made in many different models, the Ithaca 37 has the longest production run for a pump-action shotgun in history, surpassing that of the Winchester Model 12 that had originally inspired Ithaca to produce pump-action shotguns. Ithaca has suffered many setbacks in its history, changing hands numerous times. At one time, the Ithaca 37 was renamed the Model 87, although it was soon changed back in one of many ownership changes. Production paused in 2005 when Ithaca once again changed hands.
Ithaca 37 Stakeout The Ithaca 37 Stakeout was an original Factory short barreled shotgun with pistol grip, designed for law enforcement. Though some full length Ithaca 37s were cut down, they are not "Stakeouts", only the original Short shotguns from the manufacturer can be called that. It came in both blued and parkerized finishes. Since most of Ithaca's factory receivers were created with sporting engraving on the side, many of the Stakeouts and military parkerized Ithaca 37s had the same 'sporting scene' engraved on the receiver as their field guns.'Leo' Version its based on The Ithaca 37 with sawed-off stock and barrel.
- #26Uzi SMG
Keys: firearm, weapon, Micro Uzi, Uzi, Sub-Machine Gun, SMG, Mini Uzi · Secondary: firearm, weapon, Micro Uzi, Uzi, Sub-Machine Gun, SMG, Mini Uzi
Weapon type:Submachine gun, Machine pistol Caliber:9x19mm Parabellum, .22 Long Rifle, .41 Action Express, .45 ACP Action:Blowback Length:650 mm, extended stock; 470 mm, collapsed stock Barrel length:260 mm Weight:3.5 kg Feed system:10 (.22 Long Rifle, .41 AE), 16 (.45 ACP), 20, 25 (.45 ACP, 9mm), 32, 40, 50 round box magazines Cyclic rate:600 rounds/min (Uzi),950 rounds/min (Mini Uzi)1250 rounds/min (Micro Uzi) Maximum effective range:100 meters
The Uzi (officially cased as UZI) is a blowback-operated, magazine-fed, shoulder-fired, select-fire Israeli submachine gun. It fires from an open bolt.
History Based on the same mechanics as used in the experimental Czechoslovak ZK 476, the first Uzi was designed in the late 1940s by Major Uziel Gal. The prototype was completed in 1950 and saw use in the Israel Defense Forces in 1954. The weapon was placed into more widespread service in 1956. The Uzi has been used as a PDW by rear-echelon troops, officers, artillery troops and tankers, as well as a front line weapon by elite light infantry forces. The weapon was seen being used by the IDF in the 1956 Suez Crisis, the 1967 Six-Day War and the 1973 Yom Kippur War. Today, the IDF does not use the Uzi anymore, as it was replaced the the IMI Tavor and the M4A1 carbine.
Design details The Uzi is a relatively lightweight weapon. The receiver is stamped sheet metal. Despite its weight, even when fired in full auto, it is very controllable and fairly accurate. The weapon features either a collapsible stock or a wooden stock (though weapons with the latter are rare). It is a blowback-operated weapon, with a telescoping bolt (in which the bolt wraps around the breech) and fires from an open bolt. The breech is not mechanically locked; however, the breech block is heavy enough to prevent the breech from opening until gas pressure in the barrel has fallen significantly. The firing pin does not float freely in the bolt.
The SMG-sized Uzi model features a 10.5 inch barrel; other models generally feature shorter barrels, though the Title 1 variation (the variant legal to sell to U.S. citizens without NFA paperwork) features a longer 16-inch barrel, and fires from a closed bolt. The bolt will close on an empty chamber when the magazine is emptied. The magazine release is on the bottom of the pistol grip.
Sights The Uzi is equipped with iron sights. The front sight is adjustable (with a special combo tool to loosen and tighten the front sight screw) for windage and elevation; the rear aperture sight is not. A half turn will render a 4 cm change in point of impact at 50 meters.[1]
Manual of arms The magazine is inserted straight into the magazine well, and should be inserted until the click of the magazine catch is heard, indicating that the magazine is placed securely in the weapon. The charging handle is then pulled back to lock the bolt in the open position to allow the weapon to fire.
The Uzi has three modes of fire: SAFE, SEMI, and AUTO. It fires from an open bolt; if the bolt is closed on the chamber, the weapon will not fire. Like the M1911, it features a grip safety, which needs to be depressed before the weapon can be fired. The grip safety MUST be completely depressed; failure to do so will cause a malfunction. As noted, the bolt will close on an empty chamber when the magazine is emptied.
Note that, once empty, the magazine will need to be pulled out of the weapon; it does not drop free upon pushing the magazine release.
Variants The Uzi has several variants.
Mini Uzi Uzi-mini1 The Mini Uzi comes with a foldable stock. Due to the weapon being scaled down, the receiver is smaller, the bolt is smaller, and the barrel has been shortened to approximately 7.75 inches. This weapon has a cyclic rate of 950 rounds per minute (RPM). Production began in 1980.
Micro Uzi Uzi-micro1 The Micro Uzi is scaled down even further than the Mini Uzi; it has a 4.7-inch barrel and fires with a cyclic rate of 1250 rounds per minute. A stock may be used on this weapon as well. Production began in 1983.
Uzi Pro Uzi-pro This Micro Uzi variant has the charging handle relocated to the left side of the receiver. The grip and handguard are made out of polymer, and the grip has been redesigned to allow for two-handed operation, which would facilitate better shooting technique and enables more positive control of this weapon. The Uzi Pro has two rails on the barrel, and a rail on top for optics. Production began in 2010.
Uzi Pistol Uzi Pistol
The Uzi Pistol is a civilian semi-automatic variant of the Micro Uzi, it features a closed bolt, lacks a stock, and the design of the grip has changed, being less round than its other variants, and going on a more downwards angle in the back, while the trigger guard has changed to the more roundish one thats seen on its bigger counterparts.
Ruger MP9 The Ruger MP9
In 1995 Sturm, Ruger & Co. released the MP9, a submachine gun which many believed to be an improved version of the Uzi, designed by Uziel Gal himself. This design featured several improvements that Uziel Gal had recognised that his original design needed, but never achieved the recognition of its predecessor.
- #27MP5 SMG
Keys: MP5, weapon, Heckler & Koch MP5, Leo's Favorite SMG, firearm, SMG · Secondary: MP5, weapon, Heckler & Koch MP5, Leo's Favorite SMG, firearm, SMG
Country of origin:West Germany Manufacturer(s):Heckler & Koch Designer(s):Tilo Möller,Manfred Guhring,Georg Seidl,Helmut Baureuter,Rudolf Brandl,Herbert Doll,Paul Thevis,Helmut Danner,Erich Weisser Year(s) designed:1964 Production began:1966
Weapon type:Submachine gun Caliber:9×19mm Parabellum,.40 S&W,10mm Auto,Radically invasive projectile (RIP) Action:Roller-delayed blowback Length:680 mm with fixed buttstock,660 mm / 490 mm with folding buttstock Barrel length:225 mm (9 inches) Weight:2.54 kg / 2.88 kg (fixed/folded stock) Feed system:15- or 30-round detachable box magazine Cyclic rate:800 RPM Maximum effective range:200 m
The Heckler & Koch MP5 (Maschinenpistole 5, lit. "submachine gun 5") is a highly-successful German submachine gun designed by Tilo Möller, Manfred Guhring, Georg Seidl, Helmut Baureuter, Rudolf Brandl, Herbert Doll, Paul Thevis, Helmut Danner and Erich Weisser in 1964 and manufactured by Heckler & Koch since 1966. Having been adopted by some 40 nations, the MP5 is one of most widely used submachine guns in the world. A successor weapon, the UMP was also developed, but has not shared the same level of success.
History The MP5 was first conceived in 1964 as the MP54 (A.K.A. HK54). The prototype was first released in 1965. It was adopted by the Deutsche Polizei (German police) as the MP5, where many original examples still serve today. Since late 2017, the Brandenburg police have begun to replace it with the MP7A1, with several other federal states following since.[1]
Design details The MP5 is a scaled down version of the G3 rifle, chambered in 9×19mm Parabellum. It retains the basic principles of the G3 action, and fires from a closed bolt.
All MP5 SMGs are fitted with fire control groups capable of several modes of fire. There are two main variants - three-positional, which has safe, semi-automatic and full auto positions, and four-positional, which has safe, semi-automatic, burst and full auto positions. Burst mode fires two or three rounds at a single trigger pull (2 or 3 - depends on the exact model).
The MP5 can be fitted with fixed (MP5A2; MP5SD2) or collapsible (MP5A3; MP5SD3) stocks.
The MP5 features a cold hammer forged, 9-inch free-floated barrel, with a 1:10 twist rate. It is pressed and pinned into the receiver.
Variants The standard MP5 uses 9×19mm Parabellum ammunition, but there are specialized variants chambered in more powerful .40 S&W and 10mm Auto. These variants can be spotted by different, straight magazines. There are 30- and 15-round proprietary magazines for each type of ammunition. There are also variants of the MP5 that use an integrated suppressor, designated as "MP5SD". "SD" is an abbreviation of the German word "Schalldämpfer" (literally, "sound dampener" (suppressor)). It has an integral suppressor and a vented barrel, which allows normal ammunition to be fired at subsonic speeds due to less gas pushing the projectile out of the barrel. Standard variants of the MP5 can be outfitted with suppressors as well.
On offer were various models, mostly based on stock style and trigger group, "SEF" being semi automatic and full automatic, and "0-1-3-D" being semi, burst fire and full. Burst fire comes in either 2 or 3 round bursts, so any MP5 with a burst option can use the 2 round burst.
The MP5K only comes in 9x19mm, and is the compact variant of the MP5.
MP5K MP5kbriefcase K=Kurz (Short in German), 1976. 4.6in barrel, no buttstock, 13 inches (325 millimeters) total. Cyclic rate of 900 rounds per minute, compatible with MP5 accessories.
Will fit inside briefcase designed for concealed carry, from which it can likewise fire due to trigger on the case's handle.
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MP5 variants H&KMP54 The MP54 (MP5A1, HK54)
HK54: The original model Maschinenpistole 5, 1960s. No buttstock (endplate/receiver cap in place of buttstock), "Navy"/"SEF" trigger group. 5 denotes classification (Submachine gun) and 4 denotes caliber (9×19 Luger/Parabellum). MP5A1: HK54 slightly modified with collapsing buttstock. MP5A2: Fixed buttstock, "SEF" trigger group (Semi, Full Auto). MP5SFA2: Fixed buttstock, single-fire (SF) trigger group. Can accept full-auto MP5 trigger packs. MP5A3: Retractable buttstock,"SEF" trigger group. MP5SFA3: Retractable buttstock, single-fire (SF) trigger group. Can accept full-auto MP5 trigger packs. MP5A4: Fixed buttstock, 0-1-3-D trigger group (Semi, Burst, Full Auto). Mp52 An MP5N With Aftermarket Foregrip with aimpoint and suppressor
MP5A5: Retractable buttstock, 0-1-3-D trigger group. MP5-N: Model developed specifically for the U.S. Navy. Ambidextrous "Navy" trigger group, 3-lug/threaded barrel for attaching a sound suppressor; retractable stock. MP5F: Model developed specifically for the French military. Rubber-padded retractable stock, ambidextrous sling loops/bolts and internal modifications to handle high-pressure ammunition. MP5 MLI: Mid Life Improvement variant of the MP5A3 introduced in 2013. Rubber padded retractable-stock from the MP5F, RAL8000 color scheme, and proprietary HKey forend for mounting picatinny rails. MP5SD1: No buttstock (endplate/receiver cap in place of buttstock), "SEF" trigger group, integrated suppressor (Schalldämpfer). MP5SD2: Fixed buttstock, "SEF" trigger group, integrated suppressor. MP5SD3: Retractable buttstock, "SEF" trigger group, integrated suppressor. MP5SD4: No buttstock (endplate/receiver cap in place of buttstock), 0-1-3-D trigger group, integrated suppressor. MP5SD5: Fixed buttstock, 0-1-3-D trigger group, integrated suppressor. MP5SD6: Retractable buttstock, 0-1-3-D trigger group, integrated suppressor. MP5SD-N1: Retractable buttstock, "Navy" trigger group, KAC stainless steel suppressor. MP5SD-N2: Fixed buttstock, "Navy" trigger group, KAC stainless steel suppressor. MP5/10: Chambered in 10mm Auto, available in various stock/trigger group configurations. It was produced from 1992 to 2000. Comes with an extra 3 round burst.10 Auto-4 The MP5/10 as seen chambered in 10mm
MP5/40: Chambered in .40 S&W, available in various stock/trigger group configurations. It was produced from 1992 to 2000. HK94: American import model of the MP5 with a 16 in barrel and special safe/semi-automatic trigger group, designed for civilian use. It was made from 1983 to 1989, in three different configurations. Often a stand in for real MP5s in movies, identified by lack of paddle style magazine release. SP5: Semi-automatic only version for civilian use introduced in 2019. SP5L: 421 mm (16.57 inch) barrel variant of the SP5, introduced in 2021. POF5/PK1: Pakistan Licensed version of the MP5 made for export. Semi automatic and chambered in 9mm. This weapon is manufacture by Pakistan Ordinance FactoryHSG5 The HSG-5 as seen manufactured in Luxembourg
HSG5: Licensed copy of MP5 submachine gun. Semi-automatic. Manufactured by Luxembourgian firearms company LuxDefTec. HSG5A2: Fixed buttstock model. HSG5A3: Collapsible buttstock model.
MP5K variants MP5KA1: Smooth upper surface, small iron sights; "SEF" trigger group. MP5KA4: MP5K with 0-1-3-D trigger group. MP5KA5: MP5KA1 with 0-1-3-D trigger group. MP5K-N: MP5K with "Navy" trigger group and 3-lug/threaded barrel for mounting suppressors or muzzle devices. MP5K-PDW: Personal Defense Weapon; an MP5K-N with added folding stock and 3-lug/threaded barrel for mounting of suppressors; "Navy" or 0-1-3-D trigger group. Introduced in 1991. SP89: Sport Pistole M1989. Semi-automatic MP5K for civilian use. Modified foregrip into a traditional handguard. 1989-1994. Often used in place of real MP5K in movies. SP5K: Improved version of the SP89; semi-automatic, introduced 2016.
- #28Colt M16A1 (Colt AR-15 with M203 grenade launcher)
Keys: Holster weapon, M16, Colt AR-15 with M203 grenade launcher, Weapon, Assault Rifle, Firearm, Leo's Favorite Weapon, firearm, Colt AR-15, Rifle, wearpon · Secondary: Holster weapon, M16, Colt AR-15 with M203 grenade launcher, Weapon, Assault Rifle, Firearm, Leo's Favorite Weapon, firearm, Colt AR-15, Rifle, wearpon
Colt M16A1:The M16A1 is a modification of the XM16E1 (a modified variant of the original M16) to address problems found in the testing cycle of the XM16E1. Changes included a closed "birdcage" flash hider to replace the XM16E1's three-prong flash hider, which caught on twigs and leaves, a full fence around the magazine release to prevent accidental ejection, and a chrome plated chamber - later fully lined bore - to reduce fouling. The bolt was also changed so the cam pin could not be inserted with the bolt installed backwards, which would cause failures to eject until corrected. The front pivot point is also strengthened, giving the area in front of the magazine well a slightly different shape.,In the game, Scarface: The World Is Yours, an M16A1 with a strange-vented handguard appears in this game as the "Carbine Assault Rifle". Like the AK-47, it can be fitted with "jungle style" dual magazines and can also be fitted with an M203 grenade launcher. Leo uses one at the beginning of the rising during the mansion shootout. The under-barrel grenade launcher appears to have been modelled after an actual M203 and not the mocked-up 39mm launcher prop used in the movie.
The gun is based on the real-life Colt M16A1 assault rifle which was used by the US Military starting in 1967 during the Vietnam War, by 1969 it was the standard issue service rifle of the US Army. It is the second-best assault rifle in the game (with and without mods) as it is strong, powerful, is nearly recoilless and it boasts a faster time to kill than the AK-47. Tony can purchase this gun for $2400 and carry 450 Assault Rifle rounds or 900 Assault Rifle rounds if Montana Defense is purchased; the default magazine size is 50 rounds, however, the double magazine attachment mod will extend the magazine size to 100 rounds. Tony can also buy an M203 and use it with M79 grenades (Tony can already use the jungle-style magazines in the mansion shootout, but he will lose them for the rest of the game, and the player must buy them if they intend to use them). It is unlocked at Reputation Level 5. But, it can be unlocked much earlier in the game by purchasing back the mansion first, turning right and the player will see the secret entrance where Tony came through in the first mission. Go inside it and there will be a free Carbine Assault Rifle (Colt M16A1) with no mods located on the staircase waiting to be picked up. Be warned, certain missions will take this gun away from the player. The only way to prevent that from happening is to put it in the weapons locker at the mansion or in the trunk of a car.
The M16 with grenade launcher is a weapon that appears in the movie Scarface, and in the video game Scarface: The World is Yours now in the hands of Leo Adashi as one of his favorites weapons. It is one of the most powerful, since it shoots very quickly, and with the grenade launcher it can cause a huge explosion. It is black, and very detailed.
Power ★★★★☆ Range ★★★★☆ Rate of fire ★★★★☆ Reload Speed ★★★★☆ Ammo capacity 50 (Default Magazine Size) 100 (Double Magazine Attachment Size)
450 (Standard Max Ammo)
900 (Leo Defense Max Ammo)
50/400 (Standard)
50/850 (Leo Defense)
100/350 (Standard)
100/800 (Leo Defense)
Grenade Launcher (Three Grenade Rounds)
The M16 (officially Rifle, Caliber 5.56 mm, M16) is the United States military designation of the AR-15. Originally designed at ArmaLite in the late 1950s, the AR-15 was officially adopted by the US Army in 1966 after having been improved by Colt. Since then, the design has undergone several major improvements, and remains in service with all branches of the US military to this day.
Design The original M16 was a select-fire, 5.56×45mm rifle with a 20-round magazine. Mechanically, it is identical to the original AR-15 models (not modern models however, as modern AR-15s lack select fire), utilizing the direct impingement recoil system and a rotating bolt, except for the location of the charging handle.
As the M16 evolved into the M16A1, there were a number of useful features added to aid the rifle's user friendliness and reliability, most of said features that remained even into the M16A4 and M4 Carbine.
Components Fire Control Group Rifles manufactured for export or military sales have the automatic fire control group; the selector switch has options for SAFE, SEMI, and BURST (or AUTO). These weapons are found with the M16 hammer assembly, the M16 disconnector, and a trigger assembly that allows for the auto sear to function as intended in conjunction with the auto selector switch. The M16 lower receiver has a section of its shelf milled lower to accommodate the auto sear, and an additional hole (the sear hole) is drilled into the lower receiver to hold the sear in place.
Bolt The bolt should be composed of Carpenter 158 (C158) steel for maximum durability, and should be shot peened, tested with a proof load, and MPI tested for cracks and inclusions.[1]
Barrel In adherence to the TDP (Technical Data Package), the barrel should be hammer forged from 4150 CMV (Chrome-moly Vanadium) steel. This allows the barrel to last a bit longer under the stresses of full auto fire or rapid semi-auto fire, and leaves the barrel less prone to gas port erosion and throat erosion.
The data package calls for a 1:7 twist in the M16s and M4s, which handles the heavier and longer bullets. As with the bolt, the barrel should be tested with a proof load and MPI tested to check for structural deficiencies.
Sights The iron sights on the M16A1 did not have distance adjustment on the rear sight, only windage. The M16A2 sights have distance settings and windage settings; both are adjustable. The standard distance settings are 300 to 800 meters.
The A2 sights feature a smaller aperture for longer distance shooting, and a larger aperture (labeled as 0-2, for 0-200 meters) for low-light shooting and close-quarters combat.[2] Typically, if the smaller aperture is zeroed for 300 meters, the larger aperture is zeroed for 200 meters.
The standard front sight assembly on all AR-15s is adjustable for elevation.
The standard A2 rifle front sight post is .270 inches tall, and has a square profile. It has four notches around the base of the front sight post, each notch representing 1.25 MOA in elevation.[3]
The standard A1 rifle front sight post is .260 inches tall, and has a tapered round shape. It has five notches around the base of the front sight post, each notch representing 1 MOA of elevation.[4]
The standard A2 carbine front sight post is .270 inches tall, and has a tapered, square profile, to provide a better view of the target. This is due to the fact that the carbine has a shorter sight radius than the rifle; the front sight post appears to cover much more of the target.
Colt makes a front sight post that is .300 inches in height, and Bushmaster makes one that is .310 inches tall, allowing for closer zeroing without the front sight being too far out of the front sight base.[5]
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Variants M16 M16 The M16 with a 20-round magazine
The Colt Model 601, adopted by the United States Air Force in 1959, was the first model M16. Featured a 20-inch barrel with a 1/12 twist and a non-chrome lined stainless steel bore, a fixed polymer stock, a fixed carrying handle, and no forward assist. Early models did not feature a brass deflector. The lower receiver did not feature a rib around the magazine release button. The muzzle for this model was a three-prong open-fronted "duckbill" flash suppressor. The standard M16 fired in full-auto and single shots only.
M16A1 M16A1 The M16A1 with a 20 round magazine
The Colt Model 603, officially adopted by the U.S. Army as the M16A1. Featured a 20-inch barrel with 1/12 twist, and a chrome-lined bore and chamber. A forward assist was included with this model, along with a birdcage flash suppressor, and an external rib around the now larger magazine release. Additionally the stock was shortened and the sling swivels were more outwardly angled to allow better dexterity when slung. The fully automatic fire mode was also changed to a burst fire selector to avoid wasting ammunition during suppressive fire. Otherwise, it was identical to the original M16 rifle. It was adopted by the U.S. Army in 1963 and was in use during the Vietnam war throughout the U.S. military, phasing out the M14.
M16A2 M16A2 The M16A2
The Colt Model 645, adopted by the U.S. military in 1986 as the M16A2, features the A2-style lower with longer buttstock, the round delta ring, round handguards, the heavy "government profile" 20-inch barrel with 1/7 twist, the A2 pistol grip, a fire control group with SAFE, SEMI, and BURST functions, a longer stock, brass deflector and iron sights, with the rear sight being adjustable for windage and range (up to 800 meters). The front sight, as noted earlier, still adjusts for elevation. The buttplate was made longer from top to bottom and 30 round magazines were standard with the A2, unlike prior models.
M16A3 M16A2E3 Receiver closeup of the M16A2E3, which would later be adopted as the M16A3
The Colt Model 646, adopted by the U.S. Navy as the M16A3. This model was essentially an M16A2 converted to fire in full-auto, with no burst-fire provision. Early production models are still marked "M16A2". Later production models, known as the Colt Model 901, featured flat-top receivers.
M16A4 M16A4 The M16A4
The Colt Model 945, adopted by the U.S. military as the M16A4. Introduced in 1996, it is the same as M16A2, but with a flat-top upper receiver suitable for mounting optics. Features a rifle-length KAC (Knight's Armament Company) rail (RIS rail) and a slightly taller front sight block (if the gas block isn't shaved down for optics). This was once the current issue infantry rifle for the United States Marine Corps, however it was more recently phased out of frontline service by the M27 Infantry Automatic Rifle. Since then, the M16A4 has come to fill the role that the M14 rifle had when the first M16 was introduced, being used as a training rifle for new recruits to the Corps. These are now also produced by FN, alongside the M4A1.
FN15 Military Collector M16 A civilian semi automatic version of the M16A4 with modernized furniture. Other than the lack of select fire, it is identical to FN's iteration of the M16A4 (Which is most often a more modern looking model with a full rail system on the forward handguard and without a carry handle). This is internally identical to FN's other Military Collector rifle, the M4, the only differences being it is shorter (like an M4A1 is to an M16A4) and has the telescoping buttstock from its military version, said version being also provided by FN, alongside Colt.
Foreign Variants M16S1 M16S1 The M16S1
The M16S1 was a Singapore-produced version of the M16A1, manufactured by Chartered Industries of Singapore. It was the standard Singaporean service rifle from 1973 to 1999. The M16S1 is now used mostly for ceremonial purposes. It is also held as a reserve weapon.
Model 613P Export version of the M16A1 produced in the Philippines by Elisco.
- #29Split Soul Katana
Keys: large Japanese broadsword, Split Soul Katana, cursed Tool · Secondary: large Japanese broadsword, Split Soul Katana, cursed Tool
The Split Soul Katana (釈しゃく魂こん刀とう Shakukontō?) was one of Leo's primary cursed tools. It was a large Japanese broadsword with a fur tsuba and a dark handle. It bypasses physical toughness and cuts directly at the soul. Coupled with Toji's physical talent, this weapon was able to cut through several of Suguru's curses, including the Rainbow Dragon, which had the hardest skin among all his curses.This weapon is worth five hundred million yen.The Split Soul Katana ignores all physical toughness to cut through the hardest substances and strike directly at the soul of its target. Its full power can only be unleashed by those with eyes that can see the souls of inorganic objects.It is a highly valuable cursed tool worth five hundred million yen.
- #30Inverted Spear of Heaven/The Chain of a Thousand Miles
Keys: mysterious cursed tool, curse's mouth, special grade cursed tool, The Chain of a Thousand Miles, metal chains, Inverted Spear of Heaven · Secondary: mysterious cursed tool, curse's mouth, special grade cursed tool, The Chain of a Thousand Miles, metal chains, Inverted Spear of Heaven
The Inverted Spear of Heaven (天あまの逆さか鉾ほこ Ama no Sakahoko?) is a special grade cursed tool with the ability to completely nullify cursed techniques on contact. It uses an imbued cursed technique fueled by foreign cursed energy. He used this to force the stoppage of the Infinity technique, completely bypassing the nearly impenetrable Limitless.The Inverted Spear of Heaven is a spearhead with a shortened handle (thus resembling a large dagger) and a two-pronged, jitte-like blade. It has a q-shaped, rounded hand guard that points out on the side of the longer blade. Additionally, the weapon has a black handle with a circular link at the end that allows it to be connected to metal chains. It appears a third blade may have been located on the front of the weapon, but it has evidently been broken off. The Chain of a Thousand Miles (万ばん里りノ鎖くさり Banri no Kusari?) is a mysterious cursed tool that can keep extending as long as the user doesn't allow the back end to be visible. Leo hides the end of the chain in his curse's mouth.He connected the Inverted Spear of Heaven to the endless chain to create a kusarigama-like weapon, allowing him to use the Inverted Spear of Heaven from long range.
- #31Playful Cloud
Keys: Playful Cloud, special grade cursed tool, raw power, Violent Flourish, three-section staff, Unwavering Flurry · Secondary: Playful Cloud, special grade cursed tool, raw power, Violent Flourish, three-section staff, Unwavering Flurry
Playful Cloud (游ゆう雲うん Yū-un?) is a special grade cursed tool that embodies pure and solid power.In Leo's hands, the three-section staff reflected his incredible physical strength, making a weapon capable of destroying even Dagon's hardest shikigami with a single blow. By rubbing it together, Toji sharpened,Playful Cloud is a three-section staff connected by three rings between the joints of the weapon. Each staff is decorated with a flame-like pattern near the ends by the metal which connects to the chains.It is the only special grade cursed tool that is not imbued with a cursed technique. Instead, Playful Cloud's strength relies on the raw power of its user. Playful Cloud has been best utilized by those with incredible physical abilities rather than those with high levels of cursed energy.Playful Cloud amplifies the user's strength with its cursed energy, allowing even those with little to no cursed energy to overpower special grade cursed spirits.,Attacks:[Unwavering Flurry:Unleash a Flurry of Strikes done by rapidly spinning Playful Cloud,before unleashing a final hit to knock the enemy away.][Violent Flourish:Unleash a wide spinning attack with Playful Cloud,creating inmense pressure,before following up with a powerful slam to the ground]
- #32Dragon-Bone
Keys: ability, user's will, Dragon-Bone, thick single-edged blade · Secondary: ability, user's will, Dragon-Bone, thick single-edged blade
Dragon-Bone (竜りゅう骨こつ Ryūkotsu?) is a cursed tool considered to be Juzo Kumiya's masterpiece. Maki Zenin obtained it after Master Tengen informed her of the location of Juzo's workshop.Dragon-Bone is a thick single-edged blade with three engine-type holes in the back. The blade is connected to a highly mechanical hilt. The bottom section beneath the holes is covered by the extended handguard, which has several square shapes protruding from it.In contrast to the hilt, it has a much less mechanical handle where the sword is gripped. The handle appears to be is covered in stitched-together cloth and is decorated with a ribbon at the end of the hilt.This cursed tool has the ability to build up kinetic force as well as cursed energy. Dragon-Bone can eject both forces back out of the three engines to propel the blade at the user's will, granting it far greater cutting power than normal.
- #33Festering Life Sword
Keys: Festering Life Sword, cursed tool, cleaver-like sword, special grade · Secondary: Festering Life Sword, cursed tool, cleaver-like sword, special grade
Festering Life Sword (爛らん生しょう刀とう Ranshōtō?) is the signature cursed tool used by the special grade cockroach curse, Kurourushi.The Festering Life Sword is said to be an enchanted blade that mixes life and death. It is a short, thick, cleaver-like sword with a unique shape and a grotesque design appropriate for an insect to wield.Its most prominent features are six distinct firing barrels on the front of the blade that can launch close-range projectiles at its target.Even if the sword is blocked by an opponent's weapon, it's capable of shooting small eggs into the enemy's flesh to infect them. Shortly after being embedded into the target's skin, the eggs hatch, and small insect-like curses spawn from the wound. The same effect occurs if the blade slashes the target directly as well.
- #34Slaughter Demon
Keys: dagger, cursed energy, cursed tool, Slaughter Demon, combat knife · Secondary: dagger, cursed energy, cursed tool, Slaughter Demon, combat knife
Slaughter Demon (屠と坐ざ魔ま Tozama?): is a cursed tool that originally belonged to Maki Zenin before Satoru Gojo borrowed it and lent it to his new student, Yuji Itadori and them Leo Adashi but shares with it to Maki Zenin.Slaughter Demon is a combat knife with a black fur guard and a brown handle. It has a wide-edged blade with two holes and bandages at its base.Slaughter Demon was a dagger imbued with cursed energy that even non-sorcerers could use to exorcise curses. Satoru Gojo gave it to Yuji as a way for the young man to fend off curses on his first field test.Coupled with his incredible physical prowess, Yuji used Slaughter Demon to make short work of a cursed spirit in close combat.It also helped him cut off the arm of another curse to free a hostage during the same test.
- #35Kamutoke
Keys: cursed tool, weapon, Kamutoke, ability, torrent of lighting, tokkosho · Secondary: cursed tool, weapon, Kamutoke, ability, torrent of lighting, tokkosho
Kamutoke (神か武む解とけ Kamutoke?, VIZ: "Supreme Martial Solution"): is a cursed tool wielded by Leo Adashi. He used both the original weapon and the replica combinating both into one weapon,it was originaly wielded by Sukuna. He used the original weapon alongside Hiten during the Heian Era. Yorozu created an exact replica using a binding vow in tandem with her Construction technique as Yorozu its now The Wife of Leo's,it was ori.Kamutoke is a small weapon that resembles a tokkosho (a single-bladed vajra), although with Kamutoke's thin, dagger-like blade being on one side only. The central grip section is bordered on either side by a pair of flat hoops that cross at a right angle, thus forming spheres. The weapon holds the ability to summon torrents of electricity that strike the target from above.During the Heian period, Sukuna wielded both Kamutoke and Hiten to annihilate the Northern Fujiwara Clan's Sun, Moon and Stars Squad and the Five Empty Generals, as well as the Desshi Pacification Squad made up of the Abe Clan's elite (including the Angel) and the Sugawara Clan's remnants.A millennium later, Yorozu established a binding vow in her final moments to re-construct Kamutoke with her innate technique.Uraume delivered the cursed tool to Sukuna after his fight with Satoru Gojo to use against Hajime Kashimo, via a massive block of ice that fell from the sky.Upon retrieving Kamutoke, Sukuna expressed that he felt nostalgic. He used it to hit Kashimo with a torrent of lightning, but it was mostly nullified by Kashimo's innate resistance to electricity.After assuming his true form, Sukuna used Kamutoke's ability as a decoy to close the distance and overpower Kashimo at close range.
- #36Nanako Phone and Mimiko Stuffed Toy
Keys: cursed technique, cellphone, rope, Mimiko's Stuffed Toy, Nanako's Phone, inventory curse spirit · Secondary: cursed technique, cellphone, rope, Mimiko's Stuffed Toy, Nanako's Phone, inventory curse spirit
Nanako's Phone:Nanako uses her cellphone camera in tandem with her technique. Her innate technique allows her to manipulate anything captured within the photographed image,Nanako's technique allows her to manipulate a photographed subject that she captures an image of using the camera on her cellphone. She once used it on herself to move from one area to another, but the process tired her out quickly.Leo Can Use The Cellphone thanks of his binding vow towards both Nanako and Mimiko as their girlfriends inside of the Inventory Curse Spirit. Mimiko's Stuffed Toy:Mimiko uses her stuffed toy and rope that she ties in a noose to use with her cursed technique. Although the exact mechanics of these tools are unknown, it is seen that at least usage of rope is mandatory to hang her targets.Mimiko's technique allows her to hang her targets to death using a noose and a doll. Whatever is done to the stuffed toy is reflected on the target of the technique, with hanging being her preferred way of attack. It's also possible for her to attack other vital points of the target using the doll. Her ability allowed her to kill three Jujutsu High managers with ease..Leo Can Use The Stuffed Toy thanks of his binding vow towards both Nanako and Mimiko as their girlfriends inside of the Inventory Curse Spirit.
- #37Mali Machete
Keys: Special Grade Cursed Tool, Machete, cut anything, Mali, Mali Machete · Secondary: Special Grade Cursed Tool, Machete, cut anything, Mali, Mali Machete
Mali Machete ((マリマチェーテなた具, マリから来たマチェーテ), Mari Machēte?) This machete from Mali is a Special Grade Cursed Tool.A machete from a mad man from Mali, able to cut anything without their opponent feeling a thing, in fact they'd still be able to operate there severed limbs just fine. It's jagged edge and worn-out look on the blade is something of feint, because it's ability to cut is fantastic only faulting from the range of the blade itself and it's cutting ability on larger objects falls off... The legend of this tool was of a man in 1960’s Mali, operating just outside Timbuktu, making his mission out to prove to all in his village, all of his countrymen, and, to a greater extent, the world, that the consumption of human flesh would give rise to the next great human evolution. Armed with his machete, he wreaked havoc on Timbuktu for 5 years, but what others saw as havoc, the Mali Mad saw as trials and tribulations to come. Those 5 years for him weren’t just malice towards him; it seemed he gathered some stout believers in his cause, believing in his all-human diet. Knowing of his breakthrough to the public, something in his head got the better of him, and he decided to coordinate to meet his believers. Being as this man was not the most secretive, the French occupying police got wind of this serial cannibal, kept tabs on his movements, and got to him and his group of believers in one fell swoop, killed in just a few minutes with his disheveled machete in hand, rusted with dry blood as well as soaked with his own at the moment of his death. All of his things were confiscated by the French, and they passed through the hands of French elites and such until they were stolen by a certain group in late September 2018,them years later leo adashi somehow got in his hands the machete adding it into his arsenal.
- #38Coiling Dragon
Keys: special grade cursed tool, four-section staff, raw power, Violent Flourish, Unwavering Flurry, Coiling Dragon · Secondary: special grade cursed tool, four-section staff, raw power, Violent Flourish, Unwavering Flurry, Coiling Dragon
Coiling Dragon (とぐろを巻くドラゴン Toguro o maku doragon): A Four Section Staff similar to that of the Playful Cloud, except it had a blade a one end for slicing/cutting and collecting objects. It's innate ability was the forceful deactivation of ones cursed energy not cursed technique but it also was shown able to physically touch and neutralize cursed energy formed into techniques. Death used this very professional as he was the best in the Adashi Clan to be given this Four Section Staff special grade cursed tool. It was given temporarily to Maki Zenin before Shibuya and acquired it back following his full recovery after Shibuya.
- #39Raijin’s Fang
Keys: lighting, Cursed Tool, Raijin’s Fang · Secondary: lighting, Cursed Tool, Raijin’s Fang
Raijin’s Fang: A pair of electrified tonfa crafted from cursed materials. These weapons channel Leo’s Lighting cursed energy, amplifying the impact of him strikes and creating bursts of electricity on contact.
- #40Haughty Trigger
Keys: Haughty Trigger, revolvers, Cursed Tool, grade 2 cursed tool · Secondary: Haughty Trigger, revolvers, Cursed Tool, grade 2 cursed tool
Haughty Trigger: is a pair of Grade 2 cursed tools that Leo had acquired just before being scouted and enrolled into Tokyo Jujutsu High. They take the form of ornate revolvers, decorated in black and gold. The cursed technique shared amongst these weapons is dubbed "Russian Roulette", in which when the user has only one bullet left in either pistol's chamber, they can shout a number between 1 and 11, and depending on the number, the bullet will guide itself via cursed energy towards a specific point at the intended target.
1 - Heart, 2 - Knee, 3 - Elbow, 4 - None, 5 - Stomach, 6 - Throat, 7 - Eye, 8 - Brainstem, 9 - Liver, 10 - Lung, 11 - Randomized
- #41Niko Style
Keys: Adamantine, Niko Style, Fire Kata, Ironbreaker, Redirection, Water, Advance, Demonsbane · Secondary: Adamantine, Niko Style, Fire Kata, Ironbreaker, Redirection, Water, Advance, Demonsbane
Niko Style (二に虎こ流りゅう, Niko-ryū; lit. "Two Tigers Style"):is a style created by Gaoh Mukaku and passed on to the many "Tokita Niko's" he fostered.Currently, there are only two known surviving masters of the Niko Style:Leo Adashi,Tokita Rohma and The Other Tokita Niko,The Niko Style was born from Mukaku rearranging the Gaoh Style with some parts of the Kaiwan Style into something more useful in the modern age.[1] Particularly, it was born during the finally years of Mukaku's attempts of unifying The Inside through martial force. The style is made up of four different katas, or forms, each of which must be fully mastered in order for the Niko Style to be complete.[4] This style places a high focus on adaptability and applicability; many of the techniques are not set patterns, but rather basic principles which can be applied in multiple situations. The Niko Style utilizes unique styles of training to maximize the user's physical conditioning. This includes underwater shadow-boxing (which combines anaerobic exercise with water resistance) to improve muscular and cardiovascular functions. The term, Tiger's Vessel (虎とらの器うつわ, Tora no Utsuwa), refers to the heir of Tokita Niko, or more specifically, one who is a clone of a specific high-ranking member of the Worm, as well as a master of the Niko Style. As Fei Wangfang discovered, the real Tiger's Vessel is Tokita Ohma and Leo Adashi. There are separate schools of the Style based on the practitioner, due to its inherent adaptability. For example, the Other Niko created techniques such as Dancing Serpent, Ironbreaker: Chain and the Fallen Demon. However, The Other Niko would abandon it in favor of a new style, called Formless. It is also worth noting that the Niko named Four that taught Ohma focused on elevating the Niko Style into a pure barehanded martial art, while Mukaku kept it as a style that can be used with or without weapons interchangeably. The Niko Style's Four Katas are Adamantine, Flame, Redirection and Water. Each kata has an 'ultimate technique' which are not necessarily the most powerful techniques but are rather "aces in the hole" that can be used no matter what condition the user is in. The Adamantine Kata (金こん剛ごうの型かた, Kongō no Kata; lit. "Adamant Form")[7] involves the tightening of the muscles (thus hardening one's body) for both defensive and offensive purposes. Flying Axe Kick Flying Axe Kick (飛斧脚, Hibukyaku) is a flying kick enhanced by the Adamantine Kata. The resulting force is able to stagger the likes of Takeshi Wakatsuki. Indestructible Indestructible (不ふ壊え, Fue) allows the user to either defend from powerful blows or attack the opponent with immense power, through instantaneously clenching all of their muscles at the moment of impact; tensing and tightening of the muscles increases the solidity and density of the user's body, thus preventing the impact of outside attacks from inflicting much, if any, damage.This gives the technique massive defensive and offensive power. By the user also picturing themselves as if they are rooted to the ground, the technique has the capability to withstand blows from opponents up to a certain weight limit.[8] The sturdy muscles presented by Indestructible are durable enough to mitigate attacks as brutal as Rakshasa's Palm (in this case, because it prevents the permeation of the palm strike's rotational energy).[9] However, Indestructible is not infallible and can be broken through by overwhelmingly powerful blows (such as Takeshi's superhuman strength)[10] or by attacks that can gradually wear Indestructible down (such as Setsuna's Rakshasa's Sole).[9] It also isn't flawless. Ohma pointed out that the more rigid the muscles become, the more maneuverability is sacrificed. This technique also can't strengthen the joints, as noted by Kuroki Gensai. Ironbreaker Ironbreaker (鉄てっ砕くだ, Tessai) is a strike-enhancing technique that is delivered while tensing and tightening the muscles in the user's hands or feet.[11] It produces attacks powerful enough to leave an impression of one's fist in their opponent's body, or in Ohma's case, elevate blows able to carve into rock to the point of blasting apart a boulder as if it had been hit by an explosive.[12] However, for users who haven't mastered Ironbreaker, there exists the risk of causes the tightened muscles stiffening to the point of paralysis, as demonstrated when Koga uses it. Ironbreaker: Chain An application of Ironbreaker unique to Fei Wangfang's version of the Niko Style, Ironbreaker: Chain (鉄てっ砕くだ・連つらね, Tessai Tsunare), as the name implies, is a continuous barrage of Ironbreaker enhanced strikes. Wangfang demonstrates this as a counter to Takeshi's attempt to throw him out of his hold.[12] Iron Fingers Iron Fingers (鉄てっ指し, Tesshi) is a technique that involves tightening the muscles in the fingers thereby hardening the joints of the fingers.[4] This is an extremely versatile technique and can be used as a jabbing attack against the opponent's vitals, as a pinching hold or even to enable movement of the fingers even if they are broken. It is presumed that this technique is related to the Pierce technique of the Gaoh Style. Bone Binding Bone Binding (抱ほう骨こつ, Hōkotsu) is the ultimate technique of the Adamantine Kata.[13] Using precise and delicate muscle control, the user is able to move body parts where a bone has been broken. This technique appears to be one of the many Kaiwan Style techniques transferred over, as Kuroki Gensai demonstrated the same technique when his entire right fist was broken. The Flame Kata (火か天てんの型かた, Katen no Kata; lit. "Heavenly Fire Form") is centered around movement and positioning, giving the user incredible speed and agility. Flashfire Flashfire (火ひ走ばしり, Hibashiri) is a style of movement that allows for the user to flicker like a flame. This technique is able to confuse the enemy by creating afterimages.[14] Phantom Pace Phantom Pace (幽ゆう歩ほ, Yūho) is a technique where user quickly sidesteps at the moment right before their opponent's attack, causing the opponent to think that their attack phased right through them.[15] Raging Fire Raging Fire (烈れっ火か, Rekka) is a sprinting technique that is performed after digging their toes into the ground, allowing them to accelerate at unthinkable speeds.[16] Earth-Shrinking The ultimate technique of Flame Kata, Earth-Shriking (縮しうく地ち, Shukuchi) with the essence of the technique laying in "standing on one's bones alone" without the use of the muscles. It relies on shifting one's center of gravity to move, with its "interval" visibly different from regular motions. It yields the illusion that the user is back stepping and the distance between the user and the opponent suddenly shrinks. The Redirection Kata (操そう流りゅうの型かた, Sōryū no Kata; lit. "Flow Control Form")[18] involves seeing and manipulating the "flow of power", using minimal motions to turn the opponent's attacks against them. As a result, this kata requires incredible kinetic vision and delicate physical control. Weeping Willow The most basic move of the Redirection Kata, Weeping Willow (柳やなぎ, Yanagi) alters the trajectory of their opponent's attack by redirecting their flow of power.[19] In this manner, the user can make their opponent's attacks miss as well as make an opponent lose their balance, allowing an opening for an attack. Change of Scenery Change of Scenery (転てん地ち, Tenchi) is where user hurls their opponent with a twisting throw.[20] Chi Blockage Chi Blockage (絶ぜす氣き, Zetsuki) is a powerful palm strike that was originally created to destroy the nerves. However it can also be used to suppress the autonomic nervous system.[21] Entanglement Entanglement (絡からみ, Karami) is a technique that goes one step beyond the Weeping Willow. By not only altering the trajectory of the opponent's attacks but grabbing onto them while doing so, the user can redirect the power back into their opponent. This can cause dislocation of the joints, as seen when Ohma used it on Komada Shigeru.[22] Flowing Edge Flowing Edge (流りゆう刃じん, Ryūjin) is a defensive technique that deflects an attack's trajectory by applying power to its side.[23] It can even be used to deflect projectiles (such as bullets) by calculating the angle of incidence of the projectile and creating an angle to deflect the projectile off of hard bone in order to change the projectile's trajectory.[20] Marionette The ultimate technique of Redirection Kata, Marionette (傀儡くぐつ, Kugutsu) amplifies the body's internal power and control their body with minimal usage of energy, enabling them to move and fight when their stamina is extremely limited. The Water Kata (水すい天てんの型かた, Suiten no Kata; lit. "Heavenly Water Form") is a grappling-based kata that places emphasis on flexibility and fluidity of motion. Bind of Pisces Bind of Pisces (双そう魚ぎよ之の縛しばる, Sōgyo no Shibaru) is an armbar that involves immobilizing the opponent's arms by pinning one arm by their head with one's legs and the other arm with one's hands.[4] Dancing Serpent A technique from Wangfang's Niko Style, Dancing Serpent (舞まい蛇へび, Mai Hebi) is where the user bends their entire body backwards to avoid the opponent's attack. Guillotine Guillotine (首しゅ断だん, Shudan) is a technique that is performed while the opponent is off balance, the user then grabs the front of their opponent's neck with both hands (while facing in the opposite direction to them) and then violently pulls and lifts their opponent's body up off the ground using their neck as a lever, heavily damaging the opponent's neck.[25] Jellyfish Clutch Jellyfish Clutch (海月くらげ固がため, Kurage Gatame) is where the user runs at the opponent and catches them in a headlock, leaning down using the momentum of their run. This movement is used to viciously snap the opponent's neck back.[26] Screw Cutter Jizo Screw Cutter Jizo (捻ねじ切きり地じ蔵ぞう, Nejikiri Jizō) is a technique that, while the opponent is off balance in a supine position, the user grabs their opponent's arm with both hands, before flipping them over into a prone position and then tightly holding that arm in a manner similar to an armlock that also involves sitting on the opponent's shoulder.[25] Seagrass Hold Seagrass Hold (水みな草くさ取とり, Minakusa Tori) is a technique used to evade and then lock a thrusting movement; the user quickly dodges a thrusting weapon (such as a spear) or thrusting attack (such as a punch or nukite) and grabs and locks the offending weapon/limb under their armpit in one fluid motion.[27] Water Dragon's Vein A variation of the bow and arrow hold, Water Dragon's Vein (水すい龍りゅう脈みゃく, Suiryūmyaku) is where the user lies on their back with their arms clutching their opponent's neck and knees, and their legs pushing up on their opponent's back.[26] This causes loss of consciousness within seven seconds, due to the carotid sinus reflex, though it has been surmised that the true purpose of this technique is to snap the opponent's spine.[28] Water Mirror The ultimate technique of the Water Kata, Water Mirror (水すい鏡きょう, Suikyō) can be used when the user cannot can't use their normal locks and holds, such as if they had broken their arm. This technique involves using a part of their opponent's body to place their opponent in a lock or a hold. Because there is no specific form for Water Mirror, it allows the user to be flexible and change the way they use it in a fight situation. For instance, in Ohma's battle with Imai Cosmo, Ohma grabbed Cosmo's arm and used it to put him in a choke hold; he also dislocated Cosmo's shoulder and broke his wrist to prevent him from escaping. Some moves of the Niko Style utilize principles from multiple katas. Absolute Destruction A combination of the Water and Fire Katas, Absolute Destruction (絶壊ぜっかい, Zekkai) is a technique from Wangfang's Niko Style that appears to use the principles of fa jin to deliver a powerful impact. Binding Demon A combination of the Redirection and Water Katas unique to Wangfang's Niko Style, Binding Demon (縛ばく鬼き, Bakuki) consists of utilizing one's arms & legs to restrain the targets arms against their torso from behind, seemingly using their own force to bind them, as even Takeshi Wakatsuki was unable to break free with the strength of his arms.[12] Bone Consumption A combination of the Redirection and Water Katas, Bone Consumption (骨喰, Honeku) involves loosening the joints to increase the range of motion before resetting them. Demon Wheel A combination technique that is unique to Gaoh Mukaku where the user knocks the target of balance with a palm strike and then immediately follows up with an upward elbow strike in an arc. Tokita Ohma comments that that move would have killed Narushima Koga if he did not pull him back. Fire Water A combination of the Flame and Water Katas, Fire Water (炎えん水すい, Ensui) is a rapid transition from a forward dash to a low tackle, evading any incoming attacks while aiming to tackle the opponent to the ground at the same time. Flashing Steel A combination of Raging Fire and Indestructible, Flashing Steel (瞬しゅん鉄てつ, Shuntetsu) is the fastest attack of the Niko Style. It involves charging the opponent at a high speed and delivering a blow with tightened muscles.[4] The momentum and hardness interact to make for a devastating blow; it's best used as a counter, utilizing both the opponent's and the user's momentum to maximize inflicted damage.[25] However, despite its speed, its linearity makes it predictable.[4] Flashing Steel has at least three forms: Blast (爆ばく, Baku), a blow with the elbow[8], Smash (砕さい, Sai), a punch[31], and Pierce (穿せん, Sen), a finger stab. Flickering Flame Combining the Flame and Redirection Katas, Flickering Flame (畝うねり焔ほむら, Uneri Homura) is a technique that shifts the user's center of gravity when at full sprint, enabling the user to change directions mid-dash immediately and still maintain top speed. The technique puts heavy strain on the legs, however.[33][30] Ironbreaker: Revolution A combination of the Adamantine and Water Katas, Ironbreaker: Revolution (鉄てっ砕くだ廻かい, Tessai-kai) is where the user first throws their opponent to the ground and immediately follows up with a revolved Ironbreaker punch. Leech A combination of the Redirection and Flame Katas unique to The Other Tokita Niko, Leech (蛭ヒル, Hiru) is where the user sticks his fingers on his opponents skin, and then uses the physical control of the Redirection Kata and the acceleration of the Flame Kata to seemingly burn of the opponents skin. Setsuna Kiryu described it as a "petty move" and while The Other Niko Tokita didn't deny that, he commented on how a single hit might cause "just a little pain", widespread damage would cause someone to lose their minds. Swimming Swallow A combination of the Redirection and Water Katas, Swimming Swallow (水すい燕えん, Suien) is a rush of blows with unpredictable and quickly-altering trajectories, making them incredibly difficult to guard against. Will-O'-the-Wisp Using the principles of both the Redirection and Flame Katas, Will-O'-the-Wisp (不知火しらぬい, Shiranui) is a turning sidekick and that redirects the flow of the kick into a full-body stomp. The attack is powerful enough to smash a hole into the ground when utilized. There are three known Secret Techniques (奥おう義ぎ, Ōgi) of the Niko Style. Some of them were created by Gaoh Mukaku. The Secret Technique: Demonsbane (奥おう義ぎ鬼き鏖おう, Ōgi: Kiō) is the application of all four katas acting as one. As such, can only be performed by someone who has mastered all four.The training for the technique requires the user to have experienced the heightened sense of awareness that comes with a near-death experience.[37] It is a counter that enables the user to completely ward the impact of an opponent's attack. The user utilizes Redirection to change the direction of the attack's power, Water to allow the power to flow throughout the body and Flame to check positioning. Finally, Adamantine is used to deliver the diverted power back to the opponent while also adding their own power to the attack, drastically augmenting the damage inflicted. Demonsbane is also a formless move, making it deceptively deadly because no matter what attack the opponent performs, the user can divert and return it back with more power. However, the move does have a few weakness: besides having to be a master of the Niko Style, the Redirection and Water Katas are key to achieve the move in the first place. If the Redirection Kata is used improperly, the flow of the attack won't change and will instead hit the user. If the Water Kata is used improperly and their body is not completely relaxed, the flow of the attack will move randomly in the user's body, damaging themselves or lowering the damage of the final attack. The Niko Style Secret Technique: Possessing Spirit (二に虎こ流りゅう奥おう義ぎ憑つき神がみ, Niko-ryū Ōgi: Tsukigami; lit. "God of Possession"), also known as the Advance (前まえ借がり, Maegari; lit. "an advance on payment"), is a powerful power boosting technique. Those who have learned the technique are designated as candidates for "The Tiger's Vessel", with Rohma Tokita being its most well-known user. The Possessing Spirit was claimed to be a counter For the Kure Clan's "Removal", an aesthetically similar, yet fundamentally different power boosting form.[1] In truth, Gaoh Mukaku had created the technique long before the Niko Style as a part of the plan to kill Shen Wulong, the Connector. Before he regained his memories and the true name of this technique, Rohma merely referred to this technique as him taking out an "Advance" (or "Loan" in the English dub of the ONA) because of the negative side-effects from using the technique. The Possessing Spirit involves overclocking the heart's cardiovascular output to rapidly boost their metabolic rate. The result increases their velocity, acceleration, torque and, consequently, their damage output.[2] Because of its effects, it is usually used as a trump card. While using Possessing Spirit, the user's heartbeat grows loud enough to be heard from a distance, their body becomes extremely vascular, with their blood vessels becoming noticeably visible on the surface of their skin and also causing the user's skin to become red, the user's hair begins to float and flare in the air (similar to static hair), the user also maintains a feral smile across their face. The technique also causes a shift in personality to where they can eventually become a mindless berserker. The technique has three "stages" that determine the level of power gained: First Gear: The first stage causes the user's vascularity and speed to increase at a relatively moderate level. There's a noticeable shift in the user's personality, with them wearing a terrifying grin on their face when fighting. By the time Ohma faced Kuroki Gensai, he mastered controlling the output to this stage, allowing him to combine the moderate power output with the rest of the Niko Style at its fullest. Second Gear: This "intermediate" stage was only used by Ohma, at a point in time where the "shackles" Chi Blockage became more and more undone through both time and consistent use. The user's skin becomes even redder, and the power output increases to the point where the user can shatter bones. The behavioral aspects are amplified as well. Full Throttle: The third stage, Full Throttle (全開放, Zenkaihō) refers to using the Possessing Spirit at its full potential. With the heart rate at its fastest, the user's damage output is increased dramatically. In this stage, the user also gains a truly demonic appearance; their skin becomes a very dark red in color, their vascularity is far more pronounced and the scelera of their eyes darken significantly, to the point of resembling the telltale black eyes of the Kure and Wu Clans. The user is also overcome by an illogical bloodlust, demonstrated by Ohma's resultant rampages in both times he had reached this stage. An experienced user of this stage is able to curb and control their bloodlust to an extent, such as Ranjo and Long Min.
- #42Kure Clan Style
Keys: Leg Thrust, Earth Scraper, Secret Technique: Removal, Copy, Silhouette, Hard Slam, Lion Bite, Zhong Kui, Kure Clan Style, Removal, Mountain Breaker, Depth Charge, Avidyā, Heaven-Shaking Supreme Fang · Secondary: Leg Thrust, Earth Scraper, Secret Technique: Removal, Copy, Silhouette, Hard Slam, Lion Bite, Zhong Kui, Kure Clan Style, Removal, Mountain Breaker, Depth Charge, Avidyā, Heaven-Shaking Supreme Fang
Kure Clan Style:The Kure Clan Tradition (呉くれ一いち族ぞく伝でん, Kure Ichizoku-den), refer to the techniques, specifically the clan's assassination arts, used by the Kure to give life and take life away. According to the clan's current patriarch, Kure Erioh, there is no move the Kure cannot combat.[5]
There's is a separate set of techniques suited and designed for combat sports in mind. Those are known as the Kure Family Tradition (呉くれ家か伝でん, Kure Ka-den). Originally, only the main line Kure branch were taught the Family Traditions, though this custom had been long since abandoned by the time Erioh became the head of the clan. As such, an outsider like Tokita Ohma is able to learn the Family Traditions, if only because he is also the begrudged and unwilling fiance of Kure Karura.
Clan Traditions Avidyā Avidyā (無明むみょう, Mumyō; lit. "Ignorance") is a technique that claws at the eyes and blinds the target, leaving them open to further attacks.[9]
Lion Bite Lion Bite (獅し子し咬がみ, Shishigami) is a technique that can violently twist the necks of multiple individuals, if not just a single target. This technique is almost invariably lethal in execution and, as an experienced individual such as Kure Raian demonstrated, it can easily help deal with a small group of targets in a single movement.
Zhong Kui Zhong Kui (鍾馗うき, Shōki), named after a deity of the same name, is a technique designed to strike at the back of the neck. Though it was attempted by Erioh, it was nullified by Edward's absurd strength.
Family Traditions Buddha Killer Buddha Killer (仏ぶつ殺さつ, Butsusatsu) is an elbow uppercut to the head.[9]
Copy Copy (写うつし, Utsushi), as the name implies, allows the user to replicate and mimic an opponent's technique for their own benefit.
Depth Charge Depth Charge (japanese needed) an armor piercing blow targeted at the liver.
Earth Scraper Earth Scraper (地ち削そざ, Chisogi) is a leg sweep that can throw off an opponent's balance for a follow-up.
Hard Slam Hard Slam (剛ごう当とう, Gotō) is a shoulder tackle.[9]
Heaven-Shaking Supreme Fang Heaven-Shaking Supreme Fang (回天かいてん絶ぜつ牙が, Kaiten Zetsuga) is a downward elbow strike to the nape of the neck used as a counter.
Leg Thrust Leg Thrust (蹴しゅう突とつ, Shūtotsu) is a heel kick to the chest.[9]
Mountain Breaker Mountain Breaker (破は山ざん, Hazan) is a double punch to the head and chest.[9]
Silhouette Silhouette (影かげ法ぼう師し, Kagebōshi) is a super-close range technique that involves staying behind an opponent and mimicking them, acting like their shadow, before attacking.
Secret Technique: Removal The Kure Clan Secret Technique: Removal (呉くれ一いち族ぞく秘ひ技ぎ外はずし, Kure-ichizoku Higi: Hazushi) is most notable result of their selective breeding process.
Also known as Guihun by their Wu Clan counterparts, it is the ability to consciously remove the brain's limits on an individual's muscular strength output. As such, while regular humans are naturally unable to access more than 30% of their body's muscular strength (except in times of extreme duress), the Kure bred to access a greater amount of their latent muscular strength. That being said, the percent they have access to varies from each individual, and while those outside of the clan 'could' use this technique, only those of Kure and Wu possess the physical constitution needed to handle unrestrained exertion of the muscle's strength. The technique makes the user's skin turn red (or a dark shade of red-violet in the anime adaptation) with their blood vessels bulging on the surface. The Kure are also able to use the Removal in localized areas of their body,Leo Adashi Can Go Beyond 100%.
Even though the Kure techniques are separeated between Clan Tradition and Family Tradition, the Removal is a technique outside both fields According to Erioh, the Kure Clan Style is designed to both give and take lives. Many of the Kure Clan Style combative techniques emphasize disabling or incapacitating their opponent with attacks that focus on the vitals or sensitive areas of the body, ranging from full-powered strikes to the neck, throat and chest and attacks against the eyes. In Leo's case, he was admittedly Mastered with his clan's techniques due to Perfecting them their Techniques. Two years later, Raian had essentially shaken that rust off, further compounded by his brute strength and his sheer killer instinct. Leo Can Combined Both The Advance and The Removal at the same time,making him more powerful,Stronger and Faster than Any Fighter.
- #43Koei Style
Keys: Koei Style, Rakshasa's Palm, Rakshasa's Sole, True Rakshasa's Palm, Blink · Secondary: Koei Style, Rakshasa's Palm, Rakshasa's Sole, True Rakshasa's Palm, Blink
Koei Style:The Koei Style is a branch of classical jiu-jutsu that, numerically speaking, has been passed down for over 400 years. However, because of the fact that most of its practitioners died in the war, the style was effectively lost.Leo its one of the Few Koei Users who Mastered Koei Style Blink Blink (瞬またたき, Matataki) is a technique where the user move in the opponent blind spot at the moment that they blinks, giving them the illusion of vanishing.
Rakshasa's Palm Rakshasa's Palm (羅ラ刹セツ掌しおう, Rasetsushō) is a palm strike with a twisting impact. The force from the technique is transmitted from the back to the shoulders, the upper arms, then amplified and transformed into a powerful twisting blow by the spiral motion of the forearms;[4] as a result, its power is halved at point-blank range because the forearms cannot be rotated fully.[4] Due to the extreme amount of torque this technique applies to the user's physical strikes, the user's blows become able to disable limbs, rip organs and crack bones. Whereas Genzan only twisted his wrists 180° while using the technique, Kiryu twisted his wrists 360°, drastically increasing the lethality of the technique;[2] the larger motion needed for Kiryu's version makes it easier to predict and defend against, making it far less practical unless used in conjunction with Blink.
For training to be able to use Rakshasa's Palm, the first step comes by the user constantly twisting their hand and striking the surface of water in a barrel until the soft water feels like a rock tearing away their skin. This teaches them the sensation of "twisting the force". In the next steps, the user must strike sand, then after that, gravel. In the final step, the user must use the Rakshasa's Palm to strike flesh. For normal people, it takes at least 8 years to reach striking flesh and complete the training, but Kiryu mastered it in only a year.
Rakshasa's Sole Rakshasa's Sole (羅ラ刹セツ足そく, Rasetsusoku) is a variation of Rakshasa's Palm created by Kiryu. In essence, the technique uses the principles of Rakshasa's Palm with the feet. The technique has two uses; as a kick or a means of propulsion.
True Rakshasa's Palm Another development made by Kiryu, True Rakshasa's Palm (真しん・羅ラ刹セツ掌しおう, Shin Rasetsushō) focuses Rakshasa's Palm at the user's fingertips, drastically increasing the lethality of the already deadly technique.
At some point, Taira Genzan, a descendant of the main branch, collated all the archives he could find on the Koei Style and attempted to reconstruct its techniques. However, only two techniques were still applicable at that point in time: "Blink" and "Rakshasa's Palm".Unfortunately, despite planning on creating a whole new system for the Koei Style, Genzan was only able to salvage two techniques before his death at Kiryu Setsuna's hands.
- #44Kaiwan Style
Keys: Straight Punch, Six Strikes, Sanchin, Kaiwan Style "Bone Binding", Motionlessness, Devil Lance, Kaiwan Style · Secondary: Straight Punch, Six Strikes, Sanchin, Kaiwan Style "Bone Binding", Motionlessness, Devil Lance, Kaiwan Style
Kaiwan Style:The Kaiwan Style is an assassination style that originated in the Ryukyu Kingdom; it is a style that combines the traits of Okinawan karate, traditional Ryukyuan martial arts and Chinese wushu.The Kaiwan Style places high emphasis on partial training, kata training, research of meridians, acupuncture points and qigong. However, the most extreme part of the Kaiwan Style is the hand conditioning users undergo, with users spending most of their time training their hands by stabbing things like sandbags, bamboo poles and even stone;hand conditioning is performed every day without rest, even if the user's arm is broken or shredded.The Kaiwan Style's training does not stop at the hands and feet, with every joint being trained over a ridiculously long period of time; they are at times solid enough to be used as a spear and breaking them instantaneously is nigh-impossible.As shown with Kuroki Gensai, the conditioning that users undergo gives them hands that are incredibly tough and extremely durable[4] and fingers that are capable of punching through solid steel.
Devil Lance The Devil Lance (魔ま槍そう, Masō) is the signature move of the Kaiwan Style. The user puts their fingers in a formation remarkably similar to a nukite and then stabs their target with them. Due to the Kaiwan Style's ridiculous conditioning, high-level users can easily punch right through solid steel and human flesh with this technique. Despite being mainly utilised with the four fingers, this technique can also be utilised with the thumb[6] and even with their toes.
Motionlessness Motionlessness (無む動どう, Mudō) is the name of "Foresight" within the Kaiwan Style. Stated by Kaneda Suekichi to be the evolution of Foresight, this technique was said to be developed in order to combat the armed samurai of the Satsuma Fief.
Sanchin Sanchin (三さん戦ちん, lit. Three Battles) is a defensive kata with origins in Ryukyuan karate, it is said to be the simplest yet the ultimate kata. A seasoned master such as Kuroki can use Sanchin to shake off any and all blows, which he showed in his fight with Agito.
Straight Punch, Six Strikes A simple yet effective technique, Straight Punch, Six Strikes (正せい拳けん六ろく連れん撃げき, Seiken Rokurengeki) is exactly that. Gensai typically uses the technique to bring fights to close when facing a powerful opponent, such against Agito and Ohma.
Kaiwan Style "Bone Binding" This Kaiwan Style technique was used by Kuroki Gensai when his entire right hand had been broken wristlocking Kanoh Agito's Dragon Shot. It's nigh-identical to the Niko Style's Bone Binding, and can be inferred that the technique is one of many that originates from the Kaiwan Style.
- #45Raishin Style
Keys: Lightning Flash, Thunderclap, Raishin Style, Sunfire, The Thunder Emperor, Electrical Surge Technique · Secondary: Lightning Flash, Thunderclap, Raishin Style, Sunfire, The Thunder Emperor, Electrical Surge Technique
Raishin Style:The Raishin Style (雷心流らいしんりゅう, Raishin-ryū; lit. "Lightning Spirit Style") is a mysterious and fearsome assassination fist that was secretly passed down through the Mikazuchi Clan for 1200 years.[1][3] Apparently created by Takemikazuchi-no-Kami,[4] the martial art focuses on its users becoming one with everything in order to achieve a state of oneness, thereby allowing its users to "become like lightning itself".[3] Because of the unique physical constitution required to use the Raishin Style, it is a martial art that can only be used by those of Mikazuchi blood. The style does not only focus on using weapons for assassinations but also extensively in hand-to-hand combat, making it an all-purpose style. Whether armed or unarmed, the Raishin Style focuses mainly on the utilisation of the clan's inherent superhuman speed. The Raishin Style also has many traits that are similar to Chinese martial arts; for example, in Mikazuchi Rei's fight against Saw Paing, Rei uses a technique similar in function to "fa jin: armor-piercing permeating force", a technique that delivers an impact that penetrates the exterior to reach the inside of the human body.The Raishin Style has a kata known as "Chi Molding", that helps to ease and clear the mind. Dream Walking (夢幻歩法むげん ほほう, Mugen Hohō) is a method of footwork that uses irregular movement at ever-changing tempos to create multiple afterimages, confusing the opponent in order to finish them with Lighting Flash. This technique was created by Mikazuchi Sei, the 65th master of the Raishin Style.[4]
Lightning Flash Lightning Flash (雷閃らいせん, Raisen) is the fastest technique in the Raishin Style and the classical form of the Raishin Style.[3][7] The user attacks with a supremely quick frontal strike, performed at such speed that the target barely has time to register what has happened before the effects of the strike knock them out. However, there are weaknesses in this technique:
The faster the user is, the more strain they put on their body; constantly using this technique causes moisture to evaporate from the user's body, making them unable to sweat properly and inducing involuntary shaking and blurred vision.[8] In addition, the incredible forces produced by moving so fast can make the user's feet bleed.[8] Because the technique focuses on being as fast as possible, it is extremely linear. As a result, while difficult in practice, the technique can be easily countered if the opponent can read and predict it. But despite being a simple weakness, only Kuroki Gensai has been known to actually counter Lightning Strike in this manner.[9] Sunfire With Sunfire (陽炎かげろう, Kagerō) the user attacks the opponent with fast but low damage strike with high-accuracy that targets the opponent's pressure points (especially their head) to damage the brain. By changing the form of each strike to suit its location, the user can inflict more deeper penetrating damage.[7]
Thunderclap Thunder Clap (惨雷サンライ, Sanrai) involves the user attacking the opponent's pressure point(s) with multiple fast, high-accuracy and ever-changing strikes.
Electrical Surge Technique (Electrokinesis?): It allows him to shape, absorb, and manipulate electricity, a form of energy resulting from the movement of charged particles (such as electrons or protons)
|Electricity Pass (でんきパス Den ki pasu?): The user, Leo, will be able to pass electricity from his body to another as he is immune to any electric shock. This results from anyone in contact with his skin-to-skin getting the electric shock as long as he has stored enough cursed energy to do this act.
|Electric Conductivity (電気伝導 Denki dendō?): The user can generate and conduct electricity through their bodies, created or not, and discharge it through conductive media (metal, water, etc.).
|Electricity Control (電気制御 Denki seigyo?): With enough cursed energy, Leo will be able to control electricity from any strong source like lightning.
|Point and Shoot (ポイント・シュート Pointo, shūtoPoint and Shoot?): Through a specific hand sign, Leo will be able to shoot lightning immediately through anything.
Lightning Discharge: Manipulating the characteristics of his cursed energy allows Leo to freely separate its electric charges. By applying the positive charge to his target immediately, Leo can discharge the negative charge without losing any electricity to the ground. This results in a powerful lightning strike that rends the air and is guaranteed to hit without the need for domain expansion. After discharging this attack, Leo Adashi needs time to recharge before he can fire it again.
Electirifed Cursed Energy : Leo Once activates Raishin Style it posses huge amount of cursed energy pool as he is able to use his technique for a long time without any signs of exhaustion. His cursed energy also has the properties of electricity making his attacks have a static after-match effect.
Lightning Aegis ((雷の盾 , {{{3}}}), Kaminari no Tate?): Leo Adashi's unique defensive ability is known as "Lightning Aegis." This power creates an ever-present barrier of lightning-infused cursed energy around him, dispersing the impact of non-cursed energy imbued weapons and rendering them ineffective. Lightning Aegis allows Leo to concentrate on his opponents' cursed techniques without concern for conventional weaponry, enhancing his dominance on the battlefield. Enemies who rely on traditional arms find their attacks futile against this electrifying defense, solidifying Leo's reputation as an unparalleled sorcerer in both offense and defense as he uses Raishin Style.
Thunder Wrath (?): Leo's primary cursed technique is known as "Thunder God's Wrath," a devastating ability that allows him to manipulate and generate electricity at will. This technique is versatile, offering both offensive and defensive capabilities. Leo can summon bolts of lightning to strike his enemies with pinpoint accuracy, channeling raw electrical energy through his body to enhance his physical attacks, or create barriers of crackling energy to deflect incoming attacks. The offensive aspect of Thunder God's Wrath is particularly fearsome. Leo can summon lightning from the sky, directing it with uncanny precision to target his foes. These lightning strikes are incredibly powerful, capable of reducing even the strongest curses to ash in seconds. In close combat, Leo can envelop his fists and feet in electricity, delivering electrifying blows that can paralyze or severely injure his opponents. His control over electricity is so refined that he can adjust the voltage and intensity of his attacks, allowing for both lethal strikes and more subdued, incapacitating blows.
Lightning Bow (Template:雷弓, Kaminari no Yumi?): It is an is an advanced cursed technique that allows him to conjure a bow made entirely of crackling, electrified cursed energy. With a single motion, Leo can form the bow from his lightning-infused power, generating arrows of pure electrical energy. These arrows, when released, travel at blinding speeds, striking targets with deadly precision. Upon impact, they not only pierce their target but also release an explosive discharge of electricity, incapacitating or even obliterating enemies. The bow's versatility allows Leo to fire multiple arrows simultaneously or charge a single shot for devastating effect. This ranged technique makes him a deadly threat from any distance, combining his mastery of electricity with pinpoint accuracy to overwhelm opponents in both long-range and close-quarters combat.
Lightning Discharge: Manipulating the characteristics of his cursed energy allows Leo to freely separate its electric charges. By applying the positive charge to his target immediately, Leo can discharge the negative charge without losing any electricity to the ground. This results in a powerful lightning strike that rends the air and is guaranteed to hit without the need for domain expansion. After discharging this attack, Leo Adashi doesnt needs time to recharge before he can fire it again.
Mythical Beast Amber (幻げん獣じゅう琥こ珀はく Genjū Kohaku?): Leo Adashi's innate technique reconstructs flesh in order to manifest phenomena of electricity, which he converts from cursed energy. Leo's body far surpasses the realm of humans when using his technique,Once activated, this technique reconstructs the user's flesh to manifest any phenomena that electricity can create, which is converted from the user's cursed energy. This includes improved agility due to the increase in activity of the brain's electrical signals, sound waves that optimize and tune to the natural frequencies of substances, and electromagnetic waves that vaporize irradiated objects. Mythical Beast Amber gradually transformed Leo Adashi's appearance as it reconstructed his body to manifest different electricity-related phenomena. It first shaped parts of his hair into horns and produced electricity from his eyes.
Chidori: The Chidori was created by Leo Adashi after attempting to use lightning on the Rasengan. To perform it, Leo first gathers lightning into his hand; the high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. The lightning is occasionally shown to damage Leo's hands, peeling the skin and causing it to smoulder slightly, but this does not appear to actually be debilitating. Once the cursed energy is gathered, Leo charges at his target and thrust the Chidori into them, piercing them and typically causing fatal damage. Despite the sound it makes, the rapid speed at which it's used makes it useful for exorcisms.
Raijin's Thunder: Lightning Blade: Leo's Chidori gained the name "Lightning Blade" when he used it to cut a lightning bolt. Although this indicates greater finesse with Leo's Lightning Blade than exists with the standard Chidori, it isn't clear how they differ because they are performed in fundamentally the same way: both concentrate lightning in the hand and both are used to rapidly pierce targets. Like the Chidori, the Lightning Blade requires a large amount of cursed energy to be performed, placing a limit on how many times it can be used per day.
Realm of The Thunder God creates an open field under a thunderstorm. This allows Leo Adashi to manipulate all electricity within the domain to his 100% techniques potential. The domain's unmistakable technique is called Kirin. Asura draws natural lightning bolts directly from storm clouds to supplement the power of his attacks, controlling them with cursed energy. Unlike most techniques, this one uses natural lightning and as such falls to the ground in 1/1000th of his second. The attack takes the form of a blue lightning dragon with red eyes.
Thunder Resonance (雷らい鳴なり響ひびき, Rai Nari Hibiki?): Leo’s innate technique allows him to generate and manipulate thunder and lightning. He can summon lightning strikes to target enemies, enhance him speed and reflexes through electrically charged movements, and create devastating electrical fields that disable techniques within their range. Him most devastating move, "Storm’s Wrath," summons a lightning storm localized within a barrier field, targeting enemies with unrelenting precision.
Storm Cage (嵐あらし籠かご, Arashi Kago?): Leo's barrier technique encases an area in an electric storm. Within the storm, visibility is reduced, and electrical discharges create hazardous conditions for anyone except Leo. This technique can neutralize weaker cursed techniques and forces opponents to confront Leo directly.
- #46Formless Style
Keys: Dragon Rising, Martial Arts, Dragon Vein, Dragon Shot, Formless Style, Evolution · Secondary: Dragon Rising, Martial Arts, Dragon Vein, Dragon Shot, Formless Style, Evolution
Formless Style:Formless (無む形けい, Mukei) is a wild, unorthodox style created by The Other Tokita Niko. With the death of Lu Tian,Leo Adashi and Kanoh Agito is only knowns surviving users of the stance.Though it is unknown how The Other Tokita Niko came to create the stance, it is prized as his greatest creation, surpassing the two Niko Style secret techniques Fallen Demon and Possessing Spirit. The Formless stance is not like a normal style, as instead of a singular fighting one, the user has a wide repertoire of moves that one can draw from at any time. This style acts more like an instinctive reflex and reaction to the opponent's attack, going limp to avoid, withstand or deflect attacks and striking at the first oppening almost instantaneously. This style's forte is adaptability, but possesses one notable weakness to the form. By fully embracing adaptability, one sacrifices the ability to make immediate decisions due to the sheer amount of options at their disposal. Those who are specialized in one form of combat, such as "strikers" like Kaolan Wongsawat and Kuroki Gensai, can outpace the user in reaction time. Another way to circumvent this reaction time is to switch between two different styles in an instant and thereby preventing the user from reacting appropriately, which Agito would do against Lu Tian. This style is "taught" by placing all candidates into human Gu rituals. Those who survived were taught by The Other Niko to refine the style further. There are also two known generations of the Formless stance: The First Generation, who were taught both the Formless stance and the Niko Style, and the Second Generation, who were taught only the Formless stance improved with the data obtained from the First Generation. The psycological results of the ritual acts as a trigger of the use of this style. Evolution (進しん化か, Shinka) is Leo's and Agito's chief defining ability as stated by Metsudo.More specifically, he is able to adapt to his opponent's fighting style after fighting them for enough time,and put together a new style specifically tailor-made to counteract his opponent in the middle of a fight.This essentially has the effect of Agito growing stronger with every fight he takes part in. His fighting style and "evolution" can sometimes backfire on him, however; because his wide range of moves, when fighting a combatant who is a master in multiple styles, it is hard for him to choose a perfect way to counter. In his fight with Kaolan, Agito was unable to counter his combination of boxing and Muay Thai and was forced to go into defensive. Dragon Shot A variation of the one-inch punch. Using the principles of fa jin (発勁(ハッケイ), Hakkei), the Dragon Shot (龍(ドラゴン)弾(ショット)) is a technique that allows Leo or Agito to deliver full-power blows at nearly no distance. This effectively means that all of his attacks are knockout blows no matter what range he throws them at.[23] Of all the techniques in Leo’s and Agito's arsenal, this is the one with the "greatest firepower".[25] He used this technique in his fight with Sen to defeat him,with the blow being so powerful that Sen felt like he had been stabbed by a spear.It was later used to defeat Lu Tian in the sixth round of the Kengan Association VS Purgatory Tournament, and against Julius Reinhold, it was powerful enough to inflict serious damage to him, a feat few fighters could achieve. Dragon Vein Dragon Vein (龍ドラゴン脈ベイン) is a sequence of blows that target the enemy's vital points, similar to a dragon climbing on earth. With this technique he would be able to cause a lot of damage to Julius by hitting the connection between his muscles.
Dragon Rising Dragon Rising (昇龍ドラゴンライジング) is a powerful knee strike. The blow was strong enough to knock out Julius Reinhold.
Martial Arts (武ぶ, Bu), in the context of Leo's fighting style, refers to him sealing off the Formless stance in favor of a more orthodox yet aggressive style. After his battle with Kaolan, and fighting against Masamichi, Agito overcame the weaknesses of the Formless stance by discarding the flexibility it afforded and instead vastly improves his reflexes. This focused style also allows Agito to utilize Pre-Initiative (先せんの先せん, Sen no Sen), the ability to read the opponent's inception of intent and attack before they move.. In his fight against Gensai, Agito's continued "evolution" throughout allowed him to quickly alternate between Formless and Martial Arts, throwing his opponent off-guard and enabling him to perform devastating attacks that were enough to seriously pressure Gensai. However, it was ultimately still possible for Gensai to predict the timing when Agito would switch styles, and counter.Two years after the tournament, Leo underwent training that improved the time it took to switch between the Formless stance and Martial Arts to a near imperceptible level, enabling him to switch styles without the possibility of getting countered. Despite failing to match Lu Tian in either style individually, when using both Agito was able to overwhelm him. Gensai remarked that with this improvement, there would be no guarantee he could still defeat Agito in combat.
- #47Brute Beast/Wrestler Style
Keys: brutal, crushing, headbutt, deadly, spinebuster, sleeper hold, Basic Move, ddt, damaging, Brute Force, submission, injurious, haymaker, powerbomb, WWE, Atomic Drop, hook, wrestling move, unconsciousness, sexual position, bdsm, Body Slam, submissive, Beast style, Wrestling Move, Wrestling Moves, pilediver, lying elbow drop, figure four leglock, illegal fight club, Wrestler Style, AEW, german suplex, Beast, crippling, underground fighting, clothesline, painful, neck trauma, stone cold stunner, dominant, uppercut, perilous, Brute Force Style, punch, piledriver, kidney shot, Impact Wrestling, dangerous, no holds barred, humiliating, Finisher, illegal fighting · Secondary: brutal, crushing, headbutt, deadly, spinebuster, sleeper hold, Basic Move, ddt, damaging, Brute Force, submission, injurious, haymaker, powerbomb, WWE, Atomic Drop, hook, wrestling move, unconsciousness, sexual position, bdsm, Body Slam, submissive, Beast style, Wrestling Move, Wrestling Moves, pilediver, lying elbow drop, figure four leglock, illegal fight club, Wrestler Style, AEW, german suplex, Beast, crippling, underground fighting, clothesline, painful, neck trauma, stone cold stunner, dominant, uppercut, perilous, Brute Force Style, punch, piledriver, kidney shot, Impact Wrestling, dangerous, no holds barred, humiliating, Finisher, illegal fighting
A power-based style that sacrifices speed and movement for superhuman strength that allows the use of heavy objects such as motorcycles as weapons. Leo Adashi uses Beast combined with Wrestling Techniques as one of his fighting styles.
Gott-Töter Steinbohrer The culmination of his pursuit of true strength, Gott-Töter Steinbohrer (神殺しの削岩機シュタインボラーディガットゥーテン, Shutainborā di Gattūten; lit. "Godkiller Rock Drills") is effectively a level of muscle control obtained by Julius, who sacrificed everything for the sake of strength. Julius' muscle control is so fine that each fiber seems independent to each other. He can spin his forearm by flexing his muscles to their limits and release them all at once. Similar to Wakatsuki's Blast Core in principle, the rotational energy from the explosive release can pierce through the dispersal of damage, such as with Toa's Wai (Water) and the Niko Style's Water Kata,[8] and even deflect redirection attempts, such as with Toa's Hau (Wind) and the Niko-Style's Redirection Kata.[9] Furthermore, the strike is powerful enough to knock out someone as large as Toa Mudo in a single hit.
Razor's Edge (レイザー・エッジ, Reizā Ejji), came about due to his superhuman pinch grip. Using this immense pinch grip strength on top of his naturally incredible physical prowess, Lihito is able to tear through flesh, bone and even armour just like a razor.However, the drawback to the technique is that it requires a large range of motion to allow for the necessary acceleration needed to tear through things; as such, closing the distance or simply blocking the slicing movement is enough to nullify the Razor's Edge. Since his fight with Ohma, he has improved on this aspect, now being able to tear through things with a much smaller range of motion. His technique was strong enough to match against Saw Paing's Hammer of Burma with the latter noting how the former's fingers are tough as they remain unbroken. Kuroki Gensai considered this technique to be heaven-sent, and that even he couldn't replicate it
[A punch is a basic but common and versatile attack in a brutal fist fight, executed by clenching one's hand into a fist and then striking the target with it. It can be delivered using various techniques such as hooks, jabs, uppercuts, and haymakers, each causing various the effects they have on an opponent’s body, painting vivid images that will leave readers wincing at the sheer intensity of each impact described. Punches can cause pain, disorientation, they can cause various amounts of damage from light bruising to fractures or even internal bleeding depending on the force behind them and where they land. And punches can also kill.] Examples:
- The Haymaker – A wild, powerful overhand punch thrown with full force, often aimed at the jaw or temple of an opponent. Its devastating consequences can lead to a knocked-out adversary, sprawled senseless on the ground, as stars dance before their eyes and consciousness fades into oblivion. Example passage: With a roar, he launched a haymaker, the mighty swing cracking against the side of her skull like a sledgehammer, sending her crashing to the floor.
- The Uppercut – A swift, rising punch, targeting the chin or solar plexus of an enemy. Upon connection, it can lift them off their feet, momentarily suspending them in midair before gravity takes hold, driving their spine down onto their hips with bone-jarring impact. Example passage: He met the charge with an uppercut, feeling the satisfying thud as his knuckles connected under the man’s jaw, snapping his head back and dropping him lifelessly onto his backside.
- The Hook – A looping, horizontal punch designed to strike from the side, typically aiming for ribs or the liver. Delivered correctly, it brings agony, causing the recipient to bend double, gasping for breath as if eviscerated by a hot blade. Example passage: She threw a hook, twisting her hips into it, connecting solidly with his floating ribs. Agony exploded across his torso, stealing the wind from his lungs.
- The Kidney Shot – An insidious, sneaky blow aimed directly at the lower back, targeting an opponent’s kidneys. Inflicting searing pain, this attack hampers mobility and leaves the victim struggling to maintain their composure, blood leaking from their lips as they cough up internal damage. Example passage: Without warning, he drove a vicious kidney shot home, hearing the wet smack of flesh on flesh. His opponent convulsed, vomiting blood, barely able to remain standing.
- The Knockout Blow – A final, decisive punch intended to render an enemy unconscious. Thrown with precision and power, it seeks vital areas such as the temple, nose, or jawline. Success means victory; failure may result in retaliation. Example passage: Gritting his teeth, he lunged forward, throwing everything behind one last knockout blow. Time seemed to slow as his fist collided with the bridge of her nose, shattering cartilage and snuffing out awareness like a candle in the wind.
[The Atomic Drop is a classic wrestling move used by many professional wrestlers. It involves lifting an opponent upside down over the attacker's shoulder, then dropping them face-first onto the mat. This move can be used as a setup for other moves or as a finisher. It is often used to target the opponent's face or chest. Examples Some famous wrestlers who have used the Atomic Drop include Hulk Hogan, The Rock, and Stone Cold Steve Austin. It is a versatile move that can be executed quickly and unexpectedly, making it a favorite among many wrestlers.]
[The Body Slam is one of the most basic moves in professional wrestling. It involves lifting an opponent off the ground and slamming them back-first into the mat, table, corner of the ring, ropes or other things. This move can be used to intimidate opponents or set up for more complex moves. Depending on how and on what the fighters falls on their back, it can be painful and stun them, it can cause spinal damage or even be fatal.]
[Clothesline - A powerful striking maneuver where the attacker swings their extended arm sideways to collide with the opponent's chest or neck, potentially causing severe impact and even rendering them momentarily unconscious or killing them upon heavy force. Example - In the dimly lit basement arena, Jack, fueled by rage, charged at his opponent, swinging his muscular arm with all might, aiming to crush the adversary's windpipe against the cold concrete floor.]
[A ruthless technique involving the attacker wrapping their arms beneath the opponent's armpits before swiftly dropping backward, driving the opponent's skull onto the hard surface below, risking severe trauma, concussion, or even death due to the brutal impact. Example - With cunning precision, Tom exploited his foe's vulnerable position, seizing the opportunity to execute a merciless DDT, relishing the sickening crack that echoed through the confined space as the helpless figure crumpled on the ground.]
[Figure Four Leglock - An agonizing submission maneuver where the attacker intertwines their legs around the opponent's neck while maintaining control, squeezing and twisting, inducing immense pain and threatening potential loss of consciousness. Example - Grinning sinisterly, Dave tightened the intricate figure four leglock, savoring every whimper and squirm from his suffering rival, pushing him ever closer to the brink of despair.]
[Flying Elbow Drop - A lethal aerial assault where the attacker launches themselves from the ropes, descending rapidly to crash their elbow bone into the opponent's sternum or skull, carrying the real threat of fractured ribs, internal injuries, or traumatic brain injury. Example - As his enemy lay prone, Samson soared high, executing a devastating flying elbow drop, purposely targeting the exposed skull, ensuring maximum damage and provoking groans of agony within the claustrophobic chamber.]
[German Suplex - A destructive throw technique where the attacker lifts the opponent off their feet, skillfully flipping their entire body over their shoulder, smashing the spine onto the unforgiving canvas, risking spinal injuries or paralysis. Example - Bearing his teeth, Max hoisted the trembling form in a fluid motion, before brutally German suplexing him, reveling in the loud thud that signaled imminent torment.]
[Headbutt- A raw and crude act of violence where the attacker utilizes their forehead to strike the opponent's face or skull, inviting the likelihood of cuts, bruises, concussions, or other serious head trauma. Example - Enraged, Steve lunged forward, delivering a jarring headbutt destined to leave his nemesis dazed and disoriented amidst the chaos of their illicit match.]
[Piledriver - A highly perilous maneuver where the attacker drops the opponent head-first onto the mat from above, bearing the potential to inflict grave harm such as cracked skulls, brain hemorrhages, neck breaking or even instantaneous death. Example - Mark, exuding malice, raised his adversary overhead, plunging him downward in a ruthless piledriver, intending to secure victory by any means necessary.]
[Powerbomb - A dominating move consisting of the attacker lifting their opponent upwards then slamming them back-first onto the ground, inducing excruciating pressure on the spine, capable of leading to broken vertebrae or temporary paralysis. Example - Seething hatred coursed through Frank as he effortlessly elevated his adversary for an explosive powerbomb, determined to bring about a quick and merciless end to this underground battle.]
[Sleeper Hold - A suffocating chokehold which compresses the carotid arteries, restricting blood flow to the brain, ultimately resulting in the opponent losing consciousness if not released promptly. Example - With cold efficiency, Alan secured the sleeper hold, watching blissfully as darkness consumed his victim, succumbing to the inevitable embrace of oblivion.]
[Spinebuster - A brutal body slam executed by first lifting the opponent onto one's shoulders before driving them spine-first onto the knee, potentially causing severe spinal injuries or long-term disability. Example - In the dim light, Terry demonstrated pure malevolence, slamming his foe spine-first onto his knee in a disturbing display of strength and vicious intent.]
[Stone Cold Stunner - An abrupt finisher involving the attacker grabbing the opponent's head and pulling it between their legs, swiftly falling backward to snap the neck, possibly inducing whiplash, concussion, or other severe neck injuries. Example - Inflicting gratuitous punishment, Randy viciously planted the Stone Cold Stunner, gloating over the crumpled heap gasping for air on the treacherous underworld stage.]
[Headscissors - A headscissors is a wrestling hold where the attacker wraps their legs around the opponent's head or neck, applying pressure by squeezing their thighs together. This move can be used as a submission technique, causing pain and restricting breathing. In the context of BDSM and sexual activities, it can also be used as a dominance display or punishment. However, when performed in illegal underground fights, it can lead to severe injuries such as concussions, broken noses, or even death if applied too forcefully or for extended periods. Death in this move can come from lack of oxygen and blood flor, as it's essentially a chokehold. Alternatively the attacker can twist their hips and break opponent's neck. In more brutal variants, especially if opponent suffered previous skull injury, and if the attacker is strong enough, they may even crush or crack opponent's skull with the headscissor move. The headscissors move is often seen as both intimidating and degrading due to its association with physical vulnerability and public humiliation. A variant of headscissors may even include a cock in opponent's mouth. Examples - "As the fight intensifies, the larger woman traps her opponent's head between her powerful thighs, executing a vicious headscissors. The crowd roars, sensing imminent defeat for the smaller fighter who gasps for air and struggles frantically." OR "In the dimly lit dungeon, she forces him onto his knees, locking her legs firmly around his head, whispering 'you belong here, beneath me' while tightening her grip, teaching him a lesson he won't forget."]
- #48Breath of the Fist
Keys: Breath of the Fist, forms · Secondary: Breath of the Fist, forms
Breath of the Fist (の Ken no ibuki?) also known as Fist Breathing is a Breathing Style personally developed by Tsuyoshi Shiroi Grandfather that was derived from Wind Breathing and Water breathing, that was passed on from his family from generation to generation. The Fist Breathing allows the User to take advantage of his own speed, strength, reflexes and Martial arts capability.
First Form: Harden Fist (最初のフォーム:拳を固める, Saisho no fōmu: Ken o katameru) This form allows User to attack their opponent with the stomach with brute force, causing them to go unconscious. Second Form: Fury Fists (2番目の形式:フューリーフィスト, 2-Banme no keishiki: Fu~yūrīfisuto) This form allows the user to charges towards their opponent at high speed with in multiple punches so powerful that it generates enough friction and heat it burns the flesh of their enemy. Third Form: Counter (3番目の形式:カウンター, 3-Banme no keishiki: Kauntā) This form is used to counter attack from the enemy, it has two versions of this from, Revenge Counter and Parallel Counter. Third Form: Revenge Counter (3番目のフォーム:リベンジカウンター, 3-Banme no fōmu: Ribenjikauntā) This from allows the user take damage of the enemy's attack. After the user has taken damage from the enemy's attack, charges their arm/leg with twice the power of the attack they has taken and strikes their enemy with it. This from cannot counter long range attacks and blades. Third Form: Parallel Counter (3番目の形式:並列カウンター, 3-Banme no keishiki: Heiretsu kauntā) This form allows the user to counter the enemys attack by using their right/left arm to change the direction of the attack toward the ground, then does a Fury of Blows to the enemy's body, sending them flying. Fourth Form: Broken will (4番目の形式:壊れた意志, 4-Banme no keishiki: Kowareta ishi) This form allows the user to get an enemy of guard and break their sword by any means any means necessary if the enemy has a sword in the first place.
- #49Infinity Breathing
Keys: Infinity Breathing, katana techniques, Sun Breathing, Kimetsu no yaiba, Moon Breathing, breathing technique, sword techniques · Secondary: Infinity Breathing, katana techniques, Sun Breathing, Kimetsu no yaiba, Moon Breathing, breathing technique, sword techniques
Infinity Breathing ( インフィニティ・ブレスング); is a breathing in which where the user focuses away from everything, concentrating on their stiff blade. A sword of an Infinity Breathing user is very stiff, the opposite of the Love Hashiras whip-like sword. The sword must be stiff and rough, as some say the texture of a rock; for the user to focus on the texture of the blade. It was called Infinity Breathing due to how the movement of the user of the breathing style is very mysterious. Users of the style wear a special uniform, where it has a hood. Many also wear a eyepatch so they don’t focus on the world near them.This Breathing Technique was created by Nimona Gojo thanks of Leo Adashi Training in all forms of the techniques.Its a combination of Both Sun,Galaxy and Moon Techniques.
Weapon Infinity Breathing can be performed by any sword or katana
Known Techniques Infinity Breathing was initially created with 12 techniques all connected to one another by Nimona Gojo,However it was combined both Sun Breathing and Moon Breathing all together having in this way,tons of techniques in one. Sun Breathing Techniques Dance (円えん舞ぶ Enbu?)[6] - The user performs a singular downwards vertical slash in an arcing motion. Dancing Flash (円えん舞ぶ一いっ閃せん Enbu Issen?)[7] - A modified version of Dance developed and utilized only by Tanjiro Kamado. The user combines the fundamental technique of Thunder Breathing with the high-powered slash of Dance by inhaling huge amounts of oxygen, increasing the pumping of blood through the entire body, focusing it on the legs, and releasing it all to assault the target with a slash. This technique was capable of out-speeding Genya Shinazugawa, Nezuko Kamado, and Hantengu. Clear Blue Sky (碧へき羅らの天てん Heki-ra no Ten?)[8] - The user spins and twists their upper body in a circular motion, releasing a 360° slash. Raging Sun (烈れつ日じつ紅こう鏡きょう Retsujitsu Kōkyō?)[9] - The user unleashes two consecutive horizontal arcing slashes around themselves to strike incoming attacks. Burning Bones, Summer Sun (灼しゃっ骨こつ炎えん陽よう Shakkotsu En'yō?)[10] - The user performs a singular slash utilizing a spiraling motion which extends in front of themselves to defend from imminent frontal attacks. Setting Sun Transformation (斜しゃ陽よう転てん身しん Shayō Tenshin?)[11] - The user backflips into the air before performing a singular horizontal slash which aims to decapitate the target. Solar Heat Haze (飛ひ輪りん陽かげ炎ろう Hirin Kagerō?)[12] - The user rushes forth, now attempting to deliver a strike seemingly enveloped in a heat-haze, masking the true length and location of the blade to deliver an unexpected strike. Beneficent Radiance (輝き輝き恩おん光こう Kiki Onkō?)[13] - The user spirals into the air whilst performing a swirling slash upwards to strike the target. Sunflower Thrust (陽よう華か突とつ Yōkatotsu?)[14][15] - The user performs a singular thrust utilizing the tip of their blade to strike the target. Sun Halo Dragon Head Dance (日にち暈うんの龍りゅう・頭かぶり舞まい Nichiun no Ryū Kaburimai?)[16] - The user assumes a high stance, before unleashing a number of consecutive slashes in a fluid motion in the form of a Japanese dragon made of solar flames. This technique is capable of decapitating multiple targets at once. Fire Wheel (火か車しゃ Kasha?)[17] - The user flips into the air behind the opponent before unleashing a singular vertical slash in a circular motion to swiftly cut the target in half. Fake Rainbow (幻げん日にち虹こう Gen'nichi Kō?)[18] - The user performs high-speed twists and rotations, creating afterimages that are primarily used for evading attacks. These afterimages are particularly effective against enemies with sharp vision.[19] Flame Dance (炎えん舞ぶ Enbu?)[20] - A two-strike combo which starts with a downward vertical slash leading into a horizontal slash right after. Thirteenth Form (拾じゅう参さんノ型かた Jū San no kata?)[21] - The user continuously performs all twelve forms of Sun Breathing in repetitive succession to increase the accuracy and agility of its movements, and attacks. This form was created solely for the purpose of killing Muzan Kibutsuji, since the repetition of all twelve forms aims to destroy Muzan's twelve vital organs (seven hearts and five brains) that move freely inside his body. Cross Slash (二に連れん袈け裟さ斬ぎり Nirenkesa Giri?)[22] - The user ignites their sword with solar flames and releases two arching flame slashes to their opponent, each individually making an "X" shaped slice.[23] Scorching Rush (早はや駆がけ斬ぎり Hayagake Giri?)[22] - The user rushes forward with a flaming sword and performs a 5-move combo as follows: a low-ended strike from the left, a low-ended strike from the right that lifts the user off the ground briefly, a spinning wave attack, a powerful forwards upward slash and finally an overhead downward slash. Phoenix Flash (瞬しゅん転てん斬ぎり Shunten Giri?)[22] - The user disappears in a flash of fire, before reappearing from fire in mid-air either upright, where they perform a massive overhead circular slash, or upside-down where they perform an angled 360° sword slash.
Advanced Breathing Techniques First Form: Flash Fire Slash (最初フラッシュのファイア フォームスラッシュ Daitsu No Form: Tenmetsu Kaji Kiru?) - The user performs a singular horizontal slash which aims to decapitate the target. This move is done at such incredible speeds very few of the Hashira are even able to see the move. Second Form: Solar Flare (第太陽形態フレア Daini No Form: Taiyo Flea?) - The only exclusively long range ability of Sun Breathers. The user performs a singular diagonal slash emitting sun fire in the form of an arch towards his opponent. Third Form: Straight Sun Beam (三番目ストレートのサンフォームビーム Daisan No Form: Jiki Taiyo Beam?) - The user unsheathes their katana, dashes forward at blinding speeds and decapitates their opponent faster than they can react, before sheathing it back. Fourth Form: Solis Surface (第四ソリス形態表面 Daiyon No Form: Solis Hyoumen?) - A defensive technique which allows the user to block every oncoming attack. Utilizing total concentration, the user is able to create an imaginary dome, in which they are able to sense everything in said dome. Using the dome they are able to block any incoming attack from an enemy. Solis Sphere - An extension of the Solis Surface technique created by Taiyo. The user performs Solis Surface while in mid-air. Using the user's full weight the user swings their body around in a full sphere utilizing an omnidirectional defense. Fifth Form: Tiger Claw (第五タイガー形態クロー Daigo No Form: Tora Tsume?) - The user holds his sword with a one-handed reverse grip and delivers a powerful diagonal slash aiming to decapitate their opponent. Sixth Form: Infernal Slice (シックスインファナルフォームスライス Daimuttsu No Form: Jigoku Kiru?) - The user preforms a powerful upward diagonal swing. Utilizing sun fire and ignition speed they slice their opponent in half cauterizing them, making sure they can't heal themselves. Seventh Form: Downward Hell Swing (第七下向きの地獄形態のスイング Dainana Keitai : Shitamuki No Jigoku No Swing?) - The user performs a singular downwards vertical slash in an arcing motion. By inhaling huge amounts of oxygen, increasing the pumping of blood through the entire body, focusing it on the legs, and releasing it all to assault the target with a slash. Large amounts of Sunfire is released setting fire to the surrounding area other than the blade itself. Eighth Form: Sunspot Whirlpool (第八太陽黒点形態渦巻き Daihachi No Form: Taiyo Kokuten Uzu?) - The user twists their body, using their blade to perform a fierce whirling motion which generates a whirlpool of sunfire to shred apart and melt anything caught within its current. Nineth Form: Rising Summer Sun (第九夏の昇る形態太陽 Daiku No Form : Natsu No Noboru Taiyo?): The user swings their sword downwards with their entire might. Due to the sheer power of the attack, most opponents can not block it, forcing them to dodge. However, if they do dodge, the user is then able to immediately halt the descent of the blade, reverse it, and switch the direction of his swing, striking upwards at supremely fast speeds while simultaneously targeting the opponent's blind spot. Tenth Form: Spontaneous Combustion (第十 自然形態発火 Daijuu No Form: Shizen Hakka?): The user does a seemingly normal sideways slash, using immense speed and delayed sun fire usage it deliveries a delayed burst of sun fire. Setting the target on fire even though the target might be far away. Eleventh Form: Million Light Beam Slash (第十一 百万形態光線スラッシュ Daiichiichi No Form: Hyakuman Kousen Kiru?): The user performs over 100 quick sword slashes within a second, leaving his opponents in pieces. the technique is primarily used while dashing past the opponent, but has also shown a stationary version in which he slashes everything around himself. 'Twelfth Form: Burning Corpse Dance' (第十二燃える死体形態ダンス Daijuuni No Form: Moeru Shitai Odoru?): The user slowly moves their sword is a full circle around their body. When complete the air which the sword was instantly combusts killing everything around the user. After this the user's movements and strength is enhanced moving with extreme speeds and accuracy, leaving a trail of sun fire in it's wake. Due to sun fire enhancing the users movements it does take a toll of the users body, being if they use it to long it does have the possibility of killing the user.
Moon Breathing First Form: Dark Moon, Evening Palace ( - Kokushibo quickly draws his sword and slashes swiftly in a singular horizontal motion in a crescent shape, creating numerous chaotic crescent blades. This technique is extremely reminiscent of Iaijutsu. Second Form: Pearl Flower Moongazing ( - Kokushibo performs several crescent-shaped slashes that defend him from incoming attacks, sending a barrage of crescent blades. Third Form: Loathsome Moon, Chains ( San no kata: Enkidzuki - Tsugari?) - Kokushibo swings his sword rapidly in two gigantic crescent slashes, from which a storm of smaller crescents spread, causing huge destruction in a small area. Fifth Form: Moon Spirit Calamitous Eddy ( - Kokushibo makes multiple curved slashes layered over one another, creating a rising vortex of sword slashes and crescent moon blades. Sixth Form: Perpetual Night, Lonely Moon - Incessant ( - Kokushibo releases a wild barrage of crescent-shaped slashes several meters in front of him. This technique was powerful enough to overwhelm Sanemi Shinazugawa and so long-ranged that it slices up the surrounding pillars. Seventh Form: Mirror of Misfortune, Moonlit ( Shichi no kata: Yakkyō - Dzukibae?) - Kokushibo swings the gigantic version of his sword in a powerful frontal crescent-shaped slash that creates powerful multi-directional long-ranged slashes in the ground. Eighth Form: Moon-Dragon Ringtail ( - Kokushibo uses the gigantic version of his sword and creates a singular gigantic crescent-shaped slash that slowly decreases in size, creating dozens of crescent moon blades. Ninth Form: Waning Moonswaths ( - Kokushibo creates a stream of long-ranged crescent-shaped vertical and horizontal slashes along with numerous crescent moon blades with the gigantic version of his sword. Tenth Form: Drilling Slashes, Moon Through Bamboo Leaves ( - Kokushibo creates a long-ranged triple-layered slash twister full of crescent moon blades with the gigantic version of his sword. Fourteenth Form: Catastrophe, Tenman Crescent Moon ( - Kokushibo uses the gigantic version of his sword and creates a chaotic vortex of powerful extremely long-ranged omni-directional slashes that destroys whatever is caught up within its attack radius. Sixteenth Form: Moonbow, Half Moon ( - Kokushibo creates a barrage of downward crescent slashes from an extremely long and wide range, resulting in a powerful six-fold slash crashing down on his opponents; the attack itself is powerful enough to create several miniature craters where the slashes have landed.
Galaxy Breathing First Form: Dancing comet (壱いちノ型かた 新しん星せい光こう Ichi no Kata: Shinseikō?)(انفجار نجم anfijar najm) - The user moves towards his opponent and then delivers one vertical slash but can be advanced to multiple strikes while twisting and flipping similar to Sun breathing waltz . This is the most basic form of Galaxy Breathing. Second Form: Emitting deity (弍にノ型かた 降こう下か彗ずい星せい Ni no Kata: Kōkazuisei?)(تنازلي المذنب tanazuli almudhanab) - The user swings their Sword once horizontally one or two handed and the user while put there body into the swing to decapitate the opponent. Third Form: Shining blaze course (参さんノ型かた 螺ら旋せん雲うん San no Kata: Rasenun?)(سديم اللولب sadim allawlb) - The user spins there sword similar to burning bones summer Sun used in hinokami kagura two times. Fourth Form: Triple galaxy (肆しノ型かた 夜よ明あけ日び Shi no Kata: Yoakebi?)(شروق الشمس shuruq alshams) - The user preforms one vertical slash and two horizontal over lapping slashes Fifth Form: Cosmic Dragon (伍ごノ型かた 宇う宙ちゅう竜りゅう Go no Kata: Uchūryū?)(التنين الكوني altiniyn alkawniu) - The user goes into a calm relaxed almost selfless state and delivers multiple attacks at the opponent or opponents to decapitate the target/targets. Sixth Form: azure universe (陸ろくノ型かた 楕だ円えん状じょう Roku no Kata: Daenjō?)(المجرة البيضاوية almajarat albaydawia) - The user goes into a calm almost selfless state and preform multiple attacks at the opponent but flowing calmly with the attack almost like a spirit while dealing immense damage. Seventh Form: Enveloping galaxy (漆しちノ型かた 渦うず巻まきの力ちから Shichi no Kata: Uzumaki no Chikara?)(قوة لولبية quat liwlbia) - The user circles the opponent and replicates a Spiral Galaxy going towards the opponent warding off all incoming attacks Eighth Form: Divine chariot (捌はちノ型かた 無む限げん烏お空くう Hachi no Kata: Mugen'okū?)(الثقب الأسود اللانهائي althuqb al'aswad allaanihayiyu) - The user back flips into the air preforming an upended sword slash to decapitate the opponent. Ninth form:Star curse (至し高こう型がた Shikōgata?)(النموذج الأسمى alnamudhaj al'asmaa) - The user preforms one vertical slash then landing on the ground and preforming a horizontal slash. Tenth form: peaceful lion (闇やみノ型かた 暗あん実じっ体たい Yami no Kata: Anjittai?)(كيان مظلم kian muzlim) - The user delivers one hazy strike that confuses the opponent making them think that they dodge the strike dealing some unpredictable damage. Eleventh form: Scorching Parhelion-The user uses twists and turns to dodge incoming attacks and confuses the target. Twelfth form: Star Fragment Phoenix Flame - The user preforms one big circle side ways slash and one rising slash. 13TH form-The user combines all previous techniques in order of-1,2,4,11,3,10,8,12. Secret techniques: Galaxy Compass-The user delivers one horizontal slash to the target who comes within range of the technique. 100 pound fold slash-the user lunges at the opponent with all there strength and delivers one, two or one handed strike ,decapitating the opponent. Flash:The user spins behind the opponent and decapitates them.
- #50Pressure Breathing
Keys: Breathing Styles, katana techniques, Sun Breathing, Kimetsu no yaiba, Pressure Breathing, sword techniques · Secondary: Breathing Styles, katana techniques, Sun Breathing, Kimetsu no yaiba, Pressure Breathing, sword techniques
Pressure Breathing (圧の呼こ吸きゅう Atsu no kokyū?) is a breathing style derived from Wind Breathing and Water Breathing. Due to this, it bears similarities with Mist Breathing, yet remains different enough to be its own distinct style.
“ There are four kinds of people. Those who are born with the talent to become strong and work for it. Those who are born with the talent and do not work to become strong. Those who aren't born with the talent and stay weak. And lastly, those who aren't born with the talent, and against all odds become strong. Pressure Breathing is meant for the last kind of person. ”
— Creator of Pressure Breathing in its only existing manual.
Description Pressure Breathing, as its name implies, relies on the regulation of oxygenation in accordance to the barometric pressure that the user is experiencing. In order to train it to its apex, users must train in increasingly greater altitudes (Mt. Fuji Summit, Mt. Everest Summitt, etc.), and increasingly greater pressure (underwater or below sea level).
This style focuses on speed and endurance, and while it is no match for Thunder Breathing in speed, it has a greater duration than said style, sacrificing exploeiveness. In a sense, it can be considered an equal parts mixture between Wind, Mist, and Water, meaning it isn't as unpredicatble as Mist or as fluid as Water, yet remains solid in both aspects.
It is a rather obscure style, mainly because its users ofentimes die young due to bubbles forming in their lungs from the pressure differences they are subjected to constantly. Precisely due to its high cost of training in it, the Pressure Breathing is one of the less stringent techniques talent-wise. Virtually anyone can train in it if they are willing to make the sacrifices.
Users of this style tend to be people who know that they'll die young (normally out of disease), and don't think that training in it is a sacrifice due to this. Its current only known user is Odagiri Ken.
Pressure Known Users:Leo Adashi Known Techniques Zero Form: Jōpō (静歩) Literally meaning "Silent Step". It's a passive form that all Pressure Breathing users learn and use almost all the time. As its name implies, it makes their steps soundless, making it more difficult for them to be detected. 1st Form: Kanketsusen (いちの型間欠泉) Literally meaning "geyser". After unsheathing, the user executes an upwards slash with incredible momentum. 2nd Form: Shi no Toppū (次の型死の突風) Literally meaning "Death's Gale". The user performs an X shaped slash, making use of both their katana and wakizashi. 3rd Form: Kokyo no Taifū (第三の型薨去の大風) Literally meaning "Extinction Gust". The user dashes incredibly fast and thrusts with their blade, aiming to pierce through one of the enemy's vital spots. 4th Form: Bofū no Tate (第四の型暴風の盾) Literally meaning "Storm Shield". The user spins on one leg, creating a circular domain in which enemies cannot cross into unless they are much faster. 5th Form: Ochiba (第五の型落ち葉) Literally meaning Drifting Leaf. Allows the user to consciously switch from a logic driven fighting style to a purely instinctual one. This results in them having incredibly fast reflexes, and being able to parry strikes faster than their own. The name comes from the movement patterns that the user adopts, which are as unpredictable as that of a leaf drifitng in the win. This form is unique to Odagiri Ken, and its use cannot be repeated, due to how mentally taxing it can be to sustain this form. Secret Techniques 6th Form: Haiharetsu (第六の型肺破裂) Literally meaning "Lung Rupture". Due to the conception behind Pressure Brathing, the creator came up with a way for ordinary people to be able to attain power equivalent to a Hashira, even when their true strength could not match up. Through compression of the air into one's lungs, forcing them to oxygenate at a much faster rate, an accomplished practitioner might attain power comparable or even greater (depending on their strength) than a Hashira for a short amount of time, at the cost of their own lungs literally exploding once the time is over.
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